Showing Posts For Bran.7425:

Greatsword weapon-set instead of Elite

in Elementalist

Posted by: Bran.7425

Bran.7425

I would prefer if Anet would buff FGS to an real elite. Something along the lines below.

Change Skill 1 to an Melee attack chain at an increased damage.
-Slash up to 3 enemies
-Slash again up to 3 enemies and add burn
-Forward swing FGS and nock back up 3 enemies a short distance(200 maybe)

Change Skill 2 to a defensive skill. Channel/hold the sword in a parry position for 3 seconds blocking all melee and burn/destroy all projectiles. Applied conditions and magic still do damage. Add an AOE burn to nearby enemies during the channel.
Keep Skill 3 the same
Keep Skill 4 the same
Increase Damage to Skill 5

1 I doubt that under any circumstance will there be a chain that ends in a knock back

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Maxing Ricochet Might Duration?

in Ranger

Posted by: Bran.7425

Bran.7425

I would guess the maxium would be ~7 second going full into boon duration, with strength runes, 6 points in nature magic, and full givers armor/trinkets and +boon duration food, but I don’t think that the might would be enough to counter the loss of offensive stats from the armor, trinkets, and food.

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Pushing PvP much...

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

Well then lets just take 5 steps back and look at that stream and the updates from another perspective.

Oh god they are forcing PvE on PvP players every living world update!

Wouldn’t go there with all the balance in the centered around sPvP with little to no concern for WvW or PvE so PvP players can basically ignore the living world. Unless there is some correlation of a drop in PvP activity during the updates.

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Serious question

in PvP

Posted by: Bran.7425

Bran.7425

One of the inherit issues with the matchmaking is reaching an equilibrium, between best possible game and the wait time.

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So, it finally happened.

in PvP

Posted by: Bran.7425

Bran.7425

I highly doubt they would do anything about the behavior the Original Poster mentioned. The developers turn a blind eye to verbal abuse in the PvP community passing it off as “they are passionate” about the game.

Just think about the general forgive and forget a certain purple butterfly user got for his gun threat/joke.

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Whats wrong with this sylvari?

in Sylvari

Posted by: Bran.7425

Bran.7425

The head might be scale to the large side of the bar, I’ve notice that the sylvari models are kind of oddly designed that some of the extreme option do odd things to armor, example most shoulder on the ‘bulky’ male bodies are disproportional larger then necessary, but then again most of the armor in the game was design for human female model and the others feel like after thoughts.

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Pushing PvP much...

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

So I just got around to watching this weeks Points of Interest (the supposedly PvE ‘show’) and they add a segment basically trying to entice players into pvp.

Is the pvp population hurting so badly that they need that transfusion of warm bodies?
If this isn’t the case are we going to see PvE related balance in Ready Up? I doubt it, but what do you all think of this?

Watch for yourselves http://www.twitch.tv/guildwars2/c/5452233

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(edited by Bran.7425)

Absolutely Broken Hypothetical Combos

in Profession Balance

Posted by: Bran.7425

Bran.7425

Ranger with a completely functional pet.

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rapid fire shouldn't track through stealth

in Profession Balance

Posted by: Bran.7425

Bran.7425

What’s next do you need from aoe to miss you while in stealth as well?

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“too many rangers are using longbows"

in Profession Balance

Posted by: Bran.7425

Bran.7425

Funny thing they don’t complain when “Too many warriors use Healing Signet” in fact now they encourage it’s use from the beginning.

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Barrage & Meteor EXPLOIT

in Profession Balance

Posted by: Bran.7425

Bran.7425

So the original poster really want Life Transfer to stop after one pulse from motion is what I am getting from this.

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Guardian shield 4/5.

in Profession Balance

Posted by: Bran.7425

Bran.7425

guardian
shield 4 20
shield 5 30

yeah make it happen please.

If it does then there will be nerf de-cap guardian thread to follow.

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Regarding Super Adventure Box...

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

It is probably their backup plan in case delays would cause an update to not happen (looking at you Holiday season).

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[Suggestion] Increase dungeon token rewards

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

Me: Yes, I could do that. But: 1. There is only 1 dungeon track available at any given time (for what reason?). 2. Doing a full track is ~50 matches (so I’m probably better off just doing the dungeon). 3. Probably a good precentage of PvE players will never set foot in PvP.

1. Slightly incorrect, unless you mean you can only work on one track at a time, as long as you have completed the story mode you can work on whichever track you want as long or often as you want.

3. Not sure about that with the entire cap on progression for hotjoin. I think they were worried about having a second age of PvP farming. Secondly without ‘PVE players’ at least occasionally doing the sPvP/tPvP it will probably continue to decay until the developers can no longer hold onto their pipe dream of e-sport glory.

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Suggestion on upcoming Class balance

in Profession Balance

Posted by: Bran.7425

Bran.7425

Meh, not everything is always about sPvP, even if the devs like to make it seem that way. :P

Yeah the first shortbow changes were probably originally knee-jerk to ranger bots (animation ‘fix’).

The range change however was just ‘balance’ by weaken one option to make the other ‘better’

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Does Whirling Defense need adjusting?

in Ranger

Posted by: Bran.7425

Bran.7425

As it stands for a action/movement based game, the Rangers of Guild Wars 2 are shackled with numerous options better suited to an older stand and cast model.

That is mostly why I think that asking for mobility added to the skill is a good gauge for us. I doubt we will get it and if we do then warrior will probably ask for mobile Hundred Blades and continue to ask for reflection on whirling axe (now sighting Ranger and not just the thief stolen axe to justify it)

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Thief gets left out again

in Profession Balance

Posted by: Bran.7425

Bran.7425

Proposed Critical Strikes Master Trait Buff
Critical Haste: You have a chance to gain quickness on a critical hit
*Increase Quickness duration from 2secs. to 3secs. increase trigger chance to 50%
Combo Critical Chance:Dual skills have increased critical-hit chance.
*Increase Critical Chance from 5% to 7%
Signet Use:Gain initiative when activating a signet. Reduces recharge on signets.
*Increase Initiative Gain from 1 to 2

Critical Haste for that duration would have to be grandmaster judging by the nature of the trait system in general.

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Too many Warriors/Guardians using GS. Nerf.

in Profession Balance

Posted by: Bran.7425

Bran.7425

The problem here is not that point blank shot was hard to tell apart from any other shot (how long did it take for them to adjust skull crack for asura?) it is the way that all the negative attention from the forum correlate with an adjustment for ranger.

How would the warriors feel if they attempt to add more counterplay to healing signet due to the fact there are numerous post about it and a general dislike of passive play in general for certain modes of the game (that while not being the entirety of the game get most of the balance focus).

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I Hope this is a Sign of things to Come

in Profession Balance

Posted by: Bran.7425

Bran.7425

They probably wanted to keep the show as positive as possible, so only the minor adjustments are being shown, I am sure there will be nerfs, both intentional and unintentional to many of the profession.

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Does Whirling Defense need adjusting?

in Ranger

Posted by: Bran.7425

Bran.7425

Maybe it is a good time to ask for Whirling Defense to be usable while moving. What do you guys think?

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Make GW2 free to play

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

Do you want more gold sellers? Because that’s how you get more gold sellers.

You made me think of this: http://www.youtube.com/watch?v=8KAVZEiIjk8

Back to topic: NOT GOING TO HAPPEN.

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will rangers ever be nerfed ?

in Ranger

Posted by: Bran.7425

Bran.7425

For something to be nerfed, it should be overpowered first.

/thread…

Not necessarily, unfortunately if the Developer’s receive enough feedback in the direction of nerf ranger they are likely to go with it. Enough non-ranger tears can really change their minds.

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Tribal armor set

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

im sure we’ll get a reskinned gemstore release soon.

Regular fire or green fire?

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[OPEN WORLD] How many revivals?

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

As of the last few days I have encountered (mostly in Giant events) players down up to the the point of being defeated, and in some cases them becoming rude about not being ‘rezzed’ once they have reached the defeated state or if they are not reached in time (often because of too many downed character to get them all).

How do you all handle this? I’ve been playing since launch and ever since the mega server patch I see an increasingly high number.

Off-topic now I have the old tootsies roll owl add in my head>

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Might Stacking/Cele is the Cause of Imbalance

in Profession Balance

Posted by: Bran.7425

Bran.7425

Just revert that stupid crit damage nerf. This will make berserkers a lot stronger which is necessary because celestial kittens all over it. The crit damage nerf is a big reason everybody is celestial

If you are considering sPvP in the equation the critical damage nerf never happened the ferocity maintained the same possible in that mode of play.

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Pet Skins Pls

in Ranger

Posted by: Bran.7425

Bran.7425

Would not happen as they like the pets to be predictable in sPvP and I doubt they people to learn which pet is which.

Sad, but when it isn’t other profession making nice thing impossible for ranger, then the game modes have to have a turn.

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LB Ranger killed rifle

in Warrior

Posted by: Bran.7425

Bran.7425

Rifle on warrior has always been complete trash, feature patch changed nothing other than that people basically aren’t allowed to have adrenaline in open world, damage is terrible while in dungeons, you aren’t allowed to use greatsword rush and hit damage against a target unless you stand directly beneath it, and if you use savage leap, you will occasionally teleport back and forth or turn around mid-air and leap back to your original location. This is clearly for immersion and not because the bulk of the employees working there are clueless interns that don’t know what they’re doing.

Not to belittle the plight of the warrior community, but almost all leap (and many disengage moves) are doing the teleport for me, including, but not limited to savage leap. That is a game wide problem that probably needs a thread in general profession balance as well as the bug forums.

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Remove toxics from 40- maps

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

We could use a few fixes on some of the toxic events as many will break making them non-completable no matter how many you throw at them.

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Third Soldier Class

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

Unfortunately, between the Warrior and the Guardian, Guild Wars 2 has exhausted most of fantasy class archetypes that use heavy armor.The only remain on (and it is a stretch as Guardian is already the magic-using heavy) would be an eldritch knight type of character with maybe attunement-like stances example being instead of new skill set there would be slight modification to attacks and perhaps how the character behaves (example movement speed increase in air stance, fire stance splashes an addition targer those kind of things). They could be a bit different by having shouts, glyphs and unique skill set, but not signets.

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We now have 16 trait points. What is OP?

in Profession Balance

Posted by: Bran.7425

Bran.7425

2/6/6/0/6 thief D/P. Mega burst with absurd sustain from shadow arts.

? He said 16, not 20… ITS A TRAP!

Well the thief attempted a misdirection, its thief what do you expect?

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Where the hundred blade cast time reduction?

in Profession Balance

Posted by: Bran.7425

Bran.7425

Not reasonable enough or it would have been included in the last balance patch. Using your logic then most of the channel skills in the game need a similar treatment as the cast time were not reduce either.

What makes hundred blades so deserving of such an adjustment (other than you want it)?

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Brightest Blue Dye?

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

Which armor pieces are you trying to dye? The saturation varies a lot piece to piece.

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2 Week Banker Golem (timer start discrepancy)

in Black Lion Trading Co

Posted by: Bran.7425

Bran.7425

Not free for me, either I have the Collector’s Edition (need more space Rytlock is cramped in the box).

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Where the hundred blade cast time reduction?

in Profession Balance

Posted by: Bran.7425

Bran.7425

viable.

1). We really need a clear definition for this term. As many use it when they mean optimal.

2). As for hundred blades, most of the argument here centers around, “Well ranger got a cast time reduction, where is warriors?” And that kind of argument will in fact get you all no where as many in the forum community are so prompt to state “You can not compare abilities/skill/traits between profession.” So what is it going to be are we going to compare or is comparison only allow to produce favorable resolutes for warrior.

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GS AA gives you 2sec evade

in Ranger

Posted by: Bran.7425

Bran.7425

Go home warrior you’re drunk.

So much hate, lol
Dont care if you dont believe me.. Dont even care what they do with it. Just was messing around with my own ranger and saw this happen.

But the ranger community seems like all scary angry girls.. Look at the reactions i get. Lol

Do whatever you would like with it..

Name calling really, when you come to the ranger sub forum basically looking for confrontation. So you found some interaction between an auto attack change and the way the game system handle misses, not really a low hanging fruit, so will be more trouble than it is worth to alter.

So forgive me for answering you with the kind of reaction you and your warrior brethren visit on perceived, let alone real attack. Are you so desperate to see any negative adjustments to the ranger that you had to resort to that finding.

So look at what you post (not just here) to see why you get the reception that you got here. Do with that what you want.

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Let's talk about Range...

in Ranger

Posted by: Bran.7425

Bran.7425

All projectiles (skritt even ’beam technology does it to an extent) have been doing this from launch and once a ranged projectile-based-weapon on ranger gets positively adjusted now this.

Grasping at straws now.

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Stride Defense - a grandmaster?

in Ranger

Posted by: Bran.7425

Bran.7425

I’d have to say that they intentionally low-balled the effect for the grand master tier, I would like to believe that it was to give the room to improve without having it too good and needing to be brought back down instead, but from what I have experienced so far is that Ranger traits are (generally) weak for the tier of placement. Possible this is a by-product of the original trait system that was changed in beta weekend 3.

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GS AA gives you 2sec evade

in Ranger

Posted by: Bran.7425

Bran.7425

Go home warrior you’re drunk.

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The problem with broken rangers

in Profession Balance

Posted by: Bran.7425

Bran.7425

The autoattack hits like a truck at every distance, and it shouldn’t.

“like a truck” apparently means “weaker than most other autoattacks in the game”, now.

You’re posting ‘like a truck’ the last few days/

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FROST SPIRIT IS BACK!

in Ranger

Posted by: Bran.7425

Bran.7425

That is a record normally they only fix favorable changes that quickly, I guess Frosty is the exception to prove the rule.

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Balance and Overall Feedback: Balance is a culprit

in Profession Balance

Posted by: Bran.7425

Bran.7425

Can I have your stuff?

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Few Quality of life changes to Ranger traits

in Ranger

Posted by: Bran.7425

Bran.7425

Although, I see your point, OP. Some of those traits aren’t that awesome or gamebreaking, but can be considered subpar.. My advice: Don’t use them then

There shouldn’t be any (for any profession) “gamebreaking” traits (or any mechanics really), I hope you meant game changing.

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Please No Profession Loot

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

As someone who mains a Guardian, this will make it much harder for me to get silk. I don’t want to have to level an alt just to gear my main. Can profession loot be an option?

Just hit 1 more often near humanoids.

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Upcoming Change to Wall of Reflection

in Guardian

Posted by: Bran.7425

Bran.7425

Will it reflect trolls?

I doubt it after the addition/buffing of the cave troll in AC, trolls are likely to ignore reflection and soon to add aegis to that list

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The Sylvari Armor Dilemma

in Sylvari

Posted by: Bran.7425

Bran.7425

I’ve been browsing using a few piece of different “normal” armors on my slyvari while accenting them with TA or cultural as needed. Still a work in progress mind you but I am not unhappy with the some of the results.

However (and this is really a non-human problem not solely a Slyvari issue) most boots scale oddly (as does many of the other pieces with the Slyvari) with the feet to the point of not meshing well with even the complete skin set.

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Fractal weapon skins

in PvP

Posted by: Bran.7425

Bran.7425

Looking at this it seems that the core of this is the original poster want the fractal weapon skins to become available from the activity that ‘he’ (going with masculine as gender neutral here) enjoys. If that is OK then shouldn’t the players that enjoy fractals (or wvw or whatever activity) then be able to receive those new pvp armor skins.

Don’t think Ranks are the answer. Would rather just see players on the losing team get no rewards at all. Too many people do whatever they want in matches cause they know they are getting rewards, win or lose.

That would just reduce the general spvp population to lose all the growth that the increase in rewards gained the mode over the last year. Also it would be to easy for someone to harass others by dropping match as 4 vs 5 would quickly become a waste of time. At that rate you might as well remove all rewards from spvp aside from team queue and then only on victory and put the nail in the modes coffin.

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Brainstorm: Key Discussion Points

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

I’ll separate out the idea now into a practical application of what this could look like for one existing thread:

Structured PvP Forum Thread

Key Discussion Point: New Game Mode for PvP

High Level Focus Points:

- What kind of game mode(s) would be best in PvP for Gw2 on top of the current conquest game mode type given the games fast past action combat style?

- How should players be able to decide which game mode, or even which map within a game mode to play each round? Can a solution to this also solve issues with bias towards certain existing conquest maps?

- What key moments can a strong game mode have to help make it feel strategic and exciting when a key moment occurs? Can they happen every frequently enough to make each match exciting, and help provide comeback mechanics? Can these key moments provide teams multiple options to ensure different strategies for playing that can stand out and be identified?

- Can viewers clearly see and understand key moments when watching a stream and feel they are exciting without needing to understand the nuance of the combat occurring?

- Matches should be short, compelling, and easy to jump in and out of to keep the game approachable – but have layers of depth and strategy that experienced players can master.

Last Update:

- Demo versions of some potential new PvP game modes were given on an episode of Ready Up. [link goes here]

Edited or better formatting!

Not really seeing any issues with the formattng. Would format be used across all modes of play or will we only be seeing this in the sPvP sub-forums?

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So about this 10-Day sale...

in Guild Wars 2 Discussion

Posted by: Bran.7425

Bran.7425

I would like to see in the rest of the guild sets to be available while they are similar to existing sets their are different enough to be used when the set they are based on clips poorly as least looking at the previews.

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Leveling a Mez is so Painful.

in Mesmer

Posted by: Bran.7425

Bran.7425

Agreeing with Pyro on this.

Mesmer became horrible to level when they changed the trait system. Without access to traits mesmer is very frustrating to play, unfortunately you don’t even unlock a trait until you get to lvl 30 so you might as well go and craft for those first set of levels that or join a nice train in eotm.
I think mesmer only really becomes fun now once you manage to unlock your master traits, that gives you access to de as well as a few nice phantasm traits that make it a lot smoother leveling.

I disagree slightly, that the problem of leveling existed, as mesmer was/is very trait dependent and therefore back heavy. The change in the trait system just pushed that back heaviness further.

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Combining Servers?

in WvW

Posted by: Bran.7425

Bran.7425

Then we would end up with odd shifting red, green, blue battle groups, That being said new names are in order.

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