Showing Posts For Dawdler.8521:

what a difference a rig makes

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

My beast arrived today and I’m picking it up after work, gtx980 4gb, i7 4790 4.4ghz overclocked, 16gb 1866, liquid cooled, and rounding the corner with a 3TB hard drive, adding a 4tb secondary in a couple of months. I can’t wait to play on Ultra.

Such an excellent rig… and then you ruin it completely with a 3TB HDD instead of an SSD. What a waste, what a waste.

Applied Fortitude and Strength to be removed

in WvW

Posted by: Dawdler.8521

Dawdler.8521

i remember when the ranks were brand new. and we all grinded our way up there.

Hahaha that was hardly because it was “rewarding” to have it… Everyone and their grandma knew that the applied fortitude/strength was needed to compete in WvW due to the insanely high bonuses. That’s why people rushed it.

what a difference a rig makes

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Posted by: Dawdler.8521

Dawdler.8521

Welcome to 2012 graphics

Coming from ESO to GW2 WvW

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Posted by: Dawdler.8521

Dawdler.8521

The wvw in Eso was vastly superior in just about every way. No zerging for the most part. Large group fights yes. But not a zerg in the sense of running thru the enemy like a herd of gazelle. You have large numbers in epic controntations. Or small skirmishes. But you dont have what ive seen in gw2. Why do i know this. Because when i got to gw2 i was like wtf is this? I had never experienced such a thing as the herd. Its lame as hell. eso we would fight over something as important as a bridge for hours. Going back and forth over what side we held even. It was an epic struggle of like 50 players per side battling back and forth for inches. Epic. It took hours sometimes fighting over land. Taking a keep and outpost back and forth from the enemy. It was amazing. gw2 you run to a keep and take it in like 2 min and move on zerging to the next like a herd of animals. No strategy to speak of. Keeps fall with ease and the “siege” aspect is laughable compared to eso and its long sieges and strategies. Keeps are small in gw2 and really feel like breaking into your neighbors house. Its hardly epic. You dont even really need seige equip. Why? Seems silly to make them so easy to take. Its just run and turn over keep after keep in a mindless run across the rather small map.

I have often said that ESO AvA is technically superior and still stand by that, but many people like the faster paced action based combat of GW2 – which is why I think GW2 WvW is far more fun. You can join a border and go join the battle. Even as a solo/duo/triple roamer, you can be taking a camp, killing dollys, killing other small groups. Hell you can even try to take a tower. EB is a constant battlefield when you want bigger engagements.

Unless ESO has been completely rebalanced since last I played it, it was fun in theory. In practice however, you often get bogged down with the strategical battles (I dont find it fun to fight 100vs100 over a bridge for 2 hours, sorry. Epic yes, fun no). In GW2, at least that happen inside keeps most of the time (2 hour battles over a garrison is not uncommon, lol). If you want to have some quick fun in ESO its simply impossible, because you need a 20 man army to capture the simplest of objects. Hell, I think I spent more time in the dungeons in AvA than I did fighting the war.

Did they rebalance small scale stuff? Have they added any sort of command structure yet? Anything to help out organisation? Fixed the spawn tents, hopefully lol.

(edited by Dawdler.8521)

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

EotM is all automatic with pve bosses that can’t be flipped by a small group, and it is clear what kind of gameplay that results in.

Haha they can be flipped by a small group easily. What take a 30 man EoTM group 1 minute and leave half the raid wiped take a 10 man guild group about 10 seconds with them not loosing any HP.

Its just that few such groups really run EoTM. If you where to make EoTM into a normal WvW map (ie a border, just remove champs outside keeps and add ppt) it would play completely different.

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

yes they do kill yaks. Heck on reset nights, i make my guild do exactly that on our server in the enemy BL.. snipe yaks all day. Not only does it deny the castles/towers to be upgraded, making them weaker and easier for our troops to eventually penetrate them, it also denies supply to build up siege.

When you kill enough yaks, it forces the enemy players(at least in the current system) that NEED those yaks to upgrade their objectives, to start sending troops to the yaks.

So now not only do you have open field fights around the yaks, but your also making the enemy force spread it’s zerg out and around to defend all the yaks. Now instead of the blob you have to deal with.. it’s many small battles you have to win.

With the enemy blob spread out, your lesser population server now has a window to take a non-upgraded objective right for the enemies hands.

And does it work? Is your server winning the current matchup? Is no keeps being upgraded on the enemy borders?

Medium Armor Disparity

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Posted by: Dawdler.8521

Dawdler.8521

99% of Medium armor is GW1 style Ranger coat armor~ not sure where the ninja is coming from other than my dreams and GW1 exclusively. Seems like you’re asking for medium tribal, shaman and barbarian type armor, which would be lovely. Anet armor designers will just beat you on the hand with a ruler and force you into a trenchcoat though. Someone really needs to stop those guyz.

Yeah, the medium armor wardrobe is seriously over saturated with trench coats. It honestly feels a bit like being a paragon back in GW1, “You can have any armor you like so long as it’s white and comes with a skirt”.

Too bad your line doesnt even apply to medium armor, it apply to light armor. Medium is far better off than light (and pretty much equal to heavy).

My Mini Caught Fire and Died

in Bugs: Game, Forum, Website

Posted by: Dawdler.8521

Dawdler.8521

That’s what happen when you play with fire. Let that be a lesson to you.

All pets should IMO be killable. I would go around killing everything in sight just to stop the noise.

WvW thief super build?

in PvP

Posted by: Dawdler.8521

Dawdler.8521

They cant reach those numbers in sPvP due to the way the stat system differ. With holding a point also being the entire point, necros are often bunker variants that burn through zerker thieves in seconds. Going +1 in sPvP and being a super l33t cool roamer that 3v1 instakill everything is pretty different in terms of skill.

The best thief I have met in sPvP that could duel my bunker necro which in turn can 1v3 on points was a sb/sword/something evasive build. Didnt even stealth much. kitten was he annoying. Zerker dagger thieves I kill by accident when fighing other peeps but that dude… He was just unkillable.

Applied Fortitude and Strength to be removed

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Posted by: Dawdler.8521

Dawdler.8521

I sunk so much money into this sinkhole all these new changes ESPECIALLY the guard buff’s that are needed for SUCCESSFUL power builds like most 80-90% of warrior’s and possibly thieve’s are just ruining everything. Anet is NERFING my warrior so much that ive probably spent about 2000 Hours on trying to constantly adjust to all these “stupid” adjustments over the years. Your making WvW un-playable and putting PVE aspects into it now? You just nerf and nerf and nerf until there’s nothing left.

You are implying that there where no power builds in WvW until they added fortitude/strength buff? O.o

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

Allowing them, no. Your confusing PPT with upgrades.

A dominating server can have all the PPT by capturing everything in the current system, and they can spend their time and money upgrading it. And the underpop server can actually counter those upgrades by killing yaks and flipping camps.

In the new proposed system, the dominating server is having all the PPT by caputing everything, and not spending any time or effort having to defend camps or escort yaks, because all the objectives are upgrading regardless if a yak reaches the objective or not.

Yeah I get what you are saying, the question is do they kill all the dollys?

By your logic, no server would ever reach T1 let alone T3 with the current system because the enemy would constantly kill dollys and flip camps. The “underdog can completely counter” scenario is a myth that doesnt happen. You can only delay it… Which incidently is exactly what the new system does as well.

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

The new system, will not allow a low pop server or ANY server to counter an objective from upgraded. And thats the problem. Slowing down an upgrade is meaningless, if it’s still going to upgrade regardless of how many yaks i try to stop.

So what, you’re saying that the tiers which are currently running 170K for 1st and 80-90K for 3rd are allowing enemy keeps to be upgraded by not killing dollys?

You are giving underdogs way to much credit in their capabilities of stopping a dominating server. Last time I checked, not even T1 servers stop each other, dollys slip through completely unattended all the time with keeps brimming of supplies because, well, borders are empty much of the night and early day. I question whether T2 and below has that much more population to keep up the dolly slaughter 24/7 and stop keeps from upgrading.

Servers are already being destroyed to the point they barely put up a match.

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

in the current meta, if a server is totally dominating a map(lets say your BL) your server can still small man yaks and supply camps, and still manage to never allow those keeps/towers to be upgraded.

In the new system, you can’t even do that. So it will be that much more PvD for the under pop server, having to PvD fully upgraded objectives without the man power.

It’s making weaker pop weaker.

How would that change anything? The weaker server will always loose to PPT, just like it does today. Arguing that a server dominating will do it better is pointless. If you find that you enter a border with all T3 tomorrow because an enemy server was nightcapping and your server did nothing… You’ll find that the same server will have an entire border with all T3 from nightcapping after the new system too.

In order to remove fortitude and strength...

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Posted by: Dawdler.8521

Dawdler.8521

Why do people even want the Applied buffs? Since everyone except newbies have them, removing them does nothing, since it applies to everyone, except newbies. They only make it easier for people to kill newbies. Why would you want to make it easier to kill newbies? Why would you need more of an advantage against newbies?

Because that’s what make people feel powerful, of course. Same reason “roamers” in WvW go 3v1 and womit “omg you suck cant kill anything go home!” only to run away when its 3v2.

New upgrade system will kill off WvW

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Posted by: Dawdler.8521

Dawdler.8521

im not going to adapt and enjoy this weird pve map that destroys my game mode and game play and all the fun so pve players can have fun in wvw! no ill refuse and ignore that stupid map and queue hours for eb everyday where the skillag will be unbareable because every single wvw driven guild will do the same after day 3!

Then just… dont.

Its not that complicated. This can play out in three ways:

1) WvW is going to be different, but better on the whole

2) WvW is going to be pretty much the same as before

3) WvW is going to be so different that its worse than ever

If you have such strong feelings before you even gave it a try, you’re probably not going to be one of the people that keep playing WvW for long anyway. GW2 is lots of fun, WvW is great and I hope that HoT will see it revived a a bit but it will always been on the decline, its 3 years since release kitten . Other games have been released and fallen flat in that time.

How can WvW become more significant?

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Posted by: Dawdler.8521

Dawdler.8521

It become pretty much impossible to do something big with the world due to the megaservers. If they wherent there I would say have the city zones reflect a victory (ie fireworks and festivities, while a defeat make every npc grumpy). Unfortunetly Anet has designed WvW to be in the “mists” so it doesnt really have anything to do with the world.

Gw2 has the best MMO community

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

I would like to see the data proving your statement that 1% of playerbase is pve farmers.
Thank you in advance.

To conclude my previous statements, SW was just an example and I used it because the content there is so easy it should be a natural win for this game’s target audience (which is 12-year-old kids). I will only add that the same happens in pvp (two or three ppl capping 1 point) and wvw (scaled up wannabe heroes fighting a camp with inv buff on).

So, from my point of view, the general playerbase is not worth playing with. I found few people sharing my mindset and we’re doing very well together. I hope one day general playerbase will learn how this game works.

only if I can see your data on silverwastes being bad for the community. Last time I played, it was a cooperative effort.

But I understand, given your examples. My earlier point about elitists, the type of players that only complain about other players no matter what they do, still stand. Ingame its luckily not that many though. When people attack a buffed lord and dies, we generally laugh about it. Even make jokes. Community run WvW TS can be hilarious. But I have never seen anyone seriously say “you are not worth playing with, gtfo!”.

Zerg Strat

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Posted by: Dawdler.8521

Dawdler.8521

Basically, you should have the same amount of players the opponent have on each node. Whenever you kill them, you´re getting “wildcards” for outnumbering them elsewhere. Thats the basic strategy behind conquest mode, not zerging.

Unfortunately, this is probably the worse strategy in the game. Right now, it works well because the meta is ridiculous and has builds that are rather forgiving, but in solo queue, it’s better to let the opponent hold middle point( 90% of the time there will be a player sitting there) and playing 5v4 on other 2 nodes. You make it 3v2 with damagers, and 2v2 with the biggest sustain from your party. Fighting a bunker 1v1 on his point makes no sense

That is not the build meta, that is the gameplay mode and how its designed. Of course there will be 1 person holding middle point – that’s how you win the game. If a team of 5 decides to 5v4, its not over 2 points. Its 5v4 on 1 point, because the other team only need to hold 1 point in addition to center. And 4 people can hold against 5 for quite some time if they are good, while the team is raking in 2v1 in points. Or even better, 3v0 or 2v0 because that one guy on middle can cap far and home only need to keep the 5 from capping. Which usually leads to people not playing like this, and instead go the 3-2 route to maintain at least 2 points.

The zerg strategy assume an organized and good team, which is not that common afaik.

Applied Fortitude and Strength to be removed

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Posted by: Dawdler.8521

Dawdler.8521

However, there needs to be also character progression in WvW as a kind of motivator to keep on playing WvW and also to see a difference between a total noob, which just started playing a few days ago WvW and a long time playing WvW veteran.

But there are tons of other WvW skills in the mastery system. Is fortitude/strength so critical that it define the masteries?

You argue alot on why we dont want to have unbalanced stuff like that in WvW, yet fortitude/strength is pushed to the side and ignored.

If its that critical… I would say its just as bad as the food situation (which btw I agree with, 40% has always been over the top as a boon).

Why does the game lag and then it doesn't?

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Posted by: Dawdler.8521

Dawdler.8521

Wifi is never a good thing to use when gaming… high latency and ping spikes. Especially if it happens when your wife is using youtube, then its obviously your network. There is little Anet can do help that.

Then of course there is lag in the game that is pretty much unexplained, especially in WvW where ping can go from 50 to 1500 for no apparent reason.

Gw2 has the best MMO community

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Posted by: Dawdler.8521

Dawdler.8521

Let’s take silverwastes as an example because it’s very simple encounter – there are whole zergs of people acting like macroed bots. They don’t even care to avoid glowing orange aoe circles or use stability or reflects – the very basics of this game. They destroy fun for every other player there. This is why I think this community is bad. People don’t respect each other. They don’t want to work for common goal with other players, they expect to be rewarded just for showing up. And I’m not talking about intended leechers but about those who deny learning the game basics.

Hahaha… Well you are talking about PvE. GW2 is not PvE. GW2 is WvW, sPvP and PvE. Silverwaste in particular is a tiny part of PvE.

So basicly you are saying that because 1% of the game has dull PvE farmers, the other 99% is bad as well.

Applied Fortitude and Strength to be removed

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Posted by: Dawdler.8521

Dawdler.8521

Then would be WvW alot more balanced as far balance goes for this game mode.

If you get it automatically, why not get it when you join WvW no matter the rank? That’s even more balanced! You could even have it in PvE. And PvP!

Hell, you could just increase the base stats of alla characters for perfect balance.

Or just not have it at all.

Same thing.

Gw2 has the best MMO community

in Guild Wars 2 Discussion

Posted by: Dawdler.8521

Dawdler.8521

For sure, this is the most unskilled community I’ve ever seen in any game.

Which isnt so bad, since its the elitist communities that are the worst.

Said it before, saying it again: GW2 is a fun, relaxed game. That’s why its awesome. Yeah we kitten and moan on the forums, but it doesnt really affect the way we play, unlike certain cough p2worsubscriptiongodawfullkittengames hurk. Anet is heads and shoulders over other developers in a time where most exploit their customers to the max, have to give them credit for that. That leads to us being happier, which leads to us being more friendly ingame.

WvW night time

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Posted by: Dawdler.8521

Dawdler.8521

don’t forget EU server with multiple time zone… Witch timezone will you choose ?
Nop, wvw is 24/24… Not only during day…

EU is fine with maybe 2 hours swinging either way, US is far worse (especially if you take into account SEA).

For EU I do not see any real issues with doing something like this:
EB open 24/7
Border 1 close at 23:00 (times in gmt or whatever, its just an idea)
Border 2 close at 01:00
Border 3 close at 03:00
Border 1 open at 07:00
Border 2 open at 12:00
Border 3 open at 17:00

But since this cant be applied to US server (which is what, 7 hours difference across?) then its a bad solution overall. I still dont have a clue how to really regulate points during night time.

The only “fair” thing I have come up with is to somehow modify PPT based on border presence. I think that some good stage rules could be this:

“Warzone”
Total population >= 50% and no side is outmanned. PPT = 100%

“Skirmish”
Total population > 25% or at least one side is outmanned. PPT = 50%

“Nighttime”
Total population <= 25%. PPT = 25%

*Note that PPT would mean keep/tower PPT, player points would still be the same no matter the stage.

Polishing for my WvW build?

in Warrior

Posted by: Dawdler.8521

Dawdler.8521

Depends on what you want to do in the zerg. I assume that its not a guild raid.

Personally I run my Warrior as a PVT/Knights to achieve close to 4K armor and play as a battlefield superiority tank when zerging. With an aggressive commander (the best kind) it is excellent against larger zergs where you want to break them apart. Of course there are far better flexible builds and skirmishers (cant roam for crap), but hey if you know what you want in the zerg that wont matter.

The one thing I will say for the particular build in the OP is that you do not run with rage signet in a zerg. You run with battle standard, period. If you dont run with that, you might as well bring another class because to the zerg you are pointless.

Sidenote to darkaheart: Your guild had you running warriors sprint or was that a mistake? No guild uses movement traits afaik as they have a constant 1-2 minute swiftness and I question the use of rage signet as guilds definetly want banners on command (current meta has more guardians than warriors, making it more important).

(edited by Dawdler.8521)

Auto Upgrades Encourage Home World Domination

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Posted by: Dawdler.8521

Dawdler.8521

@Dawdler

I think most WvW Veterns (Rank 1000+) will agree to the following:

1) Like seeing the Home World map all painted in favor for the Home Team.

2) Like the camaraderie of sharing victories with other Home World citizens.

3) Earning useful WvW based attributes (Applied Fortitude & Strength) that shows your commitment to WvW.

I don’t particularly like PvP, but will do it for the above reasons.

It’s great that the work to upgrade keeps are done Automatically & Free, but the Developers need to careful not to implement a system that will negatively impact the WvW dynamics…which I feel this upcoming Automatic & Free Upgrades to ALL objectives will do.

I agree with you…they may destroy the things that makes WvW great if they are not careful.

Diku

Why do you even bring up WvW ranks?

WvW veterans would agree to the fact that there was a time when there where no ranks and there where no masteries. Applied fortitude and strength didnt exist and the game wasnt worse off for that. In fact, WvW worked just fine even before the masteries. Hell, siege didnt do insane damage due to the +lolwtfpercentage increase to damage that masteries caused so I would even argue that the game was better when there where no WvW ranks!

I dont disagree with you on the fact that Anet should be more careful with implementations and take them by players first, testing fully so we dont have another situation like with… uhm… masteries and WvW ranks… that caused severe player/siege imbalance.

(edited by Dawdler.8521)

Zerg Strat

in PvP

Posted by: Dawdler.8521

Dawdler.8521

Whatever wins the round mate. GW2 sPvP is as much tactics as it is personal skill. Or more.

Necro downstate damage

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Posted by: Dawdler.8521

Dawdler.8521

So what we have here is a zerker complaining that he has too little toughness to spike another zerker that has too much damage.

… yeah…

Auto Upgrades Encourage Home World Domination

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Posted by: Dawdler.8521

Dawdler.8521

Hi everybody,

p.s.
Also, noticed that there’s going to be PvE style event that occurs every 3 hours. Winner gets a weapon that will attack your stronghold to help breach gates. Glad they didn’t say it would give a Tequatl style Chest. Imagine all the PvE players coming in every 3 hours just for this.

omg that will destroy wvw for good. a stupid chest a stupid pve mob for pve players to do something npc like which is pve. this is terrible and a stupid idea sorry anet but we dont want your pve karma trains in wvw. we wanna fight server vs server not server vs stupid ai npc pve mobs we dont want it we dont need it it has to go! we got stupid eotm for your pve crowd we dont want pve scrubs in wvw. this will push the entire wvw community away. we dont need npcs we dont want pve in wvw, we told u this for years! how long is anet going to ignore the fact that a true wvw player doesnt need shrines nor npc traps nore pve mobs!

Seems like they do listen to us.

Anet: what would you guys like to see?
Players: Less pve!
Anet: ok more pve, coming!

More like:

Anet: What would you guys like to see?
Players: More PvP!
Anet: Ok, we will reduce the work to upgrade and maintain keeps so you can focus on PvP.
Players: OMG YOU WILL DESTROY WVW!!!

Character colision in WvW?

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Posted by: Dawdler.8521

Dawdler.8521

GW2 doesnt have character collisions, but it has something else instead – profession specific skills to block the path of enemies. Adding character collision on top of this is only going to bring about an all ranged pirate ship meta the likes of which we’ve never seen.

Now, if you say collision AND friendly fire, we talk fun.

New upgrade system will kill off WvW

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Posted by: Dawdler.8521

Dawdler.8521

So basicly people are saying that there is no point in PPT. No one defends towers and keeps today because of that.

Why do we even have server matchups? Lets just turn WvW into a free for all deathmatch arena. That’s obviously what everyone wants.

New upgrade system will kill off WvW

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Posted by: Dawdler.8521

Dawdler.8521

You seem to be implying that WvW isnt already a karma bonanza train?

Open field battles and sieges happen because players choose to make it happen. Why do you choose to defend a T0 keep now? You could just let it go. No need to make it T3. Why do we do it? Because… reasons? A T3 keep is worth just as much PPT as a T0 keep and having it at T0 would mean a karma flip fest. Flip garri, hills, bay, SM every 5 minutes even if you outman the enemy 3 to 1 and could easily hold them against any force.

If players choose not to defend and hold keeps with the changed system… then its the players that will kill off WvW, not the upgrade system.

Automatic upgrades is a terrible idea

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Posted by: Dawdler.8521

Dawdler.8521

Except it’s also likely that if you send enough people to guarantee the yak gets in, that’s likely to turn your 5 min survival into 4 and you’ll still lose.

Whether you agree with the changes or not, this is a very contrived situation just to justify them.

Since people come up with contrived situations to justify the old ways then its only fair to come up with equally contrived situations to justify the new.

Hopefully Anet will have several open betas for WvW so they can go through changes before it become live. I dont see it as all good either.

Automatic upgrades is a terrible idea

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Posted by: Dawdler.8521

Dawdler.8521

That whole scenario, and many like it will probably go away.

Thats because they never existed. People are massively overhyping current dollys. Escorted by 20 players, lol… Probably 99% of all T3 upgrades exist because of nightcapping and are lost in primetime. Your “scenario” would still be the same with passive upgrades.

Sorry, but this happens a lot when a keep or garrison is under siege. If it is a hair away from upgrading and your structure is Swiss Cheese, then getting that last dolyak in is of utmost importance if you’re working on a structural upgrade as everything will repair. The risk is leaving the lord less defended.

Here’s another example: your keep isn’t under siege; the map has a lot of activity; you’re about to get a WP; some thief keeps killing yaks; a havoc group of 10 keeps flipping the camp. You bet that at least 20 will escort that last yak. This means that they aren’t attacking something, giving an opportunity for other defenders to secure their position or go after a different structure because you force is occupied.

The HoT system would take that scenario, and others like it, out of the picture. It would mean people are just attacking or defending structures as there is much less reason to worry about supply.

Which would just make a similar scenario with the changed system.

Its 10 minutes left to upgrade to full T3, your keep is swiss cheese and under heavy attack because the enemy want it before the upgrade. You have no idea if you can hold it for 10 minutes – you probably cant. Maybe 5 minutes at most.

A dolly is inbound, 20 go there to protect it. Just at the 5 minute mark when the enemy victory is certain… Dolly arrives with an army.

Keep is upgraded in the nick of time.

If you had failed to bring the dolly, you would have 5 more minutes to defend the keep, which increase the stakes for the defending side to pour everything they got into those 5 minutes.

How is this much different from getting that vital last dolly into your 99% upgraded keep scenario? The enemy could completely deny you that upgraded keep if they wanted. With the new system, defenders in this situation have a slim chance.

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

Another Problem i see is that you cant drain a camp anymore in 1 second with an upgrade. As a homeland defender its sometimes the only way to defend urself against a big blob when outnumbered, so you get a bit more time to organize a proper defense.

Thats one of the rare tactical moves that can really help you out when outnumbered at the moment, so it really bothers me that you wont be able to do that anymore.

Well, isnt the point of these changes to make it easier to get a proper defense in the first place?

If you cant hold your towers anyway… then you cant hold your towers. So pointless upgrades of camps just become a kitten move. I dont question the fact that this may be bad for unbalanced situations where 1 player try to stop 50 from capping, but that situation is… uhm… unbalanced. You’re not going to change that. If you did, then its going to suck when its 50v50 instead. Which it does, when one side is completely starved for supplies due to previously mentioned kitten moves and cant do anything while the other has 10 arrowcarts in a T3 keep. 2 sides to every coin.

Passively upgraded towers that’s cheap to maintain + easier to get supplies to siege them. You have to consider both sides, not just one.

(edited by Dawdler.8521)

Applied Fortitude and Strength to be removed

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Posted by: Dawdler.8521

Dawdler.8521

Quick question… would you like to see WvW become nothing more than an “open world” version of sPVP where external buffs (food, stacks, sigils) don’t exist and anything you wear or use has their stats standardized across the board ?

Just curious.

Sigils still exist in sPvP (including stacking sigils). I would like some of the foods nerfed to diversify the options, yes. And I wouldnt really care if PvE stats was replaced by the amulets.

I believe that the skill of a players makes him what he is, not the amount of buffs he has on him.

In regards to above, work for it? Lol. Guard stacks is like stealing candy from babies. You dont “work” for it. A single player can wipe a camp and get all 5 stacks. We already have stacking sigils, which we incidently have to fight other players to decently build up (or alot of guards, 5x the work of guard stacks). Sure you need the ranks for it as well, but that is a matter of time, not work.

New waypoint system

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Posted by: Dawdler.8521

Dawdler.8521

Wtf would be the point of having waypoints on the border towers? They are not strategically important and it take like 20 seconds to go there from spawn. Zergs moving to bay or hills barely go past the keep, they take the camp route instead.

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

The new stuff they discussed were the changes to waypoints and the specific upgrade timers.

Did you miss changing the values or is it really going to be the same timers on towers, keeps and SM? O.o

Now I cant even try to see an advantage anymore. Because that’s just kittened. It means that unmolested keeps and SM is going to upgrade twice as fast as towers due to multiple dolly sources, when it should be the complete opposite.

Applied Fortitude and Strength to be removed

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Posted by: Dawdler.8521

Dawdler.8521

We all knew from day one what to expect when jumping into WvW. And ANet has also been very clear (from day one) that WvW is balanced together with PVE.

Which you know, still doesnt really explain away the guard stacks. There are no guard stacks in PvE last time I checked.

Those were added to WvW later. But it was still in keeping with the general theme that they gave you more options on how you could customize your builds in WvW (many players actually created builds around Guard stacks) compared to vanilla PVP.

Which is exactly why it shouldnt even be in the game. Builds are supposed to be built around the professions themselves, not specific boons or buffs. Same reason why certain food is considered OP, or certain runes. Also same reason why such things has even been nerfed. Remember the omnomberries? There was only one food in the meta originally. Its like being presented with a popup as soon as you enter WvW. “Would you like to have more power and vitality? If so, click yes. If not, click no”. I’d like to hear your reasoning for clicking no.

If they really “need” these stacks, then just increase base character stats. Boom done. Increased in PvE, increased in PvP. Same for everyone. No silly guard stacks specific to WvW.

Applied Fortitude and Strength to be removed

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Posted by: Dawdler.8521

Dawdler.8521

We all knew from day one what to expect when jumping into WvW. And ANet has also been very clear (from day one) that WvW is balanced together with PVE.

Which you know, still doesnt really explain away the guard stacks. There are no guard stacks in PvE last time I checked.

Applied Fortitude and Strength to be removed

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Posted by: Dawdler.8521

Dawdler.8521

I don’t get it… what you want (no foods, no sigil stacking, etc…) is already available in one type of game mode… it’s called PVP. You can go over there and enjoy that feeling of “everyone being on the same level playing field” all day long if you want to. So why wish to drag that over here to a game mode that supposedly rewards and promotes individuality in builds/buffs ?

I just don’t get it…

Pretty much every veteran and fan of WvW complains and moans that Anet doesnt truly recognize WvW for the primarily PvP based gameplay mode that its supposed to be, but when they say they want to make the PvP in WvW more fair by removing a buff like this – which should never have been added in the first place – some people complain you’re not supposed to enjoy that the same level playing field.

You are only allowed to enjoy the PvE in WvW, is that what you are saying?

I just dont get it either…

I thought most of us disliked that Anet has always classified WvW as PvE and underestimated the quality of their own design. Guess I was wrong.

Applied Fortitude and Strength to be removed

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Posted by: Dawdler.8521

Dawdler.8521

All those players who are still here from launch

Which is exactly the type of players that should remember the time before masteries and probably the same players that whined like little kittens when they where added and obviously OP. It was a pointless addition for a system no one requested to begin with.

I fail to see any point you are trying to make.

Automatic upgrades is a terrible idea

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Posted by: Dawdler.8521

Dawdler.8521

That whole scenario, and many like it will probably go away.

Thats because they never existed. People are massively overhyping current dollys. Escorted by 20 players, lol… Probably 99% of all T3 upgrades exist because of nightcapping and are lost in primetime. Your “scenario” would still be the same with passive upgrades.

Ever played vs german servers on reset nights on your borderlands? They do escort dolyaks with 25+ if its needed.

That would imply they dont sit on arrowcarts all night and come out of their keeps. Which we all know isnt the case.

Automatic upgrades is a terrible idea

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Posted by: Dawdler.8521

Dawdler.8521

That whole scenario, and many like it will probably go away.

Thats because they never existed. People are massively overhyping current dollys. Escorted by 20 players, lol… Probably 99% of all T3 upgrades exist because of nightcapping and are lost in primetime. Your “scenario” would still be the same with passive upgrades.

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

how long will it take without human intervention though. keeping the yak away and one of two other colors can take the building them self. this might force a new way of playing, but new does not mean bad, it means you adapt, you fight back, and you keep going, and above all else, have fun.

It take what, 30ish dollys to upgrade a tower to full T3 (2000+ supps)? Each dolly can reduce the timer 5 minutes, which means you get a 2.5 hours reduction max. The example with T1 reduced the timer in half, so an assumption would be that it will take at least 5 hours to upgrade a tower passivly T3. A keep take 3x supps so would take 15+ hours to complete T3 passivly, which you can cut to maybe 7 hours.

/random math thats probably woefully innacurate, pulling supply counts from admittedly poor memory

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

exactly, it the not having all the facts that are scaring some people, my self, i am indifference to it, but mostly cause I am a medium level WvW player, lol.

Well uhm… maybe both of us should read the news closer >.<

Sorry, they did state times there. Its a rather narrow timeframe that would mean a T3 keep would passive upgrade in ~3 hours while a dolly upgrade would go in ~1 hour. I am fairly sure that it take more than 4 dollies now to upgrade a tier? Hopefully what they mean is that only T1 is this “fast” and T2-3 exponentially increase. They state that it will increase, but not by how much. It might even go to 10+ hours.

(edited by Dawdler.8521)

WvW Passive Upgrade System….[DISCUSS]

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Posted by: Dawdler.8521

Dawdler.8521

I think what would help is giving us a better time frame for this. It says it runs very slowly to upgrade and yaks help bring this time to normal, so what does that effect mostly.

Aye. People say that it will cause blobs to stay in a keep and get their “free” upgrade, but what timeframes are we talking about?

If it takes 12 hours to upgrade garri to T3 when all the dollies are being killed, as opposed to 2 hours when they are all being escorted (just random numbers, you get the point)… Would that really be so bad? As long as they make the passive dolly-less timer long enough I dont really see the problem compared to the way it is now. Killing the dollies would still mean something and significantly delay the enemy server bunkering up.

Applied Fortitude and Strength to be removed

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Posted by: Dawdler.8521

Dawdler.8521

This is a great thing, power creep roaming has been out of control in WvW. Honestly if they removed food, utility buffs and stacking sigils, it would get even better and likely you would see less people staying in the safety of the zerg.

I jumped from WvW to PvP and PvP is so much more balanced and a real challenge.

You just described perfectly why there is a game mode called PVP and one called WvW. You want a game mode where everyone is standardized, “balanced” with virtually no advantage whatsoever with everyone using virtually the same thing ?

Go to PVP.

But… why does that matter when NO ONE has applied fortitude and strength? It still becomes the same thing. Sure you have less vitality and less power – the enemy got less vitality and less power as well. Equal terms. But its still PvE gear, with all its options and diversity, far more than PvP setups.

We managed to do WvW just fine before the WvW skill system was even thought of. No bonuses to siege (remember when arrowcarts did no damage?), no player buffs, no borderlands buff etc.

This is also a good buff to guild fights in open WvW. No more one side killing everyone and them wanting to have a second go at each other, but now its completely loopsided because one side has buffs and the other dont. Isnt this what we want? This change will be great for balancing small scale and roamers. No more coming fresh out of spawn and meeting that 1 thief that’s so buffed he can barely walk right. Again, isnt this what we want?

I really dont understand why people are so negative. The added buff was meaningless to begin with. It didnt make WvW better.

(edited by Dawdler.8521)

Objectives Upgrade Automatically

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Posted by: Dawdler.8521

Dawdler.8521

More dumbing down of WvW…

Maybe its dumbing down WvW… but for individual players its a huuuuuuuuuuuge reduction in the gold spent on WvW, which equal better profits. Which WvW is in dire need of.

The only thing I dont like is perhaps that the upgrades are automatic. IMO they should at least be triggered by players and be in a tree based upgrade tier (ie walls OR gates OR 10x guards). But overall it sounds good, guess we cant have everything.

[Suggestion] WvW achievements

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Posted by: Dawdler.8521

Dawdler.8521

This is so true, especially for one particular achievement.

People has long since done the 250K kills achievements and now everyone says WvW is boring. They are probably right.

So the solution is obviously to add new tiers with 50,000,000 kills, 500,000,000 kills and 5,000,000,000 kills.

That will surely make the game fun again.