Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.
Wow Matthew, that is a very careful way of viewing this subject. While it adds depth and tragedy to certain stories, it’s a very delicate subject to correctly add to the game. Nice to know how you go about balancing story.
From the core game, but I’m going to put spoiler tags over it just in case:
Eir in Honor of the Waves could be seen as a case of attempted suicide by Svanir, but Caithe talked her down.
Eh, Caithe didn’t talk her down from going in to try and save the Voice, Eir(and everyone else) went in anyway. The moral of that dungeon story is to not let your failures get the best of you. Eir was still guilt-ridden over Snaff’s death and blamed herself since she was the de facto leader of DE. Caithe’s role here is to try and get Eir to put that behind her, remind her of who she still is, and move on.
It would be a stretch to say that Eir wanting to go down fighting was suicidal, but I suppose technically it could count. Giving up on herself is more apt. But I’d say there’s an important distinction to be made between direct suicide, and wanting to die fighting for a cause…regardless of whether or not you think your death would make a difference.
This is true. One is an unrealistic romanticism of grief and glory, the other is ugly realism.
For every school shooter trying to go out in a blaze of glory there are countless individuals who kill themselves quietly in their homes. Not everyone jumps in front of trains.
This topic is exceeding morbid. But it’s important that people have some perspective when it comes to the story’s depiction of emotions.
Sadness is not depression, happiness is not ecstasy, pain is not agony, fear is not terror, anxiety is not trauma, anger is not rage.
This why I really hope the animators can add more emotes to the game.
/grin /frown /taunt /disgust /pain /faint /groan /whistle /bored /wink other can probably think if more. But if we could get npcs that didn’t cheer at everything or cower to all monsters, that would be a nice improvement.
—Why wouldn’t charr mesmers in gw1 do so—
The Charr hadn’t invented pistols back in gw1. And I believe the Mesmer is inspired by the pistol, which is why one uses it for magic, not because the Charr made one (on the other hand that of course had to happen for the Mesmer to even get inspired by the weapon lol).
That is a valid point, but only a good explanation for why Charr Mesmers did not use pistols in gw1.
It speaks nothing to how it actually happened. If we infer that a charr experimented with a pistol we have to ask why such experimentation did not happen with a rifle or a hammer .
The answer I believe is in game mechanics demand restrictions on what weapons each class can have.
The less they explain the harder it is to contradict themselves. To give a lore explanation would stifle creativity.
So they won’t tell us how a revenant channels the mist because when they break the mold they don’t want to be called out, they revel in the artistic freedom ambiguity provides.
I what I want more damage condition, the necro can over “2k points of conditions” damage accumulation condition, and the mesmer can not get there “2k points of damage conditions” (only 1,7k or 1.8k points), hence why I propose this, because when i play with necro (in pve), i notice more dps on conditions in little seconds, and with the mesmer, i have to do more, using shatter for to go accumulate damage conditions, and still, not go reach dps of the necro with conditions, and is very tiresome, in “PVP” does not it perhaps missing, but en pve yes, for this I said that change.
A exchange of trait are fair, exchange the traits “Evasive Mirror” (Duels Train line) instead “Chaotic Transfer”, and adding “Chaotic Transfer” with % accurate on damge condition.
Why not just leave Chaotic Transference where it is?
Do we really need Evasive Mirror?
Blinding Dissipation is generally considered superior for pvp, and the personal limitation on EM’s reflects is actually pretty weak for pve (many reflectable bosses aren’t even affected).
Most mesmers who want some reflects for pvp use Master of Manipulation+Blink, or slot Mirror (or both).
While I realize there are likely some folks who prefer Evasive Mirror, we’re not exactly hurting for reflect sources (MoM, feedback, Mirror, Focus), we’re not hurting for improved evades (Ineptitude), and even the same tier has a strong anti-attack pvp trait (Blinding Dissipation) that competes with Evasive Mirror as it is.I just don’t think it will be much of a loss.
Evasive mirror has its uses during extended combat with ranged characters. Its not that we are hurting for reflects. Its that for dragons hunters you don’t want to get close enough to blind with a shatter.
Not that difficult a concept. The training tab has a lot of empty space. You also could add mouse over text if you wanted to.
This current iteration makes no sense lorewise. You train in the art of glamours by doing things totally unrelated to glamours.
The gw1 version of skill tutors was much better.
They really are slacking with class lore as a whole for Gw2. They tell us what changes happened but they don’t give us good reasons for why and they never tell us how.
It always frustrated me as a mesmer because we are told that mesmers can use pistols because of the charr. That means nothing. Why wouldn’t charr mesmers in gw1 do so, how does learning new weapons work.
How do the bloody classes work?
You should alter the title . All caps will get you a warning from a mod.
The stat conversations are line specific. Precision doesnt belong in the chaos line.
So I’m the only one who has a problem with it :| Well gotta live with it then
I think you can edit your settings in game to alter this, but correct me if I’m wrong.
OP you are in a bit of a bind. All of our skills either make sound like or both.
Instead of counting to determine length of chaos storm I listen to the tone it makes. I hear an enemy portal before I see it and I rarely catch sight of a prestige but I always hear it. All of these sounds are high pitch as part of class design for both balance and artistic reasons.
You thought they just meant lore when they say mesmers assault the senses?
Harness your superpower and charge people for mesmer sweeps.
(edited by Daniel Handler.4816)
The problem I see is that many countries have many subjective, obscure laws on “encouraging suicide”, which can take someone with bad intentions to want to make money suing the company.
From a business point of view, I would not recommend further that, unless the Anet is willing to bears cost judicais experts to handle paranoid people will blame the game for the conduct of their players.
They could not legally affect anet in the slighest. Similar cases have been brought against video games in the past. Most have failed.
Suicide can be tricky to implement as narrative device in the best of popular media…on the one hand it’s part of life and not having it in your simulated world can create some loss of fidelity. On the other hand, not only is it a very mature subject that may or may not fit the overall tone of a game like GW2, but it’s really tough to do stories about suicide well…and I actually know something about that, as one of the quests I designed for launch was (in my view, at least) actually about suicide, but I don’t think anyone ever clued in on it because of some self editing I did to leave player’s interpretation of the events open:
http://wiki.guildwars2.com/wiki/Help_Megin_Volkman_search_for_her_missing_son
In this event’s story, I was trying to convey that Samm, the firstborn son of the Volkmans, was a troubled young man despite evidence that he clearly has a loving family. As you follow the mother and her remaining children searching for him, I wanted players to question what happened to this young man. On the surface of it, it really just looks like a mother looking for her missing son, but with these really disturbing underlying questions about why Samm just wandered off into danger with seemingly no weapons and no way to survive…
I went for this subtle approach because I was really afraid that just coming out and saying that “Samm found a particularly gruesome way to commit suicide” would be way too grim for a game with a Teen rating (and probably wouldn’t have survived my initial draft anyway).
I agree that as the game industry continues to mature, any subject matter should be on the table, but it can be really challenging to craft those kinds of narrative moments in a way that doesn’t feel trite or that doesn’t downplay the very real and tragic circumstances surrounding subjects like this.
Thank you for this post. I understand that suicide is a very grim topic. For the time being is it possible for animators to add to the repetoire of emotes? It would definitely allow for a greater scope of emotion to be shown. Baby steps towards depicting something more extreme.
A good change if it prevents others from occuring.
Um. Okay….. It’s still here.
Let me begin by saying that the wiki on Kodan quotes the race as being 10 feet tall. If we are to believe that the size of the Kodan models is a representation of 10 feet then the tallest Charr at the peek of its bow emote Is almost 2 feet taller. This is… arguable. Point being that the models in game are not necessarily the best representation of the true size of the race in lore.
With this being said, what is with the gargantuan size of the Nuhoch that make even the tallest Norn look like an Asura in comparison?
I really enjoy The lore and aesthetic of races such as the Charr, Norn, Kodan and Jotun as being towering Warriors and beasts. The Notion of these races as great towering warriors is shattered when a frog man is two times the size of your tallest Charr or Norn. Now sure I can understand if they are huge, but close to the size of a giant and a frog of all things? From the looks of it they tower over /almost/ every model in game even the up-scaled veteran bosses.
Some perhaps, 18 feet race, not a dinosaur or some strange lizard species, but a frog. of course this is just my opinion, but monstrous is not the first thing that comes to mind when I think of a frog. Large cats Mince you with their teeth, (Charr) a polar bear can disembowel you with it’s claws, (Kodan) and an ape can rip your face off (grawl) a frog could maybe nibble at your fingers.
Point is I feel the representation of the Nuhoch is a little absurd (especially when they can hardly walk on the bridges in the canopy villages) and personally Distracts me as I play and fight all the /other/ Giants in the game. I could take them as being bigger than Norn and other big races, but not this big. Don’t think they will rescale at all but personally I would be fine with imagining them maybe a foot above most giants.
Thoughts if any?
You shouldn’t use biology with the races in guilds wars. It has an over fascination with bipeds that disregards how anatomy works. Just accept it as fantasy and move on.
a frog could maybe nibble at your fingers?
While I see your point, I do think that frogs could be terrifying if they were this size. They’re predators and eat smaller living animals. I mean come on, the whole “deadly leap” aside, they don’t even need to come near your to do anything, they can just strike you with their tongue and swallow you in one second. I actually think it’s more unsettling than claws and fangs, and I kinda like the idea.
Actually, the thing that’s weird for me is that the Nuhoc and Itzel only seem to eat insects. Seeing how big they are, some Nuhoc could just swallow tigers.
First you should know that it is almost impossible for megafauna to be carnivorous and not be apex predators.
An anaconda can swallow a teenager and digest it, but it is able to do this safely because of its position on the food chain.
Remember how you felt after eating a meal that was way to large? Such a state is unsafe. The nuloch are presumably not the biggest thing in the jungle and it is unlikely they would engage in tasks that require so much energy as digesting a large meal, so swallowing something whole is a no no, eating it in chunks is a possiblity.
Second, size does not determine diet. Blue whales, the largest animal on this planet ever, are baleen feeders (they siphon water through filters and eat what they catch, usually small krill and plankton). It is less likely a blue whale would attempt to eat you than perhaps a tiger. Diet is determined by internal anatomy and physiology, as well as behaviors and environmental factors (like what lives there).
The intuition is to give milk to cats or some grapes to dogs because they are both semi omnivorous, but the reality is that we doesn’t understand that omnivorous does not mean they can digest everything.
@Ehecatl. My point was that we really don’t know what the apotheosis of any class is. The examples we use are of the greatest feats we know, but we don’t know how high that is in the potential of each profession. It is not fair to compare Jennah to a lich. After all mesmers have been killed by perform great feats; you can’t kill an undead lich.
How would this comparison change if you had an undead mesmer?
Power is subjective so the premise of this post is flawed.
Before the discussion can proceed the participants should dicuss what power they want to focus on.
combat=/=political=/=creative=/=destructive=/=etc
Somewhat relevant, while many may not agree (I am indifferent about suicide in game to strengthen narrative) I do feel like realistic emotions are….absent. The story mission pre-HoT where you are becoming commander and you mess up and blow your own troops to pieces, the PC feels hardly a shred of remorse, they just shrug that off, how? No one is leaving that situation the same person. Also when you opt to kill Nekandezzar instead of getting the charr pilot, you get there just a second too late, and no one acknowledges or feels guilty about that, the PC and Laranthir say but a few words and move on. When the undead norm Hunter was picking off the people around the PC one by one and you kill him, the PC seems unaffected by the encounter, not shaken up one bit.
I understand you’re supposed to be heroic but heroes have feelings and flaws too, and mainly the one about killing your own troops, I find it hard to accept that that was just a minor set back.
This is what I was trying to capture. And this probably would have been a far better intro then asking me asking where the suicide is.
But I agree. Something feels off. Perhaps it is a technological constraint. After all they frequently use the emotes to show emotion.
It doesn’t have to be suicide, suicide was my example because it is a realistic expression to intense situations. But if you move before the suicide example you can see more flaws.
Taking emotes as another example. Look over the list of emotes and tell me if you feel it matches a realistic level of human expresssion.
https://wiki.guildwars2.com/wiki/Emote
Things like a /grin would be a good addition to the mix.
The current version is far preferable to the old version for pve, perhaps not for pvp. But we have enough tricks in pvp from skill five. In fact if the phantasm did absolutely nothing it would be more than enough because the 5 second block from shield 4 is nothing to gloss over.
Please just accept the current iteration of the skill and learn to work with it. It is liked by the majority of people and further balance changes usually result in negatives somewhere.
To answer your questions.
(edited by Daniel Handler.4816)
Veteran bristlebacks don’t do anything. Everything they fire is above character height. You stand next to them and they never hit you.
On that note, tamed bristlebacks also get weird issues with landing hits.
Please make bristlebacks have homing bullets.
The sylvari will become soundless to protect themselves from …losing their connection to the Dream and the shielding it gives from Mordremoth? As far as we know, even the Nightmare keeps mordry away.
No the point is that the pale tree is a major force for stopping nightmare from spreading in the dream as well as stopping mordremoth from invading the dream.
If she isn’t alive they have no defenses on the other side. Becoming soundless would be a logical defense against a slew of negative stuff that suddenly is being sent to them.
Frankly, the swap back is just icing to make up for the loss of the swap in the first place. I can’t think of a gap closer as inhibited as the current version, and the change to the flow is just the last straw.
Making it a regular gap closer (honestly, thinking of it like the mesmer version of Infiltrator’s strike helps a lot) is the real goal, the swap is just the mesmer twist that makes it not a waste of an ability (compared to other gap closers which are actually attacks).
I actually like the current version. What issues do you have with it?
Don’t you sass me! The Condi build was total guesswork. xD
/edits
… Uh.. Can one of yall Condi players build-edit me a condi build? Can’t from phone.
Go find out the concentration to boon duration conversion rate. And only then may you find peace .
… you realise that because of how illusions work there is no possibility for juking with your version. You would just swap with the clone who is also next to you, for a pretty useless immobilize. Range immobilizes always beat meele immobilizes.
Not to mention you can’t perform the skill during a dodge. It would change nothing over the current model, and would be pretty bad for shatter combos , killing the six clone shatter.
Time catches up should be in the condi trait list as well. And carrion is an option for condtion builds that shatter more and pew pew with illusion less. Especially the scepter/torch +staff variant.
Zero issue with swap change. Swap was the only weapon skill left in existence that had a true stun break.
Because the game mode of PvP is based on time.
The reality is bruiser stalls cannon enough to produce a 2v1, and glass cannons out rotate bunkers.
It seems as though time should favor the Glass Cannon in that case. In a Glass Cannon vs. a Bruiser matchup, someone should be dead in very short order. Either the Glass Cannon kills the Bruiser simply because it is so powerful, or the Bruiser kills the Glass Cannon because of the fragility.
If a Bruiser can stall a Glass Cannon long enough for a teammate to arrive, then what hope does another Bruiser have to go 1v1 with first Bruiser? There should be nearly a stalemate between the two. But do they not go man to man many times?
The problem with the Thief is it seems to be lacking the damage of a true Glass Cannon, yet it also lacks the sustainability of a Bruiser/Bunker. It simply cannot punch through defenses quickly enough, nor can it withstand hits. It’s almost as though it has been tailor made to run away from combat instead of engaging in it.
Bruisers don’t really kill each other all that well. Shoutbow vs d/d ele is proof of this.
But pvp is also a numbers game. Thief helps with the unbalancing.
If CPC changes to well, it will have it’s CD increased.
I’m perfectly fine it is right now.
And self-weakness is quickly transferred with dagger4 to boss.
Add dagger5 for more weakness uptime.Right now CC and CPC are our only good corruptions.
You should think how to make other corruptions worth taking instead of fixing what already works great.
The others are just very clutch. BiP works well with MM. Epidemic will be extremely good with burn reaper. And corrupt boon has always been good in pvp, its just being overshadowed by traited signets.
A glass cannon necro and elementalist can kill heavies. A glass cannon thief can kill a glass cannon elementalist or necro.
But why can a Glass Cannon Thief not kill a bunker also?
Why can a Glass Cannon Thief not go 1v1 against a Bruiser build?The Thief’s offense is based on bursting a single target. Why should a Glass Cannon Thief not be able to burst down any single target no matter the build?
I’m not looking to enter team fights. If there is more than one enemy, a Thief should be at a disadvantage. There is too much AoE flying around. But the ability to focus on a single target… why shouldn’t a Glass Cannon Thief be able to hold his own in that?
From what I can tell, you’re saying that we’re playing a game of “Rock, Paper, Scissors.” We’re the paper, but there are no rocks to be found, only scissors.
Because the game mode of PvP is based on time.
With no points to fight over, or rotations to perform:
Glass cannon kills bruiser, bruiser kills bunker, bunker survives glass cannon.
The reality is bruiser stalls cannon enough to produce a 2v1, and glass cannons out rotate bunkers.
In stronghold the tables are turned. Glass cannons are the kings of the defense lane. And support bunkers the offense lane. Bruisers are less useful to the process.
Guys. You can’t force people to run berserker/marauder.
It’s not that thief was nerfed (although it was to a degree) it’s that people run runes and amulets that allow them to sustain your burst. If a thief can’t one hit ko they can’t do much of anything against a heavy or a soldier/celestial 1v1.
Sustained dps like wells or meteor shower is where it is at for killing heavies.
Thieves and mesmers are for ganking people who run glass canon.
That’s my entire point. What is the point of being a Glass Cannon if you can’t kill anything else but other Glass Cannons? There is none… except the Thief can’t build to do anything else decently.
That’s fine… IF the risk of being a Glass Cannon was offset by the reward of extreme lethality.
A bunker build should not mean that I, as a Glass Cannon, cannot break through his defenses. In fact, I should be the only one who can do so quickly. A bruiser build should be deathly afraid of me. Another Glass cannon shouldn’t worry so much about me because he is just as capable as I am… and I’m also not really any more dangerous to him than any other build is.
Again, I’m speaking about a Glass Cannon in general. The only reason it applies so heavily to the Thief is because it’s the only thing a Thief can build for.
A glass cannon necro and elementalist can kill heavies. A glass cannon thief can kill a glass cannon elementalist or necro.
It is about the method of delivering dps.
Your version of glass cannon existed and it was sharply destroyed. But as a side effect only thief and mesmer can successively run berserker because of the consequences of what you want to return to being meta.
I use “line of warding” in (PVE, PVP, WVW)
But I feel it needs a buff tho.Especially lower the cooldown so it can be used more
or increased duration.
This is not the truth. If you read the original post you say you have never seen it being used.
If you were in wvw or PvP long enough to have learned something I can assure you that you would have seen the skill used. As it is meta. Guardian has always used the skill in wvw, and in PvP it was part of every bunker guard meta.
It has only been lackluster in one gamemode and only because the creatures don’t move as much.
This is what life of warding with a reduced cooldown looks like.
https://wiki.guildwars2.com/wiki/Unsteady_Ground
(edited by Daniel Handler.4816)
Nothing will happen at first. She maintains the dream she does not give sylvari access to it other than as an effect of being her children.
But when she dies so dies the balance against mordremoth and nightmare.
I suspect at that point most sylvari will become soundless to protect themselves.
@pyro (I know you are reading this too)
In fights that require reflection can you switch to eternity, feedback, mimic, recall, time warp.
And I assume this build is not able to replace the stealth class in speed runs, unless mobs are killed so much faster one can wait for mass invisibility to go off cooldown to switch it to time warp.
With full alacrity and MoM, MI has a cooldown of 43.2s
Additionally, MI can be coupled with CS for extra stealth time. The nerf to PU is a loss, but the gain in CS from chrono will offset that. Plus, portal can make up for some of the loss, as Mesmer’s personal invis (Prestige, Decoy) can displace it.That said, there will almost certainly be skips that are just better with a thief along regardless.
You aren’t Pyro!
That being said.
Would running warrior, ele, revenant, mesmer, engie effectively solve this issue? And still have better dps than the meta.
You’re thinking that between the engi, ele and warrior, we’ve got enough blasts to make full use of the engi smoke fields?
…yeah, I think that could work.
The ele’s really not far off optimal dps, positional issues aside
The engi is obviously meta dps, and can swap to scrapper for stealth gyro if necessary
The warrior was default anyway
Mesmer provides the needed direct stealth to supplement the smoke blasts
Revenant’s the only one I’d question. Not that I don’t like the idea of Herald boosting the chrono’s quickness, but it’s been rightly pointed out that you don’t necessarily need the support the rev is giving, and you could instead have another engi.
The lack of 2 eles make fury time go down, revenant keeps it steady. They bring a stackable ferocity combat buff, and using a revenant would also allow warrior to run scholar runes instead of strength.
@pyro (I know you are reading this too)
In fights that require reflection can you switch to eternity, feedback, mimic, recall, time warp.
And I assume this build is not able to replace the stealth class in speed runs, unless mobs are killed so much faster one can wait for mass invisibility to go off cooldown to switch it to time warp.
With full alacrity and MoM, MI has a cooldown of 43.2s
Additionally, MI can be coupled with CS for extra stealth time. The nerf to PU is a loss, but the gain in CS from chrono will offset that. Plus, portal can make up for some of the loss, as Mesmer’s personal invis (Prestige, Decoy) can displace it.That said, there will almost certainly be skips that are just better with a thief along regardless.
You aren’t Pyro!
That being said.
Would running warrior, ele, revenant, mesmer, engie effectively solve this issue? And still have better dps than the meta.
You do recall at this time that plague signet and Lyssa rune got reduced from all to 5. People were quite worried CC would be reduced to five as well. Compounding that fear was that signet of stamina was at base 45 seconds and it’s effect was arguably worse.
I would argue that the condis prevented CC from affecting only 5 conditions or having an insane cooldown like SoS.
Those had nothing to do with each other. Plague Signet’s number of transfers went down because its CD was halved, Consume Conditions was nerfed because ANet did exactly what they said they wouldn’t do and had an entire patch focused on fixing, which was skills balanced around traits, not the other way around. They didn’t change Shelter or the Mesmer heal, but they nerfed Consume Conditions because it is now a corruption.
If it wasn’t a corruption, it wouldn’t have been nerfed.
Just like putrid mark went down and it cd wasnt touched. Just like Lyssa Runes were nerfed.
Necro was getting a buffed shrouded removal. The free signet transfer even thirty seconds. A buffed spiteful removal. They were going to nerf CC. They don’t allow full condi removals without a caveat anymore.
Not really if MoC was 25% CD reduction CC would still be 25 sec CD they are trying to make a terrible trait looks less terrible. Again base conditions are fine it’s MoC that is pushing it.
I respectfully disagree. They gutted every full removal you had except for the one in Lich Form and that is on a 120+ cooldown. They didn’t have to give CC a type. Yet every single skill in the game that removes all conditions has a base CD of 30 or higher.
It is not that Rev is replacing guardians. It’s that with alacrity mesmer replaces guardian. Revenant replaced thief for single target dps and engie can replace one staff elementalist after the conjure nerf. The stealth role can be handled by mesmer and engie together, so can the reflect role.
With this composition you do more than the current meta in damage. After all ele/engie/warrior with constant alacrity equals the damage of the old meta. Revenant is there to make the boon process smoother and provide the additional damage to boost this comp over the old one.
Guys. You can’t force people to run berserker/marauder.
It’s not that thief was nerfed (although it was to a degree) it’s that people run runes and amulets that allow them to sustain your burst. If a thief can’t one hit ko they can’t do much of anything against a heavy or a soldier/celestial 1v1.
Sustained dps like wells or meteor shower is where it is at for killing heavies.
Thieves and mesmers are for ganking people who run glass canon.
That being if you want to have thieves be a little less futile to those well defended then increase the amount of unblockable behavior.
Add to hidden killer that skills from stealth are also unblockable. Add to assassin’s signet an unblockable charge of 5. That would help a lot if you could use steal to interrupt a shelter. Remove the damage on scorpion wire.
(edited by Daniel Handler.4816)
@pyro (I know you are reading this too)
In fights that require reflection can you switch to eternity, feedback, mimic, recall, time warp.
And I assume this build is not able to replace the stealth class in speed runs, unless mobs are killed so much faster one can wait for mass invisibility to go off cooldown to switch it to time warp.
Every single class except for five means three (since revenant isn’t listed there). That’s more like an exception, not the rule. And whatever the initial design could have been, it doesn’t mean it works well. Even revenant initial design was one without weapon swap, yet now they have one. After they’ve been extensively tested before their release, something we couldn’t afford back then at the launch.
That’s also why they had to make a ton of changes even to the kits themselves right after the start (they couldn’t even process sigils at the start, probably because they really were just normal ambiental weapons).But aside that…you’re mentioning turrets? The ones we can use to “help defend and take control of an area”, right?
I mean, i quoted that paragraph a lot of times when turret nerfs were being discussed, yet we can all see in what pitiable state they’ve been reduced. Despite whatever could be the initial design. It seems to me they don’t care much about what they’ve written there.
Guess i have to hope they’ll give the turret treatment to kits as well, then.Oh, and toolbelt not being listed doesn’t mean much (not even elixirs are listed, by the way). They’re still our main class mechanic. Toolbelt, not kits. Else we would be elementalists – they’re the ones whose main mechanic is changing weapon sets.
I think I wrote that poorly. It’s better to say that every class mentions their core mechanic except for engineer. Not mentioning tool belt at all is saying something.
And for the classes where the core mechanic is not the primary mechanic or it is blurred, the primary mechanic is listed first.
They list turrets and kits as their weapons. And that is listed first.
Revenants got the weapon swap because they couldn’t justify only giving them 15 skills. Now revenant will always have 20 to 21 skills. They are able to justify giving a kitless engineer 15 skills because the have access to them all at once and because they can run kits.
(edited by Daniel Handler.4816)
Yes. You have. The boon removal and resistance are more PvP oriented things. Malyx is about torment, those two skills are just utility.
In general unyielding anguish and embrace the darkness are your attacks. Use the former then the later, auto attack, boom it’s dead
Its not a reflect. revenant does not have a reflect. Projectile destroyer is inferior to reflects.
This is true. But why do people insist guardian/rev is either/or? They go together like peanut butter and jelly. Take both.
With a Herald.
Mesmers with alacrity can replace guard for reflection. You need the warrior for might and banners but they can run more offensive.
Eles are less needed for group fury
Etc.Look this is all speculation on what the meta is going to end up as. We know ahead of time that major balance changes will be regular now. Its really pointless to be making such ultimate calls at this point.
Well we had the beta to test it. Mesmer, revenant, warrior, ele, ele came out ahead.
It isn’t that hard to do mathematically. With full alacrity ele, ele, warrior has a dps equal to the current meta. Revenant buffs mesmer to allow this alacrity role but also provides dps to boost damage over currently meta. Not only that, it enhances the roles of the other meta staples so they can concentrate on dps more. It’s simple math.
The reason we are speculating is because OP asked us to.
Its not a reflect. revenant does not have a reflect. Projectile destroyer is inferior to reflects.
This is true. But why do people insist guardian/rev is either/or? They go together like peanut butter and jelly. Take both.
With a Herald.
Mesmers with alacrity can replace guard for reflection.
Ps warrior can run scholar runes.
Eles don’t need to blast for fury uptime as much.
Etc.
Revenant will be meta because with the multitude of roles they can mimic other classes can focus on offense rather than fulfilling those roles.
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You do recall at this time that plague signet and Lyssa rune got reduced from all to 5. People were quite worried CC would be reduced to five as well. Compounding that fear was that signet of stamina was at base 45 seconds and it’s effect was arguably worse.
I would argue that the condis prevented CC from affecting only 5 conditions or having an insane cooldown like SoS.
Those had nothing to do with each other. Plague Signet’s number of transfers went down because its CD was halved, Consume Conditions was nerfed because ANet did exactly what they said they wouldn’t do and had an entire patch focused on fixing, which was skills balanced around traits, not the other way around. They didn’t change Shelter or the Mesmer heal, but they nerfed Consume Conditions because it is now a corruption.
If it wasn’t a corruption, it wouldn’t have been nerfed.
Just like putrid mark went down and it cd wasnt touched. Just like Lyssa Runes were nerfed.
Necro was getting a buffed shrouded removal. The free signet transfer even thirty seconds. A buffed spiteful removal. They were going to nerf CC. They don’t allow full condi removals without a caveat anymore.
Mesmer here.
Guardians were taken for reflect and because they out dps mesmers. However with alacrity our community hypothesized the new meta would be 2 ele, 1 chronomancer, 1 warrior, 1 revenant.
The uptime on quickness and alacrity makes for a group that out dps the current meta.
Revenant becomes a half warrior, half guard. Taken for niche stat increases.
The mesmer would be half guard, half thief.
theres no reason to take Rev over Guard for fractals/dungeons. Raids, maybe because its unknown territory, but as if now, Guardian is still a boss hog due to reflects
Chronomancer puts out better reflection than guardians. Chronomancer and revenant allow for near perma uptime on alacrity and quickness. That dps wise out performs the current meta.
I dont know about this. What utilities and set up would you use to have feedback and such on your bar, and still maintain aoe quickness might and alac?
When feedback is needed simply switch the utilities to well heal + feedback+ mimic+ well of recall+ time warp.
With facet of nature mesmers and elementalists and ps warriors are boosted in function. And revenants bring a combat boost to ferocity, much more useful than a guardians boost to toughness.
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Mesmer here.
Guardians were taken for reflect and because they out dps mesmers. However with alacrity our community hypothesized the new meta would be 2 ele, 1 chronomancer, 1 warrior, 1 revenant.
The uptime on quickness and alacrity makes for a group that out dps the current meta.
Revenant becomes a half warrior, half guard. Taken for niche stat increases.
The mesmer would be half guard, half thief.
theres no reason to take Rev over Guard for fractals/dungeons. Raids, maybe because its unknown territory, but as if now, Guardian is still a boss hog due to reflects
Chronomancer puts out better reflection than guardians. Chronomancer and revenant allow for near perma uptime on alacrity and quickness. That dps wise out performs the current meta.
in Guild Wars 2: Heart of Thorns
Posted by: Daniel Handler.4816
Yes. Have fun. Simply use 80 tomes of knowledge and do 35ish hero challenges in the news map. You will be done by the first day.
I agree that self-harming utility skills are bogus. Whatever novelty the corruption mechanic may have held once, it’s an unfair disadvantage in today’s game. There is NO bonus power.
Of course they have a disadvantage. They are used as balancing factors. Without the condi their cd shoots up. You can quite easily ignore the disadvantage though.
Really? Last time consume conditions got a condition added it got a cooldown increase. Just because MoC exists.
You do recall at this time that plague signet and Lyssa rune got reduced from all to 5. People were quite worried CC would be reduced to five as well. Compounding that fear was that signet of stamina was at base 45 seconds and it’s effect was arguably worse.
I would argue that the condis prevented CC from affecting only 5 conditions or having an insane cooldown like SoS.
Manu. Kits are your second weapon. That is the class design. That has been the design from the start.
Every single class on that profession page mentions their core mechanic after their list of weapons, except for five. Thief explains initiative before steal . Mesmer explains Illusions before shatter. Warrior explains adrenaline before burst. Necromancer explains life force before death shroud. It’s clear what their primary mechanic is even if it’s not their core mechanic.
And engie has this paragraph
Weapons
Engineers are walking kitten nals that carry everything they need to dominate the battlefield. They can enhance their offensive and defensive power with special kits and turrets.
Nowhere on the page is the toolbelt mentioned. Kits and turrets are you weapons.
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@pyro link your build here. (I know you are reading this)
@op please search for old threads. We already came up with a max alacrity/quickness build. And had long discussions on their usefulness.
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2 eles don’t bring just icebow. They bring fireball +lava font. The nerf hurt thieves more than eles. They won’t be taken anymore because their stealth can be given by a mesmer or an engie.
They don’t bring solely that, but the ability to stack that much damage thanks to Ice Bow was very important in the composition. The second staff ele brings nothing but DPS at this point, and in that sense there are other classes which can fill its niche giving more utility to the team.
That’s would require a class with similar dps to an ele.
I could see ele, scrapper, herald, chrono, berserker.
The niche things thieves brought can be replaced. The things guardians brought can be brought by the other classes . And mesmer alacrity would make this setup out perform the old meta.
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In my opinion, you should embrace the kit functionally, or play a different profession. If you do not like the functionality, I see no reason to ruin it for those of us who do.
Totally agree. If you REALLY like weapon swap go play warrior with quick hands or whatever it’s called..
It’s just a class people need to get used to. Just like people will get use to elementalist attunements, or you not being able to control which utilities you slot on revenant.
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