One thing that I have seen said a few times but I don’t know whether it is true: If you ignore the prompt to change maps then the map may never close if enough others join it in the meantime.
If that is true that it seems a little strange to me. I would have thought that once the megaserver has deemed a map to be too empty then it should block any new players from joining it. But, whatever, there is a problem and I’m sure it will get tweaked/changed/fixed eventually.
I can’t believe that it hasn’t occurred to the devs to just compile with the -dx12 switch.
How daft must they feel now?
Next you’ll be telling me that they don’t use the -run_smoother and -make_it_real_purty switches.
The megaserver does have some problems and they seem to be noticed more on the HoT maps. Theories vary but I suspect it is something to do with more folks using the LFG tool in HoT to taxi to busier maps.
So the megaserver is trying to entice you to switch to another non-full map and in the meantime some of that map are trying to LFG to a fuller map. I can’t believe the megaserver makes any distinction between HoT and non-HoT so I guess it may be the nature of the timed HoT events that makes it worse, and maybe the fact that you really do need decent map populations in HoT.
You do occasionally get a similar thing on core maps after a world boss has been defeated. Lots of fairly full maps emptying in a short space of time with the megaserver trying to merge ever-shrinking populations together.
So, yes, it is a known problem and I think the devs have it on their TODO list but don’t hold your breath. In general, it seems to be best to ignore the prompt to move maps and just carry on.
I usually hand my staff to my assistant so I can use both hands to cast spells.
I don’t need to use both hands but I enjoy adding some theatrics.
I stumbled upon one I had not seen before last night. A “glide through the hoops” one. I went through the first hoop and…. never found the second one. I could have tried again, or wiki-ed it, or looked on youtube, but I didn’t because I’m really not very interested in daft mini-games. I see those things and wonder what else the devs could have done instead. Maybe something that actually does belong in an MMORPG rather than something that belongs in a Spyro game.
But I’d sure like to get my hands on those mastery points….
You and the six guys that think it’s that hard are you and the six guys that think it’s that hard.
Would they be invented numbers, Vayne?
No because I said I was intentionally exaggerating, so it doesn’t count as numbers at all. Why truncate a sentence to try to prove me wrong when in fact I didn’t actually list a number at all except as something that’s obviously meant as humor?
You’d have to be pretty disingenuous to believe I think 6 people feel this way.
Funny you should mention obvious humour. I thought mine was more obvious than yours. Take a step back and chill matey ;p
Platforming does not belong in an RPG imo.
Having to make one difficult jump or scramble up a tricky steep hill to get somewhere is fine. Having to do 20 difficult jumps in a row, where any error sends you back to the start is not OK.
I do the daily JP if it it is portal-able.
Incidentally, picking up on something in an earlier post, my main is a Norn. Are they harder than other races when jumping? I have dreadful problems with the camera angles.
I’ve often wondered why that particular URL is not blocked. Sure, it’s easy to change the spelling but it’s easy to block that variant too. A game of cat and mouse but it would just make it a little less convenient for the sellers. In Neverwinter the main gold seller message had their URL so disguised that it was actually quite hard to decipher. example : "\/\/\/\/\/\/(dot) " etc. It’s not a solution but at present it seems that they can advertise at will.
One solution to filtering would be to put it in the collective hands of the players. A player-voted filter list that we could turn on and off. If enough players add the same pattern to the list then it becomes live. It sounds like it would be open to abuse but, just like a wiki, the “sensible” majority of players would keep it on track.
As for the spam itself, I played this game for months with no spam at all then I went into WvW for the very first time and suddenly I was getting 3 or 4 spams a day. I don’t see why they would target WvW rather than, say, LA but it seems that they do.
Yep, it’s that checkbox causing my problems too. When did that get added?
I routinely press and hold the right mouse button to manipulate the camera so if my right-click happens to be near an npc or enemy, it targets them.
So F11 and make sure “Right-Click to Attack/Interact” is unticked!
Suggestion: Much Needed Map Improvements
in Guild Wars 2: Heart of Thorns
Posted by: DoctorDing.5890
With the arrival of HoT we definitely need a more 3D capable map. You can;t tell what level events are.
As for markers, I’d love to have 10 or 12 personal markers that I can place anywhere in the world and attach a very brief note to. Places that you happen across by accident and want to explore at a later date, or good farming spots, or whatever.
You and the six guys that think it’s that hard are you and the six guys that think it’s that hard.
Would they be invented numbers, Vayne?
Send your surplus mithril to me. I’m always running out of the stuff.
It’s funny how PvP players are always trying to “convert” PvE players yet you rarely see the opposite happening. Why would that be, I wonder….
i am not a pvp player.
Yes, you are. You are going into to PvP to do a PvP daily. The fact that you are fixing the games to avoid fighting is irrelevant. It’s still PvP. Likewise, describing WvW as PvE is not accurate because, guess what, you are in a WvW map. There are enemy players in that map. It’s not PvE.
PvE players want to do PvE dailies in PvE maps. It’s not a hard concept to understand. The recent changes have made it harder to do those dailies on some days, and it’s crazy that PvE players who have not bought HoT generally get easier PvE dailies. So players are being punished for buying HoT. A strange way to go about things.
Most likely to be them judging you on your AP and/or mastery level but, yeah, it might also have been the dyes. That’s their problem tbh. There are plenty of players who just play rather than judge. I barely notice what other party members are wearing!
All i have is what i see, i know after being away for 2 years the population is about 1/3rd what it was when i left..
Dante, m8. Your unrelenting negativity is in danger of defining you and it might even consume you. Some days I login and you are the latest poster on 7 or 8 of the top threads, all talking the game down, often using an unreasonable or inaccurate reason. If the game really is that unenjoyable for you then you need to look at making some changes to your gaming habits imo.
What definitely does not help is just quoting numbers that you would like to be true but, actually, are completely invented. We have no way to know the game population, or the changes thereof. For me the population feels pretty good but it’s only a feeling.
I’ve been a big critic of HoT, in particular of the difficulty level and the solo-unfriendliness. The last patch improved things but I’m still not really enjoying those maps and events. However, what is definitely noticeable is that after that patch there are a lot more happy players around. The game is not perfect but I do think it in a pretty good place right now.
It’s funny how PvP players are always trying to “convert” PvE players yet you rarely see the opposite happening. Why would that be, I wonder….
“Fire up the barbie, break out the chilli sauce and get me a bigger spit!”
Shatterer does not really need very much organisation. You need enough players to know how to take down the healing crystals but everything else can just be skill-spammed.
Yeah, do the story and it will lead you most of the key places.
The very first bit is slightly annoying with those specials skills and the map could use a few more waypoints but the only real impediment is the darned sandstorm obstructing exploration. If the sandstorm is going I suggest you either pop out of the map and do something else or else follow a comm tag on the inevitable champ train (although at some point the train will jump to a WP you probably don’t yet have.
So it seems I’ve been doing everything right, I thought I was personally doing something wrong but I guess world bosses are a collective effort…
I guess I’ll keep trying and trying until I actually do get the boss down, but so far I’ve been having absolutely no luck with my groups. I am getting annoyed and discouraged though, trying to kill this boss almost every spawn for days and days and not a single kill.
Best of luck to me, huh?
I’m just wondering if you play at an “odd” time of day. On the EU server evening times are probably best.
But, yeah, best of luck. You can always try posting your own advert in LFG saying something like “looking for a good Shatterer map”.
I felt the same at first but, actually, if they do add more masteries it will be part of the journey to earn the XP for them. Imagine if you logged in and already had enough “stuff” stashed away to max everything instantly. It would probably leave you feeling a bit flat.
That said, I would like to see surplus XP have a use. Just wrapping around the end and giving us a spirit shard or a token reward would do it for me.
There are some things I do find difficult in the game but the Shatterer would not make it onto that list for me. I’ve had a few fails and more than a few close wins but mostly it goes fine.
Suggest you get to the map 10 mins before the start. If there is no commander tag and if no-one is talking tactics in chat then dive into the LFG tool and there is bound to be another map taxiing people in.
Assuming you have gliding, be ready on the launch pads for when the healing crystals spawn and launch-glide-spam skill #1 on them. Ignore the inevitable doomsayers in chat who will declare a “fail” immediately after the crystal phase. Best place to fight from is on the little hill near the Shatterer’s front right foot. Folks tend to stack there so a quick res is always available. If you do find yourself dead away from the crowd just waypoint out and run back. WP is very close. I usually dies 3 or 4 times during the fight, often from falling from the glider.
Why does it have to be “vs”???
Just give us the choice to choose the content we want to play.
More choice = happier players.
If you are only doing the dailies for the 2 gold then you can earn that more quickly just gathering hardwood and platinum somewhere like Sparkfly Fen. Just 7 hardwood nodes or 11 plat nodes will get you 1 gold at “instant sell” TP price.
And I quite like the crazy zerg daily event map, even if it means you miss some of the quicker events.
- Activities were bugged today generally. That is bad luck, bad timing (and possibly bad QA), but doesn’t make it bad to include activities in dailies.
Actually, I think activities don’t belong in PvE dailies at all because they are not PvE. Players compete against players. That’ll be PvP then.
Can’t speak for the other modes but I think they just need to add one or two more options to the PvE. One of the HoT adventures that came up recently required a mastery to enter it, and not a trivial one at that. And although the World Boss one was never the quickest it did bring a whole host of random player together and generally had a good vibe about it. I kinda miss that.
Auto-follow would be a great feature for bots…
If activity participation is a daily, it must WORK.
I think we can all agree on this one. I suspect there will be a red face or two in the dev team regarding that particular bug. I assume it is related to putting crab toss back into the rotation but I can’t see it being fixed in time for us to do it today.
PvE dailies should offer a choice of 5 or 6 tasks rather than the 4 we have now.
Yes, but sometimes it might not reduce the breakbar, depending upon the particular boss and the particular skill and, assuming others are also CC’ing, it will be hard for you to tell whether your particular attack did any good.
If you’ve ever stood around in GW1, or any other game, waiting for a tank or a healer or a whatever to complete your party you’ll know why this is not a great idea. One prof will always be over or under-subscribed so players end up having to play a prof they don’t enjoy just to get on a team. And then some of the team members will resent having to “carry” one prof or other. It would probably cause more problems than it would solve.
I’ve been seeing this in PvE and it is something that seems to be new in the last month or two.
At first I thought it was when I changed attunement (ele) but it is not. I’ll be happily spamming away at the skills and the target will suddenly switch to a friendly NPC who probably wonders why the sky is raining fire on him. I’ve even had it happen on a called target. Not sure what the cause is.
(btw – targetting tip: bind a key to “target nearest”. Not sure why it is not already bound.)
We already have mounts in the game. /shrug
It always struck me as odd that we run around seeking weedy little saplings to cut into a paltry 3 logs whilst ignoring the huge mature trees, any one of which would give us enough logs for life. You could even choose one that is close to the crafting station to save carrying 120 wooden logs halfway around the world.
Anyway, it seems my cunning plan has unravelled. Fancy having a JP where you have to collect stuff along the way! It’s almost as if they want us to play properly instead of just cheating our way to the end.
And it coincides with the activity NPC being broken so probably no daily reward for me today. My life is ruined! Ruined, I tell you!!!! (I’ll probably recover..)
Ta. And, yes you’re right. I should have looked in the bug forum before posting ;p
Has the LA activity NPC moved or is it broken atm?
They should introduce a title and achievement for completing every jumping puzzle without ever jumping.
Non-Hot is available for almost half the discounted HoT price.
Haven’t looked for a couple of weeks but in the UK those prices were about £12 for core and £22 for HoT. That’s a significant saving, especially if you just want it for dailies and extra storage.
I don’t think the OP is asking for travel to be faster than they can normally go on foot, just that any swiftness boons continue to apply on the toys, and for the ability to renew them in the same way that they can on foot. Makes perfect sense to me. I’m surprised you can’t already do that.
No Dulfy isn’t required, but that’s where the comms came from and how many knew about it. The side note in the patch notes was nothing. No indication of anything.
The item also appears to painfully rare, so it’s going to be an obvious in game discover.
Maybe I’m just astonishingly lucky but it dropped on the third mob for me. Go kill a few Svanirs and then tell me it’s a painfully rare drop.
I get that you want to be a hater but, really, there are better things to hate on than a little side event that may well turn out to just be a teaser for LS3.
Either. It will upgrade an f2p account and you’ll keep all the progress, chars and stuff or you can create a whole new fresh ’n clean account.
The controls take some getting used to, but it’s pretty nice once you do. A mouse is a very precise input device. And it all works very nicely with action camera, as SAB made me realize.
The action camera did not really seem to help, particularly when my toon was pressed closely against a cliff wall or tree trunk. I would often end up falling whilst shuffling around on a narrow ledge purely to see if I could get a better view of the next jump. If I fail I want it to be because I didn’t make the jump rather than because I was trying to improve a dumb camera angle. I’ve played plenty of 2D and 3D platformers in my time and I’m no klutz but the GW2 controls/camera are just poor for that purpose imo.
Anyhow, as stated above I’ve now mastered the only control I need for
JPs: “F – Use Portal” ;p
Yeah kinda would have been nice to know content had been added from the games company who made it and not from Dulfy etc..
No Dulfy required, unless you are impatient. The patch notes hinted cryptically at something but in normal play you will kill something that drops a new item. The description on that item tells you who might be interested in it and that NPC points you to the rest of the events. Just play the game.
You’ll get a full core account.
My fave, typed with extra chars:
isn’t … it? → isn’kitten
Really enjoyed those events. I was a bit bemused by the Mastery XP rewards automatically applying to my already maxed XP line. Would have been nice to be able to stash those to use against (presumed) new masteries in the future but I guess in Central Tyria we’re never short of XP.
But, yes. Nice surprise. More please!
Yep, it would be good if it worked similar to crafting. Once you have unlocked a recipe you just have to select it from a list. Probably not a quick one to implement though. An alternative might be to let you drag stacks of stuff onto the existing screen and have the option of forging however many things at once.
It’s true that I dislike Jumping Puzzles and have not even attempted most of them. They are just not my thing and the clunky controls and terrible camera make things doubly worse. So I was annoyed to find JPs added to the list of dailies.
However, as someone pointed out in another thread, these dailies take mere seconds to complete once you arrive at the start because: mesmers. So thank you to all the benevolent mesmers out there. I’ll continue to “solve” JPs just as long as there is a LazyMan™ portal there!
JPs? Don’t like ’em
Daily JPs? Love ’em
I’d vote to keep the confirmation in this case.
Thank you for the update, Gaile. I haven’t experienced the event yet (no time) but every time i hear about it (even broken) it makes me more curious..
It’s been going on for hours. I started experiencing it 5 hours ago, and found there was already an open thread on it. You can read about it in this thread in the Bugs: Game, Forum, Website area of the forums.
And they said they are fixing it. Give ’em a chance!