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Make GWAMM characters from GW1 Heroes in GW2

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DoctorDing.5890

1. GW1 was pretty much a single-player game what with instanced zones.
Umm, no. Do you know how many people(players)i helped with heroes vanquish parts of the game that they couldn’t do themselves? Every town would funnel players together for the content in that area. I don’t know how you can say GW1 was a single player game, with or without the heroes.
2. Adding heroes made it 100% a single-player game.
Again wrong, many times trying to fill an eight player party you could substitute a player with a custom made Hero, which was a vast improvement over the henchmen’s preloaded skills. You were not forced to play a single player game.
3. There was never any reason to group with other players except for some very tricky missions.
Again, Biased opinion. Me and a buddy i have known for well over 25 years did actually play a lot together. I would bring three of my heroes and he would bring three of his and we would have fun creating builds and trying to optimize our synergy. And when someone else logged in we would both kick a hero and take a third player with his choice of hero.
4. In my opinion heroes basically ruined GW1.
That is your Opinion. Your entitled to it. But don’t think that your opinion counts more than any other players. Just because other players were enjoying their game without You, without having to listen to You, and not taking orders from You, does not constitute a GW1 was ruined by heroes rant.
5. Seven little buddies that you could finely control and use their skills whenever you wanted were a lot more useful than most players, sadly.
Actually we found two teams of four, each self sufficient with their own healer were way more optimized than one person with seven hero/hench. We could actually pull mobs in different directions and scatter in different directions.
6. There’s absolutely no reason for heroes in GW2.
Again Biased, I would love a hero. A lot of other players would like a hero, this whole “bla bla bla Heroes ruin the game” is rubbish.
7. There are always other players.
I have to disagree with you here. Playing off hours trying to get a dungeon group is not very easy.
8. If you want a single-player game, why not just play one?
Guild Wars 1 and Guild Wars 2 were never a single player game, but you shouldn’t bash other people for playing how they like to play.
Your Gwen Stephani “This world is forcing me to hold your hand.” mentality is what makes some people leave the game.

I’m afraid you’ll never change the minds of some of the hero haters in this thread.

It’s a total myth that heroes ruined GW1. They actually augmented it and they meant that you could beaver away at all those lengthy titles without dragging someone along for the ride. And they were not designed in from the start. There were always Henchmen but Heroes came along much later.

I believe GW2 could accommodate heroes in some form or other and I would not be surprised to see them introduced one day, probably in the form of a single companion that would have a basic level of controllability (attack, defend etc) similar to a ranger pet except they would occupy a party slot.

Sources of future forum outrage, in no particular order:

1. Introduction of mounts
2. Introduction of heroes
3. Nerfing of HoT.
4. XPac2.

hehe

Stuck on World Completion.

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DoctorDing.5890

Actually, there is something odd about it. It is currently contested and it is not showing as a normal WP. It is just a few bits of debris on the ground and no glow. Hard to say whether it is a bug or a plotline, but I can see why the OP cannot tag it.

@OP Suggest you leave it for a day or two and come back to see if it has changed.

New TTS Trend

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DoctorDing.5890

Do you think they are begging for help or do you think they are offering players the opportunity to beat Triple Trouble?

Because I think it is the latter.

NCsoft's Earnings Report 1Q16

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DoctorDing.5890

The complaints about HoT will be addressed in the next expansion, just because that’s what Anet does. I’d be surprised if we saw verticality like HoT or meta events like HoT or anything else like HoT in the next expansion.

I’ve now got this brilliant vision of an expansion that is the exact opposite of HoT, which is bought by all the folks who love HoT, because they are currently happy players but who will not like XP2 and which is boycotted by all the folks who dislike HoT, because they’ve been bitten once but who would like XP2 if only they had bought it.

It doesn’t bode well! ;p

Surely the solution is to cater for the full range of skill levels and taste and hardcore-ness.

Mystic Coins again

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DoctorDing.5890

Well, I’m saving mine up for a rainy day, or until the price reaches crazy high ;p

L2P - I did HOT Why can't you?

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DoctorDing.5890

I completely get where the OP is coming from.

As I mentioned in another thread, I am now making some progress in HoT. I’ve completed VB and got 2 or 3 tiers in each of the masteries, more in gliding, and I’ve unlocked most of the waypoints in the other maps. But I can’t really say I’m enjoying it. It’s not exactly a chore but it’s not something I particularly look forward to.

Example: Yesterday one of the dailies was Auric Basin events. I jumped in and found an event. There was no-one around so I put up the mentor tag and pinged the event in chat and started doing the it. No-one turned up to help and it was obvious that I was not making enough of an impact on my own so I bailed out and went looking for another event.

I soon stumbled onto an event chain that had a handful of players so I tagged along. We did three events, 75% of the daily, then ended up at a “significant boss”. Can’t remember the name but it was the one where you have to throw rocks off a ledge to break the bar. I’ve done it once before so I know how it works. Unfortunately, there were only a couple of us throwing rocks with the rest at ground level. The break bar kept going down to zero then jumping back up to full. After a few minutes we had not made any progress. Inevitably someone started getting upset in chat. I started to type instructions in chat and then I thought “You know what, I can’t be bothered with this.” so I just wandered off and left them to it.

Then rather than go in search of another event to complete the daily I hopped over to Sparkfly Fen and farmed mats for a while then went off to work. And that’s how HoT makes me feel. I’ll continue going there to advance the (painfully slow!) XP bar but I have no real enthusiasm for it. It’s just not a happy place for me.

Hall of Monumental Frustration.

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DoctorDing.5890

The OP is going to be really upset when they spend 1000 hours earning HoM points in GW1 then just get given a few skins and titles in GW2…

Make GWAMM characters from GW1 Heroes in GW2

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DoctorDing.5890

The pet interface would do and, yes, it would be a big development job but that does not mean it could not work in the game.

Should Have Material Storage Slot

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DoctorDing.5890

Planks, ingots and cloth could be considered “intermediate components” too but they have a storage slot. Likewise candy corn cobs, charged crystals, all the once-per-day ascended things, and probably some other stuff I haven’t thought of. However you look at it there are inconsistencies in what you can and can’t store in those tabs and, as observed above, it’s not like the storage is a physical limitation. Why would you not want to be able to store more stuff????

Make GWAMM characters from GW1 Heroes in GW2

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DoctorDing.5890

The game could easily take a limited number of heroes in open world – one per character.
We’re fond of trotting out the same old excuses about it being an MMO and that heroes would overload the server but there are already lots of pets and summoned creatures. Ranger pets have a full AI controlling them and lesser AIs run necro minions and all manner of summoned creatures. My ele can summon two elementals and there are various single use “summon an ally” items. It would not break the game if we each had one hero or henchman with us.

I know heroes are something that divide the crowd but the introduction of heroes in GW1 extended my enjoyment of that game by at least a year, probably more. It could do the same in GW2.

Trash/destroy... make it worth SOMETHING!

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DoctorDing.5890

Yep, I really dislike just destroying stuff. Just give us a collector NPC who will exchange anything for (worthless) tokens.

Or change the option to “donate” and give us a daft title/achievement for when we have donated a trillion items.

Change AFK farming spot in Mount Maelstrom

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DoctorDing.5890

Of course, you have just advertised a farming spot.

Cheese Builds

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DoctorDing.5890

I’ve always thought it was a contraction of “cheap and easy”.

That sounds like a good thing to me but I can see how others may feel differently.

Should Have Material Storage Slot

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DoctorDing.5890

I agree, and also all the “intermediate” stuff that you can craft that is only of use in further crafting, like dowels, weapon components, jewellery settings etc.

Unplayable Solo

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DoctorDing.5890

Some players consider watching a video, using a dulfy guide or using the wiki a form of “cheating”.

Not me, I hasten to add. As these games get ever bigger and my memory capacity gets ever smaller so I find the wiki invaluable but it does seem as though some parts of the game are now designed with the expectation that you will use a wiki or a guide rather than figure it out yourself. There have been several occasions where I have completed a collection or an achievement and thought “well how the heck was I supposed to have known that without the wiki?”

Gold seller spam at new heights

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DoctorDing.5890

I’ve sometimes wondered why they seem to mostly target PvP and WvW players. Are those players more likely to buy gold?

Exotic Hunter?

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DoctorDing.5890

Yeah, you can buy them but you won’t like the price of some of ’em!

GW2, not a sequel.

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DoctorDing.5890

I’m thinking that if you are having more fun arguing semantics on a gaming forum than you are having playing the game then maybe….

Anyhow, of course it’s a sequel. It’s got a “2” in the title.

/thread

People not using CC

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DoctorDing.5890

Or they could change it to a more obvious mechanic. If so many folk don’t get it or don’t understand it then maybe it is just, you know, a bad idea.

I’m still confused by the difference between soft and hard cc, and by bosses who are immune to some of my cc attacks.

It’s an obvious mechanic. However, they never explain how it works and just added it with an update. If we had the old launcher then we could’ve had the patch notes displayed upon login so that more players see it instead of reading the forums.

Also,
Hard cc = stun, daze, knock-backs/-downs (anything that’s an instant)
Soft cc = cripple, blind, taunt, fear, chill, etc (you can see which conditions are soft cc by looking at the applied conditions, soft cc conditions are flashing grey instead of staying red)

If you see a boss with a metal bar instead of the blue one then that means that it’s immune to cc. Sometimes, they have a window of opportunity where you can cc them like with the wyvern’s or vinetooth.

If it was obvious there would not be threads about it. And some bosses have a normal blue bar that is not affected by some CCs. /shrug

People not using CC

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DoctorDing.5890

Or they could change it to a more obvious mechanic. If so many folk don’t get it or don’t understand it then maybe it is just, you know, a bad idea.

I’m still confused by the difference between soft and hard cc, and by bosses who are immune to some of my cc attacks.

Lobster's Arch

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DoctorDing.5890

I think I’ve got some sort of infection on my lobster’s arch. Here, take a look….

I hate HOT but want to enjoy it

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DoctorDing.5890

I am spending a bit more time in HoT and making some progress on the masteries but it still feels like the part of guitar practice where you work on your scales and technique rather than playing the stuff you really enjoy.

In the longer term those scales make you a better player but, meh…

NCsoft's Earnings Report 1Q16

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DoctorDing.5890

I heard that they were just going to add another three layers above each of the HoT maps accessible only by an infernally difficult jumping puzzle and gated by a new adventure where you have to shoot invisible sparks with a bent rifle whilst standing on a greased branch in a negative gravity sandstorm.

I might be wrong though.

Please, a clear statement re: AFK farming.

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DoctorDing.5890

I’m not saying they should give it a green light. I’m saying that I just don’t care what other players are doing. If people want to buy a game and then spend their time not playing it whilst earning quite small amounts of imaginary in-game currency to spend on imaginary in-game items then that is their prerogative. Those players probably spend more time on inventory management than they do on, you know, playing. I’m just not bothered.

Sounds good!

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DoctorDing.5890

You probably don’t want to hear that I play with the music off and the rest of the sounds turned way down.
I’ve never been one for game music. It gets old pretty quick and I’d rather listen to my own choice of music.
The curse of the games music composer…

Please, a clear statement re: AFK farming.

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DoctorDing.5890

I’m with TwoGhosts on this one. There are not enough AFK’ers to affect the economy. Anet act pretty quickly when there is a serious outbreak of botting or exploiting but small scale AFK’ing for small scale rewards is just not that important to me. Don’t sweat the small stuff.

Leveling after 80?

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DoctorDing.5890

The number shows how many mastery points you have spent. I found it a bit odd that when you get your first mastery the number on your toon changes from 80 to 1. In fact, I thought it was a bug. You also no longer get to see what level you have been scaled down to when you go to lower level areas. The info is still on your ‘H’ panel but not on your XP bar.

Lobster's Arch

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DoctorDing.5890

Lobster’s Arch sounds a bit rude…

Harvesting sickle,

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DoctorDing.5890

What’s weirder is using a sickle to harvest stuff like carrots and mussels.

NCsoft's Earnings Report 1Q16

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DoctorDing.5890

Hopefully the lesson they have learned is that an expansion needs to cater for the whole range of difficulty levels rather than just one end of the scale. GW2 is a casual game, that’s why it is so popular.

S: Account Bound WPs

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DoctorDing.5890

Kinda “Pay to Not Play”

AFK gaming..

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DoctorDing.5890

If you aren’t sure, report them (for botting).

Let the moderators work out if they’ll allow it or not.

If it really bothers you, you can send a ticket in with screenshots/observations (if you don’t think that your in-game report will make much sense).

If you have a valid reason for reporting, you won’t get into trouble. You will get in trouble if you spam report people for no reason, apart from that you don’t like them or something. :P

Alternatively, just ignore them and get on with playing your game.

GW 2 [HoT] - Worth paying and playing?

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DoctorDing.5890

I have to say that your first forum post smells slightly trollish but I’ll bite anyway.
HoT brings you a new prof, Revenant, 4 new large multi-level maps with a story line, raids, mini-games, masteries and elite specialisations. The difficulty level is higher. Some players like it, some do not. We’re expecting it to grow with a new living story.

There seem to be plenty of players playing on HoT maps.

GW2, not a sequel.

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DoctorDing.5890

They could have called it “Not Guild Wars”, given that Guild vs Guild does not seem to be a thing in GW2.

Am I playing Heart of Thorns correctly?

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DoctorDing.5890

Yep, try and do the story and it will lead you through many of the key places, although early on it does somewhat abandon you until you get the first gliding mastery.

They could have made that a bit more newbie-friendly. The best way to get started in HoT is to follow other players but the lack of gliding and mushroom bouncing does tend to make that tricky, especially when you find out how hard some of the mobs can hit.

Game needs more erfs

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Cosmic Mining Tool

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Can’t say for sure but I would have thought it would be part of a set.

Go have fun.

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DoctorDing.5890

Joote, slightly off-topic but HoT would let you create a revenant to play, which you could level up in core maps. Apart from that there is not much more in HoT until you hit level 80.

Go have fun.

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DoctorDing.5890

Op, your post isn’t motivating. It is condescending and insulting of other players point of view.

I am sorry, not my intention.

Of course it was your intention. How can this para be construed as anything other than insulting? :

I mean, what’s wrong with you guys? What kind of spoiled players are you? You’re so used to be given all you want all the time that when some game doesn’t fit in ALL your little expectations and desires you’ll just complain and whine and complain some more, even cry out loud and make an absurd show of yourself until you’re heard? Babies do that.

Go have fun.

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DoctorDing.5890

Hmmm.. Looks like somebody ranting on the forum about other somebodies ranting on the forum. Fancy that.

DirectX 11/12 request [merged]

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DoctorDing.5890

So many words, with so little effect…

Festive Imbiber

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DoctorDing.5890

Yes it will, and you can also do it now if you want. Drinks and the presents that contain them are available on the TP. Many folks have a node in their home instance that gives one Wintersday Present per day so there is a steady trickle of new ones.

Suggestion - Rich Plant & Wood Nodes

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DoctorDing.5890

Leather nodes are what we really need. Rich or otherwise.

What would they actually be though? I’m drawing a blank. Maybe an animal carcass or something? And then if we’re going down that road there’d have to be a cloth one too. Maybe paarticular animals you could sheer? Then make two new gathering tools, a skinning knife and sheerer.

There is already plenty of native neutral fauna. Rabbits, deer etc. Not sure we need another gathering tool, just a high chance of each dropping some sort of leather when you kill them. As for fabrics we should be able to craft those from mats we gather – Sheep’s wool, cotton plants, silkworms, spiders, whatever.

Suggestion - Rich Plant & Wood Nodes

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DoctorDing.5890

Leather nodes are what we really need. Rich or otherwise.

Why the unrelenting pressure to do JPs?

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Today it was rather pleasing to discover i could just swim to the base of the JP island and get a portal up there. I initially thought it was another JP I to be avoided due to needing a bit of effort…. ;p

Staff Elementalist skills dont use staff?

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DoctorDing.5890

I’m now a bit worried that the peasants will find out that my staff is purely for show, and then they’ll be much harder to intimate and oppress…

Dailies + Dungeons Causing Inflation

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DoctorDing.5890

The gem/gold exchange operates independently from the TP. Neither will be a good indicator as to how the other is doing.

That’s not true. More gold in player’s pockets means they will buy more gems. More demand, until the price rises to equalise it again. The two are not directly connected but they will reflect each other to some extent.

Dailies + Dungeons Causing Inflation

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DoctorDing.5890

The gem price (understandably) jumped when the chaos gloves landed but I expected it to drop away again. Not sure it reflects gold inflation as much as Anet selling desirable stuff in the shop. Anyhow what’s bad news for [gold → gem] folks is good news for [$$$ → gem → gold] folks.

Dailies + Dungeons Causing Inflation

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DoctorDing.5890

I’ve been holding off converting gold to gems because of the price but I’ve seen no signs of it dropping again and today there is likely to be a new set of goodies on promo. Maybe the current price is the new “normal”.

Due to inactivity...

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DoctorDing.5890

I’ve had that on several of those quests and also on the “rescue 10 injured peeps” quest. In the latter I’ve been in a group that has rescued, protected and escorted 8 of the 10 then run to help the ones coming from the other side but not got there in time to engage any mobs. By the time the counter gets to 10/10 I’m flagged as inactive. Once you’ve tagged a couple of the quest mobs it really should keep you flagged as active for as long as you are in orange event circle.

And, yeah, a couple of times I’ve been flagged as inactive whilst standing around waiting for the rather lengthy dialogue to end. I get that they want to discourage “tag and run” but there should never be cases where legitimate participants go unrewarded. At the very least they should extend the inactive timer a little.