later. It doesn’t care that I’m there.”
later. It doesn’t care that I’m there.”
Mobs have 50% less health so you can’t tag anything.
When you think about it, it was mentioned that the new Teq encounter will have mobs that don’t drop any loot whatsoever instead will reward players at the end of every phase/boss HP percentage (not sure) and after finishing the event. This is good stuff since it basically diverts the players attention from “Tag as many mobs as fast as possible to get loots” to “Focus on the fight mechanics in order to achieve a win.”
If this becomes successfully implemented, I hope they implement it for all similar encounters.
later. It doesn’t care that I’m there.”
If they just made dagger cleaving damage i would take a power necro in my party anytime. Right now they hit pretty hard but when you are fighting 3 or more mobs at the same time they are weak compared to a warrior because of this.
Yeah, what I think is lacking is some sort of direct damage AOE from any weapon set of the necro. Mostly are much better off specced for condi or just roll another class. But running condi/CC is basically gimping your party because of the flawed design in condition stacking and boss mechanics. I’m fairly new to necro in a PVE setting and yeah trying to use a necro in dungeons worries me because of this stereotype classism against necros in dungeons. I was planning on building some sort of power well necro. Some tips will be appreciated.
And yes, the more mesmer, warrior, guardians you have in a dungeon party, the higher the chances that you will finish it rather quickly as long as the group has any idea of what they are doing. Guardians have been OP in all settings since beta (PVP, PVE, WVW) but nobody calls for their nerfs. They are the good guys of GW2.
later. It doesn’t care that I’m there.”
Yes, the sooner we get rid of this silly lazy condition meta the sooner we can get back to a silly lazy direct damage burst meta.
Or the devs can actually find the middle ground. That I’m not too confident about.
later. It doesn’t care that I’m there.”
perhaps we should make it so the more hp you have, the more blood you lose. Why? because osmotic pressure in the blood vessels, maybe to balance it out we can make it so the less hp you have, the less bleeding, instead you start getting cold, slow down, change color to pale blue (cool effects!).
Oh my god, is this science?
later. It doesn’t care that I’m there.”
Yeah, and burning should tick for 1k. 500 to 800 per tick ain’t gonna cut it. I can easily cleanse burn which is covered by so many cover conditions with my 40 to 90 second cooldown condi removal skills and traits.
later. It doesn’t care that I’m there.”
anyone else looking forward to ROCK BLOCK?
Oh yes please!!
later. It doesn’t care that I’m there.”
Nerfing karma from certain sources (FoTM, chests and bags) was needed but nerfing karma to the ground from time gated sources (Dailies, Monthlies, Dungeons) was way overboard. A 50% reduction to jugs will already be harsh enough. You’re killing casuals and newbies here ANet.
later. It doesn’t care that I’m there.”
Tech waddle
/15char
:3
later. It doesn’t care that I’m there.”
The Shatterer: Can no longer be attacked by standing on the left side rock formation, players will now have to stand on the right side to auto-attack instead.
Why do I see this one really coming?
later. It doesn’t care that I’m there.”
If there are alot of players wanting difficult bosses, why don’t i see karka queen being activated nowadays?
Because there are much easier options that basically give the same exact rewards as the difficult ones. The core problem here is the effort vs reward allocation. It’s totally broken.
later. It doesn’t care that I’m there.”
Second, activating Teq doesn’t require different groups to kill hordes of lethal mobs all over the map in a coordinated effort just to make the boss spawn the way the KQ does, and THATS what really kills the southsun meta.
Correct. Too much effort whereas the same amount of time with little to no effort in champ train farming in frostgorge or even queensdale will get me more loot than after finishing the KQ meta. Players avoid challenging content like the plague when they realize that it basically gives the same rewards as brain dead activities in a short period of time.
later. It doesn’t care that I’m there.”
I was surprised to see the megadestroyer buff, he was always considered to be one of the bosses with an okay challenge.
Yeah, for one thing, the Mega Destroyer is one of the nicely designed world bosses out there. Wide space with lava, some more lava and stuff which makes you be cautious of where you are standing, the boss is actually moving and chasing players around (and not a giant static meatbag), with phases and time limit, has OHKO skills thats pretty much easy to recognize but not that easy to dodge all the time, ressing and supporting other players are critical. This IMO should have been the minimum standard of all the world event bosses.
later. It doesn’t care that I’m there.”
I lol’d at the Mega Destroyer buff.
The ones that should only be buffed are the ones farmed on a regular respawn basis. But this is a step in the right direction and is long overdue. Thanks Anet.
Next project will be fixing the stupid fixed timers and fixed respawn location (although this one might be tricky) making it very random to allow for a more world exploration/discovery/surprise type of encounter and not like:
Check dragon timers —> WP to dragon --> spam auto attack —> loot.
If they randomize the respawn rates, I will kittening quit this game. It will be bad enough trying to organize 80 people to get kitten done, and then throw in the fact that you will have no idea WHEN the kitten goes down, then kittening forget it. I dont have time to sit in a zone for hours on end just waiting for some boss to randomly spawn. That would be the worst idea ever. Less people would be willing to do boss fights if they have no kittening clue when theyre happening. And less people for the Teq fight will be counter productive. Bad idea dude….very bad idea.
However if the World bosses have unique and awesome rewards, I think this will encourage some sort of player coordination through announcement relay on when and where a mega boss respawned. If the loots and rewards are as dumb as frap, of course no one would care. But it wasn’t, people should input more effort to obtain it. Also, a change in how World Events are announced should have a larger scope, say Zone Wide or Region Wide as compared to right now which is only announced when you are within or very near the perimeter of the World Event Location.
I tend to believe that yes some people consider that what we have right now is fun and engaging. But I also believe that there are those who think otherwise. No one wants to sit in a zone, yes, I agree with you on that, but this is because once you 100% complete a zone, there’s not much incentive in roaming around and doing events aside from the currently on-going champ farming in certain zones. The problem is that they need to put more incentive to draw players in open world and at the same time make the encounters true to what the original philisophy of the game was and I quote Ree Soesbee here: “Everybody around you is doing the same thing you are doing. The boss you just killed respawns ten minutes later. It doesn’t care that I’m there.” which is basically what’s happened to the game right now.
later. It doesn’t care that I’m there.”
Tornado’s usefulness has been an issue for a while now. In fact, many elite skills just don’t have the “moment of power” that makes them elite. While this interview is really dated, this is what elite skills were described as:
What I want to know is, where are these elite skills that they are talking about?
There are a lot of game changing Elites IMO and the ones on the top of my head are:
Spirit Nature
Supply Crate
Plague
Mass Invisibility
The ones that has the looks to be a terrifying and strong elite but turned out to be some sort of kamikaze joke are:
Tornado
Lich Form
These two are the worst offenders IMO. Transforming into a vicious entity, locking yourself out of weapon skills, healing, and utility to supposedly bring something stronger to the table however you just become a large priority punching bag with no real threat whatsoever.
When I see tornado or Lich right beside me, I just pop stability, kite, and bleed him to death since I know he has no way of cleansing them while transformed. He’ll basically go down even before the end of the transform duration which I think is reaaaaalllly long. Ten seconds tops is more than enough as long as your transformation made an impact. And this is talking PVP, WvW stuff.
I don’t really remember the last time I had seen tornado used in PVE so..
later. It doesn’t care that I’m there.”
If conjured weapons can’t work like kits, they should at least equipinstantly.
Yeah just like how spirits, elementals, phantasms appear without having to target where they should appear, the second conjured weapon should work like this also. Although knowing where you dropped the second conjured weapon is convenient sometimes, this way it’s less hassle. Or just reduce the cast time to zero.
later. It doesn’t care that I’m there.”
Bring back the daily karma jugs for the love of Grenth!! T______T
later. It doesn’t care that I’m there.”
I lol’d at the Mega Destroyer buff.
The ones that should only be buffed are the ones farmed on a regular respawn basis. But this is a step in the right direction and is long overdue. Thanks Anet.
Next project will be fixing the stupid fixed timers and fixed respawn location (although this one might be tricky) making it very random to allow for a more world exploration/discovery/surprise type of encounter and not like:
Check dragon timers —> WP to dragon --> spam auto attack —> loot.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
New rewards exclusive to Teq will possibly draw in players the first few weeks after release. The problem with this community is that people only want to loot shinies the quickest way. The easier the better.
I’m glad they are revamping these encounters (I wish this includes champions not related to world events too) however, as I see it, the majority of the community does not want challenging content that’s not worth it. They just want to farm. And they want to farm because most if not all high end gear are obtainable only through farming. It would be nice to have the open world PVE like tribulation mode SAB. You can brag about your super cool weapons obtainable only in this particular hard core mode because you earned it through a challenging content and not be thought of as just another champ train zerger or CoF p1 farmer who obtained all the gold to buy all his shiny stuff. If Teq drops are exclusive and account bound, this would be nice. But if these are tradeable through TP, it will be just another joke.
This Teq revamp is good stuff. But I’m not really confident about how the players will tackle this content. It will either be: find the hole or the bug, cheese and glitch your way to victory like most of the dungeon bosses or ignored like any other World event bosses that require effort to finish. Color me pessimist.
later. It doesn’t care that I’m there.”
why do you feel that prestigious item should be gainable within a month or less?
Yeah, tell that to those who got their legendaries who farmed 24/7 before the nerf. Now, we have to farm not only twice as much as they had, but 10 times more. They should have implemented some sort of diminishing returns months and eons ago rather than punishing new players and casual ones because by this time, the gap between the rich and the poor has just gotten bigger.
If they start implementing new karma items that’s worth hundreds of thousands or even millions of it, those who are already sitting at a billion karma will easily get these items while the others will just have to grind longer and harder. It is unfair IMO to be really honest. I felt ripped off.
later. It doesn’t care that I’m there.”
Nerfing karma gain to the ground was bad to casual players and new players but the ones who farmed the hell out of karma trains, dungeons, and fractals are now happily sitting at millions or karma unaffected by the changes.
What they should have done was put diminishing returns to a specific part of the game which gives karma which was constantly repeated. And then add more karma sink in the form of higher tier crafting materials and such.
Increasing the value of a currency by drastically gutting its sources is not the way to go. Blue bags from dungeons and dailiy achievements are basically broken now. You open blue bags only to find a bag of coins. No more karma. Dailies are not even worth a single event. Pity. Such a pity.
I played the game since release and had only 2 level 80s and only 1 in exotic gear who had some and not all it’s pieces obtained from karma vendors and I’m just sitting on only less than 400k karma. I thought that by the end of the year, I will eventually get the 1mil karma I needed to start crafting a Legendary by just playing casually. Too bad, playing casually for a long period of time won’t even cut it. Time to farm fotm before karma is nerfed there.
later. It doesn’t care that I’m there.”
Yes Legendaries are a joke:
What did the Legendary say to the Guardian?
Nothing a legendary is an inanimate object.What does a player call the mystic forge when trying to get a precursor for a Legendary dagger?
The IncineratorWhat do you call a player trying to get a precursor for a Legendary shortbow?
The DreamerWhat did they player with The Dreamer tell his guild mates?
"Never play leap frog with a unicorn."What did the new player say when he got his Legendary?
"Thanks Dad!"
:D
later. It doesn’t care that I’m there.”
And please make marks have a delay on trigger. Pretty much like all the AOEs of ele. Insta trigger when placed right under one’s foot gives no one the reaction time needed to avoid such ridiculous AOE condi spam. Thank you!
later. It doesn’t care that I’m there.”
No. Pets are gods. I don’t want a fight with god.
On a serious note, underwater combat will be in an okay-ish when bugs are killed and cheese is thrown away.
later. It doesn’t care that I’m there.”
r u srs?
later. It doesn’t care that I’m there.”
I posted this in another thread but got moved to the Suggestions subforum which is rarely visited so I wanted to post this here becuase it tackles the same issue anyways..
I could care less with how much is being earned by whom. However, if I wanted to experience open world events in Tyria, I want it to be as engaging as it can be. Right now, although open world seems much livelier with players, the encounters become trivialized much like what happened to world events when they added guaranteed rare drops from chests. While other events like these Unfought Champions are ignored to the ground. There has to be a way to balance these two extremes out. The obviously glaring issue is that the effort to reward ratio is rather off compared to doing other world events and champions that require some sort of coordination to start up or finish, dungeons or jumping puzzles or pretty much anything else. And it spoils the game for the rest that doesn’t want to zerg all day.
Don’t get me wrong, I don’t want them nerfing the loots. I just want that state where each and every part of the game offers rewards based on time and effort invested REGARDLESS of how many people participate in it. The core problem I see here is that any kind of event becomes a brain-dead auto attack fest when more than 20+ or 50+ players join in. And that other events are much harder to initiate and complete while others have pre-events that can be waited out and then stand in one spot and auto attack the boss but these events give EQUAL chances of obtaining the same rewards. That’s just ridiculous. And that’s basically the reason why not all events in every zone are being actively participated in right now. People will go for the easiest ones since they give the same rewards anyways.
The rewards are now worth it if you consider, say, a solo player who wants to challenge champs or a party of 5 roaming around Tyria doing the same. But if a massive zerg forms a determined route because of the lame fixed timers on boss respawn, the events and champs suck so bad, I’d rather send all these farm-whores back to CoF P1 if easy peasy loot is all what they wanted. It’s the scaling that they need to fix. And the stupid fixed timers on events. If these two are adjusted accordingly, we might see some improvement. I said MIGHT because there will always be that group of players that will find the most optimal way of gaining the most loot per hour along a path of least resistance.
And here’s the kicker about Champ loots. Yeah, different monster types drop different kinds of bags but there are bags that drop more and better unique boss weapons compared to others. And these skins can be easily bought and sold off the TP. As if they never learned from the Legendary weapons. Ugh. If I wanted a unique champ skin, but that champ is hardly ever farmed, I am much better off joining the farm train to get as many bags as I can per hour, sell all loots and unique weapons I don’t like off the TP, earn gold and buy the one I wanted. The value of these supposedly rare skins become so low that wielding one doesn’t give you the opportunity to be proud like: “Hey I slayed this giant Champ somewhere and got rewarded with this cool skin because of my effort.” Instead, like how legendaries are right now, when I see a cool unique looking weapon, I’m just like: “Wow, you must have totally farmed your kitten off to get rich and acquire all the gold you got to buy that weapon off from the TP.”
And to be on topic: there are a couple Champion Branded in Iron Marches. But nobody goes there except for players doing map completion and some guilds doing bounty hunt so..
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
Another great suggestion by me…lol
1 champion per account per day…lol
That will fit in with all the other 1 per day per account nonsense…
Why would any player want loot nerfed?
A certain demographic of players doesn’t like it when someone earns more than them.
It’s no different than in real life when minimum wage workers complain CEOs earn double their salary in a day, as if they are entitled to making that much compensation.
I could care less with how much is being earned by whom. However, if I wanted to experience open world events in Tyria, I want it to be as engaging as it can be. Right now, although open world seems much livelier with players, the encounters become trivialized much like what happened to world events when they added guaranteed rare drops from chests. The effort to reward ratio is rather off compared to doing other world events that require some sort of coordination to start up or finish, dungeons or jumping puzzles or pretty much anything else. And it spoils the game for the rest that doesn’t want to zerg all day.
Don’t get me wrong, I don’t want them nerfing the loots. I just want that state where each and every part of the game offers rewards based on time and effort invested REGARDLESS of how many people participate in it. The core problem I see here is that any kind of event becomes a brain-dead auto attack fest when more than 20+ or 50+ players join in. And that other events are much harder to initiate and complete while others have pre-events that can be waited out and then stand in one spot and auto attack the boss but these events give EQUAL chances of obtaining the same rewards. That’s just ridiculous. And that’s basically the reason why not all events in every zone are not being actively participated in right now. People will go for the easiest ones since they give the same rewards anyways.
The rewards are now worth it if you consider, say, a solo player who wants to challenge champs or a party of 5 roaming around Tyria doing the same. But if a massive zerg forms a determined route because of the lame fixed timers on boss respawn, the events and champs suck so bad, I’d rather send all these farm-whores back to CoF P1 if easy peasy loot is all what they wanted. It’s the scaling that they need to fix. And the stupid fixed timers on events. If these two are adjusted accordingly, we might see some improvement. I said MIGHT because there will always be that group of players that will find the most optimal way of gaining the most loost per hour along a path of least resistance.
And here’s the kicker about Champ loots. Yeah, different monster types drop different kinds of bags but there are bags that drop more and better unique boss weapons compared to others. And these skins can be easily bought and sold off the TP. As if they never learned from the Legendary weapons. Ugh. If I wanted a unique champ skin, but that champ is hardly ever farmed, I am much better off joining the farm train to get as many bags as I can per hour, sell all loots and unique weapons I don’t like off the TP, earn gold and buy the one I wanted. The value of these supposedly rare skins become so low that wielding one doesn’t give you the opportunity to be proud like: “Hey I slayed this giant Champ somewhere and got rewarded with this cool skin because of my effort.” Instead, like how legendaries are right now, when I see a cool unique looking weapon, I’m just like: “Wow, you must have totally farmed your kitten off to get rich and acquire all the gold you got to buy that weapon off from the TP.”
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
Hell no. They need to stop nerfing things.
But knowing anet, they’ll limit it to like one box a day per account.
It’s a wrong way of rewarding players. Actually it cannot be considered a reward when the encounter becomes too trivial but you get a better loot at a faster rate compared to say a world event that requires a bit more player coordination and positioning to trigger and finish. But I doubt these guys even know what events I’m talking about since they only know the ones being train-farmed to death and spammed by auto attack as fast as possible.
However, I don’t think Champ boxes will get a hard nerf since this is basically what draws players: brain dead farming and then get instant shinies. Challenging content that takes some bit of effort to trigger and finish like Mega Destroyer or Branded Devourer world events are so dead while Frostgorge and Queensdale champs are being brutally harrased by zergs a mere second after respawning since they give faster loot with little to no effort. You just warp there and spam auto-attack. That’s it.
Instead of nerfing rewards, why not make these Champions some sort of mini epic encounter and fix the darn scaling when a zergload of players farm them? Add variety to the attacks the Champ does when being attacked by more than 50+ players. It’s not the rewards that’s OP. It’s the encounter that scales very poorly when participated by a zerg of players. They need to improve their scaling IMO. And they call this game an MMO. Ha!
ANet will try to fix Tequatl’s encounter on the next patch but when that event is ignored like any other challenging content existing in the game, you get your answer. Majority of the players doesn’t give a frap about challenging stuff They only see shinies as their form of joy and e-pin pride. Sad but true. I actually start to think that this is basically the reason for the back to back implementation of obvious farm-friendly content like the pavillion and Scarlet Invasion. This is the real and tragic life of an MMO.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
“Fireball aftercast decreased by 0.1 seconds to match the other auto attacks.”
Meanwhile Ranger Shortbow auto-attack got further increase in speed twice as much as it is now because spamming this skill can never be fast enough since requires so much thought processing, positioning, and strategy the ranger’s pet AI gets all stressed out doing all the work.
On a serious note, most if not all skills of the Staff are fine except for Air 2 and 3 and Earth 5 which need faster casting and animation to be more reliable, Water 3 a bigger radius or longer duration since it’s total garbage without blasting it. And then add some extra umph to Fire 2, Water 2, Air 2, and Earth 2. Wait, did I say most skills are fine already? Sorry, I take that back. Please improve this weapon for eles. But please do this AFTER reworking Fire and Water skills of Focus. Thank you!
later. It doesn’t care that I’m there.”
My friend who has mained ele since release started playing necro for pvp over the weekend, tried out “plague”, and said, “it’s like the elementalist tornado, only not useless”
Nuff said. What is your friend’s name. I have to give him some of my gold.
And with lotsa boon stealing/converting shizt happening from thieves, mesmers, and necros, you can get feared, slowed, immobilized until tornado wears off. As if it’s not easily kite-able without those CCs. Lololol
Too much drawback and counters for a not so very reliant and a very situational elite.
Compared to this:
http://wiki.guildwars2.com/wiki/Dagger_Storm
Shorter CD, reflect projectiles, decent damage.
If only Tornado destroys projectiles and not even reflect it, then reduce duration a little bit, I might actually CONSIDER slotting this as my Elite.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
The damage from conjures and other weaponry of the like had an unintended increase from the patch on September 3 as a side effect from another change, so this fix was just to correct that bug. It’s not to say we’re against increasing ele conjured weapon potential in the future.
Cheers!
-Karl
OH MY GOD! A dev post in the ele subforum! Rejoice!
On a serious note, it’s good to hear you’re considering increasing conjured weapons potential. The ones that need a harder look at are Shield and Axe. They suck so bad I’d rather take a human racial skill than these utilities. XD
Either changes to the mechanic of the conjured weapons themselves, or better individual skills, or more useful and accessible traits will be so much welcomed!
later. It doesn’t care that I’m there.”
Nope. I like the Red and Orange theme. Simple and sleek. Don’t want a rainbow array of icons across my UI. No. Na-uh. Nada. Neva.
But that’s just me.
later. It doesn’t care that I’m there.”
Play the profession that you enjoy.
I kind of retired my Ele in sPVP for while now. I love the ele’s theme and class mechanic and all but being facerolled by other classes again and again and again is not my idea of enjoying anymore.
Enjoying my necro and mesmer to be quite honest. But I still have hope for the elementalist in future patches. I will return to ele once dominant classes are finally brought down to ele’s level. Eles are somehow what all other classes should be like – highly telegraphed skills, risk/reward is quite on the spot although sometimes on the verge of too much risk too little reward, i.e the kamikaze fresh air zerker builds. Yeah, there are traits here and there that requires the much needed overhaul to be more appealing (Fire, Earth) and weapon sets (Staff and Focus) that are so lackluster and underused that seeing one in tPVP is like seeing bigfoot pass by your house one Christmas evening) but once these got some love and attention, Eles will be okay, IMO. They don’t need to super buff the class, just fixing the broken stuff and toning down the OP builds (s/d thief, healing signet and skull crack warriors, fear necro, I’m glad sprangers got somewhat toned down but the targeting system for players and AI should really get a major overhaul because petting zoo is still ugh), and we’ll enjoy playing as elementalist again.
later. It doesn’t care that I’m there.”
Congrats! That’s insane that you’ve already made one. Good job though. I’m interested to see what ( if any ) ANet’s response is.
ANet Dev: Those poor donkeys will suffer from great pain and ordeal to craft the new shinies due to the time-gating stuff we brilliantly implemented. It will take them quite a long time to craft that shinies!! >:) /evil laugh
(not 3 days in after the patch)
OP: Hey I gotz crafted the first GS. Yay!
ANet Dev: Oh shizt! WTF!?! Nuuuuuu!!
later. It doesn’t care that I’m there.”
And then we’ll be off again to the “unkillable ele so OP” QQ but this time instead of running d/d, eles will be running staff. Please don’t make this happen. And please make zerker staff sort of viable at the very least. I want to nuke nuke nuke like a powerful wizard!
later. It doesn’t care that I’m there.”
I think it would be good for the game for Guardians to have competition for that spot.
Unfortunately the devs and the community seem to be okay with Guardians being the only viable mid-bunker based on the fact that this topic is being ignored and will be buried and forgotten like the rest.
later. It doesn’t care that I’m there.”
The only thing we ever seen of Bubbles was a two second teaser at the end of the manifesto trailer years ago. Back then Cantha had a district, dyes were account wide unlocks, there was an entire team devoted to extended experience, and the Dragons were the main antagonist and immediate threat to the world that we battled via evolving dynamic event chains that shaped the surrounding area.
Cantha is not a district, dyes unlock per character, extended experience was reduced to a bare bones API and put in the hands of the community, the Dragons went back to sleep and we are battling cartoon characters via temporary content while ignored dynamic events have left the world static.
I’m personally never really expecting anything related to Bubbles to materialize in the game.
So sad but so true.
But for the record, I give props to Anet for being so good at hyping up content and stuff via trailers and pre-release website info but most of the time the content is not as good as you expected it to be and what you thought was gonna be epic is purely based on your bias view of the hyped up trailers and stuff.
And yes, I want GW2 to get back on track with the Elder Dragon stories but unfortunately we won’t be seeing those for quite a while since the dev team is obviously so fond of making temporary content about parties, festivals, and cute, cuddly, and cartooney events.
later. It doesn’t care that I’m there.”
Make AOE damage either a one big instant burst (just like how the Elementalist is described in the fancy official profession webpage) without huge huge delay like Air#2 or make them tick the first damage the moment the field is laid or make the fields last longer/bigger without relying heavily on traits. IMO, there’s too much drawback on all the spells: cast times, animation delay, HUGE cooldowns, either damage only without any other effect or CC only with little to no damage, and not to mention the attunement cooldowns themselves which basically requires a mandatory 30 point arcana investment. And also: crap auto attacks that can be sidestepped.
And please extend Water#3 duration. The time frame for it to be utilized with a blast is so small add to that the very small radious of the skill. This skill is utter crap if not comboed with a blast.
And please make Air#2 and#3 much more reliable. These skills are so situational and at the same time very unreliable. Make Air#3 work similarly as Mesmer GS#5 please. XD
I agree the EA Staff ele was god a few months back so the nerf (I mean bug fixing was badly needed) so now the Staff ele is but a myth or legend in tPVP but I still seriously believe in the potential of Staff ele to be the super support member of an anti-condi spam meta that is dominant right now. But the class is too much effort whereas other classes can do the job better with either passive play or easy peasy button smashing with little to no drawbacks. Guardian is still the only viable mid bunker and nobody calls it OP. Oh well..
P.S. I have yet to see a Zerker Staff Ele own in a high end team play in structured PVP. Right now, nukers are basically condi spamming Engies and Necros. We have no ranged power nukers who wield magic in play which is sad.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
I too would want to enjoy pet classes but not in a way that I have little to no control over the AI. The ranger pet themselves need more micromanagement and skill usage that requires positioning awareness however due to certain limitations of AI (terrain, pathing, etc) it’s kinda difficult to give more control to the player over the AI (the attack/guard and F2 control over the pet is so lackluster I feel that letting the pet train down a target to god knows where is the best usage of your pet right now). Innate skills of pets should all be controlled by the player and not some RNG by the AI pet. But to do this, AI should be at least in a way less susceptible to the AOE spamfest that the current meta dictates. But giving AI more HP wont be necessary if such condi AOE and cleave spam are brought in line in the first place.
Was it Ragnorok online?
I believe that game would allow you to script your own AI for pet classes
I’m not sure Ragnarok had that system. I want to have more like Granado Espada type of micro management for “excess avatars” aside from your main character to be fully controlled by the player. It’s tedious on the part of the designer and the player but it rewards skillful play since you are basically controlling more than one character to maximum level. This is multi-character control PVP at itz finest (but the game is pretty old and outdated), IMO.
I wish spirits and pets, clones, minions, etc work like this. You have full control of positioning them and activate certain skills, etc. But one can only dream. :P
later. It doesn’t care that I’m there.”
I think the main problem is they keep taking away content, why not keep the content they added, I hate this, give content then take it away bs, is there anything ever permanent added to the game?
This. I too would like to finish each and every Meta Achievement in my own pace just how like Personal Story is tackled. However they come and go so fast, I’m either rushing to finish them without taking time to let them sink in or I’ll just let them pass. It’s just sad.
I’m not saying I don’t want content, I just don’t like how they give and take it out so fast.
later. It doesn’t care that I’m there.”
As I have posted many times in the past, game companies will always keep pet classes as subpar. The fact that the recent meta has elevated pet classes to OP-ness and the absolute kitten storm of player QQ has been hurricane force.
I always wanted pet classes to have some equity, not become the brain dead Petting Zoo solution to dumb down the game so any short attention span mouth-breathing consumer can win at tournament level simply by pet spawning and spamming skills face roll style.
I too would want to enjoy pet classes but not in a way that I have little to no control over the AI. The ranger pet themselves need more micromanagement and skill usage that requires positioning awareness however due to certain limitations of AI (terrain, pathing, etc) it’s kinda difficult to give more control to the player over the AI (the attack/guard and F2 control over the pet is so lackluster I feel that letting the pet train down a target to god knows where is the best usage of your pet right now). Innate skills of pets should all be controlled by the player and not some RNG by the AI pet. But to do this, AI should be at least in a way less susceptible to the AOE spamfest that the current meta dictates. But giving AI more HP wont be necessary if such condi AOE and cleave spam are brought in line in the first place.
I still wish to see this kind of change not only to Ranger spirits and pets but to all summoned AI as well (minions, clones, etc) so that bringing AI provides more to the table as well as more player driven skill plays and not just become the clutter fest, fire and forget AI that they are right now.
As to the changes made to the Spirits, it’s a long overdue change. The passive effects that scales very well in group play can now have the down time that they badly needed. It now requires more thought out play on when and where to summon spirits. However, the cast time should have also been significantly reduced so that losing the spirits won’t be so much of a weight because this adds to the significant down time they have right now. But still, a good change and a step in the right direction.
Necros, S/D thieves, and Warriors are next
later. It doesn’t care that I’m there.”
I cried a little.
later. It doesn’t care that I’m there.”
The idea is we’re going to make him hard, and require a lot of players, he needs to have rewards that make that time worthwhile. In the next update the same philosophy will apply to the karka queen, who will get a bump to her rewards as well given her difficulty; her base line player number is much lower than 80.
+1000000 to this. I love your concept of hard earned and unique rewards for the time/effort given. But it’s been poor implementation across the board ever since. This includes the very recent Champion Loot bags and almost all PVE activities be it JPs, dungeons, world bosses, dynamic events. The effort vs reward ratio disparity in the different aspects of the game compared to each other is just so mind boggling no wonder one aspect of the game’s content are so pitifully empty and ignored while the others are farmed to death by zerg trains. I know part of it is the community’s fault also. People who chase shinies will always take the path of least resistance.
Hopeful penguin is hopeful.
later. It doesn’t care that I’m there.”
(edited by Gallrvaghn.4921)
And you’re basically doing nothing for the duration of the Mimic. It’s a very situational, very underwhelming Utility compared to the rest of the Mesmer Arsenal. Unless the Echo part is reworked – say you get to use a stronger projectile than you have mimicked or a totally different skill. Because in reality, Mimicking an auto attack is just meh and will happen a lot of times, trust me. You will rarely see an omg projectile that you would want to mimic and use to make a difference in battle. But the reflect portion of Mimic is good however sort of unreliable based from experience.
The idea behind the skill is great in theory but in reality, it serves no purpose. You’re better off bringing glamour fields, stunbreaks or provide better support to your team than this utter crap. Just IMO.
later. It doesn’t care that I’m there.”
I don’t get why dagger storm reflects projectiles, does WAY more damage, and has a much lower cooldown as well. Tornadoes are more destructive than someone throwing daggers. It should be better than that, not inferior to it in every way. I’d gladly swap dagger storm for tornado to have a half decent elite.
This. Not only does thie Elite have a couple weaknesses like attacking at ranged, corrupting the stability and eating up condis, it kinda has slow attackrate and damage compared to dagger storm which isn’t even an elite.
Tornado has it’s niche uses and is very very situational, else it’s suicide. I think being robbed off of stability and vulnerable to condi is enough of a counter for this (Confusion says hi). Tornado should at least get some projectile destroy function if the reflect is too much which i think isn’t since weapon skills get to have all the evades and reflects while an elite suffers from pretty much everything else. No wonder transform elites are not as appealing (Engie, Warrior, Lich) since they are basically suicide skills. Take a look at Plague form, its more popularly used compared to Lich since it basically is an invulnerable transform (sort of) because of blind spam/weakness spam. If you get locked out of all your weapon skills and utilities, at least you have to have some decent function other than being a big fat juicy target.
later. It doesn’t care that I’m there.”
aha not the exact answer i wanted to hear but i guess thats the norm with conquest pvp guess d/d ele is not a great choice atm aye :P
actually d/d eles have lotsa pbAOE, condi removal and heals at their disposal so it’s an ideal counter to all the AI trash and condispam you see in hotjoin pvp and to some extent tpvp. however, due to blow-by-blow nerfs to the previously fotm bunker d/d ele, you cannot bunker long enough as you used to from all the condispamfest going in in the current meta. but it still kinda works.
later. It doesn’t care that I’m there.”
Check this out for some ranger game play.
Now picture GW2 with this type of game play….
Now that is awesome!
Too bad in GW2, a ranger either spams shortbow 1 in your face and/or evade skills the crap out of you until all Evade texts are blurry and let their pets and spirits do all the nasty stuff on opponent.
I tried that game and uninstalled it soon after. The controls/movement are really slow and clunky and you can hardly see anything. It looks awesome, and is an awesome idea for a game, but its just crap at the moment unfortunately.
It’s the concept of a Ranger that’s seen from the vid that I enjoyed – long range snipe and kite that relies on aiming and precise usage of skills to hit opponents. GW2 combat and gameplay is pretty much the most fluid of all the games I’ve played. However, certain aspects of some class mechanics tend to spoil and corrupt this marvelous game like how a Ranger is played in GW2 compared to the Ranger in that video. Too much reliance on AI and passive stuff is not fun to play with nor play against, IMO. Unfortunately it’s the class design (add to that the fact that Conquest Mode requires you to stand and stay on a point and how easy it is to spam condis whether through AOE or passive proc) that is basically the culprit in how the Ranger class evolved from the supposedly agile power snipers into bunker condi AI passive playstyle.
later. It doesn’t care that I’m there.”
Check this out for some ranger game play.
Now picture GW2 with this type of game play….
Now that is awesome!
Too bad in GW2, a ranger either spams shortbow 1 in your face and/or evade skills the crap out of you until all Evade texts are blurry and let their pets and spirits do all the nasty stuff on opponent.
later. It doesn’t care that I’m there.”
if im not equiping an aoe based weapon?
you basically eat one-two-bursts before you can do something decent. same with stealth.
so equip moar AOEs and spam away.
later. It doesn’t care that I’m there.”
Oh my god! These are beeeeeautiful screenshots! Mind if I use some?
later. It doesn’t care that I’m there.”