Showing Posts For Dand.8231:

one with air trait?

in Elementalist

Posted by: Dand.8231

Dand.8231

This trait seems like a perfect example of something Elementalists were largely happy with, and got a terrible change.

I know at one point, ANet said they’ll be adding new unlockable utility skills and traits….. well maybe this should have waited till then, instead of replacing something useful.

Banner buffing discussion

in Warrior

Posted by: Dand.8231

Dand.8231

Almost any WvW fight will spill outside the area covered by your banners, sometimes immediately. This is a lesser problem in PvP, but still a factor that limits the usefulness of banners. Most suggestions here are intended, I assume, to address the problem of banners in WvW and PvP, without affecting their viability as a PvE asset.

Exactly.

The other part of the equation is how long they take to summon and use. They can be best compared to engi kits in that regard. Engi’s press a button, kit. Press again, no kit. Banners need to be babysat, picked up, carried, etc.

I’m not looking to have banners buffed up in the traditional sense, I just want to see a QoL improvement for them.

Yes, I’m well aware banners provide some nice AOE bonuses and kits do not.

(edited by Dand.8231)

Leg Specialist has no cooldown anymore

in Warrior

Posted by: Dand.8231

Dand.8231

No-CD Leg Specialist w/ everything else = balanced

No-CD Leg Specialist w/ Sword Chain = teh OH-PEE

Any War Able to do Infinite Spin Since Patch?

in Warrior

Posted by: Dand.8231

Dand.8231

The timing on it changed, BUT I was able to confirm infinite spins still work

  • Greatsword 3
  • Axe 5
  • WvW Golem 2
  • WvW Omega Golem 2

Axe 5 is still best, as you can run around spinning in town all day XD
It just takes some practice and persistence. And since it’s purely a visual, I REALLY hope they NEVER FIX THIS BUG

Tracking Sigil/Trait Cooldowns

in Suggestions

Posted by: Dand.8231

Dand.8231

Anyone else for this idea? I was thinking a small, movable and resizable window, that just lists the ability name, icon, and CD.

Tracking Sigil/Trait Cooldowns

in Suggestions

Posted by: Dand.8231

Dand.8231

I think it’d be a good idea to create some kind of UI window that displays the cooldown on various Traits, and Sigils.

Some examples…

On-Swap sigils
On-Crit sigils
Ele: Fresh Air
Warrior: Defy Pain
Necro: Dhuumfire
Guard: Resolute Healer

This window should display a simple list of traits and abilities that cannot be procced, and the duration left on said cooldown.

Warrior Patch Notes and Discussion

in Warrior

Posted by: Dand.8231

Dand.8231

Sharpened Axes: The adrenaline gain on critical hits now applies to all axe skills.
Battle Standard: This skill no longer applies boons until the end of the cast to prevent unintended behavior when canceling it.
Mobile Strikes: This trait now functions with the elementalist’s following skills:

  • Conjure Lightning Hammer skill—Lightning Leap
  • Conjure Flame Axe skills—Burning Retreat and Flame Leap
  • Conjure Earth Shield skill—Magnetic Surge
  • Rampage skills—Dash and Seismic Leap

Reckless Dodge: Increased the radius to 180. Increased the number of targets from 3 to 5.
Vigorous Shouts: Increased the base healing by 25%. Increased the scaling with healing power stat from 80% to 90%.
Lung Capacity: This trait has been moved to tier 1.
Empower Allies: This trait has been moved to tier 2.
Staggering Blow: This skill can now be used while moving. Reduced the cast time to 0.5 seconds.
Final Thrust: This ability now uses a more fluid animation.
Combustive Shot: Updated the effects and skill facts to reflect the radius of the actual attack (240). Rank 1 of this ability now attacks at a 180 radius, down from 240.
Quick Breathing: Fixed an issue so that this trait no longer removes a second condition. It will only convert one condition into a boon on allies affected by the warhorn skills.
Fear Me: Added an unblockable skill fact to represent its functionality.
Vengeance: Players are now granted the same duration of invulnerability as rallying upon activation (1 second from 5 seconds).
Mobile Strikes: Fixed an issue with some skills that wouldn’t remove immobilize until after the player had started moving.

So some bug fixes (mobile strikes, sharped axes, battle standard, quick breathing)

Some misc low-impact buffs/nerfs (vengeance invul, final thrust, reckless dodge)

Lots of UI updates, I really do appreciate the new and improved tooltips.

Empowered Allies being moved up seems a bit odd, since there are other +150 stat traits still at the adept level.

Combustive shot being changed was a bit odd too but not a big deal.

Staggering blow change was epic!

Shouts may have been over-tuned, I fear. I’m not certain yet, but they were already solid, now they might be a bit much. Only time will tell.

Overall, how happy are you with the changes, and what would you like to see for the future of the Warrior class?

Personally, here’s my wish list
Greatsword – F1 Burst revamped, #5 Rush Reworked
Axe – 2, 4, 5 skills revamped

Rampage: Its a cool concept. I want to like it, I really do, but there’s a reason very few warriors use it…

Multiple UP Traits revamped: Reckless Dodge, Thick Skin, Revivers Might, Berserkers Might, Vigorous Return, Spiked Armor, Sweet Vengeance

Unsuspecting Foe: Lets face it, it needs a slight nerf

Banners: Revamp to make banners easier to use and manage

Ready for the shout heal buffs warriors?

in Warrior

Posted by: Dand.8231

Dand.8231

ANet’s Reasoning is beyond comprehension. Take a quick look at every other class sub-forums and no1 understands why the Warrior was buffed for uncalled skills!

Shout heal spec was already an OP zerg spec. This will make it ridiculous in a good way. I’m excited.

While I reserve the right to change my mind after I actually test them out later, on paper, shout specs look like they just became pretty OP…

This makes me quite sad. Ever since the last Major Warrior balance patch, wherein they buffed the #6 button, and reworked zerker stance, the class felt like it was right where it should be.

I’m concerned, however, that this might be a case of overtuning. On the plus side, this will actually drive people into new builds besides Skullcrack/100b.

IMO what the Warrior really needs is not a direct numerical buff, but a tweaking of some weapon skills (GS Burst, Axe 2,4,5) and some of our oddball traits. Not to mention the usual bugfixes (I’m looking at you GS #5 Rush….. I’m always looking at you)

Ready for the shout heal buffs warriors?

in Warrior

Posted by: Dand.8231

Dand.8231

I’m sort of surprised. I thought our shout-healing-builds were already in a good place. I wasn’t expecting them to get buffed. In truth, I don’t think it was really needed even.

Warrior Longbow F1: Combustive Shot

in Bugs: Game, Forum, Website

Posted by: Dand.8231

Dand.8231

I decided I wasn’t clear enough, so I brought my mad ms-paint skills into play!

Attachments:

Warrior Longbow F1: Combustive Shot

in Bugs: Game, Forum, Website

Posted by: Dand.8231

Dand.8231

This is an easy-to-reproduce bug, so hopefully it wont be too much trouble to track down.

When the Combustive shot projectile is in the air, the max range (1200) is calculated from your location at the time of IMPACT, not from where you fired it. In other words, if you fire at a location 1200 away, and then while the projectile is in flight, you move further away and increase your range to 1500, your projectile will fall 300 short of where it was meant to hit.

How to reproduce easily
1. In Lions Arch, go to the target dummies near the WvW portals. Build up adrenaline.
2. Press F1 to get the green targeting circle (may need to adjust ground targeting options) and pick a fixed location at max range. _I find it easiest to center the shot on one of the dummies or a nearby NPC
3. Fire the combustive shot, and while the shot is in mid-air, dodge-roll backwards twice.

In all my tests, the projectile visibly continues to where it should go, but the burning/fire field ends up falling short, presumably because it calculates max range at the time of impact.

Official Response: Drop Rate of Legendary Precursors

in Crafting

Posted by: Dand.8231

Dand.8231

I will not use the stupid forge for precursors. I’ve watched my brother and a couple of others throw hundreds of gold worth of exotics for jack kitten.

RNG is RNG.

I’ve seen people burn through 800g of exos and end up with trash. I’ve seen someone drop 200g and get 3 precursors.

I’ve been playing for a year, and I’ve never gotten a thing. One of our new members got a Dusk drop from a guild mission, a week after turning 80.

RNG is RNG.

I personally think Precursors should have an (extremely lengthy and difficult) alternate method of being acquired besides insert 4 exos into mystic toilet, flush, repeat.

if rush was reworked...

in Warrior

Posted by: Dand.8231

Dand.8231

And a double cooldown if you miss

I’d be okay with a double CD on miss… as long as the skill itself actually works like RTL, an extremely fast, accurate move, with a small blast radius capable of hitting and knocking down multiple targets.

The current version of rush misses IMMOBILE targets 50% of the time, to say nothing of moving targets.

Or, heaven forbid, dodging targets. The animation is so telegraphed it’s almost impossible to get hit.

Torches for warrior

in Suggestions

Posted by: Dand.8231

Dand.8231

As a main warrior, I feel like we’re pretty much set for weapons.

I’d rather have some of our existing weapons revisited a bit (Axe 2-5) first.

As for other classes? Yeah they probably need more options.

Engis could stand to get a melee option.
Guardians and Thieves sorta need a WvW 1200 Ranged Option.

if rush was reworked...

in Warrior

Posted by: Dand.8231

Dand.8231

Right now, rush works better for traveling and escaping fights. As an offensive tool, it’s highly inconsistent; ironically you’re better off using it to CREATE a gap, rather than close one.

Make it a leap, like Guard GS #3, and problem solved.

Hi....Need your help to choose Warrior Race

in Warrior

Posted by: Dand.8231

Dand.8231

Go with whatever race fits your style

The dyes.

in Suggestions

Posted by: Dand.8231

Dand.8231

I would have agreed at release, however people have spent a LOT of money on dyes and implementing an account wide feature now would anger a lot of people.

^

If dyes were made account bound on release, it’d have been easy. NOW however, it’d be tricky to change it without wrecking things. I DO have an idea on how to gracefully clean things up however, assuming thats even the direction the devs want to take dyes…

Account Bound Dyes
Change all dyes to be account bound, and merge them across each character.

For every duplicate dye that the account had, and mail them a soulbound copy of that Dye item.

Create an NPC that will, once per day, un-soulbind a Dye.

For example, if you have “iron dye” on two characters, your account will have iron dye, and you will receive an “iron dye – soundbound” item in your mailbox.

Hopefully that’ll be win/win, with everyone getting refunded for their dyes, without flooding the market with thousands of dyes in a single afternoon.

Consume All

in Suggestions

Posted by: Dand.8231

Dand.8231

I have a suggestion that came to me after hours of collecting Essences Of Luck and having to click through all 100 of the 10pt stack. A “Consume All” feature should be implemented.

Yeah+1
I often end up with a stack of 30+ small loot bags too. Its not a huge deal but it’d spare my poor finger and mouse button!

[Merged] Think "Mounts" outside the box!

in Suggestions

Posted by: Dand.8231

Dand.8231

From what I’ve seen, Mounts are EASILY the most highly contentious topic of discussion out there. Everyone keep a cool head.

Everyone has a unique opinion, but I mainly see 3 schools of thought; 99% of the suggestions I’ve personally seen can be placed in one of these three categories.

1. Cosmetic Only
Mounts would serve the same purpose as town clothing, as the broomstick, the sonic tunneler, finishers, etc. It looks nice, but the bonus it confers is purely aesthetic.

2. Speed Boost
Mounts are designed to provide some form of a speed increase, generally either 25% to be on par with traits and signets, or 33% making it effectively perma-swiftness.

3. No Mounts Evar!!1!
Pretty much says it all.

What do you guys say? Everyone vote, I’ll tally up the results, and we’ll see where the vocal minority that is the GW2 Forum population stands!

Stealth Mechanic Without 100% Invisibility

in Thief

Posted by: Dand.8231

Dand.8231

Easy Fix – Reworked Revealed
A global debuff that you gain upon ENTERING stealth, equal to double the stealths duration. It prevents you from gaining any additional stealth time. Thus it’s purpose to prevent additional stealth from being stacked immediately upon exiting from the prior form of stealth.

Example: Thief uses Hide in Shadows, gains 3s of stealth, 6s of revealed. Once his 3s stealth is over, he’ll still have 3s of revealed and thus cant immediately restealth.

This would effectively hard-cap all thief combat stealth at 50% uptime.

This may seem like a Nerf (and directly, yes, it is) but it opens the doors for many other possibilities.
Such as a non-combat form of extended stealth.
Or the ability for last refuge to become a bonus rather than a liability IE it removes Revealed when it triggers.

Stealth holds the thief class back just as much as it helps it.

Time to buff Virtue of Resolve?

in Guardian

Posted by: Dand.8231

Dand.8231

I see protection coming up any many arguments of warrior vs guardian. I don’t feel its fair since protection doesn’t have the consistency as 2x much hp. Protection is only up maybe a small fraction of the time, even then it can be stripped via boon steal/corruption. In comparison protection is finite and subject to change, were as having have hp is not.

I’d say if protection was up 100% of the time, bringing it into the equation would be valid. Also, protection isn’t unique to guardian. Many classes have easy access to it and even warrior can have access if he/she is buddied with another class that has it. So that makes warrior even more powerful right?

But when guardian is grouped with a class with a large hp like warrior and necro. They can’t share the benefits of their hp pool.

Protection cannot always be directly compared to Health pool. The reason is because Protection increases sustain and effectiveness vs burst damage, while Health does not increase sustain, it only provides time to react vs burst damage.

This was one of the main issues Warrior had, pre-healing-buff: Big health pool, lousy sustain. Many warriors actually were rallying for access to protection, or some sort of secondary heal mechanic linked to our class, similar to guards virtue of resolve, not a direct buff to #6.

Also, people love to call upon the fact that Warriors run full zerker with like 800 HP/S sustain… which is as hilarious as it is untrue.

Firstly, no sane warrior zerker build should run Healing Signet. Healing Surge is far far better. You’re complete glass, which means you’ll go down in about 10 seconds, and thus get less than 4k healing from your healing signet. Healing surge on the other hand, can provide a 9-10k heal on demand, while mending is easy condi cleanse.

Second, no zerker build has adrenal health; it’s in the defense tree. If you’re in the defense tree, you’re some sort of bruiser build.

You should be happy when you see a zerker war with healing signet equipped, it means the battle would have to last 30 seconds or more before his signet has better HP/S than Healing Surge. Most zerkers either kill you outright or die outright.

Time to buff Virtue of Resolve?

in Guardian

Posted by: Dand.8231

Dand.8231

This is the point being made over and over and over in this thread. The sacrifice you’re talking about regarding Warriors is the sacrifice Guardians must make to even be in the same competitive realm with Warrior sustain.

No one’s asking for Warrior to be nerfed. This isn’t a zero-sum game where professions may only succeed where others fail. But people on this forum do play both Warrior and Guardian a lot (like myself) and can say without bias that it’s currently much easier to both sustain and DPS as a Warrior than as a Guardian. Being not particularly biased and having an affinity for both professions, I’d like to see Guardian sustain improved somewhat, particularly since Guardian is handicapped with a low health pool.

I’m not trying to “defend” the warrior class. The thread is “buff virtue” in the guard forum, not “nerf healing sig!!1!1” in the war forum. I was just trying to offer as objective an opinion as I could. To shed some light on my viewpoint, I’ve run into many bunker guards in WvW and PvP, but very few Bunker Wars. Most fights with bunker Guards end in a stalemate. Most fights with a bunker War end with me stability spiking them.

I’m able to reliably beat a bunker version of my own class with a hybrid build, and still have enough stability to avoid hammer toss during the spike. On the other hand, most Bunker guards wont die, even if I use all my stability to stay on them whey they throw down lines and bubbles to buy time for their cooldowns to return.

Hybrid Guards and Wars tend to result in good battles with my hybrid War, that often come down to who made a mistake, and the damage and sustain levels I see from a Guard opponent or Warrior opponent seem to feel about the same honestly.

Sacrificing 15 points into a tree that gives toughness and healing power for something that gives you constant regen? Yea, thats a HUGE sacrifice, what were we thinking. And it must suck to have such garbage minor traits in a tree too…lol. Gimme a break.

But you are right about Guards being able to put out protection…in the 1 minute to get everything back off CD we would have 19 seconds of protection.

Well Thick skin is a garbage trait. And yeah, adrenal regen is a solid one., but it means sitting on adrenaline and not using our burst skills and class mechanic. I personally find the “Gain x passive bonus while you have 1/2/3 bars of adrenaline” is sort of lame, and have started multiple threads rallying against this passive play style. But that’s neither here nor there.

And you’re saying you can keep up 19 seconds of protection every 60 seconds? That seems fairly good actually. That works out to an average of about 10% damage reduction throughout the fight, and you can skew that in your favor, by making sure you keep protection up when you think you’re going to get bursted. Combine that with near perma-vigor, dodge roll healing, regen uptime…. well, it adds up to quite a lot of healing.

"Triple-Swap" and Display Alternate Weapons

in Suggestions

Posted by: Dand.8231

Dand.8231

I’ll keep it short and sweet.

Ele’s and Engi’s should get a 2nd weapon set, and be able to swap, albeit on a longer swap timer, say 15s.

The remaining classes that already have 2 swaps, should be given a third weapon set option.

  • If this 3rd set is empty, the swap timer would remain at 10s
  • If the third swap slot is in use, the swap timer for all swaps would be 15s
  • ~ would swap through the sequence, 1 > 2 > 3 > 1 > 2 > 3, etc
  • CTRL+ ~ would swap in reverse the order, 1 > 3 > 2 > 1 > 3 > 2, etc

Finally, there could be a “show” checkmark box next to each weapon set. When checked, any weapons not in use would be displayed as sheathed on your character.

For example, a Warrior with a Greatsword, Longbow, and Axe/Axe. While wielding the Greatsword, the Longbow would still be displayed on his back, and both Axes at his sides. While the Axes are out, the Greatsword and Longbow would both be displayed on his back, criss-crossed.

Time to buff Virtue of Resolve?

in Guardian

Posted by: Dand.8231

Dand.8231

I main a Warior, just to get that out of the way, but believe it or not, it IS possible to play a class and remain unbiased. Now that that’s said….

First: I think it’s silly for different classes to have different base Health. Health pool should be based on VIT, and all classes should have the same base stats.

Second: Unsuspecting foe is a brokenly overpowered trait when combined with the bugged Para Sigil which adds a free +33% stun duration. It remains to be seen how OP it is once para is fixed, but it’ll probably still be too much. I feel it should be nerfed numerically, or moved from Adept to Master.

That being said, again, everyone is comparing every ability in a BUBBLE. Playing a Guardian or Warrior is a PACKAGE DEAL. Virtue is not meant to be compared to Healing Signet.

-Guardians have an easy means to gain Perma-Vigor, and Dodge-Roll-Healing.
-Multiple Weapon skills can heal, add regen, or add protection.
-Multiple Utility skills can heal, add regen, or add protection.
-Multiple Traits can heal, add regen, or add protection.

-Warriors have Healing Signet, but they sacrifice Burst healing for high throughput.
-They can spec for Adrenal Heal down the defense line… BUT then Wars are sacrificing and trading their class mechanic (Burst Skills) for a regen.
-They can spec Shout Healing -or- Banner healing (mutually exclusive) but then they sacrifice all their utility skills for Shouts or Banners, and have to spec heavily into Healing Power.

So all this talk of a Warrior having everything for free? Yeah, no. It’s all give or take.

Warriors have to give up a good deal to get their healing. There is no 30/30/30/30/30 build with 7 utility slots.

"On your Mark"

in Warrior

Posted by: Dand.8231

Dand.8231

GFJ and SIO are both fantastic shouts. OOM is fairly weak, but it has it’s uses.

For example, some Zerker-Sniper builds pop OOM and Might Signet during the killshot cast, for +10% damage and unblockable.

For an actual shout build, it’s fairly lame, which is ironic.

Why i'm i so squishy ?

in Warrior

Posted by: Dand.8231

Dand.8231

First off, I’d ditch the banner for soloing. It’s only good when 4 other PLAYERS besides yourself are getting a bonus from it. NPCs dont count, as they suck.

The same applies to shouts, though to a lesser degree as SIO and FGJ are fairly solid even solo.

If you’re going to run Deep Strikes trait, get more signets. Swap FGJ to Might Sig, and banner to Doly or Stamina sig. Otherwise, drop deep strikes and get something else.

Against normal type mobs (no portrait border), you should be able to wade into a group or 2-4 swinging away with your axe and come out just fine. Against tougher mobs (bronze or silver portrait borders), you may have to kite them a little.

When should I use Plant Standard?

in Warrior

Posted by: Dand.8231

Dand.8231

Just combustive shot, arcing shot into the field, and summon the banner into the field. Two blast finishers, and minimal cast time wasted so you can swap back to GS and mash #2 moar.

Trait system - Worst part of the game

in Suggestions

Posted by: Dand.8231

Dand.8231

+1

I like the idea of being able to pick and choose Adept, Master, and Grandmaster traits independently of stat lines, or even one another.

The current trait layout often has mixed up and misplaced traits. For example, a Warrior who wants to pick up Longbow traits has to spec into Tactics, which has Vitality, and Boon Duration. How do either of those two stats relate to Longbow?!? And Warriors Rifle trait is in the prec/condi-damage tree even though the rifle is primarily a power/condi-duration based weapon… it’s much better suited for the power/condi-duration tree.

And that’s far from the only example. It’s a big clustermuck.

Fun fact about Frenzy stance

in Warrior

Posted by: Dand.8231

Dand.8231

That wasn’t fun at all.

AC Spider fail - advice

in Fractals, Dungeons & Raids

Posted by: Dand.8231

Dand.8231

I still donr get how anyone dies to spider boss. I routinely solo him (her?) when the rest of my party fails to stack properly and gets killed by poison.

Just watch the boss for like 30 seconds and you’ll figure out its pattern.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Dand.8231

Dand.8231

Overall, I’ve found a lack of items in the Gem Store that interest me. It’s just personal preference, but I don’t tend to spend Gems on consumables, which is the majority of what the Gem Store has to offer.

I consider Permanent and Reusable items a far more interesting prospect. For example, I have all 3 infinite harvest tools on my main, the playable flute, and the SAB finisher. I’m perfectly happy with all purchases.

I’ll never buy a black lion key, because 99.9% of the Black Lion Chest contents are consumables.

I doubt im the only person with that perspective, though I couldn’t guess as to what % of the population my type represents. Still, to market to my type, here’s a list of items that would entice me more than some BL Keys…

My idea? Reusable Versions of Consumables
They function similar to their consumable counterparts, except they are reusable. The drawback is the increased Gem cost, and hefty cooldown; 24, 48, or even 72 hours.

Transmutations, Revive Orbs, Repair Canisters, etc. I’d considered including boosters on this list as well, but that raises a Pay-2-Win concern.

Edit: Also, alternate character Animations, and Voices. “Swappable/Buyable Finishers” was an epicly awesome idea, now expand and build upon that!

(edited by Dand.8231)

Gem Store Charater animations

in Suggestions

Posted by: Dand.8231

Dand.8231

+1

A lot of animations from races are already probably cross-compatible with minimal tweaking (Norn, Human, and Sylvari).

Players would get more unique animations, ANet would get another hot item for their Gem Store.

Banner buffing discussion

in Warrior

Posted by: Dand.8231

Dand.8231

I don’t spvp so I dont have a say in that. But I run banners in WvW and they are fine. The only thing that needs buffing is the #2 skill on banners.

In regards to the #2 skills, Disc and Tactics banners seem fine. Defense and Strength banner are silly though; they should probably be updated to function like the other 3 banners, with #2 being a buff thats based on the banner type.

Strength could be 2 Might for 10s. Defense could be Protection for 4s, or maybe vigor 6s instead.

But I’m surprised you find them to be fine. I found that I spend more time managing my banner than I do actually fighting, and it only gets worse with multiple banners equipped, basically a buff-bot who ran around spamming 2-3, and looking for a combo field to 5.

WvW and Racials

in Thief

Posted by: Dand.8231

Dand.8231

You need to be Asura.

Nothing screams STEALTH like Summon Power Suit!

Coolest thing you've gotten from a BLC

in Black Lion Trading Co

Posted by: Dand.8231

Dand.8231

1 Copper.

I wish I was kidding.

Time to buff Virtue of Resolve?

in Guardian

Posted by: Dand.8231

Dand.8231

Warrior Healing Signet has a high throughput. It suffers from poor burst healing, and a severe weakness to poison.

Virtue of Resolve is instant cast, and can heal nearby allies, while Signet of Resolve removes conditions passively, and is epic at burst healing.

Guardians also have tons of access to Regen, and Protection. Warriors have low access to regen, and literally have ZERO access to protection. None.

Different classes are different. Please stop comparing abilities in a bubble.

Banner buffing discussion

in Warrior

Posted by: Dand.8231

Dand.8231

And you want, 100% Uptime, Follow you arround and undestroyable Buffs for free? No Traits, only one utility Slot per banner, are you kidding?

I’m not asking for as drastic a change as you make it sound. They way you phrased it certainly lends itself to an alarming conclusion, but I think anyone who has tried to make a banner build in WvW or PvP knows better. For example, to quote myself only a few posts ago….

Banners aren’t lacking in raw power, just in their ability to be utilized properly.

For example, currently to use a banner in a highly mobile fight, you need to 1. Run to your Banner (1-3s), Pick it up, (1s), Use the ability you want (1s), and then ~ quick-drop which bugs your weapon swap, or #5 Slam it (1s).

At best, you’re looking at 3 seconds. At worst, you’ll spend 5-6s, and may bug out your weapon swap.

Does that really sound like a skill that’s balanced as is?

My suggestion isn’t as wild as you make it sound.

In static fights (PvE), it would essentially be identical. In mobile fights (WvW/PvP), you could keep a single banner with you. The other 2 could be summoned, to provide their bonuses for a few seconds, before likely being left behind again. I hardly see how that’s absurd.

Rifle/x any other warriors roll this?

in Warrior

Posted by: Dand.8231

Dand.8231

I do wish it wasn’t a condition damage weapon.

Wish granted!

Aimed shot is condition DURATION (strength line)
Volley is power (strength)
Brutal Shot is more condi dur (strength)
Rifle Butt is knockback (no tree)
Killshot is all power all the time (strength)

Except bleeding shot, half power half condi damage. The Arnold Palmer of rifle skills.

A Warrior's Perspective on the Neco...

in Necromancer

Posted by: Dand.8231

Dand.8231

Have berserker stance, healing signet, signet of stamina, dolyak signet. No longer fear fear necro.

All you really need is zerker stance. If you run into a necro without it, try these easy steps:
1. Use mobility to back off, get OOC, and swap in zerker stance
2. Re-engage
3. Collect loot

Most roamers I run into aren’t necros though. I run into 50% thieves, and a balanced mixture of the remaining classes.

Banner buffing discussion

in Warrior

Posted by: Dand.8231

Dand.8231

They are too good in PvE and PVP, because they cant be destroyed, compared to Ranger ghosts they are OP.

Do me this simple favor: Go roll a warrior alt, leap into Heart of the Mists, and run some banners. Even hotjoin will do.

Once that’s done, try it out in WvW.

You’ll probably start to notice that banners are incredibly frustrating to use in any fight that ends more than 10 feet from where it starts.

Worrior OP, Nerfpl0x.

in Warrior

Posted by: Dand.8231

Dand.8231

Worrior OP, Nerfpl0x
Kk, OPclass, kkty.

Obvious troll is obvious.

Banner buffing discussion

in Warrior

Posted by: Dand.8231

Dand.8231

I know Banners are good in PvE, and according to you guys there are also good in PvP so WvW is the only place left they could be lacking.

Banners aren’t lacking in raw power, just in their ability to be utilized properly.

For example, currently to use a banner in a highly mobile fight, you need to 1. Run to your Banner (1-3s), Pick it up, (1s), Use the ability you want (1s), and then ~ quick-drop which bugs your weapon swap, or #5 Slam it (1s).

At best, you’re look at 3 seconds. At worst, you’ll spend 5-6s, and may bug out your weapon swap. That’s far too much wasted time for it to be worth using the banners abilities. And in PvP/WvW they always get left behind.

Meanwhile, Shouts are all instant-cast, which means you can focus more time on typical Warrior stuff, IE smashy smashy. Hence, my idea for making banners mobile, and far quicker to use.

State of the Warrior (Discussion)

in Warrior

Posted by: Dand.8231

Dand.8231

Stuns – Sigil of Para is bugged, and will be fixed. Once that happens, Warrior stuns will be right where they should.

Unsuspecting Foe – This is the only really problematic and downright “OP” trait. This, plus bugged Para Sigil, is what makes the GS/Mace build overpowered. There are two possible fixes here. 1. Moving it to a Master trait. 2. Simply nerfing it directly; Reducing it to +33% crit chance, or making it just a static +% damage trait may work.

Sustain – Again, this only seems to be OP when the Warrior is ALSO locking you down (bugged para sigil) and DPSing you at the same time (Unsuspecting foe).

Bannershttps://forum-en.gw2archive.eu/forum/professions/warrior/Banner-buffing-discussion/first#post2981608

Underpowered Traits

  • Reckless Dodge – The damage is so low, the radius is so tiny, and the odds of you ending the roll RIGHT on top of an enemy are so small, that this trait is easily our worst. Buffs include causing knockback when you roll through a foe, greatly increasing the radius, or removing it.
  • Thick Skin – Having an tiny +2% damage reduction for the first few hits of a fight is both boring, and useless. My favorite alternative, is to gain additional toughness the lower your health gets. Example: +20 toughness below 90% health, +40 toughness below 80%, etc , all the way to +180 toughness below 10% health.
  • Revivers Might – 1 might stack on revive? Yuck. Hows about something more useful, such as granting nearby allies regen and/or vigor?
  • Berserkers Might – It’s not even TERRIBLE, it’s just that it competes with Berserkers power, and anytime you go up against +15% damage, you’re going to lose.
  • Vigorous Return – Why take a trait that only helps you AFTER you rally, and only for a few seconds?? Not to mention it’s competing for space with Dogged march, Shield Master, and Sure-Footed. Wow. Talk about a 1 legged man in an kitten kicking contest.
  • Spiked Armor – 5 seconds of retal, after a crit, with a 15s cooldown? Not really all that great for a grandmaster. It adds no survival. My suggestion: Change the trigger to a 25% on HIT, not a crit, and add a defensive buff like vigor 5s, regen 5s, or protection 3s. THEN we might be in business.
  • Sweet Vengeance – Rework this. Instead, have it increase the duration of Vengeance by 50% and gain stability 5s when Vengeance is used (See my downed state revision below)

ALL Weapon Traits – No, really. Hear me out. Our weapon traits are fragmented, and scattered. They should be consolidated, and brought together to be more consistent.

One Handed Mastery Axe, Sword, Mace
Reduces the cooldown by 20%, and grants a weapon specific bonus

  • Axe: +damage vs vulnerable foes
  • Mace: +damage vs weakened foes
  • Sword: +damage vs crippled foes

Two Handed Mastery Greatsword, Hammer, Spear
Reduces the cooldown by 20%, and grants a weapon specific bonus

  • GS: Might on crit
  • Hammer: +damage vs disabled foes
  • Spear: Might on crit

Offhand Mastery Shield, Warhorn
Reduces the cooldown by 20% and grants a weapon specific bonus

  • Shield: +90 toughness, reflects projectiles
  • Warhorn: converts conditions

Ranged Mastery Rifle, Longbow, Harpoon
Reduces the cooldown by 20% and grants a weapon specific bonus

  • Rifle: Shots pierce
  • Longbow: Increases range, #1 is a 100% finisher
  • Harpoon: Shots pierce

Downed-State of the Warrior

  • Change Throw Rock to Throw Axe, or Throw Blade, or something, ANYTHING less lame. Cosmetic change only.
  • Hammer Toss is lame. A single target ability with a cast time and short (but dodgable if you’re quick) animation, which is negated by blind, evades, aegis, stability, 2 stomps, stealth stomp, mist stomp, shrink stomp, etc…. In fact, the only thing it WORKS against, is a regular, single person stomp. And even if it does hit, they have enough time to stand up, and restomp before Vengeance becomes available.
  • Vengeance is both OP and UP. My suggestion is to change it to the following: “Warmup” time: 3s, Cooldown 30s, Duration 10s. When the duration ends, the Warrior returns to downed state.

(edited by Dand.8231)

Banner buffing discussion

in Warrior

Posted by: Dand.8231

Dand.8231

Conceptually, the fix is simple (codewise, dunno)

Banners 7-9 are a TOGGLE ability, like Engineer kits.

  • When toggled OFF, it stays on the warriors back, and provides it’s AOE bonuses.
  • When toggled ON, it replaces the 1-5 skills
  • Only the most recently toggled banner provides bonuses from the warriors back. To benefit from multiple banners, they will have to be dropped/slammed
  • If ~ or 5 is pressed, the banner is dropped or slammed normally, and has a 90 second lifespan. It can be picked up as usual.
  • When a banner is dropped, the banner utility button is replaced with “Recall banner” which will teleport the banner to the warriors location. CT 1/2, CD kitten .

Battle Standard would need to remain unchanged for now.

The result of these changes makes banners more mobile, but without any real critical loss of functionality. The only thing lost is the ability to ground-target summon a banner for a blast finisher. But you could simply toggle-5, which provides a blast finisher anyway.

Also, the trait Powerful banners, should cause banners to deal power-based damage and inflict 1 stack of bleed 1s, to nearby foes, every 3 seconds. This would make it more useful, regardless of build (power or condi).

New Gnomez DD WvW video

in Elementalist

Posted by: Dand.8231

Dand.8231

dang no comments was expecting more BUMP!

Post your build; that’ll incite more discussion.

[Suggestions] Gemstore Items

in Guild Wars 2 Discussion

Posted by: Dand.8231

Dand.8231

Yes I know some of these exist in game, but…. why not in the gem store?? Seems silly to me. Ahem….

Permanent _______ Contracts – 600 Gems each
Flavors include: Bank, Merchant, Trading Post, Hairstyle, Crafting Stations, Mystic Forge

Permanent Transmutation Quartz – 400 Gems
Effect: Allows transmutation of any valid items, from level 1-80, but takes 24 hours to recharge after each use.

Asuran Food Ninja – 600 Gems
“Takes 1 milk, 1 flour, 1 sugar, and 1 salt, then mixes and cooks it using ambient mist energy to produce a completely safe and edible, random level 80 soulbound food.”
Wait, how did I end up with a flank steak….?

Elite Skill Rampage

in Warrior

Posted by: Dand.8231

Dand.8231

They buffed it recently, and I WANT to like it, I really, really do… I just… cant find a way to use it effectively.

Having 20 seconds of stability is awesome (unless it get stripped) but there’s only so much you can do in this form, during that time. I find that I get very little actual use out of Rampage.

Rampage Re-Re-Visited
Instead of a static 20 second duration, activating Rampage consumes 3 strike of adrenaline per 3 seconds.

  • Buttons 1-5 Remain unchanged; they were redone well already
  • The 6-9 skills are available during rampage
  • The Vitality bonus is reduced greatly
  • The adrenal bar remains available as a sort of timer
  • F1 becomes “Berserk Battlecry!” which grants allies fury, and fears all foes within 600, for [1/2/3] seconds. Using F1 consumes all adrenaline, and thus ends the transformation.
  • Stability and Swiftness would be reduced to the first 10 seconds of transformation. After that, you’re own your own.

Trogdor the Burninator (for fun)

in Engineer

Posted by: Dand.8231

Dand.8231

And their thatched room COTTAGEEEEEEESS!

Know what I love about playing a Guard?

in Guardian

Posted by: Dand.8231

Dand.8231

Shout is burst healing, not HP/S, what i find silly is the scaling to be 80% and can if wanted to easily outmatch Guard meditation healing, and we only heal ourself. While they heal everyone. Only thanks to the recent buff can we keep at almost the same pace with shout healing contra our medi. Medi used to scale 10% but they changed it to 40%.

And for banner, i don’t know about you. But if im not fighting but rather moving from A to B i tend to pick up a banner and bring it with me to help the few banner warriors that i do see, cause perma regen on 5 – 25 people is kinda op. So help the fellow warrior out and pick up banners if you are not doing anything.

Shout healing is burst healing, but if you sit on your shout and dont cast them, you’re not getting the badly needed bonuses from said shouts. The HP/S I calculated is a breakdown of what shout healing would be at moderatly high healing power, and if every shout healed 100% of its 2200 (no wasted/overhealing) and you used all of them on cooldown.

FGJ is great, but OMM is sorta lame. SIO is also good, but its a stun breaker so you’re choosing to give up your condi removal+stun breaker to get a small heal. A lot of times, you’re forced to sit on SIO and not use it on cooldown, which lowers it’s effective healing over time.

I still dont see what the issue with Warrior having some solid self healing, and some group healing abilities, that they have to spec heavily for.

What’s the issue? Are Guardians mad that Warriors are 80% as good at Bunkering as they are??

Guardians can get Symbols that heal AOE every second, and can get their Resolve Virtue to AOE regen instead of just you.
Warriors can get banners which AOE heal, and shouts which AOE heal.

Also, I cant help but notice this shifted focus from hating on Healing Signet, to hating on Healing Banners and Shouts. Which is it thats so hated? The single Healing Signet on an offensive traited build, which results in about the same healing as an offensive traited guardian?

Warriors CANT get EVERYTHING at once. There is no 30/30/30/30/30 build.

An untraited War does not have better healing than an untraited Guard.
A support heal traited War does not have better healing than a support heal traited Guard.
The only way a warrior ourheals guard is if the warrior traits for healing, and the guard doesn’t.

But a bunker traited Guard does have better bunkering than a bunker traited War.

Shouldn’t it be the Warriors who are upset about this?

It seems to me that the uproar is because a NON-Heal traited guardian is getting outhealed by a HEAL traited Warrior.

Know what I love about playing a Guard?

in Guardian

Posted by: Dand.8231

Dand.8231

I love when I lose a 1v1 fight against a warrior who has 8k more hp and his passive healing is 3 times what mine is and I think “Ya know, even after we got nerfed into the ground during the beta events, we still didn’t have that much damage and passive healing”

I love that

You dont sound like you love it. In fact… could you be… gasp is that sarcasm?!

But yeah, it’s true. The passive healing from Healing Signet DOES outheal Virtue of resolve passive.

What it DOESN’T outheal, is Virtue of Resolve + Signet of Resolve + Protection/Regen Weapon Skills + Protection/Regen Utility Skills.

You’ve got to remember, you can’t look at this stuff in a bubble. War #6, is the ONLY heal button. Wars have NO regen or protection from any weapon skills, or utility skills.

The only alternate method of healing available is from traits, such as shout/banner heals…. but then Guardian can do the same thing, and get either Perma-Vigor/Dodge-roll healing, Altruistic Healing, Symbol Healing, or such.

Cool, sounds like warrior don’t have regeneration banner builds that heal 5 – 25 people, or shout that can reach higher than meditation heal and don’t forget that warrior shout only heals 5 people. Unlike the Guardian one that only heal our self. So yeah, except those two utility builds they have nothing to heal themself. But then again, i’ve seen more unicorns in GW2 than i’ve seen Shout or banner builds so maybe they don’t exist except when you check traits.

The only thing we have that warrior don’t is Aegis and Protection.

Alright first off, I very clearly stated that Banner/Shout builds both exist. Along with the various Guardian builds that can do the exact same thing, just in a different way.

Thing about Warrior Banner Build is you sacrifice so much to get it. In PvE, banners are awesome, maybe even OP, as mobs stand around. In WvW, your banner warrior is nothing but a buff-bot, however, because the ever-moving tide of battle means you either carry the banner which makes you a buff-bot, or leave it behind which means it’s not helping you. In PvP, utility banners are pretty lol.

The shout build is far more mobile, but again for shouts to have any real effect, you need to stack the crap out of healing power. And Cleric warriors aren’t doing much killing, they fill the same role as a Cleric Guard. You’ll have decent power, but no Prec, no Crit. It’s something of a bunker build, though less effective than a Cleric Guardian bunker. Shout heals, btw, with some decent healing power, are worth a 2200 heal each, on 20/20/25 second timers for the fastest 3 shouts. That’s 110+110+88, for a total of +308 HP/S total. Roughly the same as having nearly 100% regen uptime… there are PLENTY of guard builds that can get 100% regen uptime.

A Healing Sig + 3 Shout Cleric-War… is roughly equal in HP/S to a Resolve Sig + Resolve Virtue + <insert favorite heal guard build here>

The bottom line is, Guardians and Warriors have very similar healing capabilities.

Consider this
If Warrior healing and regen was really so OP, dont you think we’d have seen Warriors replace Guards, or at least compete alongside them for bunker roles in tPvP?

We didn’t. What we saw were 9 Guardians, and 6 Warriors. And all 6 Warriors were condi immune lockdown builds, not one Shout/Banner regen Bunker Warrior.