Fate is just the weight of circumstances
That’s the way that lady luck dances
I’m betting it will be a 25% boost (where swiftness is 33%). I don’t see this as move toward mounts as those would require MASSIVE art and graphics resources to put in place. This is just some simple coding to provide a perma speed option (as I’m guessing the existing WP system is going to deteriorate further with this release).
I’ve never even used my Storm Kite….don’t these use bundle mechanics (to USE them)? Unless they add some sort of “slot” in the inventory screen, this is going to be a major PitA to enable/disable (at least for me).
in Account & Technical Support
Posted by: Brother Grimm.5176
You might want to check access to your email account GW2 is associated with. If that gets compromised, a hacker can hide their access to your account indefinitely and use your GW2 account at will (by changing the password via email like you are doing). Hackers will actively try to hide they have access to your email account by deleting conversations with GW2 Support.
Not saying that has happened, but it’s possible.
Also, try logging in with both REMEMBER boxes unchecked (you can possibly check them back later). There is a known issue with those boxes causing some issues.
Submit a ticket to Support as it is likely only they can help you.
Services (top of this page) > Support > Submit a Ticket (top right of Support page).
I would suggest getting a ticket put in before the update drops today (if possible).
EDIT: It’s possible that the cutoff for the LS2 E2 unlock was Server reset yesterday, so you might have just missed it but I’d suggest opening a ticket anyway.
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There is really no reason not to rotate all of them as you are able to find the combinations you like. You should be finding plenty of weapons around your level to try out.
Reading some of these is genuinely disturbing…..
Lots of deeply troubled individuals that might possibly need RL professional help….
I think we should be able to gruesomely stomp nearby minis and gain 5 stacks of Bloodlust….
Seriously, they should not be displayable in Open World zones. Play with your toys in towns and then put them away.
in Account & Technical Support
Posted by: Brother Grimm.5176
So… they should fix those data centers then, yes?
Your ISP has 10x more ability to get this done than Anet……run a TraceRT to a laggy Anet server and submit a ticket to your local ISP (include the Tracert data).
It is not reasonable to expect Anet to monitor every possible routing issue into their servers from every possible ISP on the planet (even if they can detect a problem, they have no means to fix it).
If your connection issues in anyway look like they may be better or worse at certain times of the day, it may be your ISP is throttling your bandwidth and causing some issues. Very often the very mention of the term “throttling” to your ISPs Customer Service might miraculously clear up the issue.
(edited by Brother Grimm.5176)
in Account & Technical Support
Posted by: Brother Grimm.5176
Test with a cheap wired mouse just to prove to yourself it’s either in-game (very doubtful) or your hardware (mouse button, wireless connection, ect.). Just my 2 cents.
This is NOT a generic issue with the LS2 code or there would be thousands of posts like yours here.
The client will start at the next file it needs to download. Note that the progress bar (that is actually a percentage of the NUMBER of files needed to be downloaded….NOT any indication of size at all) will NOT be maintained and will start over at 0% (even if you got to 80% previously). I know that is confusing and appears that all your previous downloading was lost, but that’s just how it works.
You are incorrect in your assessment (take my word for it, I have debugged keyboard controller code for a PC). The keyboard ONLY sends information about a key being pressed AND keys being released. Also the old PS2 keyboards have 2 signal wires (the keycodes are serial) and standard USB is also serial but is duplex (2 wires to transmit and 2 to receive).
The function of how the keyboard codes are translated is completely up to the OS, keyboard driver or program currently monitoring the keyboard port. Note that when I say monitoring, it is actually an interrupt driven event so the code has to service the hardware interrupt to obtain the keycode from the keyboard port. Very little actual “intelligence” is actually in the keyboard itself (keep in mind I am talking about the original IBM-AT keyboard keys, not the myriad of tacked on (yet functionally seperate) additional keys of modern USB keyboards (multi-media controls, gaming keys, etc.)
Most keyboard routines disallow for multiple keys to be pressed at the same time (to mimic how a manual typewriter works, to be honest). Certain keys maintain special ON/OFF status locations to keep up with whether they are pressed or not (SHIFT, ALT, CTRL, CAPS LOCK, ect.) and the interrupt service routine is responsible for generating special codes or characters when needed based on those key’s current status.
Without tracing back how GW2 handles keyboard / mouse input, it would be hard to state what is going on the prevent this, but to me it appears that whenever the TURN function on the mouse is activated, many of the keyboard input keys no longer fucntion as they normally would. This appears (to me) to be by design.
(edited by Brother Grimm.5176)
Can you have both Sigils of Bloodlust and Corruption stacking at the same time? I thought only one stacking Silgil was allowed at any one time. (in fact, there is note text at the bottom of each attribute stacking Sigil that says this).
I’m also not sure that if you COULD stack those 2 you would want to…..they are not highly compatible in terms of “builds”.
(edited by Brother Grimm.5176)
For the PvP hints, go to HotM and do the tutorial NPCs and you should get them all.
I seriously do not recall getting the WvW ones.
About to add, your weapon being drawn or not makes NO speed difference. Being IN COMBAT definitely slows you down and your weapon MUST be drawn to be IN COMBAT so the mistake is understandable.
I play with Rangers, Engineers and Necromancers when they come up in my pugs.
…..I don’t feel so perverted now….thanks for that….. :p
There is no exaggeration in my post. When any player goes out into the world, I think most of them have that same feeling that they are not going to get any rewards.
How ironic that your 2nd sentence after that first one is an EXAGERATION.
It’s not that some players may not really feel this way, but you have purposefully worded it to make it sound like it’s a well known and proven fact that the majority of players (and you hint at ALL of them) feel they will get NO rewards for playing. Sorry, but this is simply NOT true. If it were, nobody would be playing.
Feel free to post your “feelings” and say you know others that feel the same, but you including “majority” in this statement is what makes it such a BLATANT EXAGGERATION and nothing more. Make a reasonable statement that does not twist and cloud the facts and people will be much more likely to possibly think about what you said rather than roll their eyes at your hyperbole.
I think people who play other genders are creeps (unless it’s a game where you have no choice. Then it’s fine. Or if you get some bonus out of it like in Fire Emblem)
What do you think of males that just like to look a the backside of a male character exclusively? Just a counter point to your irrational thoughts…..
If you play a game to get turned on, you have a bigger problem than my “irrational thinking”.
I don’t have a problem with either….I was just pointing out that your assumption that everyone playing the game must be a pervert if they don’t want to play their own gender is slightly askew (and slightly ironic)…..not that there’s anything wrong with that….no, not at all.
I think people who play other genders are creeps (unless it’s a game where you have no choice. Then it’s fine. Or if you get some bonus out of it like in Fire Emblem)
What do you think of males that just like to look a the backside of a male character exclusively? Just a counter point to your irrational thoughts…..
I just found yesterday that you can actually VIEW which choice your character originally took by looking at the details of your very first Personal Story log entry:
I am <yourcharname>
I had completely forgotten for most of my characters and the fact that it has never been anything more than procedural choice when generating your character was a huge disappointment for most players. I think there are a couple of times it gives you a line or 2 of extra dialog, but it never changed any story plot lines.
(edited by Brother Grimm.5176)
The new trait system is terrible. Everything else is great but the new trait system means that the first 50 to 60 levels are a huge drag.
I’m actually going thru a new character and don’t find it such a harsh change. Now if your only goal is to RUSH thru to LVL 80, then I can see the complaint because it’s certainly not as easy to do so (tho, with judicious choice of purchasing traits, it’s not really that much different).
The other problem I see is for a completely new player. The lack of SP scrolls and accumulated gold to purchase traits you need is a potential problem and not having FREE access to trait so you can FIND the ones you need is definitely a disadvantage.
The idea’s not bad, but I think the number should be closer to 10 per class.
No reason for an expansion pack….just a feature pack.
We got about 200 new skills in the Guild Wars expansions, so we should get the same here in ANet refuses to do and expansion . 30 * 8 is 240, so that’s pretty high, but I can imagine demanding 20.
I have highlighted the general problem with these threads…..
(edited by Brother Grimm.5176)
I think the general answer to this question is so people with busy REAL lives can attempt to schedule their game time and have some possible chance to actually play the content they want to. On the other hand, how does the existence f these timers ACTUALLY adversely effect general game play?
If it’s simply an issue of something “not making sense”, or “ruining your immersion”, that might just be something you need to learn to get over.
I haven’t had any of these drop from dailies or dragon events since this last living world event went into effect.
Not sure if it’s a bug or intentional to try to get people to buy them. I’m out of mystic salvage kits now.
I’m starting to run dry on these as well (note that I am not clearing zones on a regular basis like I used to so that may be part of it). I’ve started using Journeyman Kits on all Blues and below as I’m seeing my Mystic Kit supply dwindle (still have 3 in bank and enough to make 3 more).
I got one from a daily a few days ago, but it does seem I am not seeing as many of these come in as I used to. Don’t want to use the “N” word quite yet.
I’m pretty sure Anet could SET what you get from an Ascended Salvage (or WHATEVER conversion method is put in place) to NOT make it FUBAR the economy, yet allow the unwanted items do more than get put in storage or be destroyed.
Yes….get more AP.
How does each play in PvE?
For PvE you need Zerker gear.
No. For DUNGEON SPEED RUNS you need Zerker gear. There is no other content in the game that “requires” it…..tho it is a valid way to kill stuff faster….and die sooner.
The instance you LEFT is now full (and you can’t enter it). It’s not a bug. If this worked for you in the past it was because a that time, the instance you left was NOT full. The error you are getting is fully explaining the situation to you.
If you are sure it’s a bug, post it in the BUG forum.
Please explain how you “check the other window” in detail. Your terminology is not something I am familiar with.
Note that the dialog that comes up when you ACCEPT the progress is pretty detailed about the consequences of ACCEPTING (that doing so can ALTER your past choices in the personal story), but per human nature, players do not reads the message and just clicks the ACCEPT button. It’s happened to me before.
Transfer will not be successful if the Server is full….
FULL Server has nothing to do with current online capacity or who is logged in at any given moment. It is a “reservation” to be able to log into the game with the particular Server as you HOME. Until a current BLACKGATE account decides to move to another server for good (or Anet allows more “reservations” on BLACKGATE) it will remain FULL.
(edited by Brother Grimm.5176)
Services (top right of page) > Support > Submit a ticket (top right of Support page)
One of the questions they will ask when submitting a ticket is you Serial Code, but it is not a required field (leave it bank) and there should be no issues getting assistance as long as you answer enough of the other questions to verify you are the owner of the account.
Also, read the sticky threads at the top of this forum. The OMG and Combat tutorial threads are filled with invaluable information that I wish some long time players would read….
Are you NA or EU (if NA, whisper me in game and we’ll play).
ISPs KNOW which sites are common for speed tests and will not throttle them….
Also, most ISPs will throttle during peak usage hours (likely 5PM to 11Pm local time).
What other devices are attached to your WiFi? I know my son’s Kindle can cause me no end of lag spikes…..
How about:
Giving someone something they don’t want isn’t much of a gift?
And yes, my analogy was extreme, but I still say all gifts are not desirable. Just because ANet gives me something doesn’t mean is rewarding.
From the dictionary:
rewarding [ri-wawr-ding]
adjective
1. affording satisfaction, valuable experience, or the like; worthwhile.The current “rewards” are not satisfying, they are not valuable (I can’t use’em or give them away), and they’re not worthwhile.
Again, you are twisting the subject to suit your argument…. the word was NOT REWARDing but REWARD
re·ward
ri?wôrd/Submit
noun
1.
a thing given in recognition of one’s service, effort, or achievement.
I rest my case.
BTW, I’m not opposed to being able to sell the Bugs at all. I’d love to make some gold over this idiotic argument.
(edited by Brother Grimm.5176)
NONESENSE – the game would have to be turned into a GW1 style – with the same servers, etc. Sorry your post is impossible. It could be done with Dungeons but not the normal PvE areas. Part of the megaserver is to put as many players in one area.
With down leveling in lower level areas of the game, all one would need to do is use armor/weapons/trinkets from those areas, not use your lvl 80 items. It would make the game that much harder. That might be easier than actually trying to rewrite this game for the people who think they need uber areas.
How is it impossible to have 2 Plains of Ashford zones (for example) that you can pick when you enter the zone (either by clicking on a WP in PoA or going thru a portal). In the Normal Zone, everything is as it is now (downleveling, ect.), but in the HARD mode zone, EVERYTHING is lvl 80+, can re-clear the map (with new titles, etc.) maybe some differences in the Hearts (or no Hearts like Orr). Enemies respawn much faster, have 5 to 10 times more Vets, increase the number of Champs add better AI mechanics and possibly more exploitable chests that require keys (or even timed events like the Sandstorms).
It is NOT technically impossible at all and there was NOTHING wrong with this type of thing when it was rolled out in GW1….I fail to see how it would be a bad thing (sans the population issue…see below).
Now I agree something like this would effect zone populations and potentailly segregate the population into “hardcore” players and casuals but cities would still be common hubs (and maybe you don’t do this with starter zones?).
My point was it is CERTAINLY technically feasible and the revitalizing potential of such an “update” is too great to just discount because you think it’s too much like GW1 or would potentially cause community issues (that could be worked around to some extent).
Was just in Orr a few days ago (Orrian Killer) and it seemed lively enough to me.
I see claims on these forums that certain zones are “dead” but I have yet to enter any zones that are not very highly populated even at 5AM US time. I have no idea where these “GW2 is dead!” whiners are playing.
Hero (H) window. Trait tab. REFUND traits button (at top). Put points where you can.
If you have to ask if something is an exploit you shouldn’t’ be surprised when you get perma-banned for doing it.
You have messed up some of the keybinding defaults. Go into the options for keybinding and hit the RESET DEFAULTS button at the bottom to regain all defaults again. If you don’t want to loose your bindings, you will need to figure out and revert what got changed.
The other possibility is some utility program is remapping some of your mouse buttons and it’s interfering with the GW2 keybinds.
On topic. If I give a toy car to a starving kid, it’s not a reward. He wants a meal.
This is a horrific analogy as what YOU WANT in a video game is nowhere near the same as what a starving child NEEDS to continue to live. The fact that you don’t see THAT difference further reinforces my original claim. Also, the starving child has no expectation of any return and invested no effort, so that would qualify the toy car as a gift.
You are now trying to redefine the word “reward” to make your outlandish statement more “acceptable”….good try.
Now if you want to backpedal a bit and state, “it’s not much of a reward if I don’t want it.”, then that’s a reasonable statement.
(edited by Brother Grimm.5176)
The basic principle of market manipulation is that if you can’t control the supply, you can’t control the market. The number of items you could actually attempt real market “manipulation” with are very few and I’d be willing to bet somebody at Anet keeps a close eye on those items (but I doubt they would intervien in anyone trying to manipulate them….most likely they would joke about it as its likely to end in catastrophic failure).
Now if you are talking some sort of social market manipulation (basically conning other players into a market to take advantage of them), I’m not sure how they would view that much less be able to prove or detect it.
…..
They have logs on it all. Even your chats, not whispers though (if it is the same as GW1).
I’m pretty sure if it’s typed while in game, there is a log of it somewhere. All assumption of privacy is lost when you agreed to the EULA
Oh, and per the EULA, I’m pretty sure they can ban you for absolutely nothing and you have no say (not saying they would do that, but they certainly have the power to do so).
(edited by Brother Grimm.5176)
….
we need more of both, and it would be fantastic if we could choose which option we want..the male or female version of an outfit.
…..
You do realize you just asked to double the number of available armor models in the game, right. The directions some of these threads take with no regard to the effort involved is just baffling at times.
I’ve got 3 scraps – since release…
I’ve gotten NO Dungeon tokens…..since release….
I was very disappointed when they stuck with this decision. It seems like it’d be a bit too late for them to revert their decision, though; on the one hand, you have players who explicitly bought the pick to gain economic power, and on the other, you have people without the pick who are calling for the removal of that economic power.
Watchwork Sprockets are far from trivial, and they were still far from trivial back when Sprockets were at their bottom price. Basic math implies that the Watchwork Pick increases the value of every mining swing you make by 64 copper- 60 from watchwork sprockets, 4 from not using Ori pick charges. To compare, the Molten and Bone picks save you 4 copper, if you would otherwise use an Orichalcum pick. This is far, far, far from an aesthetic choice. The Watchwork pick will pay itself off roughly 15 times as quickly.
Very impressive research here, very clearly points out the problem, thank you for this.
Except the chance of getting a sprocket is MUCH lower than every hit. I counted this morning and I mined 18 hits on a Mithral nodes in Dry Top and got ONE sprocket (granted, very bad luck). The POTENTIAL to earn 60 more copper is NOT earning 60 more copper. This issue (like many on these forums) is blown WAY WAY out of proportion.
This is admitedly probably wrong, and will sound paranoid, but i’ll throw it out there anyway. I’ve had the thought that part of the priority as to who’s items are sold at a particular price might be, in part, influneced by being logged in. I log in several times during the day, both peak and nonpeak hours. OFten i’ve logged in with no coins waiting for pick up despite several hours of being off line. Then, within 30 seconds of being on line i’ll start making sales and have coins to pick up. Maybe is just coincidence.
Pretty sure you are just seeing a bit of a data lag from when you first log in. BLTP runs on a different server than the actual game server, so it does take some time for the in-game interface to react to TP data (note the lag when you open the BLTP window).
Personally I would say armor first, for any game mode. The base stat difference between exotic and ascended gear isn’t very large, but there are far more armor pieces than weapons used at one time. Doing armor first would give you a larger stat boost than doing weapons.
Wut you talkin’ bout, Willis! You need a full set of armor to equal the stat boost from a single weapon. Exactly why most players don’t ever consider Ascended armor….not worth the effort.
in Crafting
Posted by: Brother Grimm.5176
I’m wondering if some of you understand the concept of a true gold sink. When you buy something from a vendor (like an Ori gathering tool), that gold is DESTROYED and permanently removed from the game system. When you sell Ori on the TP (that you gathered with the above tools) another 15% in TP fees are removed. At NO Point is any gold generated into the system during that process.
“Gold Sink” is not any reference to value or cost / income of any individual players bank, but the amount of gold an item or action permanently REMOVES from the game. In any MMO it is HIGHLY important that gold be removed from the game economy in a controlled and monitored manner.
Again the important question is how much gold do vendor gathering tool sales remove from the game. If it is a significant amount then this suggestion would never fly.
On the other hand, the perma-tools DO currently exist, so that might be an indication that the gold sink from vendor tools is insignificant in the greater scheme of things.
(edited by Brother Grimm.5176)
While the idea may have some merit, implementing it in the current loot table structure (as I understand it) would not be trivial in the least.
Ascended materials and gear both need a method to “convert” them into some useful form.
There are champs the DO NOT EVER drop anything.
Bad design!!!!!Example?
The Champs that get spawned when the Tequatl mobs upscale never seem to drop any loot.
Bad Example!!!!!
….would suggest investigating “alternate” mouse clicking options if you go that route.
(or buy a cheap mouse to wear out).
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