I didn’t need a thanks. I fight for my friends server. That said, the thanks is much appreciated.
Anet is teaching you a lesson. Read this: https://forum-en.gw2archive.eu/forum/wuv/wuv/Today-Anet-taught-us-to-never-be-selfish
And you should be grateful!
IKR, HE GOT A RARE~!
Is that a rare?!?!?!!! I love rares!!!!!!!
LOL, nice. You don’t look bad. Never would have made that comparison if you didn’t make it for me.
Alternatively, just look up a different armor. Find something that works for your big guy. If all else fails, there’s always a total makeover-kit.
Actually Southsun is a great place for small groups to farm, and larger groups to farm the queen, it is a fun frustrating place to go
XD
It’s only frustrating if you don’t have a reflect skill for the littler buggers. The bigger ones just take a bit of persistence.
You can dodge/strafe/interrupt them too.
The more annoying thing is the constant weakness.Clearing the center camp after killing the queen is a decent amount of extra padding for your loot drops. It has a high density of mobs so you don’t have to dedicate too much time for a couple of extra shells. Just make sure to pull a few at a time and not charge the entire group at once unless you also have a big blob of people with you of course.
Edit: Unlike the other world boss chests the one from the queen is not once per day (the bonus is still once per day). https://forum-en.gw2archive.eu/forum/info/updates/Game-Update-Notes-June-11th-2013/2192806
That’s right. Dunno what’s up with PUGs avoiding the place, but when my guild and our allies come out to do this, we win big.
Great place to make money. Get people settler gear that wanted it. With ascended gear coming out, I imagine maybe that’ll bring people back.
Again we get the least needed skill.
A mage class that needs to go into melee range to actually heal good ammount.
Still i dont see this as a useful skill, you can remove the damage and increase the heal amount, that would be better.
Well thanks for the blast i guess, but still horrible why we need to get into melee range??
really………
You don’t have to?
The other (more then likely better) healing skills you know and love aren’t going anywhere. Choices are good, and AW got a really nice buff out of the deal.
Not all eles are range.
I don’t share your sentiment (melee is niiiiice), but yeah. What you just said is on the mark.
Don’t let people tell you that you can’t use X in PvP. Do it to kitten em’ off, and then rub it in when you excel.
Not clunky. Standard play. It’s your self-destruct button. It’s not uncommon for people to switch around their utilities when they’re not in combat.
CETheSnowflake…. Sure, they can do well.
Oh wow. I didn’t expect you to actually admit you were BSing. Okay. Glad that’s out of the way? o.o
If the Ranger class did so well then you’d see a lot more “LFG Ranger only” posts, but you don’t and for a reason.
I don’t see “LFG profession only” posts for anyone, expect for warriors and guardians, with the occasional mesmer for speed clears and high level fractals.
Interesting criteria for what makes a class “good”, it says a lot.
By this logic, Ranger is the best class because we can roll Lupicus in 41 seconds without warriors, guardians, and mesmers.
Right?
…
I suspect rangers and thieves will cry the loudest, even though even after eating the nerf, they’ll still be the best dodgers in the game.Yup, crying already started for thieves. What class do you play? Do you understand why the thief HAS TO dodge?
Who says they’re not going to be able to dodge? lol
Of course, you both must be PVE only, and not talking about dungeons… because you are GROSSLY mistaken as Rangers are NOT the top tier in dungeons.
Dungeon = PvE. Sorry pumpkin. Rangers can dungeon very well. Everything Taku said was spot on.
Actually Southsun is a great place for small groups to farm, and larger groups to farm the queen, it is a fun frustrating place to go
XD
It’s only frustrating if you don’t have a reflect skill for the littler buggers. The bigger ones just take a bit of persistence.
An endurance nerf is never coming. It would defeat the purpose of GW2 combat.
Many endurance regen bonus traits are being nerfed across the board. Most classes are going to eat endurance regen nerfs. Yes. It’s coming. Within a few days.
No, it’s not the end of the world. You do underestimate how many zerkers rely on easy access to endurance regen to dodge everything.
But we’ll see come the nerf. Grab some popcorn for the QQ threads.
I suspect rangers and thieves will cry the loudest, even though even after eating the nerf, they’ll still be the best dodgers in the game.
(edited by CETheLucid.3964)
Yes, rangers need their pets.
No, you won’t typically die if a PvE mob decides you’re more interesting. Unless you spec full glass or something. Then maybe.
Ranger is much more durable then a mesmer. Rangers don’t typically “need” their pets to survive encounters like a mesmer needs their clones or else they’re a smear.
(Rangers do need their pet alive and on the field if you want 40% or so of your DPS intact though. It’s not a good idea to ignore or neglect your pet in general.)
Pvp/Wvw is a different beast and mesmer is just amazing there because of their clone tomfoolery, even if they are made of glass. Stupid sexy mesmers.
What if 5 rangers in a part bring healing spirits? That is a lot of healing per 10 seconds
Except that the passive of the spirit doesn’t stack (or atleast any of the spirits we have now passives don’t stack). Well they do stack, in a way, but only maximum of 2, with 1 Ranger taking the spirit with trait and the other Ranger without trait, so there a 2 passives, 1 that can occur by 35% chance and the other by 70% chance.
Which is actually pretty interesting if it works like that. Two rangers, one traited and one not, with this heal in the party could be pretty amazing.
Party-wide heal skill worthy heals (not supporty heals—straight up heal skill style heal—that scales with your healing power!) within a range of 1000 on a 10 sec ICD for the life of the spirit.
It’s certainly a more gimmicky kind of heal, but an interesting one. Probably sucks the most as a solo heal. But most of the heals do compared to Troll’s on that front.
If you’re using spirits anyway, it’s just another perk.
With this spirit rangers can flood the field almost as bad as a necro MM or an engineer, with the perk of every one of your summons giving your party a bonus on hit.
That’s some excellent party utility. This healing spirit alone could give rangers a place in most parties.
Whoever was wanting for rit spirit spam of GW1 days, spirit support ranger says hello.
_
At any rate, we’ll see. The live stream is later today.
EDIT: No it’s not. I don’t visit the forums enough, the announcement was from yesterday. Watching it nao. :P
(edited by CETheLucid.3964)
Don’t get your hopes up, as long as it doesn’t concern a greatsword skin it does not seem to have ANY priority at all. I gave up hoping for a fix a long time ago.
:(
I started doing PvP and one of the weapons I had stored in my locker was a Ghastly Staff. I use it on my ele and it works flawlessly. Very cool weapon. Not a GS skin even! :P
I’m probably gonna pick up the staff in PvE since I know for a fact it works right at night.
I do want to keep the longbow. While I love the aesthetic in general, I just wish the glow worked at night after I fire the dang thing!
I hate that it’s key feature doesn’t work right. It just bugs me. I have another longbow in mind, but ehhh… it would cost so much money when I really do like this one.
Please fix my rangers bow…. my human is making my charr ranger jelly. And that’s really bad. Charr jealously is an ugly thing! >:O
/rantbump
And along came an endurance nerf for everyone which will make running pure zerker even less forgiving, and defensive stats a little more useful.
Condition users still need a hand though. Will be fun to watch the diehard (hur hur) zerkers adjust though.
Awesome. :P He looks so evil. >;o
You’d never guess he’s actually a pretty cool guy. Compared to his predecessor, Grenth is like… crazy merciful with the whole buissness of death thing.
But don’t tell him I said that. In fact, this comment never happened.
This is when most people started to resent Trahearne.
Its like handing over the “precious ring” to Golum from Lord Of the Rings
Yeah, except it’s not like that at all.
Per the context, it’s very simple to understand. Trahearne’s going to give the sword back to the Pale Tree, and tell her about the battle you just had.
And as Arikyali said above me, since you’re a sylvari, that experience is now a part of the dream.
Trahearne couldn’t fudge the details even if he wanted to. Which he doesn’t. Because he’s not a bad guy.
I think people hate Trahearne because it’s hip to hate Trahearne. :P
I’ve seen Malomedies as a human. Didn’t have much to say, but I found him in the Night Cycle area of the Grove.
No one in their right mind will apply or transmute over those skins
o_O
I would. Some of the ascended skins are bleh for me. I’ll definitely be transmuting a few ascended skins into an exotic look.
I have a friend who has himself a fancy ascended Godskull Slayer. No arguing taste.
In terms of ascended looks, I do really like Occam’s Scepter. Genuinely a BA skin. I feel like a magikoopa with it. :B
P.s More armour that isnt trench coats.
I like the trenchcoats, they’re awesome. Just need moar consideration for Charr tails plz. Ty.
Lack of choices is never awesome.
I’m not against choices, as long as trenchies and longcoats don’t get neglected for the sake of the offering.
Ideally, I’d like to see new trenchies and longcoats along with new non-longcoat options. But if we could only have it one way, I’d go for the longcoat look myself.
I like it. One of the reasons I picked the medium class.
I’d swear my Male Asura Engineer has a single Female Norn guttural sound accidentally cross-linked. He has one grunt I am certain is pulling from the wrong set.
If you can find a reliable way to get that mismatched sound to play, like a specific skill or action, then do tell. Something like that should definitely be fixed.
For me this seems to happen when I’m talking to a merchant. Very, very rarely I’ll hear some other gender or race apart from myself say the “good bye” or “thank you” dialogue.
At first I thought maybe this was a cool new thing and the shopkeeper was bidding me good bye…
But when this happened to me recently, I was talking to the mystic forge lady in WvW and the sound was a male human.
I was on my male charr (though I do also play a male human). Not sure if there was a male human around me. /shrug
(Also, in WvW, the garrison mystic forge is still using the halloween mystic gorge skin. )
P.s More armour that isnt trench coats.
I like the trenchcoats, they’re awesome. Just need moar consideration for Charr tails plz. Ty.
Yes if we can keep the evade in our aa, no if we have to lose it.
Giving an evade to Swoop would only help, it would be nice to have, but not so much that we sacrifice the aa evade. That’s a bad deal.
Overall that would make us weaker.
ive said it once and ill say it again!!!! 20 second RTL —- DO IT please!!!!!!
15 seconds. it should just be reverted back to original recharge time. the reduction in range was more than enough of a nerf.
Nah. I want my range back. They can keep the current set up as long as they give back the original range.
The range is what made this skill so much fun. Light Dash from the Sun Crystal was a cruel tease after that nerf.
Doesn’t care what anyone says / posts on forums and waits for replies
It’s a unique class mechanic it’s fine. As others have said pick another class. Your pets aren’t breaking anything (apart from they may themselves be broken at times)
Alright, bottom line: STOP TELLING US TO PICK ANOTHER CLASS WHEN NO OTHER ARCHER THEMED CLASS EXISTS. I played ranger in GW1. I enjoyed ranger in GW1. Therefore, I decided to try it in GW2…huge disappointment. Pets weren’t amazing in the first game, but they weren’t nearly this bad. I still want a marksmanship/expertise/survival style character in GW2, and there isn’t one to be found.
Edit: Oh, and they got rid of dervishes as well, so my second favorite GW1 class is also missing.
Doesn’t care what anyone says / posts on forums and waits for replies
It’s a unique class mechanic it’s fine. As others have said pick another class. Your pets aren’t breaking anything (apart from they may themselves be broken at times)
Alright, bottom line: STOP TELLING US TO PICK ANOTHER CLASS WHEN NO OTHER ARCHER THEMED CLASS EXISTS. I played ranger in GW1. I enjoyed ranger in GW1. Therefore, I decided to try it in GW2…huge disappointment. Pets weren’t amazing in the first game, but they weren’t nearly this bad. I still want a marksmanship/expertise/survival style character in GW2, and there isn’t one to be found.
Edit: Oh, and they got rid of dervishes as well, so my second favorite GW1 class is also missing.
http://wiki.guildwars2.com/wiki/Longbow
http://wiki.guildwars2.com/wiki/ShortbowThieves and Warriors can use bows.
So we have a heavy tank that shoots fireballs, or a short-ranged character that puts bombs on his arrows. Compare these to archers in real life and in GW1.
Warrior:
http://wiki.guildwars.com/wiki/Dual_Shot
http://wiki.guildwars2.com/wiki/Dual_Shot
http://wiki.guildwars.com/wiki/Arcing_Shot
http://wiki.guildwars2.com/wiki/Arcing_Arrow
http://wiki.guildwars.com/wiki/Pin_Down
http://wiki.guildwars2.com/wiki/Pin_Down
Thief:
http://wiki.guildwars.com/wiki/Ignite_Arrows
http://wiki.guildwars2.com/wiki/Cluster_Bomb
http://wiki.guildwars.com/wiki/Choking_Gas
http://wiki.guildwars2.com/wiki/Choking_Gas
http://wiki.guildwars.com/wiki/Tripwire
http://wiki.guildwars2.com/wiki/Tripwire
http://wiki.guildwars.com/wiki/Apply_Poison
http://wiki.guildwars2.com/wiki/Spider_Venom
Compares pretty well actually. You can build a very powerful marksman out of warrior and a preparations n’ traps oriented thief.
If you hate the pet mechanic so much, quit playing the ranger class.
I don’t know what first skill videos you are talking about and I didn’t play in the beta weekends.
Then you failed to inform yourself. The information was provided.
It is your opinion that the class is very strong and prominent.
The first is a point of contention, half full/half empty argument. No other class in the game is two characters in one.
This is a strength and a weakness, depending on the situation.
In PvE it is simply awesome and if it’s anything less, you need to work on your ranger game plain and simple.
(Not to say that pets are perfect in PvE. But in PvE pet’s have been getting love and it is noticeable. The HP buff was a good start, a good thing.)
In WvW/PvP it borders between useless and OP. That’s where pets really need attention.
The AI in general needs to be fine tuned, but in no other area are pets in need of a looking to than in WvW/PvP. Basically any situation that involves your pet on a PC.
It’s a fine line there between useless and OP with regards to an AI companion. On the later point regarding prominence, it is a fact.
Rangers are prominent characters in this game. Rangers are right behind warriors in class popularity.
That’s a hard statistic.
Accepting a not properly functioning class mechanic is the pure meaning of stupidity, in my opinion.
Continuing with something you do not like is stupidity. Masochism and/or addiction, maybe.
Pet’s work. The controls all make them do what you tell them to do. I’m pretty sure that’s not what you’re trying to say.
If you hit F1, your pet doesn’t turn into a grass object and fly off into the air. That’s broken. The ranger class isn’t objectively broken.
Your argument is in the quality of the mechanics, how they handle. Not their function.
They work, just not as well as we want them to. This is something that needs to be improved upon, we would agree on this.
Why you settle for stupidity is beyond me.
I’m not. I can agree and can certainly see that there are issues that need to be worked on. I don’t do exaggerated hyperbole and BS though.
The reason you see little dev interaction, Pumpkin, is because the majority of the users here only operate in these two modes of conversation.
Mine is an effort at bringing a little understanding and maybe pointing that out for you, as the case may be.
You expect miracles overnight or in lieu of that, your own special band-aid fix (that you just otherwise finished deriding them for providing you because it wasn’t your way) that isn’t necessarily right for the game or the class that you play.
On that note…
The issue is that none of those other classes have been told by a developer that their mechanic is broken and they aren’t working on fixing it.
Enlighten me. Please tell me where Anet says the ranger class is broken and that they’re not going to fix it. Can I get a direct quote on that tidbit?
The 12/10 thread has thrown the whole class in disarray and has given justification to the players who are upset with the way ANet has handled this class.
You mean the one that’s almost all buffs with exception to the endurance regen trait, a nerf that’s similarly hitting just about every other class?
We all knew the ranger had a pet. It’s in the create a character screen. What we didn’t know was how kitten it makes the whole class in any situation where it actually matters and how little Anet seems to care.
This. I didn’t know when I was playing that I would be stuck with the incompotent AI for the entire duration of gameplay. I figured there was a skill you could unlock to stow the pet for boosts or something like that. There was no indication during the character creation or in the Ranger description that I was permentantly stuck with a broken class mechanic.
It’s been a pet class from the beginning, from the very first skill videos pets were there. They were there in all the betas.
Blame your friends. Blame Angry Joe. You can’t blame Anet for that.
Rangers were, are, and will likely always be a class that works with an animal companion within the framework of how it works now.
There are legitimate concerns and issues concerning pets. There are things that need to be improved upon, kinks that need to be worked out.
However the mechanic isn’t broken. That’s hyperbole. Rangers are far from unplayable.
For all these concerns, issues, and kinks, rangers are still a very strong and prominent class.
We’ve been told many times it’s being worked on. You can accept that or not. But you will deal with pets regardless in the interim and likely after.
Accept that or move on.
_
Your billy kitten third option is to continue these incessant useless whining tirades about it, ignoring any reason (“idontcarewhatanyonesayslol”), and pretending it all amounts to little more then nothing.
All the while you continue to make fools of yourselves for the later, playing a class that you don’t especially like/suck at, with a mechanic that isn’t likely to change, for which improvement will come gradually.
Take your pick.
(edited by CETheLucid.3964)
You came into the game knowing that.
Actually, I didn’t.
Okay, that’s a failure on your part. It was no shortage on Anet’s part to inform you that rangers would use pets.
And then you wonder why you have a shaky relationship with the High Legions. :P
All that jazz
TL;DR
buff bow, no pet is better, srs real life example and so that is why my fantasy video games shouldn’t let us use pets in most situations.
You’re entitled to your opinion there but the fact is, pet’s aren’t going anywhere. Bow has been getting buffed every balance update, due another this next one.
Marksmanship/archery is very important to the ranger class. They’re not ignoring it. There will also be something there for pets. Maybe.
It probably won’t be your “everything about pets is perfect now” fix though. That’s very likely going to happen over time. Unless suddenly awesome.
And even when that does happen eventually, Rangers will still have pets that need to be managed to be effective.
If that’s not for you, you should move on.
I think the simplest solution to your problem is this,
Don’t play Ranger.
I think the simplest solution to your reaction is this:
http://wiki.guildwars2.com/wiki/File:Ranger_02_concept_art.jpg
Hold it!
http://wiki.guildwars2.com/wiki/File:Juvenile_Hawk.jpg
Warriors have adrenaline skills. Mesmers have clones.
Rangers were always going to be a pet class. You came into the game knowing that. They’re working on our problems. There are problems.
But rangers will always have pets.
They’re not going away. We’re as likely to lose our pets as mesmers are to lose their phantasms and clones, or warriors are to lose their adrenaline mechanic.
Take it or leave it.
AND all the people who are decrying farming should not play this game, as it’s clearer than daylight that is what ANet is making us do--
Enough of that BS. You don’t get to blame Anet for what you freely choose to do.
You invalidate everything you have to say when you preface anything with “i was forced” when you were not. Further, you don’t speak for “us”.
You speak for yourself. Poorly.
I’m new to MMOs and GW2 (only been playing for a little over 2 months) and I was never big into video games to begin with. I chose to be a Ranger, because after reading what all the classes do, it was the one that really appealed to me. I love this game. I’ve had a fantastic time learning as I go, exploring, and I’ve been lucky enough to make some friends who know the game and have helped me out with armor, builds, trait suggestions, you name it.
Whenever I was asked what I wanted from a build, my answer was always the same; “I want to survive the fight”. I thought I was downed or died too often, whether it was WvW or PvE. I got better armor, weapons, sigils, the whole nine yards and I was still dying. I was dodging to the best of my abilities, moving in circles, back and forth, and I was still dying. Keep in mind that until I started playing GW2, WASD were just letters on the keyboard to me. I have improved greatly, but I will never be on par with a lot of the players in this game.
I got tired of being killed, hunted down and jumped by groups in WvW. I now play PvE exclusively. I still feel I die too much, but at least I no longer have to suffer being laughed at or my corpse danced on in victory. (not everyone did this, but it was embarrasing for me to watch)
Like I said, new to all this and when one of my friends explained to me what the regen reduction would do in terms of survivability (for myself) my first thought was “I’m dead in the water”.
I can deal with my pet (weird as it is at times), the weapons I can deal with too as I wasn’t around when the other changes to them took place. I play B/B only after having tried other combinations. I can even deal with being slightly “squishy” in terms of armor. (love my pimp coat and hat)
But having my ability to get out of the line of fire cut in half? Come December 10th, I’ll be spending most of my time wandering around solo and avoiding group events. And ultimately having much less fun. I want to be able to help others in a fight, not become another corpse on the battlefield.
If they’re dancing on your corpse, you probably sufficiently rustled their jimmies to warrant the response. Well done!
It’s not going to be the biggest hit in the world. If you’re exclusively PvE, even less so.
Come the patch supplement the trait with stamina food and you’ll be at where we are today, if not a little over.
You’ll otherwise benefit from everything else which will be a buff. If you’re rocking a survivalist/bunker set up, Bark Skin will be right up your ally.
Almost anything would be an improvement from where it is now, but what you’re proposing has a lot of potential to be very unwieldy even to experienced players despite that.
New players will cast it and forget it. It’ll work and they’ll be happy.
Experienced players will use it to force a disable cooldown on the enemy. One less stun on the enemy.
I figure the concept of an autobreak is inherently user friendly.
I believe based on dev posts Anet’s trying to step away from auto-proc skills (and that’s a good thing!), but I think it works in this case.
Just throwing it out there for consideration at any rate.
I don’t think I’d be far off in saying that its current active effect is barely useful due to the fact that it can’t mix up its own condition application. Making a badly-designed, clunky skill marginally less clunky doesn’t change the fact that it’s clunky. It would have needed work even if it hadn’t become a stunbreaker; the fact that we gave up Lightning Flash/Cleansing Fire for this crap just makes it all the worse by comparison.
Actually it can. Apply the effect you want to apply, switch attunements.
It’s an underestimated skill and because of the fact that you can mix it’s condition application, it’s excellent for staff CC.
If they wanted to go a step further, maybe buff condition eles, they could increase the chance for the condition to apply. That’d be nice.
This with the new auto-cleansing fire would be just perfect.
But if they just fixed the clunkiness of the stunbreak to synergize with the glyphs intended precasting as I suggested upthread, I’d be content.
If they wanted to go a lot further and redesign the skill to something along the lines you or Swagg suggested, even better.
I’m not asking for much myself.
I want to call some attention to Hide in Plain Sight while I can.
It gives 3 seconds of camouflage, which is like stealth that breaks if you move. 3 seconds is very short and you often break it instantly because you are moving.
Is there any chance to make this 3 seconds of stealth? This would allow some movement and it could combo with Remorseless, which resets Opening Strike. Currently Remorseless only works with Longbow Hunter’s Shot.
Otherwise, is it possible to make it like 10 seconds of camouflage? You can’t move after all.
A utility skill that provides long duration camouflage has been on my wish list since release. Are you willing to give Ranger more camouflage? Or otherwise, please make it stealth and let’s move on.
15 seconds of stealth or get out. It’s a master tier trait that you have to give up for it. Camouflage is a self-immobilize.
The current Hide in Plain Sight is complete garbage anywhere except maybe in PvE. And even there I don’t think it’s worth the master slot.
This skill needs a serious buff. I wouldn’t consider it useful as an adept trait, let alone a master one how it’s set up at present.
I do like the idea of having it give 2 stacks of defiant.
( http://wiki.guildwars2.com/wiki/Defiant )
Rather than stability making you immune to as many stuns as people throw at you over a short duration, immunity to only 2 stuns over a significantly longer duration. (immunity to 1 stun would just be… a worse version of stability)
I didn’t even think of the defiant thing, that’s interesting. It’s a neat idea but not practical at all.
Two stun immunities that apply ala defiant on a 30-45 sec CD, on a skill that lasts 30 seconds.
That’s two stunbreaks in one skill along with immunity to all CC skills until they remove the GoEP. That is ridiculously OP.
Stunbreak != stability/defiant. All stunbreaks break the effects of one disable.
My proposal is to simply let the current stunbreak on the glyph autofire when stunned while within the 30 sec duration of the skill.
If the stunbreak is applied, the glyph effect ends.
GoEP is a precast skill, and this just makes the stunbreak aspect of it a kind of precast stunbreak as well.
The excess of stuns in this game is a core design flaw.
Nah. Stability along with stunbreaks are the counters.
Plenty of the later, several of the former with stability being a hard counter. All of them are on long cooldowns.
It’s not broken.
It would continue to never touch my bar if it was changed to function like that. I have no desire to bring a stunbreak that I can’t completely control. It would have marginal use if you were fast/reliable enough to precast it before key stuns, but not all of them are telegraphed enough to do this.
Which would be an improvement from where it is now.
If people can use stability wisely enough, they can use GoEP as it works now with an added autobreak function.
It’s forcing somebody to waste a disable if they want to get you within the duration of GoEP. That’s very valuable.
People that didn’t have a use for the non-stunbreak aspect of it won’t find it that much more appealing with the addition of an autobreak.
For those who do use it, it would be a boon to be able to choose your active effect without losing the stunbreak aspect of it. Makes it less clunky of a skill.
(edited by CETheLucid.3964)
Problem with game design.
Nah.
Not at all. I posted a concept change for the skill on this page for how I think it could work. This skill hasn’t touched my utility bar since.. ever.
Kinda making my point for me. If it were made an autobreak like I described, I’d bet it would see a lot more play. It’s a low hanging fruit/QoL solution.
GoEP isn’t actually a bad skill as is, it’s incredibly useful for fields. It’s just a very poor choice for a stunbreak due to the nature of the skills use.
You wanna use it before combat, to plan out what effect you want. Or else it’s simply a stunbreak with a bonus idontevenknowwhatijustprocdtryingnottobedead.
If we’re going for elaborate redesign, I actually really like your idea.
best asura ever, pls rate
9001/10.
No one has posted that video yet. I guess that dream of a duelling staff elementalist is just that, a dream. No other combination of a weapon and a profession is so underwhelming in a 1v1 fight.
That’s your problem. You’re trying to use a support weapon as a dueling weapon. You might down the bads at best.
Maybe even catch a decent one off guard if you’re good at placing your CC and you’re something of a glass spec VS another squishy.
But in general, staff isn’t designed for 1vs1. It’s designed for team play.
It does godly damage and among the best CC in the game… in a team setting with smart, defensive play.
A good staff elementalist in the backline of a small team can change the entire outcome of a fight. 6vs15 WvW? Doable.
Staff has strong defensive abilities, damage, cleanse, and healing.
It can get the user out of fire for a time. In a group fight, this works because you’re not the only person they have to worry about.
In a 1vs1 setting, that’s not so. It’s not a 1vs1 weapon. Ideally, it might give you enough breathing room to hold them back until you get some help.
If you want a mobile dueling playstyle, you want to look at scepter or dagger. Staff will never be an ideal dueling weapon against better players.
Being a staff ele, I’m having a hard time trying to figure out how to make Diamond Skin work for my build. My main issue isn’t the traits, but rather the condition damage being (nearly) useless. Eruption’s trigger delay pretty much ruins all hope of hitting with it.
Now, while I know this is a trait rebalance, I still propose to add the following change to Eruption:
New Eruption:
Duration: 3 seconds
Damage: 154 per second (0.417 modifier)
2 stack bleeding per second: 12 s (3060 damage total)
Radius: 240
Combo Finisher: Blast after 3 seconds
Range: 1,200Basically spread the effect over 3 seconds, with just 1 blast finisher of course. The first and second tick would start respectively 2 and 1 seconds before the final tick, with the final tick being the blast finisher at the same instant that the whole skill triggers now.
This is a brilliant idea for Eruption. Love it. I hope they might consider this.
Listen to the female charr voice and u’ll hear a very smooth voice… Even the female Norn—
“Argh! Has anyone seen Karris?! Mmmm! I can’t stop thinking about those pickled eggs! She’s been gone too long!”
Nah. Female charr can sound quite beastly. That the PC sounds more level headed and cunning isn’t a bad thing.
looks over at Tequatl… >_>;;;
Bad loot,
bad risk,
bad boredom.
Nope, nope, subjective.
Tequatl loot is among the best in the game, if not the best. The risk is minimal if you dodge the waves, and further mitigated if you’re in the zerg at his feet.
Don’t know how you’re bored if you’re offered at least three different ways of approaching this fight, but again, that’s subjective and you’re free to think it’s boring.
Or, how about for the duration of GoEP the next stun used against you is automatically broken?
If this happens, GoEP ends. It keeps it’s current “use it before the fight” functionality, and the stun break isn’t wasted.
Makes the enemy think twice if they see it on you. They have to wonder if it’s worth using a stun to break your glyph.
It’s pretty obvious when someone has it active, you’ll see it in their status bar so they can’t say it’s not telegraphed.
It also encourages people to use the skill the way it was intended to be used. That said, I really like Swagg’s idea.
But if we’re going for low hanging fruit, just making the stunbreak auto-fire on stun while GoEP is active seems a much simpler solution.
It makes the skill inefficient for eles who actually watch for priority stuns.
Example: Warrior sees animation/effect indicator for GoEP, makes sure to smack ele with Pommel Bash before going for a Skull Crack. Ele burned his stunbreaker before the fight even started, and is unable to properly react unless he brought more stunbreakers.
Bringing less than two in any kind of WvW/PvP situation is silly.
At that, we’re talking about GoEP. If you’re only bringing one, you would pick the present GoEP over Armor of Earth, MF, or SoA?
But alright. I suppose that is a valid criticism. So, are you saying it’s fine the way that it is now?
I think any other stunbreak + GoEP with autobreak would make it pretty awesome. Just the fact that it would work as an autofire stunbreak would mess most people up.
It’d be a unique function for this particular glyph.
Or, how about for the duration of GoEP the next stun used against you is automatically broken?
If this happens, GoEP ends. It keeps it’s current “use it before the fight” functionality, and the stun break isn’t wasted.
Makes the enemy think twice if they see it on you. They have to wonder if it’s worth using a stun to break your glyph.
It’s pretty obvious when someone has it active, you’ll see it in their status bar so they can’t say it’s not telegraphed.
It also encourages people to use the skill the way it was intended to be used. That said, I really like Swagg’s idea.
But if we’re going for low hanging fruit, just making the stunbreak auto-fire on stun while GoEP is active seems a much simpler solution.
Of all the races in terms of logic and thinking, Anet has said charr are the most human like.
But no, we’re not humans. There are some very distinct and profound differences in how we process the world around us.
How we think and feel that make our races very, very different. In relating to charr from a human perspective, you could say they’re almost human.
At least in general. Some humans are exceptional by charr standards and some charr are incredibly human by human standards.
(Logan Thackery and Tybalt Leftpaw, respectively)
Intellectually, we’re all sentient beings and so you have to deal with charr being charr. Charr have to deal with humans being humans. Etc, etc.
-snip-
Ranger. Is. The. Pet. Class. That will not change.
You shouldn’t play a class hoping that they’ll change a core mechanic about it. That’s stupid.
That’s like me playing thief, hoping they remove stealth from the class. Or a mesmer, hoping they remove clones from the class.
If you hate the pet so much, you really should reroll a class you can better tolerate. I’m not being a kitten, I sincerely mean that. Your gaming experience will be a lot better.
_
I really like my pet.
I’ve always liked the pet classes in other games, pets are awesome. The pets you can tame in GW2 are amazing and unique critters, the variety is incredible.
Best I’ve ever seen in a game. The F2 mechanics and the different rolls they can play, the different stats for the different species have endless potential.
I switch my pets around often, either on a whim, compliment my current build, or because I think a particular pet is effective for the current thing I’m doing.
It’s all good up until the AI… the AI is bad. Terrible. It’s barely tolerable on a good day, and just tripe and rage inducing on others.
Some days I can make my pet attack one target while I handle the other… and other days, when I tell it to attack one target and I take another, it inexplicably stops attacking the target I told it to attack and comes back to mine.
To be fair, when this happens, I had probably accidentally pressed it’s F2.
_
Some background/pet quirkiness:
If you have your pet attack a target different from yours with F1, if you use F2, the pet will use it’s F2 on the target that you are attacking.
Not the one you originally told it to attack with F1.
Ironically enough, if you tell your pet to begin the attack on an enemy with it’s F2, it will attack with it’s F2.
But if you the ranger select a different target from the one you told your pet to use it’s F2 on…
It’ll stop attacking the target you selected for it, and attack the enemy you are attacking. However, if you select a target for your pet with F1, and you do not use your F2…
You can select a different target from the one your pet is attacking and your pet will continue to attack the target you selected for it until it’s dead (the target or the pet) or you call it back/swap it leaving you the ranger free to change your targets around while your pet focuses on the one you wanted it to attack with F1.
Now if you’re still with me, congratulations. You’re probably a decent ranger.
_
Dear Anet, please take note of the above. The above situation with how the pet AI works is crazy.
It’s confusing, non-intuitive, and something you “learn” through a lot of trial and error.
If we can’t get a comprehensive pet AI redo anytime soon, would it be too much to ask that the current system be streamlined, tweaked to be more consistent and less… crazy?
_
Proposed Hot Fix:
Let F2 skills “lock” a pets target like F1 does. The ranger can use their pets F2 on one enemy, and they themselves can attack another like how F1 works.
An additional function to using F2 to target with the pet would be to let it automatically use it’s F2 on recharge (F2 attack always has priority) on the selected target, that way you don’t change targets by pressing F2 (like how it works now).
It would fire off on the selected enemy automatically, until you called it back with F3 or pressed F1.
Using F1 works like it does now, and would double as a way to “turn off” the auto F2 attack.
Using F1 simply locks the pet to your selected target and does not activate this “auto F2” function that using F2 to target an attack would do.
Not pushing anything just works like it does now, attack what I’m attacking, attack what attacks us behavior… until you do push one of the pet commands.
Using F2 later in the fight simply works like it does now, it activates and your pet then “locks” your current target.
Pressing F1 locks the pet on a target like it does now, and does not commit the F2 attack to an auto sequence.
Pressing F1 or F3 breaks/turns off the “auto F2” function. As would swapping obviously.
This is good for non-offensive and utility based F2’s, though they could also be used in the auto F2 way.
Something like this works within the current framework of the current pet system and would be a godsend for rangers in terms of pet management.
_
Also, Nike’s idea is awesome and something that should be considered in the event of a total pet AI redo.
Thank you players, devs, haters, for reading if you read. Appreciate the time. Sorry it got a little long.
I think champions should have built in zerk busting abilities. They detect how many players are approaching and unlock abilities accordingly.
You send 50 players at the thing BAM. 1 hits, zerg wide knock backs. Heck give ’um aoe agony.
>.>
:D
I… I like this idea! Maybe not so much 1 hit because LOLZERG, but, a mixed choreographed attack (different, random tells) that if you don’t dodge it, you’re done.
Besides that, golden. Make the zerg work for it. AoE knock backs and torment for all!
Please keep making Living World content. Preferably with moar Marjory Delaqua. Hue.
Elementalist is the worst class
First of all… Great job with the elementalist class a-net.
Ranger is always going to have the pet. It’s not going anywhere. If you don’t want that, you should reroll yesterday and not later.