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Engineer needs his Hammer.

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

actually, that would be pretty sweet for a class mechanic.

we have a weapon kit we can switch to, but outside of battle we can change what the kit is. that would free up our slot skills, give them a good reason to buff practically all of our utilites and damage.

on the other hand, i kind of like tool belt skills. some skills like grenade barrage and big o bomb are pretty iconic.

Only an engineer...

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Posted by: Fiorrello.8126

Fiorrello.8126

only an engineer makes a pair of boots that explode

only a charr engineer discovers a healing potions and thinks “you know, i bet i could load this into a gun, and blast my buddy with it. yeah… that’s a good idea”

only an engineer would wear a belt buckle with literal rocket on it.

Elixirs and the RNG factor

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Posted by: Fiorrello.8126

Fiorrello.8126

randomized buffs are a terrible mechanic the way they are implemented now.

if the buffs where good enough to warrant the random nature of them then i could see it. as it is they are too short and too little.

Not new to GW2 but new to Engineer

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Posted by: Fiorrello.8126

Fiorrello.8126

the way engineers are right now i cannot in good conscience recommend one to you for doing dungeons and fractals.

i would say that more then any other class (including ranger and necro) we are the least fleshed out and bring the least to a group setting.

elementalist is a fairly complex class that has a number of different builds and means of play that can bring a plethora of utility and damage to a group.

i hate to do this on the engineers own page but, i would have to recommend to new players that you role an elementalist over an engineer in so far as dungeons and fractals are concerned.

that aside if you want to go for just personal fun i would recommend the engineer because it is by far one of the most fun classes there is.

how traits should be

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Posted by: Fiorrello.8126

Fiorrello.8126

yeah, some of our trait skills are a little bit of a mess

for example there is no good reason that [hair trigger] and [rifle mod] shouldn’t be just one trait.

i like the idea behind [rifled barrels] but i also feel that the rifle should have a base attack range of 1200 to start with. i think it would be better if this trait increased critical hit damage by 10% instead and our rifles and pistols naturally had a range of 1200 and 1000 respectively.

the elixir gun should probably have its buffs either more attuned or more separated from the flamethrower. honestly i kind of feel that the elixir gun is our most poorly conceived weapon kit, the weakness on its auto attack is too short, the buff on the number 2 skill will not help allies unless you hit an enemy first, its highest attack skill is power based and not condition damage based like the rest of its attacks and its healing combo field isn’t very powerful and of a not very useful type to prevent damage or increase healing potential.

how traits should be

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Posted by: Fiorrello.8126

Fiorrello.8126

http://wiki.guildwars2.com/wiki/List_of_mesmer_traits -mesmers
http://wiki.guildwars2.com/wiki/List_of_elementalist_traits -elementalist
http://wiki.guildwars2.com/wiki/List_of_ranger_traits -ranger

putting crit damage after precision on the same trait line isn’t some over powered thing that only the thief has access too.

how traits should be

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Posted by: Fiorrello.8126

Fiorrello.8126

just a thought on this, please feel free to provide your own

Explosives – power/ condition damage
Firearms- precision/ crit damage
Inventions- toughness/ healing power
Potions/ vitality/ condition duration
Tools/ boon duration/ tool belt recharge

elixir gun should be on the potions line.
flamethrower along the explosives line with the grenade kit and bomb kit.
shield is still with inventions but the pistol is more along the explosives and potions line with the rifle being a weapon that benefits most from firearms and explosives.

the reason i split the pistol and rifle like this is because i view the rifle as a burst weapon where as the pistol is a condition spreading engine.

so the rifle would want traits that benefit direct damage and burst, and the pistol would want traits the allow you to survive for longer while keeping your conditions on them as long as possible which this change would do whether you went P/S for toughness or P/P for the burning with alchemy to keep you alive.

the place of a warrior in a group?

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

when running dungeons on my warrior i always look at my role as allowing my teammates to deal the max amount of damage they possibly can.

[FGJ] and [shake it off] are often just enough to let a good team stay on me just slightly behind doing tons of damage as my shouts heal and remove conditions.

with +90% increased up time on my might boons i can stack an insane amount of might on my party. combined that with traits and you will never have less then +280 attack power when you run with me.

against bosses i like to bust out the mace and shield and face check them so my team can get behind the boss safely. the bane of my existence when i do this however is the inevitable idiot that just spams CC and blows through my carefully managed defiance.

Sword/Shield Build? Haven't Seen Much?

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Posted by: Fiorrello.8126

Fiorrello.8126

10/30/20/10/0

taking all of the relevant traits for sword with ‘last stand’ and ‘missile deflection’ from the defensive tree. the trick to this WvW build is ‘bolas’ and ‘fear me’ as your utilities. after that run the incredible compact and effective ‘sigil of stamina’ and ‘sigil of rage’

my gear is a hybrid of knights and rabid for lots of defence, crit chance and condition/direct damage.

in WvW i spend a lot of time catching opponents with the savage leap bolas combo, shield bash and bolas melt most mesmers i fight. hamstring and flurry melt thieves really easily. if you use pizza buffs then you can get your bleeds to last a frightening 15 seconds each, but the ratios on the sword main hand are so good that the bleeds are really just icing on the cake.

Famous Quotes for the Engineer.

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Posted by: Fiorrello.8126

Fiorrello.8126

quark: its good to want things
odo: even things you can’t have?
quark: especially things you can’t have
- star trek deep space 9

" our grenade kit (and elixer gun)is nerfed, Anet developers destroyed it several patches ago, balancing it was… more trouble then it was worth."
-Worf, deep space 9

Why have you nerfed the Ranger again?

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Posted by: Fiorrello.8126

Fiorrello.8126

engineer- “this wasn’t part of the deal, you said that every class would be able to do great damage and operate independently”

Anet- “i have altered the deal, pray i don’t nerf you further”

Famous Quotes for the Engineer.

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

“you’ve been nerfed?

good! that means that you where good at something at some point in your life" -winston churchill

“an engineer is someone who has been nerfed every patch, and won’t change his profession” -Winston Churchill

“do you know, i always thought that engineers where a fabulous profession too. i had never actually seen one though. ‘well now that we’ve seen each other ‘said the engineer’ if you’ll believe in me then i’ll believe in you’” – C.S Lewis

Why the change of heart on Stealth?

in Guild Wars 2 Discussion

Posted by: Fiorrello.8126

Fiorrello.8126

Yea yea those 3 second stealth on long cooldowns are really a game breaker . Too bad this class is always visible unless hard traited. Atleast try and read the thief tooltips on skills before posting another kitten clueless thread.

“better to remain silent and be thought a fool, to to speak up and remove all doubts” -Abraham Lincoln

if you can’t understand why stealth is bad, even with as large an outcry as it has against it. then you aren’t trying to understand, already understand and are simply a troll, or incapable of understanding and simply a fool.

Why the change of heart on Stealth?

in Guild Wars 2 Discussion

Posted by: Fiorrello.8126

Fiorrello.8126

a lot of people seem to have a misconception that a terrible health pool is compensation for stealth, and this would be true if that was all the thief had.

in mmo’s and games focused on balance (tribes, tf2, ect) the main balance for having low speed is survivability and damage. that is the two of them togeather are used to counter balance the advantage that high speed can give you. thief being the fastest class in the game should not have the highest burst potential. (for you tf2 players, that would be like if the sniper could no scope and run as fast as the scout)

now don’t get me wrong. i don’t mind that thieves have the highest burst potential in the game and are the fastest in the game because of an abundance of distance closing mechanics, but giving them stealth on top of that was a bad idea. the stealth mechanic doesn’t make up for a low health pool. the thiefs mobility does. the stealth mechanic is a proven bad idea in many other mmo’s and together with high mobility and high damage make for a completely broken class. the level of skill needed to go stealth, come up on someone and backstab them for 6k is far lower then the level of skill needed to counter this tactic. the reward to effort ratio on the thief is completely out of whack, and stealth is the primary reason for it.

high burst damage/ high movement options/ stealth. you can only have 2

28/12 YB V EB V MAG

in WvW

Posted by: Fiorrello.8126

Fiorrello.8126

;_; let’s all transfer to Ehmry Bay where we can learn to be more ~honorable~

Hey I’ll tell you what, if you come to E-Bay I’ll try my best to teach you guys how to WvW in a way that doesn’t cause this thread to be drowned in a thousand tears every week..

To get you started:
http://www.youtube.com/watch?v=4P1SRJMPNa0&feature=youtu.be

from the perspective of a yaks bend player.

that was a pretty good video, i’m impressed with your tactics and how you are really getting the most out of the thief class. also that was an amazing bow.

Warrior in WvWvW

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

unless you are running around as a shout healing warrior on the front lines, or are manning rams a lot then i would recommend against the soldiers gear.

the warrior has the second highest natural health pool in the game, if you wear knights armor with two soldier accessories then you should have around 25k hp. which is plenty. additionally you will have a much higher crit chance, burst damage potential and generally be a lot happier when it comes time to take down some enemy players.

i used to run around with a greatsword in WvW, however i’m not a bullrush quickness hundred blades one trick pony, and neither should you be. if you grab some rabid jewelry for your necklace and rings then the hybrid of knights and rabid should give you pretty much the best of both worlds when it comes to damage and bleeds. now what you need is to get yourself a longsword.

10/30/20/10/0 works pretty well for me, the longsword lets me jump onto my opponents, or get within range to hit them with bolas. if you got the trait skill leg specialist then as a sword wielding warrior with a pair of bolas you an distribute a lot of immobilize.

now is were you make glass cannons pay. pay dearly. thieves may be able to cleanse DoT’s when they stealth, but they can’t do kitten against immobilize. catch them when they stealth and flurry them to death. 15 stacks of bleed pretty much means good game to thieves. the same applies to guardians strangly enough. the attack speed of the sword catches guardians completely off, you immobilize them and bleed them out. being able to cure your conditions every 10 seconds doesn’t mean much if it kills them before then. as for mesmers, if you trait it right your bleeds will last 15 seconds. if a mesmer wants to get into a fight of attrition with you. you will out last them.

If damage is meant to be low

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

what everyone is saying is that the engineer class is in a really bad spot, pretty much on everything right now.

that the engineer needs a buff on everything. a buff on our traits, on our damage, cooldowns, conditions and utilities.

Arcing Slice should be a leap.

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

Arcing Slice should have it’s animation replaced for an actual uppercut and have an knockback/blow-out that scales with Adernaline.

“Swiiiing!”

i like this idea, lets listen to this guy.

If damage is meant to be low

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

Or better: actually give us the versatility that seems to warrant this low damage penalty.
We don’t have it now… or traits only support single purpose builds, never a true versatile build.

So if we pay the price for it, I would really like to have the actual versatility now, if you dev’s don’t mind…

QFT
our traits do only support single purpose builds, but we are being nerfed in what we do anyway. why? because we are too good at it?

if we build our traits, gear, sigils, runes and slot skills to be good at doing only a few things. then there is absolutely nothing wrong with being good at doing those things.

Help me out please tried a number of builds

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

for pve i use full soldiers armor and jewelry (power/toughness/vitality)

30 in tactics, 20 in defence, 20 in strength running as a shout healer. with the greatsword (yeah i know, no forceful great-sword. sue me) i can stand and tank most mobs for a little bit of time and deal out considerable damage. my rune set is for maxing out my might up time so my for great justice lasts just over 45 seconds.

in dungeons and events i’m easily everyone favorite team member for being able to keep 6 stacks of might on everyone and occasionally 9 for a few seconds.

PvP-wise, my warrior sucks.

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

i do a lot of WvW and no Spvp so this is from that perspective

i play in full knights armor with a mix of knights jewelry and rabid jewelry. taking the trait line of 10/30/20/10/0

the build is for using the sword and shield with bolas and fear me as your utilities, for you last utility and elite i like to use the signet of stamina and rage for the obvious reason that both signets have some of the best activates of all of the signets.

when you take the appropriate traits (aka leg specialist, bleeding, last stand) then i find that the sword and shield warrior is amazing at catching and immobilizing people in a fight. if you have noticed in WvW if you get immobilized in a group fight then that more or less means that you die. 2 aoe immobilizes, and a 5 seconds ranged one mean that you are going to be catching and bleeding a lot of thieves.

the only classes that i’ve fought that my sword and shield warrior has a lot of difficulty killing are DD ele’s and necro’s, and that’s mainly because they can shed 15 stacks of bleed and immobilize easily and cleanly.

(also there is nothing more satisfying then seeing the full auto attack combo go off when looking for an invisible thief and hitting flurry. and the bleed numbers don’t suffer from culling issues so they can’t hide behind that so much anymore)

Rocket Boots would be perfect if

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

i agree that the gadget slot skill line lacks support. hell the least they could do for a skill line that lacks all kinds of meaningful support is to lower the cooldowns on it.

the fact of the matter is that the engineer is a combo synergistic class, and the gadgets lack synergy.

The real problem with the Engineer class.

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

my experience with the engineer is that it is just weak.

it has too high a skill requirement for the level of return you get. the engineer needs some serious and far reaching buffs, the beginning of which is to simple buff the damage on everything. because every weapon doesn’t do as much damage as it should.

arena net says that they like the warrior and where it is at now. the engineer has a long LONG way to go to be anywhere near as useful as a warrior.

if we are to be anything other then GW2 on hard mode then we need some serious overhauls and adjustments to how our class works.

28/12 YB V EB V MAG

in WvW

Posted by: Fiorrello.8126

Fiorrello.8126

good luck in the Dominican Republic subtle, we will miss you in WvW

and remember, the liver is evil and must be punished.

Dream January patch notes.

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

Bug Fixes…. We are long overdue and the bug list thread is getting too full. Gonna run out of space on the forums soon enough. Q_Q

Edit:
Remove Veil from Toss Elixir U. So we have a reliable projectile block/reflect.

Separate the Flamethrower and E-gun traits from each other, but combine all the flamethrower ones and all the E-gun ones. So you have 15% Damage and 20% cd Flamethrower trait in Firearms, then you have 15% damage and 20% cd trait for E-gun in Elixir tree.

pretty much this.

our traits are a bit of a mess. a lot of our traits look like they should just be combined into one trait, and we have entire trait lines with nothing of any real worth in them (inventions).

honestly the best patch for the engineer i can think of would just be bug fixes (hopefully this time without the nerfs)

New Engineer Question

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Posted by: Fiorrello.8126

Fiorrello.8126

the benefit (and also the draw back) is that this burst is all ranged.

using rifled barrels you tag someone with this combo at 1200 range. and when they get close just use the standard blunderbuss overcharged shot combo (overcharged shot has no cast time, so if you are quick it looks like one move)

but as for get out of jail move? we have elixir S, the trait for using elixir S at 20% health, elixir R and rocket boots. these are all pretty good get out of jail free cards for the engineer, and if they just won’t stop chasing you then you can drop a supply crate behind you.

New Engineer Question

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Posted by: Fiorrello.8126

Fiorrello.8126

a static discharge build, using the rifle and rifle turret tool skill, is a pretty good pretty standard single target burst build.

the trick is to build for power and precision. knights armor is standard for this because of the added toughness for survivability. more so then any other class i’ve played in this game the engineer benefits from crits, but power scales better then crits and is more valuable as a damage source for static discharge.

if you run a sigil of air on your weapon and get lucky on your opening strike then you can hit your opponent essentially 4 times at once. usually people consider that to be pretty bursty.

Not another nerf thread.

in Thief

Posted by: Fiorrello.8126

Fiorrello.8126

please tell me how you would prevent a thief from stealthing where 3 hammer warriors could not.

You mean what would I do differently to having 3 people staying within melee range to prevent the thief from pulling off a melee attack?

As I’ve said, use ranged weapons with ranged CC. Don’t stop moving and dodge if the thief is going through the CnD animation, use area CC such as fear me to keep the thief away from you, even in stealth. The guardian has several ways to CC the thief and place obstacles in the way. Fear me + 3 people dealing burst damage alone will either kill the thief or deal a lot of damage.

you might be laboring under some sever misunderstandings regarding ranged weapons and melee weapons. especially in regards to thieves.

ranged weapon CC is all target based. yes you can fire it blindly, but just like shooting a gun in real life blindly, you are unlikely to hit your target. when thieves stealth they break targeting (the problem with ranged CC is starting to emerge. do you see how this works?), and lastly the final nail in the coffin of why ranged weapons are usually ineffective against stealth based thieves. thieves teleport, (shadowstep, whatever) so why would you engage a fighter, that teleports to you to fight and kill you, with a ranged weapon that requires a target lock to even hit them instead of a wide angle aoe crowd control weapon where you have easily 3 times a better chance to even clip them?

Apparently thieves are OP...

in WvW

Posted by: Fiorrello.8126

Fiorrello.8126

As a thief, I switch to my shortbow and using the Choking Gas, Poisons the thief there. Then I can spam my #2 skill which is an exploding arrow. So two things happen. #1 I kill the hiding thief because he was low on health and used that as an escape with almost any health or #2 He runs away is revealed and I kill him, or my conditions do. Ethier way, he never gets far

the problem with thieves is two fold (you have heard this before, but probably just conveniently forgotten); the stealth mechanic denies your opponent information, you don’t know where they are going you only know where you would go. so for the duration of the stealth you have to act with no feedback on what your actions are doing if anything.

and the second problem is that thieves are the fastest class in the game. it seems to me that arena net is unaware of what a problem this is and how incredibly powerful mobility is to allow this to happen. what this means is that stealth completely aside a thief can get away from a fight if they so choose and with stealth they can get away from ANY fight AND initiate any fight.

this allows the thief to build for glass cannon specks that are denied to other classes because they have a built in safety net to their class mechanic that no other class comes close to matching. while this may have some innate balance in pve, in pvp it makes for a completely broken class.

the thief puts every other class on notice in WvW, forces us to gear ourselves with the threat of a thief in mind and adopt tactics based on the assumption of a thief being present at all times. after talking to guild mates who main thieves i’ve come to learn that the best possible hard counter to a thief is another thief, something that your post hints at collaborating.

this is why the thief needs a severe nerf, or the future of guild wars 2 and WvW will find itself populated by nothing but thieves.

Not another nerf thread.

in Thief

Posted by: Fiorrello.8126

Fiorrello.8126

If shadow’s rejuvenation heals for ~1600 hp in 4 seconds, shadow’s protector heals for ~ 1300, assassins reward should heal for ~600 hp iirc, then 5 attacks from sneak attack with SoM for ~700 hp and maybe 2 procs from omnomberry pie you would be looking at around 5k health.

If he only had 10k health and it took it a second to render it’s possible for him to heal half his health from CnD followed by sneak attack. It sounds like the thief was able to do this whenever he was in trouble though, which is where you went wrong imo. Prevent him from stealthing and you prevent all this healing that he relies on to stay alive.

please tell me how you would prevent a thief from stealthing where 3 hammer warriors could not.

Dream January patch notes.

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

Here’s my dream patch note for January:

Engineer:
[Insert a list of all bugs affecting Engineer, and a notice that they have been corrected.]

maybe a resend of a few of their nerfs (increasing the condition duration on pistols)

that aside i believe kit refinement could use a little bit of tweaking. the added effect from the flamethrower and elixir gun are great the way they are; but the added effect from the bomb kit, grenade kit, med kit and tool kit are all garbage.

medkit- on equip cure one condition, convert one condition to a boon, 10 second speed boost. just off of the top of my head.

bombkit- drop a smoke bomb on equip, glue bomb, big ’ol bomb, something better then what we have

tool kit- the caltrops are nice but they aren’t anywhere near as powerful as the thieves caltrops (they don’t stack bleeding like the thieves caltrops do) i propose an oil slick, or a magnetic aura

The Engineer Love Thread

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

flamethrower.. because flamethrower

If you could add one weapon to each class

in Guild Wars 2 Discussion

Posted by: Fiorrello.8126

Fiorrello.8126

mesmer – shield

engineer – mace

necromancer – hammer

Please Make Engineers Competitive

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

crowd control.

pretty much the main thing we have going for us is crowd control.

of course in that regard a mace shield warrior is still better. jesus, now that i really think about it i think we might have a problem.

question about necros

in Necromancer

Posted by: Fiorrello.8126

Fiorrello.8126

i do a lot of WvW as a warrior so this is just my two cents on having played against the class

it’s clear the necro has a higher skill threshold then a lot of other classes, but if you are good on your necro then you are a force to be reckoned with.

i got to fight a pretty skilled necro today as a matter of fact, him and a thief and ranger where flipping camps. i had on my side a guardian and a random ranger to defend. this necro tanked the damage from all of us at once, managed to kill our yaks, kill all of the npc’s and wreck us twice before we where able to push them away. both rangers in the fight where pretty useless (more then likely just incredibly underleveled) and the thief was high survivability low damage.

before the other server crashed though and killed all of us i got witnessed a single necro basicly do enough damage and fighting to comprise his own three man team and carry everyone else on his back as he flipped camps.

so yeah, i’ve seen necro’s hold there own against a fully exotic geared warrior and guardian. if you can meet the skill threshold then necro’s are alright in my books.

Need advice for a new warrior

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

best advise i can give is to go to the other starting zones, pick up the skill points and level a bit.

it seemed to me at least that my warrior had a slow progression in power up until he hit lv80. then he jumped up in everything and became godlike unkillable.

precision is fun, but from what i’ve heard precision is for rifle, axe, greatsword users. so while i know that everyone and their cousin runs a greatsword warrior, give it a try. axe and shield is also really good, great combo of stuns leaps and spike damage.

What is warrior good at ? Absolutely nothing

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

i’m a full exotic warrior. i run around with a full exotic guardian friend.

at first i thought that he was tougher then me because in difficult fights my health bar would be going from half to full twice every fight while his wouldn’t seem to move at all. then i realized that i was holding twice as many mobs as he was in every fight, and when he did start to lose health it would usually be all of it very quickly.

a high defense guardian may seem to be incredibly tough (and they are) but in terms of absolute survival (at least in pve) warrior have them beat.

plus i’m worth 280 extra attack power just for being near me in fights.

Utility instead of Elite skill @0

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

i run a dungeon support warrior build. crap ton of health armor and power. my runes give me +60% might duration. when i use signet of rage i gain the stacks of might for something like 57 seconds.

while it is a shame that signet of rage is perhaps are only really great elite skill, it is still an incredible powerful skill, warriors have it better then engineers anyway in terms of elites.

+1 for letting us use regular skills in our elite slot

Ranger more melee - not viable

in Ranger

Posted by: Fiorrello.8126

Fiorrello.8126

you know, its kind of funny. i know that there are some die hard fans of the sword on the ranger, but i kind of feel like we got the wrong auto attack on it.

the auto attack chain that lets you stay on your target while applying cripples to prevent them from getting away feels like it should belong to the thief, and the auto attack chain that is more conservative letting you attack in an arch and giving you good options to dodge or use a dodging skill when needed should belong to the ranger.

Let's Talk Engineer Traits

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

if acidic elixir created a long lasting combo field, then i could see using it.

something similar to the rangers fire trap. it combo’s and damages any opponent that stands in it, after all it’s an acidic elixir, it shouldn’t just disappear when it hits the ground. it should bubble and create a noxious area that any foolish opponent would hesitate to walk though.

Single Target DPS?

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

a good build for high single target damage is as follows

20/30/0/10/10

the main thing to get is ‘static discharge’, ‘incendiary powder’ and ‘enhanced performance’

i use full runes of lyssa with a superior sigil of air. the trick to this build is to run with the rifle turret and make sure to spam the toolbelt skill for it whenever its available. with my rifle if i crit i can hit them essentially 4 times on the opening strike.

the reason i like the runes of lyssa is because of the massive crit chance it gives you, and the random boon every time you heal. with this build you get one defensive buff, one random buff and three stacks of might every time you chug elixir H.

warning " this build is crap against thieves"

Future Ranger patches and the greatsword...

in Ranger

Posted by: Fiorrello.8126

Fiorrello.8126

i would like it if the pet was just there to provide utility.

something like having a pet that doesn’t draw agro, doesn’t fight, but provides a bunch of buffs to the ranger related to the pet. it could still be killable (there by cutting off the buffs) but then you just switch out your pet for something else.

a bear would give you a toughness and vitality bonus with maybe a stability skill and whatever the unique bear skill it had.

a lepard would give you critical hit chance and attack damage with a camouflage skill and whatever unique lepard skill it had.

so on and so forth

Justificating Charr with no Horns

in Charr

Posted by: Fiorrello.8126

Fiorrello.8126

i like to imagine that charr horns are very much like deer antlers.

you shed and grow them back periodically. so if you don’t have any horns then it might just be because you had recently shed them.

or if you are a warrior you might have caught an axe to the head, and lost a horn.

I'm am Engineer, can dialog respect that?

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

i also would like to +1 this

WvW - "Siege Rank" Reward Multiplier

in Suggestions

Posted by: Fiorrello.8126

Fiorrello.8126

i like the idea.

EB ogrewatch tower. freakin helms deep.

i can see it getting 500+ active defender ranks

Hammers for engineers

in Engineer

Posted by: Fiorrello.8126

Fiorrello.8126

mace, main hand only

1, regular side to side swing attack
2, holds the mace out to block a melee attack, if it blocks or an enemy collides with the engineer a lightning bolt comes out and shocks them.
3, swing the mace and the head comes off. Surprise! the head of the mace is a flash bang grenade

Are Sylvari able to insult other races?

in Sylvari

Posted by: Fiorrello.8126

Fiorrello.8126

lol Poor hylek xD
Sylvari can insult yes. Perhaps often unintentionally, what with not completely understanding that certain things can be insulting.

This. I’d imagine, since they are young. Imagine this scenario. You have a Sylvari friend that overhears to people using some very bad racial slurs. The Sylvari notices you fit the description but doesn’t know that that’s a bad word. They might call you it ( not meaning any harm of course) since they don’t quite understand human ways of thinking and emotions very well. Someone can correct me on that

hey kitty cat, what are you working on there

logain!, if it isn’t my favorite meatbag

half pint, i haven’t seen mr. sparkles around. is he at the shop?

11/30 - TC, FA & YB

in WvW

Posted by: Fiorrello.8126

Fiorrello.8126

just here to compliment [PINK] on their communication skills and teamwork. many a raid has been foiled by those guys simply because one of them has seen us and called in the reinforcements.

Warrior in a dungeon.

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

i always like to make a game out of out supporting the guardian in dungeons.

i use the shield and mace to face check and stun lock tough enemies. shouts like “shake it off” and “for great justice” to keep my party healthy and happy. when you hit lv40 get the trait skill that lets you use “shake it off” every 30 seconds when you get a condition. it doesn’t help you that much since it is kind of buggy, but in AC versus the spider it goes a long ways to make sure your team keeps the poison condition off

when you face bosses like the howler king try to make the team knows that you should be the one to stun him once his defiance goes away. up close and personal with the mace and shield you can make sure he never gets his howl off. and you have enough stuns to strip defiance off of him before he can ready his next howl.

(another reason for the mace. tough enemies always have weakness)

Warriors as good at tanking as Guardians?

in Warrior

Posted by: Fiorrello.8126

Fiorrello.8126

i have a guardian friend i regularly we play with in PvE, when we are hanging out at the temple of lyssa farming mobs and just generally having a nice relaxing time together i started to notice that his health bar rarely moved when we fought where as mine would move around from almost half way back to full as we battled waves of mobs.

we started to spend more and more time playing together, doing dungeons and such. honestly one of the better guardians i’ve ever met. what i’ve come to learn about his class in relation to mine is that where its perfectly normal for me to take lots of damage in the course of a fight i’m still far far tankier then he will ever be. a guardian works to mitigate damage away from himself, when it comes at him from multiple sources at once they can melt like butter.

against only a few targets a guardian can be pretty tanky with damage mitigation, but its been my experience that against multiple mobs a warrior is far far tougher to kill.