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Idea to Decentivize the Bunker Meta

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Posted by: Dondagora.9645

Dondagora.9645

Current Conquest is centered around owning points and holding them, giving rise to the current meta centered not around winning fights or some such, but instead on simply surviving.

So, here’s a set of changes I believe will decentivize bunkers as the be-all end-all. It won’t get rid of them, as they are a valid playstyle which is just too strong in a broken system.

Step #1 Capture Points are now instantaneous captured if there is no opposition. This means that instead of a little count-down to capture, the point is yours the moment you step into it.

Step #2 Capture Points are neutral while both teams are on it. This creates a reason you’d want to win the fight rather than just survive on point.

I also feel that these particular changes will make the game more engaging with a focus not only on holding points, but dominating them through annihilation of the enemy rather than enduring them.

Thoughts?

No details yet, but...

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Posted by: Dondagora.9645

Dondagora.9645

Chaos Armor… blind gone… What the actual kitten, ANet? The point is that it is strong in RNG.

If you’re doing this, can you just remove Ineptitude as well. It wasn’t any good before, and this certainly isn’t helping, so just remove it.

Balance Goals for the Winter 2016 Update

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Dondagora.9645

I’d like to add, Mesmer needs more clone/illusion generation. In general, or else we’re pigeoned into DE if we don’t go or have Chrono.

No details yet, but...

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Posted by: Dondagora.9645

Dondagora.9645

One thing I’d like, though, is traits which modify or enhance boonstripping. We have a lot of it and I feel synergy in specializing in neutralization is in order.

No details yet, but...

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Dondagora.9645

639 days and Duelist’s Discipline is still broken.

No, they fixed it. They nerfed it before they fixed it, but they fixed it :P

So it’s now broken in the other sense of the word, I guess. It works, but it’s trash.

Nerf blurr, not aclarity!

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Posted by: Dondagora.9645

Dondagora.9645

for clarity, when i said blurr, i meant the entire corpus of mainstream mesmer evasion: sword 2, distortion, well of precognition, shield 4. i think these should prevent point capture contribution or something. if they nerf aclarity, they should at least make it easier to share with other teammates, because at the moment it is just a selfish way to reduce CD on utilities and elite specs

Half the stuff you said do, in fact, prevent point capture. Also, words matter.

No details yet, but...

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Dondagora.9645

Please name this track record that anet has.

Maim the Disillusioned nerfed before it made it to live.
Duelists Discipline nerfed before it made it to live.
Confusing combatants removed before it made it to live.
Lost Time ICD added which killed its use most anywhere over Chronophantasma
Phantasmal Mage is still terrible
Scepter AA is still terrible

Most changes can be argued either way, so who am I to say which changes are inherently bad/good. I personally view the above as being the most pressing and recent changes made that are questionable.

Really that’s your list of recent transgressions against mesmers?

You do know that 1/2 of it was never released and only 1 point is an actual nerf….meanwhile chrono kills the game (along with rev)

Well, there’s also that one time they nearly made DE only create clones when there weren’t any other illusions out. We had to yell on all the forums with RIOT to avoid that.

On the topic of iMage, they changed it to burning instead of 4 stacks of Confusion, pre-condition change, then never changed it after DoT condi became stacking, thus it still sucking while before people could get some use out of the confusion.

While not a nerf, I’d like to point out that non-Chronos still have to rely on DE for shatter fodder while our ability to maintain phantasms and produce clones in other scenarios is still screwed. Since the beginning of the game. Yeah…

Hm, let’s see, I think I had one more… Well, how far back can we go here? I could point to Glam Bombing to say that ANet nerfed a combo which discouraged spamming, and then I could also point to the ridiculous CD on Cry of Frustration and say that they haven’t thought about it since the beginning. There was the Mimic from a little while back which just copied boons from a target. That’s fixed now, of course, but it happened.

Oh, and then for the longest time there was Swiftness on our Focus, which was unable to stack with any other source.

To name a few things.

There’s still plenty which we can say “This has been horrible since the beginning and was never fixed/buffed”, but then I feel the list would be too long.

(edited by Dondagora.9645)

This would be awesome

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Dondagora.9645

I know this would never happen in a million years. But could you all imagine how kitten it would be if the mesmer’s utility skill “signet of illusions” would recharge all shatter skills instead of just the regular ones. Lol double continuum split for a triple grav well lol. This isn’t a post saying to do this. Just saying it would make playing mesmer a whole diff ballgame. Lol XD

~Honey~

Many of us would love this. Just one slight problem. Tiny, really. Apparently, combining Mimic, Signet of Illusions [with this change], and Continuum Shift would allow us 100% Continuum uptime. Not a big deal or anything.

I’d say its fine if we sacrifice two utility slots for it. Meh.

Scepter Skill AA - Rework

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Dondagora.9645

This must be PvE motivated

Nah, I’d be fine with this in PvP. No need to be so careful with the AA when you have three phants you’d rather have up. Plus more condi.

Phantasmal Mage

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Dondagora.9645

I like the idea of multiple conditions. And also 4 stacks of confusion. One or the other.

The multiple conditions will help appease all those “but it’s a torch” sayers.

But Confusion is so much more mesmer…

Skill Idea: Chaos Storm

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Dondagora.9645

Or Stability to act as the counter part of Daze?

Mistrust Suggestion: Confusion on Crit

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Dondagora.9645

I think the idea of Mistrust is good, but the implementation is poor. As usual, it’s balanced on a completely insanely rarely possibility that you interrupt 4-5 people whom all happen to be standing real close to one another. This simply doesn’t happen in PvP, and not even often enough in WvW to make this a worthwhile GM to take.

What is it Anet is afraid of here? The worst case being 25 stacks of Confusion on 5 people from a single ability. No doubt, that is OPd. As unlikely as this is to ever happen, it is possible and clearly OPd.

So how can we make a better compromise here?

I would suggest making it apply 5 stacks of Confusion for 5s in the same 240 radius, but only on the initial target that was interrupted. Then give it a ~5s CD.

This would be a compromise that dramatically lowers the potential damage output of Mistrust in the extremely rare best case scenario, but also substantially boosts the effect that it achieves in the worst (and really average) case scenario. (1-2 targets interrupted within kitten period within a 240 radius.)

It would also maintain the basic premise of the abilities name, in that you instill mistrust from others because you were used as an anchor to their misery.

Worst case scenario of 25 stacks for a long duration means you literally interrupted 5 people with a single CC. That, I say, deserves such high reward rather than compromise.

Mesmer/Chrono kinda sucks

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Posted by: Dondagora.9645

Dondagora.9645

Mesmer is still fine as a tank, it’s just not as powerful as before. In a 30 second rotation, you’ll have the use of 1 precog and ~2 shield blocks. The total reduction in mitigation time is 3 seconds from precog and 3 seconds total from all the shield blocks for a total of 6 seconds reduction every 30 seconds.

If you were good at bunkering before, you’ll still be fine at it now. If you randomly spammed skills before, you’ll probably fail miserably now.

In reality, the actual loss of mitigation is less than 6 seconds. Precog can still be used, you just can’t stay the full 3 seconds of it, so you’ll often be able to get a second or two of safe mitigation there. Additionally, it was rare that the full 2.25 seconds of shield blocking was actually effective as mitigation. The reduction to 1.5 seconds means that you have to be more careful about the use of it. Instead of having the luxurious wiggle room of 2.25 seconds, you need to ensure that you’re popping the block when and as you actually need it.

Ultimately, it’s fine. It’s obviously weaker than before, but that’s justified. Whether it’s still stronger than tempest bunker is probably a question worth debating, but tempest is probably next on the radar for receiving nerfs to sustain. It’s still plenty viable as a bunker for normal play, and I’d be surprised if we didn’t still see several in the ESL fights.

Isn’t the main problem that Precog gives distortion now, basically freeing up points to be decapped?

At any rate, currently mesmer itself is bad. Chrono’s just a bandaid which covers our inadequecies. While this is true for all elite specs, it is especially so for Chrono, which turned the sub-par Mesmer into a highly-demanded bunker, the difference showing just how much they had to add and “cover up” with Chrono.

Unless they buff our core specs, Mesmer continue to stay, more or less, underpowered.

The dilemma they’ve created is that you can’t buff a core line without buffing an elite spec -_-u

If you buff all core specs to Elite-level, then… maybe? You’d have to give each core spec mechanics that compete with the Elite so 3 core specs could compete with an Elite. This would require, however, new mechanics and not just coefficient changes.

Basically… it’s difficult.

Mesmer/Chrono kinda sucks

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Posted by: Dondagora.9645

Dondagora.9645

Mesmer is still fine as a tank, it’s just not as powerful as before. In a 30 second rotation, you’ll have the use of 1 precog and ~2 shield blocks. The total reduction in mitigation time is 3 seconds from precog and 3 seconds total from all the shield blocks for a total of 6 seconds reduction every 30 seconds.

If you were good at bunkering before, you’ll still be fine at it now. If you randomly spammed skills before, you’ll probably fail miserably now.

In reality, the actual loss of mitigation is less than 6 seconds. Precog can still be used, you just can’t stay the full 3 seconds of it, so you’ll often be able to get a second or two of safe mitigation there. Additionally, it was rare that the full 2.25 seconds of shield blocking was actually effective as mitigation. The reduction to 1.5 seconds means that you have to be more careful about the use of it. Instead of having the luxurious wiggle room of 2.25 seconds, you need to ensure that you’re popping the block when and as you actually need it.

Ultimately, it’s fine. It’s obviously weaker than before, but that’s justified. Whether it’s still stronger than tempest bunker is probably a question worth debating, but tempest is probably next on the radar for receiving nerfs to sustain. It’s still plenty viable as a bunker for normal play, and I’d be surprised if we didn’t still see several in the ESL fights.

Isn’t the main problem that Precog gives distortion now, basically freeing up points to be decapped?

At any rate, currently mesmer itself is bad. Chrono’s just a bandaid which covers our inadequecies. While this is true for all elite specs, it is especially so for Chrono, which turned the sub-par Mesmer into a highly-demanded bunker, the difference showing just how much they had to add and “cover up” with Chrono.

Unless they buff our core specs, Mesmer continue to stay, more or less, underpowered.

Well of Precognition, the worst stunbreaker

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Dondagora.9645

Ah, they destroyed Bunker Chrono. Huh.

Mistrust Suggestion: Confusion on Crit

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Dondagora.9645

Would this make GS our newest condi weapon?

For this specifically, probably. But so what? Grandmaster traits are meant to be defining our playstyle, and this would be pretty kitten defining. Mistrust currently loses out to both CI and PB as a viable interrupt option, and competes with all-around better traits than it.

Mistrust Suggestion: Confusion on Crit

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Posted by: Dondagora.9645

Dondagora.9645

Very simple suggestion, and that is to change Mistrust to be that Minor we were shown a while ago but never got our hands on: Confusion on critical hits by both the Mesmer and his illusions. This competes, somewhat, with DE in the Duelist line.

Thoughts?

Upcoming Balance Changes: Week of December 14, 2015

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Posted by: Dondagora.9645

Dondagora.9645

And no buffs to the core classes. Great balance!

iMage: Boon and Condition

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Posted by: Dondagora.9645

Dondagora.9645

No need to get so caught up on the burning just because the weapon is a torch. We have burning on the Prestige. The question is if it matches the Mesmer playstyle more than the aesthetics of the weapon.

The point is confusion, the mesmer’s main condition. So far, this phantasm has the least synergy with our traits due to its condition nature. Unless we just change the way this phantasm attacks all together, I don’t feel like having burning will be to our benefit.

As for the boon, well, that’s secondary, but I feel like Fury is simply too weak for a phantasm to be purposed for.

iMage: Boon and Condition

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Dondagora.9645

So, iMage, from what I’ve seen, has gone downhill from after ANet has changed its boon and condition. For those of you who never bothered with it, iMage used to have 4 stacks of Confusion [4s] and Retaliation [3s]. This, at least, had its own niche use.

Now, however, they’ve reduced iMage to being on the level, or worse, of a bunch of staff clones. It gives a stack of Burning [6s] and Fury [3s]. Staff clones do even more in number. In essence, just stupidity. Why the hell would we want Fury from our phant? And why make it even weaker than before with some weak burning?

I have no idea what ANet was thinking at the time of this nerf, but it was mistaken. I’d rather have the old iMage back with its Confusion and Retaliation then this current muck up.

tl;dr The current iMage is extremely weak and has little synergy with current Mesmer play and I’d request to see it revised/reverted.

Thoughts?

Mac installer won't open

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Posted by: Dondagora.9645

Dondagora.9645

That’s odd. But I’ve had the same thing happen even after owning the game for sometime now.

Rudimentary fix out of the way; did you reset your machine? I’ve found that when the game client is acting up in this particular fashion, a reset does the trick. (laptop on for too long, resources need to be reset, etc, al)

There’s also a terminal function for this, but I can’t recall it at this exact moment.

Otherwise, did you do a clean uninstall? Simply removing the app from your applications won’t do the trick.

Delete the GW2 app as normal, then;
Click out of any windows so all you have is your Finder.
Click Go, Hold down Alt, click Library
Find the Application Support Folder for GW2 and drag that into the trash.
Empty trash, and try again.

Sorry if this is stuff you’ve already tried, but it’s worth suggesting since you didn’t mention it.
Let me know if that helps at all!

I know this is old as hell, but I was having this problem, googled it, and this helped~ Thanks.

Would PvP's Standardized Gear be Bad for WvW?

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Dondagora.9645

The argument I’m seeing that at least makes sense is “WvW is a mode where players use what they earned”, main point being that the feature of this is that earning your gear to be strong is the important point.

This is not impossible to work with, of course. It’d require some brainstorming, though.

For instance, WvW Abilities currently in the game and various other locks in customization can be put in place so those who work for it can widen their options while those new to WvW would still be locked into more constrained build options. Even allowing specially allowed Ascended Stats for some level of accomplishment can be allowed, thus earning higher tier WvW customization. WvW stat sets could be drastically more expensive than they are in PvP so that you might either earn them via WvW-XP, or buy them with gems/gold. This might help balance the economic problem somewhat.

I understand this is not a fool proof system, however I believe the original idea has many pros that WvW would benefit from. Instead of dismissing the idea entirely because of a few key negatives, it might be much more beneficial to work out the kinks of the design. This is all assuming, of course, that you aren’t opposed to the core idea itself but simply discouraged by possible consequences of said idea.

Would PvP's Standardized Gear be Bad for WvW?

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Dondagora.9645

So… I see the main complaint is customization. Any problem with, let’s say, splitting the stats amongst 14~16 platforms which should allow you an equivalent level of customization, along with having no restriction on rune sets [including allowing more than one rune set to be used, AKA mixing and matching] and so forth?

Really, customization is no real problem, as I’ve addressed this: we can give an == level of customization with the exception of choosing statistically inferior gear [meaning having less stats than other gear].

The second argued point is liking to make one’s own gear in the end game, and also that this change might waste all the gold spent thus far. My thoughts are:

  • Simple difference in opinion on making one’s own stuff. I prefer a level of ease to join WvW and creating as easily a build which suites the needs of my preferred playstyle and changing it as wanted, which currently it is not. The loss of personal-ness in terms of gear will be lost, yes, but in turn allow for the personal-ness and uniqueness not be in the gear but the build itself.
  • I truly don’t like this idea that you can grind, farm, or buy your way into better stats. Even if some people have wasted gold on their gear, I feel the sacrifice would be fine given the pay-off of a potentially more plentiful WvW population and gameplay. This is, of course, a con of the idea, but one amongst many pros. But, then again, do you play WvW for the gear, or do you play it for the fun? If not the latter, what’s the point? If you’re willing to sacrifice the latter for the former, well… that speaks for itself. If you have a reason beyond the former, then please state so.

I would like to ask people to read various comments before posting. Not all, of course, but some which might relate to your thoughts on the matter.

People are like a broken record without ever addressing ideas which address their concerns with this idea. Please be productive rather than repetitive. I am open to criticism, but only so long as it is constructive and a fully formed thought.

Would PvP's Standardized Gear be Bad for WvW?

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Dondagora.9645

Very bad idea. Becaus you take away the full customisation of the character. People love to costomize their toons and i do not mean pure visual things. Customizing stats and playing the charcter they build/acieved in PvE is one important reason why people prefer WvW over sPvP. Its a no go to reduce diversity.
And it will have a negativ impact on economy for Anet so i doupt it will be done. People work and even pay for acieving the exquipement they want to use against others.

I feel like a lot of people aren’t even reading the original post…

I’ve covered your customization already. Increase stats/sigils/runes offered, split stats into 6+ sources instead of a single amulet. You can then easily achieve a standardized version with as much diversity as you have.

Also, look one post above you for my opinion on the economic situation. That is a separate issue to be resolved and not pertaining to the question at hand.

Would PvP's Standardized Gear be Bad for WvW?

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Dondagora.9645

@Dondagora

1) Crafting PvE equipment requires a lot of resources (Craft Skills, Materials, Runes, etc.)
2) Many Builds typically don’t use the same equipment.
3) Players can farm materials themselves, or buy materials from trader.
4) Players can buy Gems & Trade for In Game Gold to buy materials.
5) ANet has a vested interest in having the WvW Community using the PvE equipment.

Just my opinion, but this would be a bad idea that will have a huge impact to the GW2 economy & to ANet’s ability to generate Real World Dollar Revenues…that I believe subsidizes the existence of the GW2’s pay once…and no Monthly Subscription model.

It’s not ridiculous to say that ANet needs to have a large population of PvE…and the subset that is called WvW to continue & use PvE equipment…this creates a huge demand for materials & resources…imho.

You’re seriously asking ANet to forgo their liveliehood because you feel that you’re being denied a service in WvW?

So…according to you:

1) GW2 Economy does not seem important & it’s adaptable.
2) Not having PvP Standardized Gear denies you a service in WvW.

So…I’m guessing…you also believe, but correct me if I’m wrong:

ANet is not really motivated to sell gems.
ANet is willing to supress demand for gems to provide better service to players.
ANet is somehow able to generate a steady revenue stream to keep GW2 running from items found in the Black Lion Trader.
The initial price paid by a player is more than enough to cover the monthly, annual, and development expenses for the life that the player will play GW2.

If you really prefer PvP Standardized Gear…then I hope ANet does a compromise.

They let you use your PvP Standardized Gear & let me continue to use my Crafted PvE Gear.

We get the best of both worlds.


Economics is about supply & demand.


In my opinion…

Standardized PvP Gear is not bad for WvW per se.

Standardized PvP Gear in WvW is bad for the general well-being of the GW2 Gem Selling Economy that ANet depends on to make a livelihood…which ultimately impacts GW2 survival as a business model…and the development of new content & services.

You first 2) is addressed: PvP’s system can be adapted to allow more flexibility in equipment choice.

As for the rest, my question is simply whether or not it would be bad for WvW.

While ANet has to take into account their own economic situation, their system can be changed as well. I believe it is first a mistake to believe that “this can be good for the game mode” but also it’s “being bad for the economy” will equate to “we shouldn’t do it”, but more so should be “how can we get both a better game mode and a functioning economy”. This is simply the first step: recognizing what would be preferable and then what is holding it back, then fix the latter so that we might attain the former.

Thus, I did not ask if standardized gear would be bad for the game, but bad for WvW. The answer, so far, is “no, it might be good for WvW”.

I’ll wait a while, but if this is the consensus it should then lead to a discussion of how to maintain the economy [or resolve any other problems which might occur] if this change were implemented. And, should this prove possible, we should thus petition [or “suggest in number”] this change to begin development. ANet can test it, crunch their numbers, and so forth to check the viability, and it’s either great or broken and that’s that.

Problems are no reason not to attempt bettering the game, just so you know.

Would PvP's Standardized Gear be Bad for WvW?

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Dondagora.9645

Read everything. I will explain the opinion I am about to state in the next part of this post: Everything said there is idiocy and some WvW fanboyism.

From what I’ve read, there were two main points argued against standardized gear, all of which have simple counter-arguments which invalidate them:

  • GW2 Economy would be ruined === This point simply does not seem important as it gives no reason why standardized gear is bad for WvW specifically. It simply means you’re willing to deny this game mode a service for the sake of something as adaptable as the economy. This was really just the first point, and the most ridiculous.
  • Build Diversity === Split stats into 6 or so parts instead of just one. There’s your diversity. Then add more stat sets for either WvW specifically or for both PvP and WvW. More diversity.

Saw nothing beyond these problems that are against standardized gear, which I had addressed. Correct me if I’m wrong, of course, and specify so I might argue or understand a point with clarity.

Would PvP's Standardized Gear be Bad for WvW?

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Dondagora.9645

Yes it would be bad, variety in an unbalanced game mode like WvW is good as you search out small (but legal) advantages. Asc isn’t necessary for WvW so the grind for that is irrelevant.

What sort of advantages are you talking about?

Reboot the Base Map Mechanic & Population

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Bug?

/15 char

Can we get some functioning amulets?

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I want a revised Minstrel stat set back! Support-y with boon duration.

Would PvP's Standardized Gear be Bad for WvW?

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Dondagora.9645

So, just tell me if this is a bad idea and why, because I’ve been playing with this thought for a while:

Would it be bad for WvW to embrace PvP’s stat system [though with a greater variety of stats, sigils, and runes, obviously] [And possibly the option to choose different rune sets to allow more freedom in this aspect]. Simply put, throwing everyone onto the same level, gear-wise, and allowing for greater ease in changing and choosing gear?

I feel it would make WvW easier to balance around and attract more players interested, especially the PvP community of GW2 who may not have spent much time gearing their character.

Down sides I see are the inability to mix and match stat sets for some ideal hybrid, but… that seems very minimal to me and frankly annoying to deal with in the first place, but easily fixed if you simply split the standardized gear up into 2~6 pieces instead of just 1.

I may be missing something big and so forth, so would someone care to enlighten me?

(edited by Dondagora.9645)

Persisting Images and Mental Defense

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Dondagora.9645

So I was playing around with these traits and think I may have found a bug. Regular phantasms get 6 seconds of retaliation from Persisting Images, but the Defender created by Mental Defense only get 3 seconds. Is this an intended result or an error?

Tested it, I don’t see this bug. Any advice on recreation, or might you retest it yourself?

are there any well/glamour builds out there?

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Dondagora.9645

I created a Resistance stacking Glamour Chrono. Works well given that BI with Continuum also shares Resistance, thus countering conditions for 30 seconds or so of the fight so long as your team stacks up.

BI?

extended name pls i dont get it

Bountiful Disillusionment, sorry, was thinking Bountiful Interruption which was a thing.

Basically gives a good 5[?] base seconds of Resistance on Split. Combine this with, essentially, doubling up on glamours and you’ve got 20~30 seconds of Resistance

are there any well/glamour builds out there?

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I created a Resistance stacking Glamour Chrono. Works well given that BI with Continuum also shares Resistance, thus countering conditions for 30 seconds or so of the fight so long as your team stacks up.

Mender purity bug Again

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Dondagora.9645

Don’t know about the MP, but the immob thing during combat can be fixed with a /dance or action like that. Inconvenient, I know. They should get on that.

Restorative Illusions

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Dondagora.9645

One per shatter (that would be slightly OP otherwise).

It was one per illusion before it got merged with the shatter on heal trait. In fact, it was 1 per illusion aoe.

Well I still think the AOE part should come back. I do think one condi per shatter is somewhat poor, but I also feel one per illusion, with IP baseline, would be very very strong.

Other classes have auto cleanse. I think having to set up and pay illusions for large cleansing should be fair.

RIP Wells Art 11/17

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Dondagora.9645

For Franz sake, half of being a MESMER is being downright fabulous! This is clearly a nerf.

HUGE BUG

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Dondagora.9645

Ok guys, calm down and take a seat, you’ll need to be prepared for this huge gut-punch oversight of ANet’s…

I cannot seem to use Mimic to “Echo” my Mimic via use of Continuum Split.

This might actually make me quit the game. Pls fix soon-ish.

Mechanics Upgrade Suggestion: Mistrust

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Dondagora.9645

I like OPs suggestion more, not sure If it is the one i would like most, however. Mistrust does need some change in my opinion.

What change would you prefer? Something simpler, or different mechanic, or…?

Mechanics Upgrade Suggestion: Mistrust

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Dondagora.9645

Let’s make it fun: the orb will knockback (unlimited target) foes by 80-100 range, depending on the angle where they touches the orb. In this way you can truly break a zerg apart rather than every dazed foe still following commander.

Need an ICD though probably 15s for an orb that last 3-4s.

Hm, well I feel the point isn’t so much to force a break in zerg or group, but to create risk. It’s the zergs choice to stay together despite it all. And I opted to no ICD so to allow it to be capable of spreading.

I think this would also be somewhat useful in PvP for on-point fights.

Mechanics Upgrade Suggestion: Mistrust

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Posted by: Dondagora.9645

Dondagora.9645

Currently:
Whenever you interrupt a foe, inflict 2x confusion in an area around them.

  • Radius: 240
  • Target: 5

What I’m suggesting:
Whenever you interrupt a foe, create a ball of energy to orbit them and daze any foes it passes through.

  • Orbit Range: 80~100
  • Daze: 1/4 Second or 0 Second
  • Orbit Period: 1 Second
  • Duration: 3~5 Second

This is it.

Dueling is centered around single target focus. This skill, therefor, will force tight-knit enemies, even zergs, to spread out or be continuously interrupted and essentially becoming contagious.

Now, the main idea is to simply put an orbiting effect on Mistrust with a significant effect. If anyone has any better ideas for this, please go ahead.

Unknown source of mesmer damage

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Posted by: Dondagora.9645

Dondagora.9645

Power Block wouldn’t be able to get 6k in two hits, it is normally 900 or so, 2k if crit, thus I can’t very well see this.

Still, unsure what it is.

Master boonner [BUILD]

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Posted by: Dondagora.9645

Dondagora.9645

Aw~!! So close, I was literally about to post my own boon share variant: http://gw2skills.net/editor/?vhAQNAW8encfC1fiFoBeoBUrhlej6MFKhWzMAugMqeUb1XF-TJxHABD8EA2uMAAXEAx3fAA

The main cycle would be Split[All Shatters]>All Shatters>SoIllusion>First Three Shatters>SoInspiration

This would be a theoretical 18 stacks of might, 48 or so seconds of vigor and fury, and a minute or more of regen, though phantasms would cover that well if you don’t want to waste your distortion. Oh, and a second boost from the Illusionary Inspiration could put it at possibly a full 25 stacks and 1.5 minutes of vigor/fury. Very focused boon share, of course, though.

Time Warp Chronomancer

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Posted by: Dondagora.9645

Dondagora.9645

Should really make this a unique dance for mesmers~

Near impossible to win as mesmer

in PvP

Posted by: Dondagora.9645

Dondagora.9645

Um, while I agree that Chronomancer and the Elite Specs in general are quite strong, can we agree not to call nerfs but rather acknowledge that the Core Specs are actually pretty flawed and obsolete in this new meta and need buffing/balancing?

Quickness + Stomp, what’s wrong?

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Posted by: Dondagora.9645

Dondagora.9645

Sometimes it works sometimes not. Unsure of the problem, but not just you.

I think you may have to have to start with quickness pre stomp for it to work properly.

Discussion to Strengthen Core Specs

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Posted by: Dondagora.9645

Dondagora.9645

Engineers already got the right fix. They had the same problem with their healing trait, and it got changed to a %heal trait. Just do the same here, they’ve already proven they’re ok with it.

Indeed, this might be an easier fix to HP than anything else. Just copy and paste, really.

The nerf really was idiotic because it was the only trait which synergized well with healing shatters and so forth to become support-like.

Resistance might be a little too good

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Posted by: Dondagora.9645

Dondagora.9645

Resistance is fine, in my opinion. It doesn’t destroy the conditions, so it is already weaker than cleansing.

Discussion to Strengthen Core Specs

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Posted by: Dondagora.9645

Dondagora.9645

To start off with:

Inspiration

  • Healing Prism: Either revert the nerf to this or slice off the ICD to 1s.
    OR change HP to
  • Inspirational Outburst: Shattering creates a Blast Finisher around the Mesmer.

I’m half-n-half towards my Outburst suggestion because Inspiration is meant more as a phantasm line, however felt it’s support theme might also support this trait.

Discussion to Strengthen Core Specs

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Posted by: Dondagora.9645

Dondagora.9645

So, here’s the deal. It’s pretty obvious by now that Chronomancer Specialization is strong. I’m ok with that, it knows what it’s supposed to do and does it. The only issue is that what it offers is far more than what most other specs give in comparison, no trait wasted and strong synergy within and outside of itself.

Thus here’s a thread dedicated to community suggestion to how to balance the Core specs to Elite level. Make no mistake, this problem is not isolated to just Mesmer, but affects all/most professions across the board. However, let’s focus on ourselves for now.

The suggestions can be from changing or creating traits to simply be stronger or synergize better with other traits. This can stretch to lackluster skills as well. Remember to stay organized to help people read through these.

How to fight you guys?

in Mesmer

Posted by: Dondagora.9645

Dondagora.9645

Chrono Bunker can be pretty tough. I don’t know how to beat it, really. I’ve been beat using it, of course, but don’t know about that.

See, we have numerous long-duration defenses. Firstly is Blurred Frenzy, which others have explained plentifully by the animation. Invuln, of course, comes from Distortion. Then here’s where Chronomancer comes in and doubles down. 3 seconds of more “Blurred” from the Precog Well, and 4.5 seconds of continuous blocking for Shield. The dazes and stuns will likely fill the gaps between. On top of that, you’ll have to be dealing with slowness while the Chrono is burning his CD out with Alacrity and heals up.

Best way is likely, if they’re defending most of the time, take out all their illusions and chill the Chrono when possible to prevent Alacrity. AoE and cleave should help tremendously, though may backfire depending on traits.

This is all if they’re a Bunker Chrono, of course, at which point it’s just unlikely you’ll kill them in a 1v1.