I don’t see why this has not yet been implemented into the game, but seriously? I would really like to have 1 Toolbar added to my UI for my Mini’s and Nourishments. Really, just one bar with at least 4 slots available.
This is 2013, not 1983.
This should be fixed on live in < 2 weeks!
It would be nice if you would put a stop to those using the Auto-Dodge cheat program while you’re at it . . . getting really sick of the cheatings flooding your game while the Devs do nothing.
I could not agree more with this and have thought the same thing on posting your same thoughts.
Then I realized ArenaNet doesn’t care, and decided to not post my thoughts on this.
After all, I’m now 10 months in with a broken Infiltrator’s Strike bug and ArenaNet could give a kitten less about fixing it.
We don’t need Buffs, we need Bug Fixes, but ArenaNet hates me so there for you won’t get any fixes due to the hate they have for me.
seriously, Forum Trolls need banned.
Look for the Fist Icon Boom, and don’t hit.
Gotcha! Don’t AoE anyone until I’ve clicked every potential target.
I stack a lot of Toughness so their Ret doesn’t effect me as much as you’re mentioning. I just burn them down through it.
Toughness doesn’t affect Retaliation damage at all.
Sorry for ruining your placebo effect!
Hey, if you choose be be arrogant about it, you’re on your own. I don’t have problems with Ret off them. Continue being arrogant, it’ll get you really far in life /sarcasm
Look for the Fist Icon Boom, and don’t hit. I stack a lot of Toughness so their Ret doesn’t effect me as much as you’re mentioning. I just burn them down through it.
Pretty sure this has to do with the insane increase to the cheats players are using (i.e. auto-dodge counter hack) among other things, such as the performance. I suspect there will also be some permanent bans in the process.
Like a serial killer: you eventually get caught
Thanks Kyllaa. Didn’t know Mac had better results than PC I, like millions of others, could not wait for GW2 to release. Almost a year later I am losing interest because the games bugs still haunt us and the game performance has been null.
I was hoping this would have been a long enjoyable game, but that is quickly fading with the lack of fixes the game desperately needs.
I /laugh them when they try to invite me. Then I /sit on their faces for even trying.
It’s more amusing when they do invite as you can see their name and account name if you let the invite idle. That’s when I place them on /block.
Numbers are not something ArenaNet seems to do well with, so whatever math they are using is most likely flawed.
Haven’t you seen the server message that says “in 3 hours” then one minute later tells you “in 3 minutes” ? This isn’t the first time I have seen their numbers way off.
I want them out or at least non-red colored names and not part of the targeting system. They should not be affected by AoE’s unless targeted.
PvE doesn’t belong in PvP, Anet.
WP exploitation is quite common. We were inside the inner walls of Bay. The WP was contested for well over 15min. As we were 50% on The Lord the guild WP’ed inside and wiped the entire group. This is a know exploit, google it if you wish to read more on the details, I will not go into details on these forums.
More than 40 of us saw what happened, we all knew the WP was contested for a very long time -approx. 15min contested.
Every three minutes, that WP becomes uncontested for a short window of time. This can change depending on lag, and things like that, but every three minutes the DE runs its course and the WP will be open for a short window. This is every. single. time. the “Defend” dynamic event finishes.
I can see how this may be seen as an exploit to those who are not familiar with the game.
I understand where you’re coming from and what you’re saying. The problem is we have caught these same guild members using WP hacking several times. Sadly we are fighting the same guild again this week. Just prior we caught one of their guild members using a speed hack. He WP to a WP that was contested and speed hacked past all of us. We had killed the player approx 1min before we saw him again. His travel would have been 10min for him to reach us if he had legitimately walked back to us according to the map contested WP’s.
Many of us witnessed this, not just me. We all reported it. His guild has been one of the most suspicious guilds we have witnessed in the game. This guy was clearly hacking/cheating.
Aren’t players in stealth hidden from other players by the data not being sent from the servers to the client? Otherwise I’d imagine there would have been hacks for seeing stealthed players from day 1.
I have never had anyone follow me while I was stealthed, especially not to the degree that would make me suspicious of them hacking. A simple 180 about-face would be more than enough to check something like this, especially if they were do it at the same time as you (and multiple times).
This does not happen too often as those using the hack can be easily reported as it is too suspicious to often use. I have encountered this a few times as well some of my guild mates.
WP exploitation is quite common. We were inside the inner walls of Bay. The WP was contested for well over 15min. As we were 50% on The Lord the guild WP’ed inside and wiped the entire group. This is a know exploit, google it if you wish to read more on the details, I will not go into details on these forums.
More than 40 of us saw what happened, we all knew the WP was contested for a very long time -approx. 15min contested.
About the way points, you sure that wasn’t done during that small window when the points tick over and you have a couple seconds to port?
Please read what I said and you will clearly see that was not the case. More than 40 players witnessed it.
Bot-PvP tactics:
Much like the Auto-Dodge exploiting/cheating, Bot PVP tactics will allow the player to auto select their skills for them when encountering an enemy player. The bot will select which skills best fit the situation to engage and defend against every move the enemy dishes out to them. Face it: we are all human and are not perfect. Some players are in fact very good at their class/profession in MMORPGs. The problem, however, is most of this is easily detectable when encountering the same enemy player and watching their skill usage. Those using a botted application will always react the same way: i.e. dodge unexpectically to your engagement, healing exessavily, etc., etc. This type of behavior will need more of your attention – we don’t want to spam ArenaNet with reports of cheaters who are in fact not cheaters. Try encountering the player again and again if possible to detect their behavior(s) before submitting an in-game ticket to report the player.
WP Teleporting to Contested WPs:
Yep, you’ve all seen it. Recently while out with my guild and regulars I follow in WvW we encountered this same behavior: an entire guild using a Waypoint to the keep we were attacking ‘while’ the Waypoint was contested (and yes it was contested before we reached the inner portion of the gates). This is a common exploit players use while in WvW. If you see/experience this behavior — report it immediately. Several of those around me witnessed this and placed tickets in to report the guild members using the exploit.
Please Note:
As mentioned above we do not want to waste ArenaNet’s time by submitting “angry/mad” tickets (meaning don’t accuse someone of cheating because you’re upset you lost to a fight). Be sure that what you are seeing is in fact suspicious behavior and explain in detail what this player was doing.
When submitting a ticket it is always good to give ArenaNet the following:
- Date:
- Time:
- Server (enemy player):
- Map/Location:
- Suspicious Behavior:
- Player Account (if possible):
Again this post is to put word out to players who are sick of the abusiveness of cheats in the game who are legit players. Already I have had three of my longtime friends quit the game due to the massive amount of exploitation, cheating and hacking within the game. I have gamed with these folks for several years. All of us stopped playing AION due to the amount of cheaters plaguing that game and never again will we return to that type of behavior. I want nothing to do with those that resort to cheating, and I certainly won’t continue playing a game that does not take serious actions against the usage of such tools.
Support this thread with your thoughts, and support your game!
Email support@guildwars2.com to report suspicious player behavior in WvW/sPvP.
TAKE BACK YOUR GAME, REPORT SUSPICIOUS BEHAVIOR!
In the last few months there has been a large increase in players resorting to cheating in WvW using programs such as PVP-Bot applications. These programs allow the player to auto-counter attacks from the enemy player while still being at their keyboard – it does the dirty work for them. My concern is the lack of response from ArenaNet in dealing with those who decide to cheat within the game. I won’t say they are not aware of it, but they certainly have not put a stop to this type of behavior within the game.
In this post I am going to explain what to look for so that you, the legitimate player, know what to look for to start reporting these players to ArenaNet to help put a stop to players who decide to cheat. The amount of cheating I have seen lately in this game has caused me to lose interest in the game due to the amount of hacking/cheating/exploiting that seems to be getting worse.
*NOTE: *Please be sure that your latency is not a factor when trying to pin-point cheaters.
Auto-Dodge
When encountering an enemy you will often notice a player dodge to avoid your attack. Most everyone knows how to avoid being hit: dodge. The problem is players are using a bot application to auto detect what you’re about to do to auto counter the ability.
Example:
The other night I was in stealth for the full 8sec from Shadow Refuge. About 5sec into stealth I used Shadow Return to teleport to a player. As soon as I pressed the ability to port to him he dodged before my teleporting animation finished. So I tried again immediately – the player dodges again before my animation completed. Thinking this was luck I followed the player around a bit but keeping a distance so he/she wouldn’t know I was going after them. Each time while in stealth I was unable to successfully teleport to him to chain him due to his dodging. A few more times following him around, stealthed teleporting he would auto-dodge. This player is not the first time I have encountered these cheats.
Stealth Detection:
Many times myself and others encounter a player that continues to follow players in stealth. Lag/Latency? Not at all. Shadow Refuge will allow a Thief to stay in stealth for around 8sec. During those 8sec Thief players have mentioned within WvW that they have encountered someone who was bluntly cheating by seeing them in stealth the entire time while chasing them down as well swinging/casting their abilities for the full 8sec stealth duration.
Bugs are not even on a list with them, so what you got is what you got :/
Welcome to NCsoft games
Sad to say but I think Anet might have bitten off more than they could chew (or produce to use a better term). I found the following article extremely enlightening and posted the link in the suggestion forum because I felt it offered some very good suggestions.
http://taugrim.com/2013/06/06/the-two-big-issues-plaguing-mmorpg-game-developers/
Read through that, not surprised by any means — it’s how I have viewed gaming developers for some time. Sadly what ArenaNet is doing is throwing content at us left and right so our eyes are kept busy while the character bugs continue to plague the game.
ArenaNet has admitted to being a small company and with NCsoft being its decision maker, nothing is going to change. NCsoft taught us it is all about releasing a game, throwing content out to the players and walking away. To this day AION is still plauged with hackers/exploiters while NCsoft has done nothing.
Today in WvW players are using Auto-Bots to auto select abilities to fight for them. The person that owns the account is in fact at his/her keyboard — they only need to move the character around while the bot does all the work for them. Look closely at player reactions and you will quickly see what’s going on. This isn’t new news, but ArenaNet knows it does not have a good handle on the exploitation within their game.
Companies are always quick to fix terrain exploits and slow to never on players actually hacking in a PVP situation. Same thing continues to go on in AION to this day, which is one of the reasons I left the game years ago — developers refused to address it. (Guild Wars 2 I knew was developed by ArenaNet developers, so I gave it a chance. Clearly the same mentality at NCsoft has poured over to GW2)
We’re about to hit one year with Guild Wars 2. If ArenaNet decides to continue ignoring cheaters in its game, ignore performance issues and ignore the bugs — I’m done and I won’t ever be a returning customer to any future products they release. GW2 has shown me that it is not in full control of its product (NCsoft makes final call) and does not have the capacity to fix the issues within its own product.
AION, Like GW2, had the greatest potential to be one of the biggest games, but the developers refused to make the game what it could have been — internal politics, lacking the developer support, etc., etc. who knows. Today MMORPGs have become: Build, release, leave.
(edited by Crawford.4135)
I tried something the other night and found a very interesting fact. The in-game FXAA, as horrible as it is, caused more of a performance hit than using an alternative AA ability within the game.
Since the last patch while using the FXAA I have a loss of performance.
Using this (http://ipkonfig.com/guild-wars-2-bringing-antialiasing-to-the-game) I gain more performance, but still lose some performance since last patch.
My system:
Intel i7 3820 @ 4.5Ghz
16GB Quad Channel memeory @ 2000Mhz
EVGA GTX 590 (Dual GPU)
Dual 256GB SSDs in RAID 0
Windows 7 64bit
My system is liquid cooled, rocksolid stable. I have never (other than the day the game went live) seen this bad of performance come from the game. Sadly I fear this is as good as this game is going to get. In all honesty it seems NCsoft has dumped their developers off on ArenaNet. With the lack of care ArenaNet has shown to fixing the games bugs and performance issues, I’m losing faith in this company’s ability to progress this game to what it should be.
Not happy anymore with GW2. For a game to get delayed 2 years in a row, this feels like Open BETA to me.
In your last patch notes you stated:
“Continued optimizations to the game to improve server performance and work toward eliminating lag during large encounters. We’ll be continuing to improve performance in this area in upcoming releases and provide as optimal an experience as possible with large numbers of players on screen.”
I’m sorry, but you have made the game performance worse. Everyone in my guild has said the same thing. What are you people doing?
TL;DR – I don’t know how to fight thieves and they always kill me. Instead of learning how to fight them I think they should be nerfed!
Well said. Goes right along with my MMORPG saying:
Bad players get Good players Nerfed
These screenshots prove nothing. Sure BS needs adjustments because it is spammable from the perspective that D/D & D/P can stealth often enough to pull it off, but this proves nothing.
The Engineer/Warrior could have been your same build: glass cannon with hardly any Toughness to counter the hit — and that’s their fault.
I’m a Thief myself and NO D/D & D/P thief has EVER landed that on me. I run around with 2600 toughness and 3.3K attack. BS builds are a laughing joke to me and Black Powder dominates their one-trick-pony tactics.
Two screenshots from two players you took on that lacked a toughness build.
1. Class Profession:
Thief
2. Ability/Skill Name:
Shadow Return
3. Problem/Bug with Ability/Skill:
Shadow Return will randomly fail to allow the Thief to teleport to original location. Ability works correctly 80% of the time during game play in WvW or in PVE. When teleporting to a NPC/EnemyPlayer the ability to return back to location disappears.
So I probably shouldn’t snark at this but:
When using [Infiltrator’s Strike] to an ememy/mob the [Shadow Return] ‘buff’ on the buff bar disappears randomly – thus not allowing the Thief to “return to original location” the [Infiltrator’s Strike] was first laid down at. This has been a problem since BETA, and it is still a problem.
Is a pretty vague and unhelpful bug report. I’m more interested in how someone can apparently use Infiltrator’s Strike multiple times without using Shadow Return or waiting for it to expire.
Essentially, Craw is trying to say that there is a bug that happens on the Sword (although, admittedly, I’m not quite sure how it triggers, personally speaking) that, when you use Infi Strike, you teleport in the general direction of the enemy but Shadow Return doesn’t pop up, it just resets back to Infi Strike as if nothing had ever happened.
Essentially, it looks like
Infi Strike -> Teleport -> Automatic 15 seconds pass on sword in no time whatsoever -> Infi Strike pops up again right after you’ve teleported
I know you’re trying to be helpful, but the only thing I’m interested in knowing is what you skipped: specifics on how to reproduce the unusual behavior. (I bolded / underlined the exact part.)
Granted, Arganthium is apparently afraid for the integrity of his account if the secret gets out, a concern I won’t criticize. But how to execute that bug is probably the only thing of interest to me in this thread, even without actually being in it.
I am able to reproduce the exploit (which is really, really hard to avoid doing when in encounters that are heated fights) and have some idea to when the ability fails. It is very random at times though.
So I probably shouldn’t snark at this but:
When using [Infiltrator’s Strike] to an ememy/mob the [Shadow Return] ‘buff’ on the buff bar disappears randomly – thus not allowing the Thief to “return to original location” the [Infiltrator’s Strike] was first laid down at. This has been a problem since BETA, and it is still a problem.
Is a pretty vague and unhelpful bug report. I’m more interested in how someone can apparently use Infiltrator’s Strike multiple times without using Shadow Return or waiting for it to expire.
Essentially, Craw is trying to say that there is a bug that happens on the Sword (although, admittedly, I’m not quite sure how it triggers, personally speaking) that, when you use Infi Strike, you teleport in the general direction of the enemy but Shadow Return doesn’t pop up, it just resets back to Infi Strike as if nothing had ever happened.
Essentially, it looks like
Infi Strike -> Teleport -> Automatic 15 seconds pass on sword in no time whatsoever -> Infi Strike pops up again right after you’ve teleported
Correct. I am sorry if I am not truly clear but what you worded is what I am trying to explain. I have nothing to teleport back to as Shadow Return disappears before its intended 15 seconds are up. In fact many times as I IS to the player/mob the Shadow Return never even comes up — I only IS.
S/P used to be great before they nerfed quickness. With sigil of rage and critical haste, you could almost always decide when you wanted quickness by pistol whipping since it hit 9( or maybe 17 times if you hit 2 people). Then they nerfed quickness and it turned to crap. The weapon set does have great synergy though. stuns and evasion on 3( too slow w/o 100% quickness though), dazes for interrupting heals, and blinds on downed enemies. Not to mention the amazing-ness of infiltrator’s strike. And to people saying pistol whip does less damage than sword auto-attack chain, pistol whip with 100% quickness was more reliable since it kept them stunned the majority of the time. Once they dodge the last hit of auto-attack (the real big hit), than you lost a majority of your dps.
Not sure how you play(ed) S/P, but it is STILL the most powerful setup. D/D & D/P thieves are a joke for me being a S/P setup. I have played S/P since day one and never looked back at the “Uh-Duh, Uh-Duh, Uh-Duh (Heartseeker)” spamming.
Back when the game was actually more fun till developer logic changes went out the window, I hated, HATED fighting S/P thieves. I’m glad I’m the 1% spec, because I don’t have to deal with them. In the past 5 months I’ve yet to fight a S/P thief, and I’m actually glad.
And with the way ArenaNet logic has been lately, I’ll never have to worry about people rolling S/P because they continue to shine the D/D & D/P setups over and over.
Profession:
Thief
Skill:
[Infiltrator’s Strike]
Problem:
When using [Infiltrator’s Strike] to an ememy/mob the [Shadow Return] ‘buff’ on the buff bar disappears randomly – thus not allowing the Thief to “return to original location” the [Infiltrator’s Strike] was first laid down at. This has been a problem since BETA, and it is still a problem.
[Infiltrator’s Strike] is also easily exploitable by allowing the Thief to re-reapply the [Infiltrator’s Strike] on the ground to teleport from the new location the Thief has reapplied the [Infiltrator’s Strike] to down while chasing an opponent to gain extra distance on the opponent. (I will not go into detail of ‘how’ this can be done in fear of being reprimanded by ArenaNet – they can look up my tickets for further details of the exploit)
Recently ArenaNet has taken the time to make adjustments to [Infiltrator’s Strike], yet has failed to deliver a true fix for the bugs this ability has. While I understand this company, ArenaNet themselves, is small — it has been almost a year this has been ignored. Several other profession abilities have been addressed, but this continues to be ignored.
[Infiltrator’s Strike] is bugged
[Infiltrator’s Strike] is exploitable
[Infiltrator’s Strike] gets players killed when bugging out
[Infiltrator’s Strike] is a main ability for S/P spec’d Thieves
[Infiltrator’s Strike] bugs are NOT being taken serious by ArenaNet
What more has to be said to get this fixed? How can this be ignored for this long? ArenaNet took the time to hack it’s usability down to 1200 range, yet while working on this so called “fix”, they still managed to do nothing about the bugs.
Since BETA:
Over 20+ in-game tickets
Over 3 online tickets discussing the issues
I have purchased Gems in this game, I have spent my own money on this game. From here on out I am done spending my money on Gems or any future possible expansions until ArenaNet shows they actually care on their end and start showing its players they are serious about the games bugs.
Stop making replies to SR, you D/D thieves.
You folks can call this a fix/patch all you want. It was clearly a nerf. The ability clearly states it returns you to original location. It no longer does that. I don’t care what a dev said months ago. Whoever he/she said is probably not even part of that team any more – who knows.
What I see is a nerf. A 2000 range in the patch notes would have told me it was a fix. 1200 clearly states a nerf.
I never have it equipped, there is no reason for spec to use it. I don’t rely on it. I feel it is a bad crutch when used in fights vs. utilizing other abilities on my bar.
Today was some of the most fun that I’ve had in WvW. With the lack of siege, people actually… wait for it… fought! It was a good time.
Yeah we definitely need some siege in the game to make it more strategic, but nowhere near where it was. Players fighting = more fun
I agree there. One reason I do NOT like sPVP is because I can’t go in there and just . . . FIGHT. No I have objectives. To me that is not PVP. WvW I can at least choose but I have more actual PVP.
Sieges should be a limited resource, but in the end players should do the real interaction.
Btw, ArenaNet, the bug I have mentioned in this thread? Yeah, it’s still in your game. It still allows players to double teleport to gain further distance when chasing other players, and still dispersal randomly not allowing the Thief to teleport back to original location.
unflipping real . . .
I actually played this a few days ago: http://gw2skills.net/editor/?fYAQNAsaVlYm6OHdy5E/5Ey2jKMn4J/DklODa6lA
Glassy but fun
I love hit-n-run.
That is the Glass Cannon build for for S/P, and I won’t run in WvW with that. It’s great for 1v1, but you won’t do well with multiple players. Trust me, there is a superior one out there.
Shh, we’re talking to much and the Devs are watching. I don’t want my setup getting nerfed any more! We’ll meet at the Starbucks in the Cone of Silence! — tip toes away from prying dev eyes
Ahh thanks for the advice guys! When I get my thief to 80, I’ll probably still have a stealth skill or 2 to be used, but I just don’t like being too dependent on them, kinda cheesy imo. :p I will try out the s/p in pve while leveling to get the hang of things
I’ll be honest: I don’t see the current D/D and D/P setup staying where it’s at. Sooner or later ArenaNet devs may hit those builds with some massive changes due to the mass damage + mass stealthing. It’s either one or the other sooner or later.
S/P has always been a great setup. Sure you look stupid spamming that stupid weapon, but it is, by all means, an actual challenging setup. If you can’t master the Shadow Returning, you’re not going to do well with the setup. It is difficult to learn but once you do, you’ll see exactly what I mean.
Also anyone that goes toe-to-toe with you, Black Powder will dominate that. I can stand in it while someone is pounding on me, cast my stealth, and run away.
and if you get stuck in a Guardian’s hammer skill that keeps you in their circle — Black Powder, shortbow and Shadow Return is your best friend. (I enjoy staying inside it and dropping Black Powder and /Laugh at the Guardian. Any Guardian that uses that on a Thief is just plain BAD at their class — it’s like going into a room and turning off the lights knowing there is a Thief in the room.)
I suggested giving a whirl finisher combo for pistol whip just for the sake of a minor buff, but apparently the devs aren’t listening. I really have no idea what to say.
Well, I will say this: S/P is NOT, NOT, NOT commonly played in this game. It is one of the least played specs by Thieves. People hate the “Korean” feel of Pistol Whip because it locks the player to the ground during its animation. D/D – D/P are played more by the ADD folks (not being mean, it’s known).
I find it way more powerful and its teleportations are insanely good (until today, not sure).
Because it is not played that much, ArenaNet see’s that the few people that do are doing well with it and find it as a problem spec that could become an up-rise if they don’t get a handle on it now. (that’s just my personal view).
However here’s a thought:
How did Cloak and Dagger not get looked at as an issue? (should not even be a stealth on this ability — it’s far too much stealth)
How did Backstab not get looked at as an issue?
Why were daggers intended to have more top-end damage than 1H Swords? Remember that one?!Now ask:
Why did PW get a 15% nerf when the real complaints coming in were about D/D and D/P builds? To this day I am still scratching my head on that one.The community hate thieves in general. S/P was one of the first weaponset that got nerfed, I mean hitting 8-9k+stun+quickness PW was pretty amazing, a lot of players couldn’t react to it. I remember going from S/P to D/D to D/P and now S/D. I still mainly use D/P and S/P tho.
Edit: I forgot PW can also evade attacks during the sword attack animation.
Oh, trust me I understand that. However Glass Cannon thieves are doing quite well for keeping hidden while hitting players (currently in game) for 10K BS. I am immune to hits for a moment swinging off my PW, but I’m not in stealth. D/D can BS off a 10K and go right back into stealth only to re-open again with one.
I don’t spec Glass Cannon by any means, very well balanced in Vit, Power, Toughness, Crit and Crit Damage. I want survival with damage but I know I must balance out my own personal weaknesses too, along with my character’s soft spots.
You are trying to put an (Offensive) infusion into a (Utility and Defensive) slot.
Please see above update to OP. The ring was bugged when equipped. I am now able to infuse the ring un-equipped. I purchased 2 Infusions as I have 2 rings I want to swap out to from time-to-time. Just have to do them un-equipped.
Thanks
(edited by Crawford.4135)
I put a WvW defensive infusion into my ascended laurel defensive slot just fine.
Your ascended amulet has a UTILITY slot. You can only put defensive infusions into defensive slots, and offensive infusions into offensive slots.
I tried both rings (L/R) and neither work period. They are all red. I now understand what you’re explaining, but even with that the R ring is the same issue.
I put a WvW defensive infusion into my ascended laurel defensive slot just fine.
1. Where did you get your Ascended Amulet/Ring/Accessory item from?
Is that a utility slot?
No, that is my Amulet slot, and I also tried it on my Rings and all three items show the “red” background meaning you are not allowed to slot the gem into the infusion.
The screenshot is from my Hero character window.
attaching image and I need more to add more characters to this post just to post the image as I can not edit it and attach the image.
Please note this image is to display the “red”. Please also note the original post above.
(edited by Crawford.4135)
Update: Found the problem. The ring had to be removed from my slot and placed in my bag to get it to slot correctly. When the ring was equipped it would not allow me to socket the infusion.
EDIT: Removed Previous Post
(edited by Crawford.4135)
I agree !!! It’s about time to end this obvious abuse and brokeness !!!!
Shadow return should be instantly cancelled as soon as you move futher than 1200 range from the ‘anchor’ and revert to Infiltrator Strike.
That would theach those abusers to use the skill properly.
Edit: typo
You are most certainly NOT a thief to make that horrible analysis.
At what point did any of you ever put faith in ArenaNet? Because it sounds like many did. I never did, and never will due to the parent company.
My chair I give more faith that it will hold me and never break.
Nerf:
Heartseeker: Reduced damage of the 100%-50% threshold by 20%.
Heartseeker cost you 4 Int and allows it to be spammed too often. Duh it was nerfed.
Go do a Pistol Whip: 6 Int. 1 to start it, 5 for the Whip. Trust me, this was a control change for bad players doing well.
And by the way, for any people that start spouting “shadow return has infinite range” it does not. You have 14 seconds to shadow return.
Whether you thought it was “overpowered” in it’s previous form is not the point. Anet should realize this was a big hit to thief mobility, and revert it and work from there.
It’s not overpower, but I’ll tell you why it was ner….Changed.
I was outside a keep and about 20 players from my server watched me teleport back and forth behind a group of 30 people that continued to chase me. At one point I made them chase me down so far that when I returned I got a loading screen.
Now, who’s fault is that? The enemy players for trying too hard to kill me that are mad? Or ArenaNet’s for not knowing the difference between “original location” and “return” and using more logic behind the ability as a life saver? D/D and D/P don’t rely on SR, S/P relies on it because S/P doesn’t utilize stealth like D/D or D/P.
Mind you: I was never able to kill any of them, they were never able to kill me.
Oh, and don’t forget D/P can’t spam stealth even more while using Black Powder. S/P got the shaft, once again.
My problem with the change is this: 1200 is their way of saying — you’re now in range of every class that ranges from here on out. Goodbye.
1800 would have been better, but that’s just my logical brain working. I have one of those.
I suggested giving a whirl finisher combo for pistol whip just for the sake of a minor buff, but apparently the devs aren’t listening. I really have no idea what to say.
Well, I will say this: S/P is NOT, NOT, NOT commonly played in this game. It is one of the least played specs by Thieves. People hate the “Korean” feel of Pistol Whip because it locks the player to the ground during its animation. D/D – D/P are played more by the ADD folks (not being mean, it’s known).
I find it way more powerful and its teleportations are insanely good (until today, not sure).
Because it is not played that much, ArenaNet see’s that the few people that do are doing well with it and find it as a problem spec that could become an up-rise if they don’t get a handle on it now. (that’s just my personal view).
However here’s a thought:
How did Cloak and Dagger not get looked at as an issue? (should not even be a stealth on this ability — it’s far too much stealth)
How did Backstab not get looked at as an issue?
Why were daggers intended to have more top-end damage than 1H Swords? Remember that one?!
Now ask:
Why did PW get a 15% nerf when the real complaints coming in were about D/D and D/P builds? To this day I am still scratching my head on that one.
Arganthium.5638:
You have made such a valid comment, and obviously taken the time (as well know how to use the skill tactically within the game) to write a well, thought out, post on ArenaNet’s recent changes to this ability.
Today the game, and I have logged in and tried it, seems dull and uninteresting to me. When a Warrior can spam abilities to run away from me, a Greatsword on a Ranger = massive running away, catching up to players, and don’t get me started on Elemtals
If you are having problems catching someone I suggest using a short bow and specing into swiftness on dodge.
I want to point out to you that any Thief running up to me with a bow has died very quickly to my offset. I’m not going to burn Int left and right to catch someone. That’s not logical.
Sorry for ruining your placebo effect!
I love hit-n-run.