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Change skyhammer to activity event like crab toss…. remove from pvp, ty.
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you can get out by logging off and relog back if you are in tpvp
happend to me few times as well, got knocked off (oh surprise) and didn’t die actually lol
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It’s fairly easy to dodge OR reflect (muhahaha) unless you are stunned/immobilized for days.
because war doesn’t have immobs or stuns…~_~
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nerf condis, ppl will stop using it doh
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What about hybrid builds ?
Where do you see a problem?
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I know it is a bit late probably but i would like to thank Anet for fixing t3 medium glow in chest area, i know i made post with complain about it a while ago.
In old version it looked like leafs had own color and not skin color so it looked very awkward. Now it looks like leafs actually grow out of body.
Thank you.
P.S. screenshot: old/current
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Hey Anet,
we gonna see any changes to conditions meta any time soon? You guys were soooo eager to nerf direct dmg in wvw but idk if you are aware, conditions rule pvp/wvw side of this game atm.
I think condition dmg needs to be reworked and be similar to direct dmg: if you want to do dmg you have to run power/prec.. for condis atm condi stats alone is already more than enough.
Furthermore, while direct dmg builds rely on direct dmg and hardly get any profit from conditions, condi builds profit from condi and still do certain amount of direct dmg.
I would propose following changes:
1. make condis tick slower (see pt. 2 why) and reduce duration
2. I think condi stat needs to be split in 2:
- condi dmg: stat needs to have value lowered (by half for example, arguable) but do the same what it does now – make condi tick for higher dmg
- condi haste: makes conditions tick faster.. i understand that controll condis like confusion and fear won’t profit from it but that way the players would be more interested in stacking condi duration
3. Add condi/condi haste/condi duration armor(kind of like zerker)… you still can run dire/rabid but since condi dmg stats itself would get lowered, stacking that set alone shouldn’t provide as good; condi/prec gear needs to be removed imo, but it is arguable
4. amount of condi stacks you can get on player should be lowered
5. PVE only (wvw should stay as pvp): players should have own condi stack on NPC. Meaning: i play necro, my teammate is thief, i have 15 stacks of bleeds on NPC, thief has own 10 stacks of bleed on NPC. In any other MMO i have played so far it was common practice and DoTs were pretty good in pve, idk why it is not the case in gw2.
6. spells that apply high amount of condi stacks, should have low direct dmg coefficient (arguable)
7. condi food needs values lowered, by a lot
8. spells/traits that apply burning need to have higher costs…some of them right now (hello IP) are too easy to apply
Side note: this suggestions are not something new tbh, in wow for example i played warlock (which is pure condi necro basically) and they were pretty good in pve simply because of own stacks of condis and condi haste.
P.S. sry for bad english
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(edited by Cynz.9437)
I believe there is a easier way to solve this problem. keep pistol 5 as a smoke field but change the order of priority of hit than stealth. So the chain would look like this: Black Powder – HS – Stealth – Hit.
It would be similar to how cluster bomb would reveal you if you blast a smoke field and hit a foe standing in it. This would allow thieves to stealth, get away regen or w/e but it would allow the opponent to counter the stealth by standing in the field.
I think this would allow for more interesting play from both side
but tell, how would that solve the Problem getting permastealthable?
thiefs would simply do the Hs+BP Combo on open field and stacking stealth again.
the new Change would simply prevent beeing permastealth because you cannot spam /stack stealth by using 6,6,6,6,6,6,6,6@Cynz:
and what could be the most possible Thing they do after stealth…
indeed pressing 1 and then pressing 3 … dodge this ….and doing same Thing again or switching weapons…. dodge thisexcept to get backstab off you have to be in melee and behind the target, gl doing that while being chilled and crippled and your enemy having perma swiftness
it is way easier to dodge backstab than pistol channeled attacks
im sorry my english is lacking here, but to deal with the second one:
to dodge enemy BS is easy and also dodging channeling pistol attacks, because you can hear it and you know they are very expenxive initiative skills, so enemy cant use them very often and you have also the Option to simply interuppting them
you can’t always interrupt, because attack comes before target appears; by the time you get your interrupt(which also has cast time) the spell is already executed
channeled spells ARE harder to dodge than 1 simple attack simply because channeled spells have longer execution time and you would need 2 dodges mostlikely when for BS you would need 1
blinds also don’t work so well on channeled spells because only 1 tick will miss
there is reason why ranged attacks usually do less dmg than melee: ranged attacks are safe, ranged attacks don’t have such hard punishment for bad positioning; ranged attacks on thief don’t don’t get affected by chill/cripple
the only downside of ranged attacks is reflect shields but not every class has access to those w/o gimping themself out
i understand people want everyone build be viable in pvp but it is not possible, besides let’s face it p/p is probably the most braindead weapon set on thief; the only reason why it is not so popular in pvp is lack of moblity
P.S. i main thief myself btw
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(edited by Cynz.9437)
I think the issue is how low is torment on condi cleanse priority… before torment, your condi cleanse will remove bleeds, cripple etc but torment is usually the last one to go and it hurts the most actually, especially the class that is build around moving around
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what makes wonder is why it got nerfed on first place… i never saw a single complain about sb….ever
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why not just get rid of adrenal health? That is the real problem imo when paired with hs (Always)
why not just learn to counter warriors properly and stop complaining? That is the real problem imo when paired with players who are doing puny damage.
you should stop your spam – rly – it is not even funny or so
how about you warrior haters stop complaining and learn to play the game?
whiners always win unfortunately.anyway i learned something from this.
just keep complaining about something, and they will eventually nerf.
time to do the same to other professions that i do not like then.remember, you warrior haters started it first.
You have been doing ranked matches for 5 minutes and haven’t played anything but warrior while doing so.
Maybe if you had a clue you’d see that 30phs reduction is nothing on this ability.
Go back under the bridge, quietly.
20 solo arena games is not 5 minutes.
and after playing warrior on 20 solo arena games, i can conclude that warriors are not overpowered.really, them warrior haters need to accept that warriors are not overpowered but balanced, and learn how to counter warriors properly.
not asking for meaningless nerfs.
learn to play the game.seriously, go play a warrior to see for yourself how “overpowered” warriors are.
hmmm how many ppl does it take to kill mace/shield, banner/tank warrior…. if bringing more ppl to kill one player is only way to kill one then idk what to say to you, sir
i also have a warrior because my guild asked me to run one, i am sorry to say it but the class has too little trade off… i can mess up multiple times and get away with it; if i messed up as much with my thief i would be sitting at spawn point the entire match
what i really hate about current state of warriors, they ARE easy to play, they ARE too effective, so it is not uncommon that everyone and their mother rolls one….the real problem starts though when you start to get better teams that know how to play and you end up with those fotm reroller on your team that can only kitten kitten hammersmash… so you end up losing match because your team consists of rerollers who don’t know junk about the class
Right now (in my experience) there are more thiefs, mesmers, necros stacked together than warriors when i play. The problem is fotm players changing classes. You will still going to loose with them on you team even when they rerool warrior for other class.
i would rather have someone who played their class for a while and knows it well than someone who just rerolled warrior because it is fotm
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Thanks for links
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why not just get rid of adrenal health? That is the real problem imo when paired with hs (Always)
why not just learn to counter warriors properly and stop complaining? That is the real problem imo when paired with players who are doing puny damage.
you should stop your spam – rly – it is not even funny or so
how about you warrior haters stop complaining and learn to play the game?
whiners always win unfortunately.anyway i learned something from this.
just keep complaining about something, and they will eventually nerf.
time to do the same to other professions that i do not like then.remember, you warrior haters started it first.
You have been doing ranked matches for 5 minutes and haven’t played anything but warrior while doing so.
Maybe if you had a clue you’d see that 30phs reduction is nothing on this ability.
Go back under the bridge, quietly.
20 solo arena games is not 5 minutes.
and after playing warrior on 20 solo arena games, i can conclude that warriors are not overpowered.really, them warrior haters need to accept that warriors are not overpowered but balanced, and learn how to counter warriors properly.
not asking for meaningless nerfs.
learn to play the game.seriously, go play a warrior to see for yourself how “overpowered” warriors are.
hmmm how many ppl does it take to kill mace/shield, banner/tank warrior…. if bringing more ppl to kill one player is only way to kill one then idk what to say to you, sir
i also have a warrior because my guild asked me to run one, i am sorry to say it but the class has too little trade off… i can mess up multiple times and get away with it; if i messed up as much with my thief i would be sitting at spawn point the entire match
what i really hate about current state of warriors, they ARE easy to play, they ARE too effective, so it is not uncommon that everyone and their mother rolls one….the real problem starts though when you start to get better teams that know how to play and you end up with those fotm reroller on your team that can only kitten kitten hammersmash… so you end up losing match because your team consists of rerollers who don’t know junk about the class
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(edited by Cynz.9437)
Skyhammer is fun map… as activity event not as pvp map. They honestly should just make it an activity event like crab toss or the winter brawl, handle everyone an engi gun that has 1 knockback, 1 pull, 1 jump and w/e.
But yeah this thread will be probably deleted heh.
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I agree, burn in generall is very strong condition and needs to come with certain costs, not just for engis and necros.
The only question, how would you change it? Engis don’t have death shroud lol.
Maybe make it based on kit?
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less risk while using ranged weapon in most cases, doh
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Your crit damage trinkets (backpiece, amulet, rings, and accessories) will lose effectiveness (becoming on par with every other set in the game). Everything else stays the same.
What do you switch out and why?
i can’t exactly what i have to switch yet because formula isn’t out yet as far as i know
i run zerker trinkets so this change will ruin my entire build
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engis
PU mes
zerk guard
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zerk meta is stupid, can’t wait until it’s gone
zerk meta is OP yo
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I believe there is a easier way to solve this problem. keep pistol 5 as a smoke field but change the order of priority of hit than stealth. So the chain would look like this: Black Powder – HS – Stealth – Hit.
It would be similar to how cluster bomb would reveal you if you blast a smoke field and hit a foe standing in it. This would allow thieves to stealth, get away regen or w/e but it would allow the opponent to counter the stealth by standing in the field.
I think this would allow for more interesting play from both side
but tell, how would that solve the Problem getting permastealthable?
thiefs would simply do the Hs+BP Combo on open field and stacking stealth again.
the new Change would simply prevent beeing permastealth because you cannot spam /stack stealth by using 6,6,6,6,6,6,6,6@Cynz:
and what could be the most possible Thing they do after stealth…
indeed pressing 1 and then pressing 3 … dodge this ….and doing same Thing again or switching weapons…. dodge this
except to get backstab off you have to be in melee and behind the target, gl doing that while being chilled and crippled and your enemy having perma swiftness
it is way easier to dodge backstab than pistol channeled attacks
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i am a thief
i get 1 shot lol
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Over reacting much?
Wait and see how it’s gonna turn out.
i will tell you how much overreacting is there:
when ascended came out i changed my entire set up to get 15% more crit dmg, which involved full ascended set + new trinkets… do a little bit math and take a guess how much it cost me
this change not gonna do anything in pve, people will still run zerker; people like me will have to remake entire sets for wvw because of that change which is easily 300g at least
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Which stat would you switch to and why?
well right now i build around crit dmg + certain amount of survival (valk, sold), from i understand some pieces will stay pretty much same and some will lose effectivness
if that happens, i will have to rearrange entire armor set + trinkets to make up for the change
Well you still got about 2 months until the changes go live, so enough time to work on another set and enjoy your actial one
so basically another few hundret gold..mkay
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Which stat would you switch to and why?
well right now i build around crit dmg + certain amount of survival (valk, sold), from i understand some pieces will stay pretty much same and some will lose effectivness
if that happens, i will have to rearrange entire armor set + trinkets to make up for the change
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Anet, can you please allow us to switch stats (one time) on ascended armor/trinkets if you gonna switch stats so radically?
I dumped easily 180 g+ into set (outside of lving prof, grinding laurels, transmutation stones, 500 globs for back , tokens etc.) i have right now on a thief and with a change i can pretty much scrap the entire set up if i want to continue to do WvW.
It would be fine if you announced such drastic changes before you brought out ascended armor. Now that is crafted and new trinkets are bought, this change is just too sudden.
P.S. players in pve will still run zerker because of active defense, so only players that are truly punished are WvW and zerker is not an issue there.
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(edited by Cynz.9437)
Cripple is a hard counter to (warrior) mobility skills.
jk immunities
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In terms of damage, berzerker is still fine.
Ranged berserker > condition bunker > powerbunker > rest
ranged berserker? what is that?
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well for crit thief fire/air would be probably best after the change since you get 100% crit chance from stealth, so high burst BS is pretty much garanteed
force will be probably better for builds that don’t rely so heavily on crits, warriors maybe?
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warrior kick needs to be changed into: when you are using kick on skyhammer map your character grows a beard and yells “THIS IS SPARTA!” every time you use the spell
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Those fresh air ele/thieves/mesmers gonna 1 shot you with fire and air procs now
They only trigger for 800~ dmg.
Sure that’s helping burst dps, but it’s not anything crazy enough to turn specs into 1-shot kills….And people are kittening freaking out.
I straight up laughed when Helseth said that theives will now be insta-gibbing you since they can deal 800 dmg on 1/3 of their crits at most every 5s.
Bad change, but nothing wild.
mmmm it is actually more like 1k (if not higher)
so 2 procs is 2k+ initial attack, let’s say backstab for 7k= you are looking at 9k backstabs in pvp from thieves that are not even specced full glass; given that crit thieves have 100% crit chance from stealth, another such BS and you are dead
this is just an example, i am sure other classes will do similar dmg
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I’ve said this in other threads but I’ll repeat myself, this change serves NO purpose.
In PvE it’s pointless because defensive stats remain superfluous due to dodging, all this does it slow down already painfully slow encounters. It does nothing to help create any kind of diversity.
In sPvP it does nothing as they mentioned they are keeping crit damage levels equivalent on that side of things.
In WvW it pushes people more into an already heavy condition meta.
It’s an unjustified across the board power build nerf that solves NO problems. If they wanted to slow down damage then they need to address condi spike as well or the whole thing is just BS.
i agree
if you wanna get rid of zerkers in pve, just change NPC mechanics… for example for each point of toughness you deal extra dmg to NPCs
that wouldn’t affect wvw in any way and would promote tanky builds in pve
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Strong skills should be more telegraphed. That’s just how it is.
Skills like backstab?
Lightning Strike?
Power Lock
warriors have enough survuvability to stay alive while executing such attacks
backstab has longer animation than any of warrior attacks due to:
- stealth requirement
- positional requirement
- travel time
let’s assume you are facing d/p thief, to get backstab off he would need to go BP -> HS -> get behind you and use backstab – that is waaaaaaaaayyyyyyyyy more time spent on execution than any of warrior attacks
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1)Many direct damage attacks are AoE too.
2)You can get -40% duration food to, and because of the way its calculated it actually reduces the duration more than the 40% food increases
3)Conditions are applies passively? I’d love to know when
4)Conditions attacks are often untelegraphed thats true, but most big ones are (attacks which apply 5+ stacks of bleeds for example), which is the same as direct damage attacks
6)People are forced to build in defences to enermy attacks? Thats horrific!Sorry but I dont really agree with your points.The builds I run are usually a little light on condition removal and condition builds are difficult for me to fight, but its not impossible to counter play them.
I can agree with peoples complains against dire, and it being too easy to bunker down and have huge condition damage, but condition builds in themselves are not a bad thing.
yep, this is exactly the issue with condis atm, you can build full tank and still do good dmg or even power/condi
as far as aoe goes, if i dodged direct dmg aoe i am safe for a moment, but you can’t always dodge aoe condis as it is usually pulsing fields that stays there for a while
while it might be not such a big issue in open field, once it comes to contest point aoe condis give way too big advantage
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i honestly don’t want to see p/p having stealth so often… it would be basically ranged backstab w/o positional requirement for the costs of 6 ini
not sure how it is even balanced anywhere
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all the money spent on ascended gear…. if i only knew this change was comming i wouldn’t have crafted entire set/bought new trinkets….:/
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what does humor have to do with balance… i couldn’t care less how they look, what they joke about and not, as long as they balance classes properly
want good jokes, go watch a comedian
want good looking ppl, go watch model show
i am actually more surprised that mods didn’t delete this thread yet considering how fast they are on it usually
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i agree on option
asked for it for option a while as well
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well they just got rid of any dagger or sword mainhand thief… so people should be enjoying it heh
enjoy fighting p/d perl. runes thieves…
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As said before, Healing Signet needs to be the best hps Warrior heal because it doesn’t do anything else. It doesn’t refill adrenaline (for those builds that use Healing Surge early to get their max adrenaline power and crit damage bonuses… if they exist), it doesn’t remove conditions (Mending), and it doesn’t negate damage (Defiant Stance). It is the most weak to classes that can put constant poison on you.
I’m also assuming that if they put an active effect on it, that effect won’t be useful for healing but for something else, and it may cause them to lower the Healing Signet hps. The dev stream alluded to that being their aim unless they don’t come up with anything good enough that they can fit into the patch in time.
http://wiki.guildwars2.com/wiki/Signet_of_Malice
also doesn’t do anything but heal…has requirement for heal though
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um actually we are already in condi tank meta…. they just buffed it even more..indirectly lol
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Hmm, i always wondered what it was clearing anyway. Because i did see the message but no effect either.
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What is stand on it?
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Power based roamers will always exists in wvw, imo their deaths are an exaggeration. The more people that spec into conditions, the more frequent players will carry runes of melandru, automated response, diamond skin etc. And if the codition users want to kill then they will always have to have power in their build. Condition builds will always have to live with the fact that they can be hard countered, something power builds don’t have to worry about. Aka hard counters give more incentive to play power over conditions
power builds don’t have counter? is this a joke?
weakness, block, invul, dodge…nope not a counter
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you guys should record it (popcorn)
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Did you even read what i wrote? I said it happens sometimes when someone stands on those specific places or i get feared into those corners. I am not looking for argument, i just wish it wasn’t so easy to get through texture on accident and get stuck when you try to steal on someone standing on top of the rock.
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This does not show nor prove anything. The clips you had of your thief fights were against easy lackluster thieves that didn’t know how to play up to a thief’s true capability.
The same goes for all those vids of thieves beating people in WvW. Even in Yishi’s vids many opponents are pretty bad, let’s face it.
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I’ve dropped hundreds of hours in PvP as a thief and I have never gotten stuck in the textures. You’re doing something you shouldn’t be doing.
Why should i be doing something that puts me in such disadvantage…. this also happens frequently if you try to use inf. arrow on stairs in some towers in wvw… get stuck in there, can’t get out, die to aoe :/
Just because you spent so much time on thief doesn’t mean it doesn’t happen. I probably spent more time playing thief than you if you gonna make that argument.
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(edited by Cynz.9437)
this change will screw up BP use for survival, no ty
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