Showing Posts For BurrTheKing.8571:

Gs + mace and shield

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

It’s my favorite spec, but it is a spec with very obvious limitations. You can beat a D/D Ele if you land Skull Crack consistently. The blocks aren’t only good for defense but can be used for offense with Shield Master.

That being said, it’s easy to kite using the terrain and there’s a disgusting amount of blind floating around. Now, if you build your team around having the build you can do really well, but the question is always “is this better than another build.”

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Bezerker Elite Spec and Armor choice

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Unless we get some major changes hybrid seems like the only viable option. If you’re willing to camp one weapon set you could go Carrion with Strength-Defense-Zerk and have a decent interrupt build.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Herald is disgusting

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

A War running Defiant Stance is that Wars only heal. It also has a cast time even though it’s a stance. A Rev has access to another heal. Also, is a team fight situation you could just pop the heal if you get focused while reviving which is massively useful.

Note though that my gripe is more with Defiant Stance (and the new Rage heal) are just totally inferior. Why does Rev get 2 heals and one is just a actually useful version of something else in the game? Imo Wars deserve the instant cast way more and the Rev version needs a cast.

In that same vein, why do Revs get an Invuln that isn’t really an Invuln and can be completely stopped by soft CC, but prevents point-capture? Revs don’t get an instant cast Invuln for 4 secs + a trait that does the same(Crystal Hybernation trait is more a liability than an asset really), nor do they get a crazy good Regen that can’t be prevented(only weakened by Poison) and that also doubles as emergency Resistance.

The double heal for Rev is just as much a weakness as it is a strength. You can actually get locked out of your heal if you swap Legends either because you needed the energy or needed a Stun Break(if you run that) or a Condi Clear and then what? You gotta survive 10 more seconds without healing somehow.

We gotta mention too: none of the Heals can get a cooldown reduction from any trait. At best, you got the Ventari heal, which is incredibly clunky, especially during a fight, and then the Glint heal which has a 25s Cooldown. THEN take into account that, at best, the Revenant only has 1 Stun Break per Legend, ignoring the Stun Break on Legend swap, while other classes can put exactly as much as they want/need. THEN take into consideration that the Revenant has barely any cleansing at all(compare to Warrior) and needs to spec into Corruption AND take Mallyx(mostly useless for Power builds) to get any amount of Resistance.

Did you just call Endure Pain an Invuln? Btw that stance is bugged atm. I feel like half of the complaints leveled at War are based on total misconceptions/misinformation.

I mean, you’re right, it’s not a true Invuln either, but it’s the same as Crystal Hibernation when it comes to stopping Conditions, except a lot better because you’re not rooted and don’t get stunned + 25 Vuln when you get soft CC applied. Regardless, you can’t ignore the rest of the post just because of that, can you now?

I mean, right now Rev brings way more to the table than Warriors. The one standout weakness I hear used about Rev is their weakness to conditions but the Herald heal is pretty solid against them. It’s the instant nature that makes it so good. It’s easy to know when a War uses Defiant Stance because of the cast. However with Herald you can “fake” being in danger and then pop the heal and just a few good hits before the enemy can react is all you need for it to be useful.

Rev also has Stability on dodge right? I haven’t memorized everything about the class yet but I know there’s also a skill that gives excellent Stab uptime. It’s like when Engis claim to have terrible Stab uptime while forgetting that Juggernaut exists. Not specing for something does not mean your class lacks access to it. Rev forces you to avoid getting CC’d in the first place rather than being all about breaking stuns like War.

I would LOVE to have some of the more active defense Rev has as a War. Honestly with how disappointing Berserker is I might be re rolling when HoT comes out.

The heal is good for the burst Burning can do, but it’s not nearly enough for constant condi pressure, so you have to just dodge every dangerous Condi move or deal with it by taking Lyssa runes or anything you can or go Corruption + Mallyx, which is kinda limiting.
The only thing they need to change on the Glint heal is making it easier to see when it’s popped; adding a cast time will kill the move as a defense against focus fire/CC chains that the Revenant tends to be very weak to.

Rev can take the Retribution line for Stab on Dodge and it’s a good line that makes you feel rather tanky, but you do need to use dodges very often to maintain the Stab(Herald can easily give you perma Stab thought) and the Retribution line has like no damage or condi clears.
Outside of Retribution, the only Stab you can get is using Jalis’ Road which pulses 1s of Stab like 5 times so it’s not that great since it takes so long to take effect and then lasts basically nothing. I personally like to take Retribution/Corruption/Herald for a Condi build, but I do miss the Stun Break, Condi Cleanse, and 40% Crit Chance in Invocation :L

Oh, and a Necro corrupting your boons is pretty rough and Corruption + Mallyx will only go so far.

I’m just gonna rest my case and say that maybe right now Rev isn’t OP, but if you’re doing well against a spec like D/D Ele that is basically confirmed to be getting nerfed, it may be OP soon.

I am glad that at the least it’s a decent class. It would suck for it to be useless on launch. I would actually prefer slightly OP than totally UP.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Herald is disgusting

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

A War running Defiant Stance is that Wars only heal. It also has a cast time even though it’s a stance. A Rev has access to another heal. Also, is a team fight situation you could just pop the heal if you get focused while reviving which is massively useful.

Note though that my gripe is more with Defiant Stance (and the new Rage heal) are just totally inferior. Why does Rev get 2 heals and one is just a actually useful version of something else in the game? Imo Wars deserve the instant cast way more and the Rev version needs a cast.

In that same vein, why do Revs get an Invuln that isn’t really an Invuln and can be completely stopped by soft CC, but prevents point-capture? Revs don’t get an instant cast Invuln for 4 secs + a trait that does the same(Crystal Hybernation trait is more a liability than an asset really), nor do they get a crazy good Regen that can’t be prevented(only weakened by Poison) and that also doubles as emergency Resistance.

The double heal for Rev is just as much a weakness as it is a strength. You can actually get locked out of your heal if you swap Legends either because you needed the energy or needed a Stun Break(if you run that) or a Condi Clear and then what? You gotta survive 10 more seconds without healing somehow.

We gotta mention too: none of the Heals can get a cooldown reduction from any trait. At best, you got the Ventari heal, which is incredibly clunky, especially during a fight, and then the Glint heal which has a 25s Cooldown. THEN take into account that, at best, the Revenant only has 1 Stun Break per Legend, ignoring the Stun Break on Legend swap, while other classes can put exactly as much as they want/need. THEN take into consideration that the Revenant has barely any cleansing at all(compare to Warrior) and needs to spec into Corruption AND take Mallyx(mostly useless for Power builds) to get any amount of Resistance.

Did you just call Endure Pain an Invuln? Btw that stance is bugged atm. I feel like half of the complaints leveled at War are based on total misconceptions/misinformation.

I mean, you’re right, it’s not a true Invuln either, but it’s the same as Crystal Hibernation when it comes to stopping Conditions, except a lot better because you’re not rooted and don’t get stunned + 25 Vuln when you get soft CC applied. Regardless, you can’t ignore the rest of the post just because of that, can you now?

I mean, right now Rev brings way more to the table than Warriors. The one standout weakness I hear used about Rev is their weakness to conditions but the Herald heal is pretty solid against them. It’s the instant nature that makes it so good. It’s easy to know when a War uses Defiant Stance because of the cast. However with Herald you can “fake” being in danger and then pop the heal and just a few good hits before the enemy can react is all you need for it to be useful.

Rev also has Stability on dodge right? I haven’t memorized everything about the class yet but I know there’s also a skill that gives excellent Stab uptime. It’s like when Engis claim to have terrible Stab uptime while forgetting that Juggernaut exists. Not specing for something does not mean your class lacks access to it. Rev forces you to avoid getting CC’d in the first place rather than being all about breaking stuns like War.

I would LOVE to have some of the more active defense Rev has as a War. Honestly with how disappointing Berserker is I might be re rolling when HoT comes out.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Herald is disgusting

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

A War running Defiant Stance is that Wars only heal. It also has a cast time even though it’s a stance. A Rev has access to another heal. Also, is a team fight situation you could just pop the heal if you get focused while reviving which is massively useful.

Note though that my gripe is more with Defiant Stance (and the new Rage heal) are just totally inferior. Why does Rev get 2 heals and one is just a actually useful version of something else in the game? Imo Wars deserve the instant cast way more and the Rev version needs a cast.

In that same vein, why do Revs get an Invuln that isn’t really an Invuln and can be completely stopped by soft CC, but prevents point-capture? Revs don’t get an instant cast Invuln for 4 secs + a trait that does the same(Crystal Hybernation trait is more a liability than an asset really), nor do they get a crazy good Regen that can’t be prevented(only weakened by Poison) and that also doubles as emergency Resistance.

The double heal for Rev is just as much a weakness as it is a strength. You can actually get locked out of your heal if you swap Legends either because you needed the energy or needed a Stun Break(if you run that) or a Condi Clear and then what? You gotta survive 10 more seconds without healing somehow.

We gotta mention too: none of the Heals can get a cooldown reduction from any trait. At best, you got the Ventari heal, which is incredibly clunky, especially during a fight, and then the Glint heal which has a 25s Cooldown. THEN take into account that, at best, the Revenant only has 1 Stun Break per Legend, ignoring the Stun Break on Legend swap, while other classes can put exactly as much as they want/need. THEN take into consideration that the Revenant has barely any cleansing at all(compare to Warrior) and needs to spec into Corruption AND take Mallyx(mostly useless for Power builds) to get any amount of Resistance.

Did you just call Endure Pain an Invuln? Btw that stance is bugged atm. I feel like half of the complaints leveled at War are based on total misconceptions/misinformation.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Bleed baseline for every class

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

I think a better solution is to make condi cleanse focus on more damaging conditions like burn rather than how things work currently. Nothing worse than being on fire and you remove the 1 stack of vulnerability. It would be a fair trade off, burn hurts but is easier to remove.

You can’t remove Burn when you have entire specs focused around it. Can’t remove bleed either, the entire Arms line on War is based on it practically. Other classes as well.

I’d also like to see more targeted removal like Warriors Sprint or Overcharged Shot.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Least Raged on Professions?

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

I find the number saying Necro interesting. In game I find them to be pretty obnoxious. Any sort of condi build is basically useless vs a Cele Signet Necro. As soon as you lay on some conditions they get sent back if the Necro crits you. At the same time even boon focused builds just get destroyed by all the corruption.

It’s not OP per say. It’s just that no one likes being hard countered. Also I frequently hear complaints abut Death Shroud duration. I personally don’t have anything against the class but it’s a rising star and I think we’ll hear more complaints about it soon.

It’s not a hard counter though. I have beaten quite a few cele signet necros on my rabid engi. Normally just bait out some of the condi transfers and then condi bomb and and lock them in a cc chain. Also not really a rising star, just finally getting some balance.

Depends on your class. As a Engi running P/P and Elixirs it’s hard to imagine anything worse. I don’t run the spec often but it’s hard to imagine another build that counters me harder. It all comes down to Plague Sending. I can avoid everything else but one crit sends 15 Burn Stacks back to me. Guess that’s what I get got running “cheese” though. PS is the only real issue I have with Necro though. It’s basically passive in nature. I have the same issue with IP on Engi. Yes, in a perfect world you could get them to transfer weak condis but GL with that in a actual team fight.

Again, not saying it’s OP. It’s just obnoxious to fight.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Herald is disgusting

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Glint’s heal should have a cast time, or if they want to make it instant, it shouldn’t work through disables.

They should also give the rev a sign on screen that says stop attacking cause your healing me.

Are you actually implying glint’s heal is okay as it is? A heal that goes through stun, provides regeneration passively when it’s not active, is instant cast when it’s active? Really?

1. Regen is a sorry heal and is outhealed by almost every passive healing signet in the game.

So please don’t bring up regen like it’s a warriors healing signet.
It’s been bad since launch and it’s still bad.
Don’t believe me.
Go make something glass and try and survive with regen only, no heal, just regen, with someone attacking you. Come back and tell us how well that went.

2. That heal on a celestial amulet heals initially for 2,077. The rest of the healing comes from you attacking.
They turn a bright blue
They have an icon on the buff bar.
It’s really really hard to not see that using burst skills on a bright blue target is a bad idea.

So this is the solution.
Dont
Attack

I know this is really hard, and may be awkward at first.
But don’t attack.
This way they dont heal.

Do you attack a warrior with defiance stance on?
No of course not.
You would have to be a scrub to do that right?
The same applies to a Giant blue glowing Revenant.

A War running Defiant Stance is that Wars only heal. It also has a cast time even though it’s a stance. A Rev has access to another heal. Also, is a team fight situation you could just pop the heal if you get focused while reviving which is massively useful.

Note though that my gripe is more with Defiant Stance (and the new Rage heal) are just totally inferior. Why does Rev get 2 heals and one is just a actually useful version of something else in the game? Imo Wars deserve the instant cast way more and the Rev version needs a cast.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Least Raged on Professions?

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

I find the number saying Necro interesting. In game I find them to be pretty obnoxious. Any sort of condi build is basically useless vs a Cele Signet Necro. As soon as you lay on some conditions they get sent back if the Necro crits you. At the same time even boon focused builds just get destroyed by all the corruption.

It’s not OP per say. It’s just that no one likes being hard countered. Also I frequently hear complaints abut Death Shroud duration. I personally don’t have anything against the class but it’s a rising star and I think we’ll hear more complaints about it soon.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Theory Behind the Berserker's Design

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Viable = usable in PvP/WvW/PvE without screwing your allies over. It doesn’t have to be in every tournament, it just shouldn’t lead to groans when you see a Elite Spec in your team. Right now I see no builds on Berserker that does anything worthwhile.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

berserker needs to play diablo 3

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Not enough Whirlwind.

Oh man, imagine making the GS Primal Burst a slow spin move. Take GS and offhand Axe and just be constantly spinning. It wouldn’t be good but it would be funny.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Why would I want to push enemies away

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

I’m assuming the idea is hat you push them off a point in PvP then run up with Backbreaker so you can decap. In WvW it could be fun to push enemies off ledges. It’s not bad compared to the GS Primal Burst which has almost no use.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Theory Behind the Berserker's Design

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

If I’m paying for an expansion I expect the elite specs to be AT LEAST viable. In PvP, almost none of the specs are really worth using. Reaper seems decent and Chronomancer is boarder line OP. Everything else seems so fundamentally flawed that I’m not sure they can be fixed for release.

I’m gonna play a ton of PvE, but the main appeal for PvP players is the idea of these specs shaking things up. If only one or two end up being useful then they’re gonna see this expansion as a waste.

I couldn’t find a single build that didn’t have something that made the build feel very clunky in one way or another. I thought Primal Bursts might be cool but the only ones that seemed really well done was the mace. Rifle was ok as was sword, but GS seems useless, Axe is just meh damage wise, hammer feels unwieldy but potentially useful.

What they could do is change a trait to make burning scale off of Power. Maybe add it to Eternal Chamion and nerf the Stability frequency. It lets you keep the burning theme while allowing Warrior to do it in a way no other class can.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Theory Behind the Berserker's Design

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Sorry, most that read my posts know I come from a pvp PoV. Also, I tried almost every possible combination of weapons, traits, and utilities and nothing felt superior to a standard Warrior.

I don’t know if this spec would even be that good outside of solo PvE. In group play the current Warrior Meta seems better.

Even condi builds don’t feel that great. The burn application isn’t that amazing even with a bar full of Rage skills. Shattering Blow is particularly annoying seeming as it likes to make you do a 180 and make you miss completely. It’s so fast that the reflect aspect is barely noticeable. Meanwhile Sundering Leap is…just a leap with some Vulnerability.

I expected the spec to offer some new form of sustain outside of Stances, but all we got is a form that turns power weapons into hybrid bursts that have no real synergy. Why would I want Burning on the GS?

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Theory Behind the Berserker's Design

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So after playing a good amount of Berkserker I only found one build that I felt was even remotely decent, and it didn’t use Discipline. In fact, it seems like the specialization was designed around the idea of camping one weapon set and only swapping occasionally.

The build that worked best primarily used Mace/Torch with Strength-Defense-Berserker. Between the interrupts the Mace offers and Taunt also being able to interrupt you can potentially stack an absurd amount of confusion. With Body Blow you also apply a lot of weakness and bleed. You can also apply a decent amount of burning as well.

It seems like Rage skills are supposed to fill the gap in your offense because you’re swapping less. Of course, in reality it just makes for a overall lackluster package. Being a Power build on Berserker is just not worthwhile. I’m cool with the spec being hybrid, but then the spec should be called Barbarian or something. The bottom level or traits seem good at first glance but honestly Defense is still better.

If Warriors had BASELINE FAST HANDS and a way to have sustain outside of double Endure Pain then maybe Berserker could be good. However, the base Warrior needs changes first.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

[Feedback - Berserker]

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Rage skills need utility to be viable. They need to allow us to drop Endure Pain or Berserker Stance. Some ideas:

Sundering Leap: if this could leap up to ledges like Blink or Lightning Flash it would be about 100x more useful.

Shattering Blow: I would be willing to be rooted for a few seconds if I blocked the whole time. Now, if you could make us kick up rocks that block and let us move it would be great. Run it with a shied and you could maybe replace EP.

Also, if the heal was instant it might be somewhat useful. The delay on being able to burst after going Berserk is clunky.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Beta Test - Rifle Warrior = Top. Kek.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Good. This stacking meta requires very little tactical ability and is basically about blasting combo fields. Having a Zerg busting skill might actually force people to space out and think.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

[NA] Academy Gaming 1v1 Cup #1

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Posted by: BurrTheKing.8571

BurrTheKing.8571

What are your guidelines for the use of terrain? I’ve been in servers where players will constantly use skills like Blink and Lighting Flash to reach areas that melee focused builds generally can’t deal with.

The rocks on the side of the water near both spawns and even the “stands” in the middle of Legacy are often used to break LoS and imo makes fights much less interesting. Even hugging those pillars can make ranged builds and AoE builds have a big advantage.

Some argue that using the map takes skill but I believe that a duel should be like a boxing match where it’s just you and your opponent.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Beta Test - Rifle Warrior = Top. Kek.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Yes, I’m sure players are going to just stand there like that and that having pure damage and no sustain will totally be game breaking.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Stances Still King

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Well, I was afraid of this. Seems the only worthwhile Rage skills are Outrage and Headbutt. Wild blow is fun and Shattering Blow can have use in condi builds, but good luck being effective without double Endire Pain and Berseker stance. There might be some use for Rousing Resilience but other than that the elite spec doesn’t really feel incredibly different.

I tried a very glassy build but without the stances I was just a joke to kill. With Chronomancers and Daredevils having access to both damage and sustain a pure glass Berserker is more risk that reward. Yes, you can do well. However I still find other elite specs to be stronger.

This may seem premature but objectively speaking it’s better to have utility than pure damage. The Rage skills bring very little to no utility. They look cool but that’s about it.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

GS #2 in PvP?

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Either you pair it with a skill such as Skull Crack, Bull’s Charge, Flurry, Pin Down, Earthshaker, or Backbreaker (there are others) or you use it purely as a down cleave skill.

You could also get decent use out of it with a Sigil of Hydromancy. You won’t hit the full skill but it’ll still hurt.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Berserker Theorycrafting

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Because you’ve seen me play before…

BlackTruth…I’ve been trying to ignore you but I can’t anymore. You aren’t as good as you think you are. Your ideas about what this class is are flat out wrong.

Any suggestion I see by you is to make Warrior even more of a one trick pony and then call it skill. Found it:

What really needs to happen is.. more harsh incentives. Like Signet of Might for example should allow you to ignore protection AND make your attacks unblockable but make it a 60 second cool down. Why is this balanced? Because you will probably sacrifice a defensive cool down for it and in turn, be an easier kill even though you will have an easier time killing.

Signet of Fury should make it so that when you disable a foe, they cannot use a stun break for the next 3 seconds but I don’t think they have the technology for this one.

How is making a signet ignore boons skill? You just wanted a easier time. Also, a signet that removes all counterplay to stun? Real balanced and fair.

You constantly post the same few videos. One time you said you can make a build work without Rampage…then post a clip in which you use Rampage.

Also, the third build is probably the weakest one. It has little condi removal and only so-so mobility. It’s just a fun idea from the interrupts standpoint.

A mod is probably gonna remove this, but I’m tired of your condescending attitude. Please stop replying to my posts. I will be ignoring you from now on.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Killshot

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve said it a million times but I’ll say it again.

Killshot is fine, it’s the auto attack and Aimed Shot that are underwhelming. Just slightly upping the AA damage and making Aimed shot a Daze with some sort of bonus on interrupt (damage, reduced CD, increased enemy skill recharge) would make it a fairly decent weapon.

Heck, I already do OK with this. It’s main issue is fighting the currently OP specs like D/D Ele and instant Taunt on Ranger. I actually think Beastmaster Ranger would be OP if not for D/D Ele.

The Daze on Aimed Shot would synergize well with multiple traits and the new Gun Flame burst. It would also add a bit more skill to the weapon as well. I’m leaning towards bonus damage on interrupt because it would allow for DPS outside of Volley and KS.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Berserker Theorycrafting

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Posted by: BurrTheKing.8571

BurrTheKing.8571

GW2skills has updated to have all the Berserker stuff. With the Beta Weekend 2 quickly approaching I think now is the time to start thinking of builds.

Here’s a few I’ve come up with so far:

Glassy Rifle War

You could use sundering leap instead of Wild Blow. In theory, you could Wild Blow a group of enemies reviving and get a huge chain reaction. Taunting them to you could do some major damage if you manage to get them all stacked on top of each other.

Hybrid Glass Burn

Potentially crazy burn and bleed application. While really glassy, the Rampager Ammy will make up for your lack of other condis with power.

Tanky CC Master

This one will be a bit weak to conditions, but has enough CC and blocks that you’ll hopefully be able to avoid being hit by many in the first place.

Weird Condi CC Hybrid

This would be SOOOOOO much better with Baseline Fast Hands. You could run something like this then. I mostly just wanna see how absurd Skull Grinder is with these traits.

There would be a ton more options using Tactics with baseline Fast Hands…but sadly it’s not a thing.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

This is bad design!

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Man how I HATE double Endure Pain. Ther problem is, a Warrior without it is probably a easy to kill waste of space in PvP. That being said, it’s also way less obnoxious than other passive traits. Defy Pain is very predictable. It’s garbage like Blinding Ashes that are killing any kind of skilled gameplay.

It’s not a trait that you carefully time, it’s just a added effect that greatly increases your sustain in small scale fights. Fire used to be the time where you could really start applying pressure but now you get easy passive sustain because you can passively blind incoming CC. The blind duration is also really long.

Traits like Transmute are also annoying because of how difficult to predict it is. Shared Agony and Mirror of Anguish aren’t bad in 1v1s aren’t bad but in team fights you have no idea if your CC is going to work or flop due to a passive trait.

Runes and Sigils can be terrible as well. Do I eat that AA and risk a double proc? Or should I avoid it and open myself to another attack?

I would like to see more things tied to specific skills and actions so that I can not only predict what my enemy may do, but what I’m going to do as well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Stance Downside?

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Endure Pain isn’t invulnerability. Condi can still kill you and you can still be CCed.

Not only that, you can also still be critically hit which can trigger many Condi based traits and Sigils.

And as others said, once those stances wear off they have huge cool downs. The reason you see a lot more Last Stand Wars is because of that. Getting an extra second or 2 can be vital.

You should be more worried about some of the new Rage skills. Now we’ll have 2 stun breakers on a 10 and 20 second cool down and a trait that gives us extra armor and heals us when we use them. Oh, and we’ll be able to have another stun break on going Berserk and will have pulsing Stability.

It might not end up being good, but on paper it at least sounds fun. We’ll see soon enough.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Flaming Flurry Fail.

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Posted by: BurrTheKing.8571

BurrTheKing.8571

the skill is meant for short range like engineer’s pistol poison darts plus it also Pierces and berserk mode will garantee you ll have another flurry coming up almost as soon you finish casting it

Now there’s a interesting combo…

  • Get full Adren
  • Use normal Flurry
  • Headbutt just before the Immob runs out
  • Go Berserk
  • Use new Flaming Flurry
Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

[Suggestion] Putting bleed back on Rifle

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Posted by: BurrTheKing.8571

BurrTheKing.8571

I would like to change skill 2 to a short duration Daze and have it deal bonus damage when you interrupt. Maybe add reduced CD when you interrupt to the rifle trait. It would have synergy with existing traits and make it a more skillful weapon.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

You know...given the other professions...

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

As a whole I think this forum is a lot more buff oriented and finding ways to fix the issues the class has. It helps that design wise War is very straight forward and when there is a issue it’s easy to know what it is. We know build variety suffers because we’re tied to using Fast Hands. We know that we’re suffering in PvP due to Shout Nerfs and the fact that our support is kinda meh atm.

The great thing about the class is that it’s actual design is good. The framework for damage, support, healing, condition, and hybrid builds are all there and a few tweaks is all they need.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Flaming Flurry Fail.

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

We should take the example videos with a grain of salt. I have a feeling that much like Fan of Fire it’s supposed to be used at close range and the person making the video was more interested in showing the animation than how you would use the skill in an actual fight.

We’re the projectiles able to be projectile finishers? That could be really cool. Double burn.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

How do you land warrior hammer 5?

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

You generally don’t want to use Backbreaker by itself. Hammer is a weapon about chaining your CC together once you know your target has no way to avoid it.

For example:

(4) Staggering Blow → (5) Backbreaker → (F1) Earthshaker → (2) Fierce Blow

Or

(F1) Earthshaker → (4) Staggering Blow → (5) Backbreaker → (2) Fierce Blow

There’s of course several other options that you’ll figure out as you use Hammer.

You CAN attempt a opening with Backbreaker but it’s super risky.

You can put a sigil of Hydromancy on your Hammer so when you swap to it your first hit is easier to land.

Also, bind “Sheath Weapon” to a easy to reach key. If you think Staggering Blow or Backbreaker are going to miss then press it and you’ll cancel the attack.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Berserker Rifle Burst seems broken.

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Seems unlikely to see non-shout Berserkers using “To The Limit!” Also, they would be using their heal for just adrenaline and to get decent damage they would need to be glass. If they’re willing to dedicate that much of their build to ONE attack, it deservers to be good.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rage Skills Feedback

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Posted by: BurrTheKing.8571

BurrTheKing.8571

Agree with most of what you said.

What about the heal “Blood Reckoning”? Personally, I cant see it being used over healing signet in PvP, since it is hard countered by blinds and dodge rolls.

Right I forgot about it. I think it makes sense on glass builds. We don’t know what gear the example video was using. In that clip they were also just AAing with Sword. In Theory you could sustain yourself pretty well if you time it right. You can even make Defiant Stance work well in PvP if you time it right. I mean, think about using Headbutt and then going 100b after activating the heal!

I think the terrible clip influenced players perception of the skill.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Berserker Rifle Burst seems broken.

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Few things:

  • The damage on the explosion will probably be toned down.
  • The skill was used on stationary golems, we have no idea how it’ll work on a moving group.
  • The skill is a projectile and can be reflected.
  • The skill is highly telegraphed.
  • The skills needs Adrenaline to be used, this means you have to get into combat, get full adren to go Berserk, then take aim.
Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Rage Skills Feedback

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

I know others have done this, but I wanted to get my views out there.

Wild Blow: Seems really cool! I could see some good synergy with Gun Flame in both PvP and WvW. If they could make the player count as a projectile finisher but not be killed by abilities that destroy projectiles that would be AMAZING! Imagine sending someone fling through a fire field, setting them on fire, and then setting some of their buddies behind them on fire as well.

Shattering Blow: I like the concept of punching a rock at people…but the execution is kinda boring. First of all, the animation should have the Warrior kicking or punching the ground to bring up the rocks. I think doing near-magical feats with just strength is fine, but just summoning a rock is not thematically fitting.

I think we appreciate the idea that you don’t wanna root us for too long, but the animation is so fast that it doesn’t feel that impactful or cool to me. I would be cool with being rooted longer and having the Berserker smash multiple rocks and reflecting the whole time. Having it last shorter than Guardian’s reflecting wall but having the bleeding side effect would be fairly useful in most parts of the game. I also think this would make the skill feel more impactful and different from normal Physical Skills.

Sundering Leap: A ground targeted gap closer with a shorted CD is nice…but again feels a little underwhelming to me. One thing Warriors have been lacking is the ability to use the Z axis to avoid certain spots of PvP maps. Now, I don’t expect to be able to teleport through bridges and the like, but being able to leap up to the ledge in Legacy of the Foefire you be CRAZY useful utility. I would be willing to accept a longer CD to be able to chase Mesmers and Thieves who try to run from me up these ledges. It once again adds a bit of utility that helps distinguish Rage skills from physical.

Unbreakable: …they alive kitten! Really simple skill, but a really good idea. Rousing Resilience has been largely unused for a while now, but this will have crazy good synergy with it.

Headbutt: So happy to see this making a return! Seems like there’s some absurd potential synergy with Skull Crack. Time it right and that’s over 6 seconds of stun! Of course, it’s single target which balances it out.

Overall, even with no changes I think I’ll enjoy Berserker. However, having more utility on Shattering Blow and Sundering Leap would make Berserker have the kind of offensive support that is often needed in this game.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Game release notes: Versatile Power ICD

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

I honestly don’t know y there even needs to be an ICD on weapon swap trait. Ur already building the trait for the class and weapon swap itself already has a cd

In PvE and WvW there was a way to stack 25 Might solo in about 3 seconds before a fight. It was pretty broken.

Bundles?

Just needed to pick up/drop banners quickly.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

"AMA" with Devs?

in Guild Wars 2 Discussion

Posted by: BurrTheKing.8571

BurrTheKing.8571

One thing I have always wanted to do was have threads where the players can have an open discussion with prominent devs. I know one I want to chat with is Robert Gee. the guy seems to have some cool ideas, especially with Berserker, but there’s also things I would like to know what the thought process is behind some things because I don’t agree with/understand them.

It’s great to see Devs on the forums, but atm unless they directly reply there’s no way to know if anyone at ANet actually saw your post on your class forum. Even if just for an afternoon it would be nice to have a thread where we KNOW our feedback is being read, and maybe get a response as well.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

How to beat D/D Ele as warrior.

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

I’ve been running glass cannon recently and I’ve found that compared to other builds it has a better chance of forcing the Ele to pop all of their defenses early at which point you can really unload.

Now, you can’t make ANY mistakes. However, if you run Defiant stance (which I know is very situational) you can dace on their ring of fire and get a easy full heal.

I made a thread about Zerker builds…but no1 was interested apparently:(

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

New Trait Suggestion Thread

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Please, no more blind needs to be added to this game. Also, that is literally Blinding Ashes on Ele. I don’t want Warriors to join in the blind spam fest.

What I WOULD want is for Fast hands to become baseline and be replaced with:

Clear Vision: Burst skills remove Blind. (15)

Blind is already a easymode counter to Warrior and other melee focused builds. It being tied to Burst skills makes it more active and predictable for both the user and the enemy.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Toxic Community Ruining the Game?

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

The balance is a big part of the “toxicity” imo.

Most of the time, players are angry at the build(s) and not the players using the builds. I don’t get mad at “Player A” and “Player B,” I get mad at “Cele D/D Ele” and “PU Shatter that I had no idea was even there cause they stealthed out of visual range.”

I only get mad at players when they try to pass off using these builds as them being good, or when my team doesn’t communicate.

Even at the hight of Hambow the amount of toxicity wasn’t this high. That’s because only a few small, and easily identifiable mechanics/traits were too strong (sadly they nerfed some things that were fine but w/e).

Fix the balance, hopefully fix the community a bit.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Specialization Flexibility & Fast Hands

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

You aren’t wrong. The lack of baseline FH totally kills build variety. I can maybe see a few glass cannon Zerker – Strength – Discipline being decent but there would be so many good options if we weren’t basically forced into Discipline.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Elixir Support Concept (Work in Progress)

in Engineer

Posted by: BurrTheKing.8571

BurrTheKing.8571

So, I’ve made some adjustments. I moved away from the pure support with a little damage idea back to hybrid using Cele. I don’t LIKE using Cele but it’s clear it’s the best ammy for the job. I actually think I just naturally ended up running what a lot of Engis are using.

Revised FT HGH Build

This build seems like one of the best stompers in the game. You have near perma-Stability on FT, more Stability on Toss Elixir B, Invuln on Elixir S, and Stealth on Toss Elixir S.

I actually find myself camping FT and just using 1 and 2 until Toss Elixir B is off CD before swapping for a quick Rifle combo. FT1 is great for just constantly procing Bunker Down which means you’re getting regen from that and Backpack Regen. if you save your FT Toolbelt skill for when you have high Might you can deal a ton of damage as well.

Even though it’s Cele I find this build way more fun that same old boring Nades.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

The Glass Cannon Build Thread!

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Posted by: BurrTheKing.8571

BurrTheKing.8571

So…as of late I’ve been finding playing Warrior a bit dull. I’ve decided to stop trying to be “good” and decided it was time to play for the hell of it. I think most Warrior mains know that in PvP things have been tough. I find it’s more fun to go total glass and then be pleasantly surprised when you burst people down rather than be disappointed running something “meta.”

So, there’s a few rules to this:

  • You have to use the Berserker Amulet in your build. No Marauder.
  • Your build can’t just be Hammer/GS or another meta build with Zerker Ammy.
  • You can have sustain like shield and double Endure Pain, but try to keep the focus on high damage and burst.

I’ll start with a couple:

One Kill One Shot

Ora! Ora! Ora! Ora! Ora! Ora!

Skull Crusher

Old School

I’ve been favoring Sigils of Blood and Leeching as ways to get a little bit more sustain while still dealing damage. Could use Runes of Vamp on most of these but that feels like cheating.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Fix "To The Limit" pls

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

Filling up your adrenaline is also kind of a “meh” perk of the skill. You already gain adrenaline from using Shouts, why not remove that and make the shout totally refill your and nearby allies endurance bar? It’s already a part of the heal anyways.

I’m not sure about the cast time…maybe a 1/4 of a second faster? I’d take less healing and actually being able to reliably get the skill off than how it currently is. It’s almost as bad as using Consume Conditions on Necro.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Gun Flame: Rifle still no good for sPvP?

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

In theory you could max out your adrenaline, use Wild Blow, then swap and instantly use Gun Flame. if you used it on a group of enemies, the explosions will hurt them as well.

It’ll still be very gimmicky, but hopefully a bit more useable now.

That might help, although it sounds similar to the old Rifle Butt + Frenzy + Killshot combo… sounds good in theory, but difficult to actually pull off on a moving target. Wild Blow looks like it might work a bit better than Rifle Butt.

True it’s similar but since you can get controllable quickness without having to take Frenzy and as I said you got the AoE aspect which is hopefully useful in every part of the game.

Imagine using Wild Blow on a group of enemies that are reviving someone! You send them flying, then you shoot a Gun Flame into them. I really hope they don’t nerf the explosion effect too much. While it looked strong on a group of stationary golems it’ll be pretty hard to do that kind of damage against actual players.

It would actually be kind of cool to see Rifle Berserkers that can break up the current Zerg WvW mentality. When grouping up means you might be blown up it can force different tactics.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Gun Flame: Rifle still no good for sPvP?

in Warrior

Posted by: BurrTheKing.8571

BurrTheKing.8571

In theory you could max out your adrenaline, use Wild Blow, then swap and instantly use Gun Flame. if you used it on a group of enemies, the explosions will hurt them as well.

It’ll still be very gimmicky, but hopefully a bit more useable now.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Which Classes Do Thieves Counter Now?

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

They are still very good at being the +1 in fights and using their absurd mobility to escape and decap. Honesty I don’t think Thief was supposed to be a 1v1 class, they’re supposed to pick out the weak target and destroy them then get out.

Also, you can still win many 1v1s by camping stealth and slowly wear down their defenses. I’ve also seen good thieves running S/D and S/P to great effect. D/P still feels spammy and is just flat out boring to both play and fight.

Personally I feel its more spammy the S/D build than the D/P build :/

I mean all Thief builds are kinda designed to be spammy insofar that you use the same combo over and over because you have no CDs and SB is mostly utility. You often have a skill you may almost never use as well. S/D at least forces you to try and land your first bit of skill 3 otherwise you can burn out quickly.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Which Classes Do Thieves Counter Now?

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Conquest isn’t a 1v1 arena and most of the roles don’t revolve around dueling so this isn’t the right way to look at it.

Yes, thief isn’t really good at 1v1s right now but it must have something it’s bad at if you give it great party utility, mobility and teamfight potential along with a 1.2k range interrupt that goes through stability on ~20sec CD just to mention a few things. Otherwise you end up getting another DD ele.

yeah good thing that everyone else counters thieves and somehow that logic applies only to thieves but no other class (sup mesmers)…

hey let’t go pvp, player vs player combat, except your role is to avoid combat 90% of the time~

Never said to avoid combat. Just don’t 1v1, which isn’t that hard in a 5v5 with secondary objectives.

Honestly you should avoid 1v1s as a rule because even if you win that 1v1 it’s rarely over fast enough for it to make a difference. Because of that I still see Thieves as being good because being able to turn a 1v1 into a 2v1 is how you win games. No class is as good as Thief at getting from fight to fight quickly.

Also yes just making players THINK you’re around is enough to occupy 2 enemy players for a few vital seconds.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

Can we discuss Mesmer defenses

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

Comparing Endure Pain to Distortion is pointless. One is invulnerability, one is reducing one type of incoming damage to 0. Warrior has no invulnerability. Even if you pop all your stances at one, Stability is a boon and can be stripped. You can still get crit effects on a Warrior using Endure Pain as well.

As for Mesmer sustain…OP picked the wrong focus. There are very good signet builds but only for dueling generally. Now Condi an Common Shatter builds are a different story. Blinding Dissipation is amazing for countering melee fighters and is a big part of why Thief isn’t as much of a threat to them now. On Shatter using Blink reflects projectiles (can backfire on your stealth elite). Oh and Blink can be used to easily kite anyone without teleports. Have a staff and it’s nothing short of insane. You have Blurred Frenzy of course for general use and to top it all off you have PU and Distortion.

On Condi builds you also have Staff which is even MORE sustain. Oh and the mantra heal can be set up to be absurd.

When played even moderately well you should have no problem at least escaping danger. I was below average to average at Mesmer pre patch but post I felt like a god even post “nerfs”. There are so many times I should have died but had enough tools to escape or just kill them. It’s not me being good. It’s mostly the traits.

Comparing Mes sustain to Warrior is like comparing a force field to a wooden buckler.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)

(edited by BurrTheKing.8571)

Which Classes Do Thieves Counter Now?

in PvP

Posted by: BurrTheKing.8571

BurrTheKing.8571

They are still very good at being the +1 in fights and using their absurd mobility to escape and decap. Honesty I don’t think Thief was supposed to be a 1v1 class, they’re supposed to pick out the weak target and destroy them then get out.

Also, you can still win many 1v1s by camping stealth and slowly wear down their defenses. I’ve also seen good thieves running S/D and S/P to great effect. D/P still feels spammy and is just flat out boring to both play and fight.

Just an angry old man…

Old Man Burr (War), Bad Hat Ben (Engi), Manly Manny Manson (Guard)