If you have 4 stacks, start using them. They arent being added to the wallet. They arent a currency. If you dont use them, starting next week, you might as well delete them because you wont be using them to get shards at all.
People are just getting stuck in the kitten over the fact that Anet’s doing preorders for the expac without revealing everything in the expansion. Mind you, they’re probably the same crowd that kittened over EoTN’s price too. People need to get over it. Anet’s going to be charging $50 for a long time, perhaps a year or more, until the first sale happens. If you guys want to wait for a year while the rest of us have moved on to LS5, feel free to do so quietly and out of public sight.
No, dont do it. There’s no real reason to. If you really generate that much of those three, you need to review your activities, or your hoarding problems.
Ehh... can I just get a refund until release?
in Account & Technical Support
Posted by: Basandra Skye.4031
At least you’ll have learnt that you must think before buying something, not after.
And as said before, you can’t know wheter or not the expansion worths 50 euros because we absolutely don’t know what’s in it.
Not true. We know we’re getting elite specs. We know we’re getting guild halls. We know we’re getting long-needed guild changes. We know we’re getting a new spvp map. We know we’re getting a new wvw map. We know we’re getting more than just this.
So… we know quite a bit of what’s in the expac so far.
Ehh... can I just get a refund until release?
in Account & Technical Support
Posted by: Basandra Skye.4031
You… DO realize they havent even touched on the pve content yet, right? I mean, even the guild halls are kittening huge. Plus you’re getting another 2100 gems worth of stuff too. Not to mention beta access.
Mind you, if you’ve spent the gems or redeemed the code, you’re probably SoL and will risk account closure to get a refund. Plus if you want a refund already, certainly you were less than 100% sure you were wanting to put the money into it?
I do realize they haven’t touched on all of it yet, which is why I realized that I felt weird about pre-purchasing. I’m buying something that I really don’t know much about, and paying $50 for it. In my mind, I was paying $50 for 4000 gems and bunch of cool collectibles, but it didn’t occur to me until afterwards that I was also paying $50 for a mystery expansion.
I don’t know. I’m debating hitting submit on the ticket. If the price is never going to decrease, then I guess the refund is pointless.
But I’m really hoping it’ll decrease after the betas are over.
If you havent redeemed the code, sit on it and wait. When they reveal more info, if you still think it’s not worth it, try a refund. This way you dont need to wait and buy again if it turns out you really like what’s coming. If you’ve already used it, then think of it this way;
- you paid $50 for $50 worth of gems, a character slot, a permanent finisher, a mini, and a couple other goodies (worth at least 2100 gems alone)
- you paid $50 for the expac (the price it’s going to be for the foreseeable future), as well as beta event access
Even if nothing is offered in the gemstore later, you’ve basically gotten ~$125 of stuff for $100. Plus the beta access alone is going to help show whether or not it was really worth your money. All told, it’s too early to declare it wasnt worth the money when they havent completed all the reveals.
(and for those that forget, ALL future content is being locked behind HoT, including future LS episodes, kinda hard to put a price on undeveloped, yet accessible [in some form] content)
I have to say, it sounds like being in your guild is like being in middle school again with someone above you setting all sorts of rules for what you can and can’t do, with the threat of guild kick if you don’t conform.
Bleh.
Along with that weird person that doesnt understand you when you break it down into simple concepts.
Except the Megaservers aren’t ridiculously priced and bite older players who don’t want to buy the core game twice in the butt.
Try again.
You are literally not even kittening buying it.
It just comes as a bonus for people that don’t have it.
AGAIN.
YOU
ARE
NOT
BUYING
ITkitten
Nice, making base assumptions without any rhyme or reason to it! 10 points to Gryffindor!
I will buy it. When the price matches the contents it provides, and when it isn’t intrinsically tied to the core game as a bundle without also offering options for players who already own the core game (aka everyone who posts in these forums).
$50 is too much for what we’ve seen, and ANet likes to overhype stuff that either isn’t satisfactory or isn’t what it seems.
Fool me once, shame on you.
Fool me twice…
You are paying literally nothing extra because of the inclusion of the base game. The base game is included because, SURPRISE, you need the base game to play an expansion. Anet also has an option for players who already have the core game. It’s the same option given to players who dont have any account. It’s not hard to understand, whether or not you have the core game, you’re paying $50.
Secondly, no one’s holding a kitten gun to your head and saying “buy it now.” By all means sit and wait to see what else comes. Just dont act foolish by coming on the forums and clamor “woe is me, $50 for an expac that isnt fully revealed is too much” and think Anet’s going to change the price because of some crying.
Ok, but that doesn’t really have anything to do with chat. If he fears his guild members will abandon his guild because they can chat with the members of the other guilds they belong to, he is certainly allowed to create a 100% rep-required guild. Problem solved.
Wouldnt solve his problem cedo :P They’d simply rep his guild, turn off his guild’s chat, and then turn on the chats for the guilds people really like. Thus his guild is abandoned in all but name.
And frankly, why do you care, OP? If I’m repping one guild, but also actively rep in another one, it kittening sucks that it’d be forced to miss out on things going on in the other guild because seeing chat required repping. Maybe I rep my personal 1man guild for quiet time, but I want to know if another of my guilds is starting some events?
Again u dont see the benefits of a solid guild
I belong to a guild that, at it’s strongest numbers, had 6 thousand people. Clearly, you are the one that doesnt see the point of this change. Frankly, I dont care, you’ve proven that you dont understand, or want to understand, how this change is a benefit.
Ok, but that doesn’t really have anything to do with chat. If he fears his guild members will abandon his guild because they can chat with the members of the other guilds they belong to, he is certainly allowed to create a 100% rep-required guild. Problem solved.
Wouldnt solve his problem cedo :P They’d simply rep his guild, turn off his guild’s chat, and then turn on the chats for the guilds people really like. Thus his guild is abandoned in all but name.
And frankly, why do you care, OP? If I’m repping one guild, but also actively rep in another one, it kittening sucks that it’d be forced to miss out on things going on in the other guild because seeing chat required repping. Maybe I rep my personal 1man guild for quiet time, but I want to know if another of my guilds is starting some events?
Ehh... can I just get a refund until release?
in Account & Technical Support
Posted by: Basandra Skye.4031
I spent the 100 dollars thinking “oh, I get $50 in gems basically for free” without even realizing, “wait, I’m paying $50 for a tiny expansion.”
When I originally bought GW2, I got:
- dozens of fleshed out maps,
- several dungeons,
- multiple PvP & WvW maps,
- reworked classes from GW1, and
- a full personal story (and promise of a Living Story).
Now, for the same price, I’m getting much less. I don’t know… My first thought when I pre-purchased was that I was supporting a game that I love. Usually, I support the game with gems, though. I didn’t plan on participating in the beta because I’d like the gameplay to be fresh when it releases.
$50 of the money I’m spending to support the game doesn’t give me gems and doesn’t give me $50 worth of content…
I’d honestly just like to get a refund, for now. I’d hate to think that a company I’ve trusted for so long would just run off with my money even though I’m not happy with my purchase.
:/
You… DO realize they havent even touched on the pve content yet, right? I mean, even the guild halls are kittening huge. Plus you’re getting another 2100 gems worth of stuff too. Not to mention beta access.
Mind you, if you’ve spent the gems or redeemed the code, you’re probably SoL and will risk account closure to get a refund. Plus if you want a refund already, certainly you were less than 100% sure you were wanting to put the money into it?
edit: they’ve also explicity stated that $50 is the price of the expac, and the expac alone. Prepurchasing merely confers the benefits of access to future beta events (and the title I believe).
(edited by Basandra Skye.4031)
yeah stop them by spawning 100 teq’s!
I am firmly behind the idea of a Tequatl Horde (!) invasion of the freshly rebuilt LA.
No Tequatl Horde. But there’s something goin’ on. Mum’s the word, but things may not be all they seem. Or may be more.
Info coming.
Eventually.
:D
Grapevine says TTS might be planning an invasion in LA tuesday instead of Bloodtide Toast or Sparkfly Flan.
-snipped for length-
Not really. Main difference is that I’m taking the “wait and see (while silently cackling in glee over burn stacking)” attitude over conditions. I know to wait and see how they develop. Frankly I’d rather see successive iterations to conditions with time in between to make sure they function correctly. Who knows, maybe they’ll add more to conditions at a future date?
If anything, I’m only making a big deal out of the fact that previously single-stack conditions that were basically “first person to apply keeps the damage” conditions are being changed to no longer be a “kitten you” to multiple players inflicting those conditions.
There is a fine difference between burning, bleeding, confusion, torment, and poison.
Not really. Bleeding is the “standard” condition, with moderate damage and high durations. Burning is a high damage low duration condition, meant to have a spiking aspect to it, yet bleeds could outweigh it at max stacks by a minimum of 5:1 on damage. I’m not sure how you could call the difference between confusion and other conditions a “fine” difference. It’s a condition with very high damage and very low duration, or very little damage if your timing is wrong. After the change, I suspect it’s going to be moderate damage over time and moderate damage on skill use, likely with the same duration as now. Torment punishes movement by doubling in intensity, but is more of a niche condition than the rest, with mesmer scepter vomit being one of the only regular applications of it. Poison? Punishes healing effectiveness. Unlike other conditions, poison was merely relegated to being a condition used to hamper boss healing. After the changes it will actually be viable as a proper offensive condition.
So now we change burning to stack in intensity as well (with an expected nerf in damage per stack to compensate for overpoweredness). Now we have two conditions whose role it is to do damage and stack in intensity.
No, there’s now three. Torment, remember? Moot point. Class diversity as well means not every class is going to have access to bleeding, or in such quantity like necros. Others will have burning and torment (engi and mesmer) that can take the fore over bleeding.
With your admitted example, burning is easy to maintain and bleeding is harder for you. So we just buffed burning and made bleeding even less useful to you.
That is a negative in diversity and defining roles if I ever saw one.
You need to properly read the reply of others. I never said bleeding was not as useful. It’s as supplementary to my engineer as the damage from poison she inflicts. For the way her build is made, she’d require at least 5 stacks of bleeding to match the damage from burning. Given the skills used in the build, that’s only possible at limited times, particularly when skill and projectile timing means she’s bound to at most 3.5 stacks of bleeding. I can sustain burning far more easily.
Sure, currently you can stack burning up to 60 seconds, but it will take 60 seconds to see all that damage. Think about things in terms of damage per a second as well as damage over time. Do not be blinded by the big number at the end, and consider the applications of burst.
Again, please read the replies of others. If you had, and knew the engi class, you’d know that it takes several skills and traits to reach that duration. My engi would have no problems with bursting burning.
TLDR -snipped for length-
You dont need to highlight anything. You should realize that this is simply an iteration for conditions. Anet’s not going to simply go “here, have this change, we’re moving on to other things” and let things descend into chaos. They might for other things, but I sincerely doubt they will for something that happens to be a major component of the game’s combat system. To that end, they’re going to be giving us a long-deserved change to conditions, least of which is the cap amount (which they’ve said they’re trying to find a way to increase, and guess what, they did), and they’re going to be watching the result of the changes. What they see is going to lead to further iterations of conditions.
Honestly though, conditions being diverse in roles has been greatly diminished for a long time. Poison reduces healing? Oh well. Just heal harder through it. Torment deals more damage when moving? Oh well, just get some regen. Confusion was the only real role-centric condition, and it still will be. The main difference is that it’s now going to have the ability to PRESSURE opponents. Previously confusion was simply a matter of using skills sparingly until your condi cleanse comes up, and then you go ham. Now, confusion is going to pressure someone with a DoT, forcing them to decide whether to heal, condi cleanse, or whatever, and receive the spike damage.
Yea, see the stop sign on the mail? Click it.
Zudet used trivial numbers dante, not accurate numbers. Ramp up time aside, it’s a hard fact that maxing out those conditions WILL inflict that much damage. On a singular level, sure a power build might still be better, but that becomes questionable when it’s a far larger group able to come close to sustaining an insane amount of conditions.
Or, they can leave it as is, because it isnt broken. Thank god Conditions are actually going to be something that players can build for now without having to have their damage ruined by other condition builds..
If anything, it could potentially rival power builds. If a given group of players in a level 80 zone at max condi damage can cap bleeding, burning, and confusion, you’re looking at roughly 1.5m/sec condition damage. -200k/sec without the confusion. It’d be very interesting to see if the same number of players using power builds could match that.
The specs havent been fully revealed yet
Yes they have. Everything in that dev post is the entirety of the base spec changes, and the subsequent changes to classes and their skills.
Or did you mean elite specs? Which arent scheduled to be available for god knows when?
Forgive me if I misunderstand or if this was already explained, but is Vulnerability really going to stack to 1500? So against world bosses, will everyone really be doing possibly up to 1500% more damage on all of their attacks?
It wont. Considering with the current changes to vuln, in a level 80 zone, if a zerg at max condi damage maxes out confusion, burning, and bleeding, the combined DoT is going to be well over 1.5million/second. And that’s not even adding in poison, torment, and the spiking on confusion (which is roughly 150% of the DoT, so roughly 300k/proc).
@mtpelion – I have to do something similar. Just so you know (and I’m genuinely hoping to be informative here, not pedantic
) if I’ve understood your setup correctly, technically ctrl+1 is still just a keybind. A macro is a single computer instruction that represents a sequence of instructions or keystrokes. In fact, ctrl+1 would be the opposite of a macro; you’re having to press 2 keys to simulate one press?
@coulter Yea, I’ve ordered one; it helps to some degree, and might be enough if my condition improves.
thanks again guys.
Pedantically speaking, a “sequence” suggests “more than one”, however you can have a single command macro, which by literal definition wouldn’t be a macro yet it is because our language likes to play it fast and loose with literalness
Ctrl+1 is a keyboard shortcut that initiates a single command macro that activates “6”. It’s about the least efficient macro design possible, but it is the only kind we’re really allowed to have here (because it is effectively just a keybind that requires a single command macro to activate).
Well… you could probably have something that cycles through different outputs with repetitive actions. For example, with a warrior running banners, the pagedown key could be the activator for a 3 step “macro” that would place down 3 banners when you press pagedown 3 times in any given length of time. IE pagedown→7, pagedown→8, pagedown→9, rinse, repeat.
Here’s my feedback on some of the professions.
Thief:
dont play mine often enough to comment on itMesmer:
Pretty satisfied with the Mesmer changes overall, though too binary. The traits are now clear cut in choice between a phantasm build or a shatter build. I can foresee a raise in condition Mesmers is very likely. Ironically many of the “changes” sounds like bug fixes than actual balancing.
Maybe, but I definitely love the fact they moved traits around to be in proper spots (such as malicious sorcery now being in same line as maimed the disillusioned). So yea, at first glance it seems my hybrid mesmer’s going to get a massive boost on the condition side. Jury’s out on DD so far.
Necromancer:
Condition builds got buffs in sustained damage. Siphoning through shroud is interesting and should please (some) necro players. No mention about the scaling of their auto attacks/procs, meaning power Necro will still 2-3shot people with Lich Form/Shroud…
Hybrid necros got some seriously substantial buffs. 2 stacks a might a second when whacking something below half health(probably averaging 18 stacks of might)? 2% crit rate boost per condition on target? Vampiric hits by default, and a trait that allows “vampshare?” BiP giving party might? I can definitely say I’ll be testing my necro thoroughly next week.
Guardian:
From the trait description, they ‘feel’ similar to their current counterparts in survivability. Not much to mention besides more burns.
I’d say the guardian’s getting some Pug Carrier buffs, notably the Writ trait giving a substantial buff to symbols. My guardian at least is getting some nice changes.
Engineer:
The one class with most drastic changes. Nerf here and there, Buffs here and there. I guess can’t give an opinion on that until after some gameplay since I’m not as familiar with it compared to the others.
Engi’s getting some nice changes for pure condi or hybrid builds so far.
(bolded crap is mine, couldnt be bothered to split the quote)
Overall, I’m hoping the traits that boost damage will now also boost the inflicted condition damage. Not hoping too hard however, bit of a longshot. The vuln change was already pretty big.
I was looking over the condition equations and noticed that fear damage does NOT have an equation. Does it have one (an equation), and if so, what is it? I’m thinking specifically of the Necromancer trait that gives fear the ability to do damage.
Fear never inflicted damage. Terror is what allowed it to inflict damage, specifically. The damage acquired from the trait was a flat per second amount, so it had no formula.
I agree a change needed to be made, not saying remove the stack limit at all.
allowing multiple people to stack conditions is good and helps them all contribute damage instead of being dropped off by stack limits.
By Epidemic shenanigans I assume you mean bleed stacking scenario I described, only an issue for pvp/wvw honestly, but what is the compromise. Limited pve usage with stack caps or overpowered in pvp without stack caps.
My intent was the give each condition a role. I felt they were clearly defined roles of long duration low damage, short duration high damage, and minute variations in between them.
If that was too complicated to understand, then I guess you don’t see a problem with everything basically becoming a different form of bleed damage which stacks in intensity.
Again, I honestly don’t expect any real change to be made based on my comments. I only hope that they spark future thought for developers should they read it, or even carry over into other games and developments. I enjoy the game and want to contribute, so I offer input. Regardless on if it is taken or not, I want to offer what I can and maybe it turns out to be helpful.
Just because they’re allowing poison and burning to stack does not equate making them analogous to bleeding. The reason bleeding is so easy to stack to 25 (a necro can easily spike it) is because it’s a low damage condition. Burning, however, is disgustingly powerful. Point in comparison, my engineer, after everything with traits and gear is done, deals 5 to 10 times as much damage with burning than she does with bleeds. To top it off, I can stack burning up to 5 times if critical procs go off correctly (and nothing substantially changes with the traits and skills involved). That means even if burning’s damage is reduced by 50%, I’m still dealing a substantial amount of damage.
The main problem with burning and poison, is the fact that it’s a “whoever applies it first” condition. If you dont get that first application, you have a high chance of never seeing any damage out of your poison or damage infliction. Allowing them to stack changes that, allowing multiple players to apply them as well. It increases the potency of classes like necros and engineers, classes that can apply more than just burning, and in nearly as high quantity.
Additionally, you’re only comparing them to bleeding because bleeding is one of 3 conditions that can stack, currently only 1 of 2 that is a DoT condition, and the easiest of the 3 to stack to capacity. Frankly you’re blowing it out of proportion. Sure almost every class has access to bleeding with traits and skills (maybe not guardian? havent bothered looking for that class), but many of them have access to other damaging conditions, and often in vastly higher quantities, that not being able to stack those conditions effectively neuter the class.
Take my engineer for example. Sure her pistol autoattack inflicts bleeding every time, but it’s a short duration (compared to necro scepter) with a fairly slow cycling rate. Bleeding isnt one of her strong points. Poison? Can do that too. Reasonable duration, but it cant stack. Confusion? Yep. Short duration, but acceptable because the skill can hit pretty quickly in close range to proc off a skill windup. Burning? kitten. Yes. And in such an unreasonable amount. Her main burning infliction lasts roughly 20 seconds, and can be reapplied every 12 seconds. Add in other skills, traits, and runes, I can cap out burning to a full 60 second duration within a couple seconds. For substantial damage too. Now imagine if you could stack that burning? Less duration, vastly higher damage. I’d accept that.
And for the sake of posterity, no, she cant do torment without the sigil. Not much of a loss since it’s only a single stack every 10 seconds on criticals.
(had more, but ran out of time before work)
But he’s been dead over 200 hundred years. Why bother? They should at least finish out the rest of the six gods before bothering with defunct deities.
i’ll see your point and raise you one revenant.
What does revenant have to do with anything? Revenants don’t channel gods and they don’t channel Abaddon. The worst they have is Shiro and Mallyx. Both were powerful, sure, but Abaddon was a god. You can’t really compare them.
So I will dismiss your point and raise you the fact that we already have a Balthazar and Dwayna outfit. Pretty logical extension to think we would get the others at some point. Grenth would sell amazingly well. Though I don’t think Kormir would fair well unless it looks amazing.
oh, they only channel dead legendary warriors.
your tl; dr post kind of ignored that fact, aka, no reason they can’t bring the outfit into the game.
Legendary warriors =/= defunct deities. It’d also be hard to channel a defunct deity that is, iirc, in a realm that’s not even part of the Mists, or a realm that is actively defended from interlopers.
There’s evidence that jeweler will go to 500, since they added the materials to the collection tab long ago.
That’s not evidence in favor of it. If anything, it’s evidence in favor of 500 jeweler being SCRAPPED and us getting the current trinket acquisition methods. Moreso considering there are other players who have stated that it’s been in the collection since the very beginning of ascended gear, far before we got trinkets. If it’s been there for 2 years or so, you’d think they’d have done something with making it something you can acquire ingame.
IMO they’ve simply left it in the collections tab as removing it would require tampering with far more than they’d like in removing it, making leaving it alone the cheaper, safer, and quicker option.
You do reallize that if you just swap out 1~2 accessories you should be able to get the same stats? And if you go by their previous actions they won’t reset anyone’s gear.
Let’s say (for sake of example) someone has a build with the following stats contributed from traits:
Trait line 1:
+300 power
+300 condi durationTrait line 2:
+300 precision
+300 condi damageTrait line 3:
+100 toughnesss
+100 (10%) boon durationWhat two accessories could you purchase to restore this balance? I think you’d struggle to restore this without altering all your trinkets. That could be up to 150 laurels per alt.
Considering toughness is probably going to be incidental in that build, it’s a nonissue. Furthermore, if those are the stats in your build, unless you’re running something else on your necro for some ungodly reason, you dont need to change your armor or weapons, because they SHOULD BE GIVING YOU those stats (aside from %duration).
That being said, there is nothing to restore. A build with those stats, which, unfortunately for you, I run on my own necro, is going to be wearing armor that provides at least 2 of those stats. All three if you’re running a hybrid build (IE rampager or sinister armor, or the third variant if it exists). Same with your trinkets. Net stat loss? 100 toughness, 10% boon duration, MAYBE 30% condi duration (they havent said anything about condi duration). A negligible amount.
Also, a side note, in the same time you can get your accessories replaced (22 days), you can also get your rings replaced (20 days [minus dailies]). All of which will probably be comparatively faster than replacing your amulet. Only someone who cant find a guild doing missions able to give out temp invites (or doesnt like guilds), and refuses to find 4 other people to regularly do a single set of low level fractals, would need to spend laurels on everything.
I am wondering if Arenanet would mind commenting on their plans for our existing gear following the trait system reset.
Firstly, don’t get me wrong – separating stats from traits is a great idea and I’m all for it
However, the problem as I see with it is that if I am running toughness and vitality stats in my trait lines and zerker stats in my weapon and armour then when the trait system resets I will lose my toughness and vitality points and gain zerker stats from my weapons and armour.
So in order to restore my build’s balance I would now need acquire new weapons/armour.
It seems this reset may throw out the balance of hybrid stat builds.
I am hoping your answer will be that you are offering a one time stat reset on all of our soulbound gear so we can rework our builds following the reset.
If you can’t reveal the plans yet it would be nice to know if the issue is at least under consideration in some regard.
Thank you.
Their plans are going to amount to “tough kitten, adapt or stagnate.” Frankly it’s the smart move. Many builds dont go into the “nonstandard” trait lines for the stats, but the traits IN them. At best you’d lose incidental stats. At worst you’d simply need to swap out trinkets, which, iirc, would give similar stats to what you’d be losing from traits.
edit: magic find is the exception, not the rule, because that was a statistic REMOVED FROM GEAR. There’s no trait for MF.
HoTM is a lobby, if you’re there, you should be queued up for pvp, testing a build, or showing guildies/friends the shenanigans a build can do. Dont see any reason you should need to “rebuild” something that was never destroyed in the first place.
Or they’re being removed to make room for new things to lurk in the gem store.
Maps that prompt the volunteer option are maps below a minimum number of players, and giving you the option to move out of the map allows the server to collapse that instance and reclaim system resources once the last person leaves.
No. Adding convolution to conditions does not make them better. It’s not necessary either. Take the current system and work WITHIN it to better conditions, not attempt to come in with a sweeping change that would effectively neuter conditions.
IMO, for SOME people it can cheapen the experience. For others, it can accelerate the process of getting a character to a point someone wants. I, for example, just use them for the skill points since all 6 of my characters are level 80 already, and unless they say “you get a free character slot with HoT” I wont have any new characters to use them on.
As far as not learning the character, that changes depending on the player. Some of us have an idea of what we want to do with a character, and most of our learning is aimed at tidying up that playstyle and learning the… quirks, of it.
To be fair, the engineer is probably one of the few classes totally unaffected by this change. I mean, they even have a movement skill that cures chill, immobilization, AND cripple all at once. No other class has that sort of “kitten you and the dead horse you rode on” skill afaik.
The only people who quote the phrase “anything is possible” are those who havent seen what a rat’s nest code development can turn into. It’s already pretty messy when you’re doing something as “simple” as a crafting calculator* for an MMO. A full scale GAME including client and server? You’re talking about thousands to millions times more code, maybe even billions.
*roughly 50,000 lines of code before being parsed by a syntax “beautifier” to make it readable, think it was about 95,000 lines after
Hopefully arenanet will listen to its community and not go through this this specific change, all else in what the discussed there is fine, nice refreshing changes but this bit towards cripple and chill I hope they do not go forward with.
You mean NOT listen to the highly vocal tiny minority on the forums?
FYI, immobilization was the counterplay to gap closer skills. Cant use those skills when you’re locked from moving at all.
Nothing is really 0% in regards to appeasing a player base. Especially something that isn’t a core aspect. As Skyshroud mentioned, the only real way to do it, is to reset the storyline and also you would have to unequip all cultural items. Outside of that there is not much binding a character to a specific race.
It IS 100% impossible when Anet has specifically stated that upon character creation, your character’s race, profession, and storyline choices are hardcoded values to your character’s data. For those that dont get what that means, it means they cannot and will not attempt something that can utterly kitten your character beyond recognition. You know, on the level of “sorry guys, apparently this service has a bug that corrupts characters to an irretrievable state no different than deletion” kittened.
No one was referring to ingame reasons for why it was impossible, because all of that is easily fixed. What makes it impossible, is everything above on the backend of such a service. For starters, it’s going to be a massive undertaking to make a hardcoded value into something that can be altered. Especially because they need to make sure nothing inadvertently kittens it up somewhere else in the code. Imagine if TF items permanently altered your character’s race instead of being temporary gimmicks?
Frankly, anything involving the alteration of race or profession would for all intents and purposes require the involvement of the character’s deletion and replacement.
In drytop, the number of chests depends on what level of favor the map builds to, iirc. As for the bandit keys, you need shovels to uncover chests.
Or a “meta” category for completed achievements, like a duplicate of what’s there now, except it only lists completed achievements
This is so that people with lots of money can’t have a full set of Ascended armor, with a decent selection of Ascended weapons in 20 minutes. Then have nothing further to work towards, and get bored after playing a couple of hours with all “best in slot” stuff. This is the same reason that Legendaries are such a pain to make. If you can get the absolute best stuff in the game in a few minutes, you probably aren’t going to play for long. Of course the fact that you can buy Legendaries kinda flies in the face of all this. But Anet is not always consistent, IMO. Some of the things that they do don’t make sense to me.
People with lots of money just buy matts on the Tp to get around the time gate.
Material timegate.* They cannot get around the fact they need laurels and crafting disciplines at 500.
edit: as little as 35 days for an ascended set for a class like eles and engis (based on the old laurel a day method).
(edited by Basandra Skye.4031)
Im with the OP on this. The descriptions on ascended rings are very poor, and ridiculously convoluted.
Only if you dont understand what the definition of the word “unique” is, and cant make the small leap of logic to the assumption that it means “I can only wear one of these at a time.”
That being said: OP, next time look at the list longer, and you’d have realized there’s TWO OF EVERY STAT SET (mostly) for all trinkets.
Long time problem. I learned about it before making the mistake myself, but there are enough people who do make the mistake that it needs to be clearer in game. Without a lot of MMORPG experience, “Unique” just sounds like another of those words they use to label gear tiers like “Rare”, “Masterwork”, “Epic”, and “Legendary”.
Except it’s also labeled with ASCENDED on the stuff. To be fair, the OP probably didnt even read that far down the description at any point before buying either ring. Or looked at the rest of the rings to notice a different ring with same stats.
I have 500 skill points in my bank. So should i use them, like buying eldricht scrolls or there is no difference, because anet gonna change them to spirit shards and they can be traded to Miyani. So looking that way its like same thing?
There is no advantage to keeping scrolls saved up.
There is no advantage to using them either.
To make it simple, this is what anet’s stated is happening:
- All traits are being reset to “fully locked”
- All skills are being reset to “fully locked”
- Each character earns 5 hero points per character level (80*5 at max level)
- Each character earns 1 hero point per skill challenge in open world (maybe more, dont think it’s fixed number yet)
- After level 80, characters either stop gaining experience (not being able to use tomes or writs is already stated) entirely, or they’re also introducing the basics of the mastery system, one of which replaces the current “leveling” beyond 80 and simply gives shards as a reward
- Champ bags and other activities that would previously give skill scrolls now give shards instead
- Miyani stops accepting skill points, and starts accepting shards, at a 1:1 rate
- Shards are added to wallet as an account bound currency
- Skills are now unlocked in groups by investing points into their line (the above examples of banners and shouts are correct as far as we know, same with other skill groups [consecrations, spirit weapons, traps, conjures, etc])
- 465 hero points is the currently stated, and hopefully 100% accurate, number a player needs to achieve for a 100% unlock of traits and skills (hopefully it doesnt break and require us to be using a given trait line to have access to those skills)
AFAIK, the increased condition cap is applicable to monsters only, not players, so that’s irrelevant as a baseline argument.
That rude person was trolling you. It is acceptable to play music with scripts.(and allowed by Anet as well)
I know that I appreciate character-played music more when it is played “by hand”. But I would never criticize someone for using a script.(Their choice of music maybe, but not the fact that they’re using a script)
Careful, that post might be taken to assume you like it when people mash a single key repeatedly as if it was…. well, masturbatory.
nevitable “oh sorry, we didn’t think of that particular situation”.
What, for example, will happen if they upload a new patch while I’m still playing? Previously you could go on for an hour with a tendency to get kicked out when changing maps. With this new streaming setup however the game might decide there is a “demand” for the patch while I’m still on the map, and render the game unplayable before I get to finish whatever was keeping me from downloading the patch right away.
The reason you’re kicked off the game if you transition maps within that hour, and once that hour expires, is because of version controls. To dumb it down enough that I can correctly explain it (I’m running on like 3 hours of sleep right now), it’s similar to why NA players cant play with EU players, despite having the same maps available. The NA/EU tag is analogous to say, V1.0 and V1.1. They may both be the same game, but there’s minute/major differences, whether you can see them or not, that can become a serious conflict if they were to attempt to run concurrently.
Also, a client update may also include a server update, which is probably another reason. Client and server must both be running the same version.
At least it’s not a mount thread. If it’s that much of an issue for you, keep cycling F3.
Yeah, but that doesn’t work when you’re in a city or otherwise not in combat, and also its more hassle than people should have to take to get rid of that stupid glowy shield.
Death by fall damage. Gets rid of it that easily. Granted, it’s also less hassle to not play a guardian, not play the game, or simply not care about the particle effects.
At least it’s not a mount thread. If it’s that much of an issue for you, keep cycling F3.
Except that they’ve stated that LS is going to progress in HoT, which means if you want more LS, you’re going to be waiting for the expac in the first place. All we’d see in the meantime is them re-hashing old stuff.
Mind you, “replaying” old fights such as scarlet or mari, even without tied achievements available anymore, would still be something, as those were some god kitten awesome fights.
I’ve saved up that amount to try and get me a precursor from the toilet. Will I fail hard or is there a chance that I’ll get one and make a profit? What do you guys recommend? I’ve never done this before.
Dont bother. If you’re only gambling to get a precursor to turn around and sell for money, you’re wasting your time. You could get it in 10g or 1000g. If you dont care about the high chances of losing all 300g to the forge, go ahead.
In gw1 it was important because each map was an isolated instance for up to 8 players. In gw2? It’s only important for event credit and things related to specific map progression. That being said, it’s not unreasonable to not have it. There are, that I can count off at the moment, only a handful of situations where it’s wanted, not needed. Teq, TT, temples, SW, and Drytop.
The only reason people “need” such a thing is so that someone else doesnt take their spot. Frankly it’s a bit of a “tough kitten” situation. Sure it’s possible to do. Why should anet do it? Because your internet’s crap? Get better/different service. Down under a rock and have a high latency because you’re on the wrong server?* Play on the right server or just deal with it.
Also. Is it unacceptable because you couldnt get on the same map with your friends/guild/whatever? Or is it unacceptable because you couldnt get back on the same map that would give you loot? It’s a good distinction to make before you demand something.
*I feel sorta bad for aussies not having their own regional server, last I heard, a dingo ate it.
Deceiver – I think a testimonials type thread would be amazing!
Not really. Gaile would be the first to actively close such a thread. Not because they dont like success stories, but because it would quickly get filled with such filth that even Mike Rowe wouldnt go near it, and that guy has literally gone into the bowels of society.
A good consideration is to make those events take 30-60 minutes to cycle on failure. A large gap of time for the event to restart (blixx farm was such a successful smackdown) would make it easier for people to complete the event.
To be fair though…. it’d be better loot to continue that chain imo. Lotta heavy moldy bags out of it.