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Anet Needs someone to Talk to the Forums

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Posted by: Galphar.3901

Galphar.3901

It won’t work. Having someone running around to the different departments while they are working and interrupting them because people feel ignored wouldn’t be productive.

People these days don’t grasp the concept that if you are standing around, talking on forums or to another person, then work isn’t being done. In my younger years as a front end manager, it was my duty to make sure cashiers weren’t standing around doing nothing and either help bag or clean. Yes, I had to be the bad guy, but if I didn’t do it, then the store manager came down on me.

Developers have deadlines, goals, etc, they are told to meet and get working. And one falling behind can really screw it up.

So, players need to ask themselves, would you want the revs spending more time on here if it meant a longer development cycle for the same amount of content we are getting?

I’m sure each department has a weekly meeting to discuss how things are progressing. These topics could be reported on during that meeting and discussed to see if they can find a solution or if it is just not going to happen.

Need some advice PLEASE! :)

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Galphar.3901

Getting to 80 fast shouldn’t be your main goal. Getting your traits unlocked should. Being 80 with no traits unlocked will severely hinder your character.

Things I would like to see in GW2

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Posted by: Galphar.3901

Galphar.3901

One thing I’d like to see are Dungeons that are part of the main story like Missions were in GW. Missions required you to group to progress the story. Yes you could use Hero/Henchies but Missions were more fun when grouped with other players.

[Suggestion] The Right Time for Mounts

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Posted by: Galphar.3901

Galphar.3901

Skyler, I could see A-Net doing something like that but just in certain zones like they did in Nightfall. In Nightfall we used the Junundu Wurms to travel across parts of the desert that would kill just like in Dry Top with the quicksand. We also had Giant Devourers that we used in Eye of the North. Each one changed your skillbar when your “boarded” them. Maybe we could get some small Airships(skiffs maybe) that would do the same thing in Maguma and other zones where the waypoints go down. Other than that I’d be opposed to mounts since we have the waypoint system.

At this rate...a big let down.

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Galphar.3901

For everyone that complains about “instancing” please think about what WoW usually gives you in an update; Raids. Now add up the amount of time spent in an Instance in the LS2 and compare it to the amount of time spent in a Raid. For the “Hard-core” player probably 3-4 hrs a day for a few weeks to get ALL the achieves vs 3-4 hrs a day for a few weeks to “finish” a Raid. Same could be said for a “casual” player except in a Raid they’d spend more time because of “requirements”.

Game Updates: Traits

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Posted by: Galphar.3901

Galphar.3901

Elite farming in GW1 was fun. This is much less fun. I’m not sure exactly why. It seems to be more than one factor in play making it less fun.

A couple of things (IMO):

1) It might be less fun because it was added so late in the game’s life. Taking something away and then asking people to earn it back is very different that providing something for people to earn in the first place. I know that existing characters are grandfathered in, but people creating new characters have the experience of how it was handled previously to compare. The previous iteration of the trait system created an expectation of what was normal.

2) You could take a non elite skill in place of an elite in GW1. Not having capped a trait in GW2 might mean having an empty spot in your build.

Hasn’t affected me. Probably won’t that much. But I see why others might be unhappy.

But in Guild Wars 1, elites were much much more important and you were often seriously gimping yourself without an elite. Sure you could take a normal skill, but it meant nothing.

Think of builds made around discord, barrage, signet of spirits, unyielding aura…hell the builds were named after the elites.

Just because you could throw an inconsequential 8th skill in your bar, didn’t mean you weren’t seriously disadvantaged by doing so.

Correct Vayne, but also remember that Elite Skills were to be captured off of lvl20 Bosses and you had a quest to go capture an Elite(may not have been the one you wanted/needed but was still there). There are numerous traits in GW2 that are in areas with higher level mobs than when you should be able to get said trait. The Elite Skills caps were also not severely bugged or in some cases just non-obtainable like some traits in GW2.

More Ranger Pets

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Posted by: Galphar.3901

Galphar.3901

Guys, I’m about to blow your mind… a Pet farm!

Remember the GW1 pet farm in “home” instance? You gave your pet to the NPC – you could also choose a level of a pet you already level in PvE?

You also had this island that you could roam around and see all the pets you collected, including the babies. Awww… mind blown?

Sorry, back on topic. I want tigers, lions, and griffons. Yes.

You could only see the pets that you had unlocked by “taming” them in the world first in your Pet Farm. Also, some of the pets being asked for are pets that were introduced in Factions(Cantha) and Nightfall(Elona). Perhaps when A-Net allows us to go to those areas they will also add those pets.

More Ranger Pets

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Galphar.3901

I want a tiger :x There’s a tiger in the cat tonic… Anet pls.

IF they were to give us tigers as pets it wouldn’t be until they opened up Cantha. In GW we didn’t get tigers until Factions so it stands to reason would be same in GW2.

What if there was no loot at all?

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Galphar.3901

GW was like that for armor. You had to collect certain mats and then take them to a Armorsmith and “craft” your armor. The only difference between armors was them being profession specific and the look. We did have to “farm” for the mats and for weapon skins.

GW1 = more build diversity?

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Posted by: Galphar.3901

Galphar.3901

The build diversity is the same in both games.
GW1 had more skills, sure, but the majority were underpowered and never even used in the first place.
GW2 has less skills, but makes up for it with traits and expanded gear compared to gw1. If two builds used the same skills/utilities but had different traits/gear, those two builds would be played very differently.

Additionally, gw1 and gw2 were made by completely different people. Don’t let the ArenaNet name fool you. Almost everyone who set the foundations of GW1 had left the company by the time GW2 got into the picture.

Uhm, no. In GW I could choose to use my pet or not, choose to run traps or not, I could even choose which skills I used to DPS. GW was waaaaay more diverse in builds than GW2, and that’s just Ranger. Each profession had 5-10 builds they could run and still do well(even in HA/TA/RA). Yes there were “prefered” builds for PvP but you still had 3-4x the builds you could choose from.

Toucher rangers! Got I hated them in AB’s. I did like the additions of PVE skills. I used some on my warrior to add blinding I the build. I never bothered with GWPvX build guides. I much proffered to find my own way. I did love how much pain my RoJ cryer monk could do. And my warrior before the Ursan nerf.

I do wish I could change my weapon skills in GW2. It would be nice to use more than 2 weapon skills when I’m using my GS in a dungeon.

My favorite was using a R/P BM build in RA. Players would see me with a spear and shield and think they could ignore my wolf until he two-shot them, lol.

GW1 = more build diversity?

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Galphar.3901

Anet didn’t really have that luxury. They weren’t making a space flight simulator. They were making a fantasy MMO. I’m not sure it’s the same situation.

I would think that A-Net had that luxury after what they did with GW. A-net proved themselves by working “outside” the box with GW. If A-Net hadn’t proven themselves then NCSoft wouldn’t have bankrolled GW2.

Fixing low FPS?

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Posted by: Galphar.3901

Galphar.3901

go Nvidia website and download the latest driver. It gives you the NVidia tool that helps keep your drivers up to date and allows you to adjust your Vid-card settings more easily.

player housing

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Posted by: Galphar.3901

Galphar.3901

No to player housing and yes to Guild Halls http://wiki.guildwars.com/wiki/Guild_hall . I do realize we will NOT get Guild Halls until we get GvG tho(which may be never)

(edited by Galphar.3901)

Why aren't the cinematics like GW1?

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Posted by: Galphar.3901

Galphar.3901

I think what he means is they we actual cinematics and not just you standing face-to-face with a NPC talking.

At this rate...a big let down.

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Galphar.3901

And in my opinion this is why GW is a better game. It’s also why a vast majority of MMO’s are failing now. If game developers would go back to the “niche” games then they would have a better chance of succeeding in the vast MMO market. Now all you see are games that are trying to be everything to everyone and succeeding at none.

And who said GW is dead? Last I saw the servers were still up and the population is still good. Heck, I’ve even seen post on these forums asking about GW and if there were still guilds actively playing there.

Its sounds like you like GW1 because it was not an mmorpg and GW2 is that just a truth you need to deal with. Also GW2 out of all the ppl saying its dead because of this or that game has not died its out lasted them all ppl jump to the new shinny hype and then come back to GW2.

Games like Divinity: Original Sin are a nich game that dose not need to be online to play it can have some coop but you do not need it. AND its a good game for that if it was an mmorpg it would not work this is ture for a lot of games. If GW1 was a true mmorpg it would of not worked. That game needed npc helpers to get you though content and ppl who played it like it that way but in an open world game like an mmorpg that simply dose not work or your going to have maps full of npc the same npc over and over lagging ppl.

So play what you like stop trying to make games into things they are not and stop trying to make games you have played into things they where not too because its disregardful to the games of the past.

Just because you have a few ppl playing it dose not make it alive though its about the game makers and money at the end of the day if the game makers are not making money off something they stop making content for the game if the game is not making money any more the pop. or at least the pop. willing to pay money for the game dose not want to support it any longer. GW1 is a dead game because new content is never coming out for it because its not worth the time for the game makers.

No I like GW because I had fun playing it. I left GW for a period of time after EotN and played WoW, SWToR, DDO, DCUO, Rift, and various other MMOs. I returned right before Beta to work on my HoM and catch up with guild-mates.

And as far as GW not working as a “true” MMORPG; please tell me how the skill system of GW wouldn’t work in GW2, or how the Mission system from GW wouldn’t work, or having actual Guild Battles? What a lot of us that played GW for so long wanted was GW in a OPEN WORLD and for the most part we got it. Most of the criticisms I see from former GW players are about the lack of skills, no GvG, the many bugs still present, and near non-existent profession balance.

At this rate...a big let down.

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Galphar.3901

And who said GW is dead? Last I saw the servers were still up and the population is still good. Heck, I’ve even seen post on these forums asking about GW and if there were still guilds actively playing there.

So why are you here ? If everything is so much better there why don’t you play your GW1 and let us enjoy GW2 ?

For me GW1 was a terrible game, and i would have never touched GW2 at all if it would have been just another GW1 with better graphics. And i now a lot people that also wouldn’t haved touched it and i have to convinced them telling them : no .. its NOT like GW1 .. its a real MMO.

Who said I don’t still play GW? I return to it at times and work on my HoM and also for nostalgia reasons.

At this rate...a big let down.

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Galphar.3901

At this point in the dev cycle of GW1 we had 4 new classes. 4. Not too mention all of the skills, maps, missions, story, armor sets, etc. etc. I see it as a huge step back in terms of quantity and arguably quality.

We should already have:

  • New Legendaries
  • New Legendary Acquisition System
  • New Playable Race(s)
  • New Classes
  • New Weapons for existing classes (i.e. Hammer for Ranger GS for Necro…Just arbitrary examples)
  • New Utility Skills
  • Full new regions of maps
  • New PvP Modes
  • Housing that was supposed to be in at launch
  • Polymock

I could go on but won’t. It’s absolutely disappointing the disparity of quality/quantity of content from GW1 to Gw2 when you look at them over the same span of launch to 2 years after launch

We also had in GW1 major locks on the classes each class filled a roll so its not hard to say we will add in a new tank or healer or dps in GW2 its more of every one fills every roll so its a lot harder to add in classes that feel unique in GW2 then it was in GW1. I guess you can have 3 classes that play just like ele but why not just play ele? We got new skills but each skill in GW2 is more then just one effect a lot of them combo with others set up so to just “vomit” new skills into the game not going to do all that much other then just make added dead skills (no one useing new skills) or simply kill old skills much like what happen in GW1.

We should have what? The fact that you want more shows Anet is doing things right you would not want more if you did not like what you had now you must never head of the ideal “always leave them wanting more” and that would be a better thing then just giving ppl things they do not want.

Your simply asked for the world and then some with out even thinking what type of time and though would go into the game to make these things you want “by now” should be. You can keep added in content as much as you want but if its random content with no aim other then to add content it becomes pointless. Add in new races that have no PS no home city no races only spell armor etc.. you can pump out a lot but its pointless. The same goes for skill skin etc.. if you just simply put content out with nothing behind it the content becomes pointless. Its nothing more then pix on a screen at that point.

Amusing to say the least that you conveniently left out the fact that we had two full stand alone games in the form of Factions and Nightfall for what we have now in GW2. It’s a huge difference in sheer volume of actual playable content. You are totally entitled to your opinion of those other things but in terms of game play content(story, maps etc.) : It’s not even a contest. GW1 has its predecessor beat by a mile.

EDIT: PvP isn’t a contest either. The number of modes and meta shifts for the game made it way more engaging at the same point in lifespan for each game. They didn’t do balance as much as shift the meta to keep the game fresh. PvP is so stale with a single game mode. It’s disheartening.

For game play and pushing mmorpgs over all i think GW2 out shines the niche game GW1 any day because GW1 was a niche game it was applying to a very small gamer base compared to what GW2 has done. Ya if your in the niche group the only games you can truly enjoy would be GW1 and other games like GW1 but that is a very small group of ppl and why GW1 life span is over.

GW1 was a good game but it had no real lasting power it had to reinvent it self with every expansion to stay alive nearly making it into a new game each time with out any expansion it has become a “zombly” game. GW2 can stand with out expansion it can even stand with out LS add on because its not made for one group of ppl. Its made for the vase majority of gamers.

That and GW1 was still at its core a single player game that was online for pve content. Its not as hard to add in content to games where you can have npc help you do all the new events where every thing is scripted even the players your playing with. There no “if we add in this mob and drops this will it stop ppl from going after this other mob” or map etc..

And in my opinion this is why GW is a better game. It’s also why a vast majority of MMO’s are failing now. If game developers would go back to the “niche” games then they would have a better chance of succeeding in the vast MMO market. Now all you see are games that are trying to be everything to everyone and succeeding at none.

And who said GW is dead? Last I saw the servers were still up and the population is still good. Heck, I’ve even seen post on these forums asking about GW and if there were still guilds actively playing there.

Game Updates: Traits

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Galphar.3901

I play Guild Wars 2 only because I find it fun, and not because I feel a need to grind anything.
I don’t have a legendary weapon, no ascended gear (except for trinkets and stuff), and I find the LS s2 to be amazing. I play casually, and I love the fact that I can play casually without feeling that I’m being left behind on some grind threadmill.

I play it because I feel ANet lives up to their promise on the game being based on fun.

Well, with the new trait system you will now have to grind out your traits if you decide to make another character.

At this rate...a big let down.

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Galphar.3901

I’m fine with the Living Story updates every 2 weeks. I’d just like to see the quality of the updates be better. If A-Net were to add an encounter that wasn’t just “stack here and DPS” in a Dungeon/Mission type format I’d be ecstatic(not that the final boss in LS2 Ep1 wasn’t good with the crystals play a small part).

A-Net learned that the players were getting too good with encounters in Prophecies and Factions and for Nightfall they gave the mobs certain skill bars that made them harder. They also added the Monster Skills to the Bosses. This made the encounters more fun for me. Different monsters in the mobs would have different skill bars giving them different roles in their group. It meant I had to really think about MY skill bar as well as the skill bar of my team (be it Henchman/Heroes or other players). In GW2 we don’t have encounters like this. We basically run into DPS mobs and that’s it. Making an encounter more difficult ( and for me more fun) doesn’t mean giving a Monster more health and an immunity to certain things. Making them more challenging via different skill sets does.

At this rate...a big let down.

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Galphar.3901

Seems like now the discussion has changed to “What is Endgame?”. OK I’ll bite.

Depends on the person. For some Endgame is PvP, for others it’s Raids. In GW we had PvP(HA/RA/TA/GvG) and Skin grinding(farm for greens, do UW/FoW for mats to make Obsidian Armor). In GW2 we have the same thing, PvP(WvWvW/Arenas) and PvE(Dungeon farming for tokens for armor/weapons, World Boss farming).

The problem isn’t that there is no endgame in GW2 it’s that the Endgame was too easy. The hardest thing to do in GW was obtain Obsidian Armor. You had to farm both UW and FoW for mats to make it and once you had the mats you had to fight your way to the armorsmith in FoW. In GW2 we have Dungeon farming. Dungeons are now basically just “speed-runs” for tokens. People do speedruns and have what they want from that dungeon in hrs/days. This is why people say there is no endgame in GW2.

5 things this game needs to stop doing.

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Galphar.3901

Times were better when mobs had the same skills as players.

Now they are just generic mmo monsters.

I liked it in GW with the release of Nightfall and the mobs having some of the same builds that we used and the Bosses had the Monster skills also. The mobs also consisted of different “types” of builds. Some were healers, some tanks, some CC, some interupters, etc. Made for a much more fun game.

At this rate...a big let down.

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Galphar.3901

So, what do you want?

Do people want to go back to WoW’s method of one new raid content patch once every three months? In which you get done the stuff in either a month or less unless you are grinding for gear?

I’d rather have the system they used in Guild Wars. A entirely new campaign, fully polished, that offers the option to experience it with either a new or existing character released once every two years sounds pretty swell to me; especially considering such a model offered new races, classes, regions, skills, and weapon and armor skins.

Anet has said, and I believe they’re firm on this, there won’t be any new stand alone scenarios. It divided the player base in the first game and they came to see it as a mistake.

The player base was divided long before the release of Factions. You had the PvEers and the PvPers. The PvEers focused mainly on farming UW and FoW while the PvPers focused on HA and GvG.

At this rate...a big let down.

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Galphar.3901

I just got done searching for the Ranger-CDI thread that was started by a Dev/Mod and after looking at 32 pages in the Ranger forums it seems to have DISAPPEARED without a response from a Dev/Mod.

At this rate...a big let down.

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Posted by: Galphar.3901

Galphar.3901

Lastly, if you haven’t noticed yet, the second anet says they are going to ‘try’ to implement something, it is taken as a promise.

And sometimes they state that they are going to do something, and then do not follow through.

Yeah .. they did that in the past and learned like all other MMO developers that its not good to say anything in the forums, since whatever they say .. some people will complain forever about anything that happens and they dislike , or about things that don’t happen because they don’t happen, even if they would dislike it if they happen.

So .. thats why devs are very active in Beta .. and still after release .. but the longer a game is running the less they talk.

I think it’s essential for the relationship between developers/players to have a functioning communication basis. For a healthy and satisfying developement of a game, developers should ask for feedback, organize surveys and interact with the community. I don’t want them to make big promises, I want to see that they actually care and that they noticed our opinions. It’s so depressing to get no reaction. I mean, what is wrong about a short “Hello Players, thank you for your feedback, team Anet will discuss over it.”? It is so easy.

They haven’t?

Lately not, best example: this thread/topic.

Yeah, because on the weekend they should jump into a thread with players having a grizzle.

I think what is being referred to here are the number of post started by devs asking for input/discussion on certain aspects of the game. I can think of 1 that pops immediately to mind:

Game Updates: Traits- https://forum-en.gw2archive.eu/forum/game/gw2/Game-Updates-Traits/first

3 months and the only post by a dev in that thread is the post to create the thread. If they’re gonna ask for input then they should at least post saying they’ve seen our complaints/suggestions.

End game Content Idea.

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Galphar.3901

The only “End-game” I’d play in GW2 would be UW/FoW/Urgoz’s/Deep/DoA. Basically 8-12 man Dungeons that reward you with different “tokens” you can trade in for gear.

Edit: The gear would not be any better than Ascended gear, just have different styles/looks.

GW1 = more build diversity?

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Galphar.3901

It’s the way the “Min/Maxers” view the non-“Min/Maxers”. To them tho anyone who isn’t a “Min/Maxer” is a casual player. Hate to break it to them tho, a causal player is just someone who doesn’t spend 5+ hrs a day in-game. Casuals actually have real lives and don’t live vicariously through a computer.

You know. Until I read your and sorudo’s posts I always thought casual / hardcore was mostly time based, or How Much time you devote to doing things Like researching builds etc…

See I always looked Up information on skills, where to hunt down bosses for elites… even as i play " that game that shall not be named." I flip on the AH, yes I use add-ons and Look up How to use TSM etc… for me that is hardcore.

But sorudo said " casual players just play " fun" builds… I read that as " Builds that are not Intended to be mini-maxed, and are played because the skills are cool."

if we look at it that way, someone that plays 5 Hours a day with a fun …frivolous build…can still be a casual player. Somepne that only plays 2 Hours a night, but does tons of research on the game can still be hardcore.

Looked at from that Perspective, in my opinion… Guild Wars appealed to, and pleased both casual and hardcore gamers more. It gave so many skills players could make " fun" builds,…and Play for laughs…

and….

Gave you enough meaty skills for theorycrafters. In my opinion…Guild Wars served BOTH the casuals, and the Hardcore better…. so why was Gw2 dumbed down?

ANet “dumbed down” GW2 because they said after adding so many skills to GW it became almost impossible to keep balanced. It’s also why they did away with the dual-professions in GW2. I think most GW veterans(myself included) thought that we would be getting about the same number of skills that we had per profession when Prophecies was released or at the very least the same number of “Core” skills.

(edited by Galphar.3901)

Mounts

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Galphar.3901

There will never be Mounts in Guild Wars, that’s why we have waypoints.

GW1 = more build diversity?

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Galphar.3901

It’s the way the “Min/Maxers” view the non-“Min/Maxers”. To them tho anyone who isn’t a “Min/Maxer” is a casual player. Hate to break it to them tho, a causal player is just someone who doesn’t spend 5+ hrs a day in-game. Casuals actually have real lives and don’t live vicariously through a computer.

Game devs need to take WvW down right now!

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Galphar.3901

Here’s an IDEA: IT"S JUST A GAME!!!! At least you can login and play. There are a lot more players who can’t.

When is the next balance patch?

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Galphar.3901

Any more time in balancing and game would become warrior wars 2.

I thought it already was

GW1 = more build diversity?

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Galphar.3901

The problem I have is, that they insult casual players. The idea that for casual players to enjoy it, it needs to be dumbed down. I would think casual players can learn how to theory craft as much as anyone else. I think the problem is, some casual players… do nto wish to, and dislike that there are those that can, that then find a more viable build that is hard to counter from something on gw2wiki, since it is original.

I agree 100%. GW was actually more of a “casual” player game than GW2 is. Gw you didn’t have to find groups for your missions/dungeons. You could role a PvP only character and jump right into a match in RA. And if you belonged to a guild; which most of us did, you could usually jump right into any group play.

“Casual” doesn’t mean stupid/lazy. It means you don’t have as much time as the “Hardcore” players.

GW1 = more build diversity?

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Galphar.3901

Here’s the main reason GW2 lacks build diversity. Because we are stuck with 5 kills based on which weapon we choose, we are essentially given only 5 skills to choose for our skill bars compared to the 8 we got in GW. And of those 5 we are regulated even further in that 1 MUST be a Heal skill. We have far fewer choices in GW2 than what we had in GW: Prophecies.

GW1 = more build diversity?

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Galphar.3901

The build diversity is the same in both games.
GW1 had more skills, sure, but the majority were underpowered and never even used in the first place.
GW2 has less skills, but makes up for it with traits and expanded gear compared to gw1. If two builds used the same skills/utilities but had different traits/gear, those two builds would be played very differently.

Additionally, gw1 and gw2 were made by completely different people. Don’t let the ArenaNet name fool you. Almost everyone who set the foundations of GW1 had left the company by the time GW2 got into the picture.

Uhm, no. In GW I could choose to use my pet or not, choose to run traps or not, I could even choose which skills I used to DPS. GW was waaaaay more diverse in builds than GW2, and that’s just Ranger. Each profession had 5-10 builds they could run and still do well(even in HA/TA/RA). Yes there were “prefered” builds for PvP but you still had 3-4x the builds you could choose from.

The whole map has frozen in time.

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Galphar.3901

Wouldn’t mind so much but was about to kill Arin when it “bugged” out

The future of Guild Wars 2

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Posted by: Galphar.3901

Galphar.3901

The reason that you will receive on these forums will most likely be “Because Guild Wars 2 is a totally different game than Guild Wars was.” The real reason is because most of the devs who made GW are no longer with ANet. After GW was such a success NCSoft started taking more of an interest in ANet and GW2. And now we have a cash-shop game that is nothing like the game we expected.

Zones from Gw1 you want to see in Gw2?

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Posted by: Galphar.3901

Galphar.3901

UW/FoW
Battle Isles
Heroes Ascent
Tomb of the Primeval Kings
Burning Isle (Ring of Fire theme)
Druid’s Isle (Maguuma Jungle theme)
Frozen Isle (Shiverpeak Mountains theme)
Hunter’s Isle (Kryta theme)
Isle of the Dead (The Catacombs theme)
Nomad’s Isle (Crystal Desert theme)
Warrior’s Isle (The Battle Isles theme)
Wizard’s Isle (pre-Searing theme)

(edited by Galphar.3901)

The Personal Story

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Posted by: Galphar.3901

Galphar.3901

Personal Story would be much better if they had done it like in GW and made each of the Story Mode Dungeons part of the Personal Story. In GW you had to do the Missions in order to progress the story. In GW2 the only Dungeon/Mission you HAVE to do is Arah.

Be a Ranger, not an archer

in Ranger

Posted by: Galphar.3901

Galphar.3901

Seems like the game for Rangers and most classes is people deciding how you play and what you do. If that’s the case bring back Hero NPCs so people can get the meta ranger and warrior and whatever else they want.

That is the problem…well, that’s the problem in super skilled, highly organized, dungeon speed-running groups, a game mode where playing a very specific build where 100% efficiency and 100% skill is not only needed, but required of everyone in the party.

The other problem is that many People can’t actually distinguish any difference between that hyper skilled group and everyone else (about 5% of all PvE players, and obviously most PvP players). Some of the posters on this thread have proven to either be unable to tell the difference, or they don’t care about the difference*.

Otherwise….no one could give two kittens about what build you take with you. I welcome bear/bows in my group. Sure the fights take a whole minute longer, but the point of the game is fun, not efficiency. If that Ranger’s version of fun is to take pigs and double bows, with a mostly Rampager gear set with 100% boon duration*, I’m not going to stop him. Its not right to ruin someone else’s fun for an extra few seconds of efficiency in a Videogame. efficiency is for jobs and people with no life, not games.

*-(and I’m not trying to say anything bad about you guys, I’m just saying you should probably look at the bigger picture instead of quarreling with me over axes and bows)

*-also, I have seen a Ranger like what I described above.

Agree 100%. If the 5% of the GW2 community that are elitists want to do speed runs then that’s fine by me. But if I join a group that isn’t advertising as a speed run then I should be able to run what I want.

Lack of New SKills

in Profession Balance

Posted by: Galphar.3901

Galphar.3901

They just took it two steps further and limited the skills we could actually choose from, we had 8 slots in GW and now we have 5 in GW2 (Heal, 3 Utitily, and Elite).

And this is a bad thing how exactly?
I mean sure I can’t prove that it’s a good thing, but you lament it as if it’s obvious that it’s a bad thing.

It’s a bad thing because it limits build diversity severely. It’s why we have only 1 meta-build for some professions. When ANet announced GW2 they said they were doing away with dual-professions because of balancing issues. Fine, but not giving us some choice in our weapon skills didn’t give us fewer builds, it gave us the meta and NO diversity.

(edited by Galphar.3901)

Poll: Rate your satisfaction *updated*

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Posted by: Galphar.3901

Galphar.3901

Right now there are two things I’m very unhappy with in the game.

  1. The new trait system needs to be fixed: too many traits are unlocked in areas that you can’t do at the level you should get access to them
  2. not enough skills: being stuck with only 2-5 skills per weapon is limiting builds. If they gave us just double what we have now(10 for 2-handed, 6 for 1-handed, and 4 for offhand) we could have more than 1 meta-build per profession

Broken Intentions: It's been 6 months

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Posted by: Galphar.3901

Galphar.3901

It was a poor choice of words. Anet should have said, “intend to, plan to, would like to,” etc rather than, “will be.”

A disclaimer at the end that what was stated as factual or definite at the beginning is false or untrue is a bad idea. I don’t think that ANet was intentionally being dishonest in this case but rather that they made a mistake.

I agree with Ashen. Several times that ANet has opened its PR mouth, it has put its collective foot inside. I also don’t believe they were intentionally dishonest, but they surely could use some advice from someone who knows how to communicate.

The thing that surprises me the most about this is they actually have one of the best community managers in the business in Gaile Grey. She would come in-game at least once a week during the height of GW and talk to the players. We actually got some things fixed because of her.

Lack of New SKills

in Profession Balance

Posted by: Galphar.3901

Galphar.3901

I’d just like to be able to choose my skills for my weapon and not be stuck with the same 5 all the time. I’d be happy if they gave us 10 skills for two-handed, 6 for main hand and 4 for offhand to choose from

Nah, I think that’s an essential part of it. It gives each weapon a clear role to be balanced for.
It’s also important so that enemies can somewhat judge what skills you’re going to use.

No it’s ANet’s laziness that keeps us with skills bound to weapons. When GW2 was announced, ANet said they were dropping the second profession because it made it harder to balance. They just took it two steps further and limited the skills we could actually choose from, we had 8 slots in GW and now we have 5 in GW2 (Heal, 3 Utitily, and Elite).

Lack of New SKills

in Profession Balance

Posted by: Galphar.3901

Galphar.3901

I’d just like to be able to choose my skills for my weapon and not be stuck with the same 5 all the time. I’d be happy if they gave us 10 skills for two-handed, 6 for main hand and 4 for offhand to choose from

Be a Ranger, not an archer

in Ranger

Posted by: Galphar.3901

Galphar.3901

I rolled a Ranger because of the bow. I rolled ranged physical DPS in every game: SW:ToR – Sniper, DCUO – Bow using mental villain, GW – Ranger, WoW – Hunter, AD&D – Archer Ranger. And as I said before, IF I wanted to melee I’d play my Guardian or Thief.

Guild Hall ideas

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Posted by: Galphar.3901

Galphar.3901

from what I’ve read there wont be guild halls in GW2.

I’d love to see a quote on this, because I’m relatively sure Anet has never said that.

They said they don’t plan to do GvG (like in GW1) and as we all knows guild halls are tied to GvG.

I thought they said they had plans for GvG in the future and it was one of the things they were currently working on.

Game Updates: Traits

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Posted by: Galphar.3901

Galphar.3901

If they made it so you had all the Adept traits unlocked by 36, the Master by 66 and the Grand Master by 80 then it wouldn’t be a problem. The problem is having adept traits being unlocked in 55-65 zone.

Guild Hall ideas

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Posted by: Galphar.3901

Galphar.3901

Main reason we had Guild Halls in GW was for GvG. It was also a nice meeting place before guild events and could have everything you needed there(Xunlai Agent, Skill vender, Balthazar vender for PvP, etc). IF we get Guild Halls we’ll also be getting GvG would be my bet(and hopefully the nice ANet GvG tournaments we had too)

Gw2 Expansion Confirmed?

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Posted by: Galphar.3901

Galphar.3901

I’d say IF they were going to release a expansion next year we would see an announcement at either SDCC or PaxPrime. SDCC is coming up this month but I don’t see them announcing it there since it’s a mostly comic convention. PaxPrime is at the end of September and the biggest show ANet attends in USA which would make it perfect time to announce 2015s plans for GW2. So my advice would be to chill until PaxPrime and then we’ll know.

What game company in their right mind would announce a game expansion at a comic book convention rather than a gaming convention? Is there a GW2 comic book tie in we don’t know about?

While cosplayers may show up as GW2 characters along with the death stare Luigi’s there isn’t a major turn out of gaming companies at SDCC unless it’s a video game tie-in to a movie some studio is pushing.

Sorry about that, as a comicbook collector I have ComicCon on the brain right now. I should have said GamesCon or PaX.

The original and stuff you want back?

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Posted by: Galphar.3901

Galphar.3901

What I would like to see back from GW are the Missions. Think of Dungeons that you HAD to do in order to progress in the story. You would be blocked from new areas untill you did a Mission. It encouraged grouping in the beginning and replayablity with the mission bonus. I also liked how as you progressed the missions got harder and required more people to complete, 4 in Ascelon up to 8 in Ring Of Fire.

The other thing I’d love to have back has been said already, Guild Halls and GvG. I’d like to add to GvG the reappearance of Heroes Ascent and the Battle Isles. HA was where you went to try out new GvG builds and configurations before taking it into real GvG. It also gave the winning region access to FoW/UW.

Gw2 Expansion Confirmed?

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Posted by: Galphar.3901

Galphar.3901

I’d say IF they were going to release a expansion next year we would see an announcement at either SDCC or PaxPrime. SDCC is coming up this month but I don’t see them announcing it there since it’s a mostly comic convention. PaxPrime is at the end of September and the biggest show ANet attends in USA which would make it perfect time to announce 2015s plans for GW2. So my advice would be to chill until PaxPrime and then we’ll know.