I would guess the maxium would be ~7 second going full into boon duration, with strength runes, 6 points in nature magic, and full givers armor/trinkets and +boon duration food, but I don’t think that the might would be enough to counter the loss of offensive stats from the armor, trinkets, and food.
Well then lets just take 5 steps back and look at that stream and the updates from another perspective.
Oh god they are forcing PvE on PvP players every living world update!
Wouldn’t go there with all the balance in the centered around sPvP with little to no concern for WvW or PvE so PvP players can basically ignore the living world. Unless there is some correlation of a drop in PvP activity during the updates.
One of the inherit issues with the matchmaking is reaching an equilibrium, between best possible game and the wait time.
I highly doubt they would do anything about the behavior the Original Poster mentioned. The developers turn a blind eye to verbal abuse in the PvP community passing it off as “they are passionate” about the game.
Just think about the general forgive and forget a certain purple butterfly user got for his gun threat/joke.
The head might be scale to the large side of the bar, I’ve notice that the sylvari models are kind of oddly designed that some of the extreme option do odd things to armor, example most shoulder on the ‘bulky’ male bodies are disproportional larger then necessary, but then again most of the armor in the game was design for human female model and the others feel like after thoughts.
So I just got around to watching this weeks Points of Interest (the supposedly PvE ‘show’) and they add a segment basically trying to entice players into pvp.
Is the pvp population hurting so badly that they need that transfusion of warm bodies?
If this isn’t the case are we going to see PvE related balance in Ready Up? I doubt it, but what do you all think of this?
Watch for yourselves http://www.twitch.tv/guildwars2/c/5452233
(edited by Bran.7425)
Ranger with a completely functional pet.
What’s next do you need from aoe to miss you while in stealth as well?
Funny thing they don’t complain when “Too many warriors use Healing Signet” in fact now they encourage it’s use from the beginning.
So the original poster really want Life Transfer to stop after one pulse from motion is what I am getting from this.
guardian
shield 4 20
shield 5 30yeah make it happen please.
If it does then there will be nerf de-cap guardian thread to follow.
It is probably their backup plan in case delays would cause an update to not happen (looking at you Holiday season).
Me: Yes, I could do that. But: 1. There is only 1 dungeon track available at any given time (for what reason?). 2. Doing a full track is ~50 matches (so I’m probably better off just doing the dungeon). 3. Probably a good precentage of PvE players will never set foot in PvP.
1. Slightly incorrect, unless you mean you can only work on one track at a time, as long as you have completed the story mode you can work on whichever track you want as long or often as you want.
3. Not sure about that with the entire cap on progression for hotjoin. I think they were worried about having a second age of PvP farming. Secondly without ‘PVE players’ at least occasionally doing the sPvP/tPvP it will probably continue to decay until the developers can no longer hold onto their pipe dream of e-sport glory.
Meh, not everything is always about sPvP, even if the devs like to make it seem that way. :P
Yeah the first shortbow changes were probably originally knee-jerk to ranger bots (animation ‘fix’).
The range change however was just ‘balance’ by weaken one option to make the other ‘better’
As it stands for a action/movement based game, the Rangers of Guild Wars 2 are shackled with numerous options better suited to an older stand and cast model.
That is mostly why I think that asking for mobility added to the skill is a good gauge for us. I doubt we will get it and if we do then warrior will probably ask for mobile Hundred Blades and continue to ask for reflection on whirling axe (now sighting Ranger and not just the thief stolen axe to justify it)
Proposed Critical Strikes Master Trait Buff
Critical Haste: You have a chance to gain quickness on a critical hit
*Increase Quickness duration from 2secs. to 3secs. increase trigger chance to 50%
Combo Critical Chance:Dual skills have increased critical-hit chance.
*Increase Critical Chance from 5% to 7%
Signet Use:Gain initiative when activating a signet. Reduces recharge on signets.
*Increase Initiative Gain from 1 to 2
Critical Haste for that duration would have to be grandmaster judging by the nature of the trait system in general.
The problem here is not that point blank shot was hard to tell apart from any other shot (how long did it take for them to adjust skull crack for asura?) it is the way that all the negative attention from the forum correlate with an adjustment for ranger.
How would the warriors feel if they attempt to add more counterplay to healing signet due to the fact there are numerous post about it and a general dislike of passive play in general for certain modes of the game (that while not being the entirety of the game get most of the balance focus).
They probably wanted to keep the show as positive as possible, so only the minor adjustments are being shown, I am sure there will be nerfs, both intentional and unintentional to many of the profession.
Maybe it is a good time to ask for Whirling Defense to be usable while moving. What do you guys think?
Do you want more gold sellers? Because that’s how you get more gold sellers.
You made me think of this: http://www.youtube.com/watch?v=8KAVZEiIjk8
Back to topic: NOT GOING TO HAPPEN.
For something to be nerfed, it should be overpowered first.
/thread…
Not necessarily, unfortunately if the Developer’s receive enough feedback in the direction of nerf ranger they are likely to go with it. Enough non-ranger tears can really change their minds.
im sure we’ll get a reskinned gemstore release soon.
Regular fire or green fire?
As of the last few days I have encountered (mostly in Giant events) players down up to the the point of being defeated, and in some cases them becoming rude about not being ‘rezzed’ once they have reached the defeated state or if they are not reached in time (often because of too many downed character to get them all).
How do you all handle this? I’ve been playing since launch and ever since the mega server patch I see an increasingly high number.
Off-topic now I have the old tootsies roll owl add in my head>
Just revert that stupid crit damage nerf. This will make berserkers a lot stronger which is necessary because celestial kittens all over it. The crit damage nerf is a big reason everybody is celestial
If you are considering sPvP in the equation the critical damage nerf never happened the ferocity maintained the same possible in that mode of play.
Would not happen as they like the pets to be predictable in sPvP and I doubt they people to learn which pet is which.
Sad, but when it isn’t other profession making nice thing impossible for ranger, then the game modes have to have a turn.
Rifle on warrior has always been complete trash, feature patch changed nothing other than that people basically aren’t allowed to have adrenaline in open world, damage is terrible while in dungeons, you aren’t allowed to use greatsword rush and hit damage against a target unless you stand directly beneath it, and if you use savage leap, you will occasionally teleport back and forth or turn around mid-air and leap back to your original location. This is clearly for immersion and not because the bulk of the employees working there are clueless interns that don’t know what they’re doing.
Not to belittle the plight of the warrior community, but almost all leap (and many disengage moves) are doing the teleport for me, including, but not limited to savage leap. That is a game wide problem that probably needs a thread in general profession balance as well as the bug forums.
We could use a few fixes on some of the toxic events as many will break making them non-completable no matter how many you throw at them.
Unfortunately, between the Warrior and the Guardian, Guild Wars 2 has exhausted most of fantasy class archetypes that use heavy armor.The only remain on (and it is a stretch as Guardian is already the magic-using heavy) would be an eldritch knight type of character with maybe attunement-like stances example being instead of new skill set there would be slight modification to attacks and perhaps how the character behaves (example movement speed increase in air stance, fire stance splashes an addition targer those kind of things). They could be a bit different by having shouts, glyphs and unique skill set, but not signets.
2/6/6/0/6 thief D/P. Mega burst with absurd sustain from shadow arts.
? He said 16, not 20… ITS A TRAP!
Well the thief attempted a misdirection, its thief what do you expect?
Not reasonable enough or it would have been included in the last balance patch. Using your logic then most of the channel skills in the game need a similar treatment as the cast time were not reduce either.
What makes hundred blades so deserving of such an adjustment (other than you want it)?
Which armor pieces are you trying to dye? The saturation varies a lot piece to piece.
Not free for me, either I have the Collector’s Edition (need more space Rytlock is cramped in the box).
viable.
1). We really need a clear definition for this term. As many use it when they mean optimal.
2). As for hundred blades, most of the argument here centers around, “Well ranger got a cast time reduction, where is warriors?” And that kind of argument will in fact get you all no where as many in the forum community are so prompt to state “You can not compare abilities/skill/traits between profession.” So what is it going to be are we going to compare or is comparison only allow to produce favorable resolutes for warrior.
Go home warrior you’re drunk.
So much hate, lol
Dont care if you dont believe me.. Dont even care what they do with it. Just was messing around with my own ranger and saw this happen.But the ranger community seems like all scary angry girls.. Look at the reactions i get. Lol
Do whatever you would like with it..
Name calling really, when you come to the ranger sub forum basically looking for confrontation. So you found some interaction between an auto attack change and the way the game system handle misses, not really a low hanging fruit, so will be more trouble than it is worth to alter.
So forgive me for answering you with the kind of reaction you and your warrior brethren visit on perceived, let alone real attack. Are you so desperate to see any negative adjustments to the ranger that you had to resort to that finding.
So look at what you post (not just here) to see why you get the reception that you got here. Do with that what you want.
All projectiles (skritt even ’beam technology does it to an extent) have been doing this from launch and once a ranged projectile-based-weapon on ranger gets positively adjusted now this.
Grasping at straws now.
I’d have to say that they intentionally low-balled the effect for the grand master tier, I would like to believe that it was to give the room to improve without having it too good and needing to be brought back down instead, but from what I have experienced so far is that Ranger traits are (generally) weak for the tier of placement. Possible this is a by-product of the original trait system that was changed in beta weekend 3.
Go home warrior you’re drunk.
The autoattack hits like a truck at every distance, and it shouldn’t.
“like a truck” apparently means “weaker than most other autoattacks in the game”, now.
You’re posting ‘like a truck’ the last few days/
That is a record normally they only fix favorable changes that quickly, I guess Frosty is the exception to prove the rule.
Can I have your stuff?
Although, I see your point, OP. Some of those traits aren’t that awesome or gamebreaking, but can be considered subpar.. My advice: Don’t use them then
There shouldn’t be any (for any profession) “gamebreaking” traits (or any mechanics really), I hope you meant game changing.
As someone who mains a Guardian, this will make it much harder for me to get silk. I don’t want to have to level an alt just to gear my main. Can profession loot be an option?
Just hit 1 more often near humanoids.
Will it reflect trolls?
I doubt it after the addition/buffing of the cave troll in AC, trolls are likely to ignore reflection and soon to add aegis to that list
I’ve been browsing using a few piece of different “normal” armors on my slyvari while accenting them with TA or cultural as needed. Still a work in progress mind you but I am not unhappy with the some of the results.
However (and this is really a non-human problem not solely a Slyvari issue) most boots scale oddly (as does many of the other pieces with the Slyvari) with the feet to the point of not meshing well with even the complete skin set.
Looking at this it seems that the core of this is the original poster want the fractal weapon skins to become available from the activity that ‘he’ (going with masculine as gender neutral here) enjoys. If that is OK then shouldn’t the players that enjoy fractals (or wvw or whatever activity) then be able to receive those new pvp armor skins.
Don’t think Ranks are the answer. Would rather just see players on the losing team get no rewards at all. Too many people do whatever they want in matches cause they know they are getting rewards, win or lose.
That would just reduce the general spvp population to lose all the growth that the increase in rewards gained the mode over the last year. Also it would be to easy for someone to harass others by dropping match as 4 vs 5 would quickly become a waste of time. At that rate you might as well remove all rewards from spvp aside from team queue and then only on victory and put the nail in the modes coffin.
I’ll separate out the idea now into a practical application of what this could look like for one existing thread:
Structured PvP Forum Thread
Key Discussion Point: New Game Mode for PvP
High Level Focus Points:
- What kind of game mode(s) would be best in PvP for Gw2 on top of the current conquest game mode type given the games fast past action combat style?
- How should players be able to decide which game mode, or even which map within a game mode to play each round? Can a solution to this also solve issues with bias towards certain existing conquest maps?
- What key moments can a strong game mode have to help make it feel strategic and exciting when a key moment occurs? Can they happen every frequently enough to make each match exciting, and help provide comeback mechanics? Can these key moments provide teams multiple options to ensure different strategies for playing that can stand out and be identified?
- Can viewers clearly see and understand key moments when watching a stream and feel they are exciting without needing to understand the nuance of the combat occurring?
- Matches should be short, compelling, and easy to jump in and out of to keep the game approachable – but have layers of depth and strategy that experienced players can master.
Last Update:
- Demo versions of some potential new PvP game modes were given on an episode of Ready Up. [link goes here]
Edited or better formatting!
Not really seeing any issues with the formattng. Would format be used across all modes of play or will we only be seeing this in the sPvP sub-forums?
I would like to see in the rest of the guild sets to be available while they are similar to existing sets their are different enough to be used when the set they are based on clips poorly as least looking at the previews.
Agreeing with Pyro on this.
Mesmer became horrible to level when they changed the trait system. Without access to traits mesmer is very frustrating to play, unfortunately you don’t even unlock a trait until you get to lvl 30 so you might as well go and craft for those first set of levels that or join a nice train in eotm.
I think mesmer only really becomes fun now once you manage to unlock your master traits, that gives you access to de as well as a few nice phantasm traits that make it a lot smoother leveling.
I disagree slightly, that the problem of leveling existed, as mesmer was/is very trait dependent and therefore back heavy. The change in the trait system just pushed that back heaviness further.
Then we would end up with odd shifting red, green, blue battle groups, That being said new names are in order.