gw1 – healing signet/frenzy/charge
gw1 – healing signet/frenzy/charge
If you want to mindlessly karma train then go eotm.
gw1 – healing signet/frenzy/charge
I can deal with shiro sword/sheild but it’s when they enter hammer, 3-4k aa sometimes so I cant even range them back with shortbow (stealthless s/d thief) I guess that’s just my issue for playing a harder weapon set. If I can open up with a good burst then I can normally win.
gw1 – healing signet/frenzy/charge
I don’t see why this should happen because most thives can manage their iniative anyway.
gw1 – healing signet/frenzy/charge
As s/d thief, and wvw I find most of my problems are vs hammer sword/sheild revs because of the 3-4k some times from hammer aa… Staff revs are a bit easier, just got to watch out for shiro teleport and staff #5 combo because that reck. I guess we have a much easier time beating them as condi thief’s. But I think it’s really who is playing each class at each fight. I rekted a exalted leneged rev 3 times in a row effortlessly, but i got rekt my self from a random gold invader revenent (this was in wvw)
gw1 – healing signet/frenzy/charge
Eh? Wasn’t or, isn’t scrapper like 1 of the most face role specs out there? How can you say scrapper is “dead” after some nerf’s which I admit not played scrapper but fought many since the patch and I have not noticed a kitten slight difference in both offence or defence.
gw1 – healing signet/frenzy/charge
i liked the sound of the dreamer before they added more audio files to it.
gw1 – healing signet/frenzy/charge
eh? i thought anyting worked in pve.
gw1 – healing signet/frenzy/charge
Could you imagine the among of things would be displayed for engie and rev?
gw1 – healing signet/frenzy/charge
Sounds like that you was playing 2 of the most face roll class’s In the game and now have to actually play the game insead.
If you was a true necro player you would not sit there and give up on day 2 also making this thread. Adapt and change your build. Us thieves and warriors have been a laughing stock for months and probably still are yet we still try.
Another reaper crying because a little nerf chill ….
I like when people comment who haven’t read patch notes they are referencing, the post they are commenting on, or have ever actually played pvp above amber.
I got to ruby s1! I am just kidding, I hardly play pvp now a days because standing on points with some form of bunker is not my sort of fun.
gw1 – healing signet/frenzy/charge
Sounds like that you was playing 2 of the most face roll class’s In the game and now have to actually play the game insead.
If you was a true necro player you would not sit there and give up on day 2 also making this thread. Adapt and change your build. Us thieves and warriors have been a laughing stock for months and probably still are yet we still try.
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
I still have a screen shot of hitting a tempest for a critical hit of 8 dmg using vualt as marurder amulet and 4 dmg using steal.
gw1 – healing signet/frenzy/charge
Here’s a video I just found on the new legendary bow. Enjoy.
Still way over sized for a short bow. Would of been great as a long bow though. Still not intrested in it though.
gw1 – healing signet/frenzy/charge
I don’t use acro and dd… seems waisted on too much swiftness and vigor. Nor do I use pack runes ad you already get 62% crit chance.
I use the first build with scrapper runes.
gw1 – healing signet/frenzy/charge
pretty sure most of the time you had to spend initiative in the first place to set up said burst, so you wont get the full 15% anyway
gw1 – healing signet/frenzy/charge
It’s try hards jumping the band wagon, the trait “lead attack promotes iniative spam/usage” and bound gives a 10%dmg buff. Met a lot of the try hards last night, they were all full bersker and vs an experienced thief they are no real threat but the other experienced thieves can pose an issue. The new hype should die of soon.
gw1 – healing signet/frenzy/charge
They don’t have to take maw. In fact not many do.
gw1 – healing signet/frenzy/charge
- fight dh
- dh pops Hunter’s Ward or Dragons Maw
- try to teleport out
- cant dodge + teleport because the tight AoE perimeter knocks you down on dodge roll start up
- cant damage, cc or otherwise interact with dh thanks to Shield of Courage/1000 sources of Aegis/trap daze/Heavy Light/Spear of Justice/trap blind
- teleport out because it’s only option
- knocked down
- teleport out also hit you for 2/5 of your HP thanks to Test of Faith
- eat True Shot while still knocked down
- enter downstate or wait approx. half a second to get auto’d once and die.
dh had too many ridiculously “kitten ed if you do kitten ed if you dont” situations for too many professions, especially in conquest due to the value it creates in on-point pressure.
Let’s look at a different scenario:
- fight dh
- dh pops traps
- they do nothing because you dodged/used stab/had invuln (or you just can kitten outheal them)
- dh dies, because once the traps are baited, there’s really nothing they can do.
Sounds better? Definitely (unless you’re that dh, of course).
Do the DH you fight not use things like agis shelter and renewed focus, as well as that wings of resolver that heals for a nice chunk. Most DH I fight don’t kill me because of the traps or true shot. It’s the amount of blocks blinds they have.
gw1 – healing signet/frenzy/charge
You already get perma swiftness with dash, some of us still play da/ttick/dd. Tbh I don’t know why people would go both acro and daredevil because it seems to much of a waist. Daredevil alone with vigor has more then enough dodges, pare this with brawlers tenancy and signit of agility I see no reason so take acro. Unless you want that passive evade thing.
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
After them minor nerf’s you think it is unplayable? Wow man, this face roll class made thief and warrior pretty imposible to play competitively because how much better rev is, and it is still far better then thief and warrior.
Play 1 of them 2 and see how long it takes for you realize just how easy you still have it (I admit condis are not in your favor)
gw1 – healing signet/frenzy/charge
Been playing s/d for months now, way before hot. It’s nice to steal 5 boons in 1 go now.
gw1 – healing signet/frenzy/charge
A highly telegraphed 6 ini boonsteal is not a counter to Mesmers or Revs. That’s just begging for staff 5 in your face.
flanking stirke is only easy to dodge if you use it randomly, most of the time people use it wjile the enemy is also using a skill
gw1 – healing signet/frenzy/charge
Ah, didn’t notice that you had that trait tbh. Always prefered fighting/skirmish builds like s/d bit it’s getting harder now with so much random aoe/passives. Them CJ on them condi thives. Totally worth it, I normally let then bleed out >:)
gw1 – healing signet/frenzy/charge
Ha! Nice kills and it look like you had a lot of fun doing them too. Tbh I am not a fan of thers types of builds, all or nothing, and it must be annoying at times with 0 condi clear vs all of them aid builds out there.
gw1 – healing signet/frenzy/charge
Flare was single target, fire ball is adjacent.
gw1 – healing signet/frenzy/charge
Pushing enemy’s back into their spawn is ok. But camping there with a lot of people including seige is lame as well. People can argue that there are other exits from spawn but that isn’t realy the point.
gw1 – healing signet/frenzy/charge
Thanks for the tip but I’m looking for advice of how to fight in a 1v1 scenario vs each class not about how to play in general, but again, I thank you for the tip.
You should never 1v1 as thief unless you have no other choice.
The problem with that stupid mentality is that people start to belive it, and how are thief players going to get better if that is all they think of ?
gw1 – healing signet/frenzy/charge
Where do you watch there’s matches?
gw1 – healing signet/frenzy/charge
Nope. Never had that, although dash + any form of shadow step will make you dash on the sport.
gw1 – healing signet/frenzy/charge
Would be too much work for anet to do flanking strike animation back to front since the dagger hits and it’s off hand, not to mention how clunky withdraw and rfi animation would look if you cut the distance in half. As for the “over ride” the only real way to a acomplish this is to disable aa chain, after a few days to a week you get use to using #1 and #3
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
This is one of the single worst “balance” lists I have ever seen.
1) You have absolutely zero knowledge of the thief class as evident by your suggestionsLet me stop you there, before you embarrassed yourself even more.
thief only hurts if you let them do it, and or you do no react in time. as thief main, i can 95% of the time survive a heavy burst from an enemy thief @50% health. this is down to stun break and dodge/reaction time. but do not stun break to quick because thieves noway days do not use air/fire sigils there for they have 100% 2 stun from basilisk venom. I use to bandits defence too early only to get stoned right after.
gw1 – healing signet/frenzy/charge
Why every thief should follow everyone’s whims?
Because, again, it’s a kittening team game. And with 2 thieves you’re gimping the probabilities of winning the match vs any half-brained enemy team.
Except if you’re bad on any other class except thief.
it become’s a “grp” game when people solo Q. this is the risk you take when you do not play 5 man premades and people get upset when they have to work harder for there win.
gw1 – healing signet/frenzy/charge
A good thief, and trust me, pretty much knows when you are about to use you defy pain for warrior, stone for druids ,etc.. Of course you disengage because you are forced too. But when the other class utilities are all on cd (revs, scrapper and supp excluded) it’s pretty much a free kill. Which is ok btw, I belive high risk classes such as thieves need high rewards. But you can’t boost their HP without tweaking their stealth.
Can’t see where is rist playing thief. Go in, kill someone, if things turn bad, go stealth and retreat. No risk at all.
because you die from random aoe that was’t even meant for you, people don’t really need to focus a thief so much anymore because a thief is accidentally killed, and this has happened to me, stealth steal + back stab, by the time i hit my first AA i was at 10% health.
gw1 – healing signet/frenzy/charge
Most of what you say has a point. Some has not. We have some cases of L2p issues and also some bad observations.
The mesmer is a good example. The esl’s in that one stream referred to chronophantasma as ‘the carry for solo Q’ and they were right. Mesmer is the class that doesnt loose fights. Moa and portal aside.
For the general flaws you forgot the build diversity+ the fact that somehow no class does what it is supposed to do.
(Ele=Tank)(Guard=DD)
You seem to overestimate rangers, guards and thieves quite a bit. Thieves do not deal any damage(unless you let them), and rangers are extremely vulnerable to cc.
Guardian traps are only a small inconvinience for the current bunker meta. The cc is way more annoying than the damage.Question: what’s your main?? And he has the point with thief… and thief can go in ( get all of your cd down) only to disengage and come back afterwards to finish you.
.
It’s not that we disengage for the lolz or anything, most of the time we are forced to, or its part of the weapon set style (s/d) it’s how we fight. Since nearly every other class has at least 1 invul, block(s) a tun of protection, hwll even retaliation hurts us a lot, all we can do is port away and deal no dmg to you, How ever, yes when we come back we do have a 2nd chance and sometimes it’s successful too.
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
I said it before on another thread. Give pistol an aa chain of some kind where the 3rd shot does the ricochet. Just an idea.
gw1 – healing signet/frenzy/charge
Another legendary I won’t be getting.
Yup. Will stick with the dreamer and aether skins.
gw1 – healing signet/frenzy/charge
Roamers differ from player to server to EU/NA. Me for example will roam solo (started it again) or with a few guildys. We very often sit out if we see a solo enemy player for a 1v1, also we rarely chase after solo people how ever if they can be cought with in a few seconds then they deserved to get ganked. As for Ganking unskilled people if I felt that they were not experienced, or if they wasn’t built for fighting then they are left in down state with no stomp… unless it’s something stupidly cheesy.
I remember once a time I went to defend a camp vs a reaper (it was t3) and although I let him kill the npcs knowing I was there I also let him reset so he could fight the boss, as it was a very good fight I let him revive, he bowed to me and wp away. I got my fight, I defended my camp and he respected it. Not all roamers are the same on border lands, I’m eb or eotm it’s completely different though
gw1 – healing signet/frenzy/charge
Looking at your stats, you lack power and a lot of crit dmg, the crit chance at that lvl seems a bit of a waist too, I aim for about 55% crit chance with the signet so when fury pops I get 75% and even then I think that it’s a bit too much. I would take scrapper runes tbh, the toughness from it is ok but the -7% reduction is very good.
Sigils I would take air and rage/blood/draining. Also dash is far superior then bound in grp roaming. I would only take bound in some duels, also I wouldnt bother with shadow refuge, blinding powder would be better tbh.
Edit. Also escapist absolution is pretty kitten good for condi clear.
gw1 – healing signet/frenzy/charge
(edited by Fat Disgrace.4275)
Never seen the fun side of p/p. Nor do I see anything special about it (just my opinion) I do see the odd p/p in wvw though. I remember when they buffed unload dps there was a small hype where there was a fair few numbers of them, even used in gvg gank squads, but tbh even with unload they are pretty useless unless you use a melee main weapon and p/p as 2ndry
gw1 – healing signet/frenzy/charge
+1 + 15 fat angry charrs with apples
Had to double take because I read “nipples” :o
Anyway yeah it would be nice if that could happen, at least put it on a cd like any other skill does.
gw1 – healing signet/frenzy/charge
It is also worth paying attention to what legends they are correctly in (a bit like watching ele atuments or engie kits) . I have some problems with staff revs but hammer revs are pretty hard because you can not, or it is pointless to use short bow as their aa and range dps is far superior.
WVW this is. Also not sure what is the better heal vs them, with draw or channel vigor.
gw1 – healing signet/frenzy/charge
Finally have the screenshot to back up my post. Elementalist OP
Eviscerate UP
Had an issue like this on my marurder thief dealing 3 dmg steal and crit for 8 dmg using vualt.
gw1 – healing signet/frenzy/charge
as far as i know, it is still un evadable. same as decapitate. warriors need help i know, but now like this. even on my thief with dash i am forced in melee range to do any real dmg and can not escape it unless i use my block.
Maybe you should learn to dodge. I mean Warriors are not really used any more in WvW, unless you count gunflame.
Learn to play a thief then….
Learn to understand before calling learn to play. The skill is bugged and hits even when the attack is evaded.
The problem is, is that I do dodge but the evis/decapitate is still in range if I dodge or double dodge with sheild bash then evis. I repeat eviscrate CAN NOT BE EVADED
gw1 – healing signet/frenzy/charge
What I meant was that if I spent x amount of time defending this camp, getting it to t 3, a thief like my self can stealth past the sentrys and just kill them few guards with making crosses and possibly flipping before anyone 1 came.
gw1 – healing signet/frenzy/charge
seem’s s/d thief builds are very similar theres days,
gw1 – healing signet/frenzy/charge
gonna try both actually. gonna give fire/air a miss.
gw1 – healing signet/frenzy/charge
so doing a bit of roaming this morining, the usal stuff…hunting people for fights flipping camp’s sentrys.
i came to this camp on green borderland and only had 2 kill 2 guards and the lord and the rest of the npc’s were out of the circle for easy cap
is this normal or just bad spawn of mobs ?
gw1 – healing signet/frenzy/charge
I’d love to see some changes to sword mh as it’s my favorite weapon. Might or vuln would ft it nicely.
scrapper already has that, and even though its on a hammer, it still builds up might stupidly fast.
gw1 – healing signet/frenzy/charge
intrested in using drain on s/d. tactical strike/impact strike/reflext trike and slight of hand.
gw1 – healing signet/frenzy/charge
meta battle is full of crap anyway.
gw1 – healing signet/frenzy/charge