Showing Posts For CETheLucid.3964:

Developer livestream: Ranger PvE guide

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

2) He says a lot of people pick Longbow initially. He then says people should change to other weapons because the longbow is inefficient. If a lot of people who pick Ranger are drawn to the longbow, but the longbow is inefficient, then shouldn’t the longbow be made perfectly efficient in at least 1 build? Instead he seems content to consider it a newbie weapon and tell people not to use it.

There are many, many builds that utilize the Longbow to amazing effect… later into your game, when you have access to most of your traits and utilities.

The context is that of the PvE beginners vantage.

To begin with, Longbow isn’t necessarily the best or the most new player friendly. He’s encouraging these players to try different weapons. That isn’t saying the Longbow sucks.

December 10th Ranger changes

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

Good job! you nerf our endurance regen then might as well remove stealth skills from thieves!! Now I can’t be a glass cannon kiter anymore XD

Funny you should mention that.

Thieves are going to eat one of the biggest stealth nerfs they’ve ever had with this coming patch, in addition to endurance regen nerfs.

With it, they’ll still be one of the most dodgiest characters in the game, and they’ll still be able to spam stealth moreso then any other.

Further, they’re going to regen initiative much faster then they do now, so, they’ll be able to spam even moar Backstab and Heartseeker on you.

If anything, you’ll be able to do exactly what you’re doing now, even better if you’re using the longbow for it.

Which is gonna be buffed some more to be used against thieves who won’t be able permastealth and permadodge like they can now.

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December 10th Ranger changes

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

Mesmer and guardian didnt get nerfs to endurance/vigor regeneration. But yea, it’s not a death of anything because we have to go 30 into WS anyway for any condition removal (still, no active removal anet? really?) so now it’s just ‘kind of a trait that is there’ as opposed to a benefit to the build.

I would have really liked to have seen like 2 conditions removed attached to heal as one, considering that heal barely gets any play at all.

Mesmer and guardian barely have access to it at all, that hasn’t changed any for them.

Heal as One is like HS without the cooldown, it’s underestimated. It’s really good for low healing power builds. If they added condition removal, it’d have to be conditional.

Healing Spring is pretty much mandatory for any kind of co-op play though and it accomplishes the same purpose for condition removal.

With Heal as One’s low cool down, if it was given an unrestricted condition removal, you’d see a lot less Healing Spring. Which is bad.

Our condition removal isn’t terrible. Healing Spring + SoR is pretty decent, SoR’s active AoE effect with that is really good when you’re melee or axe/shortbow.

This requires no investment.

Throw in Empathetic Bond and a brown bear with Commanding Voice and Signet Mastery and you have some of the best anti-condition in the game.

For you and your friends.

(And if you have all that AoE anti-condition and you’re still not helping your teammates, I have bad news; you suck. )

December 10th Ranger changes

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

Why are thieves allowed to have 8 dodges (when traited correctly) at their disposal, but that is completely fair? Some thieves can keep up a perma dodge. Yeah they can’t hit for anything, but they sure aren’t getting hit either.

I know exactly the build you’re talking about because I faced it today in WvW, three of em’ VS me and my partner.

It’s a troll build, exactly as you said; they can’t hit worth beans.

You’ll be hard pressed to nail them ever, but they can’t get you either. After about 10 mins of this, we did finally root and take down two of em’. Third one ran.

With this patch thieves shouldn’t be able to do that as effectively.

Instead of 8 rolls they’ll have like 4 or 5 and still be unable to hurt anything except field animals, so yes, Anet’s listening.

Good riddance to the end of that. :P

It sucks we’re getting a nerf there to the endurance trait, and I hope they reconsider that number (35% plz Anet?), but we’re not being picked on in particular about it.

Every class in the game seems to be getting major nerfs to vigor and endurance regen options.

You can guess those foods are about to go up. Prepare.

A question about human nations in GW2

in Human

Posted by: CETheLucid.3964

CETheLucid.3964

She’s probably of Elonian descent. Vabbi in particular. Krytan is also possible.

Charr Appreciation Thread

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Posted by: CETheLucid.3964

CETheLucid.3964

Don’t you dare disrespect the Flame Legion..

The flame legion are dense misogynist bigots on the level of grawl for their need to worship just about anything.

Come get some, smokelicker!

- with love, hope to kick your ribs in soon
Blood Legion

They’re still charrs and I bet one day when someone or something out there wants to destroy our race, we will join up to defend all charrkind. Okay maybe it happens in my fantasy world but never know lol I do wish that the FL and the other legions will just make a truce -_- Cant we fight someone else? I heard humans are puny, weak, and meant to serve us wink wink

You’d think if that were true we’d all be chilling in Iron Legion steampunk hammocks while our human servants served us chilled whiskey by now.

They were worthy foes, and now we’re allies. We’ve gained much from it. There’s no reason to begrudge them, we won.

Ascalon is ours again and our oppressors (Flame Legion) are hiding in caves worshiping one and other, waiting for us to kill them.

That’s their sad choice to make. We’ll accept nothing less than a full surrender or eradication.

If they are strong enough to forge a different terms of agreement, as did the humans in our war, maybe we’ll cross that bridge when we get there. Big maybe.

The sins of the Flame Legion far outweigh our former strife with the humans. What happened with the humans was simply war.

What happened with the Flame Legion was subjugation of the heart, body, and soul of our people to false deities. Never again.

Anyway between the powerful orders and now their united front as the Pact, things will never be fully segregated by race or gender again.

You’ll have rebels, separatists, and religious yahoos like those dragon worshipers or the Flame Legion on the edges of the gates of civilized society like the stupid dogs they are.

But that’s the extent of it. Rest of the world is moving on to greater things.

15,000 Candy Corn for a 20 Slot Box

in Blood and Madness

Posted by: CETheLucid.3964

CETheLucid.3964

That’s because it was nearly half your post on a straw man.

Congratulations? lol

Half of 11 is three?

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15,000 Candy Corn for a 20 Slot Box

in Blood and Madness

Posted by: CETheLucid.3964

CETheLucid.3964

This is true for everything in the game. There’s absolutely nothing that we need in this game, because there is noone standing behind us with a gun forcing us to play.
Please, think of a better argument, because this one just won’t cut it.

Don’t have one for you. Sorry.

I can’t get around your obtuseness about this if you don’t understand the gist of what I’m saying.

There is no “you can only run this content if you have XYZ gear” thing going on in this game.

There are certain people, speed runners that will impose a standard for their chosen method of accomplishing their goals.

But the game and indeed the greater community does not do this because it is not necessary. It is arbitrary.

Edit: This was meant to follow CETheLucid’s post, before Astralporing’s, which is why I didn’t quote anything.

I’m not sure why you felt the need to devote three paragraphs

Lol. Complains about three paragraphs, writes 11. Okay.

Will the real spell-caster please stand up?

in Elementalist

Posted by: CETheLucid.3964

CETheLucid.3964

Lightning Flash is basically the mesmers Blink, and we have FGS.

basically yes but there are important and game changing difference.

1. Mesmer Blink CD 30 sec! (LF 40 sec)
2. Mesmer Blink break stuns
3. Mesmer Blink can teleport on higher or lower grounds

And yes FGS has good mobility but you need to root yourself 1 sec. In a situation you need to run a 1 second root is really bad.

Yes, this is good info here. Points 1 and 3 should be looked at in particular with regards to ele’s Lightning Flash.

Point 2 is by design, they moved the stun breaks to Signet of Air and Glyph of Elemental Power.

On that point, I think Cleansing Fire needs a buff as well to compensate for the fact that it’s no longer a stun break.

If they fixed Lightning Flash with regards to your point 3, kept the 40s cooldown, but increased the range you can travel to about 1200 or so, we’d be golden.

(edited by CETheLucid.3964)

Ghastly Longbow Bugged Glow [Merged]

in Bugs: Game, Forum, Website

Posted by: CETheLucid.3964

CETheLucid.3964

Neat. I didn’t know this thread existed until today. The other day I posted about this bug, couldn’t find it, and found this one while looking for it!

https://forum-en.gw2archive.eu/forum/support/bugs/Ghastly-Longbow-Bug/

If a mod wants to merge my thread into this post, I’d be okay with that. Glad to know at least they know about this issue. Be nice if we heard anything recent.

Charr Appreciation Thread

in Charr

Posted by: CETheLucid.3964

CETheLucid.3964

Don’t you dare disrespect the Flame Legion..

The flame legion are dense misogynist bigots on the level of grawl for their need to worship just about anything.

Come get some, smokelicker!

- with love, hope to kick your ribs in soon
Blood Legion

New Pets!

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

Southsun Cove also provides the possibility for a great pet:
“Juvenile Karka” – 2 stacks of area weaken.

Want a pet Karka so bad.

Will the real spell-caster please stand up?

in Elementalist

Posted by: CETheLucid.3964

CETheLucid.3964

Elementalist still has decent mobility in /d. People also underestimate Staff 4. Since the buff, it’s almost as crazy as LR for the distance it sends you back on a far shorter cooldown.

Lightning Flash is basically the mesmers Blink, and we have FGS.

I still don’t agree with the change to RtL distance (such a massive overdone nerf there). But we’re still top tier in escaping and mobility, if we work for it.

It’s much harder than it used to be, and Anet for a while there seemed surprised folks used the FGS for that purpose.

I really hope they leave it alone, or give us back the distance we had for RtL before the nerf if they’re gonna mess with it.

I have to agree with others when they say “why do we have to work twice as hard as any other class to escape”.

I don’t know. I think we could use some love in the escape/mobility department, but the complaints here are overblown. We need a quality of life looking at, not a heart transplant.

Maybe a buff to Lightning Flash distance wise and giving back some (all preferably, with the cooldown condition) of RtL former distance, and we’d be in a really awesome place.

15,000 Candy Corn for a 20 Slot Box

in Blood and Madness

Posted by: CETheLucid.3964

CETheLucid.3964

Did someone say the LS is grindy?

Lies… everyone knows Anet doesn’t make grindy games!

“We don’t make grindy games.”

“We make grindy patches instead!”

For things that you absolutely need to remain relevant in game!

Oh, wait. No. That’s not true at all.

Considering this is a game that is supposed to be about—

Let me stop you there.

Sorry. 20-slot halloween bags don’t count as absolutely essential to be relevant to in game content.

That’s something you want. Not something you need. If you’re on a grind for it, that’s something you choose to do. You want to do that.

You can’t blame Anet for giving you the option.

If you don’t like it (grind), don’t do it. You don’t need it. (The trick or treat bag you could get last year for fighting the Mad King is cooler anyway)

If you’re grinding for the thing, first of all, if you’re posting here about it you’re a hypocrite.

Second of all, you send the message it’s not so bad a grind since you’re doing it anyway, invalidating any complaints you had about the supposed grind, twice over.

Send a message with your actions, not empty hypocritical words.

15,000 Candy Corn for a 20 Slot Box

in Blood and Madness

Posted by: CETheLucid.3964

CETheLucid.3964

Did someone say the LS is grindy?

Lies… everyone knows Anet doesn’t make grindy games!

“We don’t make grindy games.”

“We make grindy patches instead!”

For things that you absolutely need to remain relevant in game!

Oh, wait. No. That’s not true at all.

Ghastly Longbow Bug

in Bugs: Game, Forum, Website

Posted by: CETheLucid.3964

CETheLucid.3964

Hello, I’m posting about a bug with the Ascalonian Catacombs Longbow that you can purchase with Tears of Ascalon.

It’s in game name is called “Ghastly Longbow”. I see a lot of people refering to it (as I myself once refered to it) as the “Ascalonian Longbow”.

I figure maybe that’s why when I’ve reported this bug twice in game with the bug report feature, it didn’t seem addressed.

I figure I’d make a forum post and get everything as detailed as I can get it this round. It’s a pretty simple thing.

The Ghastly Longbow has an amazing glowing and particle effect at night and in dark caves like all of the other Ghastly weapons from the AC dungeon set.

It seems to work in stages. At dusk, the bow glows and the particle effect “pulses” on and off for lack of a better word. This works properly.

At night, the bow completely glows a ghostly blue hue and the particle effect is in full swing, a constant thing, like the other AC dungeon weapons.

It’s awesome. But here’s where the bug come in. You lose this awesome particle effect when you fire the bow… and it does not come back.

This isn’t consistent with how every other weapon from the AC dungeon works.

Now when you reload into an area and if it’s night, the glow and the particle effect comes back… until you fire the weapon again.

It’s a very irritating bug because the bow is so cool at night, but you can’t experience it if you actually… use it.

It’s a complete and total bummer. It’s still an awesome bow, it’s cool looking in general.

But the perk of owning an AC weapon for that awesome effect at night… you don’t get to enjoy that if you pick Ghastly Longbow.

It would be wonderful if I could get a dev answer regarding this issue. Some kind of confirmation this will be looked into.

I, and anyone who likes cool haunted longbows would really really appreciate it if this got fixed. Thank you!

Are you offended by Shadow Knight?

in Guild Wars 2 Discussion

Posted by: CETheLucid.3964

CETheLucid.3964

Great idea………………………………………….. if I was playing WoW.

It seems some players will not be happy until GW2 is a complete WoW clone in every way.

I need MOUNTS!

Granted. You’re now the designated the golem driver in WvW. Now come along. Pay attention to the mesmers porting you, and operate that mount like a champ.

Your service is appreciated, comrade.

WvWvW Invites Unhealthy Habits

in WvW

Posted by: CETheLucid.3964

CETheLucid.3964

And here I thought you were gonna call me out for all those all nighters. :B

Legendary Halloween enemies in open world

in Blood and Madness

Posted by: CETheLucid.3964

CETheLucid.3964

There is no knock animation on doors like last year.

Yes there is.

No challenge from enemies coming out of the doors.

Some doors do spawn enemies though. If it’s not a challenge, head into the Labyrinth. The difficulty picks up in there a bit.

It’s quite the challenge if you choose to challenge yourself.

Or you can choose to veg out and go zerg monkey, be at risk of little to nothing, spam 1 everything, and come back to complain about how the Labyrinth is too easy…

That’s your choice to make. You have choices.

Wouldn’t you get mad if Anet told you that you needed to play the game only a certain way?

I know you would.

The Mad King Labyrinth is the same as last year. Except no Reapers Rumble and adding Legendary enemies.

It remains to be seen if Reapers Rumble doesn’t show up later into the event, but at present, yeah.

I don’t recall being able to get into the Labyrinth like we can this year last year, but I missed a lot of things on last years halloween. I wouldn’t know with any certainty.

Halloween was REMOVED from MOST of the open world!!!

Keyword being “most”. It’s still there in the popular places people frequent. I think it was tactfully done. None the less, I respect your opinion.

Piercing arrows

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

It works with Point Blank Shot already. Not sure about Concussive, will have to test, but I think effect applies only to first target.
Personally, I’d move Piercing Arrows trait to adept in skirmishing.
Another step should be mixing it with current bleed-on-crit trait, making it similar to Necromancer’s adept Soul Reaping trait, which allows L. Blast to pierce and inflict vunerability. This way, we clean up one Master Major slot for MM.

Man, that’s a really good suggestion! +1

Halloween Costuem review

in Blood and Madness

Posted by: CETheLucid.3964

CETheLucid.3964

Traditionally, executioners don’t inspire “sexy” so much as “this is the end of you”. They’re foreboding, cloaked and hooded grim characters meant to inspire dread.

The costume is spot on.

(And besides… someone, somewhere finds all that sexy regardless. )

Are you offended by Shadow Knight?

in Guild Wars 2 Discussion

Posted by: CETheLucid.3964

CETheLucid.3964

They’re already in game. Just make it.

I would say one out of every three warriors I come across is a shadow/death/hell knight of some sort.

Legendary Halloween enemies in open world

in Blood and Madness

Posted by: CETheLucid.3964

CETheLucid.3964

Anet took the whole “Trick or Treat” aspect out of the doors this year.

Last year actually knocked on the doors. They received candy of got horde of enemies. It took a group effort to close some of the doors.

And this year, you knock and get transported into an Underworld-esque realm with all your nodes and halloween related activities in one convenient place, without bothering people in the overworld.

That’s a pretty sweet trick with some pretty cool treats to boot.

PvE version of the inquisition for people that don’t like the inquisition. It’s a good deal. Much more elaborate than last year.

Different strokes for different folks.

Listening to nobody actually (title change)

in PvP

Posted by: CETheLucid.3964

CETheLucid.3964

Well, A-Net refuses to listen to the actual core of PvP.

More like the actual core of PvP either can’t read or are hopeless antisocials.

Nothing to do with being antisocial. That’s happening in society 24/7. The best are selected (survival of the fittest). Goes for job, where you need certain qualifications / experience. I would more likely listen to a doctor that has studied medicine, than one who didn’t. In GW1 A-Net did it and suceeded, here they don’t and fail.

Well if it has nothing to do with being antisocial, you have a reading problem then. A lack of understanding.

A-Net listen to everybody and not to the dedicated players, that’s what I’m saying. Nothing to do with lack of understanding, I was just not clear enough on the word “core”.

… Dude. Pay attention. lol

You apparently lied about reading all five pages. You skimmed.. maybe.

Listening to nobody actually (title change)

in PvP

Posted by: CETheLucid.3964

CETheLucid.3964

Well, A-Net refuses to listen to the actual core of PvP.

More like the actual core of PvP either can’t read or are hopeless antisocials.

Nothing to do with being antisocial. That’s happening in society 24/7. The best are selected (survival of the fittest). Goes for job, where you need certain qualifications / experience. I would more likely listen to a doctor that has studied medicine, than one who didn’t. In GW1 A-Net did it and suceeded, here they don’t and fail.

Well if it has nothing to do with being antisocial, you have a reading problem then. A lack of understanding.

30 arcane not worth it anymore?

in Elementalist

Posted by: CETheLucid.3964

CETheLucid.3964

30 arcane not worth it anymore?


It rarely was.

Listening to nobody actually (title change)

in PvP

Posted by: CETheLucid.3964

CETheLucid.3964

Well, A-Net refuses to listen to the actual core of PvP.

More like the actual core of PvP either can’t read or are hopeless antisocials.

Edge of the Mists FAQ

in WvW

Posted by: CETheLucid.3964

CETheLucid.3964

I like the idea of adding a new map, but I am concerned as a mid tier wvw player that has seen players already leave to higher tier servers. I felt like the long queue times was the one incentive for players to leave T1 servers for lower population servers. Now this will be gone. It seems that there will no reason to not be on a T1 server now. Should I just plan on saving gems to transfer now?

This is a totally valid concern and from our point of view the only answer to it is that WvW and winning in WvW is what people want to do. If that is not the case, that is a problem with WvW, not with this new map. We want the existing maps to be the place everyone wants to be and if that is the case, then jumping to the high tier worlds will keep you from playing in those maps. We clearly have more work to do to make WvW as good as it can be, but this map is intended to solve a very specific problem, queueing, while also giving us the space to work on some other issues we think WvW has generally. It is also the case that we will take things from this map and push them back to WvW generally, it will just take time.

Question: Say you’re on a lower tier, low population server. You’ll pretty much never get a queue. Under normal circumstances, that’s a wonderful thing.

But, let’s say I like new content. Will there be a way to travel to this new map, even if only just temporarily, so I can take in the pretty shiny new map?
_

Suggestion: Better yet, could it be a recurring option within the new match reset time? Maybe action on this map can count in an indirect way towards the main WvW server.

Such as bloodlust stat boosts or orbs, etc? Obviously it shouldn’t do anything for the world score directly.

Something like action in the Edge of The Mists gives indirect buffs that effect the actual WvW maps, the borderlands, EB.

It would have to be small, cool things so it wouldn’t unbalance anything.

And since it would be a temporary option in my thought here (within the beginning of the new match up, reset day), it could perhaps go away after that first day.

It would essentially rally everyone on reset day to fight. This would also make Edge of The Mists accessible to everyone regardless of server tier.

Give it a real purpose, a sense of camaraderie to the main WvW map without it directly effecting the score.

An imposed limit to traveling to The Edge of The Mists, being only on reset day would stop people from hanging out there all the time to the detriment of the real WvW maps.

And obviously larger servers with a queue all the time could automatically be put into the Edge of The Mists at anytime, sans the special reset day buffs that can be earned.
_

Really interesting stuff. I much appreciate the work and dedication the team has for this game. It’s one of the best games I’ve ever played.

Thank you.

Stop dying to Grand High Viscount

in Blood and Madness

Posted by: CETheLucid.3964

CETheLucid.3964

Sorry but the anet promotion of zerg mentality has removed the skill mechanic from the game.

Actually if you want to read between the lines, several times they’ve posted about making WvW more diverse instead of just all zerg all the time.

Anet didn’t “encourage” that in this update. They can’t tell the players how to play or you’d whine about them doing that.

No ones forcing the monkey’s to zerg. They do that on their own. Follow OPs advice and then attack from range.

Bam, you’re as effective as melee and safer.

When they tell you to stack, say no. Say little else after that if anything at all. Or else give them the line you’d give Anet here: Quit telling me how to play!

The drama writes itself. Take it in like you would a refreshing morning breeze. Pick up your bag and don’t forget your chest.

Underwhelming Ranger Preview

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

Sic Em’s gonna be a crazy hard counter to thief in small group and roamer play. You folks who think it sucks are looking at it’s potential wrong.

Think of it as an extra forgiving hard interrupt to the stealth chain, with pet benefits. It’s an undodgeable and unblockable one at that.

Your common stealth spam thief is stupid predictable and made of glass. If you’ve played one, you know their game. It’s easy.

Thief chains, get’s ready to go stea—NOPE. Catch that, and you win the fight. GG see you next time.

It’s pretty amazing, a ranger exclusive hard counter.

The only honest criticism that I can find for it is that it’s use will remain incredibly niche to these two play styles (roamer and small group play).
_

Personally, what I’d like to see for Sic Em’ is to make the revealed buff applicable within the skill range (2000) and not need to be targeted;

Revealing and automatically sicking the pet on any thief or player in stealth within range.

This would give rangers a serious dedicated role in WvW for sweeping and general “want that guy in my roaming group for anti-thief purposes”.

RtL: A Compromise?

in Elementalist

Posted by: CETheLucid.3964

CETheLucid.3964

Okay, so, pretty much everyone who plays elementalist hates the change to RtL.

I miss the awesome thrill of just instantly bounding ever forward in a bolt of lightning, more over, the sheer distance I used to be able to get with it.

Most folks want their pre-change RtL back.

Countless arguments have been made about how many classes can get the same kinds of distance and mobility elementalists used to be able to do with RtL.

Elementalist feels kind of picked on over it.

If we’re being honest, elementalist can do some of these tricks themselves to sort of mitigate the nerf.

RtL did need to be nerfed a bit, because yes, combined with these other tricks (conjured leaping, etc) we could escape pretty much anything.

I don’t begrudge the nerf for balance there, but I think it was a bit heavy handed in the two pronged way it was hit, in the distance it covers and the new cool down mechanic.

It only needed one, in my mind. My thought, my “compromise” suggestion is this: please let us have the original hidden distance of 1550 back.

However, the new longer cooldown and associated mechanic can (and should) remain. This accomplishes two things: first, it makes RtL “feel” like it’s the skill it once was.

It also encourages people to hit people with the skill, so they can be rewarded with the decreased cool down.

It encourages use of the new mechanic that’s been put into the skill. Anyways, those are my thoughts.

Alternatively, I suppose you could keep the current 1200 distance and restore the original cooldown without any caveats.

I prefer it the way I suggest it. It’s the major distance nerf that bugs me, not so much the cooldown nerf. But I speak for myself.

Thanks for reading and the consideration.

This hair is OP.

in Human

Posted by: CETheLucid.3964

CETheLucid.3964

At least 80% of my server uses it unless they are a necro. Anet either needs to nerf this hair or buff the other ones because kittenloads of male humans are using it (sept for necros).

Huzzah! I shall be teh original necro!

(mai idea! do not stealz)

What's in the box guessing thread!

in Blood and Madness

Posted by: CETheLucid.3964

CETheLucid.3964

Things that I might want!

Instant Trait Reset?

in Twilight Assault

Posted by: CETheLucid.3964

CETheLucid.3964

Lower the price of the current finite use version of the item, create an infinite use item for a whole bunch of a lot of money. 1k+ gems.

Cheap people can reasonably stack up on finite use ones probably still at a loss compared to the 2s the trainer charges, that’s reasonable. But not at like a 5g+.

People who never want to worry about it again have the option to pay a premium. Something like that.

Slick "Jormag take these oozes"

in Twilight Assault

Posted by: CETheLucid.3964

CETheLucid.3964

It isn’t Jormag that won’t take them – it’s the Sons of Svanir that won’t accept them because of what Jora did in GW1.

In GW1, in the Eye of the North expansion, you join Jora – a Norn female – on one of the major pieces of the EotN storyline; the player helps slay her corrupted brother (called the “Nornbear”). Her brother’s real name is Svanir, and the cult “Sons of Svanir” were named after him. Because of Jora killing him, the Sons of Svanir won’t accept women into their cult.

More Information: http://wiki.guildwars2.com/wiki/Sons_of_Svanir

Quote from the page: "Women are not allowed to join the cult because of Jora’s “crimes” against Dragon."

Oh, no, the Sons of Svanir are very misogynistic. There was an interview with Jeff Grubb, Ree Soesbee, and Scott McGough that said that any female norn who are corrupted just get killed off by the Sons of Svanir. Jormag doesn’t care who he corrupts – and will corrupt female norn if he can, but at the same time he doesn’t care what happens with his minions since they’re insignificant to him in the long run.

Interview mentioned: http://www.guildmag.com/magazine/issue9/interview.htm

I stand corrected!

Thank you. I’ll definitely be looking at them a little different from now on. They lost their status as “evil bad kittens” to “Norn version of the Flame Legion”.

All this time I thought the reason that promo art of female Sons of Svanir didn’t make it in is because norn women couldn’t be corrupted because of what Jora did.

I thought the killing Svanir thing played second to that. Eh. The more you know.

GuildMag (Ollannach): So we’ve also gone to Twitter and asked our followers to send us some questions. While we read through a few of them and chosen the ones that were most important. So… in Edge of Destiny it’s observed that men who go to fight Jormag’s minions and fail, return as icebroods but women don’t return at all. Is there anything more about what happens to women who fall under Jormag’s power?

ArenaNet (Jeff Grubb): I don’t think they fall as much as they are killed.

ArenaNet (Ree Soesbee) : Yeah, they die.

ArenaNet (Jeff Grubb) : The Sons of Svanir just… the way that they worship Jormag has evolved is very chauvinist, very male chauvinist, in the fact that it is a very boys-only club, they don’t really get to reanimate. The women are just slain.

ArenaNet (Ree Soesbee) : I think it’s less that Jormag won’t corrupt a woman and more that as they are being corrupted, the Sons of Svanir will just kill any woman who is caught being given Svanir’s gift.

ArenaNet (Jeff Grubb) : Jormag doesn’t care. Jormag really does not care. It’s as if ants that are going off, the red ants and the black ants, that’s nice. But the Sons of Svanir…

ArenaNet (Ree Soesbee) : The Sons of Svanir have a cult, it’s a religious organisation.

ArenaNet (Jeff Grubb) : It comes through hat funnel, the Sons of Svanir are his mechanism in the world, so therefore their beliefs, and their prejudices, have that effect.

ArenaNet (Ree Soesbee) : And so they kill the women.

Slick "Jormag take these oozes"

in Twilight Assault

Posted by: CETheLucid.3964

CETheLucid.3964

Well, given their rabidly misogynistic ideals, I’d find it VERY odd if a Son of Svanir were to willingly follow Scarlet.

The Sons of Svanir aren’t misogynistic. It’s a brotherhood/fraternity in the vein of the Order of the Water Buffalo from the Flintstones.

Women can’t join because Jormag literally will not accept them. Jormag’s corruption can’t take them.

At best, it stunts the female norn her connection to the Spirits of the Wild and prevents her being able to take a beast form.

She remains uncorrupted and is otherwise well and rather kitten ed off about it to understate it (Jora). At worst, she simply dies.

Norn males on the other hand, can be corrupted into terrible beasts.

Would You Fight To Reclaim Ascalon?

in Human

Posted by: CETheLucid.3964

CETheLucid.3964

The Charr certainly weren’t the first there, and it was the gods who put humanity there and they named it Ascalon.

The charr weren’t the first ones there. That was the forgotten.

However, the human gods were not the ones who put humanity in Ascalon nor are they the ones who named it Ascalon. Humans did those two things on their own.

The ones who claimed the land after the forgotten aided the human gods are the charr. The charr were at war with the forgotten over it until then.

It’s possible (and maybe as a result of the charr aggression against the forgotten) the human gods blessed humanities expansion into what would become Ascalon.

Of course, humanity fought against the forgotten as well. On a different front, with a different premise, and in a different land, but… yeah.

Poor forgotten. </3

There weren’t any legions back then either, they made that up for GW2.

In the distant past before the time of the original Khan-Ur, their probably weren’t any legions. The charr lived primitively, as did most of the races.

After that time, yes, there were legions. The descendents of the original Khan-Ur, who make up the legions of today.

That we didn’t always know that/wasn’t written yet doesn’t make it so. It’s their story to write. You’re free to think it sucks, but it is what it is.

I like it.

Charrs species

in Charr

Posted by: CETheLucid.3964

CETheLucid.3964

… Charr.

They’re charr. They are their own species. They’re not related to any of the common cat species. They’re cat-like. Lore suggests they’re a creation of Melandru.
_

Kodan thought suggests they developed their distinctive horns as a means to defend their necks.

Charr have an opening there, but especially with the pointed horns, it’s defendable from four different obvious places (six-seven in reality) with one of the four resulting in a bit of goring.

It’s a primitive adaption that none-the-less persists.

The charr’s humanesque upright build with the strength to facilitate the option to go on all fours “beastmode” renders it redundant.

Sure looks cool though. Most charr today don’t point their horns. It’s not necessary. Some do though. Just makes them that much more fearsome.

The More You Know ™

Petition for Pet Removal *Option*

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

So you just call my argument a strawdog and leave it at that? Weak.

You’ve got a better idea? Better pet AI? When’s that going to happen? It hasn’t so far, and I’m not holding my breath for it. So, like I said, either fix it, let us stow it when we want, or get rid of it for something else.

I do agree that we should be able to stow the pet and not have it automatically pop out if we so choose. I strongly don’t think that we should gain any buff for it.

So…given equal stats, you want to do less base damage then every other class? You do realize rangers share their total damage output with their pet right? Having the pet limp around kitten ily waiting for the swap CD to wear off just means you are doing less damage than everyone else. And putting it on passive means the same thing.

Necro’s are a perfect example of using a “pet” in combat. They lose a utility slot per minion out, which limits them on what they can do to offset the extra dps. They have the option to do that, which is how it should be. Why not have the ranger pet just be a more powerful version of minions? The pet could use up the 3 utility slots with selectable pet-only abilities. That way, the extra dps would force the ranger to give up non-pet related utilities. Makes perfect sense. Pet lovers get their pets, and everyone else can play how they want to.

Just came up with a much easier solution.

Sorrow of the Beastmaster/Beastmaster’s Rage: If your pet is downed, you gain your pet’s 40% DPS while pet swap is on recharge. This effect immediately ends when pet swap is off cooldown.

(Bonus points if it’s not a trait we need to slot for, but if it is, eh. Make it an Adept trait and we’re still golden.)

There. Gameplay remains largely the same. No more -40% DPS while pet is downed.

Pet remains an integral part of gameplay, and you still need to micromanage the wonderful critters so it’s not “HUUR IM GONNA LEAVE MY PETS DAED FOR MOAR DEEPEEUS”.

Still need better AI and pet’s that can reliably connect with PCs. But that right there should settle some folks down I would hope.

Dang it, forgot to put my cynicism on. We can’t have nice things because people are people.

Some people would just intentionally play their pets badly to have the recharge on cool down as long as possible.

Maybe add a “this can only trigger so often during X amount of time”, with Anet balancing it around an average, even a baddie player at least trying to utilize and keep their pet alive.

Arrive at a decent number that most people who would intentionally kill their pets off for the bonus can’t gain any real benefit from, while those who are trying to keep their critter alive are rewarded for it if things get dicey.

Make it not worth it for the one who would intentionally sac their pet. Reward honest effort and play. Take it away, Anet.

Petition for Pet Removal *Option*

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

So you just call my argument a strawdog and leave it at that? Weak.

You’ve got a better idea? Better pet AI? When’s that going to happen? It hasn’t so far, and I’m not holding my breath for it. So, like I said, either fix it, let us stow it when we want, or get rid of it for something else.

I do agree that we should be able to stow the pet and not have it automatically pop out if we so choose. I strongly don’t think that we should gain any buff for it.

So…given equal stats, you want to do less base damage then every other class? You do realize rangers share their total damage output with their pet right? Having the pet limp around kitten ily waiting for the swap CD to wear off just means you are doing less damage than everyone else. And putting it on passive means the same thing.

Necro’s are a perfect example of using a “pet” in combat. They lose a utility slot per minion out, which limits them on what they can do to offset the extra dps. They have the option to do that, which is how it should be. Why not have the ranger pet just be a more powerful version of minions? The pet could use up the 3 utility slots with selectable pet-only abilities. That way, the extra dps would force the ranger to give up non-pet related utilities. Makes perfect sense. Pet lovers get their pets, and everyone else can play how they want to.

Just came up with a much easier solution.

Sorrow of the Beastmaster/Beastmaster’s Rage: If your pet is downed, you gain your pet’s 40% DPS while pet swap is on recharge. This effect immediately ends when pet swap is off cooldown.

(Bonus points if it’s not a trait we need to slot for, but if it is, eh. Make it an Adept trait and we’re still golden.)

There. Gameplay remains largely the same. No more -40% DPS while pet is downed.

Pet remains an integral part of gameplay, and you still need to micromanage the wonderful critters so it’s not “HUUR IM GONNA LEAVE MY PETS DAED FOR MOAR DEEPEEUS”.

Still need better AI and pet’s that can reliably connect with PCs. But that right there should settle some folks down I would hope.

Piles of Bloodstone Dust.

in Guild Wars 2 Discussion

Posted by: CETheLucid.3964

CETheLucid.3964

I’ve found the perfect solution to the piles of useless T7 junk.
Just delete it.

After the initial shock it gets easier.

Delete it and the next day Anet updates it to being useful in some other way ala support tokens.

Petition for Pet Removal *Option*

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

Please. The pet mechanic is basically a summon that follows us around that we have some control over. It is nothing compared to the other class mechanics, as not only do the other professions have far better control, they can benefit from using them and not using them as well.

Hounds of Balthazar? Thieves Guild? Warband Support? Phantasms? Those are essentially summons or pets as well, except they despawn after a time limit (Phantasms after they die or the target dies) and you can’t make them come back to you or do a certain attack. But at the same time, you have the option to not use them. With the pet, the moment to get in a fight, you’re stuck with it. And while it helps early on, once you get to a Risen Abomination or anything that uses lots of AoE, your pet is either dead or just making things worse for you.

The pet mechanic makes a ranger a ranger? Please. It breaks the ranger more than not. Either fix it, give us the ability to stow our pets in fights so they can’t be used against us, or ditch the mechanic in favor of a better one. So far, they’ve done none of that.

Until they do, the ranger remains a sub-par profession compared to the others.

You sure refuted that soundly. Look here, I found another thing you can so accurately compare ranger pets to.

It reminded me of your argument. Definitely needs a buff. Flame burst is gonna eat that poor pup alive. ):

Attachments:

Petition for Pet Removal *Option*

in Ranger

Posted by: CETheLucid.3964

CETheLucid.3964

No…it’s not like asking other classes to remove their class mechanic.

Yes… that’s exactly what you’re asking them to do here. It would be akin to you asking them to take shadow stepping away from thieves or burst skills away from warriors.

Better pet AI, better something to make pets more competent against PCs, reliable in general, and user friendly? Absolutely. Removal? No.

Ranger was always advertised as a pet class. If you don’t like that, you have other options. The pet mechanic is what makes the ranger the ranger in this game.

Zephyrs and Ascalonians

in Human

Posted by: CETheLucid.3964

CETheLucid.3964

and people think I make this up when I say players have turned Kryta into Ascalon 2.0

Well, it is the last major human kingdom we have feasible access to. So, yeah. It’s kind of a melting pot of different human cultures. Ascalon is certainly represented.

Doesn’t change the fact that Kryta is Kryta.

Rolling charr keeps looking better every day I play this game.

(Rolling a charr is an excellent idea! I main one. They’re awesome. :D)

There is "Luck", and then there is "RNG Luck"

in Guild Wars 2 Discussion

Posted by: CETheLucid.3964

CETheLucid.3964

I put a troll doll on each end of of my monitor, then rub the keyboard counter clock-wise before each kill.

Quit giving away the trade secrets!

Would You Fight To Reclaim Ascalon?

in Human

Posted by: CETheLucid.3964

CETheLucid.3964

Doesn’t make any sense for the queen to randomly wage war on the charr for no reason.

They’d have to give us a really, really good reason. If they didn’t, the charr would be justified in their efforts to defend their land.

Given what we know now about one and other, it would be the epitome of immoral and stupid on our part. Humans would unquestionably be the aggressors.

What can be said of the past is lost to time.

In this age, to borrow a RL example, to do that would be a lot like Britain today waging war on the US because of what happened in 1775.

Doesn’t excuse the fact that the charr held a grudge to begin with that cost them their land, their history, and their freedom under flame legion rule…

But they’ve more then paid for that.

It’s arguable if fate isn’t still exacting a toll for it all, when you consider Ascalon is a very haunted land… and the visage is human.

I digress. Like it or not, the old war is dead. The charr rightfully won the greater part of Ascalon.

I wouldn’t support a random war against the charr for no reason at all other then LOL landgrab. That’s stupid.

At any rate, it’s not like the charr are xenophobic. Ascalon isn’t shut off to humanity. As long as you respect you’re in a charr nation you shouldn’t have any problems.

Or if that’s just not going to fly, we do certainly own a swath of the land to the south.

Will humanity survive??? :O

in Human

Posted by: CETheLucid.3964

CETheLucid.3964

Win? Eh. If we don’t, we’ll sure give em’ one heck of a fight. Survive? Always.

Never enough of technology...

in Twilight Assault

Posted by: CETheLucid.3964

CETheLucid.3964

I like the mix.

Would be something to see a big golem pummeling Tequatl. Heh, who knows, the day might come …

Jormag’s general called. He said the rotter can have the lot of em’.

Also,

Fantasy != Medieval.

Steampunk is still considered fantasy, even if they use robots and other somewhat “modern” weapons.

This guy nailed it.
/thread

Zephyrs and Ascalonians

in Human

Posted by: CETheLucid.3964

CETheLucid.3964

You can be an an Ascalonian in game. You can choose your heritage in the personal story. Krytan, Canthan, Elonian, Ascalonian. No Zyphyr option though. They’re new.

Me? Ascalonian and proud, sir.

Your parents say “Hello” from the catacombs, sir

A Charr

My parents are alive and well in Ebonhawk, my father a battle tested veteran of the old war. My ancestors you might mean, at that, maybe.

Pretty sure the majority of my heritage fled with Prince Rurik to Kryta.

If there are some of my kin out there, I doubt they’re actually saying “hello” so much as haunting your land and killing your children in their sleep.

Not a fate I would wish for them, and you have my sympathy for that.

Were they alive, I assure you they were a proud and honorable people that fearlessly faced yours on the field of battle unto the bitter end. And bitter it was.

The specters that haunt your land are not the same people they once were.

They don’t have any sympathy for me and I can certainly show them none, lest they strike me down and I join them in death.

They’re not my friends. They’re not going to win a centuries year old war I would gain any benefit from.

Hail to you too, charr.

(edited by CETheLucid.3964)

I'm seeing what you are doing...

in Twilight Assault

Posted by: CETheLucid.3964

CETheLucid.3964

Or that ANet is desperately trying to wrap completely random ideas together with a poorly written supervillain.

The fact is, if they just read what they’ve done themselves carefully, they can do the “this was our plan all along” thing as long as they want to, without us ever knowing about it.

But rest assured, if they slip, someone will see it and they will be caught red-handed.

Of course this community is also tin hat heavy, excellent at empty hyperbole and finding stuff that isn’t there 95% of the time.

Good catch on the ecto thing tho. 5% for gryffindor.