1. GW1 was pretty much a single-player game what with instanced zones.
Umm, no. Do you know how many people(players)i helped with heroes vanquish parts of the game that they couldn’t do themselves? Every town would funnel players together for the content in that area. I don’t know how you can say GW1 was a single player game, with or without the heroes.
2. Adding heroes made it 100% a single-player game.
Again wrong, many times trying to fill an eight player party you could substitute a player with a custom made Hero, which was a vast improvement over the henchmen’s preloaded skills. You were not forced to play a single player game.
3. There was never any reason to group with other players except for some very tricky missions.
Again, Biased opinion. Me and a buddy i have known for well over 25 years did actually play a lot together. I would bring three of my heroes and he would bring three of his and we would have fun creating builds and trying to optimize our synergy. And when someone else logged in we would both kick a hero and take a third player with his choice of hero.
4. In my opinion heroes basically ruined GW1.
That is your Opinion. Your entitled to it. But don’t think that your opinion counts more than any other players. Just because other players were enjoying their game without You, without having to listen to You, and not taking orders from You, does not constitute a GW1 was ruined by heroes rant.
5. Seven little buddies that you could finely control and use their skills whenever you wanted were a lot more useful than most players, sadly.
Actually we found two teams of four, each self sufficient with their own healer were way more optimized than one person with seven hero/hench. We could actually pull mobs in different directions and scatter in different directions.
6. There’s absolutely no reason for heroes in GW2.
Again Biased, I would love a hero. A lot of other players would like a hero, this whole “bla bla bla Heroes ruin the game” is rubbish.
7. There are always other players.
I have to disagree with you here. Playing off hours trying to get a dungeon group is not very easy.
8. If you want a single-player game, why not just play one?
Guild Wars 1 and Guild Wars 2 were never a single player game, but you shouldn’t bash other people for playing how they like to play.
Your Gwen Stephani “This world is forcing me to hold your hand.” mentality is what makes some people leave the game.
I’m afraid you’ll never change the minds of some of the hero haters in this thread.
It’s a total myth that heroes ruined GW1. They actually augmented it and they meant that you could beaver away at all those lengthy titles without dragging someone along for the ride. And they were not designed in from the start. There were always Henchmen but Heroes came along much later.
I believe GW2 could accommodate heroes in some form or other and I would not be surprised to see them introduced one day, probably in the form of a single companion that would have a basic level of controllability (attack, defend etc) similar to a ranger pet except they would occupy a party slot.
Sources of future forum outrage, in no particular order:
1. Introduction of mounts
2. Introduction of heroes
3. Nerfing of HoT.
4. XPac2.
hehe