[Teef] guild :>
(edited by Cynz.9437)
Pff.. just give every class the option to put a revealed debuff to target for like 10 sec (not just 4 like sic’em – it should be more ), or make the stealth as in every other game .. move speed significantly slowed while in stealth & stealth removed if getting hit / dealing damage
I don’t see other (more successful MMOs) having problem with that concept.
please tell me which MMOs are those because
- stealth mehanics in other games are different, in MMOs i have played stealth was in fact permanent
- moving slow in stealth was removed in any MMOs i have played, simply because it was unfair due to positional requirement of backstab-like spells and moblity from targets
- in MMOs i have played stealth classes had way greater survivability and CC than thieves in this game, so outside of stealth they had other means to survive (including high passive evade rate, dmg immunities etc); thieves in this game might as well walk around naked since they can’t allow themself to get hit even if they build full bunker…more hard counters to stealth would just destroy the class and force people(who still would stick to class) to play perma evade build (which already got serverly nerfed).
Thieves are not suppose to stand still and take beating. Thief players are not NPC, they also should have chance to fight back and survive. Asking for ridicilous changes like this w/o any compensations just proves how little people, crying for nerf, know about the class so no wonder they want it nerfed.
I don’t see high rated players crying about stealth. They might complain about conditions, necros and what not but i have yet to see any of them complain about stealth.
(edited by Cynz.9437)
add the pack with sexy (asian) female announcer voice…. i bet ppl will buy it haha
the problem with conditions imo is not even conditions themself but the fact that you can build full tank and do as much dmg as glass build via conditions
if you go power/condi (like scepter necro) it is even worse
i think conditions need to get same threatment as power builds:
- if you want to do dmg with power build you need power/prec/crit dmg, you can sacrifice one of the stats for survival but it is still sacrifice; same should happen for condis, you should lose dmg if you gain survival
- you shouldn’t be able to stack a lot of power and condi at the same time
- condis need to be less spammy; if i run direct dmg build and miss my attack, i lose dmg… condis are more forgiving (cough scepter AA)… that shouldn’t be happening
as far as pve go: i think each player should have his own stack of conditions on target however only in pve
i find biggest offenders are necros and engis
i can’t say much about engis as i don’t play them, but i do play necro: scepter AA + trait is toooooooo strong as an example
(edited by Cynz.9437)
i play d/p so i can kind of counter them but i can see how hammer CC can completely ruin game for other classes
the issue is not hambow itself imo, it is HS + adrenal. heal + longbow aoe doing high dmg and covering entire capture point
but warriors are not only guilty of aoe coverage issue
so yeah i kind of agree
i think if aoe was adressed, different game modes were added and warriors would get higher trade off, hambow wouldn’t be such pita
(edited by Cynz.9437)
i played vs raunchy in pvp few times and was wondering where did i see that guy, now i know he was in BLNT haha
the only class i hate is engis, i don’t mind rangers so much
I’d change the time on the reveal of course to avoid it being too powerful. Like maybe 4-7 second reveal?
why…. why would stealth need a nerf on first place? it was already nerfed couple times
to 10th time: unless anet adds other means of survival there is no point nerfing stealth or add even more counters; thieves are not hard to kill unless you are glass ele
thieves are certanly not wvw first problem
what wins wvw matches? coverage, map zerg, hammer train… not thief stealth
But people want the easy bag, that’s the only explanation.
As i said, here it’s full of pvp heroes while, as we all know, wvw it’s full of blobs. They don’t get they can’t farm this class. That’s why you see only crycrycrynerfnerfnerf and NOTHING about real balance.
Meanwhile it’s full of braindead builds, aoe everywhere, CCs without dr but no one is able to kill a thief just becouse are all used to play stacked to commander spamming 111111111.
Timing? Dodge? trying to not to waste skills randomly?
Meh better going on with the same bullkittens, with misinformation, “it’s not fair” classic excuse.
It’s involve less brain.how in the hell is it other people’s fault that you stealthed and decided to INSTANTLY KILL someone who cant even see you ? how is skill even involved in that
for thief to instantly kill someone the target has to be uplv w/o gear…. i can do it on ele and warrior as well
besides you CAN see thieves, refuge is pretty obvious, black powder+ leap is very obvious as well
yesterday i heard from good necro playing MM on our team: “i hate playing MM but i have to, even though it is boring”
you know there is something wrong when players using the build hate it
we do have hotjoin
i personally wish you could queue for soloq by yourself or with 1 friend like in LoL
@Aza: you see many GS wars in wvw due to mobility, WvW is huge map so mobility has greater meaning there
GS wars for fighting are pretty meh
Have you ever tried playing hotjoins with more casual friends and constantly ended up on opposite teams? They don’t like it. At all.
actually it is kind of funny, because we get to chase and kill each other xD
my BF hates my thief >_<
Speaking of which:
i have legendary, fractal backpiece and pve gear
after changes, if i go to pvp will all those looks transfer (obv w/o stats) ? and will i get to keep my pve gear (with initial pve stats) when i go back to pve?
Did anyone notice that recently lag been quite abundant during matches, kind of similar to what you get when 3 map zergs fight over SM? No lag in HotM (lobby) but in matches. I had games where entire teams (both sides) were lagging so it is not just me.
Any word from Anet maybe?
The social aspect seems to get skipped over a lot in these threads. If you want to play with friends in wvw, you can do whatever you want. You can roam with a few people and focus on kills. You can run around in a medium sized guild group to fight zergs. You can run around in a zerg. You can grab a couple friends and follow whatever commander is leading. You can either play it casually, or hardcore and be successful with either.
What do you do if you want to play with friends in spvp? Team arena, and that’s it. So playing with friends, who quite possibly have varying skill levels, requires making a team and playing competitive fights which have a ranking attached to them. And if you want to play with competitive players sometimes and casual players other times, well, enjoy having your rating (and thus mmr) repeatedly kittened.
Anet is trying to attract casuals to pvp by dumbing down the game as much as possible, when all they need to do is make it so friends can play together casually without being punished.
we do have hotjoin
i personally wish you could queue for soloq by yourself or with 1 friend like in LoL
@Aza: you see many GS wars in wvw due to mobility, WvW is huge map so mobility has greater meaning there
GS wars for fighting are pretty meh
if you needed support for team… would you take a guardian or thief?
many thieves out there give us bad names. im talking about group play.
there are many dos/donts of team play. make sure your build is appropriate for team play when u are doing a guild run, dungeon, or wvw and tpvp.
for instance. d/d is not good for fractals and dungeons. if u wanna slip them on for a boss sure thats cool. dont stack with a group on a corner/pill are start heartseekering etc. we thieves have enough of a hard time getting groups without this happening. a small part of this problem lies on anet for how they build us and mostly the players for choosing silly builds that dont help.
most important of all:
if a group says Exp/PRO and zerk only lvl 80s full gear ping SPEED run etc etc. . . dont lie or fake or say whatever ill do what i want. its rude to the group makers. ty.
d/d is actually pretty good on some bosses, like bloomhunger for instance or entire cof p1/p2/p3
i have yet to see a thief spamming heartseeker when pulled a mob to the corner
latest problem is not thief issue, but player mentality
Thief on fall dmg trait is pretty awesome, it gives you extra stealth.
Yes, being stealthed has it’s advantaged. but stealth does come at high costs too, people keep forgetting it.
What kind of high cost? Can you elaborate?
CD, initiative costs, revealed debuff, no protection, no stability, no invulnerability, no perma regen, no extra toughness, low HP pool, low healing, position requirement, lack of cleave, lack of team utility etc etc.
Valid points except the lack of team utility. Thieves have venoms but rarely use them. Every class has a weakness but that doesn’t negate the need for a hard counter to exist.
Using guardian for example, they are a boon oriented class. But there are counters in game such as boon strip and unblockable skills. All of which is necessary. If they didn’t exist guardian would just pop boons and face roll.
There is reason why not many thieves play venom builds, you can read up on thief forums if you are interested.
Guardians are not only about boons though, they have spells like shelter, reflect wall, stuns, knockback, high healing capacity etc.
Yes, being stealthed has it’s advantaged. but stealth does come at high costs too, people keep forgetting it.
What kind of high cost? Can you elaborate?
CD, initiative costs, revealed debuff, no protection, no stability, no invulnerability, no perma regen, no extra toughness, lowest HP pool in game, low healing, position requirement, lack of cleave, lack of team utility, lack of stuns and fears, lack of defensive mechanics like shelter, reflect walls etc etc.
(edited by Cynz.9437)
I swear, its like this in every MMO with this class archetype. If they can’t kill everything with impunity and get away with it scott free, then its unbalanced and everyone needs to be nerfed or their class needs to be buffed. Classes like this have always promoted unintelligent game play.
More like every MMo with this class. People never learn how to counter it.
Because there isn’t one. Spam aoe and hope that the character in stealth is dumb enough to sit in the aoe isn’t a counter.
There is plenty of counters to stealth. The issue is not with stealth mechanics, the issue is with pve spoiling players so they get used to fight NPC toe to toe and mash their 1,2,3,4,5 and see target drop so they expect the same from fight vs thief, except stealth requires you to actually use some brain and predict what thief will do next or where he would go. Most people are also too lazy to even bother learning how to do it.
This doesn’t even make sense, the game is designed around watching the animations of your target and then making a choice what to do next. Stealth negates that entirely. When a target is stealthed you do not know what they are going to do. Predicting and guessing is very different than actually knowing by watching the character.
A character in stealth is at a complete advantage when it comes to this, they can see what you are doing and going to do, but you can not see them. It really has nothing to do with pve, that is just a very poor excuse to try to downplay valid posts about the stealth mechanics.
Yes, you do need to watch your opponent but if you happen not to dodge attack in many cases you can just mitigate the dmg. It gets very obvious in lv 49-50 fractals where you see people getting killed a lot because they are so used to facetank and don’t dodge when they should be. I am sadly not kidding, i see warriors and guardians getting dropped a lot by very obvious things and squishy classes usually end up being the ones rezzing them.
Yes, being stealthed has it’s advantages, but stealth does come at high costs too, people keep forgetting it.
(edited by Cynz.9437)
I’ve never seen a ‘stealth counter’ that I couldn’t easily find a workaround for as a thief based on cursory experience playing it. The fact that these ‘counters’ get results simply proves that thief promotes unskilled play.
so does every other class…
I know this is a terrible breakdown, but one of the WvW points bother me: more freedom.
I’ll have to look into the thread for details, but are they saying that they dislike being forced to fight in certain situations? They prefer lots of kiting and disengaging as long as they don’t die?
As for PvE I haven’t done much on the “more teamwork, less selfish” side as compared to PvP, so I maybe I just don’t recognize it.
Well, that’s my two cents of annoyed and unfair criticism.
I spent fair amount in pve, pvp and wvw and i don’t agree with all those points either.
From my pov there is a lot of misinformation on each side like for example pve bosses being more challenging than pvp’ers. I personally believe that fights vs skilled players are way more challenging and fun than vs scripted bosses.
But this thread isn’t about it. This thread is about sorting out feedback from players from other areas of this game to improve pvp experience.
(edited by Cynz.9437)
I swear, its like this in every MMO with this class archetype. If they can’t kill everything with impunity and get away with it scott free, then its unbalanced and everyone needs to be nerfed or their class needs to be buffed. Classes like this have always promoted unintelligent game play.
More like every MMo with this class. People never learn how to counter it.
Because there isn’t one. Spam aoe and hope that the character in stealth is dumb enough to sit in the aoe isn’t a counter.
There is plenty of counters to stealth. The issue is not with stealth mechanics, the issue is with pve spoiling players so they get used to fight NPC toe to toe and mash their 1,2,3,4,5 and see target drop so they expect the same from fight vs thief, except stealth requires you to actually use some brain and predict what thief will do next or where he would go. Most people are also too lazy to even bother learning how to do it.
I decided to ask wvw’ers and pve’ers why do they prefer wvw/pve over pvp and what pvp lacks. The idea is to maybe provide some feedback on what could be improved in pvp so more people are interested in doing pvp.
The corresponding threads can be viewed here:
pve: https://forum-en.gw2archive.eu/forum/game/dungeons/Why-do-you-prefer-pve-over-pvp/first#post3482115
wvw: https://forum-en.gw2archive.eu/forum/wuv/wuv/Why-do-you-prefer-wvw-over-pvp/first#post3481106
So far the responses can be summed up in following (bear in mind, i might be wrong and those are not my opnion):
wvw (what people like about wvw):
- more build diversity
- better rewards
- large scale combat
- large play area
- more tactics
- no skyhammer (lol)
- pve armor (looks, stats)
- no chat from opposite team (no crap talk etc.)
- no underwater fights
- more freedom (choice to fight or not, no need to stand in circle, can choose fights etc.)
- more social
pve (what people like about pve):
- scripted AI provides more challenge
- consistency
- build imbalance doesn’t matter as much, lack of build diversity isn’t an issue
- way more gold
- lag less punishing
- better armor looks
- more teamwork, less selfish playstyle
I will edit this post when i get more responses. I do believe that we (pvpers) could provide suggestions based on this responses to improve pvp in general so it could become more attractive for non-pvpers.
If you have any thoughts or suggestions, post them here
As for my part, based on responses i think following (generall) things needed to be reviewed/changed about pvp:
- more game modes/maps
- class balance (dohhhhhhh)
- more rewards
(edited by Cynz.9437)
Predictable AI are less predictable and more challenging than 100% of WvW players and 99% of PvP’ers.
That’s entirely subjective and not quantifiable at all.
Pretty accurate demonstration of what happens when WvW players are caught without a blob. Against a PvE player, too!
thread is about pvp not wvw
you won’t see such low skill on high ranked teams in pvp
I just think that revealed needs to be longer.
then protection, stability, invul etc., needs to be shorter… to make it fair
nobody will use it in pve due to refuge -> roll through mobs, same for pvp tbh
7 sec revealed debuff is hella long
Wow!! I couldn’t agree with the OP more. I’ve literally been like, “I’m just not going to connect”, and even told people after duels I wish I could hit them! I’ve used superior sigil of hydromancy, but I can’t cover conditions, I’m not in range sometimes, and other times it’s evaded.
Give us easy access soft cc (cripple/chill)!
because there is not enough conditions flying around already…
Guardians aren’t really contributing to the conditions flying around
guardians have no burns mkay
Have we progressed to complaining about condition spamming Guardians in the meta now? Is it time to fear my condi guardian build yet?? Please???
i didn’t say that guards spam conditions but they do contribute to condi meta… and you have to admit, burning hurts.. A LOT
hmm i do wish we had link to observe high ranked matches with X min delay like in LoL
i would love to watch high ranked players play
But there’s one thing I don’t understand:
team queue/solo queue is full of warriors, while they are a rarity in dueling servers.
Seems like warriors are strong in 1v1 during tourneys but not during duels. Is it possible?
warriors are strong in team fights and pvp in this game is more about team than 1v1
I know… but many times I can kill people in 1v1, but when I go into a dueling server I get stomped.
There are many factors, I know, but I still find it kinda… odd.xD
because tpvp builds are different from dueling builds… at least for some classes
i play thief for example mainly, if i wanted to duel i would pick SA tree but for tpvp i am using trickery.. the difference is huge
Atm, I’m blown away by how strong Venom-Share Thief is:
- Some of the best burst in the game (flanking Strike/Pistol Whip + Devourer Venom)
- Probably THE BEST Teamsupport in the game (5k AoE-Heal with Skelk Venom, tons of CC with AoE Devourer Venom and Basi Venom, AoE Might-Stacks, AoE-Lifesteal for your Teammates etc.)
- Very high mobility, high AoE-DPS in Teamfights and insane against downed Players —> usual Thief-stuff…Here’s the build I use if any1 is interested:
http://gw2skills.net/editor/?fYAQNAsaVnkElaarJSnwfaCZrQPx9wChqnS7xNZTxEA-TsAg0CnIKSVkrITRyisFNsYZxsAANo Idea why it isn’t FotM yet. :P
1 CC = that thief is dead
venoms on CD (which are long), that thief is worthless
no real stomps, no team rezzes, no stomp interrupts
that is why you don’t see venom share thieves anywhere at high rating
But there’s one thing I don’t understand:
team queue/solo queue is full of warriors, while they are a rarity in dueling servers.
Seems like warriors are strong in 1v1 during tourneys but not during duels. Is it possible?
warriors are strong in team fights and pvp in this game is more about team than 1v1
I agree with OP list, some classes might be not as extremely strong (bunker guardians in particular) but have huge influence on outcome of the game due to mechanics of the class and game mode
you saw people usin skelk venom? i didn’t
should be avoided
case: WoW
they kept buffing classes which eventually brought game to state where every class had absurd amount of CCs and way too high dmg; i could keep someone CC’d for entire minute if i wanted to and i also could drop someone to 0 within 3 sec
arena became very very very boring and annoying, positioning, CD managment etc. didn’t matter anymore, it was all about who can mash all their keys faster
@morrigana sedai: the problem is, people don’t understand how much thieves rely on stealth
if you nerf it anymore in any way, any main hand dagger builds (where dmg comes mainly from BS which has positional requirement and stealth) will be completely destroyed; the only builds that would be left is pistol main hand and sb/sb…. and both of them are….terrible…
i also don’t understand why thief has to be punished by death if his burst missed, other classes don’t have to pay that price
using black powder to get stealth off with sb is terrible idea and won’t ever work for 2 reasons:
1. if you use sb clusterbomb to get stealth off and there is any target nearbly you will get revealed debuff and stealth will never happen on first place
2. sb dmg is while not that low is actually not so great either, only real dmging spells are clusterbomb and chocke bomb which probably have slowest travel time than any other spell in game; landing it on moving target is not so easy
warriors can allow to have well telegraphed animations because they actually hit really hard and warriors are tanky enough to sit that long in that animation and take some beating; thieves can’t, they can one-two shot by about anything
you also complain about thieves getting away “easy” when they get low… but did you ask yourself why did you get thief so low so fast actually? and what choice do they have?
if i play my necro and get low and don’t have heal up, i can just go death shroud, i have reliable fears, i can go plague form
if i play warrior and get low on HP, i can use utilities that nullify dmg and HS + adrenal. healing will make sure that i heal for 800+ HP per sec
thieves don’t have any of that luxery
(edited by Cynz.9437)
i think the main problem with engis is that the only vailable game mode is capture point so one way or other you are kind of forced to fight on point or close to it and engis are really good at locational fights
not to mention they have quite build diversitiy, including condi tank, add huge range on grades that allow engi to kill treb from far or pour death from above on point while standing on edge….. yeah~
i might be wrong but it feels like engis are kind of like necros to me, except with knockbacks, dazes, way more tankiness, way more aoe spam and obviously more moblity than necro… maybe that is why most classes find it difficult to deal with them
you kind of have to bring necro if you face team with engis otherwise it’s GG
the real horror starts when engi and necro are on the same team and use confusion stacks + spread conditions…
(edited by Cynz.9437)
I can’t imagine this server gaining very much recognition considering the discrimination against an entire class that is only overpowered based on opinion.
You gave me a good laugh though OP.
i would love for once not seeing warrior…
Off course they won’t. Do you really believe they care about this.
nah, they are more worried about us getting stomps off… -_-
where is this coming from all the sudden. it feels like people just wanna QQ about thief. not ONCE have i read one complaint about this since beta. now theres 2 posts in a row. cmon .
it is because anet keeps nerfing the class and after dec 10 many rerolled something else
so very few that still play thief are usually pretty decent at their class and can easily beat average joe with his eternity… it is pretty common that people rather assume that something is broken than admit that they simply need to l2p
kitten kitten i beat those hardcore lv 50 fractal bosses, i finished all arah pathes!!! how dare this thief not fight toe to toe like true man and not die to my heroic hands!
even on wvw forums there were posts where they called thief class dishonorable… just /facepalm
dear anet, since ppl want stealth be hard countered due it being “Op” i would also love some hard counters to invulnerability, to toughness stacking, vitality stacking, to CC stacking, to passive regens etc.
i would love thief traps completely remove any invul, protection, stability and reduce target base HP by half… i think it would be just “fair” if we gonna add hard counters to stealth
i play a thief, necro and warrior in wvw…
if i make one mistake on a thief i mostlikely will die
if i make mistake on necro, w/e just go death shroud in worst case
if i make mistake on warrior, w/e just face tank it. another mistake, NP, more facetank
i find it OP that those classes can do so much dmg and be so tanky, bring them to thief level ty
(edited by Cynz.9437)
I don’t like listening to a bunch morbidly obese neckbeards (that includes women) telling me to stack on the commander, I play how I want, yo.
pvp ment as arena not wvw
edit: some people for some reason think wvw = pvp, which is wrong… this thread is purely about pvp aka arena… i would love to hear your thoughts on pvp if possible
As topic says: why do you prefer pve over pvp?
What would you like to see in pvp that would make you want to do pvp more?
(edited by Cynz.9437)
To all wvw’er, why do you prefer to do WvW over pvp?
What would you like to see in pvp that would make you want to do pvp more?
Wow!! I couldn’t agree with the OP more. I’ve literally been like, “I’m just not going to connect”, and even told people after duels I wish I could hit them! I’ve used superior sigil of hydromancy, but I can’t cover conditions, I’m not in range sometimes, and other times it’s evaded.
Give us easy access soft cc (cripple/chill)!
because there is not enough conditions flying around already…
Guardians aren’t really contributing to the conditions flying around
guardians have no burns mkay
then i think any other class should have their immunity/invul/regen/protection/stability etc. reduced for each swing they do; also the more swings they do w/o landing the hit the less dmg they should do over time just to be fair
did this make sense to anyone?
exactly my point
OP suggestion makes as much sense…aka none
I’d change the time on the reveal of course to avoid it being too powerful. Like maybe 4-7 second reveal?
why…. why would stealth need a nerf on first place? it was already nerfed couple times
to 10th time: unless anet adds other means of survival there is no point nerfing stealth or add even more counters; thieves are not hard to kill unless you are glass ele
thieves are certanly not wvw first problem
what wins wvw matches? coverage, map zerg, hammer train… not thief stealth
rolled one but i can’t help it but fall asleep every time i try to play it T_T
Obviously any attack should kick the thief out of stealth and give him the revealed debuff. It shouldn’t matter whether it gets blocked or evaded. You attack, so you reveal yourself.
why don’t you just ask for i-win-button which kills any thief in area
What is the thief supposed to do in this situation if the target activates a blind or block? You say you want skillful play but offer nothing they can do in this situation besides stand around til stealth wears off and try it again
Aegis/blind: hit away since will take only 1s of your stealth duration away which is usually 3-4 seconds
Invuls/shield blocks/multiple second distortion: this is where the skill aspect comes to play … classes other than the thief if they do not react to these will get their attack skills on cooldown (skills #2-5) and completely wasted but the thief can just spam auto attack without no penalty. Here thieves should obviously wait like all the other classes… the suggested change would imo encourage this.
no, they don’t have to wait, they can still spam AA… scepter necro for example, all stuff on CD? np, just spam scepter AA and kill ppl with it alone because of way too powerful traits (i am sadly no kidding, tried it myself…. disgusting)
warrior AA is also very strong
if this changes were implemented, majority of thieves would quit and few that are still there would play p/d and shortbow…. greaaaat idea.. no ty
honestly, all of you, go roll a thief, join soloq and try to not attack while bein in stealth unless you get a hit
(edited by Cynz.9437)
would make games sooooo loooooooong
besides pvp rank doesn’t mean anything althrough i do wish there was requirement at least of rank 10 to be able to do ranked
i personally didn’t do ranked untill i hit rank 18 or something
by games soooooo looooooooooooong you mean to find one? . . . . if that is what you mean i do not how long it could be.
And rank it does mean something . . . at least the player know the basics and or not.
I mean there could be always a “All lvl” section where you do not need to worry about ranks.
This could solve a lot the complains of people that gets really bad teams in soloQ.
Even the rating on board could be linked actually for ranks.
SoloQ: 1-10
SoloQ: 11-20
SoloQ: 21-30. . . so on.
Also could help people to really see the difference from a good player and a OP profession . . . there are too many threads complaining about X profession is OP.
- yes, i mean how long it would take to find a match… pvp community isn’t that big really
- that is why i said, requirement should be something like 10, by that time most ppl know what’s up
I think you don’t realize how independant rank and skill lv is from each other…
I just take myself as an example: i don’t consider myself anywhere great since i am relative new to game but i get teamed with rank 40-60 players all the time and face teams of same pvp rank… if your change would be implemeted i would face only people of rank 21-30. Why is it a problem?
1. people of certain pvp rank would farm the crap out of players with same pvp rank but less skill, trust me i saw quite few 50+ ranked players that played like crap…
at least currently, the mmr is more based on your success and to certain extend skill/class than your pvp rank; see screenie, neither i nor the top score guy should be on that team by your definition, yet we did contribute to the team as well as rank 25 player on enemy team
2. what are people with rank 60+ gonna do? there are only few of them and not all of them are always online… certanly they could just choose all ranks but there is no garantee that they wouldn’t end up farming less skilled players
(edited by Cynz.9437)
Wow!! I couldn’t agree with the OP more. I’ve literally been like, “I’m just not going to connect”, and even told people after duels I wish I could hit them! I’ve used superior sigil of hydromancy, but I can’t cover conditions, I’m not in range sometimes, and other times it’s evaded.
Give us easy access soft cc (cripple/chill)!
because there is not enough conditions flying around already…
Not affiliated with ArenaNet or NCSOFT. No support is provided.
All assets, page layout, visual style belong to ArenaNet and are used solely to replicate the original design and preserve the original look and feel.
Contact /u/e-scrape-artist on reddit if you encounter a bug.