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So does Chaotic Dampening feel too weak now?

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

It should have never been nerfed to 2%.

3% would’ve been the most reasonable. This change implies the devs were thinking “oh but Mesmer can stack soooo much Chaos Armor so it’ll still balance out.” but that is a very narrow perspective.

  • Chaos Armor only reduces skills already on cool down. Using chaos armor for the protection before chaos storm ends up hurting your ability to reduce cooldowns. This also assumes we’ll ALWAYS use Phase Retreat (or iWarden) BEFORE Chaos Storm.
  • 2% means we need 10s of Chaos Armor just to get the standard 20% reduction. It is pretty unrealistic to assume we’ll always be able to combo on our field and restricts certain applications of Chaos Storm (like casting it on a zerg or to save a far off ally)
  • In order to be effective, Chaotic Dampening needs to have a meaningful reduction with a single cast of Chaos Armor. 3-4% would be reasonable while still promoting combos and careful play.

Mesmer is not as fun anymore.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

@PyroAthiest

I’m angry that Pyro is advocating nerfs. Sure, you may be a great Mesmer and find the class too easy to play now.

On the other hand, I’m finally having some fun playing shatter. Please don’t advocate nerfs. I think you’ve really lost perspective Pyro.

Ithilwen, no disrespect, but can you please relax?

In the pvp forum someone asked for advice for how to fight against Mesmer and you spazzed on them, claiming they have some secret agenda to get Mesmer nerfed and proclaiming they need to learn to play, you’ve been trying to cut down or demean other Mesmer that don’t share your opinion, and have generally been pretty unreasonable.

Mesmer isn’t going back to how it was before, that’s a fact. No one wants that anyway. You’ve been extremely abrasive to anyone even hinting that something may be wrong with some of the traits, even if they offer reasonable suggestions.

Just.. Come on. No one has been this disrespectful to you, why do you have to act like that with others?

Mesmer PVE / PVP guide after update

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I was one of the people who worked on one of Metabattle’s Mesmer articles.

But.. Haters gon’ hate. =[

Blinding dissipation

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Um.. “stay out of range when mesmer shatters” is kind of the key to beating Mesmer period. And “just autoattack” isn’t exactly counter play. I’m pretty certain it is a bug.

So how do you deal with Mesmers now? o.o

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

OP – Please don’t mind some of the rather.. Paranoid Mesmers in this thread. There is a justifiable fear of being over-nerfed in the Mesmer forums since they’ve already hit us with several heavy somewhat-irrational nerfs only two days out from the patch.

As it stands now, its hard to give you advice since the meta is rapidly redeveloping and the build your running may not even be optimal anymore. Your best bet right now is to keep dueling and try to discover patterns in your opponent’s play. Stealth bursts are rough, but Mesmer is so squishy that you may be able to counter-burst with some proper timing and finish the job off with conditions.

I wish I could give more specific advice but it is too soon to tell what builds work and what doesn’t. Right now shatter Mesmer have quite a bit of variety to play with build-wise, so I’m not even certain exactly what your friend is running.

Mesmer is not as fun anymore.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I’ve played Mesmer since GW1, and this update is the best thing to happen to Mesmers since the GW1 update on May 21, 2010, which finally, after five years, made Mesmer a viable profession in all game modes. Here we are again, it having only been three years this time. Mesmer feels great now. Versatile and strong, but certainly not overpowered when taking into account the buffs other professions received. This is how Mesmer should always have been, and unsurprisingly, the same man was behind both changes. Thank you for everything, Robert. You did good, both times.

Imagine my disgust, then, to see a topic like this, which seems to be filled with people wanting a “special snowflake” merit badge for having played Mesmer back when it was little more than a Feedback/Time Warp button in PvE, and a two-gimmick developer injoke in PvP. If you are one of these people, you do not love Mesmer as a profession, you only love yourself for playing one because it was weak. If you find personal validation in playing underpowered aspects of games, please find it elsewhere, in single-player games perhaps.

Thankfully, Jon Peters has made clear that only small tweaks to the new status quo are coming. The new Mesmer is here to stay, so if you don’t like it, you are best served to find some other profession or game where your quest for hipster credibility can be satisfied. As someone who follows fighting games, I can assure you there are plenty of underpowered and underrepresented characters in that genre for you to feel special about playing.

If you follow fighting games, then you should understand.

Imagine if EVO was won by Dee Jay in SF4, or Donkey Kong in smash bros melee, or Carl Clover in Blazblue (guanglai if you’re reading this I will totally body you with Carl, Relius, or arakune mark my words) or Ferra-Torr, ect.

You already know that there is a certain type of player that enjoys playing characters that are harder to pick up than others, whether because they’re underpowered or just hard to use. There’s a certain satisfaction, a certain hype when these characters win their matches because without them the world is full of Yuns and Fei longs. (And narutos… -_-)

I’m fairly certain that I can confidently say that no one that plays Mesmer as a main isn’t happy for the buffs. And few Mesmer want to go back to how things were. This thread, to me, is more of an expression of regret at how easy Mesmer is to play compared to before, almost as if the buffs took away some of the complexity and sophistication of the class.

It should’ve been expected, but I think veterans who feel this way -myself included- feel it mostly because of being used to being hamstringed. Someone said before it’s like before we were playing with one hand behind our back and now we’re finally playing with both. I think nearly all the changes are pretty fair, especially compared to the boosts other classes got, but it’s strange how easy shatter and lockdown feel now that Mesmer finally got what it deserved.

Edit: (Uh.. Did Jon Peters say this before or after they cut Maimed in half?)

(edited by Chaos Archangel.5071)

Nerf Confounding Suggestions

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

This is why we can’t ever have nice things. Patch has been out for a freaking day and already people are slacking at the jaws. Jesus Christ…..

I see it like this: People are going to complain about it eventually, if cries get loud enough anet comes in to nerf it. In this way, we can get in front of the problem and actively discuss ways to tone it down before it is carelessly given a 15s ICD or something that’ll make it lousy (like poor MtD).

At least then devs have a chance to consider the input of the players actually testing the trait rather than Bobby Everyranger who just got smacked by a legitimately good lockdown Mesmer.

Confounding Suggestions Suggestion

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

For some reason I thought Confounding Suggestions was stun on interrupt like PowerBlock. Is it a 100% stun every 5 seconds for each daze you throw at your target regardless if the daze interrupts or not?

Yeah. And as a bonus the stun lasts longer. It’s great, and I love it, but it’s a bit much in its current state.

Pyro’s suggestion is a great way to tone it down without downright nerfing it

Inspiration: ...A Unicorn Tho?

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Its actually kind of funny you mentioned that, Cho. The replies in this thread have:

  • Offered me other perspectives on unicorns from people all over the world.
  • Put me on to an extremely interesting new book.
  • Taught me stuff I didn’t know about mythology.
  • Made me just a bit more open-minded than before, scrubbing away some of my culturally-imposed ignorance.

So.. Totally worth it! Many thanks for such insightful (and some genuinely funny) replies.

Confounding Suggestions Suggestion

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I entirely agree. That would be a much better change. Though 10s feels a bit too long, 5 too short. Something like 7-8s would be a nice sweet spot.

[Vids] Testing Boonshare - Chaos Maestro v2

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Have you consindered using the Marauder Amulet and try Superior runes of Alturism? I’m about to give that a go, with the 12 cd on mirror heal you can a 3x might stacks more and fury to spread around on a more controlled ratio, then what Pack deliver?
ofc. you will be missing out on the swiftness :/

Gonna give it a try today. I tried Altruism runes and I liked them, especially since gathering swiftness isn’t a problem.

But Pack Runes, Signet of Inspiration, Focus, Sigil of Speed = perma swiftness and 1 minute 20 second swiftness shares. glorious!

The Future of Lockdown Mesmer

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

@Tealots I believe its each hit, though I hope it’s per-unload… Or do I? Not sure.

@Donda Traited pistol is bugged to not bleed, confusing combatants gone, maim nerfed. =[ Sad day for condi rupt’

[Build] Phantrupt or Die (New + Vid)

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

And yes, you’d only fear Chaos if you couldn’t stand being smothered in soft, warm cuddles. Much like this
https://www.youtube.com/watch?v=X9LhMiupkMI

See! See!

I have rights to hate on this guy.

The Future of Lockdown Mesmer

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

@Zera May wanna hold off on the condi builds right now. Traited pistol is bugged to not apply bleeds. =[

Also.. Chaotic Dampening dumps on Chaotic Transference. =P

Raw DPS too high - June 23rd patch feedback

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

You didn’t?
Apparently everyone else on the forum did
You should start paying attention my friend
Perhaps try playing a conquest match or two

The forums are in the exact same state they are after every patch (only a little more widespread because everyone is kittening about everyone else) – if that’s your metric then every single patch has been a massive failure.

If you think you’ve got the changes perfectly pegged after 18 hours, you’re being silly.

Just to note, that’s not to say you aren’t potentially correct, but you’re already 100% convinced that you’re correct, and that’s just not possible.

Boyer seems to be right you know. People in mists saying same stuff.

Sigh.

What bearing do a bunch of opinions with the same amount of experience (roughly 18 hours) have on my argument that people don’t have enough experience yet to properly judge the new content?

It doesn’t matter HOW many people believe in creationist theory, they’re wrong when they say the earth is 5000 years old. The number of people parroting that opinion doesn’t help “prove it”.

Again, I’d like to clarify I’m not saying he’s definitely wrong. I’m not saying that Raw DPS is in a good place right now – How could I? I don’t have any more experience than anyone else with the patch. All I’m saying is let’s keep the definitive statements of whats wrong and what needs to be fixed off the boards for at least a few days until a meta starts to develop.

+1 Hit the nail on the head.

[Build] Phantrupt or Die (New + Vid)

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Oh.. so the “slam Ross’s gameplay” is still a thing.

I guess I’ll have to watch it and re-post.

Hey now, they’re trying to do it as nicely as possible :p

Anyway, whenever I rewatch my interrupt mesmer gameplay I’m always saying to myself “nobody’s going to see the intricacies of what just happened there”, usually because of insta cast heals and MoD, and while in team fights. Why? Because, and im sure any rupt mesmer could say this, but my mind is sprawled across three different opponents, covering two other team mates, executing multiple offensive and defensive strategies in a single instance that never so much as procs an animation from my character. That’s just how it goes I guess

If you have the time and don’t mind putting in a little extra effort, why not add some timestamps/captions? Certain points in the clips you want to note and explain what exactly is going on that people may not notice.

Right now, that current video doesn’t properly highlight what makes the build so good. It’s not your specific gameplay, but just the fights highlighted didn’t really seem to do the build justice. There were quite a few times you were +1ing or getting jumped rather than even fights.

@Slim: Don’t you sass me. Ross picks on me; he says I’m not intimidating enough!

Inspiration: ...A Unicorn Tho?

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

When I first logged in after the patch I nearly went cross-eyed when I saw all the colors and stylized specialization bar. So much color and so many strange icons!

Everything is cool and all, but one thing that’s been bugging me is the Unicorn that symbolizes the inspiration line. Now, don’t get me wrong, Mesmer has always been a bit of a … Uh.. For lack of better word, flamboyant class. Purple butterflies and all but…

A unicorn though!

Its really biting at my ’Murican sensibilities. All Mesmer symbolism in the past have been open to interpretation, working decently for either a male or a female. Hell, I live in the ghetto and could still show off Mesmer to my less-open-minded friends without getting weird looks.

… But a unicorn!?

There are other images in the new specialization bars that are clearly more on the effeminate side, but that unicorn is blatantly screaming “Ladies would love this faaaaabulous rainbow horse!”

I know I’m gonna get flamed to death for this, but could we get some icons that are more gender-neutral? =/ I feel a smidge of insecurity every time I look at my traitlines.

(inb4: “suck it up, buttercup!”)

Please close.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

You… you do realize they didnt nerf MtD right? All the threads complaining when the nerf might happen rejoiced… uh…

They nerfed it a few hours after the initial patch

Mesmer is not as fun anymore.

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Chaos Archangel.5071

Less talking and more links to this so called OP build =D

Jebro, mandj, myself, and 90% of lockdown players all over the world have linked variants of the same spec. Just roll dom/dueling/chaos grab all lockdown traits except furious interrupt (grab shattered concentration) grab a pistol and staff with zerker and you’re good to go.

[Vid] Traited Pistol: -10s per Interrupt

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Was always worried it would only work with pistol-5; glad it is universal. I presume you actually have to have your pistol as active weapon? I.e., if you cast Duelist then swapped to Staff and interrupted via Chaos Storm, would the cooldown decrease happen?

Yeah, any interrupt will decrease the cool down even if pistol isn’t the active weapon. Its worth noting though that I was specced into Illusions so iDuelist already had a 20% reduction.

Mesmer is not as fun anymore.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

We ask for buffs and we finally get them. Then we complain about the buffs lol..

You know, it’s a funny psychological thing.

Personally, I’m very happy with most of the changes. I never really noticed how much I enjoyed playing a class that felt more difficult than other classes. With all these improvements, they’ve pushed more builds closer to viability, but that also means the build I used to play has become so mainstream (or rather.. was so common yesterday) that it actually kills some of the draw to play it.

Mesmer seems to be in a much better place now, even despite the buffs other classes received, and now has a bit more build diversity to play with… That should be awesome, yet I harbor some bitterness I can’t really explain!

I feel like some angry old man. “All these lockdown whippersnappers don’t know what it was REALLY like! Before Anet made it insanely easy to build a good lockdown build and literally rolled out all the traits for you perfectly! They don’t know about the struggle in the meta! The hours of practice! There was no guides for this back in my day! I wrote the durn’d guides!”

[Vid] Traited Pistol: -10s per Interrupt

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

A quick run with Skcamow to test the traited pistol, seems like it consistently shaves off 10s with each rupt, meaning you only need two interrupts for a nearly full cooldown.

Mesmer is not as fun anymore.

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Dude.. Lockdown isn’t even difficult or unique anymore. Everyone is running the same build. =[ I know I should’ve expected it (hell I even promoted it) but it kind of hurts my heart a bit.

However.. Mesmer is fun as hell. So many new things to play with. #boonshare

[Vids] Testing Boonshare - Chaos Maestro v2

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Appreciate the input man!

  • Try Imagined burden to generate more might. I know you don’t like GS though …
  • Try furious interruption over blurred inscriptions.

It’s not that I don’t like GS, nor was I intentionally focusing on interrupts, it’s that I see staff as FAR more effective in this situation. Chaotic Dampening puts a single Chaos Armor/Storm on a 20s cooldown, and with 10s of armor I can pump out storms pretty often, which really helps boon generation even without the signet. I’d consider GS/Staff, but Sword kind of goes along with the whole staff thing. Still, I’m willing to give it a shot.

Was considering Furious Interruption too, ESPECIALLY if I grab Chaotic Interruption. My only gripe here is that without any way to trait boon duration, it’s really hard to get a decent amount of quickness to share. If I’m not using GS, pistol or scepter, the quickness isn’t really all that useful for me personally. The signet trait is fantastic, albiet very different from what I’m used to. I actually tried running without it for a bit while we dueled (or rather… accidentally ran without it) and I felt much less effective.

Distort losing the cap is actually something I hadn’t considered much though. I’ll keep that in mind.

  • Try CI to see how it goes.

I will tonight. CI vs BD is the biggest argument I’m having with myself on this build. That stability though.. man it’s nice. Stomps are guaranteed with this build.

  • Finally, I would experiment with a few other amulets to give you a bit more staying power. This especially if you’re using BD.

I tried soldiers for a bit after zerker, with runes of Mercy to grab 30% revive speed. I actually didn’t feel much of a difference in my survivability but noticed a massive drop in damage. I’m still juggling different ideas as far as amulets are concerned and am definitely not married to Zerk… it’s just what I’ve been most comfortable with on lockdown. Any other suggestions would be massively appreciated though.

[Build] Phantrupt or Die (New + Vid)

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Chaos Archangel.5071

Yo Ross!

Messiah kinda has a point, it’s hard to see exactly what makes the build stand out in that gameplay. I just saw a bunch of bursting, and a couple interrupts, but nothing necessarily build defining.

Lets see some tpvp!

[Build] Stuntasm - Thief no Hardcounter

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Mandj, while I’ll definitely agree that the build is very strong right now, it’s not exactly.. innovative.

This trait spread is pretty much what every 4/4/6 or 6/4/4 lockdown Mesmer is running right now. I mentioned it last week, Jebro just threw up a thread about it, someone just mentioned it in the PvP thread, and now here…

It’s a good build, for sure, but everyone is acting like they discovered something amazing by putting together the most obvious traits. One thing I’ll suggest, run some more tests trying Mesmer runes and Sigil of Paralyze, you should see a noticeable increase in the pistol’s stun duration.

[Vids] Testing Boonshare - Chaos Maestro v2

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

https://forum-en.gw2archive.eu/external?l=https%3A%2F%2Fm.youtube.com%2Fwatch%3Fv%3DemDqmVPHkaw

https://forum-en.gw2archive.eu/external?l=https%3A%2F%2Fm.youtube.com%2Fwatch%3Fv%3D4FJHe3H3LAU

Added video links to some preliminary tests using slightly different gear. Initial tests are interesting but I still have a lot of questions. Things of note:

  • Build is a very different playstyle. The combination of illusionary inspiration and bountiful along with having so many signets and AoE distortion makes for a LOT to learn. You’ll notice a lot of bad habits I have carried over from Deceptive Evasion and I spend a lot of time paying less attention to the match and more at my boons/synergies.
  • AoE Distortion every 10(being realistic here) seconds or so is also interesting but its hard to tell exactly how effective it is at the moment.
  • Triple boonshare rocks, but something seems bugged with durations. Double boo shares are frequent.
  • You can cancel-cast the phantasm and still get distort/signet

My main goal is to find out is if this is all worth it. Can Mesmer fill a new role besides damage?

The Future of Lockdown Mesmer

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Forum bug. Also, will upload some quick duel footage of the main lockdown build soon. Tis so good!

The Future of Lockdown Mesmer

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I’ve been seeing that “meta” lockdown build everywhere now. X.x My only “complaint” is that Confounding makes lockdown ridiculously easier, especially when two Mesmer are training a target.

BTW to lockdown Mesmer running traited pistol: try out Mesmer runes and paralyze sigil

Paranoia got nerfed before it ever had a fair shot. =[

Maim the Disillusioned Nerf QQ Thread

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

This should put the pickles in your sauce..

The release has been out for 4 hours. It’s a little early to tell.

Yet. Maimed gets knee-jerk nerfed so hard that they didn’t even bother to consider if that was the right change to make. Could’ve (and likely should’ve) lowered duration instead.

Distortion to allies on Signet cast

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Chaos Archangel.5071

I’m in the process of taking footage testing chaos maestro, it’s so good right now! (But so hard to use x.x)

This Is Awesome

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

IP baseline

Chaotic Dampening

Furious Interrupt + Mantras

12s Mirror heal with 4s reflect

Signets!

… Hold me.

Mesmer Patch Notes 6/23/15

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

I dunno what happened to my post on the Illusion tree. O.o

Mesmer Patch Notes 6/23/15

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Chaos:

Minor:

Metaphysical Rejuvenation: Gain regeneration for 10 seconds when you are struck while below 75% health. This trait has a 15-second internal cooldown.

Illusionary Membrane: Gain protection for 3 seconds whenever you gain regeneration. This trait has a 15-second internal cooldown.

Chaotic Persistence: Each unique boon on you increases the duration of your outgoing condition and boon duration by 3%.

Adept:

Descent into Madness: Take 50% less falling damage. Cast Chaos Storm when you take
falling damage. This trait benefits from the recharge bonus provided by Chaotic Dampening.

Illusionary Defense: Each active illusion you control reduces incoming damage to you by 3%.

Master of Manipulation: Reduces recharge of manipulation skills by 20%. Gain Mirror for 2 seconds whenever you activate a manipulation skill.

Master:

Mirror of Anguish: If you are inflicted by a crowd-control effect, you inflict the same effect on your opponent, with a 60-second internal cooldown. Added taunt to the list of crowd-control effects that trigger this trait.

Chaotic Transference: Gain condition damage equal to 10% of your toughness.

Chaotic Dampening: When you gain Chaos Armor, you also gain protection for 5 seconds. While you have Chaos Armor, your staff and trident skills recharge by 5% of their full recharge every second.

Grandmaster:

Chaotic Interruption: Whenever you interrupt a foe, you inflict immobilized on them for 2 seconds and gain 5 stacks of might for 10 seconds. Additionally, you inflict a second random condition on your foe and apply a second random boon to yourself. Removed might as an option for the second random boon.

Prismatic Understanding: Stealth applied by your mesmer skills lasts 100% longer. Additionally, every second you are in stealth, you randomly gain aegis, might, protection, regeneration, or swiftness.

Bountiful Disillusionment: Whenever you use a shatter skill, you gain 1 stack of stability for 5 seconds. Based on the shatter used, allies around you can gain might, vigor, fury, or regeneration.

Inspiration:

Minor:

Mender’s Purity: Whenever you use a healing skill, you cast Power Cleanse. This trait benefits from Harmonious Mantras.

Inspiring Distortion: Whenever you grant distortion to yourself, you also grant it to nearby allies for 1 second. This trait has a 5-second internal cooldown.

Healing Prism: Each illusion you control grants you 100 healing power. Whenever you heal yourself, you heal nearby allies for a small amount.

Adept:

Medic’s Feedback: Revive allies 10% faster. When you start reviving an ally, cast
Feedback. This trait benefits from the recharge bonus provided by Temporal Enchanter.

Restorative Mantras: When you finish preparing a mantra, you heal allies around you.

Persisting Images: Phantasms you summon spawn with retaliation for 6 seconds and have 20% more health.

Master:

Warden’s Feedback: Focus weapon skills reflect projectiles and have their recharge reduced by 20%.

Restorative Illusions: Using a shatter skill removes 1 condition from you and heals you based on the number of illusions shattered.

Protected Phantasms: Newly summoned phantasms gain distortion for 1 second. When you use a shatter skill, all illusions gain protection for 2 seconds.

Grandmaster:

Mental Defense: Whenever you successfully block or evade an attack, cast Phantasmal Defender on your attacker. This trait benefits from the recharge bonus provided by Illusionist’s Celerity and Persistence of Memory.

Illusionary Inspiration: Phantasms grant 3 seconds regeneration to allies near them every 3 seconds. If you have any boons when you summon a phantasm, you cast Signet of Inspiration. This trait benefits from the recharge bonus provided by Blurred Inscriptions.

Temporal Enchanter: Glamour skills last an additional 2 seconds. When you first create any glamour, nearby allies within the glamour radius gain 2 seconds of super speed and 3 seconds of resistance.

Mesmer Patch Notes 6/23/15

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Domination:

Minor

Illusion of Vulnerability: Interrupting a foe inflicts 3 stacks of vulnerability for 5 seconds.

Dazzling: Dazing a foe inflicts 5 stacks of vulnerability for 8 seconds.

Fragility: Deal 0.5% more damage to foes for each stack of vulnerability on them.

Adept:

Confounding Suggestions: Increases daze and stun duration on foes by 25%. When you would daze a foe, you stun them instead, with a 5-second internal cooldown. Fixed a bug that caused this trait to not update the skill facts for the racial skills Technobabble and Raven Shriek.

Empowered Illusions: Your illusions deal 15% more damage.

Rending Shatter: Shatter skills inflict 1 stack of vulnerability for 8 seconds on foes they hit.

Master:

Shattered Concentration: Shatter skills remove 1 boon from foes they hit.

Blurred Inscriptions: Reduces recharge of signet skill by 20%. Gain distortion and remove 1 condition when you use a signet.

Furious Interruption: Gain quickness for 3 seconds whenever you interrupt a foe. This trait has a 5-second internal cooldown.

Grandmaster:

Imagined Burden: Reduces recharge of greatsword skills by 20%. Gain 2 stacks of might for 5 seconds whenever you or an illusion uses Spacial Surge. All of your other greatsword skills inflict crippled for 2 seconds upon hit.

Mental Anguish: Shatter skills deal 15% more damage. This bonus damage is doubled on foes that are not activating skills.

Power Block: Interrupting a foe inflicts damage and causes weakness for 5 seconds. Additionally, if the interrupted skill has a recharge time greater than 0, it is put on a 15-second recharge.

Dueling:

Minor:
Critical Infusion: Gain vigor for 5 seconds when you critically hit.

Sharper Images: Your illusions inflict 1 stack of bleeding for 5 seconds when they critical hit.

Master Fencer: Gain fury for 5 seconds when striking a foe below 75% health. This trait has a 5-second internal cooldown.

Adept:
Phantasmal Fury: Your phantasms gain 10 seconds of fury every 10 seconds.

Desperate Decoy: Cast Decoy when you are struck while below 50% health. This trait benefits from the recharge bonus provided by Illusionist’s Celerity.

Duelist’s Discipline: Pistol skills recharge 25% of their full recharge when you interrupt a foe. Pistol attacks from you and your illusions have a 33% chance to inflict 2 stacks of bleeding for 5 seconds.

Master:

Blinding Dissipation: When using a shatter skill, blind foes around you for 3 seconds.

Evasive Mirror: Whenever you successfully evade an attack, gain a projectile-reflecting barrier for 1.5 seconds. This trait has a 1.5-second internal cooldown.

Fencer’s Finesse: Reduces recharge of sword skills by 20%. Whenever you or an illusion hits with a sword attack, you gain a stack of Fencer’s Finesse that grants 15 ferocity for 6 seconds (maximum 10 stacks).

Grandmaster:

Harmonious Mantras: Mantra skills can be activated 3 times before needing to be channeled again. Whenever you use a mantra skill, gain a stack of Mantra Strength for 8 seconds, which increases your damage by 4% per stack (maximum 5 stacks).

Mistrust: Whenever you interrupt a foe, inflict 2 stacks of confusion for 6 seconds to foes in a radius around your target.

Deceptive Evasion: Whenever you use a dodge roll, you create a clone.

Mesmer Patch Notes 6/23/15

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Posted by: Chaos Archangel.5071

Chaos Archangel.5071

Mesmer

General

Phantasm damage has been increased by 15%.

Summoned clones will now show your equipped off-hand weapon.

Fixed a bug in which underwater clones did not show tridents.

Fixed an issue where the Illusionary Rogue’s attack was being listed as “Smoke Bomb” in the combat log. It is now referred to as “Shadow Assault.”

Skills
Mesmer skills that create bouncing projectiles will now have them bounce one
additional time.

Reduced the recharge on glamour skills by 20%.

Using any shatter skill now creates the shatter effect on you as well by default.

Mantras now give 600 toughness while channeling them.

Manipulation skill range has been increased to 1200.

Pistol skills used by you and your illusions have had their range increased to 1200.

Mind Wrack: Reduced the recharge from 15 seconds to 12 seconds.

Cry of Frustration: Reduced the recharge from 30 seconds to 25 seconds.

Diversion: Reduced the recharge to 38 seconds. It now shows the number of targets dazed (1) when untraited.

Distortion: Reduced the recharge to 50 seconds. When affected by traits such as Maim the Disillusioned and Illusionary Retribution, this skill now strikes 1 target.

Chaos Storm: Increased poison duration from 2 seconds to 4 seconds.

Confusing Images: Added one additional strike to this skill. Strikes from this skill now display an additive total rather than individual hits. This skill now activates 50% faster.

Ether Clone (Scepter skill 1, chain 3): Adjusted the timing of this attack to flow better with the other attacks in the chain. The projectile is now launched sooner, but the attack has slightly longer aftercast. The number of clones generated per second by this chain is unchanged.

Feedback: This skill now requires a target. This change addressed an issue that allowed this skill to be cast at an unspecified location if the player did not have a target.

Ineptitude (Trident skill 2): This skill has been renamed to “Blinding Tide.”

Illusionary Defender: Updated the description of this skill to more accurately convey that it also absorbs damage directed at allies. Functionality has not been changed.

Illusionary Leap: Increased the delay before the clone is summoned by about 0.25 seconds to allow players to start casting this skill while moving within range and not have it fail. The speed of attack of Illusion has been increased by about 0.35 seconds to allow for better tracking against moving targets.

Mass Invisibility: This skill is now classified as a manipulation.

Mimic: Updated functionality of this skill. This skill now causes the next utility-slot skill you use within 10 seconds to recharge in 1 second. Increased recharge to 90 seconds.
Mirror: This skill is now classified as a manipulation and has a unique mirror enhancement that can be applied by traits.

Polymorph Moa: This skill has been renamed to “Signet of Humility” and is now classified as a signet skill. Its passive effect reduces the duration of stun, daze, fear, and taunt by 20%. Its active effect remains unchanged.

Polymorph Moa—Kick: Movement-speed adjustments no longer affect the intended travel distance.

Polymorph Moa—Flee: Movement-speed adjustments no longer affect the intended travel distance.

Phantasmal Mage: Instead of inflicting confusion on foes and granting retaliation on allies, this phantasm now inflicts 1 stack of burning for 6 seconds on foes and grants 3 seconds of fury to allies. Removed undocumented condition removal from this phantasm.

Portal: Attempting to create a second portal entrance while you have an active portal will destroy the active portal.

Signet of Illusions: Reduced recharge to 60 seconds. This skill now specifies which skills it recharges.

Signet of Inspiration: Reduced recharge of this skill to 30 seconds. The passive effect of this signet now grants 5 seconds of swiftness plus one other random boon every 10 seconds. It no longer grants swiftness as one of its random boons.

Signet of Midnight: The passive effect of this signet now grants 20% condition duration instead of 10% boon duration.

Spinning Revenge (Trident 3): This skill now applies chaos armor to you when cast.
Time Warp: This skill is now classified as a glamour. It now pulses 1 second of slow every second on foes in the affected area, in addition to its previous effect of quickness on allies.

Clone death builds after the 6/23 patch?

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Chaos Archangel.5071

Well, you’d be right…except that you, like the devs, have a drastic lack of basic knowledge about how this game functions. Allow me to enlighten you so that you might be less prone to embarrassment in the future.

Pyroathiest.. Always making friends. xD

Generic Class Comments on Forums

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Chaos Archangel.5071

“Mesmer – (silently stands in shadows to avoid nerfs)” – we’ve already been nerfed!!!! Apparently due to the streams earlier, ANET have already nerfed MtD by 50%.

SO everyone getting excited about mesmer build diversity in pvp, especially with condition shatter, have already been kicked in the teeth.

Yes, they nerfed a core trait, based on someone streaming Golem damage BEFORE ITS EVEN BEEN RELEASED!

Got to love Anet sometimes <3

We got nerfed because our torment shatter did 8 stacks of torment to an immobile target golem (and apparently did some obscene damage.) The golem was so overwhelmed it didn’t have time to pop its condi cleanse and was so flummoxed that it managed to show moving damage while stationary.

So no.. Let’s not nerf torment, let’s nerf Mesmer! Nerf them based on target-golem tests rather than actual in-game application tests!

Mesmer preview: Condi Mes Nerfed!?

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Chaos Archangel.5071

“Oh man. Maim the Disillusioned is actually build defining. In hypothetical situations its pretty strong! Look at all the damage it can do to an immobile target that displays the wrong numbers! This has to end. Lets buff engis s’more while we’re at it.”

…Ahem

I told you so.

Really, the devs are playing us all for fools. We’ve been disappointed and angered by their — questionable — decisions so many times before, and most people still give them the benefit of the doubt.

Sorry folks, no doubt left. I feel pretty safe in assuming that anything that seems good for Mesmer will be nerfed before or shortly after release. I’m just waiting to see how they neuter Chronomancer.

Hey!

You can’t “told-me-so” until they nerf Power Block. Until then, my list of told-you-so’s far outweighs yours right now!

… I’ve just been a gentleman about it. I won’t twist my ’stache until tomorrow.

Mesmer preview: Condi Mes Nerfed!?

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Chaos Archangel.5071

“Oh man. Maim the Disillusioned is actually build defining. In hypothetical situations its pretty strong! Look at all the damage it can do to an immobile target that displays the wrong numbers! This has to end. Lets buff engis s’more while we’re at it.”

Mesmer preview: Condi Mes Nerfed!?

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Chaos Archangel.5071

So much for mesmers having a viable and strong condition spec to play…

Bringing it down to 1 stack without a corresponding duration boost is a significant nerf to the trait that goes above and beyond any boosts that it was given with IP. Just demonstrates once more how truly directionless and incompetent balance decisions are made at Anet central.

Hehe, was waiting to see how long this response would take to surface.

They really need to let it play out a week or so and not base their findings off stationary golems eating damage that don’t dodge, don’t have damage mitigating skills and cleanses.

Yep, it’s really an issue. Knee-jerk reactionary and poorly tested modifications have been the MO for Mesmer balance decisions throughout the entire game, and is a significant contributing factor as to why mesmers are in their current abysmal state.

We had the instant nerf to power block, the neutering of blurred frenzy, the elimination of confusion, the ruining of blinding befuddlement, the massive nerf to shattered strength (with an accompanying apology just for an extra insult) and probably other nerfs that I can’t even remember atm, all of which were poorly conceived and obviously not subjected to anything approaching a logical or critical thought process.

Compare that to the warrior healing signet nerf of 8% that took 4 months of deliberation to execute.

Don’t forget the absolutely random CD increase to my beloved Chaos Storm/Armor. =[

Mesmer preview: Condi Mes Nerfed!?

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Chaos Archangel.5071

I don’t suppose there’s any hope for them giving the new torch phantasm something other than fury as a boon.

Utterly bizarre change. It’s on a condition weapon and there’s no use for it, unless your build also has dueling, in which case all your phantasms have perma fury and there’s still no use for it.

Torch 4 can do decent power damage, adding fury makes the phantasm more flexible for power builds.

The Future of Lockdown Mesmer

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Chaos Archangel.5071

I’ve been keeping Chaotic Dampening in mind, but I’m more referring to GS (which is as popular as staff in 4/4/6)

One of the things lockdown had over shatter was its inherent ability to stay in the thick of a fight when needed, this came in part from 300toughness and gaining a boon-duration boosted protection. Losing 300toughness AND vitality from zerker amulet will be a bit of an adjustment. We’re as squishy kittenter now without Dampening.

[Vids] Testing Boonshare - Chaos Maestro v2

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Chaos Archangel.5071

@Nalkahn It’s super important here. Chaos Armor now grants 5s protection, which means it’ll be very easy to gather and share 10 to 18+ seconds of protection depending on how you work your signets and combo fields. Also, having Storm/Armor on a significantly lower cooldown means more boonsharing overall. I saw your suggestion, and I would absolutely love that, but I can see why they kept it as-is to add in more build variety, this way not every boonshare or condition build would have the exact same traits.

@Allarius: Once I started putting the Domination traits in, I thought of you. =P You make some interesting points, and in this case Rampager or Celestial (for the condi) MAY be better if I stick with Chaotic Interruption’s might stacking. I feel like I’m going to be fiending for DE, so I may go into Dueling, but remember the Signet trait is still up in Domination, and so with two signets + Illusionary Inspiration I’ll be able to give on-demand AoE Distortion; I can’t see anything in dueling that could compete with that from a support-perspective.
As far as interrupts go, I’m not too worried about splitting their use: I’ll be rupting as usual, but keeping a specific eye out on my boons when I ’rupt two or more. Still, I cant wait to give your suggestions a try.

@Irxallis I’m also really liking your suggestions, especially for a WvW variant! In WvW I doubt I’d be running Mimic, which would give me opportunities for Mantra of Distraction. I’d also likely not be running the signet trait nor Sig of Midnight… Hm, it’d probably be turning into a very different playstyle. I’m thinking I’d probably go for a more glamour-based lockdown build, but I’m not sure MoDistraction would have room there.

With glamours, I can easily split the build between interrupts and glam, probably going for condition damage or a hybrid of sorts. I’m really liking that new glam trait, especially with Feedback, Null Field, and Timewarp. Traited Focus would help a lot here too, but I’m wondering if Staff or Greatsword would be better. Also.. I’d neeeeeed deceptive evasion in WvW, both for damage and defense. So I’d be Inspiration/Dueling … Chaos? Hm.

Mesmer preview: Condi Mes Nerfed!?

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Chaos Archangel.5071

Jon said that they’d change Maim the Disillusioned, it suddenly got “OP” because of iPersona. I said that maybe if he changed it to apply 1 stack of Torment per illusion it’d be ok and he said that’s exactly what they have in mind for now. Let’s wait and see.

Well, it looks like nerfs to MTD are already confirmed by Jon Peters and Karl in chat : ( (8 torment stacks at 3.1K a tic when standing still was pretty awe inspiring)

Ehrm… the 3rd minor trait in dueling isn’t confusing combatants anymore but a trait that grants 5s of fury whenever we hit a target with less than 75% hp. (some icd) does someone know all changes we didn’t know yet? Did any of the streamers go through all of these?

(edited by Chaos Archangel.5071)

The Future of Lockdown Mesmer

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Chaos Archangel.5071

It’s kind of hilarious what one interrupt can proc if you get all the traits.

errrrr I’m sure everyone want a 6/6/6/0/0/6 build but that’s not possible.

Btw what would you guys choose now that inspiration opens up? Still domi/dueling/chaos for max rooting or domi/dueling/inspi for cleansing? Or replace one of distraction/blink/decoy?

I actually ended up inadvertantly creating a boonsharing lockdown Mesmer as I worked on the next version of Chaos Maestro.

Inspiration has a couple interesting lockdown-esque options that I hadn’t really noticed, especially when you consider Null Field, Feedback, and TimeWarp all fit nicely in a lockdown build. I’m also really thoughtful on boonsharing since Chaotic Interruption now grants the benefits of Bountiful Interruption, and I used to use that in the current boon share build I run.

Also.. Glamlock anyone?

—-

Something also worth noticing about the 4/4/6 CI build is that we’re actually going to be losing quite a bit of defense without the 300 toughness from Chaos and changes to Zerker amulet. Don’t be surprised if you feel squishier than usual.

extra 30% stats in pvp jewel

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Chaos Archangel.5071

Can I get a boon duration jewel please?

[PvP] New Amulet Changes for 6/23

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Chaos Archangel.5071

Shown in today’s stream:

Barbarian: 1200 vit, 900 pow, 900 pre
Berserker: 1200 pow, 900 pre, 900 fero
Carrion: 1200 condi, 900 pow, 900 vit
Celestial: 560 pow/pre/tough/vit/fero/heal/condi
Cleric: 1200 heal, 900 tough, 900 pow
Crusader: 1050 pow, 1050 tough, 560 fero, 560 heal
Knight: 1200 tough, 900 pow, 900 pre
Marauder: 1050 pow, 1050 pre, 560 vit, 560 fero
Rabid: 1200 condi, 900 pre, 900 tough
Rampager: 1200 pre, 900 pow, 900 condi
Settler: 1200 tough, 900 heal, 900 condi
Soldier: 1200 pow, 900 tough, 900 vit
Valkyrie: 1200 pow, 900 vit, 900 fero
Assassin: 1200 pre, 900 pow, 900 fero
Cavalier’s: 1200 tough, 900 pow, 900 fero
Magi: 1200 heal, 900 pre, 900 vit
Sentinel: 1200 vit, 900 pow, 900 tough

New/changed/interesting amulets in italics.

New stat totals:
3-stat amulets: 3000
4-stat amulets: 3220 (7.33% over base)
Celestial: 3920 (30.66% over base)

Old stat totals:
3-stat: 2232
Berserker’s: 2364 (5.9% over base)
Celestial: 3066 (37.37% over base)

Looks like no multi-item stat system

Edit: imgur album here

So what I gather from all this.. Is that I’m still using zerker.

Will Mimic Affect Elites/Heals?

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Chaos Archangel.5071

Curses!

Will Mimic Affect Elites/Heals?

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Chaos Archangel.5071

Hey devs, great change to Mimic!

But uh.. Is it going to affect heals/elites or just the 2 other utility skills?