This would be a non issue if ANET would implement rewards for personal/team ratings. Give us armor/weapons for top 1000, 500, 100, etc.
Bad idea. This wouldn’t allow ppl to play soloQ besides full-roster-matches. And only soloQ players wouldn’t be rewarded by that, even when there are pretty good ppl in there. Another thing is that this leaderboard is not accurate and forces ppl which are on top of it just to stop playing, because nobody can overhaul them in any way, besides beating them.
HGH is that strong because the map design and the conquest-model is forcing ppl to stay in a small area. The fight is not moving, it’s fixed on one point. Legacy luckily offers a room that is big enough to actually bring depth into teamfights and lesser the effectiveness of an HGH. But maps like forest are a pure hell of a map design, which allows no depth in teamfights, just an AoE-party going on.
They are good in any situation, that’s why this spec became so successfull. You can sustain in a teamfight, you are able to solo bunkers, you can nearly 1v1 every class.
The skillgap required to play this spec successfully is not that high to be effective in a team.
I’m playing soloQ in top100-200. I always get matched with r1-10 ppl. This is not matchmaking for me. A player that is under rank 10 could never be on my rating, and this is not rank-racism at all. When I search after this ppl I find them in the 60 – 80 % range.
You realize that the ele has 4 attunements? Sounds like you’re one of those eles that just stays on one and spamming things.
Guardian:
+ Stability
+ Boon-Sharing through Shouts
+ Condition Remove
+ General Blocks to avoid bursts (Aegis/Shelter/ Focus)
+ Best class for rezzing (traits, sanctuary)
- Mobility (in terms of kiting, get out of a fight)
Warrior:
+ Boonsharing (warhorn, banners; statincrease)
+ AoE Rezz
+ Condition remove (warhorn, shouts, mending)
+ Good in Rezzing (traits)
+ blocks / 0-dmg receive (endure pain, shield stance)
- Not enough heal to sustain (shouts not healing effective)
- Doesn’t bring much teamsupport in
- bad in 1v1 situations
- not enough stability / save-stomps (balance stance has a too high cd)
- no synergy in traitlines/utilities for bunkering (endure pain and balance stance are not shouts = not healing)
Necromancer:
+ deathshroud
+ high HP-Pool
+ plague form
- no stability (besides the useless trait)
- not enough healing
- no stunbreaks
- nothing against projectiles
- no viable access on boons
- no support for the grp, besides fears and wells
sec. part is coming soon
What about the sheer excitement of competition?
I suggest you (finally) make up your mind on the competitive infrastructure rather than giving out carrots:p
This.
Even with some shinier loot, it’s still going to feel like a grind if there’s no progression. Look to your old game for inspiration already.
Also, I like the idea of daily and monthly tournaments. You know, like you had planned to do way back when.
Absolutely right. The rewards should be linked to progression. Best example were titles in GW1. No valued rewards, just the prestige of the titles, which were the reason to play it. Don’t think smn would have been playing HA withouth it’s rank-title/emote.
Imagine there would have been Hotjoin besides HA where you could’ve farmed your rank a lot easier and faster. This game-mode would have been dead in 1 week for sure. But I doubt they see the mistake of introducing such things in GW2, because “Casuals” like it.
Glory to gems ?
Daily automated tourneys ?
Monthly automated tourneys ?
The Rare pve skins > being able to be crafted (ghastly grinning shield/mad moon) ?
It’s hard to give glory a viable state, while hotjoin is still in the game. This just rewards glory-grinders while tournament-play is still not rewarded.
Logic behind that, A-Net?
It’s not the AoE itselfs that is bringing up heavy AoE-related builds (EG: HGH). It’s more the map design that forces ppl to stay close together. If you look at the effectiveness of an HGH on Forest and then take a look on Legacy, you’ll see two completely different worlds. Legacy (graveyard) has enough place to allow ppl to position them into the right place without taking tons of AoE-Dmg. On the opposite, Forest (Keep) has a really wierd design-concept. Allows ppl to spam on the point from the ledge. Also the room for kiting is not existent (about 3 meter bright stairs).
Staff took a huge hit when the last patch went out. Especially in terms of Regeneration and condition-remove. The Water-Combo-Field is still good but it has lost a bit of its strenght. Overall the Staff is in a solid-state and not that bad. But as for many other examples I have to say, there are better options out there to use.
They told this allrdy in 2 SOTG’s when ppl asked them.
But the pace you are working with is just frustrating.
i’ll wait for you to answer your own question.
I’ve been playing competitive pretty long now. But instead of telling you things nobody cares about, how would it be if you explain WHY this game has no depth for you.
im sorry dude you’re not high level. we cannot conclude that alliance battle type of gameplay has depth.
Tell me more about how this game has no depth without ever played it competitive.
I like “Corrupt Boon” to be a counter against boon-based bunkers. As “Save yourself” is a counter to epidemic. Corrupt boon is indeed a really strong utility, but when you look at the necromancer in general, this skill has its right place and fits perfectly in, nor being overpowered.
My teammates (Germans) had this problem about one or two weeks ago. I (Swiss) have this issue for 3 days now. I tested my internet connection several times (UP: 12 mbit/s, DL: 50 mbit/s). So there must be a problem with the servers of A-Net.
You can walk in and out of Purging and it will remove conditions each time you walk back in btw.
Thanks for the information. Edited my answer
Actually Warrior, at least in EU, was in the first months after the release one of those classes, which were in the setups pretty often. Ranger on the other hand, was rarely been played.
Moa Morph is a transformation and not a condtition. That said, it can’t be removed by condition cleanse. If you are in a transformation allrdy (Elite-Tomes for eg), you can still be hit by Moa Morph.
Purging Flames removes one condition on activation and everytime an ally enter the combo-field. It does not remove conditions on its pulses though. (the description is false written or the skill is bugged and doesn’t work as intended)
(edited by Empathetic Fighter.2065)
I have to waste 3 spots for guards because I run 3 different builds. Seems like A-Net not want this feature to be in the game or is not capable of programming it or have other important stuff.
It’s important to note that shoutcasting as a whole breaks down to two things: Color casting and play by play. While color discusses the mechanics and depth of the game, play by play narrates the action. Very few casters from any genre can master both, and solocasting just shouldn’t happen.
Perfectly explained!
Most E-Sport games have a pure shoutcaster who talks about the “action” (play by play) and a top-player from the scene who takes the part of the “color casting”. I saw many shoutcasts from different games and this combination is in my opinion the best one.
everything is terrible except 5.
Online-Poker…oh wait
Some of your points are good. But then I see points like: Rewards. Winning a bigger amount of glory at the end of a bob-join match won’t force ppl to stop zerging as glory has no value in this game.
• Greatly increased the effectiveness of conditions
Have you ever played against an HGH? Conditions have their place in the game.
•Changed many previously AoE type skills to single player targeted skills.
Not good idea. It’s the dmg overall and the conquest-mode that makes AoE spells that effective. They just should slightly lower the dmg and the graphical effect (as you mentioned).
Also trying to get every class on the same level of effectiveness is really hard work. And a-net is allrdy in this process polishing the traitlines and stuff.
“New Game-Modes”: Not possible in this year (mabye 2014), as A-Net has the pace of a glacier with updates and patches.
GJ on summarizing
To ele: This class has an unlimited choice in what role he likes to play (bunker, roamer, teamsupport). But the meta evolved and BM-Rangers, Kit-Engis and S/D thiefs bring hard counter to them. In EU for example you saw every dual-ele comp dissapearing but two or three teams.Rtl nerf almost solved that..at least you don’t get 2-3 ele teams anymore, 2 engi or 2 rangers are more common now but they’re not as stupid as 2+ eles were 1 months ago imo..
Right now i think we could say…“Play everything you like..but don’t play warrior”
Mabye the new meta will be 5 kill-shot warriors with banners. Spiking a target was never easier.
Empa is kinda kitten ed today it seems
There is still no backpack I like (besides the fused), so I getting kinda nervous -.-"
It’s gamebreaking. Still I wonder why there is no new backpack out by now?!
I would just like to remember devs a simple thing: while warriors aren’t that good in pvp, they’re quite powerful in pve.
it’s only one skill that makes warrior so much better in pve. Basically they just could reduce the dmg of 100b in PvE. If you buff them in terms of sustain then it’s not even a problem Because Zerker > Bunker
GJ on summarizing
To ele: This class has an unlimited choice in what role he likes to play (bunker, roamer, teamsupport). But the meta evolved and BM-Rangers, Kit-Engis and S/D thiefs bring hard counter to them. In EU for example you saw every dual-ele comp dissapearing but two or three teams.
Solo-Queue is so important for the game. It attracts the biggest part of the playerbase and is for casuals and new players an absolute “must-have”. Therefore it should work proper, which is at the moment not the case. I don’t know why A-Net has so much problems seperating premades and solo-players, but people are kitten ed off since months of this issue. If this keeps going on the intended result will go into the opposite direction.
This game is really fast paced and so many things going on at the same time. Also it is really hard to discover the important things with so much animations all over the place, with so many clones and pets on a small area. Even when you have the knowledge, you’ll miss some important stuff. Well during breaks they could bring some more interesting stuff. Nevertheless they did a nice job.
They had 5 years of fixing and testing. And then they come up with 4 maps, hotjoin and 3-round tournament. Promoting this as a AAA-PvP Game makes me feel to live in a different world. Same goes for bug-fixing and revamping the PvP-System. The list for them is endless, but it seems like nothing get fixed. The list just gets longer and longer.
1. A proper solo-Queue
2. Rewards / Progression (Giving teams a reason to invest so much effort to become/stay on a competitive level)
3. Build-Diversity / Fixed Traitlines
Ye the reward system has to be reworked. But A-Net mentioned this allrdy 1 month ago. Similar to everything, we wait till nothing happens.
I had a very different idea about how to make the warrior more viable in tPvP.
I was thinking about how to give the warrior a unique role which wouldn’t be just another dmg dealer.My idea is to change the adrenaline effect a little bit. At 0 adrenaline the warrior has more toughness and a little bit more healing both of which he gradually loses when he gains more adrenaline. At the same time more adrenaline makes him deal a lot more dmg.
The warrior could be a defensive profession at 0 adrenaline and at full adrenaline he has more dps than a thief. He shouldn’t be too good at bunkering, though. It should be a challenge for the team to keep the warrior alive so that he can gain full adrenaline at which time he will be immensely usefull to the team (but only until he loses his adrenaline due to spending it on burst or coming out of combat).
With this kind of warrior the team wants to win long team fights and keep the warrior in combat all the time.
The sad truth is that the warrior will never has his place in conquest, because ranged-AoE is completely killing him, even before he can reach a target.
So basically you have to give the warrior decent gap-closers and not skillz like eviscerate, which once your slowed will never reach its target or you give him better ranged options, which is completely nonsense as a warrior should be a melee class.
Also there should be a trait, which would ignore conditions on gap closers. So the warrior can actually escape teamfights like every other class can.
When I read some of these answers I have the feeling I play a different game. Such as “if you take AoE-Dmg it’s your own fault”. Are you even know how conquest works or are you just hotjoining allday where staying on a node doesn’t matter at all?
If one Person is on the Node, there’s no need for other Players to take AoE-DMG. It’s easier said than done though, because of the bad Map-design, which also makes Melee-classes way less useful.
There are AoE-Specs that are too Powerful, but it’s only indirectly linked to the AoE. Nade-Engi can do AoE – I don’t mind, but the Nades are overall too good.
If your Team seriously has Problems with AoE, it doesn’t necessarily mean that the AoE is too strong, because good Positioning can help a lot and atm. good Positioning is very rare in GW2, even at the Top-level. Also, and I don’t like this Point at all, you may need to look at your builds and make changes depending on the Map, because on certain Maps, Chars that do most DMG in Melee (Arcane-Ele, Thief, War, Bomb-Engi etc.) just don’t work too well.
I should tell my mesmer than to take Feedback instead of portal.
On a serious note: legacy is no problem in terms of AoE, even Khylo is not a big deal. But on Forest it’s a heavy design fail of the map. Also I talked with other top-players and it seems like I’m not the only one who dislikes AoE in this game. Before I start to talk nonsense again, I want to agree with you. It’s not the AoE dmg mainly that creates this problem, more over the design of the maps and conquest itself that makes AoE ten times more effective than single target hits.
When I read some of these answers I have the feeling I play a different game. Such as “if you take AoE-Dmg it’s your own fault”. Are you even know how conquest works or are you just hotjoining allday where staying on a node doesn’t matter at all?
What’s the hate? We have fused-gauntlets and awesome backpacks!
There is no “best” build. Play what fits your and the teams playstlye. Also the difference between NA and EU is really big in terms of bunker-guards. As in EU just nobody plays with a hammer for eg.
The problem with melees is not the lack of stunbreaks. It’s the fact that they have to go into meleerange in a game where conquest forces ppl to fight on and near a little circle and all the AoE rains down. This makes especially warriors a nearly useless class to play.
2ndly….I think you’ll find 2 mesmers becoming popular for pure brutal portal domination i saw a team wreck kitten with duel portal mes 1 offensive burst 1 back point defender….there was insta portal pathing from all 3 nodes
back point people could port to mid then take offensive portal dudes to far
within an instant.
How you wanna counter a BM-Ranger as a mesmer? Go phantasm is just useless for the team. You fanboying a setup just because you lost to it? Watch competitive teams and their setups and tell me who plays dual mesmer. BTW: coordination with portals against decent teams is really hard work.
Thanks for creating such topics. Really amazing, did you study philosophy? No? Awesome! Btw: if you write in the second person plural, it means you are excluded as an individual. But as you in the same boat playing guild wars 2, you should correct the text into first person, plural. Thank you!
They make no money from PvP.
So, for as long as they do not have a money making plan for PvP this game will not have any chances to be an E-sport? That’s sad.
I don’t know if NC-Soft calculate and allocate the budget for A-Net or not and if yes, how’d they split it PvP/PvE-wise. But if they’d do that it would be no surprise.
Nevertheless PvP in terms of E-Sport is the best incoming and also the best marketing you can have. But like all companies out there, they wanna see fast results. Promoting E-Sports needs a lot of time and financial investment.
Without any insight it’s hard to tell why they do what they do.
The other day, our teams faced a team with 3 Necro, 1Mesmer and 1Rangers….. To put it way over the top, all 3 necros are all Minions Masters…,The war were so….mess up…
Well, that the overall fights are a big mess of clones,pets and animations all over the place is allrdy known and also mentioned by the shoutcasters. I hope they restructure this and try to create an overview that makes teamfights a bit more user-friendly.
I don’t really see a problem here. Target them and you’re fine.
Not even gonna mention how bad 2 mesmers are in a setup.
Your arguments not consider both sides. You talk about the bunker-meta but not even considering glass canons. Not really solid argumentation there.
Additionally the meta offers plenty of things to solo a bunker (S/D thief, nearlv every engi-build, offensive BM’s, off-guards . . .), so I don’t think it is a problem. In terms of BM-Rangers it is something different. I don’t think a bunker should hit for 4-5k, that’s a bit broken though.
I have to agree with the stale meta, but that’s more about the whole PvP-Setup, that creates this. Conquest for eg, or downstate rezzing, lack of dedicated healers. Imagine a teamfight without a guard. It’s just aoe all over the place and the team wins who runs out of rezzes or get a stomp. No chance to hard-rezz without a guard tbh. And I can’t imagine this could be interesting at all.
How about implementing a new backpack instead?
I would really like to participate, but unfortunately there is a max rank.
Seems like I have to buy a second account for this
just say it directly… they messed it up with whole rank, glory and reward system, thats truth and none can say anything else…
and i wont repeate again what they should do to make it better, i gave a lot of suggestions in many threads and even made some new threads, none of them got any dev answer about ranks, glory and reward systems…
the only good thing is leaderboard with its own rating… anyway, solo vs team rating is a very subjective topic, i prefer solo, because i dont like to being fixed to 4 other people and being unable to play if 1 of them is not ready… and no, having more then 5 people in team isnt solution, none wants to play only when someone else is missing and be fifth wheel by a car… or even 2 people can be missing and we have the same problem again, 3 people still wants to play and they have friends to play with, but not in their team, what now? having even sixth wheel by a car? no…
The problem with individual ratings and not splitted solo/team-ladder is that good soloQ players are not rewarded for being good. On the other side you explained it perfectly well, with saying you don’t want to be bound to 4 other players.
In my opinion the leaderboards are completely useless. They were fancy the first weeks, but by now not accurate in any way. I do wanna soloq sometimes and being punished for that is just . . .I have no words for this. So the leaderboards failed to be an indicator of skill/being good. Again A-Net completely messed it up, by implementing a ladder into an incomplete system.
Be aware of the fact that Custom-Arenas are still in the Beta. Features will be upcoming as they get official and accessable to everyone.