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Legendary weapons

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Simple example:
I’m going to draw a sword right here, will take me 5 seconds.

o=(ccc>=>=>
There! We have a new weapon. Now implement it into the game. Cool? Good.

Now the lore behind this sword: (skip if too long, just so you know I myself didnt read it)
Excalibur or Caliburn is the legendary sword of King Arthur, sometimes attributed with magical powers or associated with the rightful sovereignty of Great Britain. Sometimes Excalibur and the Sword in the Stone (the proof of Arthur’s lineage) are said to be the same weapon, but in most versions they are considered separate. The sword was associated with the Arthurian legend very early. In Welsh, the sword is called Caledfwlch; in Cornish, the sword is called Calesvol; in Breton, the sword is called Kaledvoulc’h; in Latin, the sword is called Caliburnus.
The name Excalibur ultimately comes from the ancestor of Welsh Caledfwlch (and Breton Kaledvoulc’h, Middle Cornish Calesvol) which is a compound of caled “hard” and bwlch “breach, cleft”.1 Caledfwlch appears in several early Welsh works, including the poem Preiddeu Annwfn (though it is not directly named – but only alluded to – here) and the prose tale Culhwch and Olwen, a work associated with the Mabinogion and written perhaps around 1100. The name was later used in Welsh adaptations of foreign material such as the Bruts (chronicles), which were based on Geoffrey of Monmouth. It is often considered to be related to the phonetically similar Caladbolg, a sword borne by several figures from Irish mythology, although a borrowing of Caledfwlch from Irish Caladbolg has been considered unlikely by Rachel Bromwich and D. Simon Evans. They suggest instead that both names “may have similarly arisen at a very early date as generic names for a sword”; this sword then became exclusively the property of Arthur in the British tradition.12
Geoffrey of Monmouth, in his Historia Regum Britanniae (The History of the Kings of Britain, c. 1136), Latinised the name of Arthur’s sword as Caliburnus (potentially influenced by the Medieval Latin spelling calibs of Classical Latin chalybs, from Greek chályps ? “steel”) and states that it was forged in the Isle of Avalon. Most Celticists consider Geoffrey’s Caliburnus to be derivative of a lost Old Welsh text in which bwlch had not yet been lenited to fwlch.341 In Old French sources this then became Escalibor, Excalibor and finally the familiar Excalibur.
Geoffrey Gaimar, in his Old French L’Estoire des Engles (1134-1140), mentions Arthur and his sword: “this Constantine was the nephew of Arthur, who had the sword Caliburc” (“Cil Costentin li niès Artur, Ki out l’espée Caliburc”).56
In Wace’s Roman de Brut (c. 1150-1155), an Old French translation and versification of Geoffrey of Monmouth’s Historia Regum Britanniae, the sword is called Calabrum, Callibourc, Chalabrun, and Calabrun (with alternate spellings such as Chalabrum, Calibore, Callibor, Caliborne, Calliborc, and Escaliborc, found in various manuscripts of the Brut).7
In Chrétien de Troyes’ late 12th century Old French Perceval, Gawain carries the sword Escalibor and it is stated, “for at his belt hung Excalibor, the finest sword that there was, which sliced through iron as through wood”8 (“Qu’il avoit cainte Escalibor, la meillor espee qui fust, qu’ele trenche fer come fust”9). This statement was probably picked up by the author of the Estoire Merlin, or Vulgate Merlin, where the author (who was fond of fanciful folk etymologies) asserts that Escalibor “is a Hebrew name which means in French ‘cuts iron, steel, and wood’”10 (“c’est non Ebrieu qui dist en franchois trenche fer & achier et fust”; note that the word for “steel” here, achier, also means “blade” or “sword” and comes from medieval Latin aciarium, a derivative of acies “sharp”, so there is no direct connection with Latin chalybs in this etymology). It is from this fanciful etymological musing that Thomas Malory got the notion that Excalibur meant “cut steel”11 (“‘the name of it,’ said the lady, ‘is Excalibur, that is as moche to say, as Cut stele’”).

Now the quest to actually obtain the sword: (Skip if too long)
Excalibur is an extremely powerful sword. If you managed to get the Rat Tail in the Land of Summoned Monsters and have access to both the Underworld and Overworld, then you’re in good shape. First and foremost, locate where your original airship is (ours was last left near Eblan, and yours is probably there as well). Your Hovercraft must also be acquired using the Hook on the original airship, and should be waiting near the cave west of Eblan. Once you have the Hovercraft attached to the airship, fly to the town of Mythril, which is located in the middle of the archipelago on the eastern side of the planet (head west from Eblan for a few seconds, then northward and you should run into it).
Drop the Hovercraft on the small island with the town, and then land the airship. Jump into the Hovercraft and head southward and eastward over the stones in the water to a small island holding a small cave. Within, you will find two Mini miners – one of them will give you Adamantite if you give him the Rat Tail you acquired in the Land of Summoned Monsters. Grab it, then head back to the airship via the Hovercraft, and then return to your Falcon.
Head back to the island where Agart is so you can re-access the Underworld with the Falcon. Once down there, head to the southeast corner of the Underworld and land your craft. Enter Kokkol’s Smithy and head to the second floor. Talk to the sleeping Smithy to make a menu appear… select the Adamantite and he will suddenly be awakened and run downstairs to work on a new sword for you (you’ll lose the Mythgraven Sword at this point). You will be able to obtain Excalibur once your set your first step on the moon. Once you’ve visited the moon, come back and he’ll cough up Excalibur, one of the strongest weapons in the game!

Now test that the quest is actually bug free

Honestly, just reading the lore and the quest(let alone creating/making/implementing/bugtesting it) is much longer than just drawing the sword. I hope you get the point. Gemstore weapons have no lore, no quest, no bugtesting, it is just art. Those who like the art buy it.

God, you are so impressive.

How to fix GW2s end game problem...

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Posted by: Crossaber.8934

Crossaber.8934

I felt Level scaling is one of the best feature in the game, and i am not alone here. No matter i am playing with low lv friend or roaming along in low lv area, the fights still feel fun, not fear about take away all the fun the low level around you. Without this OVERPOWER fear i can actively join the fight and everyone have fun.

Why would someone think going low lv zone with a max lv is end game is beyond my imagination. Maybe somebody preferred the end game is one shotting any living thing in a starter zone playing God is the end game. I am definitely not one of those.

When will charrs get posture fix?

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Posted by: Crossaber.8934

Crossaber.8934

This suggestion has been suggested since launch and 0 feedback from dev. For the one who love how Charr is looked now, no worries, nobody will touch your kitties. For the one who wants a more straigthen back Charr, continue to voice out is the only to go, and don’t expect a fix, there is nothing to fix. Make it an option would be great tho.

Did you bought the new Travel toy?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

No it is a toy, unless they go on sales like the flying carpet i bought.

I actually like how they treat them toy rather than mount. It should always stay as fun addition than a necessary traveling tool.

When will charrs get posture fix?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

This wouldn’t be just a ‘fix’.

They would have to make a completely new skeleton, redo ALL the body armour at the very least, and redo or adjust all animations.

That’s a lot of work because a few players don’t like the posture of Charr characters, probably needing quit a lot of artists and animators that could be used for playable content.

Actually there won’t be a lot of work, if you got a little bit of 3D modeling and animation knowledge. The work is basically an addition skeleton posture and animation based on the existing Charr body type. I studied 3D modeling and animation about 12 years ago with 3D studio max, they already created this skeleton animation tool so you can assign animation to any body type without a need to recreate the model upon animation change. It was the most widely used software in most 3D game, modding etc by that time.

For example your type /salute with a Charr, he can straighten his back to salute on using necro staff 1 stood up animation, because it is all comes to the skeleton and the animation assigned on it. Of course it is possibly have clipping issue but do you think they actually care?

I am not saying it is easy work, but talking about creating new model or armor as a reason is not convincing. I dont think they will make it happen, as it should be an option at launch. It was not there, so it is possibly wont happen.

When will charrs get posture fix?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Right, it is not a fix.

I want to see this suggestion become an option in cha creation and total makeover kit.

I will buy total makeover kit for this poseture in a heatbeat. My Charr warrior deservse to look more proud…

Do you have a class for each race?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

My target was 2 of each class with different race.
Still not yet reached my goal.

Currently i have
Human male warrior
Charr male warrior
Norn female guardian
Sylvari male guardian
Norn male revenant
Human male ranger
Sylvari female ranger
Human female thief
Charr male engineer
Human female mesmer
Asura female mesmer
Human male elementialist
Sylvari male necromancer
Charr male necromancer

All lv80

Choose a Name for Tyria’s Heroes!

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Posted by: Crossaber.8934

Crossaber.8934

I will be happy to see Canach tab alone in season 3. But i am done with sylvari being the focus… I want to see more villian, heros from other race.

PVE not competitive enough.

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Posted by: Crossaber.8934

Crossaber.8934

PvE for me should be all the way cooperate. We already have 2/3 game mode promote competitive game play. Please leave PvE alone, thank you.

Melee Pistols

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Posted by: Crossaber.8934

Crossaber.8934

It fit a new class “Storm trooper”

They are trained to “effectively” use pistol at point blank range, because their accuracy are too bad that they can’t hit anything beyond point blank range.

Did Heart of Thorns ruin the game?

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

No.

Never interested in raid, elite spec and extended story line is what i buy HoT for. As long as each extension provide more story and more elite spec, i am game.

Anet...slow down gemstore introduction

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Posted by: Crossaber.8934

Crossaber.8934

Hopefully once the gem store has a lot of selection, the gem store prices can be lowered.

I barely make gem store purchases as the prices are too high, and the selection is too weak.
Boy, that sounds like the death-knell of any retail establishment. XD

Prices have been the same since game launch, 80 gems for $1€ and except for very rare cases, item gem costs have been unchanged since launch except for sales.

Exactly this.

I only purchase gem with cash, and the price is fixed since launch.

Dailies no longer geared towards casuals?

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Posted by: Crossaber.8934

Crossaber.8934

wvw can be casual, pvp can be casual it and they take no effort, you simply do what you enjoy doing. Walking up to a wvw vendor and buying a thingy take no effort, walking up to a vista takes no effort. etc etc

WvW and PvP might be EASY – if there are no opposing players when you walk in and you can accomplish your goal without conflict, that would be easy. But for those who don’t enjoy PvP conflict, even the potential for that to occur makes those activities UNfun. And since a majority of the Daily list are WvW and PvP, that means for those players who simply dislike PvP conflict and want to avoid it, the Dailies are heavily weighted against them. Of the remaining PvE options, if one is a World Boss and you don’t have that kind of time, that further restricts your choices.

Therefore Dailies are weighted against casual players.

If you are being serious you are hands down my favorite person right now.
I can’t even believe you might be serious – but here’s hoping.

That aside – without the possibility of conflict there is no possibility for reward.
See how simple that was?

I am being serious, but I don’t understand what: “without the possibility of conflict there is no possibility for reward” has to do with this topic. Clearly there is possibility for reward without conflict in a lot of GW2. And since we’re speaking of PvP conflict, obviously most of GW2 doesn’t have that. Just in the dailies.

I have been doing wvw dailies for over 1.5 year.

Guess how many times i lost fighting a human? Everytime.

Guess how many times i met friendy enemy player when waiting for veteran creature to spawn? 2

Guess again how many times i have fought human within this 1.5 year? Below 10 times.

Let me tell you a trick, watch around you with cha name on, check every corner, be ready to balt out of wvw when somebody show up.

I made my wvw daily as pve as possible, i did, why not you?

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Is this a ligit thread? I mean one game of PvP can be all it takes some days, other days it’s like what? View a vista, gather, do some events, and a JP. How is that not casual friendly?

Not everyone is willing to play PvP. Not everyone have a character of every profession, or enough to cover the requested “win with X”.

well you can always get 2 of the PvP dailies in one match. then all you have to do is gather or grab a vista. As I said in another post, get a friend find a empty PvP server, go in and play 1vs1 cap all 3 points and ask your friend if you can kill them a hand full of times and boom, game done and so are your dailies.

Dailies are only as hard as you make them.

Like this reply suggested

Or go to wvw, cap a ruin, claim a land, kill mist guard, veteran creature slayer or cap 2 camps can all be soloed. Just avoid player, play smart. Gather badge of honor and you can do easy big spender. All of above can be made as much pve as you like.

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Daily was already got split up into login reward and current daily.

Before the change, it servse as daily AP gain and laurel gain, also encourage login regularly and actually play the game. Upon the split, laurel no longer tie to finishing daily, just by login and you will get plenty. Therefore the daily can actually turn into something that encourage player to go deeper into the game contents.

Before the 2g reward update, many players just login and be done, i have been doing this for months and the 2g reward sure successfully pulled me back into the game.

is this intentional? gen2axe

in Bugs: Game, Forum, Website

Posted by: Crossaber.8934

Crossaber.8934

You are not the first nor the only one found this issue.

A game that all about skin, this deservse some attention and fix.

I wish you good luck.

What build are YOU running in sPvP?

in Warrior

Posted by: Crossaber.8934

Crossaber.8934

It is nice to see there are so many different builds instead of meta.

I run Berserker GS/Hammer myself.

Defense/Discipline/Berserker

in Warrior

Posted by: Crossaber.8934

Crossaber.8934

why do people running axe/shield/GS prefer zerker over strength? i dont see the value, is it the headbutt/RR thing or what am i missing here?

GS felt more completed with headbutt, the quickness on going berserk, and the arc divider is what make GS Great. I start use GS with berserker by giving up Strength on the first HoT launch day and never looked back. Along with warrior’s sprint, fast hand and burst mastery. (as pvp aspect)

PvE wise, RR on Defence is a god send trait in HoT map. Again, warrior’s sprint and fast hand….

(edited by Crossaber.8934)

Earthshatter

in Warrior

Posted by: Crossaber.8934

Crossaber.8934

It is not only useless toward lower ground level, it is also useless towards slightly higher ground level as well. This is a very annoying issue.

Dailies no longer geared towards casuals?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Today is easy, go WvW, cap a sentry point, cap a ruin, then head to pve for a vista, its done in 15mins.

I hate the game is getting more or less time consuming especially HoT contents, but dailies are still very casual friendly imo.

PvP vs WvW (gear is god?)

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Thats why i never able to enjoy WvW, i don’t like the idea of maintaining food/utility buff, all BIS gear in order to be competitive to another player.

PvP aspect imo should always provide equality and balanced gear in order to promote the player skill level differences. Although it is still fun to steal camp, cut off supplies, making chaos and avoid enemy players in WvW to me.

The (un) Legendary Weapon

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

For me, it is Eternity.

It is a cost of 2 legendary, a uncontrollable skin change mechanics and a glowing handle.

I preferred to keep my Sunrise and Twilight instead.

Besides, I also vote for Moot and Quip. Mace supposed to be more like a Paladin weapon to me, Moot looks like a joking weapon instead. Same goes for Quip, its looks like a toy than a weapon. I just prefer more serious looks.

That’s why I made Twilight and Sunrise, unlocked the skins, made Eternity, then sold Eternity.

I just can’t make up my mind to do so, I know i will one day, but i also wish Eternity get more updates in the future and become worthy to craft.

The (un) Legendary Weapon

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

For me, it is Eternity.

It is a cost of 2 legendary, a uncontrollable skin change mechanics and a glowing handle.

I preferred to keep my Sunrise and Twilight instead.

Besides, I also vote for Moot and Quip. Mace supposed to be more like a Paladin weapon to me, Moot looks like a joking weapon instead. Same goes for Quip, its looks like a toy than a weapon. I just prefer more serious looks.

Which Title Do You Display? and Why?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Mercenary

My guild name “Mercenary of Brightshadow” says it all.
No other title fit my toon more.

What has gw2 learned?

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

I play a game on my own schedule

And how is that working out for you?
If you want to create an excuse then that’s up to you. I guarantee you could, in the timeslot you have, be doing DS if you use the tools provided. Timer and LFG, job done.

It don’t work very well with me, timer or LFG, i am not living in NA or EU time zone, when i am up for gaming, most players in america are sleeping. When these map are alive, i am at my office desk.

I sometimes login during lunch time in office, i do, i just pick the easy one anyways. I never met a successful AB meta at home, but when i did multiple times when i was in office. Just FYI, if i am in office, i have roughly 10~15mins free times for getting the dailies done.

I’ve made my choice to let go of these timed event, i’ve never complain, it just happens i come across this thread and agree with a fellow player’s opinion on forum.

I know i am not alone, all my RL friends have the same problem, i am the only one’ve seen a succeed AB meta among them.

(edited by Crossaber.8934)

What has gw2 learned?

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

I am with you on this, especially point 2 and 4, whenever i hop into a dragon stand it is 20 or 30 mins waiting, totally dead map. 2 hours meta event + 30 mins waiting, i wonder how a normal adult with a job and a family able to spare so much time to play.

Is this also how you watch TV? Sit in front of it for 20 or 30 minutes waiting for your favourite program to come on then sit in front of it with the “channel off air” message for two hours?
No? Well you’re doing DS wrong. Use the LFG tool and look at a timersite to find out when is the best time to be on this map if you want to do the meta. I randomly checked LFG when I toon hopped last night, ran mid for the first time, got a bunch of mastery points, poi’s and vistas and we successfully finished off the dragon in under an hour.

A game is entertainment, for people to enjoy during their free time…

So, is a tv show.

Yes, indeed, therefore i don’t watch a TV show if it don’t match my schedule, same as gaming, all i’ve said is i agree with OP, i think silverwaste is a good example of what i think is good map design, and it is also my favorite map so far beside chest farm train.

You can put your focus back to OP, thank you.

What has gw2 learned?

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

I am with you on this, especially point 2 and 4, whenever i hop into a dragon stand it is 20 or 30 mins waiting, totally dead map. 2 hours meta event + 30 mins waiting, i wonder how a normal adult with a job and a family able to spare so much time to play.

Is this also how you watch TV? Sit in front of it for 20 or 30 minutes waiting for your favourite program to come on then sit in front of it with the “channel off air” message for two hours?
No? Well you’re doing DS wrong. Use the LFG tool and look at a timersite to find out when is the best time to be on this map if you want to do the meta. I randomly checked LFG when I toon hopped last night, ran mid for the first time, got a bunch of mastery points, poi’s and vistas and we successfully finished off the dragon in under an hour.

You don’t understand everyone got their own schedule.

I play a game on my own schedule, i watch a show on my own schedule. If I have to wait for the show to begin on TV, there are tons of ways for me to recap the show later. I always download drama and only watch while i am free. A game is entertainment, for people to enjoy during their free time…

Who's still running power warr in PvP?

in Warrior

Posted by: Crossaber.8934

Crossaber.8934

I did and still have lots of fun.

Even if i play condi war, i will run sword, mace is too ugly to begin with.

What is your main/favorite class to play?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

My main or my first character will always be a warrior (or a class excel in greatsword melee cleaving)

But i also played every class to lv80.

My current main and fav in both pve and pvp, Berserker and Reaper

Besides greatsword cleaving i also enjoy to play something with mind play, Chronomancer and Elementialist came close.

What has gw2 learned?

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

Do you all think the developers have learned from all our feedback?

There was some fantastic things they did with HoT and some not so fantastic things. Do you think they’ll learn with there next map release hopefully with next living story?

What kind of things are you truly hoping to see?

For me…..

1. Difficulty. Firstly I’m casual. My meaning of that is 2 hours a day on weekdays to play, 4 to 5 weekends. I personally have 0 issues with MOST encounters. Never really died outside an event other then new encounters against new enemies I didn’t know. So I truly hope the new maps scaled much much better to events for when I’m the only one around.

2. Timed maps. Dragons stand I think was the worse design I personally ever saw any game developer come up with. 2 hour meta event? Any adult does not have time for things like that after getting home from work yet alone getting into a map. Silverwastes was designed wonderfully to the fact you can taxi people in easier, the idea was more simple and could complete the meta with in a playable duration for most people.

3. Navigation. I like the mushrooms, I like the gliding. I don’t like figuring out a map that often times makes no sense and you can’t even find correct spots to glide or bounce to try to get to spots. I often times feel like I need a gps in this game and getting around just shouldn’t be so difficult.

4. Rewards. I do like how verdant brink set up the bladed coat reward personally. But often times could be hard just hoping on finding a good map. Would help an entire map to not have the reward simply be do this once get your armor you want and move on. Again SW did a great job at this because you had to complete it to get your chests at the end with nice rewards that were worth doing.

Just a few of my thoughts I’d really like to see for some changes on the next map.

I am with you on this, especially point 2 and 4, whenever i hop into a dragon stand it is 20 or 30 mins waiting, totally dead map. 2 hours meta event + 30 mins waiting, i wonder how a normal adult with a job and a family able to spare so much time to play.

I am a man with job and family, I usually left office at 19:30, reach home by 20:30, prepare dinner, eat and done clean up at 22:00, it is already very amazing if i can managed a 1 hour of gameplay…

Silverwaste was great, find a taxi, run couple events, 5 bosses, then meta bosses, 30mins ~40mins of playtime, PERFECT!!!

Done with this game uninstalling it.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

I crafted Twilight just 3 weeks ago.

When HoT came with pre crafting it was my first mastery point spent and i was stuck at tier one forever, because i am not a fractial guy. I have 1.5k g and i can try my luck with mystic forge but i am also not a gambling guy so i took the safe route pulling dusk from TP. 2 days later they announced they will stop making new legendaries. Dusk price increased since then.

It was a right call to pull it off from TP, because i have read a lot more failure attempt than success. I learnt that i should never place bet on RNG ever.

Class with greatsword

in Players Helping Players

Posted by: Crossaber.8934

Crossaber.8934

If your target is to acquire the legendary greatsword, warrior might as well be your best choice, 100 blade with legendary is one of the most beautiful skill to watch imo.

I have all classes at lv80, 2 wars, 2 guard, 1 rev, 1 ranger, 1 thief, 2 eng, 2 necro, 2 mes, 1 ele, i have twilight and sunrise, guess who’ve got to equip the 2 legendaries?

Yes, the 2 warriors, i never felt boring with warrior seriously.

What is Your Endgame?

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Having fun

Go pvp with RL friend, improve my toon’s mix and match appearance and casual legendary weapon crafting

Stuck on World Completion.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Im standing on top of it.
Doesnt register as a waypoint, so still shows that I havnt found it.

Are you sure it is the wp you are missing?

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

I love playing GW2 core. Its a masterpiece in many ways.

In HOT my typical experience is:
1) need mastery and hero points
2) find some on map i dont have yet
3) get killed on way to new spot
(Or killled when i get there)

I feel like a big chicken as i dash and run away from mobs
Only to get swarmed and eaten by a bunch of baby raptors.

What am i doing wrong? Does anybody find this fun?

Any advice would be appreciated as id like to enjoy hot.

Thanks
Gf

So you dont like progression? Im sorry but it doesnt sound like rpgs are your cup of tea, I love those aspects of the game. Im only talking about your concern masteries and exploration.

a normal RPG would give the player the tools , to play the content
earning the rights, to play the content, is simply content stretching
thats a bad thing

How do you not have the tools? He said he doesnt like the masteries and sense of unlocking therefore, that tells they dont like a sense of progression which what is an rpg, you have the lfg tool, just because you cannot solo everything doesnt mean you dont have the tools:)

Im not trying to be rude its just how this sounds to me.

of course i like progression, but in this case, the annoyance is simply too much , to get the progression
much of the map is simply unavailable, unless you have all the relevant masteries
and, you can only GET those masteries, by playing on those maps
this is bad design, and the first nerf showed us how it was received by the majority of players
later they will nerf it even more, but it wont help much
imagine the waiters at a restaurant started hiding the chairs, and then told you to
“sit down and enjoy your meal”
i pay for entertainment..not annoyance

Actually, these maps are big and most events are doable without masteries in like VB, while exploring the map and doing Events and event chains while exploring will give enough EXP to continue to the places you can’t reach. Unless you run around avoid events and enemies you should not have been able to explore the map that you can explore without masteries without getting enough masteries to get to note places. Now the tricky part is to choose what mastery you want to learn. If you wanna max out gliding before anything else then you are doing it very wrong.

and thats the problem, i really hate events, so i dont do them
like i said, i like progression, but not for any price
BTW , if players really like some content, they will do it, regardless of the reward
much of the later content is purely reward based= its BAD content
proof? try nerfing the rewards, and see how many players will stay

You hate events? Is it just me or do you just not make much sense in this thread, events are a huge part of pve, and hot was for mostly pve, do you prefer hearts to level in pve then? And how is it bad design to earn stuff from those maps? Are you not doing the story line in hot or something?

This is why I question if you like rpgs, take for example some of the elder scrolls games, you needed to explore certain areas to find items, there are plenty of rpgs out there where you have static items until you unlock the area and explore it, in fact id say more then half the rpgs out there are like this. Its fine if you dont like rpgs or prefer them a certain way but dont call it bad design just because it isnt your prefrence.

WTH? should i adjust my opinion to YOUR preferences?
“bad design” is opinion , when its from one person
when metrics show the same, its not opinion, its a FACT
single player RPGs become stale very fast to me, i did dragon age a couple of times
didnt do ES, i dont like the artstyle

No I didnt say that at all but your complaining about rpg elements when clearly this is an mmorpg, im sorry if this sounds rude but its no ones else’s fault you didnt research the game before you bought it based on your prefrences or maybe you did and it just appeared different to you from reviews or whatever you may have watched and read.

I didnt say anything about these being mine either but these prefrences are standards in rpgs that was my point. Also you said it was a bad design when in fact it isnt, it may be a bad design in your opinion but thats because you dont prefer these kind of rpg elements therefor you where not clear and simply stating its bad design.

yep, i clearly hate RPGS
played wow for roughly 5 years, since vanilla, bought and played all the expansions
i have over 20 characters in this game too
aion, FF14, STO, LOTRO , i at least tried most of the big mmos
currently im mostly raiding in DCUO
hell, i even bought, and played the division, and i really suck at shooters
and im telling you: this expansion is nowhere near the core game
it might as well be a different game

I dont think you understand what I said originally in every single one of those mmorpgs you still have to get certain gear and things before you can access certain content, that is essentially the same thing behind mastery unlocks or any real rpg element for that matter.

oh, i understand completely
do A to get B, thats how these games work
the problem here, is that A is overwhelming, and B is the opposite
its always bad for a game, when the player thinks" why the hell am i doing this?"
when progression gets too hard , or slow, most players dont research, or"git gud"
they just log on to an easier game

How is a more overwhelming in this mmo compared to those others? Thats just not true, you do know masteries are account bound right?

i know..do YOU know, what those masteries are needed for?
to unlock the "open world " of maguma jungle…that i had to pay for in the first place
this is the way of a F2P mmo, but they used it on their B2P expansion
this will bite them, when the next expansion comes out
no matter how good it is, it will sell even worse, than hot did

It’s not going to bite them. It’s called progression. Only a small percentage of the masteries are required to unlock the zones and those go pretty fast. You don’t need most of them. The most important ones, arguably are the lowest ones. The rest you can do at your leisure.

And the way of the free to play MMO isn’t to gate of content. The way of the free to play MMO is to gate of content for extra pay. This is different.

Most games make you level to get to the content, and this isn’t really that much different. That is to say, in most MMOs, you can’t access content until you go through something else. WoW is like that. Every MMO I can think of is like that.

The only difference here is that your stats don’t go up when you do it. But I don’t understand how this is different than leveling in other MMOs when expansions come out, so I have no clue why you think there’d be a backlash.

In fact, in most MMOs it’s even worse, because in most MMOs after you get to max level, you then have to start getting gear to progress, which is RNG based and limited to raids.

Well I have nothing to add, you covered everything I was trying to say, I just want people to think outside the box and realize a sense of progression is a good thing, instant gratification really isnt.

I hope the op does change his mind and enjoys it, I wish you the best op.

you said it yourself: the stats dont go up
the mobs get harder, but i dont get better
this NOT the way of a normal mmo
get better gear then..so, they made a gear check for open world content?

The stat don’t go better, the mob AI is harder, but we’ve also given the right tool to deal with them = our skill have to grow better (L2P).

If mob AI remain the same, only got higher stat, then give us ways to grind our gear again to fill up the stat differences. What is the differences between lv1 player, lv1 gear vs lv1 foe and lv100 player, lv100 gear vs lv100 foe?

Created so many gear grind is just to provide us the same combat excitement as lv1 player, lv1 gear vs lv1 foe at lv100, what is the point?

Give us stronger AI, require we learn and use our tool accordingly, improve our skill, this has nothing to do with gear stat.

(edited by Crossaber.8934)

Suggestions to improve great sword and reaper

in Necromancer

Posted by: Crossaber.8934

Crossaber.8934

I will prefer give most or all GS skill bonus damage upon chilled foe.

The weapon is designed as a slow but hard hitting weapon with chill in mind. With the chill damage trait reworks into bleed, the damage is shifted toward condition damage which hurting power build by a large margin. It make 0 sense to bring the chill damage trait with power greatsword build while the skill are too unreliable to hit without chill.

If there is bonus damage upon chilled foe, power GS necro can try to inflict and maintain chill on foe to make the best out of it.

GS trait should also change to critical hit with 33% chance inflict chill with 5 ICD.

Exotic Hunter?

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

As long as your get the skin unlocked, no matter buying off TP or loot from champ bag.

New legendary effects on charr

in Bugs: Game, Forum, Website

Posted by: Crossaber.8934

Crossaber.8934

This is terrible, for the amount of time and gold sinked into crafting the legendary, this situation deservse attention from Dev.

Can't Match Armor Dye to Eternity

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

I prefer Eternity has a fixed sword hilt, a mix of the wing from Sunrise and Twilight, and change the blade according to day and night. Before there is a better solution, my ultimate solution is made sunrise and twilight and stop there.

Where are the large bags?

in Players Helping Players

Posted by: Crossaber.8934

Crossaber.8934

This is ridiculous. There should be away to get something this basic without resorting to the TP or endgame content. It’s inventory space, not a legendary.

A 20 slot bag is worth about 12g on TP, now we are getting 2g per day (daily achievement), thats less than a week’s gameplay.

I still remember my first legendary, took me 6 months to craft even with a lucky precursor drop. Will that make you feel better about the bigger bag?

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

I must say that i enjoy exploring HoT map but i also hate them the most. I love them for the intensity of mob and their strength, any mistake i made can cost me a life. There are also many players around need help. That made traveling un these maps got a lot of things to do, take care of yourself and otherplayers.

What makes i hate these map is the HP, i love to steal HP like the core maps that it takes some skill to do so otherwise you have to face the champion alone. I hate the HoT HP you need to bring friends to do it.

I hate HOT but want to enjoy it

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

i hate that too but i usually slightly build my cha to handle such situation if i explore alone. Also i will plan my route in order to avoid aggo the raptors.

When i think i am gonna hit multi groups i will rather clear one group then proceed. In the jungle, we have to be careful and it is not as casual as core maps.

HoT vs Core = Unfair Advantage.

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

The elite specializations are cheap. No great effort went into tweaking some numbers and drawing class icons. They are uninspired, they are not new, they are not interesting. Cheap is all they are. If they are not OP, if they are not unfair, then why aren’t they made readily available to all players yet? Game is pay-to-win, that’s why. Even grinding for them is pointless. The longer this goes on, the longer we won’t pay after it’s fixed.

Some argue that ANet deserve to eat. Do they? I would never have guessed. Especially since they totally screwed my game after I was already paying them. So you have to make up your mind. I give you money, you kitten up the game. I don’t give you money, you don’t kitten up the game more; yet, you ask for more money. This is confusing.

You sounds like your game is actually being destroyed. Therefore you have every reason to not buy HoT.

I bought HoT and i am having fun, i do wish they kept up the business and release more expansions with more elite spec, i will pay to support the game. So if you don’t want to support the game and do not like the direction they are heading, i am sorry for you. Hope you can find what you enjoy out there, exit is that way, please help yourself.

Crafting a precursor vs. buying a precursor

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

True but to some players farming gold to buy something off the TP is soooo boring

Now you can farm to buy the required mats instead.

People cried about the grind and now people cry because any casual can get the complete set of legendaries. It’s sad to see what happened to this aspect of the game

Personally I would be happy if any casual could get a legendary but nothing about this changed, this wasn’t made any easier or cheaper.

I am a casual player, i crafted sunrise 2years ago and twilight just last week. I found crafting the legendary without going through the precursor crafing is so much more casual.

I never grind gold, only doing necessary dungeon run for the gift, and playing normally for dailies and until one day i found i am affortable to pull dusk from TP, all shard are from karma, most tier6 mat from laruels. This is the greatness of the gen1 legendary, i dont need to play raid nor dungeon grind, all comes together when the time is right.

Legendary is a long term goal, it is not grind only players who want it NOW made it grind. The collection is a way to help player get precursor as a long term goal, getting there slowly, it will be costy when the NOW is in mind.

ALL Mobs should use boons...

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Foes should be able to use boon, so may need to tune down damage and hp to balance things out. It will make pve so much more interesting.

So +1 to this

What do you find most fun on this game?

in Guild Wars 2: Heart of Thorns

Posted by: Crossaber.8934

Crossaber.8934

I enjoy playing PvP or PS progression with my RL friend.

I enjoy making all my characters looks good, mix and match once and a while,

I enjoy the open world events, especially LW season 1, there were a lot of cool memories.

I enjoy the on going personal story.

World Boss Daily vs jumping puzzle daily

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

I personally don’t enjoy world boss dailies.

When i get online to play, it is exactly the time i can play for that day, and most of the time the boss timer told me that the next daily boss is about couple hours later. Unless i am lucky the boss will about to start in 30 min or less, otherwise i will always not able to do it.

I don’t like doing many of the JP, but i can still take my time if i got no other options.

Some things should not be dailies

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

First real complaint about the game since returning in November. Dailies are the thing that keep me going into the game. I think I’ve finished my daily every day since I came back in November except while traveling for holidays. But today’s are too much. The jumping puzzle, even with a helpful in-person guide (thank you for those who volunteer to do this), was undoable. It didn’t help that my pet popped back out every time I fell. The camera angles in the puzzles in the narrow cavern tunnels are impossible enough without my pet (which I can’t stow permanently) blocking my view.

So we thought, ok, np. We won’t do the JP today. So we decided to check out the daily activity participation. We look up on the wiki which tells us it’s crab toss. We go to southsun and look for the NPC for 30 minutes. No luck. We go to LA and talk to that activity participation NPC just in case. No luck. What a waste of an hour between the two. I had had enough and just logged out without doing anything else.

Super hard puzzles should not be dailies. If activity participation is a daily, it must WORK.

I done the JP and you know what? Not recognized for dailies, okay fine went to wvw, the shrine dailies, done, you know what? Not recognised as dailies… It was a bad day.

Headbutt QoL

in Warrior

Posted by: Crossaber.8934

Crossaber.8934

Headbutt is fine as is, no buff nor nerf is needed.

If you can’t handle the intented 1 sec self stun than you should use another elite instead.

Fasion Wars 2: Eternity

in Guild Wars 2 Discussion

Posted by: Crossaber.8934

Crossaber.8934

Thing about legendary weapons is that they’re already in extremely high demand, regardless of any/all of their problems. People would love it if Eternity had a switch, and it is an incredibly expensive weapon, but people are still making it without that option.

I know it seems like a small thing, but it’s a feature that serves only an incredibly small community, and it encourages behavior (crafting Eternity) that needs no additional encouragement. If they’re going to build that kind of switching tech, I want to see them use it on more weapons to justify it. Otherwise, it seems like a waste of effort.

I agree with you. The current mechanics has stopped a lot of player to craft and equip it, instead the only value is to obtain sunrise and twilight then sell eternity on TP. It dont behaves like the most expensive weapon afterall.