Showing Posts For Daniel Handler.4816:

Moa - still no proper animation

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

Years ago Moa was changed into a signet, but the animation was adjusted poorly. Currently it looks like a mesmer with alacrity casting staff autoattack with slow (which makes it easy to miss in any fight larger than 1v1), and the signet only shows up above the mesmer’s head after he’s done casting, not as he begins.

It’s a gamechanging skill in a game with only animations to rely on, can we ever expect it to be fixed?

Really easy fix. Make the purple glow white, and make the bird produced white. There is no skill in the game that produces a white glow like that. Moreover mesmer skills are usually Magenta. Even colorblind people could see the mesmer was doing something different.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

What part of Gaurdian is its namesake?

in Guardian

Posted by: Daniel Handler.4816

Daniel Handler.4816

When I read the name Gaurdian I think Logan Thackery with a shield holding off a ton of mofo’s from hurting his friends. From playing the Gaurdian I’ve found no one uses a shield, Hammers offer a blanket protection but what the hell does that weapon archetype have to do with protecting any one, you could go full on healer but then you’re more like a healer instead of a protector and why when Druids handle that better.

Professions are named for their class mechanics. Virtues aid allies. And you are forgetting support is not limited to healing. Every single weapon set has support aspects

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

If you want Ventari to be viable...

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

A legend should be compatible with other combinations.

What good is it if only Glint/Ventari builds work….It’s the ultimate expression of ventari. You have to stop everything else for a few seconds in order to heal yourself a good margin, and you are punished for it with bad energy.

100% agree with this bit,I would however like to add that while you can still AA whilist the tablet casts it’s heals (let’s be honest weapon aa deals more damage than actual weapon skills…unless we are trying to damage the breakbar). For me the expresion of Ventari in pvp is this – leave yourself open to most melee range cc.

You don’t need perma protection. The amount provided by on aura application is sufficient.

Maintaing Protection is easier to do with Ventari and Herald traitline than it is with Sigil of Chaos because it doesn’t strain our energy as hard and also provides some healing on top.

It wasn’t a question of whether revenant had good protection application. It’s whether perma is necessary. By on aura application I was referring to https://wiki.guildwars2.com/wiki/Elemental_Shielding

With proper traits on ele, auras will:

  • Heal 522+(.55H)
  • Apply 3s of protection, and 5s of vigor/regeneration
  • Protection reduces damage by 40%

With proper traits on revenant, every three seconds the tablet can:

  • Heal 325+(0.05H) from the tablet itself and 805+(0.4H) from ventari’s will
  • Apply 2.25s/3.25s (depending on facet of nature) of protection/regeneration

With sufficient boon duration, ele can have the same boons as ventari + the support of the auras, just by rotating.
If doesn’t matter if revenant has more healing modifiers, this high sustain option only works while in ventari. And all and all it never matches the bursts of ele.

This is the design of revenant that is also it’s downfall. By copying the abilities of other classes, you get reduced potency in exchange for the potential to sustain them.

But a class of utility on demand means nothing without that demand. A d/f elementalist is a more potent but unsustainable ventari. But there is limited need for the revenants level of sustain (outside of glint). For instance situations where swirling winds and magnetic aura are outclassed by protective solace are incredibly niche.

Tldr; ventari requires situations where high sustained healing beats burst followed by low sustain. Without that it just an inferior auramancr. Changing gameplay in pve to produce these situations has only lead to druids being supreme in raids

Edit: perhaps incorporate a trait similar to https://wiki.guildwars2.com/wiki/Deep_Strike in which the regeneration you apply increases some stat, or perhaps cancels the effects of poison.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

If you want Ventari to be viable...

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

Ventari would be viable if the utilities actually did something besides healing.

Protective Solace/ Diminish Solace
Create a Protective barrier that reflects projectiles and pulses resistance allies.

  • Reflect
  • Resistance 3s
  • Interval 3s
  • Cooldown 5s
  • Number of targets: 5
    Destroy the protective barrier healing nearby allies
  • Cooldown 5s
  • Healing: 1000
  • Number of targets 5

Natural/Harmony
Collect Energy gaining natural

  • Pulse Interval: 1s
  • Natural: stacks 10 times
    Release energy healing allies per stacks for natural
  • Number of targets: 5
  • Healing: 500 per stack of natural. (Max 5000)

    Purifying Essence
    Convert conditions into boons for nearby allies. and heal them for a small amount for each condition removed.

Energy explosion
No change, it honestly is pretty good.

Maybe not this exactly, but definitely something more than just healing.

You have glint for other stuff and honestly Ventari doesn’t need any buffs only a few bug fixes. Salvation line however needs some improvements.
BTW please don’t forget that you have 2 legends. The utility beyond CC, Cleansing and projectile block can be obtained with glint.

I kinda disagree with this…..first off Glint doesn’t have any sort of projectile block and secondly being able to do stuff besides healing wouldn’t be the worst thing for the development of Ventari….but the added functionality should be tied to the salvation traitline, thirdly the Purifying Essence listed there is a better Elite Skill than Energy Expulsion and it’s something I would preffer over having Malyx and Energy Expulsion.

However stuff like moving the Knockback from Energy Expulsion to Diminish Solace so we can have a stun break there would be a welcome adition for most. Also by merging Tranquil Balance with Serene Rejuvenation and posibly Disarming Riposte with Blinding Truths to make room for 2 traits which proc either when you apply regen or use a centaur stance skill could be the improvement needed for the Salvation traitline.

Bottom line: Salvation traitline mostly sucks, Ventari stance mostly sucks without Retribution or Invocation.

Shiro also isn’t the brightest star in the sky without either of them.
All rev builds follow the pattern herald, invocation/retribution and whatever you need to perform your specific role.
I personally don’t feel like the legend loses to any of the others in fullfiling the role it’s supposed to do.
What the current problem is that you need ALL of the healing modifiers to perform well.
Having some of the required traits merged and having some minor improvements to sustain would be enough to get competitive.
In my own experience as long as you know how to use the legend a ventari/glint support is at least on the same level as a auramancer.
I’m against overbuffing do to inexperience because I don’t feel like getting overnerfed and having Ventaris support ruined.
Ventari based support is currently at its best place since the betas.

Huh…..what?…….umm no; Shiro is slightly brighter due to the stun break, same for Glint.This is why I am going to say that Ventari does lose out (in pvp at least) due to the absence of a proper stun breaker. Basicaly you have to waste a dodge to get some stab and hope you don’t get hit with boon removal to avoid cc…not as good as pressing a button being free of the annoying cc and having a dodge to get out of a hairy situation. Also Auramancer outperforms Ventari/Glint because he does healing and buffing at the same time as well as having access to both stab sources and proper stun breakers.

They actually don’t. Auramancers have only a small amount of stability from earth overload and their stunbreakers are their overloads.
Also you can buff better as a ventari/glint user for example it’s impossible to achieve perma protection on auramancer. Beyond that fury and swiftness are considerably more useful than vigor, having also the advantage of a superior mobility and more active defenses.
Another advantage is that you cannot interrupt Tablet healing at all.

They got Eye of the Storm, Signet of Air, Rock Armor, Mist Form, Arcane Shield and Glyph of Elemental power as stun breakers on top of the overloads….one of them makes it to the utility bar so thats a +1 over ventari. Also what active defenses….stab on dodge…for pvp that’s trading mobility for the chance to prevent getting stuned, provided your stab doesn’t get stolen or turned into a condi….as far as I am concerned that’s no where near as good as just breaking out of it.

Truth be told the whole stab on dodge and stun break on legend swap mechanics aren’t working, Jallis, Ventari and Malyx simply aren’t as strong as their class counter parts and shiro/glint because the utilities for them are too focused towards one path and when you swap say out of Ventari for example….your healing drops because no tablet….or if it’s malyx you lose on condi dps/resistance boon because you were to forced to swap out in order to remove a stun effect.

Jack no auramancer uses these utilities because they have to sacrifice condi clear and healing to get them at best they’ll run one of them though usually they get lightning flash for mobility.
Sigil of energy on staff allows me for a similar amount of active defenses as a shiro/glint rev what I sacrifice is mobility.
Also a common complaint in the PvP forums is that the skill floor and ceiling have been drastically reduced with HoT, Ventari is an exception to that. I’d like to note that those that want a rev bunker should request Jalis buffs which I’m in favor of.

Even if a person is running full shouts. They still have more stunbreakers than Ventari/Glint. If you limit yourself to running glint/invocation/x you can get 3 stun breakers into the build. They face no such limitation for a second required tree.

Also, better buffing as glint/ventari is inaccurate. You don’t need perma protection. The amount provided by on aura application is sufficient. Especially with the additional mitigation from frost aura. In addition, why bring Glint into this at all. A legend should be compatible with other combinations.

What good is it if only Glint/Ventari builds work. Mesmer make better builds similar to Ventari/Mallyx than actual revenants.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

If you want Ventari to be viable...

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

The problem is with the elite skills and grandmaster traits. Compare the rune of water to the rune of the monk. For those that can land the water’s on heal proc, their healing and self sustain will consistently exceed monk. However this gap is reversed when people don’t/can’t stack, or when healing a larger group.

It’s the same with selfless amplification, and natural abundance. NA is supposed to produce extra healing for a single target that exceeds the effect of an additional healing modifier. But it doesn’t. The helping fragments are generated too far away.

Their reasons are obvious. With full pips a person can summon/explode the tablet to produce 6 fragments every 7 seconds. With a mender amulet, were you to collect them all you would heal close to 9k, and your allies even more.

It’s the ultimate expression of ventari. You have to stop everything else for a few seconds in order to heal yourself a good margin, and you are punished for it with bad energy. Don’t be selfish.

Problem is allies, who technically stand to benefit even more, are also unlikely to pick them up.

Here is my suggestion. Reduce the spawn radius of all fragments by half.

Reduce the base healing of all fragments by half.
With menders and a heal rune the six fragment bonanza would be roughly 2,000 to 3,000 less for the caster. Which is about the amount a natural harmony self heals.

Increase the cost of energy expulsion by five energy. Boosting the on summon/explode combo to every 8 second. This brings it’s usage in line with other heals like the mesmers mantra of recovery.

The grandmaster momentary pacification is a poor man’s ancient seeds. Reduce the cooldown to twenty to keep it in line.

This hopefully will produce a ventari that can also sustain him better as well.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

You people have to be seriously bored to come up with these threads. Removing weapon swap, removing traits…

Weapon swap is fine. And this trait only needs to altered not removed.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

Your whole argument is based on a single assumption:

Assassin’s Annihilation procs constantly.

This is not consistent. It’s not realistic. It’s not 4 auto-attcks in 15s. That assumes too much.
It’s a good trait. It can be strong, but it’s fine.

If sustain is an issue, you should move your sights over to Shield, which has much more consistent healing abilities and both of its skills equate to SEVERAL AA procs and both skills are much harder to counter than something as simple as turning which can be done with a single key press.

From what are you basing that it does not proc constantly. Because I assure you that in actual games it does.

What constitues the front of a person is about 120 degrees. The hitbox of a player is small enough that that even VERY minimal rotations will cause the trait to proc.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Idea for Ventari

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

  • Riposting is a 6 seconds recharge, vs the 32 or 40 seconds recharge of lightning reflexes. * That would be a x5.333 or x6.667 modifier..

It’s more a general observation about balance points for our utilities than a rule.
The “rule” does not apply to weapon skills or upkeep skills for obvious reasons.


Because upkeeps have no equivalent and our weapon skills do not cost that much energy

It also seems that because I’m more used to Ventari I only included the modifier for 20~25 energy skills, for 30~35 the modifier is around and 4x~5x for 50 it’s around 6x~7×.

Approximations

Riposting shadows 24sec
Phase Traversal 18sec
Jade Winds 70sec

Natural Harmony 9.6sec
Purifying Essence 30sec
Energy Expulsion 35~54 (re-summoning)

Banish Enchantment 8sec
Pain Absorption 28sec
Unyielding Anguish 24sec

Inspiring Reinforcement 36sec (Highest cooldown on non-glint utility)
Forced Engagement 35sec
Rite of the Great Dwarf 60sec

Of course even the behavior is not exact (Higher Cost has higher risks) since running out of energy leaves you defenseless and there is a energy cap.

What are you comparing most of these skills to though? Riposting shadows and lightning reflexes were about the closest comparisons, and riposting cleanses more conditions and give 50% endurance.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

There can only be five. So get ready.

in PvP

Posted by: Daniel Handler.4816

Daniel Handler.4816

Scrapper, Druid, Thief, Revenant, Reaper/Tempest (depending on the team strategy)

Reaper/Tempest why there’s not so much condi damage builds in the game and that make the reaper weaker than the past season. Without condi damage to send back his damage has been reduced (in teamfight). But the reaper is really good to corrupt boons. There’s also the fact that the revenant can also corrupt boond, then there can be him in that role, doing better damage (expecially why don’t depend from Life Force) and with better survivability.
Tempest why is still viable in different builds, Diamond Skin is still a really Powerfull trait (expecially in 1vs1) against any class, expecially condition classes, also against a reaper (evade the first condi spam and scepter 3 or RS5, then simply heal to stay over 75% and kill the reaper easy). And the Tempest can output a really high damage and heal/support the team at the same time, with just a little lesser survavibility than before. (but need a good tempest)

Thief is not going to be taken because it cant win the 1v1 fights against scrapper, and it cant adequately participate in the 4v4 fights. The steamroll meta wont allow it.

Even worse. What is a thief gonna do if it turns into a 5v5? Rotate away and decap while their team wipes in the 4v5?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

What is the meta roster for raids?

in Fractals, Dungeons & Raids

Posted by: Daniel Handler.4816

Daniel Handler.4816

What is the 10 player group that people are using nowadays after the patch?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

kitten you is this title short enough?

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

You can’t balance a game with 9 professions in a 5 profession game mode. We can only hope that the balance changes of x season will make us meta again. That is all the meta is at this point. Giving certain classes a time to shine. Right now the shining people are revenants, engies, necros, rangers, and X. And the former 4 have had less time to shine than we have.

At this point, they should just balance the classes in PVE and WVW as people have more opportunity to contribute.

Can U tell me why is ranger in the top 5 classes now? Or it is about elit spec?

The elite spec druid is the best bunkerish class left over from the previous meta. It has superior team sustain and aoe cc. But more importantly they were given a jesus skill to res players. All the value mesmer had from being able to fast res was transfered over to the druid.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

@Malchior. I think part of the confusion is that you are using the hit box for the inulvnerable golem. What consitutes the front of a character is only about 120 degrees. The larger the character the larger the adjust that needs to be done to get to the side.
You should run your test for AA on a golem that is as wide as your are, something like the small or medium sized golem.

Quickness uptime is not perma. And as I said, as long as you can get in 4 hits of AA while the target is over 50% the damage is around equal over the time that is the cooldown of the sword burst, regardless of whether you make any other hits. I dont see mathematically one has to make 100% uptime.

That being said I agree with you why the necro skill is underpowered, as it is a group buff.

As for the warrior, again I would tell you to redo your tests with smaller hitbox in order to see how easy maintaining this pressure is.

I don’t think you got my point: the trait will NOT proc this often against a REAL player. It just wont. It’s inconsistent.
It also doesn’t matter if Quickness has 100% up-time or not, just that when you DO have it, it’s inferior.

If you are seriously stating that a person cannot be hit by 4-kittens of auto attack every 15 seconds I am confused. And when you do have quickness its inferior in damage but not in health recovery which matters much more in teamfights considering the damage you will inevitably take while attacking. Almost any death log at higher tiers will have more damage listed than you have actual health. It is a sustain game. And this trait does better in sustain games.

Your argument about real players needs to be described.

What is a “real” player going to do to stop you? Rotate their character in response so they are always facing you? Then gg you just stopped them from attacking your allies. The minute an enemy wastes resources on stopping this trait you are already ahead.

In any instance where your enemy has to take a series of bursts, AA comes out ahead. And the only classes that would instant die to an entire sword burst are not in the meta.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Idea for Ventari

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

60 energy is 12 seconds recharge, while the guardian trap heal has a 30 second recharge.

They may get angry with you being able to blind people and gain protection while cced. But w/e. NH was my only worry.

Might be 12 sec amount of energy but traps can be traited for a shorter cooldown and don’t lock you down on using other skills.
In practice I’ve noticed that the closest comparison to a cooldown would be 2x~3x (the higher the associated cooldown the higher the modifier) the amount of energy of time to recover the energy (in this case 30sec).
This can be noticed by comparing riposting shadows with lightning reflexes.
Also on blinding+protection while CCed we can already do it and the blinding trait isn’t even good…

Comparing riposting shadows to lightning reflexes.

  • Riposting is a 6 seconds recharge, vs the 32 or 40 seconds recharge of lightning reflexes. * That would be a x5.333 or x6.667 modifier.
    vs
    * 6 seconds of Protective Solace is 18 energy, 18/5 =3.6 seconds recharge vs the 20 or 30 seconds recharge of swirling winds.
  • That would be a x5.556 or a x8.333 modifier
  • If we add 10 energy for moving/summoning, we get 28/5=5.6 seconds of recharge vs the 20 or 30 seconds recharge of swirling winds.
  • That would be a x3.571 modifer or a x5.357 modifier.
    vs
  • 4 seconds of Protective Solace is 12 energy, 12/5=2.4 seconds recharge vs the 19.25 or 24 seconds recharge of Shield of Absorption.
  • That would a x8.020 or a x10 modifer.
  • If we add 10 energy for moving/summoing, we get 22/5=4.4 seconds of recharge vs the 20 or 30 seconds recharge.
  • That would be a x4.545 or a x6.818

Maybe I understood you wrong, but I fail to see how that rule applies.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

@Malchior. I think part of the confusion is that you are using the hit box for the inulvnerable golem. What consitutes the front of a character is only about 120 degrees. The larger the character the larger the adjust that needs to be done to get to the side.
You should run your test for AA on a golem that is as wide as your are, something like the small or medium sized golem.

Quickness uptime is not perma. And as I said, as long as you can get in 4 hits of AA while the target is over 50% the damage is around equal over the time that is the cooldown of the sword burst, regardless of whether you make any other hits. I dont see mathematically one has to make 100% uptime.

That being said I agree with you why the necro skill is underpowered, as it is a group buff.

As for the warrior, again I would tell you to redo your tests with smaller hitbox in order to see how easy maintaining this pressure is.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

Rofl wow… works 25% of the time, far from being strong.

Can you actually prove that it works 25% of the time? Because if it even works 25% of the time this is troublesome. Compare it yourself versus the other classes.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Idea for Ventari

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

There is no need to have the tablet follow you and it would also create far too many balance problems.
A better approach is what either I , Burtnik or Rym suggested it basically involves removing the delays in positioning and summoning without removing the unique aspects of the tablet.

They wont do that part either. They already added a cast time to facet of light to prevent healing while cced. Currently the only heals in the game that are castable during a cc are mesmer mantras, but those have long charging times to add counterplay.

They simply wouldn’t tolerate a scenario where you could instantly swap to ventari, summon tablet, and heal for 3k, as well as potentially begin negating projectiles and removing conditions, etc. PS already negates projectiles better than any other projectile negation in the game.

I would support removing the cost on summoning, but not the cast on summoning. Otherwise we are just begging to be nerfed.

It’s really not a concern considering how energy efficient it is… To self heal what guardian heals in one trap I would have to spent 60 energy.
In my version and Ryms NH has a cast time the movement does not but it has a cooldown so you would heal about what? 1.5k impressive…
Judging Ventari as a heal is incorrect the self healing part on it is weak enough to be a liability without shield 5 to cover…

Also I already suggested Burtnik to give his version a short cast.

And I really recommend you reading Ryms version much of what he said for BWE3 still applies now.

60 energy is 12 seconds recharge, while the guardian trap heal has a 30 second recharge.

I agree though that giving a cast time to NH would fix most of the concerns I could see with this.

They may get angry with you being able to blind people and gain protection while cced. But w/e. NH was my only worry.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

The skill to proc it? There’s only so much you can do about it since it depends on hitting your opponent at the sides/back.
Actually, assuming you land all 5 UA hits at the side against a target at less than 50% health, Swift Termination will increase damage per swing by 20% while Assassin’s Annihilation will proc about twice (it has a 1s ICD, so correct me if I’m wrong, but since UA takes 2 seconds to finish, you’ll only proc it 2 times at best), dealing a whopping ~400 damage and healing ~600 versus ST’s +2000 damage.

The only time Annihilation is better is if you’re flanking constantly, which isn’t really that super consistent. It’s a good trait, but it’s reliant on flanking and constant attacks, otherwise Swift Termination will overtake it, especially if you’re playing with Zerker and want to get quick kills.

UA has a 15 second cooldown. All you have to do is proc AA 6 times over those 15 seconds to get the same effect. And if you manage to proc the trait more than 6 times its even better than the best situation for ST. After all ST is only for when the target is at 50% or less heath. The worst situation for ST is when you use a skill that multi hits and it takes the character under 50% health. Like if UA did from 15k to 5k only 1 hit qualifies for the threshold based increased, while 2 hits qualify for the damage from AA.

Also the definition of the side in gw2 is subpar. You would expect that it is impossible to proc the trait while face to face with your enemy. But all cleaving weapons hit in an arc, and the “front” of the enemy is not a 180 arc, the slightest shifts in movement count as flanking. Whirl finishers count as flanking. Attacks that go through a character can be flanking. Aoe pulses can be flanking.

UA consistently only procs AA once , so yea. While the “side” in Gw2 is pretty generous, it’s not a 100% chance. It’s very likely that this trait will not proc as many times as you need it to during a fight to out-do or equal ST.

In fact, I just did a test. ASSUMING every single auto attack was from the side/back, which is actually rather unlikely in a real fight, AA will out-do ST against a full health Golem by a whopping….~36 DPS.
It might as well not even have a difference, really.

So, if we’re going to assume you always land AA procs, it’s safe to say that AA is marginally better! Of course, in a real fight, you’re not always going to land these procs, and if you miss even a few of them, ST overtakes it in damage.
Yes, AA also heals, but ST works well regardless of the skill used and deals more damage overall with the use stronger attacks (20% of 3k > 371 which is the number I had for AA).

Does this really mean it’s OP? Eh. It’s a strong trait for sure, but since it’s conditional, dependent on constant pressure, and has a 1s ICD (which means if you have Quickness, ST is miles better), I think it’s pretty fair.

I’m confused how you set up your test.

At least for sword, AA and ST are equivalent for autoattacks over time, as we only have quickness at most 50% of the time.

Ill show you my math and perhaps you can show me yours.

This is on the invuln golem. Maurder’s amulet. 710 total ferocity from amulet and traits (197.33 crit damage). 94% crit chance. An average of 10 stacks of vuln. An average of 11 stacks of might. Autoattack chains do around 6300 damage with a 1113 increase from AA, or a 1260 increase from ST . You could do a 7072 crit with UA and ST for a 1414.14 damage increase, which is equal to around 4 hits of AA. UA has a deficit of 2 AA hits, as the attack itself will proc at least 2 AAs. You could do a 5597 crit with precision strike for a 1119.4 increase with ST or about 3 hits of AA, with a deficit of 2 as one can proc AA with precision strike. This means that if 4 AA procs are on targets above 50% the traits are equal overtime for the purposes of sword bursts.

So in a sustain scenario, which is most of the current meta, there becomes little reason to take ST, as AA provides superior heal over time, at levels comparable to HS. And its damage is equal or better over time in our current meta.

It is okay to have a two traits serving different purposes. ST is much better suited to bursts, while AA comes out ahead in sustain. AA is better for low crit/ferocity builds.

This still doesnt explain why the healing is so freaking large.

The damage and healing for that trait alone (even without including Focused Siphoning) are larger than the blood magic approach of the traits Vampiric and Vampiric Presence. Because unless the necro can hit more than 4 times a second, or uses minions, they wont heal/damage more than AA.

When adding in the grandmaster minor Focused Siphoning, AA heals more than HS while you are attacking, and still allows you to have another 2 dedicated heals. Revenant can have perma regeneration, 130 health per second. So even adrenal health on warrior cannot produce a scenario where the regen from AA is inferior. Lets not even discuss the perma regen options on warrior because we are talking about dps overall, and a warrior going for those options reduces their dps. Also infused light from herald is the exact same heal as defiant stance. Revenants can now have two warrior heals at once.

So class balance time. Lets place necro, warrior, and revenant in the exact same situation, attacking with a melee weapon while flanking.

Is there any way to justify revenants regen during that time, in comparison to the other classes?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
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There can only be five. So get ready.

in PvP

Posted by: Daniel Handler.4816

Daniel Handler.4816

From talks with friends, matches, etc. This season is probably going to be tempest, druid, herald, scrapper, reaper.

All other classes should hope for the best when it comes to innovative team comps. But beyond that start considering a class to play for the upcoming league.

There can only be five.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

kitten you is this title short enough?

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

You can’t balance a game with 9 professions in a 5 profession game mode. We can only hope that the balance changes of x season will make us meta again. That is all the meta is at this point. Giving certain classes a time to shine. Right now the shining people are revenants, engies, necros, rangers, and X. And the former 4 have had less time to shine than we have.

At this point, they should just balance the classes in PVE and WVW as people have more opportunity to contribute.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
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Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

The skill to proc it? There’s only so much you can do about it since it depends on hitting your opponent at the sides/back.
Actually, assuming you land all 5 UA hits at the side against a target at less than 50% health, Swift Termination will increase damage per swing by 20% while Assassin’s Annihilation will proc about twice (it has a 1s ICD, so correct me if I’m wrong, but since UA takes 2 seconds to finish, you’ll only proc it 2 times at best), dealing a whopping ~400 damage and healing ~600 versus ST’s +2000 damage.

The only time Annihilation is better is if you’re flanking constantly, which isn’t really that super consistent. It’s a good trait, but it’s reliant on flanking and constant attacks, otherwise Swift Termination will overtake it, especially if you’re playing with Zerker and want to get quick kills.

UA has a 15 second cooldown. All you have to do is proc AA 6 times over those 15 seconds to get the same effect. And if you manage to proc the trait more than 6 times its even better than the best situation for ST. After all ST is only for when the target is at 50% or less heath. The worst situation for ST is when you use a skill that multi hits and it takes the character under 50% health. Like if UA did from 15k to 5k only 1 hit qualifies for the threshold based increased, while 2 hits qualify for the damage from AA.

Also the definition of the side in gw2 is subpar. You would expect that it is impossible to proc the trait while face to face with your enemy. But all cleaving weapons hit in an arc, and the “front” of the enemy is not a 180 arc, the slightest shifts in movement count as flanking. Whirl finishers count as flanking. Attacks that go through a character can be flanking. Aoe pulses can be flanking.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
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Idea for Ventari

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

There is no need to have the tablet follow you and it would also create far too many balance problems.
A better approach is what either I , Burtnik or Rym suggested it basically involves removing the delays in positioning and summoning without removing the unique aspects of the tablet.

They wont do that part either. They already added a cast time to facet of light to prevent healing while cced. Currently the only heals in the game that are castable during a cc are mesmer mantras, but those have long charging times to add counterplay.

They simply wouldn’t tolerate a scenario where you could instantly swap to ventari, summon tablet, and heal for 3k, as well as potentially begin negating projectiles and removing conditions, etc. PS already negates projectiles better than any other projectile negation in the game.

I would support removing the cost on summoning, but not the cast on summoning. Otherwise we are just begging to be nerfed.

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Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

Also AA only works from behind and the sides, junk for reliable heal. You give up too damage by not taking the swift termination trait.

Your assertion doesn’t hold up mathematically. Take any trait with x cooldown, give your model max power and crit damage, as well as 100% crit chance. You will always be able to deal equal damage with AA in less time than the the cooldown of x skill.

The meta build is double melee. It is extremely easy to proc this trait. And even if you cant proc the trait every second the fact that ST is at 50% means that statistically even 3 seconds of hitting are about the same as the ST trait (as when an attack like UA begins the target is above 50%)

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

Um.. no? To heal you have to stay in melee and attack. So unless you find someone dumb enough its effectiveness is not even close to HS. For me it doesnt even make a difference in pvp as its unnoticeable and i pick up +20% damage trait instead.

Also you might take a look at hp/s of rev with Shiro/Jalis and compare it to HS.

Current meta is double melee. And this trait is better than the the 20% damage trait. Reliably hitting people with this trait will put out more damage than the 20% modifier for those at 50% health. An UA that would hit for around 10k damage gets a 2000 boost in damage and goes on a 15 second cooldown, or one could just hit the enemy at least six times in that same 15 second span. You have a huge leeway in time to make equivalent dps.

Versus necros, druids, scrappers, (e.g most of meta) you wont kill them with a single UA and they wont spend the majority of time under 50% health.

So yes, if you reliably attack you have the health benefit of HS and the damage increase of the other grandmaster trait. Rev is a teamfighter and this trait gives too much to people with the skill to proc it.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
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Idea for Ventari

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

Unfortunately this means they would add casts to all the instant skills on revenants. They are trying to limit the ability to heal while cced, but this change could make other things messy as well. Like how would a protective solace that follows you around work with unrelenting assault? And is it fair that the constant cost of moving the tablet for protective solace is now zero because the bubble is already around you.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
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Assassin's Annahilation needs to go

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

Does it not bother people that there is a trait that (with Focused Siphoning) puts out as much heal per second as the signet heal for warriors. Especially on a class that has access to perma regen, AND already has 2 heals?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
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reduce centaur energy costs

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

If you spam the heal and natural harmony when its off cooldown, you can sustain heal more than anything else in the game. You can stack more than 100% healing modifiers and maintain 2-3k hps + perma aoe protection indefinitely.

In no way can they buff natural harmony, unless it will somehow only affect you. Something like https://wiki.guildwars2.com/wiki/Live_Vicariously

Otherwise this hps gets out of control.

edit: Also can someone tell me the reasoning behind the fragment/shard placement. I know we are suppose to support not self-sustain, but they really go out of their way to make sure no one ever picks ups any of the fragments/shards.

It seems that you lack a proper understanding of how it works “Healing modifiers” only affects others .
The counter to a Ventari revs healing is focusing on him specially with condi damage.

In theory that is, in reality our self sustain is too low to perform this job after the jan 26 nerf, also our heals aren’t reliable because of the tablets clunkyness.

While we can, in theory, achieve a 3K HPS on others our self heals are considerably lower (shield 5 was a major part of our self sustain).
If you want to compare both the druid and tempest have far stronger self heals and ,for example, Lunar Impact heals for far more (25%) than Natural Harmony while also being a blast finisher and a daze….

It’s fairly obvious to almost anyone who uses it that it needs buffs. NH being subpar is one of the reasons we can’t be taken instead of a tempest for raiding…

Also Spamming NH and ventari’s will on cooldown will leave you with no energy after 6 seconds.

BTW sorry if I’m being too combative but I’ve invested over 400h specifically in this legend and seeing it being misrepresented/destroyed makes me want to correct it.

I think you misundersood me. Increasing the hps for the users of ventari also increases the hps for those who are healed. You can already maintain indefinitely a 2-3k hps on others. Buffing natural harmony would only add to that. And although tempest and druid have superior self heals, and perhaps better burst, their hps on others is much lower.

Make no mistake, I love the legend, I just want people to realise the balance that comes with buffing the heals in a way that affects only the user, so to not go overboard on allies.

I’m fairly sure that our HPS is lower than a druids and not only that currently 30%-40% come from our regen so a NH is only 20%-30% assuming of hits in the first place… Even if you buff it be 20% it wouldn’t change our HPS by much. And like I said we have a clear counter, being focused.
BTW you can’t maintain 3k indefinitely. Please, take energy into account when doing these calculations. You’ll even find out fast that to be able to achieve our maximum HPS we have to legend swap on cooldown.

Just looked at the numbers again, and realised I miscalculated duration at which you could maintain a high hps.

Right now a druid burst can be done ever 20 seconds. That burst is twice that of the healing burst a ventari can put out every 20 seconds (using all energy and then waiting 20 second to go back to full, then repeat). The sustain option for ventari heals the same over time as our burst heal. This would put the sustain option as 1/4 the druids burst.

However system is nonsense and full of contradictions.

We have a heal modifer to encourage swapping, but it directly conflicts with the one from being above the 50 energy threshold. The energy threshold one promotes you spamming the heal, however using the sustain heal will prevent you from ever activating the burst. We might use the swap modifier and attempt healing bursts from 50 each time, but we get a burst that is only marginally better than the sustain option. In fact its probably the same as the sustain option provides protection.

If we just reduced the energy on natural harmony to 10, and removed the casting time on summoning the tablet or moving the tablet, we would be set. Ventari would be over time equal to druids but still present a clear difference.

edit: need to factor in the weapon skills that heal, but rev is still at first glance still looking underpowered.

Well CA form lasts 15 seconds and can be recovered on cooldown ( 10 secs ) so it’s probably slightly worse than you modeled.
The the 50% energy one is worthless IMO it’s always better (when maximizing support /hps) to swap on cooldown since you can upkeep more boons and heal more by using shield and staff 4 while you are in glint.

IMO simply reducing the cost of NH wouldn’t be the best solution since it would lead to spam. That’s why I proposed increasing the coefficient instead ,it’s know to scale badly with healing power, doing so would give us also our much needed burst option.

I modeled druid with that in mind.

And I agree with you. The best options at the moment are increasing the heal on NH and giving a stunbreak to PE.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

reduce centaur energy costs

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

Staff is suppose to be Centaur’s main weapon yet it has the highest total energy cost of any weapon as well.

Something not adding up.

It is a 2handed weapon with more utilty than hammer, and lower energy costs than the total of the sword/shield set. You also have to balance for casting time to pip regen, as a skill with a casting time of 1 and energy cost of 10 has effectively no cost when at full pips.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

How is ele ever going to beat reaper?

in PvP

Posted by: Daniel Handler.4816

Daniel Handler.4816

The counterplay to necro still is range. If you can maintain distance you can dps them down. Using fresh air and super speed is one of the easiest ways for ele to do this.

Im getting kinda tired awnsering this question over and over again.
Chill and slows stop that, as about half of this thread is trying to explain. The only way to get reliable condi clear is to trait for it and sadly the only condi clear we have are all on defensive traitlines. Wich means in the end if people think is fine, will be the death of any sort of consistant creative builds for elementalist. And tbh i dont want to be paper when my enemy is scissors.

Sadly the only way to make scepter work in its current underrepresented state is going full ham on yolo offensive skills. Kiting and constant air swapping makes sure your doing sustain damage, so you can reliable sit inrange and spike. But this also means you are literally forced out of any sort of stab/condi removal/healing/health/prot uptime etc.

My current build works because i can spec into 3 traitlines that are all pretty offensive traited. But they have 0 possibilities for me to clear condi. In my opinion ANY form of DPS with ele is nullified by this alone. You are forced to take at the very least earth or water to get some condi clears going.

As I said, if you used the super speed on air attunement you would be unaffected by that part of chill. Then you about 9 seconds of superspeed before you run into the first attunement cooldown. If you clear the chill from staff they have very limited options to hit you, everything else for them is at 600 range or less, or heavily telegraphed like their scepter.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

reduce centaur energy costs

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

If you spam the heal and natural harmony when its off cooldown, you can sustain heal more than anything else in the game. You can stack more than 100% healing modifiers and maintain 2-3k hps + perma aoe protection indefinitely.

In no way can they buff natural harmony, unless it will somehow only affect you. Something like https://wiki.guildwars2.com/wiki/Live_Vicariously

Otherwise this hps gets out of control.

edit: Also can someone tell me the reasoning behind the fragment/shard placement. I know we are suppose to support not self-sustain, but they really go out of their way to make sure no one ever picks ups any of the fragments/shards.

It seems that you lack a proper understanding of how it works “Healing modifiers” only affects others .
The counter to a Ventari revs healing is focusing on him specially with condi damage.

In theory that is, in reality our self sustain is too low to perform this job after the jan 26 nerf, also our heals aren’t reliable because of the tablets clunkyness.

While we can, in theory, achieve a 3K HPS on others our self heals are considerably lower (shield 5 was a major part of our self sustain).
If you want to compare both the druid and tempest have far stronger self heals and ,for example, Lunar Impact heals for far more (25%) than Natural Harmony while also being a blast finisher and a daze….

It’s fairly obvious to almost anyone who uses it that it needs buffs. NH being subpar is one of the reasons we can’t be taken instead of a tempest for raiding…

Also Spamming NH and ventari’s will on cooldown will leave you with no energy after 6 seconds.

BTW sorry if I’m being too combative but I’ve invested over 400h specifically in this legend and seeing it being misrepresented/destroyed makes me want to correct it.

I think you misundersood me. Increasing the hps for the users of ventari also increases the hps for those who are healed. You can already maintain indefinitely a 2-3k hps on others. Buffing natural harmony would only add to that. And although tempest and druid have superior self heals, and perhaps better burst, their hps on others is much lower.

Make no mistake, I love the legend, I just want people to realise the balance that comes with buffing the heals in a way that affects only the user, so to not go overboard on allies.

I’m fairly sure that our HPS is lower than a druids and not only that currently 30%-40% come from our regen so a NH is only 20%-30% assuming of hits in the first place… Even if you buff it be 20% it wouldn’t change our HPS by much. And like I said we have a clear counter, being focused.
BTW you can’t maintain 3k indefinitely. Please, take energy into account when doing these calculations. You’ll even find out fast that to be able to achieve our maximum HPS we have to legend swap on cooldown.

Just looked at the numbers again, and realised I miscalculated duration at which you could maintain a high hps.

Right now a druid burst can be done ever 20 seconds. That burst is twice that of the healing burst a ventari can put out every 20 seconds (using all energy and then waiting 20 second to go back to full, then repeat). The sustain option for ventari heals the same over time as our burst heal. This would put the sustain option as 1/4 the druids burst.

However system is nonsense and full of contradictions.

We have a heal modifer to encourage swapping, but it directly conflicts with the one from being above the 50 energy threshold. The energy threshold one promotes you spamming the heal, however using the sustain heal will prevent you from ever activating the burst. We might use the swap modifier and attempt healing bursts from 50 each time, but we get a burst that is only marginally better than the sustain option. In fact its probably the same as the sustain option provides protection.

If we just reduced the energy on natural harmony to 10, and removed the casting time on summoning the tablet or moving the tablet, we would be set. Ventari would be over time equal to druids but still present a clear difference.

edit: need to factor in the weapon skills that heal, but rev is still at first glance still looking underpowered.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

reduce centaur energy costs

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

Btw vare what is your ventari build?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

reduce centaur energy costs

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

If you spam the heal and natural harmony when its off cooldown, you can sustain heal more than anything else in the game. You can stack more than 100% healing modifiers and maintain 2-3k hps + perma aoe protection indefinitely.

In no way can they buff natural harmony, unless it will somehow only affect you. Something like https://wiki.guildwars2.com/wiki/Live_Vicariously

Otherwise this hps gets out of control.

edit: Also can someone tell me the reasoning behind the fragment/shard placement. I know we are suppose to support not self-sustain, but they really go out of their way to make sure no one ever picks ups any of the fragments/shards.

It seems that you lack a proper understanding of how it works “Healing modifiers” only affects others .
The counter to a Ventari revs healing is focusing on him specially with condi damage.

In theory that is, in reality our self sustain is too low to perform this job after the jan 26 nerf, also our heals aren’t reliable because of the tablets clunkyness.

While we can, in theory, achieve a 3K HPS on others our self heals are considerably lower (shield 5 was a major part of our self sustain).
If you want to compare both the druid and tempest have far stronger self heals and ,for example, Lunar Impact heals for far more (25%) than Natural Harmony while also being a blast finisher and a daze….

It’s fairly obvious to almost anyone who uses it that it needs buffs. NH being subpar is one of the reasons we can’t be taken instead of a tempest for raiding…

Also Spamming NH and ventari’s will on cooldown will leave you with no energy after 6 seconds.

BTW sorry if I’m being too combative but I’ve invested over 400h specifically in this legend and seeing it being misrepresented/destroyed makes me want to correct it.

I think you misundersood me. Increasing the hps for the users of ventari also increases the hps for those who are healed. You can already maintain indefinitely a 2-3k hps on others. Buffing natural harmony would only add to that. And although tempest and druid have superior self heals, and perhaps better burst, their hps on others is much lower.

Make no mistake, I love the legend, I just want people to realise the balance that comes with buffing the heals in a way that affects only the user, so to not go overboard on allies.

I’m fairly sure that our HPS is lower than a druids and not only that currently 30%-40% come from our regen so a NH is only 20%-30% assuming of hits in the first place… Even if you buff it be 20% it wouldn’t change our HPS by much. And like I said we have a clear counter, being focused.
BTW you can’t maintain 3k indefinitely. Please, take energy into account when doing these calculations. You’ll even find out fast that to be able to achieve our maximum HPS we have to legend swap on cooldown.

As I said you can indefinitely maintain between 2k and 3k, not that you can indefinitely maitain the upper max, I was talking about a number between those two. Druids hps rivals ours, but only when they are in astral form.

Personally if they just changed the way the fragments popped onto the ground, we would have much more sustain, without requiring changes to out outgoing heals.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

How is ele ever going to beat reaper?

in PvP

Posted by: Daniel Handler.4816

Daniel Handler.4816

The counterplay to necro still is range. If you can maintain distance you can dps them down. Using fresh air and super speed is one of the easiest ways for ele to do this.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

reduce centaur energy costs

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

If you spam the heal and natural harmony when its off cooldown, you can sustain heal more than anything else in the game. You can stack more than 100% healing modifiers and maintain 2-3k hps + perma aoe protection indefinitely.

In no way can they buff natural harmony, unless it will somehow only affect you. Something like https://wiki.guildwars2.com/wiki/Live_Vicariously

Otherwise this hps gets out of control.

edit: Also can someone tell me the reasoning behind the fragment/shard placement. I know we are suppose to support not self-sustain, but they really go out of their way to make sure no one ever picks ups any of the fragments/shards.

It seems that you lack a proper understanding of how it works “Healing modifiers” only affects others .
The counter to a Ventari revs healing is focusing on him specially with condi damage.

In theory that is, in reality our self sustain is too low to perform this job after the jan 26 nerf, also our heals aren’t reliable because of the tablets clunkyness.

While we can, in theory, achieve a 3K HPS on others our self heals are considerably lower (shield 5 was a major part of our self sustain).
If you want to compare both the druid and tempest have far stronger self heals and ,for example, Lunar Impact heals for far more (25%) than Natural Harmony while also being a blast finisher and a daze….

It’s fairly obvious to almost anyone who uses it that it needs buffs. NH being subpar is one of the reasons we can’t be taken instead of a tempest for raiding…

Also Spamming NH and ventari’s will on cooldown will leave you with no energy after 6 seconds.

BTW sorry if I’m being too combative but I’ve invested over 400h specifically in this legend and seeing it being misrepresented/destroyed makes me want to correct it.

I think you misundersood me. Increasing the hps for the users of ventari also increases the hps for those who are healed. You can already maintain indefinitely a 2-3k hps on others. Buffing natural harmony would only add to that. And although tempest and druid have superior self heals, and perhaps better burst, their hps on others is much lower.

Make no mistake, I love the legend, I just want people to realise the balance that comes with buffing the heals in a way that affects only the user, so to not go overboard on allies.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Scrapper more retal than jesus

in PvP

Posted by: Daniel Handler.4816

Daniel Handler.4816

Full disclosure. I got an infraction and the thread was deleted when I mentioned necro jesus. So perhaps you should change the title.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

How is ele ever going to beat reaper?

in PvP

Posted by: Daniel Handler.4816

Daniel Handler.4816

It use to be that only mesmers or thieves could successfully run zerker, and better or for worse we seem to be returning to that meta. You need absolute escape options with that level of risk.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

reduce centaur energy costs

in Revenant

Posted by: Daniel Handler.4816

Daniel Handler.4816

You shouldn’t be using the skills on cooldown… Simply reducing the energy cost is the wrong way to go as it would make energy a non-mechanic. What they should do is increase the effects to be worth the energy cost.

you have an energy rgn rate of 5 per second. you are using the heal basically every two seconds, so you have hardly any energy regeneration if you are keeping the heals and protection up.

Natural Harmony costs too much for how poor the heal is. It needs a buff in healing, or at least needs to scale better.

Purifying Essence costs too much imo. I find I hardly ever have the energy to use it if i’m microing the tablet and using weapon skills. moving it down from 30 to 20, or even 25 would be a big deal and would help a lot.

If you spam the heal and natural harmony when its off cooldown, you can sustain heal more than anything else in the game. You can stack more than 100% healing modifiers and maintain 2-3k hps + perma aoe protection indefinitely.

In no way can they buff natural harmony, unless it will somehow only affect you. Something like https://wiki.guildwars2.com/wiki/Live_Vicariously

Otherwise this hps gets out of control.

edit: Also can someone tell me the reasoning behind the fragment/shard placement. I know we are suppose to support not self-sustain, but they really go out of their way to make sure no one ever picks ups any of the fragments/shards.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

How financially stable is ArenaNet?

in Guild Wars 2 Discussion

Posted by: Daniel Handler.4816

Daniel Handler.4816

Hey, this is Gabriel. Since Anet isn’t stupid enough to answer your not-thought-through questions, I’ll have a go at it: (snip)

So I will admit that in hindsight looking over some of the questions they could have been better written to remove opinion.

However as for the software development part, I have talked with numerous people, and some people have even posted in this thread, that something weird is going on in their software development. And people in this thread are making unrealistic assumptions of what changing the coefficent on sword would do to the game client.

I know I wasn’t giving the benefit of the doubt to a lot of things. But again, on the software development side, the feedback I’m hearing from people in the industry is almost universal.

edit: the answer I’m coming up with is that this is there perception for good timing. They want enough balance changes to develop a meta, and when things become a concern they alter them at a time that matches the tournmanet schedules.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

Can we talk about necro please?

in PvP

Posted by: Daniel Handler.4816

Daniel Handler.4816

Beyond the fact that spinal shivers doesnt corrupt, it removes conditions, you have to think of the implications of having a boon corrupt on an autoattack. People like to make parallels to mesmer sword, but mesmer sword is a melee weapon, and the clones it make that rip are also melee. Make parallels to traited, phantasmal disechanter, which can remove around 1 boon a second, but same as having sword clones up, it represents a dps loss. Im not feeling the dps loss for necro here. Im not noticing the disadvantage to autoattacking, especially when one of the frequent targets is the stability to fear to chill to chilldamage route.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Math help new alacrity (Alpha please)

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

Ohhhhhh snap. He did not. Alpha you gonna take that?

Erm… what? I don’t exactly know what you’re reading but… often these threads end up with lots of people all giving different answers, I’m glad that isn’t happening again. It means I don’t have to go back and change or test the entire spreadsheet :/

…joking.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Math help new alacrity (Alpha please)

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

Ohhhhhh snap. He did not. Alpha you gonna take that?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

New Diamond Skin and Condi Shatter

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

Pretty sure it’s got a 1s icd, so you’re not gonna be proccing 4 hits with a 4 clone shatter.

Worse case scenario is when you are moving and juking clones.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

How financially stable is ArenaNet?

in Guild Wars 2 Discussion

Posted by: Daniel Handler.4816

Daniel Handler.4816

People need to understand that game programmers are not the same as game developers/designers.

Game programmers fix bugs and create new engine features. These people have strong comp-sci backgrounds and pretty much just delve in code. These people optimize code for performance and develop new API’s for both in-house development use and external API functions for community-driven projects.

Game “developers” use game engine tools build by programmers and assets created by artists to create content. They do animation, make decisions regarding level design, get invested with game balance, asset management, and design for playability with the mechanics behind everything in mind. Rarely is the truly complex code exposed here, and in instances where it would become very complex, this task gets handed to the programmers to work on and optimize for new frameworks.

Many people vouching that making numbers tweaks is “difficult” frankly do not have any experience working in the game industry or in a game engine. Frankly, making these kinds of adjustments is extremely simple, and which is why it surprises me so much time is taken between any balance adjustment patches, as rapid iteration typically works better in regards to competitive games.

The design changes are the more complex ones, and take much more manpower. New assets, animation, concepts, and re-balancing everything repeatedly while not removing existing styles/builds while fixing core problems with old ones is a much more difficult task. That said, we largely haven’t seen any since the game launched, and it’s really getting to the point where many classes and builds desperately need help or are being carried by power-creeped abilities or specs preventing the rest of the class/builds getting love.

As far as financial stability goes, ANet is doing fine. Trust me. The big issue with video games these days is selling the initial copies when the game launches. And they absolutely made their money back with how successful the game was at launch with the $60+ price tag. The cash shop is just icing and to keep it supported long into the future with top-notch customer service.

So what is causing the delay?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

New Diamond Skin and Condi Shatter

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

The new diamond skin works so that ele remove 1 prexisting condi when they are hit above 75% max health.

As a result of this. Each four person shatter could potentially counts as 1-4 hits. And each hit removes the oldest condi. So depending on which shatter you use. You will only damage them with torment or confusion, not both, as one stack will be constantly removed by each shatter hitting.

Has anyway theorycrafted the best order to shatter?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

Math help new alacrity (Alpha please)

in Mesmer

Posted by: Daniel Handler.4816

Daniel Handler.4816

Do we calculate the reduction for the new alacrity as X-(X/6) ?

And in that, with perma alacrity, mind wrack is at 12-(12/6)=10 while with illusions you have 12-(12*.15)=10.2? So roughly equal?

edit: pyro too can answer.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

How financially stable is ArenaNet?

in Guild Wars 2 Discussion

Posted by: Daniel Handler.4816

Daniel Handler.4816

How many people is “so many”? And how does Anet financials effect your gaming experience in GW2? Just asking out of curiosity. There could be an interesting discussion here.

Because financials show where priority lies. A cash shop company just has to look pretty, it doesnt neccesarily have to have depth. While a company that needs successful expansions at least has to put more effort into getting people buy it.

So you think Anet’s financial model leads the game to have little depth? I think its probably deep enough for many of the people who play it and which then would probably be the target audience. There are all sort of things to do in the game, and while probably everyone (might be safe to say that) has something to grizzle about I’d imagine many can work around their pet peeves or just work through them. Not everyone can do this of course, which leads to forum threads.

Please note that I am asking what financial model they have. I am stating what a Cash Shop company is, not that ANET is that type of company.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

How financially stable is ArenaNet?

in Guild Wars 2 Discussion

Posted by: Daniel Handler.4816

Daniel Handler.4816

@Vayne Well lets look at the patch notes.
Most of the balance changes are not major code changes, they are variable changes.
Set piercing to yes. Set base duration to this. You are just setting variables to alternate values. Most of this is something 1 entry level programmer could do in 3 days. I have spoken extensively with programmers about this. Altering table values and then debugging does not take that much time. If they have other priorities to other parts of the game thats fine. But if you say its over 300 people, shouldn’t there be dedicated people for each content?

This is the most fun I’ve had in a long time.

Okay most of the balance changes are tweaking numbers. You win. That’s easy.

However, getting them to play nice together over all with other balance changes aren’t. You can tweak a million numbers and end up with an unmitigated disaster, because every single change you make to balance is going to affect something else.

I believe Anet did get some of the balance issues wrong in this patch but not most of them. However the time and complexity of balancing has nothing at all to do with how easy it is to change a number.

We know for a fact Anet has a QA team that tests things. They have to go and play against each other in say PvP and figure out which changes are too strong, which are acceptable, which work and which don’t.

So why changing a number is easy, putting the right number in it’s place is complex.

Do you know, when they send rockets into space, it’s very easy for them to change variables. It’s just the press of a button. But what do you think happens if they plug in the wrong numbers? lol

That is a false comparison. A rocket with improper numbers blows up or whatever, this is a computer program they can test and debug.
There is nothing in the code of arenanet that will destroy the game if the coefficient for x variable is altered. The planning and the testing for this is not that complicated. There is minimal debugging. I understand the complication in editing aftercasts and working with the skill facts. But its disingenous to claim that variable alterings will have huge consequences.

My favourite anet bug is when if you stopped spectating rangers in hotjoin you game would crash. That is a complicated bug. It also shows how weird their code is. But the balance patch had nothing on that scale.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

(edited by Daniel Handler.4816)

How financially stable is ArenaNet?

in Guild Wars 2 Discussion

Posted by: Daniel Handler.4816

Daniel Handler.4816

@Vayne Well lets look at the patch notes.
Most of the balance changes are not major code changes, they are variable changes.
Set piercing to yes. Set base duration to this. You are just setting variables to alternate values. Most of this is something 1 entry level programmer could do in 3 days. I have spoken extensively with programmers about this. Altering table values and then debugging does not take that much time. If they have other priorities to other parts of the game thats fine. But if you say its over 300 people, shouldn’t there be dedicated people for each content?

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

How financially stable is ArenaNet?

in Guild Wars 2 Discussion

Posted by: Daniel Handler.4816

Daniel Handler.4816

How many people is “so many”? And how does Anet financials effect your gaming experience in GW2? Just asking out of curiosity. There could be an interesting discussion here.

Because financials show where priority lies. A cash shop company just has to look pretty, it doesnt neccesarily have to have depth. While a company that needs successful expansions at least has to put more effort into getting people buy it.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

How financially stable is ArenaNet?

in Guild Wars 2 Discussion

Posted by: Daniel Handler.4816

Daniel Handler.4816

You must be new to MMOs. I think you should go look at WoW’s forums. Or Archeage. Or anyone for that matter.

Active MMOs all have forums that read just like this one.

Point 1. That doesn’t mean most people are unsatisfied. It means a lot of people who are unsatisfied complain.

Let’s say we see 10,000 people complaining and there are half a million players (clue we haevn’t seen close to 10,000 people complaining). Also some who complain are just trolls, I know because they’ve admitted to me that the only reason they complain is to rile up fan boys.

When you have a million people together a bunch of them are going to be dissatisfied and they’ll complain. It means very little unless a majority are complaining about something. But it’s only really bad press if it’s a) reasonable and b) not happening the MMO forum for every successful MMO.

Point 2. A lot of the things people complain about are handled quickly. However some things people complain about are simply not going to change, no matter how many complaints. For example, when someone nerfs a profession, someone is going to complain that it’s not fair, whether it’s fair or not. Most people are actually reasonable. Most people know that certain professions needed a nerf.

Point 3. Anet is a company comprised of over 300 people. Those 300 people work a lot of hours to bring a program. But when you have that many people all working on different projects, sometimes things fall through the cracks. That’s because people aren’t perfect. They make mistakes. When I ran a store, I made thousands of decisions every week…a few dozen of them were bound to be wrong. It’s not reasonable to expect that mistakes won’t happen, and it’s even less reasonable to believe they can be fixed quickly, particularly if you’re talking about programming mistakes. These games are far more complex than most people think they are.

Point 4. None of us really know how many people by percentage are unhappy with the game, but of the unhappy people, they’re all complaining about disparate things. Which people do you listen to? I know for a fact Anet has made some changes to the game based on what people were saying. Are you suggesting they make a thousand changes to the game all at once? What would that do to their code.

Seriously. Go spend some time on the official forums of other MMORPGs. This is pretty much the norm. And the bigger the game gets, the more attention it gets, and the more people tend to complain.

The happy people? They’re playing the game. They have very little reason to be here.

I’m just looking for some concrete data. Almost everyone I talk to is dissapointed in things.

You mention the game is very complex. Can you elaborate for me what you meant? Its vary hard to see a 1 to 1 conversion between the amount of work shown in updates and the amount of time spent on them.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.

How financially stable is ArenaNet?

in Guild Wars 2 Discussion

Posted by: Daniel Handler.4816

Daniel Handler.4816

  • How does this game make money?
  • Is it primarily through the cash shop?
  • Is it through the initial sales?
  • A bit of both?

There are so many complaints everywhere on the forums and yet minimal progress is experienced.

  • How many people are employed at anet?
  • Why does it take so long for them to do things?

There are so many people unhappy with the game I’m just trying to understand why or how the game can tolerate such bad PR. And whether it is even in the financial interests of the company to spend money fixing things.

“Kentigem”-chief. Born cycle of Dusk. Wyld Hunt:
Learn as much mending and medical info as possible so that it can be added to the Dream.
Become the first Chief of Mending and guide the newly awaken as well as those who want to learn.