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i'm the best there ever was...

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

thives carried you.
ps that ele is ugly :x

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

PVP thieves with no condi clears

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Condi thief, being a pest mainly have nothing on a perplex condi reaper (staff axe/wh) . Tbh I don’t even bother to kill db thives anymore as it’s not even a little bit fun.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

How does a thief beat a scrapper?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

In my experience I found that staff is better then s/d or d/p dealing with scrappers. AA, #3 #4 is what I mainly use vs a scrapper.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

WvW Damage

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Thievs are only squishy if you build them squishy. An example I run my thief with 210% crit dmg, 2647 power, 15k health, 50% crit chance and 2300 armor (scrapper runes) I met a glass thief last night who was hitting 4.8k-5.3k shadow shot. But could only take about 13k dmg to him self and he was toast. I know he was built squishy because my crippling strike (playing as s/d) hot him for 6k. And in a team fight I stole from a warrior and the skill just melted the thief from the duration of basilisk venom (even if he was bad, he focusd everything on dmg and nothing else)

Thives don’t need to be full glass to be effective in fact it’s the opasit unless you are very experienced and just want to play yolo.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

(edited by Fat Disgrace.4275)

Congrats ANet, you have ruined pvp

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

They ruined it again? Think this is the 4th time I read a post like this about update.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

I Thought Aimbots weren't allowed?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Bless the clickers

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Anyone find SB lacking?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

No, I think short bow is too good, probably just as good as d/p in terms of utility. Cluster bombs isn’t designed to be shot at far range, even tho it can. It’s also an awesome blast finisher (not just for might)

Yeah choking gas could be a bit better and the cripple could be longer too on disabling shot. Apart from that, it’s awesome.!

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Reduce AA damage, increase Initiative

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Edit: Oops wrong thread

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

(edited by Fat Disgrace.4275)

I Thought Aimbots weren't allowed?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Only works on some class’s. Using infiltrations arrow to escape but port into an aoe bomb wasn’t a clever idea. So I removed it.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Build templates due last year.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Ha, wvw people are ignord more then pvp people. It won’t happen

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

PVP thieves with no condi clears

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

I don’t use it it pvp so I decided not to take it in wvw, doing ok for s/d and staff for about 5 months (well not staff). Not many enemys on bl so gonna have dinner then try eb.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Golem MKII safe spot exploit

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Someone jealous that people with 1200 ranged weapon can safely hit it?

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

5k armor, like a boss

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Ha! Funny. Still playing shoit trooper runes in wvw. 3100 25k health is enough. Dosnt toughness kinda become useless after 3300?

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

PVP thieves with no condi clears

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

My gear isn’t built for that sort of thing. It’s more built around staff and s/d sustain fights. When the trait lites all merged was the real last time I play d/d and that was da/sa/tri. This is what I run now.
http://gw2skills.net/editor/?vZAQNAoYVl0MhSnY3Tw8Jw/EFjFgfEOA-TFDEABMp8pNNM7v/AAHIADOBCPcEBkSJEBPiA/VvIRVUAUJo76D2MMAcMigIiYmZmpTEZmSBExWL-w

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

(edited by Fat Disgrace.4275)

PVP thieves with no condi clears

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Gonna play d/d tonight actually. Not played it in months ;o (power that is)

I had some really nice fights yesterday and today.
Yesterday against a chronomancer and it was even (I just hadn’t had enough sustain to bring it to an end) and he seemed baffled to meet a D/D thief. We parted unkilled
Today vs a S/D – staff DrD. I’m really not happy about the damage in game. He surprised and killed me twice, the third time he hesitated and I won. No time to really counterplay.
Have fun though and try to use dodgebow a bit less I believe in you!

Most staff thives open with steal+weakening charge. Stupid bug makes you stay on a sport so all 3 hits land easily. Staff aa is pretty strong too.

I will thanks going to rob the other dagger of ele so I can have a d/d skin and keep my s/d skin set. Thinking of double razer of the sunless skins.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Runes for Staff play?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Using scrapper runes my self. At 50% crit chance (70) using totc I don’t see the point any rune that gives bonus crit chance.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

PVP thieves with no condi clears

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Gonna play d/d tonight actually. Not played it in months ;o (power that is)

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

PVP thieves with no condi clears

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Not had much issues with condi users. Sometimes I screw up and get bombed, recover the get bombed again and die, my fault. Most of the time I rely on evading as I am about to get hit with any attack being projectile, a close e or a melee attack vs condi players as escapist absolution will cure a condition, also use shadow step/return. as s/d or staff it’s s bit easier then compared to d/p to fight of conditions.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Staff Vs Bow for PvE?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

It’s always best 2 have a melee and ranged. Either if they are d/p and short bow, or staff and p/p. There are times where it’s just better,safer and smarter to just pew pew from range

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

How is no ranked for a month acceptable?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Really don’t know what the fuss is, in fact I felt ranked was worse because of all the try hards that would afk/rage in chat just for losing after 2 mins of game play, How is that fun/competitive?

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

PVP post patch is a total disaster

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

no idea what you’re talking about, unless you now have to actually play the game instead of relying on all of the passive stuff.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Burnzerker

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

I currently run this in pvp, it relys being stunned for sustain, in wvw I hit thives with headbut for an avg of 6k, its also an instant stun breaker. i know this is not the same build as the burn zerker, but just some things to look out for.

http://gw2skills.net/editor/?vJAQNAneRnMdAlhgdhAmkCElilrA7d0WaXtK5gWXNAJAkASdA-TpBHwADOBAGOEAEOCAd2fAwDAoZZAA

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Burnzerker

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

all i can say is, hide, disengage when they enter berserk mode. its like any fight – the thief has the fight as long as he can wait. do you burst a warrior when they pop endure pain? same thing tbh, just back off, hide if you must.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

S/D still irrelevant?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

meh uts only 50 euors man, thats sod all. lol

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Lets see your Warriors!

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Pink panda hat

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Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

S/D still irrelevant?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

S/D is a weapon set which is only as good as the players ability.
D/P is kinda 50/50.
Staff is ez mode, very little skill involved. (Personal Opinion)

S/D is amazingly strong if your Thief gamesense, general gamesense/knowledge are on point along side good ping/ms and reaction speeds.

I’ve played it as my main weapon set for almost a year and I’ve gotten it pretty much on point…

Just can’t really beat Scrappers or DH’s but those classes/builds don’t take too much to play effectively.

staff is easier then s/d yes, but not ezmode, well it is if you trait for a single weakening charge spike.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

S/D still irrelevant?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

I am now mainly able to “gank” with s/d now rather then actual fights (d/p does this far better I know). I tried high dps runes like scholar but they didn’t help much because it’s hard to even stand up 2 a scrapper hammer chain being so squishy. Went back to scrapper runes again and will change my gear a bit.

I can hit 4-6k crippling strikes but that still feels weak for some reason.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Unranked is getting so annoying.

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

What? What was the difference with ranked games lol. I found that to be just the same but worse because there were far more bunker crap in ranked. At least in unranked you had the freedom to do what the he’ll you like and ran what ever.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

thief staff 2

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

sigh, bad thives asking for more greedy buff’s. we are “OP” as it is.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Thief roamers take a look

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Seen something like this on pvp. It rekt me at first then I started to use Los and then that build become kinda bad.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Welcome to "Thief Wars 2 "

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

This is pretty sad tbh. People playing thives, probably player zerker amulet as well and melting people with auto attack. I don’t get how people just stand there and let the thief aa them down when the thief has 11.5k health

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

CONDITION RAGE!!

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Keeps saying vid not available.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

CONDITION RAGE!!

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

You upload a video and then delete it? I don’t get it.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Anyone still running vanilla D/P?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

He said vanilla d/p and old meta. Nor the daredevil version :p. At least for me, I played both versions different.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

night protection guild buf for tower-keep-sm

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Why should somebody who has a time zone play on a server that is completely different. We all have our own life’s, people work different times, that’s fine. It’s when you get people from the merica or another out of wack time zone play on something like eu for cheap wins.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Please Nerf D/P

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Nothing wrong checking up and scrolling past the huge post of text. I do this every other day to see if anything good to read is posted

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Please Nerf D/P

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Srsly do you have to type out whole walls of text? This thread got boring ages ago because of the amount of text here, reading the terms and conditions on iTunes is more interesting.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Thief could possibly have 4 viable builds

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Playing a bit of da/dd/tri s/d but having to use glass runes like scholar. The dmg just enough with other power based like scrapper or dd runes.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Anyone still running vanilla D/P?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Played da/sa/trickery mostly in ranked games as I tend to skirmish too much and muck about when I trait to dd. I find that I can’t troll around kitten so I am more focused in winning then having ‘fun’

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Why I miss the bunker meta

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

As a thief main, I have not noticed any difference in the dmg because everything bloody stung for me anyway. People had it easy playing the bunkers and sometimes no 1 needed to even rotate at all. I guess this is what happens when a big change happens and people don’t like to adapt in such a way that the dmg buff (removal of bunker aamulets) are a bit ort.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

yet another fail MU. anet ffs!

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

come on, this is a joke

edit. 5th guy was a thief also.

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Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Any staff roamers out there?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

pff. people running every dmg buff they can get for cheap kills. that what ruins this game. far from impressed of that steal 3.5k crit per weaking charge hit steal combo and it is not skill lol (comments from your stream)

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Any staff roamers out there?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

its weird, pvp and wvw. i play much better as d/p in wvw but i play much btter on staff in pvp lol.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

You know thief is meta when...

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

looks like a lot of “die hard” thieves decided that they were mains again because of no more bunker meta. kitten cowards

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

warrior pvp

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Warrior’s disturbingly strong. Try the new heal, and trust me. Its not op, but its definitely not “pretty bad”.

trying the new heal, it seems so pointless.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

warrior pvp

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

pff, that is not ‘everything’ … sigh

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

warrior pvp

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

so, we all know warrior is pretty bad and has been for a long time. apparently according to anet, warrior is meant to be master of weapons. so if that is the case. give them the mastery, make warrior leaps/telegraphed skills gain swiftness buff like before they nerfed it. (rush/sheild bash/savage leap) I think that is a good way to save warrior for pvp.

/discuss

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Warrior - Thief Counter?

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

You can clearly see his name in the screen shot, are you rtated ?

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

PPK/PPT Ballance Change Suggestion

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

Here’s one way to balance it – Have some map XP percentage that Activates PPK for the Player.

Get objective – Get map xp – activate PPK for that person. Add rewards that scale with the tier the player works up to.

Like Auric Basin or any other of the pve maps – PPK would be activated by the percentage gained by the player through events completed.

Player wants PPK? Player can work for it by doing events – but have it diminish per score tick so eventually they would have to take something to get it back up.

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge

Havoc Mastery vs Weakening Strike

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Posted by: Fat Disgrace.4275

Fat Disgrace.4275

I agree. S/d and possible staff I would trait weakening, even though staff #2 has weakness the duration is that long. D/p obviously havoc, although with the aa buff and the aa speed on dagger you could even use ws

Fat Disgrace (banned) Man Flu Survivor – war/The Cabbage -Thief (gunners hold / [TaG])

gw1 – healing signet/frenzy/charge