Didint the paragon from GW1 used heavy armor?
Yes, Paragons from Nightfall were a heavy armor class.They were merged into Warrior with GW2. Paragon’s main skills were all Shout types(Shout, Echo, Chant) and they’re weapons wear Spears/Shields. Would be nice to see a Spear/Javelin weapon added to the game.
I would want something along the lines of war onlines marauder, whom had various auras which could harm enemies or benefit allies. So it is a mix of a necros debuffs, guards buffs, and d/d eles pbaoe.
That actually sounds like the paragon from GW except they used shouts, echos, and chants to buff/debuff.
(edited by Galphar.3901)
I’d like to see them revert the Traits System back for pre-April Feature Patch and to give us actual Signets of Capture for Elite Skills. The signets could cost 10/30 Skillpoints depending on which Elite you want to capture. The cost would be determined by the current Skill Point cost of the Elite now. Have these Elites on certain bosses in Dungeons or even Event Bosses in the open-world. Also make sure the Elite is a skill that said boss would use just like in GW.
I’d like to see them revert the Traits System back for pre-April Feature Patch and to give us actual Signets of Capture for Elite Skills. The signets could cost 10/30 Skillpoints depending on which Elite you want to capture. The cost would be determined by the current Skill Point cost of the Elite now. Have these Elites on certain bosses in Dungeons or even Event Bosses in the open-world. Also make sure the Elite is a skill that said boss would use just like in GW.
The trait system is badly thought out just like most other recent changes to the game.
I know what they wanted. A scavenger search for skills like GW1 has. But it’s like they took everything that was fun about GW1s way of unlocking things and threw it out the window in favor of something 100x more tedious and un fun.
But the scavenger hunt was ONLY for Elite Skills and you had your own Instance in which to obtain them. You didn’t have to try to kill a certain boss in the open world and have a whole zone get mad at you for it because it messed up their “farm-train”.
Enough talk about expansions, they’re not going to do it. And enough about the gem store, it’s crucial to Anet’s cash flow, and it’s not going to change.
I used to be staunchly pro-expansion and anti-gemstore. Now, I’ve realized how ridiculous that was and that’s fine by me. Get over it.
I agree.
It’s time to get over GW2 and move on to another game.
Here’s something every MMO developer needs to learn, understand, and incorporate into their design strategy:
RSA Animate – Drive: The surprising truth about what motivates us
https://www.youtube.com/watch?v=u6XAPnuFjJcThe above RSA short animation is very telling in both how players play MMO’s, and what dev’s always get wrong.
The takeaway is this: create lots of engaging, fun content for people to play, and they’ll spend money to support your game.
Spend all of your development time trying to tweak your reward system and your revenue system, and people will just grow bored with your game.
There is no replacement for fresh content.
None.
Period.
End of discussion.
If Anet doesn’t release an expansion, then the game is dead.
That’s what I can’t rap my head around. When A-Net was supporting GW they had released “Sorrow’s Furnace” content patch and both Factions and Nightfall by this time in GW’s lifespan. That’s the equivalent to 1 DLC and 2 full games worth of content. All we have gotten for GW2 are a bunch of limited time gem-store items and limited time content that wouldn’t even make a DLC’s worth IF it had been permanent.
I don’t know that NCSoft taking a heavy hand in trying to force a correction would make things better, but it definitely couldn’t make things worse. ANet seems in serious need of an intervention and with the voice of fans falling on deaf ears and a blind eye turned to the financial consequences that quantify their degree of failure, NCSoft is probably the only one that has any chance of turning things around.
Doubt it.
Anet is following orders from NCSoft, and NCSoft is following orders from Nexon.
Based on the money-model differences between GW and GW2 I’d have to agree that it looks more like NCSoft pulling the strings over A-Net.
…..BUT you guys gotta stop it with the huge focus on the gem store……
Are you under the mistaken impression that the Servers run on moonbeams and Anet is a non-profit organization?
Please grow up.
^ This. There’s nothing that gives any cash shop users a stat or competitive advantage over free players.
Anet has to make money somehow.
How about they make money like the did with GW and just release good expansions every 6 months- 1yr for $50 a pop. Oh that’s right because all the devs/programmers that worked on GW left A-Net before GW2 was even released.
So, as you’ve probably noticed ANet, a very big part of the community is unhappy
Laughing so hard right now
Do you even know how small the forum community is compared to the entire playerbase? Devs have already said it is minuscule; I would wager less than 2%.
Are there really this many people on here incapable of seeing past their own noses?
Logical fallacy. The majority of people do not voice their opinions. You can not listen to a voice that doesn’t exist. Therefore, you have to listen to those people who express their opinions. These people can be found on the official forums/reddit/popular fansites.
I’m getting tired of the old argument “the forum represents a minority, therefore their opinions are irrelevant”. The forum represents the majority of people who voice their opinions and is therefore not irrelevant.
Actually this is the logical fallacy.
Point 1. This game is played by X number of people.
Point 2. Only Y number of people have an opinion they voice.
Point 3. Any change made to accomodate Y people won’t just affect Y people. It’ll affect the X people too. Anet can’t just make choices based on a small group of people giving that advice, unless they’re relatively sure those changes would go over well.As an example, the hardest core players who want challenges all over the place are probably not a majority. But they are very vocal on forums. They’re the min/maxers and the people who develop the metas. Logically speaking they are the most vested and smartest players in the game.
A game made for them would increasingly exclude a large number of other people. The more you make it for the top 5% the more the bottom 95% will feel disenfranchised. The more you make it for the top 10% the more the bottom 90% will feel disenfranchised.
The question has always been this. Is the forum a microcosm for the entire game’s player base, or is it a select few who think more deeply about their gaming experience and want something different than the vast majority of people who don’t post want.
I moderated a forum called guildwars2forum.com a long time ago and I had access to the numbers. Less than 15% of the people visiting that forum ever left a post. That means that, at least on that forum, 85% of the people never had a say. Not here, there.
But I’ve moderated other groups that weren’t forums, mostly yahoo groups, in the past and I’ve found the same 15% rule applies. I’ve never been in a group with more than 20% of people reading it ever posted.
Those who post are not necessarily representative of the majority of the player base. And that’s only lurkers and posters. What percentage of those who play never even lurk?
The mind boggles.
Then riddle me this Vayne. Why is A-Net doing the CDI’s? If we forum goers are such a small percentage of the actual players, why ask for our imput on subjects that will effect the future of the game?
I think this poster summed it up pretty well: https://forum-en.gw2archive.eu/forum/game/gw2/Rollback-on-changes-ETA/page/2#post4388644
You are erroneously conflating majority opinion with ability to possibly make a good suggestion. CDI and forums “not representing the majority of players” are entirely unrelated. The CDIs are not about getting us to fix or change or improve the game as representatives of the majority. They are about brainstorming for cool and interesting ideas.
We merely share and discuss these ideas, ANet judge them and pick the ones they like/want/think will be good. We don’t vote the ideas in or anything.
Ideas should be judged on their merits, not the merits of the people who come up with them, so getting a whole bunch of randoms, most with a pretty solid working knowledge of at least part of the game is a great way to source ideas.We provide ideas, they use them for inspiration, or not, as they choose. It’s really that simple.
Well, that sounds exactly like what is seen in these forums be it a CDI thread or even an “I quit” thread. You have people voicing their concerns about the game. It’s still basically the same people participating in the threads be it a positive one or a negative.
So, as you’ve probably noticed ANet, a very big part of the community is unhappy
Laughing so hard right now
Do you even know how small the forum community is compared to the entire playerbase? Devs have already said it is minuscule; I would wager less than 2%.
Are there really this many people on here incapable of seeing past their own noses?
Logical fallacy. The majority of people do not voice their opinions. You can not listen to a voice that doesn’t exist. Therefore, you have to listen to those people who express their opinions. These people can be found on the official forums/reddit/popular fansites.
I’m getting tired of the old argument “the forum represents a minority, therefore their opinions are irrelevant”. The forum represents the majority of people who voice their opinions and is therefore not irrelevant.
Actually this is the logical fallacy.
Point 1. This game is played by X number of people.
Point 2. Only Y number of people have an opinion they voice.
Point 3. Any change made to accomodate Y people won’t just affect Y people. It’ll affect the X people too. Anet can’t just make choices based on a small group of people giving that advice, unless they’re relatively sure those changes would go over well.As an example, the hardest core players who want challenges all over the place are probably not a majority. But they are very vocal on forums. They’re the min/maxers and the people who develop the metas. Logically speaking they are the most vested and smartest players in the game.
A game made for them would increasingly exclude a large number of other people. The more you make it for the top 5% the more the bottom 95% will feel disenfranchised. The more you make it for the top 10% the more the bottom 90% will feel disenfranchised.
The question has always been this. Is the forum a microcosm for the entire game’s player base, or is it a select few who think more deeply about their gaming experience and want something different than the vast majority of people who don’t post want.
I moderated a forum called guildwars2forum.com a long time ago and I had access to the numbers. Less than 15% of the people visiting that forum ever left a post. That means that, at least on that forum, 85% of the people never had a say. Not here, there.
But I’ve moderated other groups that weren’t forums, mostly yahoo groups, in the past and I’ve found the same 15% rule applies. I’ve never been in a group with more than 20% of people reading it ever posted.
Those who post are not necessarily representative of the majority of the player base. And that’s only lurkers and posters. What percentage of those who play never even lurk?
The mind boggles.
Then riddle me this Vayne. Why is A-Net doing the CDI’s? If we forum goers are such a small percentage of the actual players, why ask for our imput on subjects that will effect the future of the game?
I’d rather see A-Net go back to the way they did it in GW. Small Cash-Shop and Expansion every 6 months – 1 year. But since NCSoft seems to be calling the shots money-wise now I don’t see it happening.
What are you guys talking about? Guild Wars 1 had alright balancing, For an mmo that had duel classes and over 1300 skills the balancing was quite good actually.
I can’t blame A-Net for getting rid of the dual-profession system. It took alot to balance and maintain balance as people found new builds. It’s one reason that in EotN they introduced PvP only skills, made it easier to balance PvP and keep the PvE crowd happy as well.
I think the best solution for boring combat in GW2 would be adding new skills for each weapon and allowing the player to decide which skills (s)he wanted to bring. It’s the limitations on weapon skills we have now that are prohibiting build experimentation and that’s one thing that made GW so much fun.
The reason A-Net decided not to do dual-professions is because of balancing. They realized after adding 2 Professions and more skills per each existing Profession with each game in GW that it was just becoming too difficult to balance.
Another thing from GW I wish they had kept was the Missions. They were basically Dungeons that you HAD to do to progress the story. What we have now for Dungeons is you have to do the story version to unlock the other paths but they aren’t mandatory for the MAIN story-line of the game. This also promoted teamwork and helped in making friends in-game. Not to mention most dungeons are just on farm and if you don’t have a meta-build you’ll be kicked.
Once upon a time I had a boxed MMO in one hand and a boxed GW Prophecies in the other, and I was trying to decide which one to go for. In the end, I went with Guild Wars based on the “skill, not hours played” sales pitch and then found myself playing many hours because it seriously delivered.
I’ve had a lot of faith in ANet devs over the years because they built a lot of credit with GW1. The past two years seems to involve them being hell-bent on flushing that down the toilet.
I miss the low level cap. I miss the many, many skills to choose from. I miss the freaking variety in game styles I could choose to play, and the variety of enemies I encounter. I honestly think a large part of GW2’s lack of content feeling finds its origins there.
Yes, perhaps GW1 had too many skills and a lot of ways to really suck, but I think GW2 overcompensates to extremes- to the point of becoming dull. I have literally not once changed my level 80 skills and traits after maxing out my gear two years ago (Ascended treadmill not counted, more of the same). I have 10 skills that work everywhere and I never nead to think about them. Occasionally I move, I dodge, or carry a bundle. That’s GW2 in a nutshell; not necessarily lacking content but having a lot of the same bland stuff.
Agreed on all counts. The lack of available skills to experiment with really, really hurts this game. Combat feels very repetitive with too little room to experiment.
I’d be happy if they added 5 new skills per weapon and allowed us to choose which 5 we bring. Having skills bound to certain weapons sucks. Just makes the combat that much more boring and repetitive.
I actually would have preferred that max level had been 20 like in GW. Gave so much room for Max-level content. In Prophecies we had about 1/4 of the game was max level, Factions was 3/4, and Nightfall got it balanced out right at 1/2. Here we have 2 maybe 3 zones that are max level content(not including SouthSun and Drytop as they were added later.
At release I actually thought by 2 years in we would have all of tyria, cantha and elona. How naive was I lol.
I thought we’d have all of Tyria opened up and be getting ready for an expansion to either Cantha or Elona. Granted I based this on how quickly A-Net was able to release content for GW. I like you was naive.
I’ve played Guild Wars 1, and I don’t feel the way you do. Because I recognize the reality of the situation. The gaming population isn’t what it was when people played EQ and if you make a game for us, it’s going to end up being a much smaller game, with a much smaller population.
This kind of project is ambitious. Anet isn’t a 50 person company anymore, they’ve got more than 300 employees. Realistically they have to attract more people. They’re not going to that by making the same game.
Referring to the bolded selection, perhaps that is why so many MMOs are failing so quickly now. Back in the days of EQ and UO MMOs were “niche” games and 500k subscribers was a success. Now if you don’t have at least 1mil subs then you’re considered a failure and a lot of companies think the only ways to do that a to make WoW clones with a different skin. The reason that A-net had so much success with Guild Wars was because it wasn’t a WoW clone and wasn’t just trying to make money, they made Guild Wars FOR the players and it showed.
It’s a sad thing to say but I’ve had more fun on the forums here in the last few weeks than I would have had in-game.
So… the CDI didn’t happen?
For a thread called “communicating with you”, a notice of it not happening would be a responsible step towards said communication.
I get that it must be pandemonium but if I have learned nothing else as a professional, I know that when you can’t commit to an appointment, you give notice of the change in plans, even if you can’t explain. This is pretty basic and critical to trustworthiness…What I like the best is the LACK of communication we had after the patch yesterday. With multiple threads saying how much people dislike the new leveling system, many threads having over 100 posts, there was not a single dev brave enough to post in ANY of them.
Pretty sure they wouldn’t know what to post. Maybe they’re, I don’t know…fixing bugs and having meetings to decide what to say?
They can’t just come on here and say hi, we know you’re mad, I got nothing. lol
But isn’t that why they created this thread? Seems to me like it’s just another broken promise from them. And all they need to do is ACKNOWLEDGE that people are unsatisfied with the games direction and changes made.
And as far as fixing bugs, guess that’s why we only got 1 bug-fix update yesterday after the patch.
If you’re in business, let me ask you this question.
Do you have any idea of how many players started the game and never got past level 10 or 15? Because it doesn’t matter that the players that are playing the game did it, that’s obviously true. The question is how many people tried and walked away early? Without that answer, we don’t know if this makes sense or not.
Something tells me the number of “new” players that didn’t make it past level15 is going to rise greatly. We’re already seeing posts stating that a “new” player has deleted their toon and won’t be back till changes are made and other posts from “veteran” players stating they will not recommend GW2 to anyone now because of the changes made yesterday.
So… the CDI didn’t happen?
For a thread called “communicating with you”, a notice of it not happening would be a responsible step towards said communication.
I get that it must be pandemonium but if I have learned nothing else as a professional, I know that when you can’t commit to an appointment, you give notice of the change in plans, even if you can’t explain. This is pretty basic and critical to trustworthiness…
What I like the best is the LACK of communication we had after the patch yesterday. With multiple threads saying how much people dislike the new leveling system, many threads having over 100 posts, there was not a single dev brave enough to post in ANY of them.
I’m just waiting for someone to dig up the red quote that said, we wont be doing the things the chinese version has done…..
It’s getting really really sad that it’s clear NCSoft has complete control and Anet has virtually 0.
I have to agree with you on NCSoft’s control of GW2. In GW it was apparent that A-Net had complete control over the game. Something tells me this may be why so many of the GW devs left A-Net and we have basically a completely new dev team for GW2.
RIP Guild Wars 2, 2012-2014
GW2 won’t die “they” will just move to China.
China’s only got ~1 – 1.5+ million activated accounts. Why would they move there?
Because it won’t be profitable for NCSoft to keep the NA/EU servers open with only a few hundred people playing on them.
I’d much rather the devs fix the Trait System than rename a few bows.
I think the key here is to have significantly more sandbox features. As people have pointed out, Anet (and any other company) can only put out themepark / story content so fast ..never fast enough to keep up with how fast players burn through it, especially the hardcore ones like the OP.
So what other option is there to keep players engaged? This — give the players more control over the situation, over at least some aspects of the game. Player made/influenced content has FAR more “life” and longevity than content from Devs that can simply be “finished” and then it’s done until there’s a little bit more eventually.
Housing, Halls, GvG, territory control, player-run “governments” of some sort. A morality system where you can be “bad”, maybe even actually play and have story lines from “the other side of things”. There are all sorts of things that could be added to make the game more fleshed out and full of options for us ..options that are deeper and more long term than “you can only be a hero for our story. And the story is on hiatus for weeks / months, so uh ..just grind stuff lol”.
I also don’t understand the players who call for “more repeatable content”. REPEATABLE? That’s grinding, guys. To each his own but really I don’t see the appeal. Repeatable != new / different and honestly I think that sort of thing should try to be avoided by Devs. As players, sure we do it because what else are we gonna do? But wouldn’t you rather have activities where the players have some control over what happens? The closest we have to that is WvW, but that’s so short-term and doesn’t even make any difference in the world.
It’s definitely more dynamic than anything else; you never know exactly what’s going to happen in there. But even that is pretty limited on options which does make it pretty predictable. So it’s too limited in the things people can do, and it doesn’t really matter for anything as far as who is winning, who controls what, etc, and it’s just getting reset on Friday anyway.
What if WvW was more long-term?
What if your server winning or controlling certain castles affected your having access to certain desirable parts of the game so it actually mattered what happens there?
What if a guild holding a castle was publicly recognized and hailed as heroes in the rest of the world so everyone knows who is responsible for getting them access to something?
What if there was an in-game option for servers to vote on if they want to be allied/friendly with another server vs the other? (This is important for when there’s one that’s clearly dominating. Could be if you’re already dominating you’re not allowed to ally)
What if in the capital cities we had the option to elect players as “government officials” and there are decisions they’d be able to make that would matter for the city and possibly surrounding areas?
What if we had Housing / Guild Halls?
What if there were Guild Missions that could could give them recognized ownership / influence over a town or something and there would be some benefit to that or decisions they could make? Similar to WvW, perhaps if a guild owned a town, they would have x, y, z options for unlocking some aspect of the game for players, or an otherwise inaccessible part of the map. And it would be very clear who to thank.
There is SO much player-oriented stuff that could be done that would feel like it mattered and have long lasting appeal and wasn’t merely “grinding repeatable content for a shiny”.
You realize that a lot of what you talk about here was in GW. We had Hero’s Ascent and whoever had control of it opened up FoW/UW. Then in Factions we had Alliances that controlled certain towns and outposts depending on your Alliance Ranking which also determined which Alliance got access to Urgoz/The Deep.
Creating an expansion isn’t easy or time/cost effective.
Look how long it took to make GW2 with all of it’s bugs, glitches, exploits, etc still in the game even after all the changes it went through in the betas. To create an expansion that would offer content to keep veterans playing would take a massive amount of time and resources that Anet obviously doesn’t have or are willing or able to spend. If so, core GW2 would be better than it is now.
Not to mention which expansion to make?
Cantha? – It’s been done. But there’s a lot of changes to make. It’s been 200+ years. What’s happened to the Jade Sea? Echovald Forrest? The Celestial Ministry? The damage from the Afflicted? Is it time/cost effective to re-write changes to make the expansion worth developing?Elonia? – Is there enough pre-existing lore/content to make the expansion worth it without having to write more or retcon for the sake of selling it?
Plus there are still places in Tryia that are closed off, but explorable in GW1. Crystal Desert, more of the Shiverpeaks. And this is main land Tyria, not having to cross the ocean to get to Cantha. The developers have their hands full with just the core game, an expansion without the full world being opened up would be utterly ridiculous time/money wise.
Gonna play “Devil’s Advocate” here. It’s not the resources required that makes me think we should have had at least the equivalent of an expansion it’s the time. Other MMOs have been able to produce expansions at a 2yr rate. A-Net were able to produce new “stand-alone campaigns” at a rate of 6 months per. A-Net now has more employees(hopefully coders/game designers) than they had when Faction sand NIghtfall came out.
I think the problem is not a Developer issue but a publisher one. A-Net now is beholden to NCSoft to make them money. NCSoft being a Korean company has “asked” A-Net to make GW2 into a “Asain cash-shop”. Hence why we are seeing all the “China-roll-out features” being introduced to the NA/EU communities wit this “Feature Patch”.
I think if A-Net could publish GW2 on it’s own we’d be seeing what we had with GW. An innovative game that was as much about the community as it was about the money.
(edited by Galphar.3901)
So what happens to the player base when they have exhausted all of the new content from an expansion within a month or two, like they do for each living story episode but in days, and then have nothing to do for for the next year or two until the next expansion?
Well, the content this game had at launch kept me playing for over a year. An expansion providing that much content on top of the original content? Can you say ‘woo hoo!’
Instead, we got living story. Instead of a woo hoo, we got a boo hoo.
Expansions tend not to keep people playing as long as the original though. I mean even in Guild Wars 1 where you had stand alone games, Factions was much much smaller than Prophecies and Eye of the North, the only true expansion, couldn’t very well keep you playing as long as the main games…because it was much smaller, with no new classes or starting areas.
I hope I read this wrong but, Factions was not smaller than Prophecies and it added Ritualist and Assassin Professions to the game. Getting to max level(20) was much quicker in Factions than Prophecies but there was also much more “End-game” in Factions. We also got Alliances and control of towns based on PvP.
Eye of the North was the only “true” expansion to GW and it did not add any new classes but did add new skills and new types of skills that were PvE only skills.
On the dividing up of the player base, isn’t that happening now with Living Story? What I see in game is everyone farming Dry Top or just logging in long enough to do the new LS Ep and not returning until next update, rinse, repeat.
type /age into chat box to see your characters age and how long you’ve played over all characters
I’m a little worried it’s Guild Wars 3.
Actually, that’d be amazing, if it reminded of GW1 a lil bit more than GW2 “does”.
The best thing for a GW3 would be GW in an open world
What do you mean by that?
Take the original GW and put it in an Open World environment. No instancing except for missions, Elite areas, and PvP. They could even just make it single profession instead of dual-profession. Basically, give us what was promised in the Manifesto.
Then how is it remotely like GW1?
This is what GW2 should have been and what GW3 could be: https://www.youtube.com/watch?v=35BPhT-KI1E
I’m a little worried it’s Guild Wars 3.
Actually, that’d be amazing, if it reminded of GW1 a lil bit more than GW2 “does”.
The best thing for a GW3 would be GW in an open world
What do you mean by that?
Take the original GW and put it in an Open World environment. No instancing except for missions, Elite areas, and PvP. They could even just make it single profession instead of dual-profession. Basically, give us what was promised in the Manifesto.
I’m a little worried it’s Guild Wars 3.
Actually, that’d be amazing, if it reminded of GW1 a lil bit more than GW2 “does”.
The best thing for a GW3 would be GW in an open world
GW released the Stone Summit content 1 year after launch. Factions came 6 months later and Nightfall 6 months after that. EotN was released 1 year after Nightfall.
IF A-Net were to ever release expansion-like content it would most likely be in the form of a DLC much like DCUO does. They have about 10+ “expansions” for about $9.99 each that is only new content and no level increase and sometimes a new Power depending on if it fits with the content being released.
I’d say for GW2 DLCs we could get possible new professions when/if they were to release Elona or Cantha. Until then they could release full areas of Tyria like Far Shiverpeaks, Crystal Desert, or Maguma Jungle without any new professions.
(edited by Galphar.3901)
I have 3 theories on what the devs will do next:
1. Chris will give our 4+ month feedback to the devs and we get a new CDI to discuss how to improve it. Not just "change it back or Devs suck, but actual discussion.
2. We get a “improvement” for the Traits system that the devs haven’t told us about with the September Feature Patch.
3. We have no changes and just learn to deal with it
My bet is on the CDI myself. Chris has done a great job this weekend relaying A-Nets willingness to discuss things we feel need fixed. Hopefully his enthusiasm for what we as a community can provide will translate into a meaningful discussion on this topic and others.
4. Anet have noticed than another big MMO released the date for their new expac this week, an MMO that may draw people back from GW2 due to people being puppied off at Anet for zero communication ( not me as I hate wow, blizz really screwed the kitty with dead servers) , and decided to actually say something to attempt to retain people’s hope and dreams for GW2 and keep people here.
removes tinfoil hat and grins
I say IF people want to leave GW2 for a MMO like WoW then they should never have played GW2 in the first pace(2 different games, 1 trinity and grind the other GW2).
Whether a game has an expansion they just announced or there’s a new game coming out, I feel A-Net must stay true to what got them here and keep trying to evolve the genre of MMORPGs and not worry about what the “Other” games are doing. It’s what made A-Net successful with GW.
One thing you have to remember about “Birthdays” is that you receive the gift on a characters birthday and not on the games “Birthday”. I know I for one never expected any new content(like Scarlett) for the 2nd B-day or even to mark the 2nd anniversary for GW2.
What we get for B-days has to be something that is not time sensitive like a content update. What we get are items like skill scrolls, minipets, boosters and the blaster.
I have 3 theories on what the devs will do next:
1. Chris will give our 4+ month feedback to the devs and we get a new CDI to discuss how to improve it. Not just "change it back or Devs suck, but actual discussion.
2. We get a “improvement” for the Traits system that the devs haven’t told us about with the September Feature Patch.
3. We have no changes and just learn to deal with it
My bet is on the CDI myself. Chris has done a great job this weekend relaying A-Nets willingness to discuss things we feel need fixed. Hopefully his enthusiasm for what we as a community can provide will translate into a meaningful discussion on this topic and others.
I love how some people on these forums think that when a player says they want something or in this case something that they think they will get it somehow becomes “A-Net why you not give us _______?”
Is it me or does it seem like every other post in this thread is someone stating what he/she thinks is wrong or wants instead of discussing the ACTUAL topic of how to choose the topics for future CDIs?
Finish opening up Maguma Jungle then proceed to Crystal Desert or the Far Shiverpeeks and Jormag confrontation
Gaws you ppl are sooo overreacting over this just because you’re lazy! While I’d rather see traits being only pve event based, not 100% map completion and wvw mix, I’d never change it back to what it was. At least some incentive was made to explore a bit more, and I like it. And for those complicated ones, just buy it! It’s not that kitten expensive.
Saying stuff like worst decision in the game etc is a bit harshTrue for vets but you are forgetting about the player who just got the game. They don’t have a clue what to do or the gold/skill points to do it. The old trait system they at least had a chance. It was a natural progression.
As it sits right now, vets power lvl to 80 and just buy what they need. THEN start the game. Is this right?
Actually, I’d say 80% of the vets now just don’t roll anymore alts and either are focusing on their characters from before April and this screw-up or have just left the game altogether. I know I have 2 post April update alts that got to 36 and just stopped because of this. I may try to finish them IF they fix this debacle otherwise they’ll just be extra storage for my main who only logs in for the new LS(which is a few hrs every 2-4 weeks).
I’d like to see Dungeons done like A-Net did Missions in GW. Make each story-mode path of a Dungeon part of the Personal Story/Living Story. If this were to happen then you would see more people doing dungeons I think. I know I never even touched a dungeon with my main until Arah.
They could also revamp one path per dungeon to be an 8-12 man path, maybe even 1 8-man and 1 12-man path. I know this would take a lot of work on the devs part but it is also an idea for new dungeons going forward.
On a separate topic I can’t get over how good this fan made video is.
I mention it because i am watching it again atm.
Chris
You should higher that person to do some “The story up till now” videos for you, was awesome.
And they still don’t have a community liaison, someone in the same role Gaile Gray had in GW1.
But they do have a person who replaced Gaile Gray. She took the position from Gaile right after they announced GW2 and Gaile was promoted. She even did the LA/Kamadan Q&A’s for a bit after taking the position.
Edit: Regina Buenaobra http://wiki.guildwars.com/wiki/Regina_Buenaobra
(edited by Galphar.3901)
I think it should me a meta gameplay option.
end result is just collecting skins, and thats fine, but it would be fun if there was permanence to the world than just doing events that swings on a pendulum between failed and succeeded.
If the areas of the game could be taken over by guilds, if players could compete for soverignty over the worlds areas. then there would be some PvE competition. I feel that World vs World too would be more fun if it was more permanent. but people give up castles for a few karma and gold. its too bad that often winning a keep is not more significant!
I think what you want is what we got in Factions with Alliances controlling towns and outposts. http://wiki.guildwars.com/wiki/Alliance
Apparently they are reading and responding in the forums
https://forum-en.gw2archive.eu/forum/game/gw2/Double-Black-Lion-Claim-Tickets/first#post4270577
Thanks for reporting this. I can confirm that the dates in the blog post are correct and we will be correcting the launcher to match soon. The added chance for Black Lion Tickets is through August 11, not the 14th.
Now if we could only get them to respond in topics that we have made suggestions in to improve the game
Skipping through I did not see this mentioned and I feel it’s related – does anyone know whatever happened to the “Collaborative Development Initiative (CDI)”?
Last thing I remember was along the lines "sorry for the delay, it will be up ‘soon’ ".
There was a CDI for Rangers in the Ranger forums that mysteriously disappeared last month. About a week after it was removed we were told about the upcoming skill changes for Ranger and Engineer.
Erm, isn’t there a community manager already? Regina Buenaobra?
But I agree. It would be nice to have more interaction from someone in the capacity of a community manager.
I have always been curious about this. I honestly don’t mean this at all in a nasty way, but…what exactly does our Community Manager do? From what I’ve seen, she rarely interacts with the community (at least on the forums…maybe she is more active on other social media that I’m not plugged into?).
I’m actually wondering if ANet has defined the role of “Community Manager” much differently than most other gaming companies. With most games, it usually seems like the Community Manager is right out front, posting on the forums and engaging with the community. But here…eh, not so much. I wonder if they have given her other tasks to perform that preclude her from doing so.
Or perhaps I am mistaken and she is more active than I realize?
I remember in GW when Gaile Grey was Community Manager she would show up in LA or Kamadan at least once a month and “chat” with players. During Prophecies she was showing up in LA once a week. When Regina took over the position after the announcement of GW2, she showed up and talked to the players but not as much as Gaile did.
I have 3 preferences all of equal status:
Fantasy
Sci-Fi
Comicbook
I get my Fantasy fix with GW2, Sci-Fi with SWToR, and Comics with DCUO.