Showing Posts For Dand.8231:

Hey Devs, Detonate Turret

in Engineer

Posted by: Dand.8231

Dand.8231

It’s not a bug, it’s a feature!

Ah, the turret engy. The only build WORSE than banner warriors in PvP…

Know what I love about playing a Guard?

in Guardian

Posted by: Dand.8231

Dand.8231

I love when I lose a 1v1 fight against a warrior who has 8k more hp and his passive healing is 3 times what mine is and I think “Ya know, even after we got nerfed into the ground during the beta events, we still didn’t have that much damage and passive healing”

I love that

You dont sound like you love it. In fact… could you be… gasp is that sarcasm?!

But yeah, it’s true. The passive healing from Healing Signet DOES outheal Virtue of resolve passive.

What it DOESN’T outheal, is Virtue of Resolve + Signet of Resolve + Protection/Regen Weapon Skills + Protection/Regen Utility Skills.

You’ve got to remember, you can’t look at this stuff in a bubble. War #6, is the ONLY heal button. Wars have NO regen or protection from any weapon skills, or utility skills.

The only alternate method of healing available is from traits, such as shout/banner heals…. but then Guardian can do the same thing, and get either Perma-Vigor/Dodge-roll healing, Altruistic Healing, Symbol Healing, or such.

(edited by Dand.8231)

RP Realm!

in Suggestions

Posted by: Dand.8231

Dand.8231

Many players agree that a full blown RP server be brought up
Please take some time to consider it plz

I agree. This way once we’ve gathered you RPers together in a single location, we can set the server on fire and torch you all at once!

Muwahaha!…..Huh? Not how that works? Dang. Alright, just give em an RP server then.

Disappointing game mechanics - Leveling Down

in Suggestions

Posted by: Dand.8231

Dand.8231

Leveling Down – I don’t know about this mechanic but it seems rather frustrating and really penalizing to the players. You work so hard to build your character up then get penalized and have to play as a noob in a lower area.

Uh, even when “leveled down” you’re a a good bit stronger than an actual character at that level. In the starting areas I routinely 1-shot groups of mobs with a single button, as do most 80’s.

You also have greater access to utility skills, elites, sigils, and runes.

And because you’re down leveled, the content still applies to you, which means you can continue to earn rewards, IE, EXP, loot, and karma.

Effectively, the level of the zone becomes more of a challenge rating, giving you a good idea of mob strength and event difficulty.

And best of all, you can play with friends just by showing up. No mentoring or buddy system… you dont even really need to join a party. And newbs and alts get upleveled in WvW so they’re not running around with 300 base HP.

So… uh… exactly what part of this do you hate again???

Gives us a ''Captain'' Tag

in Suggestions

Posted by: Dand.8231

Dand.8231

Oh captain my captain!

What Eternity Should Look Like

in Suggestions

Posted by: Dand.8231

Dand.8231

My only regret is I can +1 but a single time!

Epic Fan Made Eternity > Official Eternity

Why Am I Losing 1on1 ?

in Warrior

Posted by: Dand.8231

Dand.8231

What do u mean thats stats ‘look’ low ? thats highest stats u can get from knight set,

Translation: Stats are all over the map… Here, use this: http://en.gw2skills.net/editor/

Fill that out; pick your mode, class, race, skills, traits, gear…. etc

Then click “Get Quick Link” at the bottom to link to your build, and post that link here.
Help us help you!

Grandmaster Trait Idea: Adrenal Recovery

in Warrior

Posted by: Dand.8231

Dand.8231

Daecollo, you’re idea, as usual, is HORRIBLY overpowered.

I understand you’re very opinionated, but I’ll try once more to explain WHY I think you should change your post style…

Your CONCEPTS are not bad. Some are even good! For example, I myself was suggesting we link adrenaline gain to healing capability, way back before they just buffed our #6 button.

And I really liked the idea you had where we change Greatsword #4 from a Throw-Cripple, to a Pull effect that reels in a single target with a chain.

But your ability to balance numbers is horrendous!
No, really, its trash!

Health per strike: 114 (0.02)?

Leave that sort of line out of your future posts. Seriously. I get the feeling you’ll have a lot more positive feedback if you post slightly vaguer ideas, IE lacking your brand of mathematical balance.

Furthermore, you fail to understand how certain interactions can be abused.

For example, if it heals per strike gained, does using zerker stance, or fury sig, suddenly proc 30 adrenal heals? Does the furious trait (x3 adren on crit) suddenly triple its effectiveness? Does swapping weapons every 5 seconds grant a x5 heal?

By now Daecollo, you must have noticed a pattern, many of your idea threads have people calling your ideas OP and putting them down, yes? Thats how you can limit that.
Dont try to work the numbers unless you’re a math balance expert(pro-tip: You’re NOT).
Try to consider how the traits may cross-interact and produce OP side effects.

Arguments in favor of healing signet?

in Warrior

Posted by: Dand.8231

Dand.8231

Signet of Restoration: 202 base health per cast with a healing modifier of .1.
Signet of Restoration (PVP): 168 base health per cast with a healing modifier of .08.

Now lets take those numbers and actually put them into play, with 0 healing power.
Heal Sig procs every 1 second, so it’s HP/S is easy; 392/s
Most auto skills on Dagger/Dagger are 1/2s cast time, so 202 × 2 = 404/s

Whoa, the Ele restoration signet actually wins. Now yes, of course, this assumes 100% uptime, and can be slowed down by longer cast time skills, dodging, and other various delays, while the warriors is a steady per/second. But any decent ele should easily maintain 80% uptime. And dont forget, mist regen in water form, and a Dagger #5 heal. That easily closes the gap.

Lets see what happens to our signets with +300 healing power.
War Healing Sig = 407
Ele Resto Sig: 232 × 2 =464

Not only does ele win, but now it’s pulled way ahead. Lets see how 1500 healing plays out…

War Healing Sig = 467
Ele Resto Sig: 353 × 2 = 706

You are dumber than i thought.

Oh goodie, leading off like that, I can clearly see you’re going to provide a thoughtful, intuitive, and accurate rebuttal! Lets read on!

Let me repost a direct quote from the wiki in case you did not see. “Attack speed is 1 attack per 1.0 seconds”.

I love imaginary numbers and quotes. Now let ME post something that’s ACTUALLY from the wiki…. Ahem: http://wiki.guildwars2.com/wiki/Lightning_Whip
“One pair of swings per 1.15”

Your math is off.

Indeed you are correct sir. Here’s my UPDATED numbers for 1500 healing power, to account for the 2 casts per 1.15, as opposed to 2 casts per 1.

War Healing Sig = 467 hp/second
Ele Resto Sig: 353 x (2 / 1.15) = 614 hp/second

So, you’re still wrong, just slightly less wrong. And that’s practically like being right, right? Right.

You might want to actually research before you decide to post next time.

Let me repost a direct quote from the wiki in case you did not see. “Attack speed is 1 attack per 1.0 seconds”.

http://wiki.guildwars2.com/wiki/Lightning_Whip “One pair of swings per 1.15”

So you’re argument basically consists of failing to research, while berating others for failing to research.

Need I say more? No?

Didn’t think so.

Deep Strike/MS Revamp!

in Warrior

Posted by: Dand.8231

Dand.8231

Lol…condition immunity (considering the amount of mobile skills available to warriors) and even more insane healing….godmode, please?

Welcome to average Daecollo’s suggestion level.

Arguments in favor of healing signet?

in Warrior

Posted by: Dand.8231

Dand.8231

So you have a build that is meant to counter roughly 50% of the player base,

This is how the meta works. This is what the Meta is.

Think back to Thieves and Mes when everyone called them “teh omgz OP!” We’ll call that Meta “Paper.”

Now along comes Necro and Engis, all spamming their conditions, because Thief and Mes get housed by said builds. Thus the meta shifts to condi spam. We’ll call this Meta “Scissors.”

Now we’re seeing Condi-resistant Wars running about, countering the Condi-spammers! The Meta evolved?? Who could have forseen this?!?! Let’s call this Meta “Rock.”

Anyway, my point is, Warriors rule, and this is where the meta stops evolving, obviously, because Rock has no counter at all. Nope. Nothing beats good ol Rock!
….
Right?

hps a warrior has.

Except for that time I showed with math that you’re wrong, using your own example of Healing Signet vs Resto Signet. In this thread.

I understand how you could have missed it, though. You probably were too busy nerd raging about “balance” to bother with petty numbers.

ABNOXIOUS ATTENTION GRABBING TITLE

in Charr

Posted by: Dand.8231

Dand.8231

Poorly written post lacking any evidence of cognitive thought, including, but not limited to: Improper spelling, incorrect use of you’re/your, wholly fictional information, and a complete absence of punctuation.

new bag kit

in Engineer

Posted by: Dand.8231

Dand.8231

enggineer have a bag kit which put in utility slots.player can fill 2 things in it(weapon kit,elixir,turret,some gadgets).when player use bag kit,the old utility slots skills gone(except bag kit), the things in bag kit replace it,but no tools belt skill.when player chick weapon swap botton or chick the bag kit,the old utility slots skills return.

Attachments:

Broken in PvP

in Thief

Posted by: Dand.8231

Dand.8231

I fight tons of WvW roamer and PvP thieves and I find them to be pretty balanced. Whichever of us plays better tends to win.

Thieves are only OP in their ability to deny a kill if they see they’re losing a battle. It’s really frustrating, they escape when another class probably would have died…..

But this escape ability is a direct function of their stealth mechanic, which I feel is otherwise balanced nicely. How do you take away this escape without gutting them utterly?

The answer is, you don’t really.

I’d rather lose out on a thief kill sometimes than see the entire class gutted.

Be calm and stop the Warrior qq

in Warrior

Posted by: Dand.8231

Dand.8231

I’m happy to see Warriors in the tourny!

I am sad, however, to learn they’re all the same build, more or less. Warriors do need some buffs (read on before flaming) to their lesser used skills, and some of their worthless traits.

The stuff that warriors have now, that are getting them into tournys are obviously fine. That is to say, all #6 heals are in good shape. Berserker stance is good, as are all of our signets, battle standard, etc.

The things that need some love are: Axe 2-5, Greatsword F1, Thick Skin, Reckless Dodge, both longbow traits (fix the bugs), Rampage, and the 7-9 utility banners in PvP/WvW. I’m sure there are plenty of others.

Just look at what is being used, and what isn’t.

Buffing these underdog skills/traits shouldn’t really increase warrior strength as a whole, just increase the variety of builds out there.

Favorite Thing as a Warrior

in Warrior

Posted by: Dand.8231

Dand.8231

I love how I come into a fun thread about warriors and start making thinly veiled balance whines

Fixed.

Arguments in favor of healing signet?

in Warrior

Posted by: Dand.8231

Dand.8231

So, here it is. Your chance to defend healing signet. I find this skill to be the most ridiculous skill in the game, yet warriors claim its necessary and not unbalanced.

First off, there’s no need to “defend” the skill, but I’ll humor you for a moment.

Lets look at the base stats for warrior’s healing signet, keeping in mind that the warrior has the highest base toughness and health pool in the game.

Healing signet (pve): Base 392 health per second with a .05 healing power modifier.
Healing signet (pvp): same thing.

Now lets look at the elementalist, the class with the lowest base toughness and hp pool in the game:

Signet of Restoration: 202 base health per cast with a healing modifier of .1.
Signet of Restoration (PVP): 168 base health per cast with a healing modifier of .08.

Now lets take those numbers and actually put them into play, with 0 healing power.
Heal Sig procs every 1 second, so it’s HP/S is easy; 392/s
Most auto skills on Dagger/Dagger are 1/2s cast time, so 202 × 2 = 404/s

Whoa, the Ele restoration signet actually wins. Now yes, of course, this assumes 100% uptime, and can be slowed down by longer cast time skills, dodging, and other various delays, while the warriors is a steady per/second. But any decent ele should easily maintain 80% uptime. And dont forget, mist regen in water form, and a Dagger #5 heal. That easily closes the gap.

Lets see what happens to our signets with +300 healing power.
War Healing Sig = 407
Ele Resto Sig: 232 × 2 =464

Not only does ele win, but now it’s pulled way ahead. Lets see how 1500 healing plays out…

War Healing Sig = 467
Ele Resto Sig: 353 × 2 = 706

Huh. That’s… quite the disparity.

I just don’t see how you can justify this healing signet. It’s almost twice as good as the elementalist’s signet…

…when you totally ignore numbers and make baseless accusations!

Seriously man, go do some basic math and stop crying on the forums.

The -99% Unkillable Warrior

in Warrior

Posted by: Dand.8231

Dand.8231

It’s either a hacker or a highly exaggerated story.
/thread

Rocket Launcher Kit

in Engineer

Posted by: Dand.8231

Dand.8231

Having and elite kit would be nice, though it would probably just become used in every build lol.

I think thats more a function of your other elites sucking. Supply crate is the only half decent one.

I main War, and it’s the same thing: Every build uses SoR, except the rare few that need Warbanner team support. No one uses Rampage except for the lulz.

Rocket Launcher Kit

in Engineer

Posted by: Dand.8231

Dand.8231

I think engies should get a Rocket Launcher kit. The Mortar is fairly lousy, maybe give Engies an Elite Kit?

The Charzooka would be pretty close to perfect as is, just a Kit, instead of a cooldown skill.

Are you kidding right now?

in Warrior

Posted by: Dand.8231

Dand.8231

……………

Attachments:

Mega Laser Finisher

in Black Lion Trading Co

Posted by: Dand.8231

Dand.8231

I watched the megalaser, and decided it’s way too slow to replace my 8-bit nuke. I would rather have had it just be that skyhammer laser beam from the sky, instead of actually dropping the physical laser.

Seriously, though, the Mega-explosion finisher is the best!!

A gigantic flashy, red-grey mushroom cloud, which is fast, and (if you look closely) even shows the 8 bit bomb dropping randomly out of the sky!

I was reluctant to buy it a month ago, but after spiking people for the past few weeks, I still love watching it go off XD

Seriously though, buyable perma-finishers are one of the best new things they added!
/glee

sPvP - Ideas to "Shave" the Current Warrior

in Warrior

Posted by: Dand.8231

Dand.8231

  • Burst Mastery: Should no longer refund adrenaline, but rather prevent it from being spent at all. This way, using the burst at full adrenaline will only cure 2 conditions instead of 3 when Cleansing Ire is also equipped.

Uh, no thanks. That’s reverse synergy, which is silly.

  • Sigil of Paralyzation: Currently broken. Extends stun duration by much longer than intended. Also, should not be able to be stacked to get +30% stun duration, even after it’s been fixed.

This is a sigil issue, not aWar issue. It’s gonna be fixed soon anyway.

  • Healing Signet: Base heal should be reduced. Base heal should be 220-ish with 0 healing power and 400-ish with 1500 healing power. Reduce cast time of active effect to compensate.

Healing signet used to be around 200 hp/s base. It was buffed for a reason.

  • Healing Surge: Heal scaling should be increased for all adrenaline levels and recharge increased to 35 or 40 seconds, to make it on par with Signet of Resolve.
  • Mending: Cast time should be reduced to 1/2 second, like Healing Spring. Should only cure 2 conditions to compensate, and perhaps have its base heal reduced.

Uh, no? They’re both perfect as is.

  • Cleansing Ire: Adrenaline gain should be reduced by around 33%.

It grants 1 strike, which means you need to be punched in the face 10 times for a single bar. It’s fine as is.

  • Signet of Rage: Passive effect should grant more adrenaline.

While the passive IS worthless, signets need to be balanced around both effects; its active is pretty good.

  • Banner duration should be reduced to 60 seconds, and recharge reduced to around 100 seconds (Warbanner excepted).

Again, no. IMO, banners need an overhaul, not some pointless duration/cd change.

any thoughts?

You have no real reason for any of these requested changes, except some vague notion of balance.

Weapon Trait, Sigils, Legendary Quests!

in Suggestions

Posted by: Dand.8231

Dand.8231

Sigils
First, let me start off by addressing a simple one: Sigils, and the obvious disparity between 1 Handed vs 2 Handed weapons.

There’s an extremely easy fix for this, allow each 2 handed weapon to have 2 Sigils.

Secondly, the “On-Kill-Stack” Sigils need some reworking. I know MANY people, including myself will stack Bloodlust to 25 and then bag swap weapons. I see an easy way to solve this issue: If the Sigil weapon(s) are unequipped, the stacks are lost.

Weapon Traits
Play your way! is the battle cry of ANet and GW2. To that end, they’ve made some amazing content and options available, and deserve credit where credit is due.

That being said, I feel weapon traits are counter-intuitive to this theory. Since I main a Warrior, I’ll primarily use examples from the tree I know best, but this applies to ALL classes.
To use Warrior as an example, the following traits exist:

Axe Mastery: +10% Crit Damage while weilding Axe Mainhand
Slashing Power: +10% Greatsword/Spear Damage
Blademaster: 1H Sword critical +10%
Crack Shot: -20% Cooldown, Rifle shots pierce
Forceful Greatsword: -20% Cooldown, Might on crit
Shield Master: -20% Cooldown, +90 toughness
Stronger Bowstrings: Increases longbow range
Burning Arrows: -20% Cooldown, +10% damage vs burning foes

The traits are somewhat of a mess. Some apply to your other skills (axe mastery) while others only help the weapon itself (blademaster). Some weapons require multiple traits. Overall, it’s a big inconsistent, and unbalanced mess.

Here’s my rather radical suggestion to resolve this:

Remove ALL -20% cooldown traits. By default, reduce the cooldowns of all weapons across the board by 10%, effectively, splitting the difference between traited and untraited.

Remove the weapon-specific traits and make them more like a general feature trait. For example, instead of Forceful Greatsword providing might stacks on Greatsword crits, simply make it Forceful Strikes, providing might stacks on Crits regardless of weapon.

This would remove the reliance of certain weapons on certain trees and unlock more freedom to mix and match freely.

Legendary Quests
Everyone wants a Legendary. They shouldn’t be EASY to get, but they also shouldn’t be RANDOM to get. Currently, you either RNG hoping for a lucky drop/mystic-toilet craft… or you drop 800+ gold to buy a precursor.

I am proposing a Legendary quest, where you build your weapon from the ground up. I’ll use the most popular Dusk-Twilight as an example for the sort of quest template I think is reasonable.

Seeking out a Legend – Looming Darkness (Twilight)

Part 1 – The Black Blade
A traditional RPG styled Quest you can activate by talking to an NPC. While on said quest, there is a small chance that “black metal scraps” will drop off any mob. World bosses, vets, and champion mobs have a slightly higher drop rate.

Once 100 scraps are collected, Weaponsmith 100 is required to forge them. “Rusted Black Blade” is created from the scraps, a white quality level 80 weapon with no stats.

Part 2 – Grip of Darkness
Only while wielding the newly created Black Blade, all mobs have a small chance to drop an ancient ornate hilt. This must be placed into the mystic forge along with the Black Blade, 50 Mystic Coins, and and Wine. Created is the Fine (blue) quality version of the Black Blade.

Part 3 – Worthwhile
Wielding (mainhand) the newest version, one must slay a certain number of foes:
250 Veterans
1000 of any type of foe
Doing so will allow the weapon to be double-clicked, upgrading it to a (green) Masterwork quality Black Blade

Part 4 – Nightfall
Wielding (mainhand) the newest version, one must slay a certain number of foes:
75 Champions
15 Legendary Foes/Bosses
Doing so will allow the weapon to be double-clicked, upgrading it to a (yellow) Rare quality Black Blade

Part 5 – Unsealing the Shadows
250 WvW Invaders (enemy players)
Doing so will upgrade the weapon to Dusk, Soulbound.

Warriors guide for Teq

in Warrior

Posted by: Dand.8231

Dand.8231

I’ve found a relatively safe spot to stand: UNDER Teq, slightly biased towards the right side (His right). Only a few poison fields end up there, all easily dodged. I was able to get plenty of fully channeled 100b’s off.

WvW Suggestion "Lock Golems"

in Suggestions

Posted by: Dand.8231

Dand.8231

4 Options: Who can drive a golem you built:

1. Anyone
2. Guild and Party Members
3. Self Only

Pls reverse the In-Combat Slowdown

in Suggestions

Posted by: Dand.8231

Dand.8231

I personally hate the auto-slow in combat effect as well. I feel two changes need to be made…

1. Being “in combat” no longer affects movement speed

2. Being “out of combat” no longer grants MEGA health regen. Players now regain 4% health per second out of combat instead of like 20-25%.

Disconnection grace period

in Suggestions

Posted by: Dand.8231

Dand.8231

+1

also 15 chars

a fix to prevent carpal tunnel in engineers

in Engineer

Posted by: Dand.8231

Dand.8231

Just get some macro software and change the number #1 key to repeat while pressed. I know my hand is much happier with me for doing this, and as far as my understanding of the rules and regs on macros goes this is a legal one.

It is not, this post will most likely get deleted and you will get a temp forum ban for mentioning it. I know from experience.

Actually according to ANets definition, it probably is legit. The definition as one of the mods explained on these forums, is “the possibility of providing an unfair advantage.”

Now, if it was the faster you pressed the button, the more DPS you did… then that would be a different story.

But there’s a cast time, and animation; mashing the button only goes so far, and having a script or macro press 1 for you does not confer any advantage.

Suggestion: Flame jet

in Engineer

Posted by: Dand.8231

Dand.8231

Just have it add 1/4th burning per hit?

Elite Shout: Charge!

in Warrior

Posted by: Dand.8231

Dand.8231

Weakness uptime is too far too high, especially for AOE.
Swiftness is fine, along the same vein as banners + warhorn.
Might is fine, but sorta steps on the toes of FGJ.

This ideas just a love child of FGJ+ Warhorn really.

For something like “Chaaarge!”, you could AOE Stability 3s, Protection 4s, and Swiftness 15s. On a 25s Cooldown, that should be relatively balanced and fun.

(edited by Dand.8231)

WvW Commander System Overhaul

in Suggestions

Posted by: Dand.8231

Dand.8231

Relevant picture is relevant. Lets make it not relevant by using OP’s idea.

Haha, I love that picture.
Also, bump!

Improving Healing Power & Support play

in Suggestions

Posted by: Dand.8231

Dand.8231

I tend to agree. Right now, the game is a zerg fest, with everyone running around in zerker gear trying to tag everything with a red name.

That applies to PvE and WvW.

IMO, support characters should be credited more.

Tagging seems to be based on how much damage you deal, or how many hits you get in. It’s hard to tell exactly what the criteria is but….

Support Characters gain credit for the next attack, a supported player inflicts. Obviously the supported player does not “lose” credit; its shared.

In other words, if you buff 5 people, who are all attacking Jormag, it will effectively count as you making 5 attacks against said champ. During the course of a battle, this can easily add up to counting as dozens or hundreds of attacks, ensuring you will get credit where credit is due.

[Merged] Please change or nerf Unsuspecting foe trait

in Warrior

Posted by: Dand.8231

Dand.8231

Unsuspecting foe is only good when combined with Skullcrack, Bugged Para Sigil, and 100b.

100b is more of an issue than unsuspecting foe. There’s literally no way to land the move WITHOUT first stunning your target.

The warrior's axe

in Warrior

Posted by: Dand.8231

Dand.8231

Actually Dand if you use #2 before you start your Axe Auto, you’ll do a few %‘s more DPS, which pays off over time and even more so if you have an ally hitting the enemy as well. Obviously, this skill becomes more and more useful as the amount of enemies grows, since Axes are the aoe melee damage weapons. It’s certainly not lousy if used properly.

Doing #2 Axe for vul, followed by 1 for DPS, is lower than GS doing the same, #1 for vul, and #2 for DPS.

Only Axe #5 hits more than 3 targets to my knowledge, up to 5. And the times you’ll hit 5 enemies consistently are few are far between.

2 Vulnerable and low DPS… waste of a button and time on a non-auto swing

If your in a party of 5, giving vuln to your allies and boosting their damage for a slight personal DPS loss is completely worth it and never a waste…

I agree. Giving vulnerable is never a waste of time. And thats why GS is better. It brings vulnerable on its auto instead of a button, and has more personal DPS.

Backstab needs a nerf...

in Thief

Posted by: Dand.8231

Dand.8231

The real reason he’s naked is cause Backstab is so OP it also broke all of his gear. He obviously didn’t strip naked, and stack extremely favorable conditions to skew the numbers.

Obviously.

Hey guys don't worry about Sic' em! :D

in Thief

Posted by: Dand.8231

Dand.8231

Am I the only non-thief that thinks thieves are fine, and not in need of a nerf?

Kitten, man, thieves are fine. I dont want or need any anti-stealth skills, I already have plenty: AOE’s, Stuns, Knockdowns, Conditions, Even mashing 1-1-1-1-1-1…..

The warrior's axe

in Warrior

Posted by: Dand.8231

Dand.8231

I really want to use Axe/Axe. It’s simply not viable in any way compared to Greatsword.

GS auto does vulnerable
2 100b for epic DPS
3 Whirl for damage/evade/mobility
4 Throw for ranged cripple
5 Charge for mobility
F1 The black sheep of the greatsword, a fairly useless skill

Axe auto is just damage, and back-loaded at that
2 Vulnerable and low DPS… waste of a button and time on a non-auto swing
3 Throw is a ranged cripple, slightly worse than GS 4
4 Fury…. useless
5 Whirl for moderate DPS
F1 Great damage but slow and short ranged, it’s difficult to land at times

Axe has a decent button (3), one meh button (5), and two lousy buttons (2/4).

what level will this be doable at?

in Tequatl Rising

Posted by: Dand.8231

Dand.8231

From what I’ve seen, you need to be 81 to successfully defeat Tequatal

New Weapon Sets for Warriors: Discuss!

in Warrior

Posted by: Dand.8231

Dand.8231

https://forum-en.gw2archive.eu/forum/professions/warrior/Warrior-Weapon-Ideas-Because-why-not
^^^^
Greataxe, Battle Gauntlets, Pistols. Awesome.
Go read!

Powerful Shouts! (PwrfulBnr Replacement.)

in Warrior

Posted by: Dand.8231

Dand.8231

Scrap Powerful Banners… replace with POWERFUL SHOUTS!

Powerful Shouts
Shouts do damage and daze when using a shout.
Damage: Same as Powerful banners
Daze: ¼ s
Range: 600

I support a Powerful Shouts trait. But damage is boring, we have plenty of ways to do damage. Lets have it do something more interesting, a debuff like Weakness 2s, or Cripple 2s, or a stack of bleed or something.

Daze, however, is far too strong.
Imagine, 1 warrior fighting in 5v5 battle. Shake it off, FGJ, On my mark.
The warrior will be shouting every 7 seconds (rounded for simplicity)

Interrupting 5 people, every 7 seconds is pretty strong, but it gets worse when you add in multiple warriors.

5 warriors, all shouting non-stop. On average, they will be shouting every 1.4 seconds.
All enemies will be dazed and interrupted every 1.4 seconds, for the entire duration of the fight.

And thats not even mentioning what happens when you combine that with distracting strikes, and perplex runes. Even solo, you’d have 15+ stacks on confusion on all foes at all times without even trying. Yeah thats not at ALL overpowered.

Typically Daecollo post.

[Merged]Stun warrior meta

in Warrior

Posted by: Dand.8231

Dand.8231

I was told that healing signet is the most OP skill.

I equipped it and I still get killed easily by a thief.

If Healing signet doesn’t protect me from a thief, I think it should get buffed more. Healing Signet is not OP enough to protect me from thieves.

Healing signet is perfect as is. It does exactly what its supposed to do, which is provide a high HPS over a long period of time. If you got spiked down by a burst DPS thief, well you’re doing it wrong.

Either take Healing Surge which is better for burst heals, or take utility skills and weapon sets to provide burst survival.

TL;DR:L2P

Toughness and Vitality > We are the best

in Necromancer

Posted by: Dand.8231

Dand.8231

Players may have ‘tested’ what it could be but noone has come up with either an exact formula or accurate enough guesses between the testers. Some have tested and said its 90-100% others say 120%+.

You’ll be able to put the argument to rest after the next major patch, when Necro DS (allegedly) finally displays a % by default, and an actual real number when you mouse over.

WvW Commander System Overhaul

in Suggestions

Posted by: Dand.8231

Dand.8231

I think it should be left as 100 Gold, simply because it’s been a year, you cant make such a drastic change without kitten ing someone off.

Think about it…. ANet changes the cost, and everyone that already bought the tag for 100G gets kitten ed at them….. Or ANet refunds the gold for all commanders on every server, dumping around 500.000 Gold into the economy in a single day, causing all sorts of market absurdities and thereby kitten ing everyone off.

It’s lose/lose.

Anyway…

I meant for it to be another WvW Mastery Skill, much like the siege mastery skills that exist.

That may sound silly, because you’d be giving up skill points, but if you think about it, it really does make sense…

Rank 1 would be cheap, as most rank 1’s are. A few stray points and you’ve got back the basic functionality, which is the Tag-Zerg we have currently. For those who are happy with that, the change is of little consequence.

And the higher ranked abilities add powerful tools to help direct your server, and increase effectiveness. They’ll have a direct impact on the performance of your team, not unlike siege. And that is what justifies them having a cost.

Why do grenades have no auto cast?

in Engineer

Posted by: Dand.8231

Dand.8231

My thinking is that ANet could give us the ability to hold the relevant keyboard key down to have the skill repeatedly fire to wherever the AOE circle is placed.

Then we keep the skill shot aspect, and save us from wearing out body parts and hardware.

I already accomplished this using a simple script. Holding down the #1 within the gw2.exe process now results in the key being mashed repeatedly. My finger’s never felt better

I suggest you guys try and do the same, no game is worth carpal tunnel, but with this you can have your cake and eat it too!

Signet of Malice change please.

in Thief

Posted by: Dand.8231

Dand.8231

Other professions see his posts already as he asks for ridiculous changes on their boards as well.

Ha, this is nothing. Come stop by the Warrior forums. If Daecollo had his way, we’d be dual wielding Greatswords with perma retal and 300% protection uptime.

Please Spend A Little Time Underwater

in Suggestions

Posted by: Dand.8231

Dand.8231

I’m a warrior with an exotic spear. My underwater combat consists of targeting a foe, pressing 5, and watching it die.

In all seriousness, I’m fine with the current underwater combat. It’s better done than most games, but I’m just not a huge fan because it feels like you’re moving so slowly (I know you’re not, but, meh) and because it’s hard to judge distances from targets without any ground. I can’t tell which Speargun range category my opponent is in for jack.

WvW Commander System Overhaul

in Suggestions

Posted by: Dand.8231

Dand.8231

A decade ago, there was a game called Planetside. As a Scifi FPS-MMO-RPG. It was quite a unique game at the time (not to mention a mouthful to pronounce), and there are as many opinions about it as there are people, I’m sure. So, what does an ancient game like that have in common with a Fantasy MMO-RPG a decade later?

The concept of in-game commanders directing their servers in large scale PvP warfare.

Lets look at how this ancient game Planetside did Commanders…
*Command was ranked based, from 0-5
*Command EXP was earned by leading groups and squads, and successfully capturing territory while doing so
*Each Command Rank unlocked new abilities that helped you lead. For example, Rank 1 unlocked the ability to see nearby friendly players on your World Map for a brief time
*Each rank actually meant something. For example Rank 5’s had a special private channel to discuss tactics, and could Broadcast important global messages to their team.

Now lets look at how GW2 does commanders….
*Buy your commander tag for 100g
*Turn your tag on, and people will zerg up and follow you around

Seems sort of lacking, especially compared to a decade old game with a far more complex system.

Now, I’m not one to complain without some sort of end-game, so here’s how I think the Commander Mechanic can be made more Appropriate, Relevant, and most importantly, Fun, all without upsetting the current game balance.

Command Mastery – Requires the purchase of a Commander tag.

Rank 1: Allows the equipping of the Commander Tag in WvW zones. Without this, the commander tag can only be equipped in PvE zones.

Rank 2: Allows access to the special commander /com chat channel, to discuss WvW tactics. This channel functions much like a guild channel and can be used regardless of your location.

Rank 3: Allows the Commander to broadcast to his servers entire WvW population (all 3 BL’s and EB) using the /wvw channel. His Commander icon appears next to his name in /map and /wvw.

Rank 4: Allows the Commander to “Ping” on the WvW map, so that everyone on his server can see it. The commanders and name and tag are displayed next to the ping, and “blocking/ignoring” a commander will hide their pings, to prevent abuse. Pings will remain visible for 10 seconds.

Rank 5: Allows the Commander to “Draw” on the WvW map, so that everyone on his server can see it. The commanders name and tag are displayed next to the lineart, and “blocking/ignoring” a commander will hide their lineart, to prevent abuse. Lines drawn by the commander will persist for 3 minutes.

Additional Features
The Commander Guide Vendor also now sells Tag Dyes, which cost 1000 Badges each. Additional colors include: White, Black, Red, Pink, Yellow, Gold, Silver, Green, Orange, Purple, Navy. Your tag color also determines your Ping color, and Lineart color when using Command Mastery abilities 4 and 5.

edit: dang typos

(edited by Dand.8231)

Incoming New Races.

in Suggestions

Posted by: Dand.8231

Dand.8231

Here’s my 2 cents

Races I’d love to see (in order)
Kodan – They fit in the lore, are friendly to the other playable races, there are plenty of them around, and they already hang out in LA from time to time. From a technical perspective, they also have some in-game models and animations done.

Tengu/Largos – A mysterious pair of races, they both have a sort of “cool factor” that’s difficult to verbalize or quantify.

Dwarves – A bit of difficulty given the stone-form lore, but do-able I suppose. They could make for a good addition.

Races I never want to see
Quaggan – They’re horrible. It’s a personal preference I know, but I feel like this weak and worthless race should, by all rights, have been wiped out by the Krait and other predators long ago.

Skritt – I dont hate skritt, but they make no sense as a playable race, since their intelligence is based on the number of skritt.

Centaur – A 4 legged race would just look silly doing jumping puzzles, dodge rolling, and such. Lorewise, 99% of centaur HATE humans and their allies.

Other Misc Ideas
Free-Will Branded/Icebrood/Undead: The in-game lore has shown us that it’s possible (albeit under extraordinary circumstances) to break the dragons hold over these transformed creatures. It’s not unthinkable that were this to occur en-masse, the possibility for them to become a playable race exists.

Make kick an F2 burst move

in Warrior

Posted by: Dand.8231

Dand.8231

I think all of the physical skills should be mapped to the F keys anyway.

I’d love to see an expanded/revamped adrenaline system. As it stands, our class mechanic seems to be the most simplistic out there. I’m not saying it’s bad, or weak by any means, I just think it could be expanded upon.

F2: A secondary bust skill based on your offhanded weapon.
example: Offhand Warhorn: F2 Shatter Eardrums, a small radius attack that dazes nearby foes for [0.5/1/1.5] seconds.
Offhand Mace: F2 Dustbowl: Slams the ground and kicks up dust, dirt, snow, sand, etc. Damages foes, and creates a smoke field for [1/2/3] seconds.

F3: Kick: Longer cooldown (30s), uses 1 bar of adrenaline
F4: Stomp: Longer cooldown (60s), uses 2 bars of adrenaline