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6/23/15 Mesmer Patch Notes

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Chaos:
Minor:

  • Metaphysical Rejuvenation: Gain regeneration for 10s when you are struck while below 75% health (15s ICD).
  • Illusionary Membrane: Gain protection for 3 seconds whenever you gain regeneration (15s ICD)
  • Chaotic Persistence: Each unique boon on you increases the duration of your outgoing condition and boon duration by 3%.

Adept:

  • Descent into Madness: Take 50% less falling damage. Cast Chaos Storm when you take falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.
  • Illusionary Defense: Each active illusion you control reduces incoming damage to you by 3%.
  • Master of Manipulation: Reduces recharge of Manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a Manipulation skill.

Master:

  • Mirror of Anguish: If you are inflicted by a crowd control effect you inflict the same effect on your opponent (60s ICD). Added taunt to the list of crowd control effects that trigger this trait.
  • Chaotic Transference: Gain condition damage equal to 10% of your toughness.
  • Chaotic Dampening: When you gain Chaos Armor you also gain protection for 5 seconds. While you have Chaos Armor your staff and trident skills recharge by 5% of their full recharge every second.

Grandmaster:

  • Chaotic Interruption: Whenever you interrupt a foe you inflict immobilize on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for the second random boon.
  • Prismatic Understanding: Stealth applied by your mesmer skills lasts 100% longer. Additionally every second you are stealthed you randomly gain aegis, might, protection, regeneration or swiftness.
  • Bountiful Disillusionment: Whenever you use a shatter skill you gain 1 stack of stability for 5s. Based on the shatter used allies around you can gain Might, Vigor, Fury or Regeneration.

Inspiration:
Minor:

  • Mender’s Purity: Whenever you use a healing skill you cast Power Cleanse. This trait benefits from Harmonious Mantras.
  • Inspiring Distortion: Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second (5s ICD)
  • Healing Prism: Each illusion you control grants you 100 healing power. Whenever you heal yourself, you heal nearby allies by a small amount.

Adept:

  • Medic’s Feedback: Revive allies 10% faster. When you start reviving an ally cast Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.
  • Restorative Mantras: When you finish preparing a mantra you heal allies around you.
  • Persisting Images: Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health.

Master:

  • Warden’s Feedback: Focus weapon skills reflect projectiles and have their recharge reduced by 20%.
  • Restorative Illusions: Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered.
  • Protected Phantasms: Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds.

Grandmaster:

  • Mental Defense: Whenever you successfully block or evade an attack cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist’s Celerity and Persistence of Memory.
  • llusionary Inspiration: Phantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions.
  • Temporal Enchanter: Glamour skills last an additional 2 seconds. When you first create any glamour nearby allies within the glamour radius gain 2 seconds of superspeed and 3 seconds of resistance.

6/23/15 Mesmer Patch Notes

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Traits (This system has undergone significant changes. The following traits are a full representation of the new core specialization lines.)

Domination:
Minor

  • Illusion of Vulnerability: Interrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.
  • Dazzling: Dazing a foe inflicts 5 stacks of vulnerability for 8 seconds.
  • Fragility: Deal 0.5% more damage to foes for each stack of vulnerability on them.

Adept:

  • Confounding Suggestions: Increases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead (5s ICD). Fixed a bug which caused this trait to not update the skill facts for the racial skills Technobabble and Raven Shriek.
  • Empowered Illusions: Your illusions deal 15% more damage.
  • Rending Shatter: Shatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.

Master:

  • Shattered Concentration: Shatter skills remove 1 boon from foes they hit.
  • Blurred Inscriptions: Reduces recharge of signet skill by 20%. Gain distortion and remove 1 condition when you use a signet.
  • Furious Interruption: Gain quickness for 3 seconds whenever you interrupt a foe (5s ICD).

Grandmaster:

  • Imagined Burden: Reduces recharge of Greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict cripple for 2s when they hit.
  • Mental Anguish: Shatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.
  • Power Block: Interrupting a foe inflicts damage and causes weakness for 5s. Additionally if the interrupted skill has a recharge time greater than 0 it is put on a 15 second recharge.

Dueling:
Minor:

  • Critical Infusion: Gain vigor for 5s when you critical hit.
  • Sharper Images: Your illusions inflict 1 stack of bleeding for 5s when they critical hit.
  • Confusing Combatants: You and your illusions inflict 1 stack of confusion for 3 seconds on critical hit (33% chance).

Adept:

  • Phantasmal Fury: Your phantasms gain 10 seconds of fury every 10 seconds.
  • Desperate Decoy: Cast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Master of Manipulation.
  • Duelist’s Discipline: Pistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 2 stacks of bleeding for 5 seconds.

Master:

  • Blinding Dissipation: Whenever you use a shatter skill you blind foes around you for 3 seconds.
  • Evasive Mirror: Whenever you successfully evade an attack, gain a projectile reflecting barrier for 1.5 seconds (1.5s ICD).
  • Fencer’s Finesse: Reduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack you gain a stack of Fencer’s Finesse that gives 15 ferocity for 6 seconds (maximum 10 stacks).

Grandmaster:

  • Harmonious Mantras: Mantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill gain a stack of Harmonious Mantras for 8 seconds which increases your damage by 4% per stack (maximum 5 stacks).
  • Mistrust: Whenever you interrupt a foe inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.
  • Deceptive Evasion: Whenever you use a dodge roll you create a clone.

6/23/15 Mesmer Patch Notes

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

((WARNING: READING FURTHER MAY CAUSE VETERAN MESMER TO WET THEMSELVES))

MESMER
General

  • Phantasms damage increased by 15%.
  • Summoned clones will now show your equipped offhand.
  • Fixed a bug which caused underwater clones to not show tridents.
  • Fixed an issue where the Illusionary Rogue’s attack was being listed as “Smoke Bomb” in the combat log. It is now referred to as “Shadow Assault”.
    Skills
  • Mesmer skills which create bouncing projectiles now bounce 1 additional time.
  • Reduced recharge on Glamour skills by 20%.
  • Using any shatter skill now creates the shatter effect on you as well by default.
  • Mantras now give 600 toughness while channeling them.
  • Manipulation skill range increased to 1200
  • Pistol skills used by you and your illusions have had their range increased to 1200
  • Mind Wrack: Reduced recharge to 12 seconds.
  • Cry of Frustration: Reduced recharge to 25 seconds.
  • Diversion: Reduced recharge to 38 seconds. Now shows number of targets dazed (1) when untraited.
  • Distortion: Reduced recharge to 50 seconds. When affected by traits such as Maim the Disillusioned and Illusionary Retribution this skill now strikes 1 target.
  • Chaos Storm – Increased poison duration from 2 seconds to 4 seconds.
  • Confusing Images: Added one additional strike to this skill. Strikes from this skill now display an additive total rather than individual hits. This skill now activates 50% faster.
  • Ether Clone (Scepter skill 1 chain 3): Adjusted the timing of this attack to flow better with the other attacks in the chain. The projectile is now launched sooner, but he attack has slightly longer aftercast. The number of clones generated per second by this chain is unchanged.
  • Feedback: This skill now requires a target. This change address an issue which allowed this skill to be cast at an unspecified location if the player did not have a target.
  • Ineptitude (Trident skill 2): This skill has been renamed to “Blinding Tide”
  • Illusionary Defender: Updated description of this skill to more accurately describe that it also absorbs damage directed at allies. Functionality has not been changed.
  • Illusionary Leap: Increased the delay before the clone is summoned by about 0.25 seconds to allow players to start casting this skill while moving within range and not have it fail. Speed up attack of illusion by about 0.35 seconds to allow better tracking against moving targets.
  • Mass Invisibility: This skill is now classified as a Manipulation.
  • Mimic: Updated functionality of this skill. This skill now causes the next utility slot skill you use within 10 seconds to recharge in 1 second. Increased recharge to 90 seconds.
  • Mirror: This skill is now classified as a manipulation. Additionally it now has a unique “Mirror” buff that can be applied by traits.
  • Polymorph Moa: This skill has been renamed to “Signet of Humility” and is now classified as a signet skill. Its passive effect reduces the duration of stun, daze, fear and taunt by 20%. Its active effect remains unchanged.
    • Polymorph Moa – Kick: Movement speed adjustments no longer affect the intended travel distance.
    • Polymorph Moa – Flee: Movement speed adjustments no longer affect the intended travel distance.
  • Phantasmal Mage: Instead of inflicting confusion on foes an granting retaliation on allies, this phantasm now inflicts 1 stack of burning for 6 seconds on foes an grants 3 seconds of fury to allies. Removed undocumented condition removal from this phantasm
  • Portal: Attempting to create a second portal entrance while you have an active portal will destroy the active portal.
  • Signet of Illusions: Reduced recharge to 60 seconds. This skill now specifies which skills it recharges.
  • Signet of Inspiration: Reduced recharge of this skill to 30 seconds. The passive for this signet now gives 5 seconds of swiftness plus one other random boon every 10 seconds. It no longer gives swiftness as one of it’s random boons.
  • Signet of Midnight: The passive for this signet now gives 20% condition duration instead of 10% boon duration.
  • Spinning Revenge (Trident 3): This still now applies chaos armor to you when cast.
  • Time Warp: This skill is now classified as a Glamour. It now pulses 1 second of slow every second on foes in the affected area in addition to it’s previous effect of quickness on allies.
  • Mind Wrack recharge reduced from 15s to 12s.
  • Cry of Frustration recharge reduced from 30s to 15s
  • Diversion recharge reduced from kitten to 38s
  • Distortion recharge reduced from 60s to 50s

(edited by Chaos Archangel.5071)

Boon/Condition Conversion RNG

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Chaos Archangel.5071

Boon to Condition and Condition to Boon conversion has been standardized and its functionality changed. Skills which convert boons and conditions now randomly select from all boons and conditions on the target instead of taking the last applied.

Conversion tables: http://imgur.com/a/kHlU8

Why is this being made RNG? Why not give us more active control instead of “cast it and hope for the best lol”

6/23/15 Mesmer Patch Notes

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Can someone math up the numbers for me? How much would each condition do of you have 700 condition damage at level 80?

@Kentigen: Speak for yourself! I’m going ham on that trait, Ele and Engi got such great support options!

(edited by Chaos Archangel.5071)

6/23/15 Mesmer Patch Notes

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Gotta head home from work, will update when I get there.

Dat lock-on tho!

6/23/15 Mesmer Patch Notes

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Gotcha. Fixed.

Chronomancer with no DE.

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Chaos Archangel.5071

I think a better question would be: “Is having IP baseline enough to live without DE?”

I’m kinda thinking that maybe illusions will be less necessary for shatter builds. I know it sounds weird. But really I think chronomancer can run a shatter build w/o the illusions tree.

I’m pretty sure you’re right. Shatter Mesmer can now get some good options from either Inspiration (Condi cleanse + Heal shatter) or Chaos (Chaotic Interrupt, Stability+Boon on Shatter) too, not even considering the Chrono stuff and F5 shatter.

Master of Frag is the only reason to go into Illusions

6/23/15 Mesmer Patch Notes

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

SCROLL DOWN OR CLICK HERE TO VIEW MESMER BALANCE CHANGES


GENERAL CHANGES

  • CONDITIONS

•Base condition damage reduced but you will see more damage if you have over 700 condition damage.

•New stack limit for conditions is 1500. This cap is only for damaging conditions that stack in intensity

- Vulnerability now increase condition damage as well by 1% per stack up to 25 stacks.

- Bleeding: 2 + (0.3*Level) + (0.075*Condition Damage)

- Burning: 7.5 + (1.55*Level) + (0.155*Condition Damage)

- Confusion:
New damage over time effect: 2 + (0.3*Level) + (0.04*Condition Damage)
New trigger damage: 3.5+(0.575*Level) + (0.0625*Condition Damage)

- Poison: 3.5 + (0.375*level) + (0.06*Condition Damage)

- Torment:
New damage over time: 1.5 + (0.225*Level) + (0.055*Condition Damage)
New damage while moving: 3+ (0.45*Level) + (0.11*Condition Damage)

  • BOON-TO-CONDITION CONVERSION STANDARDIZED

Bleed -> Vigor
Blind -> Fury
Burning -> Aegis
Chill -> Resistance
Confusion -> Retaliation
Cripple -> Swiftness
Fear -> Stability
Immobilize -> Swiftness
Poison -> Regen
Slow -> Quickness
Torment -> Might 10s
Vuln -> Protection 3s
Weakness -> Might 3x 10s

(edited by Chaos Archangel.5071)

Focus and feedback

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Chaos Archangel.5071

Selfish is a wrong way to look at it. We are receiving traits baseline to make our class viable. The one key item is de. De needs to become baseline. Then shift damage from phantasms to us. They wanted active gameplay in order to achieve this we need ammo. Also de baseline would finally open true build diversity allowing us to cut the chain that is the dueling line.

DE shouldn’t be baseline. Wouldn’t be fair to people running Phantasm builds.

It’s just a symptom of a larger problem; we need better forms of clone production. Trait scepter to produce a clone on the second hit, the chronomancer traits, clone-on-interrupt, whatever. We need other viable options.

Chronomancer Playstyle

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Chaos Archangel.5071

I definitely see your point here, and I don’t know if I agree or disagree.

The way I see it: Reapers give a Melee option, DHunters give a Ranged option, Chronomancers allow a support option.

Mesmer support has always been rather meh. Strongish boonsharing when done right, but the process is overly complicated. Glamours are good but don’t merit a “support” build." The Inspiration line isn’t something you’ll often build from. We have a lot of good support options but yet still don’t quite have what it takes for a support build.

Chronomancer helps to fill in a couple gaps in the Mesmer style: AoE damage and meaningful supportive options. At the same time, it manages to enhance what we already have in just about every other build. I’ve always felt that Mesmer is a more “creative-oriented” class in that very little of our abilities are all that straight-forward. Guardians were build to support. Necros for condis. Rangers for ranged DPS. Eles/Engies for a bit of everything. Thieves for damage.

Mesmer? Moreso up to the user.

With Chronomancer I think they’re continuing that theme. They don’t wanna say “Chronomancer plays like this” so much as they want to give us some interesting tools to be creative with and say “How does your Chronomancer play?”

When you look at build possibilities, I feel Reapers are rather limited. Melee power DPS build… Melee condi DPS build… That’s about it. Dragon Hunters are mostly the same as well. Ranged power DPS or ranged condi DPS.

I see far more possibilities with Chrono, from melee to ranged to support to bunker to condi to power. How effective these possibilities are? We’ll have to see.

(edited by Chaos Archangel.5071)

Staff Condi mesmer

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Chaos Archangel.5071

Don’t forget iElasticity as baseline.

With the changes to confusion, I’m really interested to see the kind of damage a scepter/pistol + staff mesmer can pull out when you consider:

  • Mistrust (3x AoE confusion on interrupt.)
  • Pistol trait change (50% cd on interrupt. Phants bleed on crit. SEPARATE from sharper images)
  • Perplex Runes (MORE confusion on interrupt)
  • IP baseline (more damage from F2)
  • Scepter trait (2x torment damage)

Ohhh man. Condi lockdown is looking like it’ll pump out some crazy damage.

This is exactly the kind of build I’m looking forward to as well!
When HoT hits, I’m loving the idea of a condi staff/scepter+shield condirrupt build. Really going to have to try it out.

I’m wondering if Mistrust will get packed with an ICD. For a skill like the shield’s interrupting-wave with a nearly unlimited amount of interrupts or Gravity Well with its pulsing AoE interrupt potential… that could turn out to be one juicy, juicy GM!

I really don’t think it should. I can’t see it as OP considering our only ways to AoE interrupt come from shield, focus, chaos storm, and traited Diversion. An ICD would ruin its WvW effectiveness and I don’t think it would be strong enough to compete with PowerBlock/Chaotic Interruption (both of which have no ICDs)

So I went back through the old Livestream...

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Chaos Archangel.5071

Help! Frifox! Make it stoppp.

Someone break it down for us dummies.

Staff Condi mesmer

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Chaos Archangel.5071

Don’t forget iElasticity as baseline.

With the changes to confusion, I’m really interested to see the kind of damage a scepter/pistol + staff mesmer can pull out when you consider:

  • Mistrust (3x AoE confusion on interrupt.)
  • Pistol trait change (50% cd on interrupt. Phants bleed on crit. SEPARATE from sharper images)
  • Perplex Runes (MORE confusion on interrupt)
  • IP baseline (more damage from F2)
  • Scepter trait (2x torment damage)

Ohhh man. Condi lockdown is looking like it’ll pump out some crazy damage.

What Class Do You Struggle With The Most?

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Chaos Archangel.5071

Its interesting to see that medi guards are a common issue.

@ky: I know, its like our offhands have gone extinct besides torch. How often do you see offhand sword, focus, or pistol in pvp?

pyro: Are there any classes/builds you will not engage or have trouble killing?

What Class Do You Struggle With The Most?

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Chaos Archangel.5071

… and what build do you run? (weapons included please)

For me, as a lockdown Mesmer (4/4/6 – Sword+Focus/Staff) I find thieves (of course) and these new & improved medi guards giving me trouble more often than any other.

In both cases it isn’t a matter of winning the fight, but how long the fights lasts. Thieves of an equal skill level always give me hell, but Medi guards are just so annoyingly difficult to kill since all they have to do is time their blocks to my shatters. Lockdown Mesmer survives better than shatter, but that burst damage tradeoff makes it very difficult to finish a low-health Medi guard off.

Engineers are also a pain. They simply take forever to kill, and since I run no condition removal… They’re actually more dangerous condition-wise than Necros.

(Also, I’m ashamed to admit that those ridiculous single-target condi guardians with their 16 minute burn procs are my kryptonite)

Won't the condi change make bleeds frivolous?

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Chaos Archangel.5071

While I don’t play Condi often, this change kinda confuses me:

  • Burning & Poison will now stack intensity.

Doesn’t that make bleeds pretty much irrelevant? Both conditions now do the exact same thing, but burning is a better version.

[PvP] TCG Helseth "Ask Me Anything"

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Chaos Archangel.5071

http://www.reddit.com/r/Guildwars2/comments/38yniq/im_the_leader_of_the_highest_seeded_team_in_the/

The above link is a great read for anyone who plays PvP on all levels, from beginner to experienced there is something to learn here.

Say what you will about Helseth, but fact is he just went extra hard with this excellent AMA.


Some snips to get ya going…

  • Imagine you have to start over from the bottom of the competitive scene. You just purchased GW2, watched TCG destroy WTSIQ, and now you want to play at that level. After setting up keybinds, learning the mechanics and rotations, and grinding a few thousand games to place high on this kittened up leaderboard, what steps would you take to make a name for yourself within the competitive community? For example, what tournaments would you play in, and how would you prepare for them? Would you lead your own team, or try to join a preexisting one? Would you main only one profession still, or perhaps multiclass more? If so, what professions are most desirable (or lacking) in the high-end? In other words, what advice do you have for players trying to progress beyond serfdom?

I recommend the popular duel servers. If you can play a meta class and dominate the server people will start asking you to start playing with you.

With the exception of the first 2 months in the game every single team I’ve played with I’ve been the leader of. At this point I can’t picture joining a team without taking such a role.

Multiclassing is good but only if you can play the classes on a strong enough level to be relevant. Most of the top tier multiclassers also have a main which they’re arguably the best player on. That’s much better than a multiclasser who is just above average on every class

  • The single best thing (or set of things) I can do to improve as a Mesmer player? I apologize if that question is too simple.

That depends on what you aspire to reach so it’s hard to answer.

I’ll say this though, unless you’re at the top percentage of players your’e most likely at a levle where you should be able to 1v1 every single profession as a shatter mesmer provided that you outplay them enough. So if your focus is on improving grab a buddy at your level with a class you think you cant beat and just spam duels vs him.
Mesmer is known for being one of the weakest on node fighters in 1v1. But if you practice hard enough you’ll be able to 1v1 most players as it which requires far more practice for you than it does for them, elevating your skill level.

  • Are you satisfied with mesmer in the meta? Is there anything about it you wish was better? Or a utility skill/weapon set you wish was competitively viable?

The only thing I’d like to have changed from a mesmers perspective is the amount of bugs we have to suffer through in a competitive game. Immobilize mid air being the worst offender.

  • Double Helseth question: How BS is theif not unstealthing on stealth attack if it connects but something stops it (blind/aegis/block/evade) and how BS is Moa morphing from stealth thus purging enemy transforms instead of overwriting them for a time (and canceling some skills being cast by the enemy) by comparison?

If thief attacks revealed whenever they hit in stealth it would ruin a lot of ideas such as heartseeker in stealth for movement along with many other things. I dislike the fact that you can remove aegis while in stealth though.

I think that moa needs to be as strong as it is for mesmer to be viable on the competitive level right now. Considering we have essentially no counters to lich and rampage it’s nice to see that we still have an option.

Regarding tranformations and moa: why the hell does vampirism remove the moa form effect

Favorite part:

  • “What’s the best GW2 pickup line?”

“Gurl.. Guuurll. You’ll think I’m a power Necro with how ridiculous I am when I go down”

(edited by Chaos Archangel.5071)

[question] is it worth coming back?

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Chaos Archangel.5071

Spoiler alert: Pyro has been in this thread the entire time.

Look at how quick Fay is to tell someone that their logic is woefully (theres always gotta be a fancy adjective in there.) wrong. Seem familiar?

Also: Supcute is around. Seven Mirror has an impostor. Osi quit. I’m on and off. Mantra Fay pops up here and there. Ross is still around. Annndd I’ve got a profound goldfish memory so that’s all I remember.

annndd welcome back drix! There will be an update coming soon-ish that will have a heavy impact on the meta (in all modes) and all Mesmers will be running new or revamped builds.

Thief hard counter

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Chaos Archangel.5071

It’s funny that the OP didn’t actually mention what build he is running. While it’s safe to assume it’s standard shatter, it is amusing that this whole argument about shatter (again guys, really?) got started by people in the thread without the OP ever mentioning what build he is running. He also didn’t really say what his goal was, except vaguely to not die in 2-4 seconds. It’s funny how easy it is for the never ending build argument over shatter to get going.

My 2 cents: The argument over what build is best is seriously dumb, because “best” depends on the goals of the individual player. If your goal is to just never get killed, play PU. If you goal is to 1 shot people, play shatter. If your goal is some reasonable mix of the two, well, on it goes.

Actually, the argument isn’t about which build is best. The argument is moreso over whether or not switching your build to deal with a specific class is a good decision and is the trade off worth it.

Jurica is saying that assuming the OP is running shatter, then they should stick with shatter and accept that thief is a natural counter, but offers ways to help deal with the uneven matchup.

Pyro is merrily twisting Juricas words around and pulling out semantics (Yes, I’m sassing you Pyro) as he argues that power shatter isn’t superior to other builds in this specific situation.

I personally think that changing your build is more of a commitment than people realize, especially if you’re not already used to experimenting with different specs. To be honest, if shatter/lockdown isn’t going to work out I have a hard time justifying playing Mesmer in that scenario over other classes unless the OP only plays Mes. However I do agree that there are plenty of strong pug builds that will work, I just don’t see them as particularly optimal. Maimed shatter is the best bet, but I’m not quite sold on it yet…

Thief hard counter

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Chaos Archangel.5071

Jurica just went in.

+1

Thief hard counter

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Chaos Archangel.5071

Yeah, I don’t think you should change your build either.

If you’re looking to play seriously.. Eh.. “Seriously” then shatter is considered the best for a very good reason, and that reason is why people who play this game for money do not use lockdown or Condi. Thieves are going to be your counter, and while you can do things to make the fight somewhat more manageable its always going to be an uphill climb that isn’t in your favor.

Changing your build is just going to change your problems. Now you have to learn a different role, playstyle, rotations and such just to be better off against one class? Alright, but now you’re countered by Shoutbow and celestial specs. Now you need to find how to make your condition damage stick through AoE cleanses in team fights.

Its still a tradeoff, and you’re still going to have weaknesses, just different ones.

At the most, maybe switching weapons may be a better bet. I dunno if you’re running sword+torch/gs but maybe staff/gs may suite you better for certain enemy compositions.

Post Something Positive...

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Chaos Archangel.5071

Why would you have to fight on point as a mesmer? You dont go attack people who arent on points but you do fight around and for them. You’re not restricted to be in that little circle to win. Leave it, win the fight, cap the node.

You are absolutely right, but that’s not what I meant.

I meant that I didn’t have to limit myself to the point-fighting mentality of staying rather close to where the combat started. I could wander as far and wide as I wanted, which was a really strange feeling.

Also, with sword/focus staff you’re more melee oriented and lose Gs ranged pressure. I’d rarely spam staff auto in pvp but in wvw it works out better

NEW thief F2 skill too much for mesmers?

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Oh don’t get me wrong, I am annoyed about the lack of QoL for portal, but this isn’t about that.

Right now you can already use Stolen > Steal > Stolen with infiltrators signet and in some cases you don’t even need the signet and can still do it.

I think all of you are missing the point.

They can now daze you from range!

Steal -> then once steal finish CD -> activate F2 daze -> while its casting, quickly activate steal to teleport to you and daze you

they don’t need to be near you now to activate daze

and if they time it right, they got a 2nd daze in their F2 to use again.

can you imagine a blink daze on you now?

But they can already do that with something like Infiltrator’s Signet? It’s not even that powerful of a combo. I don’t really get what the big deal is.

you dont even need infil signet for it…

steal -> wait 21 sec -> f1 -> f1

with the change it will be

steal -> wait 21 sec -> f2 -> f1

eremite stop with these posts please… like in every single prof forum there is a thread from you complaining how this will make thief riddicolous op when in fact all it changes is that we can now see the cooldown of our steal while we carry a bundle…

The thing I’m most worried about, like others have mentioned, is the improv change. If they don’t alter stolen skills that could be a true problem.

NEW thief F2 skill too much for mesmers?

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Jeez dude how many forums did you post this on?

Its really not that big of a deal. Just a quality change and barely a buff. It should’ve already been like this IMO.

Man, when thieves actually get some true buffs people are going to be flipping kittens across the world. Poor kittens.

Post Something Positive...

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

So, my mesmer was pretty much forged in the mists. I spend 90% of my time in PvP since my friends grinded me to death on dungeon runs (that weren’t actually runs so much as a collection of dungeon exploits) and I was happy there until I recently upgraded my computer. Now I can roam in WvW without compromising my graphics, so I decided to explore this bold new world that until now I’ve only had very brief ventures in.

So, you often hear that your average WvW player isn’t nearly as good as your average PvPer, and I really wanted to see if it was true. So I’m running around on my PvP build (4/4/6 Staff sword-focus CI pack runes, fire+energy & doom+hydromancy) and while at first the world was barren and boring.. I came upon an enemy supply camp.

I tried to flip it cuz.. Pfft. Everyone else solo-flips camps why not I? .. 3 minutes later in chased out of the camp by like 9 angry NPCs.

.. Right into 3 enemy players on a team.

So I break the eff out, they’re chasing me, and as I’m running I stop to really take a good look at my terrain .. This isn’t PvP, I don’t need to fight on point, these guys are likely bad.. I can take these fools!

And so it began. I turned around vs a guardian, necro, and ele and charged back in. Necro was too slow to keep up, Ele was too tanky to do damage and the guardian was just kinda bad. Even though I was kind of wishing for Greatsword (which seems far superior to staff in WvW) I managed to wreck them all in a way that woulda made osicat and vashury proud.

3v1? The way I was managing my decoy and blinks it may as well have been 3 on 3. It was glorious.

Master of Fragmentation

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Even more curious.. Will it affect our new F5?

Warrior ruins GW2 PvP yet again

in PvP

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Lost me at “Staff ele takes no skill.”

Literally just learn a rotation and spam it on a point. It is so basic. The most braindead of all because it takes no situational skill

… Wait, have you ever actually played a Staff ele in anything outside of hotjoin?

No build takes skill if you have the opportunity to just sit back and spam. Staff eles get focused hard so knowing how to defend yourself, what every skill actually does, how to properly attunement swap, and when to use CC takes a lot of time.

Warrior ruins GW2 PvP yet again

in PvP

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Lost me at “Staff ele takes no skill.”

Druid reveal this week? The madness begins!

in Ranger

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

New playable race, Centaurs confirmed. =P

[Guide] Where and When to Reflect

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Since this is over a year old, lets give it a bit of a bump to see if everything is still correct.

If you’ve anything to add or correct PLEASE POST! God forbid I have to actually step foot in PvE. =P

LF: Extensive Dungeon Reflect Guide

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

While old, its not entirely outdated so…This may help a bit.

https://forum-en.gw2archive.eu/forum/professions/mesmer/Guide-Where-and-When-to-Reflect/first#post2954490

Hm, seems we needa get that updated.

Slow ability

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

You know, Silv sorta has a point.

Mesmers are pretty good in low-mid tier PvP. It’s not the class, but the cele meta and thieves that keep us down.

If you wanna see a class with lousy skills/mechanics go take a gander at Necro.

@Silv: your opinion may change if you go play a thief though =P

Kitten it Chaos you had me and then you had to add that part in at the end about necros. What necros have/had was lousy traits. I don’t see anything wrong with their skills or mechanics.

Its hard to explain when I don’t play the class, but browse the necro forums for a bit and you’ll see that they’re really struggling to remain relevant. Both in PvE and PvP.

- Necros are the condition class.. But their condis are outshined by others.

- Power builds rely on life blast spam and… Downed state spam.

- Death Shroud, their very class mechanic, limits them because of the way life force is generated and managed. Also, anet condescendingly claims that no necros have “gotten it” yet with ds so they don’t wanna change it because there’s some super secret alternative playstyle no one has discovered apparently. (I wish I had the link to that red post)

And so far they’re the only class forum that seems rather depressed about their trait revamps, like total opposite of our reaction.

Necro has been in a poor state for a while. Cool class and it can work, but really struggles to find a purpose.

The Big Five (EU)

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

You don’t think you’d be in that U.S. “Big 5”, Chaos? I’d say you and Icy would be there. But I haven’t dueled a ton of mesmers in a while. However, if I have a special talent for moa-morphing, maybe I’ll start my hunt…

Supcutie, Warlord, Icy, Zeromis… I don’t think I make that cut to be honest. If I played more often, maybe, but currently I’d probably make top.. 20 if I’m being generous to myself lol.

And if the pvp scene is so small that I do make the cut then I need to step my game up. I shamed myself at the ToL.

Hm… HoT is coming soon, chronomancers and all. Maybe it is time to take my game play a bit more “seriously.”

The Big Five (EU)

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Sounds like a fun little initiative. Should probably try and defeat them while they moa’d while your at it. =P

I wonder who the big five are on US.. O.o Supcutie, Warlord.. /crickets

"If You're Not Playing Shatter You're Bad"

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

This is getting silly and straying far off topic. Lets leave personal opinion out of this and get back on track with facts.

Question. Disregarding matters of pride such as how easy a build is to play or how popular it is, why do you play your build, what role does your build play and how does it compare to shatter in terms of:

  • Damage, both single target and AoE
  • Survivability
  • Team utility
  • Mobility

[Vid]OMFG, The ToL Team

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Dude I think I failed harder with those portals in those matches than I have at launch

tPvP New Player FAQs

in PvP

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Gonna give this a little bump in hopes to gather and collect more words of wisdom for a future article.

Why Do YOU Run Condi on Mesmer?

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

This isn’t specifically geared towards PvP, but all modes, even PvE.

There once was a time wayyy back before confusion was so foolishly nerfed that I ran a condi build that I love, but since then I’ve become so used to running power builds that I simply can’t find a reason to run condition damage for any build anymore.

So I extend the question out, for PvP, WvW, or even PvE, why do you choose condi over power?

Slow ability

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

You know, Silv sorta has a point.

Mesmers are pretty good in low-mid tier PvP. It’s not the class, but the cele meta and thieves that keep us down.

If you wanna see a class with lousy skills/mechanics go take a gander at Necro.

@Silv: your opinion may change if you go play a thief though =P

"If You're Not Playing Shatter You're Bad"

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

What I got from all this is that if you aren’t playing naked, you’re not doing right …

… and, of course, the given … if you’re not a Norn, you’re inferior :-p

Just kidding. Good post, though sadly I’ve always felt it was common sense that there is no “one build to rule them all”. The fact that we’re having this discussion somewhat saddens me. To me it’s like having a discussion about how you shouldn’t walk into oncoming traffic.

Its more like a discussion on shoes. If you’re running a race you want the most optimal jogging shoes, but if you’re just running because you enjoy running you can wear nearly anything.
But then some people are calling PU and MtD the flip-flops of the runner world. =P

a nice tread!
44006 and nothing elese? i am plying in fp and wanted to chance it to a 46040 lockdown.

but then ppl saying no we need the boonremoval from the shatter or you loose so much dmg and omg you playing mantras. thats not optimal and no illusionary persona….

you can remove up to 6 boons of 5 ppl with your shatter and do a ton of dmg. nothing will change after the update. shatter is too relyable comapred to interrupt, phantasm, condi, in teamfights.

Heres the thing, do the people on your team saying that actually play Mesmer? Have they ever seen a 4/4/6 lockdown build in action? Granted.. I’m curious as to what kinda 4/6/0/4/0 build you were going for, but nonetheless.. Anytime you go for something different and people don’t know what it is, they’ll suggest something more better understood and trusted.
However, I disagree with your last sentence. When HoT hits, Lockdown will be doing just about as much damage kittenter does currently. Right now the only edge shatter has over 4/4/6 lockdown is Illusionary Persona, which will become baseline and open up more alternative options.


YAY! Another thread for people to talk trash about anything not power shatter!! We all have “Lockdown Chaos” to thank for this self serving thread to support lockdown builds. I cant wait to see the one he posts next week! Most of the mesmers who read these threads everyday play every build well, so idk why the hell we argue over this crap ad nauseam. I’m rank 80, I have over 4k on mez, I like to play Mtd in mid tier spvp,

ITS FUN <———————————

Remember having fun while playing? I’m not helseth which means I don’t give a kitten about top tier pvp, I have a 70 hour a week job. Tired of these negative threads that go nowhere. My point being that there is a small minority of people who reads these forums everyday. Meaning your just arguing with the same people over and over again. Mesmer is the only reason I play gw2, so it would be nice if the “leaders” of this profession could stop arguing over the same dumb crap. I don’t comment much and I apologize even for this but come on guys just go play and stay off the forums for a week or two, it will do you some good. Ill be taking my own advice on this as well :P.

This “Chaos the Lockdown Guy” thing really is starting to stick, huh..

You know, I actually had to take a second to look up “self-serving” so I could be certain I had the right definition. One thing I want to stress is that I don’t write these threads specifically for the members of this forum. At current count, this thread has 797 views. Lets broadly assume that at least half of those views are repeats of the same people from different IP addresses.

Thats still 400 people interested enough to check out this thread in less than 24 hours.

When I write, I do so with the mindset that the majority of people reading them are not people who actually post here, that’s why I try to often write things that may seem redundant to the average player (such as DE – Dueling X: Clone on Dodge) because I do not want to assume that everyone has the same knowledge of the class that we do.

So no, I do not take 40 minutes out of my life just to make myself feel good. I do it because I geniunely enjoy expressing my opinion in a way that hopefully can help entertain and educate another person. And this is a topic that many Mesmer tend to run into, and too many end up running builds they don’t enjoy as a result of feeling like they have no other choice.

"If You're Not Playing Shatter You're Bad"

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Nice read but what makes a build good is not the synergy of traits, runes, sigils, skills…

What makes a build good is how effective it is in trying to achieve its goal…

That’s the thing about condi mesmers. What are they trying to achieve? Kill people, obviously, but if they are strong in 1v1, they should pick their targets accordingly and not try to 1v1 that shoutbow or bunker guard or even d/d ele. People should know the limits of their builds.

Good point, and very true. Could even expand on that, since a build’s “goal” may not be very effective to begin with. If I made a build dedicated to doing nothing but mantra healing, I’d be effectively hitting my goal of putting out profound heals but the build would be soo singularly focused on this one task that it’d still be a bad build due to its lack of versatility or ability to do anything but healbot.
—-

Actually this forum does feel like a hipster cult. :P You have an entire guild/forum worhsipping MtD and Lockdown hating on everything that’s mainstream.

Thats the broad generalizations I was speaking about! Most people defend MtD or Lockdown, but hardly (none that I’ve seen) claim that the specs are the absolute best. More often than not you’ll find people defending the build from detractors that call it useless, because it is not useless, but that doesn’t mean you have to go from one extreme to the other.

Also.. Entire guild/forum? Dude it’s like the same 6 people that argue with you. =P

—-

That’s a bit of an understatement. Metabattle.com, at least for mesmer, is just about as close to a complete joke as is possible to achieve. If you want to learn how to play or what build to use, refer to some of the guides made by folks that are actually competent (yes, including shatter. Supcutie has a wonderful guide for that, and he’s quite competent you’ll agree.)

Gonna need some examples/proof here. I don’t see anything on that site that doesn’t have helpful information for Mesmers of all different levels.

(edited by Chaos Archangel.5071)

Prepare to get Reaped

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

- Map? Doesn’t matter to me.
- Best of 5 for sure.
- Yeah why not swap builds? All this fancy new ChronoReaping stuff.
- Whats normal for a Necro to have? 50%? I really don’t mind either way.

Funniest whispers.

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I only really have two I remember..

I’m playing, doing my thang on 4/4/6 sword+focus/staff lockdown with my usual utilities (blink, portal, daze mantra). Now I’m the only Mesmer there, but someone rages in map chat.

“Noskill PU cheese”
I’m like “… But. I don’t.. Even.. Use any stealth…”


This weekend I was getting some practice in vs 2v1s in hotjoin. I got into a duel with a warrior and he legitimately killshotted me when I had no defenses.

I type “I’m officially terrible at this game. =[”
This guy, citadel of flame armor and all with his rifle/gs goes

“It’s OK man, we all have to start somewhere.” All politely to my corpse.

….I taco-wrapped myself in a blanket and cried myself to sleep that night.

[Teef] A Thief Forum Guild (Lock pls)

in Thief

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I just wanna say, awesome initiative here guys.

.. And I actually didn’t mean for the pun o_O

IGN: Azir of Elona (or Aeoldyn)
Playstyle: PvP
Server: Anvil Rock (soon to be Fort Aspenwood)
Experience: 90% Mesmer – 8% Ele – 1.5% Ranger – .5% Teef.

Looking to raise that teef ratio!

"If You're Not Playing Shatter You're Bad"

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

“THE OFFICIAL FORUMS ARE FILLED WITH BRAINDEADS WHO HAIL PU, CONDI SHATTER, AND LOCKDOWN AS THE BEST BUILDS”

Ugh.. Can we stop with this? Not only is it shortsighted and disrespectful but it’s largely untrue. Judging the entire forum community because of some more-vocal players (/cough Ross ) only takes away from what people could learn from browsing.
There are very few people on these forums who won’t take the time to help out anyone with questions and while yes- perspectives differ, to jump into a thread and say “Run Build-X because anything else is wrong and bad and everyone here just has their heads up their kittens” just dumps on all the time and experience that people put into the game.

These forums aren’t some cult, and everyones opinion here is valid. If you feel like someone is wrong, then correct them, but cutting them down and mudslinging because they don’t share your view is pretty lame. Not everyone is trying to become a tournament player, not everyone needs to run (or even enjoys playing) shatter to be effective. Anyone looking to get into competitive play knows where to go ( ex: Metabattle.com) and won’t have a hard time finding the right build to run.

The vast majority though? Let them explore and enjoy.

"If You're Not Playing Shatter You're Bad"

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

If you play Mesmer in PvP then you’ve likely come across the following phrases either in-game or on the forums. I figured it may be best to have a thread dedicated to this discussion rather than mudsling across several different posts.

“IF YOU’RE HAVING SUCCESS WITH A NON-SHATTER BUILD, YOUR OPPONENTS ARE BAD”

To start, lets make sure one thing is certain: Shatter is the most viable tournament Mesmer build. This is a fact that cannot be disputed, despite hearing things like:

  • “Shatter is boring.”
  • “Shatter is predictable.”
  • “Shatter needs a team to support it.”

Shatter builds are successful for a good reason: They offer the most damage a Mesmer can output while still offering the most reasonable defensive options. Lockdown builds lack the same burst damage of shatter, Phantasm builds lack defense, Condition builds lack AoE pressure. As a result, Shatter edges out over all of these builds largely due to the combination of Deceptive Evasion(Dueling X – Clone on Dodge) and Illusionary Persona. (Illusions XI – Player counts as an additional shatter).
Deceptive Evasion is our single best form of clone production, and is largely recommended for many builds while Illusionary Persona allows us the versatility of point-blank shatters – including clutch 0-clone distortions and heavy damaging Dodge-into-shatters; very few other builds have the ability to grab this trait combination.

But wait, you run without DE and/or IP and do just fine! That’s great, but what does your build offer that Shatter cannot do better? And if it does do better than shatter, does it do better than (insert meta build here that does the same thing on a different class)?

This does not mean that your build is only “good” because your opponents are not. I have a serious gripe with this perspective, because in my opinion it is really rather narrow-minded. Not only does it discourage exploring and theorycrafting but it cripples the already-limited diversity of the class in PvP. Condition builds tend to get this more than lockdown, but I’ll address the strengths of both to cover all bases.

  • Condition builds such as PU and Maimed Shatter excel in 1v1 fights and taking down power builds through attrition. They are stronger the smaller the encounter, but tend to fall off in team fights. Condition-removing classes like Ele, Engineer, and Guardian tend to be able to entirely ignore maimed shatter builds in group battles. Condition builds last longer than shatter builds, but shatter’s instant bursts tend to be more desirable. One thing to keep in mind:

Neither Maim-shatter or PU builds are in themselves “bad” builds.

They both have good trait synergy and are actually one of the stronger Mesmer builds in WvW, however PU builds’ overreliance on stealth and single-target combat makes it less-than-ideal for anything other than keeping multiple opponents engaged and unbalancing fights elsewhere. Maimed shatter builds are devastating vs power builds and have more natural survivability than power shatter. Maimed simply cannot do anything Power couldn’t do faster except -of course- live longer.
When people say the builds are “bad” what they’re saying is that the specs don’t have as much of a place in teamplay by their very playstyle. A good player can make these builds work and find a definitive role (A bunkerish PU. A far-point assaulting Maimed) but the argument against these builds is that “anything a good player can do with this build, they’d do better on shatter.”

  • Lockdown Builds are more tournament viable, with 4/4/6 CI falling short only to shatter. These builds again, aren’t bad, but the lack of iPersona and the utility requirement of Mantra of Distraction (rather than say.. Portal or Decoy) makes the build less ideal than Shatter in certain situations. 4/4/6 CI is much better for the solo player, since you have more natural toughness and can have a big impact on fights without needing to coordinate with a team. The problem here comes from the fact that lockdown builds lack the burst of shatter builds and do not have a consistently reliable success rate. Interrupts, similar to condition damage, can be harder to pull off in teamfights where Stability is more easily shared.

When people say lockdown builds are “bad.” They’re saying that the build simply falls short to shatter in terms of reliability due to the unpredictable nature of interrupts (yes you can predict and train yourself to land interrupts, but that still becomes far more difficult in group fights). That, or they’re parroting what they’ve heard from someone else without actually trying the build for themselves.

(edited by Chaos Archangel.5071)

S/s shatter viable atm?

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Ergh. I actually read the OP wrong. I thought they had asked if they could use s/s staff, but they actually prefer to use GS.

In that case, yes go right ahead.

@Serebent The torch is excellent in all versus formats whether or not it can contest a point. A stealth shatter burst (prestige does a bit of power damage too) is much harder to avoid and the potential to disengage from a bad situation make it pretty kitten worth it. I personally feel sword+torch / Gs is a better choice than double-ranged since its hard to justify taking staff for… Phase retreat and chaos storm over having ileap, blurred, and prestige.

@Witcher Its funny you say that, because I just told someone the same thing yesterday (as mesmer, your best chance of survival is out damaging the opponent). I don’t disagree, but I do argue that sw+sw/staff can be used effectively beyond duels.

However this inspired me to do a little interview session and get some top players’ opinions on Gs vs staff vs sword/torch in shatter.

so witcher says because something which isnt meta, it only works against bad players? lol

There’s a logical fallacy somewhere here but with my luck I’ll link the wrong one..

That wasn’t implied, but an opposing opinion/perspective is just as valuable. Witcher works to maintain metabattle.com, which strives to keep up-to-date on meta builds run in tournaments, speed runs, ECT. His opinion comes from the perspective of someone who watches a lot of tournaments and thus a lot of top players.

He’s not saying what he’s saying to try and swing his ego around, but to try to steer the OP in the right direction from a competitive-perspective.

(edited by Chaos Archangel.5071)

S/s shatter viable atm?

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Many of us used to play Shatter with Staff / Sword+Sword all the time to great results.

Not sure what has changed that has people feeling this is less plausible nowadays.

Because you are likely playing it to great reasults vs not so great players.

Witcher.. Be honest with me, isn’t like 85% of the PvP playerbase “not so great”?

The OP is new to Mesmer, he needs something to fall back on for defensive options especially when running shatter. Sw+sw/Staff works and it works very well until you run up against tournament-level Mesmer… And then it still works, but likely not as well as greatsword would. (I honestly can’t say since I don’t have the personal experience of running shatter at that level)

Shatter is hard enough to learn as it is, especially if the OP isn’t running torch. Should they learn to use the GS as well? Of course, but if s/he finds more entertainment in using Staff then that’s fine too. Circumstances, such as what level of competition s/he reaches, will decide on whether or not they have to make that switch and by then they wouldn’t even have to ask the question.

@OP: Wanted tips? Check out this guide from the top shatter Mesmer in NA.

(edited by Chaos Archangel.5071)

Is a SoI every phant summon that OP?

in Mesmer

Posted by: Chaos Archangel.5071

Chaos Archangel.5071

A lot of good points here.

This trait is going to be the one I focus on the most when the patch drops, boonshare builds have a special place in my heart and with the IP change, there is definitely some potential here.

I’m still torn on Bountiful Disillusionment vs Chaotic Interruption for boonsharing though now that Bountiful Interruption was merged with Chaotic, it makes for a rather rough choice since disillusionment was made to grant AoE boons.