I gain levels mostly by exploring. Especially in the first few levels. Anet was kind enough to put events by hearts, so that you can get the heart by doing the event, twice as much xp! As others have said also crafting. Cooking is a big one and jewelry is good since you don’t need fine crafting materials.
Mad, are you in FLLN? Sorry still learning account names.
Last night this happened with us too. Did a guild run and we killed everything. All breeders/howlers on the way there and all the oozes. The quest wouldn’t start.
We teleported to the beginning, then came back to the area, nothing.
We all left the dungeon, disbanded the party, logged out, logged back in, made the party, and still bugged.
Just keep in mind that there are different dungeon mentalities. The best player is going to be one who goes as glass cannon as they can while dying the lowest amount possible. Ifyou’re full glass cannon and stay alive the whole dungeon, I’d rather have you than somebody who adds toughness & vit because they need cushion room.
As far as different dungeons, there isn’t really any survivability in high level FoTM. People don’t have enough agony rest. yet but they go full glass cannon to hopefully kill the boss/mob before it kills them. You could have all the toughness/vit in the world but you’re gonna die from agony, so you’re just giving the boss more chances to kill you.
I would recommend at least rare armor/weapons. You can get cheap gear of TP for around 25-30s ea depending on the stats. Therefore you could outfit yourself for under 3 gold.
You don’t need exotic to run dungeons. I’m running dungeons to get my exotics. I have a couple of alts, so when I ding 80 I go buy all rare armor and then start making them run dungeons to get exotics.
You will notice a different in survivability (unless you’re glass cannon) with armor and you’ll definitely notice a difference in damage with weapons.
leet pro gamers will tell you to never backpeddle. If you’re going to kite then you need to strafe and turn. Backpeddling just slows you down and is less effective.
Really it’s up to you. I do it sometimes on my ranger to just help increase lbow distance or whatever. I never do it on my ele or thief.
Since you are a newbie, (WELCOME!), I have to ask if you mean sPvP or WvW. As they are completely different.
The good news for you is since you said you like mages, eles are great for both. A bunker build (high def/healing) is the only viable ele sPvP build, however WvW has a couple. You could be an auramancer, def build, or glass cannon.
Necromancers are the other type of “mage” in this game and are very good in WvW. However they aren’t that viable in sPvP.
Feel free to send me a message if you have more questions or want more info. Also feel free to roam around the class section (eles have some of the best guides thanks to dapheonix) and see what people are saying.
Last tip: don’t go ranger
Or you could… you know… wait until the blog post comes out with the “roadmap” they already said was coming… instead of… you know… making assumptions and asking other uninformed people to make assumptions with you…
Love this. Exactly what I was thinking.
If people want to talk about it then just say “What do you want to happen?” not “What do you think will happen?” We’re all just as ignorant as you are (with respect to Anet’s update decisions)
My guess is somebody was designing the city and their manager either got fired, left, or replaced a couple of times.
Maybe they got a little tired of different management styles/wishes and decided to take a jab.
I have it but I don’t like it. It’s either deleted or on some character
If I were in a fight with somebody and they had a dagger while I had a bow and arrow, I would definitely be running away from them as I tried to shoot them.
I don’t understand the point of this? Are you mad that you have to move while fighting? That’s what GW2 was built on
I would like account wide dyes. That’s about it
Yes, this has been brought up countless times, along with a preview option in TP.
Ty Pinder, I’ve pretty much settled on my ele as my main and dabble with my ranger when JP promises some amazing update that just seems meh =).
Guardian is one I have yet to play (mainly because I only have 5 slots). I think I’m not feeling healer because most of the end game stuff here is all about dodging/preventing OHK. I tried to use the #5 sbow on my ranger to interrupt a lot but bosses seem to shrug it off. But after saying that I might have to try out guardian like you said, as I might be defaulted into just giving people aegis/protection etc.
Right now I like sharing my boons and auras though on my ele… possibly a shout/banner warrior. idk, too many possibilities lol
A better way is to either:
1) Use your Bank, if they’re on the same account
2) Create a Guild, have both toons join / represent, and use the Guild Bank
The second one is a bit harder since you need 2500 influence to create a bank.
I find thief horribly boring. I haven’t really given engineer much of a chance, even though I’m an engineer IRL. Ironic? maybe… I don’t know.
I absolutely disagree with everything. However I gave you a +1 for “No you can’t have my stuff” Made me chuckle.
Go to the character selection screen. There should be a button in the lower left corner called “World Selection.”
Oh, I thought that was just to start characters on another server, not actually transfer. Thanks!
Since you’re trying to go to a populated server, try transferring during off peak hours. Servers like tarnished cost and sea of sorrows are almost always full. So try during like 4am or something. I like 2-4 in the afternoon is good too (est).
Also, just closing the window and reopening doesn’t refresh. You have exit the client and log back in
Again, just saying that this was the Anet response, and the only one I have seen on the issue.
I’ll agree with this. However, the fact that myself along with countless other forum users think the CC’s response was unclear, makes it unclear.
If 50% think it’s clear and 50% think it’s unclear, obviously it’s not clear enough for 100% to think it’s clear.
I see how in one way you could get the interpretation you see, but you can also get it my way. There is no way to know which way the CC meant it unless she says.
I could say “The population is determined by the accounts in that world”
Now, most people would probably interpret that as being by accounts, however I didn’t specify if that’s accounts that are online at the time, or total number of accounts online or offline. The original question could have been “Is population determined by account or the number of chickens alive”
In another example that was brought up earlier, we’re looking at 2 red pens and some people are arguing that they are blue. Original question “Are they red pens or are they chicken sandwhiches?” CC Eva replies “They are pens”. Everybody replies “OMG SHE SAID THEY ARE BLUE PENS!”
*No chickens were harmed in the making of this post
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Well, it would be great if you said what you’re looking for or what your playstyle is. At least what you’re into, sPvP, wvw, dungeons, pve farming, etc.
Keep in mind a lot of classes don’t shine until level 40 or above, sometimes even 70+.
Plus a lot of what you say is just ridiculous “Theif – dont understand a thing about iniative.” What? Your skills have no cd, they cost iniative. It’s not that complicated. It’s made to burst and punishes you for sustained combat.
I’d rather they make a separate area like Heart of the Mists. Instead of going to PvP there’s a portal for fractals.
So you’re trying to get people to experience all NPCs? /pass
If you’re trying to get them to experience all areas, that’s what 100% completion is for.
Also, I believe the scavenger hunt for the legendary will do what you’re suggestion, just in a much better way.
NP Pinder. I didn’t take it personally. To be honest I can’t really explain why I feel that why. As I said I think it sounds great in theory, but when I actually start playing it just bores me. I guess I’m stuck with the min/maxing mind set of almost all other games where you pump everything into 1 stat or maybe 2, and just go full out. I haven’t really found a role yet in GW2 that I like. In most other games I’m either a healer or an archer. Since healers are out (I tried water ele but a dedicated healer just doesn’t work). Rangers are pretty broken and I’m not a huge fan of the pet.
Sorry I got side tracked. I loved GW1 because your character was set and you had roles. I guess I feel unimportant in GW2 because anybody can do my job. My ranger is doing almost exactly what the warrior next to be is doing with a slight twist. (<— vague general statement, please nobody respond with ranger skills/traits vs a warrior lol)
Hmm, i guess with a server that has peeps from all over the world, i really dont know how to judge what non- peak hours would be..
That is true, but think about the highest populations. NA and Europe. If you’re in NA, then Europe is about 5 hours ahead. You’ll also have some population from china/australia which is about 11-13 hours ahead.
When checking the server status, it DOESN’T UPDATE by just closing the window. you have to close the client, and run the updater again.
My GF switched around 3pm on a weekday. I switched around a Sunday afternoon.
The actual answer is that it is a mystery. Anet has clearly said that it is by Account, i.e., number of accounts on a server. But, there is significant variance that we can witness daily that would suggest perhaps more than the migration of accounts.
Ugh, except Anet didn’t clearly say that. Again, the post wasn’t clear at all, on top of that it was a community coordinator.
@Namu. When you originally said that you would admit you were wrong, I didn’t believe it all. Thanks for proving me wrong on that one =)
Well I did set out for proof, I got my proof and it happened to go against what I thought to be true. Mistake was on my end for assuming you could stay logged in and see the servers update dynamically. Which makes me kinda mad that I spent so much time to get on a server and turns out I was doing it wrong the whole time -.-.
Fair enough, and to be perfectly honest, I didn’t know you had to completely exit the client either. When I was trying to switch to SoS I just kept closing the world selection window and reopening it.
Now if only everybody would take 10 minutes and go try this themselves they would realize they are wrong. But they are lazy and stubborn and refuse to listen to reason.
The actual answer is that it is a mystery. Anet has clearly said that it is by Account, i.e., number of accounts on a server. But, there is significant variance that we can witness daily that would suggest perhaps more than the migration of accounts.
Ugh, except Anet didn’t clearly say that. Again, the post wasn’t clear at all, on top of that it was a community coordinator.
@Namu. When you originally said that you would admit you were wrong, I didn’t believe it all. Thanks for proving me wrong on that one =)
“Connor, when you see a server FULL means that the people who’ve chosen that server as theirs, or players who have moved to that particular server, have reached the cap, independently of where did they create their accounts.”
No amount of context will change the clarity of the Anet statement on the matter. This post clearly says a “FULL” status is determined by account. I wouldn’t argue that it’s true, but it’s clearly what they said and the only “official” post that I have seen.
This was the original question that Eva was answering “What does it actually mean when the server populations says “High” or “Full.” Does ANet go by the number of people CURRENTLY on said server, or by the number of accounts MADE on said server.”
Therefore, the answer is saying that it’s by the people CURRENTLY on said server, and not by the number of accounts MADE on said server. The CC does not state if it’s accounts that are currently online or all total accounts (wheter online or not).
Again, Eva’s quote “independently of where did they create their accounts.” That’s all she is saying, is that it doesn’t matter where the account was created.
I told you to read the OPs question and you refused to do that, ignoring empirical evidence and ignorantly repeating a quote. Because you know, everything Anet says is the truth! Not to mention CCs!
The actual answer is that it is a mystery. Anet has clearly said that it is by Account, i.e., number of accounts on a server. But, there is significant variance that we can witness daily that would suggest perhaps more than the migration of accounts.
Ugh, except Anet didn’t clearly say that. Again, the post wasn’t clear at all, on top of that it was a community coordinator.
@Namu. When you originally said that you would admit you were wrong, I didn’t believe it all. Thanks for proving me wrong on that one =)
Again, this comes painfully obvious as you log in several times throughout the day for almost a week. I did that since I was trying to follow friends to SoS server which is almost always full. What time did I get in? Sunday afternoon. Coincidence? No
If it was this last sunday well I have your answer its because caps were raised… if you noticed all servers that were full were at very high when not even a few hours before they were full and had been full since the wintersday cap increase
.
But it will be obvious who is right and who is wrong this coming week as I document each peak time and off peak time. If I am wrong I am man enough to admit it, are you?
Yeah if the evidence is there. My gf switched around 3pm on a thursday when it was dead-ish. It becamse full an hour later and I couldn’t get in. A week and a half later I got in during another dead time.
I have seen the servers change on a daily basis. And don’t just look at full and not full servers. Also keep an eye on very high, high, medium.
Doubtful I will be back at 7pm my time, how much you want to bet the screen shot will look the same lol.
I didn’t say they were increasing it everyday.
They increased it twice, once for the winter event. Then again about 6 days ago. Other than that the populations according to the world select have been static.
Going back at 7 may or may not help, that was only half my point.
You or somebody arguing your point said that servers switch from full to very high because they raise caps. This happens everyday, therefore my argument to that is they don’t raise the cap everyday.
I’m baffled as to why people are arguing against this. It is so blatantly obvious that there is more to it than just counting the amount of registered accounts.
Again, this comes painfully obvious as you log in several times throughout the day for almost a week. I did that since I was trying to follow friends to SoS server which is almost always full. What time did I get in? Sunday afternoon. Coincidence? No
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What you seem to forget or ignore, is looking at the total number. You have yet to answer my question as to why, on peak hours, there will be 6 to 7 servers full, and then no servers full during off-peak hours.
Once you answer that question logically with your rationale, then maybe I might start to believe you.
As the other person said, you’re arguing against empirical evidence.
It’s not evidence. You’re taking words on your screen and interpreting them in a way that makes sense to you. There’s a disconnect between what info we are given and the conclusions that should be drawn. None of us can connect the two, only Anet can if they choose.
It is evidence. Evidence is something that allows you to draw a conclusion. The simplest connection/conclusion has been drawn and everybody arguing against it is faulting to a generic/vauge COORDINATOR response that was answering a different question. The quote is taken out of context. If you read the OPs question from that thread then you’ll have the full context
1024am my time (mountain time) on a Thursday morning.
I play in the early morning, these servers I garantee you will not ever change population wise from primetime to early morning. Because I have watched carefully for weeks for the chance to transfer.
And if caps increase it will be accross the board for top servers and obvious, a flux of a server or two will not happen.
1024 isn’t exactly an off peak hour. Also in your SS you can see only a couple of full, log back on peak hours around 7/8 and you’ll see a lot more are full.
1) The infamous quote was vague and from a CC. A CC is not a dev, so you’re proving your ignorance by saying “A dev said this”
2) Every single day they go full, and then go very high. Anet is not increasing population server every single day.
3) Off-peak and peak hours are going to vary because you’re combining US hours vs European (around +5hours) and Australian (around +13 hours)
What you both seem to forget is that people have the ability to change their home server…………… and have been doing constantly since release due to WvWvW………
What you seem to forget or ignore, is looking at the total number. You have yet to answer my question as to why, on peak hours, there will be 6 to 7 servers full, and then no servers full during off-peak hours.
Once you answer that question logically with your rationale, then maybe I might start to believe you.
As the other person said, you’re arguing against empirical evidence.
I would love to see 8 man dungeons. I know they kinda put 5 as the magic number because they wanted a small feel and reduce LFG but I think 8 would help a lot both ways. They have 8v8 PvP so why not a group of 8 in PvE?
Also, if they allowed the same dungeon, just different techniques/difficulty, then that could help remove LFG. A couple of times I’ve been in a party of 3 for CoF and I see another party of 4 LF1M for CoF. I don’t want to be a jerk and leave my party so we both keep looking for more. If we had 8 we could team up and just get 1 more for both.
I agree with you and Raideen. I’ve tried almost all characters except for guard and necro. I have an 80 ranger, 80 thief, 80 ele, and lower level warrior and engineer.
I think the thing that is making me not like any is that everybody can do anything. I miss having a specialization like in other games where a healer would heal, support would give boons, DPS would do damage, tanks would take damage, etc.
In theory the concept is great, be any class you want and do whatever you want. However in practice I just feel mundane and “bleh”.
On the bright side, a d/d ele is very fast paced and requires a good amount of thinking. As of right now that is what I’m liking.
Awesome post that would take up too much room quoting…. but seriously, read it
Thank you thank you thank you. CC is community coordinator. First off Eva was answering a different question in a very cryptic way. Secondly, she’s not a dev.
I agree with everything you said and I almost put a link for Occam’s razor in my last post, but forgot before pressing reply, so thank you for that =)
Aside from that, I also speculate that, as you said, it’s a mix of both. I assume that there is a soft limit and a hard limit. Say they have 100K limit for accounts that are on that server, then they have a 40K limit for accounts currently online on that server. If either one is over the limit it is shown as full.
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Plus I think the extra bonus you get from the Fract gear has no effect in PvP areas.
That sounds very reassuring, hope you’re right about that. Thanks for replying ;-)
sPvP yes he/she is correct. WvW No, he/she isn’t correct.
The ascended gear has higher valued stats on it, but only say 10 or so per stat. It also has agony resistance. The higher stats will effect WvW, the agony resistance will not. The agony resistance is only there to run higher level fractals.
It’s not mandatory. We all know WvW is more about strategy and server coordination rather than one character having 10 more toughness than another.
There is a slight difference but it’s not much. Plus it’s only a couple of pieces, not like armor and weapons (at least yet).
As long as you have sub-80s in WvW (which there always will be) it’s definitely not mandatory.
Wow. This is going no where im going to ignore you from now on and I beg you do the same to me. I have no time for people who need things written out to them word by word.
I won’t ignore wrong statements. If you truly were going to ignore me you would have just not replied. Your’e reading the CC answer wrong and it’s misleading, then you spread your false information thinking you’re right.
I say again because you missed it, explain the server volatility from off-peak hours to peak hours and tell me how that makes sense with your rationale. How can no servers be full on off-peak then 6 to 7 servers be full on peak/event hours. People aren’t magically creating and deleting 100s of accounts every hour.
I am actually thinking that the “Low” servers probably have more people active on them. The ones that were full from the start are bloated with inactive accounts now. Whereas the ones with non-full populations are where new accounts are pouring into.
I’d love it if they made 3 new servers for active players to merge into, taking their guild upgrades with them. 4 servers worth of active players into 1 new server would be super busy and enjoyable again.
False. The server “full” is the amount of people playing at the time, not the amount of accounts that call that server home.
No your actually wrong. A dev actually stated that Full servers were those counted by accounts on the server rather than people actually playing.
Then explain to me why at peak playing times you will see 5/6 servers full, normal times you’ll see 2/3, and at off hours nothing will be full.
Also your reading comprehension is a bit off. The link you sent only verified that it doesn’t matter what server they started on. Go back and read all of the posts, including OP. You’ll see what I mean.
What are you not getting? In my post the CC clearly said that a full server is based on account registered on that server not how many people are playing at that given time.
I’m not going to argue with you because, If you can’t read a simple post from a CC that clearly says " a server FULL means that the people who’ve chosen that server as theirs " meaning people who have chosen that server as their home server, NOT the amount of people playing on that server……………..
Also not right. It was not specified whether those people were online or offline. The OP was asking for the difference between if FULL meant where the accounts currently are or where they started. A bit of a silly question, but that’s what the CC was answering. Read through that whole topic, and many others, and you’ll see I’m right. If you don’t want to argue fine, but don’t spread false statements.
I know because I just switched to a very populated server and watched population closely for a week.
CC quote “Independently of where they did create their account”. That’s the issue that Eva is discussing, not the issue that we are. Just watch the volatility of account populations from off-peak to peak hours, and try to explain how that makes sense with your rational.
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I’m not going to argue you some of your points, rather just answer your question.
You can craft gear that will be equally as good as dungeon gear, WvW gear, karma gear, etc. Anet wants you to have several different ways to be able to get end game gear. Sometimes there are different stats, but the values of stats and the armor will be the same.
Also, the main thing is looks. Some people think the crafted exotic gear (yes you can craft exotic) look bad compared to dungeon gear.
I am actually thinking that the “Low” servers probably have more people active on them. The ones that were full from the start are bloated with inactive accounts now. Whereas the ones with non-full populations are where new accounts are pouring into.
I’d love it if they made 3 new servers for active players to merge into, taking their guild upgrades with them. 4 servers worth of active players into 1 new server would be super busy and enjoyable again.
False. The server “full” is the amount of people playing at the time, not the amount of accounts that call that server home.
No your actually wrong. A dev actually stated that Full servers were those counted by accounts on the server rather than people actually playing.
Then explain to me why at peak playing times you will see 5/6 servers full, normal times you’ll see 2/3, and at off hours nothing will be full.
Also your reading comprehension is a bit off. The link you sent only verified that it doesn’t matter what server they started on. Go back and read all of the posts, including OP. You’ll see what I mean.
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/ wall of text fail.
Legendaries aren’t account bound. Used legendaries are (probably soulbound)
I am actually thinking that the “Low” servers probably have more people active on them. The ones that were full from the start are bloated with inactive accounts now. Whereas the ones with non-full populations are where new accounts are pouring into.
I’d love it if they made 3 new servers for active players to merge into, taking their guild upgrades with them. 4 servers worth of active players into 1 new server would be super busy and enjoyable again.
False. The server “full” is the amount of people playing at the time, not the amount of accounts that call that server home.
Dude, two full posts to ask if the player base is low? That’s cray cray.
Anywho, only altaholics myself will be found in lower levels. A couple of people doing dailies or farming for mats.
The majority will be in LA LFG, WvW, sPvP, or Orr/cursed shore
What 2 of the 3 people have said so far. It’s the amount of people on at that time. A couple of my friends switched to SoS and I just had to check a couple of times at non-peak hours to finally switch over.
The level requirements change within that certain tier. You might have to be level 20 to start gathering specific crafting materials, but those same materials will make level 20, 25, 30.
This doesn’t make sense at all. How will you know which one was “undercut” and which one was the original price. This would only make sense for the items that only had a couple of items up, like legendaries. Nice try?
It depends how you play and what you want to play.
Mesmers seem pretty good 1v1 and in small parties. So if you want to do dungeons or roam in WvW, this will be pretty good.
Engineers have very good aoe, and I think even a quirky burst build. If you like to run with the zerg or PvE farm I would go with engineer.
That just seems incredibly unlucky. I don’t go on long salvaging splurges but in general I average 1 ecto/item, still, after updates
As everybody else has said go slow, enjoy the game, learn your character, etc.
Now to answer your questions, crafting is arguably one of the fastest ways to earn xp. Leveling one profession from 1-400 will get you about 10 levels. Even if you don’t focus on crafting, do it as you go along to get a couple levels here and there.
The other tip I would say is try to do events whenever possible, especially by renown hearts. You’ll get event xp, heart xp, and mob kill xp. My favorite is to do it with centaurs since a lot of the events are waves. They drop bags that have the crafting materials you need in there.
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