Based on what I have seen on these forums, a grind is anything that requires effort and you can’t obtain right away.
This dungeon is easy if everyone does two things:
1) Stack on Alpha
2) Properly dodge his AoE ice attacks (don’t need to on Path 1)
Wrong sub-forum as this is not a dungeon.
I found it easier to farm items and such for gold and then to use that to buy the ingredients. It’s a lot quicker that way.
It depends on the sigil. If the sigil is worth a lot then it’s worth salvaging. Any other time I usually salvage if the item is worth less than a gold.
Scout them a head of time and have someone hold them in position. There’s absolutely no reason that you should fail if you plan ahead.
When it comes to me, it was never about whether it was doable or not with low levels. It was more about the quality of player you got.
Low level players are likely leveling their characters between dungeons (duh) and often do not use updated gear. This does not mean they have to use rares, although it helps. They should be using greens at least.
They are also missing all of the valuable stat points and traits that come from being higher level. In WvW, would you want a group of lv1 players or a group of lv80 players? The thing is that not a lot of us have the time nor wish to spend the time pulling someone through a dungeon.
Yes, level does not signify skill. A group of SKILLED players can complete the dungeon. I have no doubt about it. It will just be a struggle compared to if they were lv80. Being higher leveled gives you more flexibility for error and skill level. You have a better chance of pulling an unskilled lv80 through a dungeon vs an unskilled lv35.
People will blindly kick low levels because it’s difficult to determine whether they are skilled and can pull their own weight. You can go by achievement points but it’s easy to artificially inflate those numbers. Also, from my experience, most low levels are horrible and die often. This DOES NOT mean I am saying that all of them are.
Irregardless of level, you also have players that are too lazy to bother to search the wiki or check out the numerous guides on how to do dungeons. If its that much of an inconvenience for them to do that why should they be upset when players that did do that don’t want to be inconvenienced?
This is referring to the ability to start exploratory mode. I’m not sure why this was not already established in the first place. Going through the story once is okay but having to do so for each character is a major hassle with very little benefit.
There have been many times where a group is formed but nobody has access on their current character. They either are forced to play on their character that completed it or we then have that awkward silence before someone decides to drop from the group.
An underwater map with one safe haven? Won’t happen or last for long before people complain that it’s too hard and it gets nerfed like Orr.
This is just one that I noticed but chances are that there could be more. With laurels being used to purchase ascended items, this will be a big deal for a lot of people. This is especially true for achievements that can only be done during special events.
In the screenshot I don’t have the pumpkin carving achievement completed which I know that I did. You’ll also notice that I have the Master Carver title which you could only get by carving 150 pumpkins.
They likely will not make more difficult dungeons since you’ll have people complain that they’re too difficult. Dungeons were easy pre-nerf and you still have people complaining post-nerf.
You can still skip the mobs by running to the far right after you enter chamber making sure to avoid the orange circle to start next part of dungeon. This ensures she is out of combat. Works every time for me.
If you have her glitched then pull something into the room to kill her.
It has nothing to do about elitism that people require members to be level 80. It’s the fact that you’re missing so many stat points and traits that make you weaker if you’re below level 80. There’s also the issue that people tend to slack on equipping appropriate leveled gear when they level. Skill doesn’t matter when underleveled people are dying constantly.
EVERY group that I’m in where there’s more than one person under 70 has failed. Doing AC is very difficult now because groups keep failing over and over on the mounds and I find myself doing most of the damage.
Aside from having a decent level, people need to research how to do a dungeon. I did that for every new dungeon I was about to do so there’s no reason others can’t. It’ll save everyone time in the future.
I get more rares etc without mf….
Look up statistical probability.
I am flipping a coin for a min and get 10 heads and 10 tails. I hop on one foot and repeat the same process ending up with 18 heads and 2 tails. Does that mean that me hopping on one foot increased the odds of getting heads?
The point I’m trying to make is that you can’t base your conclusions on personal observations alone when it’s probably that you can get lucky without MF gear.
Another way to think of this is to assume that something has a definitely probability of occurring 50% of the time. You have the ability to make it occur 75% of the time. It’s well within the realm of probability to attempt something 10 times with the 75% chance and not get your desired result yet achieve it multiple times with the 50%.
A lot of people who don’t understand probability are more prone to be superstitious and think lucky charms or lucky numbers will help them. I’m not saying this specifically at you but just in general.
(edited by Ayrilana.1396)
I wonder when MF is used to determine drops. Could it be on kill or when you search corpse for loot… If it’s the latter then you can just swap to it after and not have any impact on the group.
I am on the fence with this one as you have made the effort and played through the dungeon whats the issue if u switch charcters at the end?
It slows down the dungeon and increases the risk of a wipe as they switch. I’ve been in a few dungeon runs and 2-3 people switched to do that leaving damage output very low. In one run against Subject Alpha, we almost wiped but got lucky when he glitched and stopped attacking.
They aren’t hurting my gaming experience none.
and
how is this negatively impacting you if they do it?
See my response above. It does hurt the gaming experience and negatively impact those who don’t do it.
(edited by Ayrilana.1396)
Of those who despise MF gear, how many of you are swapping to alts near the end of dungeons for the exp? Those that do this are on the same level if not worse than those people you dislike that use MF.
A bit offtopic but ill bite,
If you make the effort to complete the dungeon as a player i dont see the problem switchiung to another charcter to claim the reward. i mean you did the hard work dident you..
Note quite off topic but I did purposely leave out the point I was making with it.
People who criticize those that use MF claim that it hurts the efficiency of the group (less stats means less damage output and mitigation) and that they’re not pulling their own weight. The thing is that when someone leaves and switches to an alt, the group suffers with that loss of a player plus the hit taken due to a much lower level character. You’re then essentially having the same impact as an MF equipped player would have if not worse.
Of those who despise MF gear, how many of you are swapping to alts near the end of dungeons for the exp? Those that do this are on the same level if not worse than those people you dislike that use MF.
Players are abusing the loophole that lets them play through a dungeon on their level 80 and then swap over to their alt that they’re leveling for easy exp.
This should be fixed because I’m certain this was not the intent of the devs and it’s annoying to other players.
Under the current system, the only way you could really progress through the tiers was if a higher tiered server died. I believe that BG only made it to tier one the first time because HoD died. BG then got stomped back to tier two while another server took its place and remained there. BG then remained on tier two for like eight weeks and didn’t make it back to tier one until SBI died. This time they’re holding their ground very well.
No offense to SoR, they’re a great server, but I don’t feel that they should be tier one. When it was BG vs SoR vs TC, they consistently got stomped by BG. The only reason they started doing better in the rankings is because BG went up to tier one leaving SoR to fight a dead server and then weaker servers.
How I see it the rankings are JQ > BG > SoR with SoS fitting somewhere in there depending on if they really are on a break. Any of these four servers, if on tier two will dominate and blowout the competition unless they’re playing with someone of a higher ranking than them (i.e. BG vs SoR). There’s a large gap between “fourth place” and “fifth place” ranking.
Things can completely change if the other servers doing blowouts on lower tiers are capable of competing with the upper tiers and are only stuck where they are because of the current rating system.
How does this stop exploiters? People are still able to do all 3 paths of CoE in a single run.
I hate dungeons so remove those from the monthly. I hate crafting so remove that from the monthly. I hate fractals so remove them off the monthly. And so on…
Someone will always find something to dislike about the monthly. They’re trying to get people to get out and explore and try new/different things. There’s more to this game than just PvE. The 50 WvW kills are very easy to achieve.
I’m all for a better rotation but removing something because someone does not like it? No..
GW2 is CPU intensive. Having a high end GPU won’t matter if your CPU is too slow.
You don’t go by total CPU usage. What is the usage per core?
Like what Mrowqa stated, your CPU is what’s slowing you down. GW2 is very CPU intensive.
Also realize that if you do WvW that you will take a FPS hit regardless of how fast your computer is.
Here’s a link that shows a comparison of the two
http://www.hwcompare.com/13493/geforce-gtx-460-1gb-vs-geforce-gtx-650/
You can’t assume that a higher number means the card is better. It has a slower memory bus (128 bit vs 256 bit) than the 460 which is why it performs worse.
I doubt any mounts will provide more than 33% swiftness making them useless and just screen clutter.
Just wait a few months and the game will be on easy mode. Not like it’s really difficult at all. They’re making Orr easier because so many people complained so chances are they’ll make other changes too to make it easier for them.
There was a reason why I brought up that instances where no drops or drops that don’t fit into the categories. If you don’t include those then all you’re doing is comparing the percentage of one category to another. You’re not really finding DR.
? my spreadsheet goes off a formula that starts with the % of drop/no drop from kills. say you have a 75/100 (lootable/kills) then it catagorizes the loot into % of that … simpler version … 2 kills.. only 1 of the 2 you get loot from. you get 2 items 1 junk and 1 basic. your drop rate is 25 junk and 25% basic.
(if i’m still missing the point… do you mind giving me the dumbed down version so i can understand… lol.. sorry)
Oh that’s better then. I just didn’t see that you had it in the screenshots before they were taken down.
I agree that anyone claiming to do it in under an hour is cheating. The quickest that you can complete a map is about 2 hours if you’re already level 80 and/or have a group that works efficiently.
The average is 3 hours if doing it while trying to get 80.
There was a reason why I brought up that instances where no drops or drops that don’t fit into the categories. If you don’t include those then all you’re doing is comparing the percentage of one category to another. You’re not really finding DR.
How are you accounting for times where you get no drop or a drop that doesn’t fit in those categories?
1. Explorer’s:
Power: 698 = 1614 Total (916 is base)
Precision: 698 = ~33% crit chance
Berserker’s:
Power: 1003 (30% more power) = 1919 Total (~16% higher power)
Precision: 698 = ~33% crit chance
Crit Damage: 62% = 212% crit damage
Let’s take a dagger for the calculation with an average weapon damage of 952. Also let’s attack a target with 2600 armor (the armor that tooltips compare damage against). Also, let’s take a skill with 1.0 coefficient for easier calculations.
Damage: Damage done = (weapon damage) * Power * (skill-specific coefficient) / (target’s Armor)
Damage with MF = 952*1614*1/2600=590 damage
Damage with Berserker = 952*1919*1/2600=702 damage
Now both have 33% chance of being critical so our total average damage is:
(<Non-critical*2><critical>) / 3
MF Critical: 590*150%=885
Berserker Critical: 702*212%=1488
Total Average damage with MF: (590*2885)/3=688,3 dps
Total Average damage with Berserker: (702*2+1488)/3=984 dpsAnswer: no they don’t put out a lot of damage on dungeon bosses. If you “want” to run that kind of gear, run Berserker instead
2. That’s reason enough, why should someone that does less be paid more? It’s the single stat that contributes nothing to a party…
Your power stats are wrong since the difference is less than 300 and crit damage is too high.
EDIT: Actually, are your numbers using divinity runes?
(edited by Ayrilana.1396)
Not the same amount of power. Between exotics it’s about a 237 difference.
How do stats not mean a thing?
Please re-read what I said. I’ve included the part of my post that you missed below.
Going by stats alone doesn’t mean a thing.
Regardless of skill level, regardless of what you do, regardless of ANYTHING, if you’re in Berserker’s you WILL be doing more damage than in Explorer’s.
Period, end of story.
Yeah but by how much? Is the difference significant enough to matter? If so, where’s the evidence that it is?
If I were to go without any armor at all, I would be severely worse. No matter my skill level, no matter what I’m doing, I would be worse off in combat, entirely on a statistical basis.
Yeah but that’s taking it to the incredible extreme. The difference between explorers to knights and explorers to berserkers isn’t that much. You have to test actual damage output and damage mitigation just to see whether the difference is significant to matter. You then account for whether this difference will impact the group significantly.
(edited by Ayrilana.1396)
Criticizing explorers because you take more damage is irrelevant since you’ll take the same damage with berserkers. Criticizing explorers because you’ll deal less damage is irrelevant since you deal the same damage as knights.
And yet the important part is that it’s worse than BOTH of them.
You could criticize a Knight’s user for doing less damage than a Berserker’s, and vice versa, but since Explorer’s is worse than either of them, it’s suddenly immune to that same criticism?How about you read my post further instead…
I did.
And the undeniable answer is that it is still worse than either, with absolutely no benefit for anyone but the user, thus is selfishly gimping yourself for your own profit.
And we’re right back around to my other point that I was making. You don’t know by how much in regards to damage dealt and damage mitigated. Going by stats alone doesn’t mean a thing. Once this has been figured out you then think about it in regards to the group and whether your lower damage output or mitigation has a significant impact on the group’s overall performance.
Criticizing explorers because you take more damage is irrelevant since you’ll take the same damage with berserkers. Criticizing explorers because you’ll deal less damage is irrelevant since you deal the same damage as knights.
And yet the important part is that it’s worse than BOTH of them.
You could criticize a Knight’s user for doing less damage than a Berserker’s, and vice versa, but since Explorer’s is worse than either of them, it’s suddenly immune to that same criticism?
How about you read my post further instead…
I actually did this over a month ago and have known the differences between the three sets for green and exotic rarities.
Between green armor (without runes) and accessories, the difference between berserker and explorer is 200 power and 24% critical damage. You do a little more damage but you receive the same amount of damage. If you’re willing to give up the 18% MF from explorers but still use MF accessories, the difference is then 129 power and 29% critical damage.
Between green armor (without runes) and accessories, the difference between knight and explorer is 605 toughness. You take a little less damage but you do the same damage. If you’re willing to give up the 18% MF from explorers but still use MF accessories, the difference is then 350 toughness.
Criticizing explorers because you take more damage is irrelevant since you’ll take the same damage with berserkers. Criticizing explorers because you’ll deal less damage is irrelevant since you deal the same damage as knights. You can’t compare exotic berserkers/knights to green explorers since a lot of people run dungeons in greens making the stat difference irrelevant unless you want to say people without exotics are being selfish too.
The only thing that you can argue is that it does neither and then it’s up to how much of a difference in damage dealt and mitigated. That’s up for someone else to figure out. I never cared for either side but was just shocked that people would blindly argue without even doing any research but instead basing their opinions on assumptions.
And yet you misread what I said and twisted it to your own opinion.
If someone is in full PVT gear then they do less damage making slower runs. Pretty selfish that they wear PVT gear so they supposedly die less often and save on repair costs at the expense of their team progressing through a dungeon at a quicker rate.
If someone is in full berserker gear then they receive more damage and will die more often than someone without. With them dying they won’t be putting out as much damage and negate any damage output increase by having berserker gear.
If someone is wearing greens and doing dungeons then they’re being selfish for not farming for better gear such as exotics. They’re just going to slow everyone down with their “inferior” stats.
Those that are anti-MF cannot use player skill as a defense against what I said since so many of you claim it doesn’t matter. Being able to read what attacks monsters will do and acting accordingly does not have a significant impact on survivability (sarcasm).
As I’ve said before which a lot of you are clearly choosing to ignore. People can not go with travelers gear but berserkers/knights/etc and not sacrifice that third stat for 18% MF.
How much damage is not mitigated with a loss of 100 toughness? How much damage is lost with a loss of 100 precision? How much damage is lost with a loss of 100 power?
You’re assuming that everyone does an all or nothing with MF.
I’ve yet to meet a MF stacker who DIDN’T go all or nothing. I’m guessing you don’t run more than one or two pieces of gear that don’t have MF.
We’re also not talking “100” of a particular stat here. We’re talking a net ~1000 total loss of stat points by stacking that crap. It’s not like the big 6 gear pieces are the main source of stats….
It was an example. I guess from now on I will have to spell out everything. Not directed at you but just in general.
As I’ve said before which a lot of you are clearly choosing to ignore. People can not go with travelers gear but berserkers/knights/etc and not sacrifice that third stat for 18% MF.
How much damage is not mitigated with a loss of 100 toughness? How much damage is lost with a loss of 100 precision? How much damage is lost with a loss of 100 power?
You’re assuming that everyone does an all or nothing with MF.
Prove by numbers in stats, damage output, damage mitigation, etc.
Prove that it has a significant negative impact.
You sacrifice a more than 1/3 of your stats if you stack MF gear. If you need proof that that causes a negative impact, you’re obviously not using your noggin.
Seriously, you could save the gold and time you spend on exotic MF gear (which would more than make up for the extra loot you get from having it) and just buy cheap greens and blues. They’re gonna make you just as useful in a dungeon as MF gear will.
To be clear, if you wanna run MF in the open world doing events and general farming, more power to you. Just don’t screw over your party by bringing that crap into a dungeon or a fractal.
Then I guess those running dungeons in blues and greens are being selfish for not farming solo to buy exotics.
You can use berserker armor or pvt armor and still get great MF. You don’t have to sacrifice the third stat by getting armor that has MF built in.
Key word is perceived. Nobody has proved through numbers what the impact is. Yes skill is more important than stats. I assumed everyone knows this so I was referring to stats alone.
Prove that it has a significant negative impact.
Hmm…I wonder if signet of air would be more useful with another active effect like : 2s daze and increase the CD to 30.
What you guyt think? Would like to see the following version of signet of Air?:
- 30s CD, 25% speed increase as passive effect , 2s daze as active effect
(In general I’m trying to find an use for signets and signet of air is the only one with instant cast and thus useful)
No. There will not be a signet that has 2 passive abilities.
LFG = Looking for Group
LF#M = Looking for # members
LFG and LF#M are not the same thing. I mention this because every day I get asked by at least one person if they can join my group when I have myself set as LFG and am not in a group.