Nvidia GTX 650 Win 7 64bit FFXI 4+yrs/Aion 4+ years Complete Noob~ Veteran OIF/OEF
http://everyonesgrudge.enjin.com/home MY GW2 Music http://tinyurl.com/cm4o6tu
What would you say are the advantages of having no sub fee and the disadvantages as well, especially in the context of GW2?
biggest con in a non sub game is RNG boxes
They are in F2P games as well as P2P games. Also:
con 4 (kn) Slang
tr.v. conned, con·ning, cons
To swindle (a victim) by first winning his or her confidence; dupe.
n.
A swindle.
adj.
Of, relating to, or involving a swindle or fraud: a con artist; a con job.Boxes hold items of various rarities, those rarities have been known by players. If you pick the wrong cup you still get an item. Not a con, a chance. And really wish people would stop putting RNG boxes into every single thread, it has its own threads, stop bleeding into every other one.
You’re joking right? F2P, B2P..same thing if you ask me, besides the initial purchase. The cash shops are the same..the unlocking of bag space..etc. I’ve never experienced an RNG box in a sub game. RNG in loot off bosses? Sure..but not RNG boxes, designed to get you to purchase as many as possible. You can hide it under the guise of having a chance all you want…if it was a sub game that chance would turn into you can get it by playing straight up.
Transmog gear (which are skins) in wow are locked behind content…like challenge mode dungeons and darkmoon festivities. In this game tho? You have to just keep buyion and buyin and buyin…or farming and farming and farming (isn’t that funny? You’re comeback will be about being able to obtain it in game…by contradicting all the other apologists about how this game isn’t about farming. lols)
If you think B2P=F2P I can’t help you. I’ve played far too many years of MMO’s to be ignorant to the differences in the models, but I’m not going to further derail someones threads so you can inject your RNG complaints into every discussion.
Ok, you do that. While you’re at it go look through my post history before you point fingers about who is doing what. Makes you look like a fool.
I’m looking at your post in this thread, keep trying, done feeding the troll. Try posting something constructive without the word RNG Box in it. Not worth arguing with people who have little knowledge of what they speak of. Have fun.
What would you say are the advantages of having no sub fee and the disadvantages as well, especially in the context of GW2?
biggest con in a non sub game is RNG boxes
They are in F2P games as well as P2P games. Also:
con 4 (kn) Slang
tr.v. conned, con·ning, cons
To swindle (a victim) by first winning his or her confidence; dupe.
n.
A swindle.
adj.
Of, relating to, or involving a swindle or fraud: a con artist; a con job.Boxes hold items of various rarities, those rarities have been known by players. If you pick the wrong cup you still get an item. Not a con, a chance. And really wish people would stop putting RNG boxes into every single thread, it has its own threads, stop bleeding into every other one.
You’re joking right? F2P, B2P..same thing if you ask me, besides the initial purchase. The cash shops are the same..the unlocking of bag space..etc. I’ve never experienced an RNG box in a sub game. RNG in loot off bosses? Sure..but not RNG boxes, designed to get you to purchase as many as possible. You can hide it under the guise of having a chance all you want…if it was a sub game that chance would turn into you can get it by playing straight up.
Transmog gear (which are skins) in wow are locked behind content…like challenge mode dungeons and darkmoon festivities. In this game tho? You have to just keep buyion and buyin and buyin…or farming and farming and farming (isn’t that funny? You’re comeback will be about being able to obtain it in game…by contradicting all the other apologists about how this game isn’t about farming. lols)
If you think B2P=F2P I can’t help you. I’ve played far too many years of MMO’s to be ignorant to the differences in the models, but I’m not going to further derail someones threads so you can inject your RNG complaints into every discussion.
What would you say are the advantages of having no sub fee and the disadvantages as well, especially in the context of GW2?
biggest con in a non sub game is RNG boxes
They are in F2P games as well as P2P games. Also:
con 4 (kn) Slang
tr.v. conned, con·ning, cons
To swindle (a victim) by first winning his or her confidence; dupe.
n.
A swindle.
adj.
Of, relating to, or involving a swindle or fraud: a con artist; a con job.
Boxes hold items of various rarities, those rarities have been known by players. If you pick the wrong cup you still get an item. Not a con, a chance. And really wish people would stop putting RNG boxes into every single thread, it has its own threads, stop bleeding into every other one.
All things being equal-
B2P
Less RMT, no further costs, full functionality. Dependent on cash shop, cash shop should NOT be part of the in game economy ie. should not be able to sell item 1 in game for in game currency. There is some room for this, but once 50% or more of the shop becomes available in game it causes serious problems. However, because of the one time bulk price some players who we generally want in game may shy away. But at the same time so do the ones we don’t.
P2P
More frequent updates, generally better support than F2P, and less RMT than F2P. Usually niche games are P2P, they know their loyal fans will support the game. If they have a store it continues to support the game as well. P2P may even have in game GM’s who can support the game internally aside from Community Coordinators. P2P usually has a close knit community who are respectful and helpful. Of course this depends greatly on the game. Downside is a monthly fee that makes some shy away from joining, again though also holds true for RMT and “bad crowd”.
F2P
Brings in large amounts of players, has no needed costs involved. Shops support the game and may be flooded with items for your choosing. Downside is you generally get less support than the other models, less in game support, and less action against the unruly crowd that follows this model. You also may get less updates depending on funds. This model draws in players seeking to try the game, but unfortunately because of the free ticket for RMT, trolls, and generally unwanted types, those players will experience a difficult community regardless of how amazing the game is.
There are hybrids of all of these types. Some B2P/P2P games eventually go F2P because of numbers or dwindling sales. This is usually the last effort to revive the game, but sadly is usually the reason it falls below expectations. In any model it is very important for the games creators to understand how to run their shop and in game economy. Also very important is how customer service is handled in every aspect. And again gold sinks are needed, cash shop can not be kitten -in game $$ win. Even if the game is entirely against P2W, a badly marketed and managed cash shop can turn even a fluff shop into a P2W shop.
A few quick personal opinions:
Tera-F2P with Elite option. Elite option is a huge advantage over F2P version, cash shop is used to make money in-game, and the overall community is the worst I’ve ever seen in MMO’s and is hardly monitored. Store makes you rich, trolls make you sad. The game itself is actually “ok” but does not stray much away from the old styles of trinity and other aspects that most MMO’s are stuck on.
Aion-F2P Overrun with RMT, games balancing issues because lack of support anymore, many closed down offices. Virtually 0 customer support and RMT handling available. Community somewhat dreadful. Gear and store runs this game.
GW2-B2POverall good experience, cannot use many gem items to heavily overrun the in game economy. Living story updates supplement expansions until they arrive, developers respond with feedback very often, and moderators of the game and forums are very strict to keep everyone in line-even at times maybe a little too much. Support is great and community is great overall. Lacking a little more content as far as core for those who burned through the game quickly, needs a little balancing. RMT are almost entirely never seen or heard aside from nod tele-ing ones. Could use some more free trials to get people to experience the game, with the same strong restrictions and temporary availability to thwart RMT’s from entering the game in masses.
Upcoming MMO’s that may introduce innovated designs like GW2’s various aspects, Tera’s targeting, and graphics- TESO,FFXIV,Destiny(Not grouped with MMOs but has some concepts),Wildstar and many others. I expect them to bring things to the table we have never thought of, or have wished for. I think MMO’s are heading in a new direction, one that listens and responds to players, rather than responding to making cash and losing cash. The models listed have so many variations it is hard to list them all, but great leaps and bounds are being made to ensure the future of MMO’s stays strong. With the introduction of the new generation of consoles, I see MMO’s also being available for many more people, which may help struggling or new games become what they set out to be.
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This happens to me at times. Sometimes it is an obvious program like an update, but I have had it occur when there was no popup etc. It seems the game does not “hog” the view-able screen so tio speak when a windows process starts or any popups occur outside of game. I suppose that is both good and bad. You can try disabling any aspects of anti virus or auto-updates or other programs that might be interfering see if that helps. If after doing your own research you can’t find any reason, download the technical assistance program from NCsoft and send a support ticket. They may be able to identify what is playing peek a boo with your game client ^^ Hope this helps and gl.
PS. Check mouse configuration if you have a macro or gaming mouse just in case. You could be accidentally activating something.
Heres some related links:
http://www.guildwars2guru.com/topic/57094-do-your-gw2-client-randomly-minimizes/
https://forum-en.gw2archive.eu/forum/support/tech/Caps-lock-key-minimizing-game-client
https://forum-en.gw2archive.eu/forum/support/tech/GW2-client-minimizes-top-desktop
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If the consortium was a gigantic company competing with the BLTC and stealing designs and ideas/revenue from the smaller company, would all this make more sense? Just gonna leave it at that ^^
Why have different data centers, is the question….
There’s a saying, never place all your eggs in one basket. Data centers are the baskets.
So if one of the data center burns down, people in the rest in the world can still play?
Please be more specific about how this explains anything.
8 Trillion gold and items and characters on data center 1.
Data center 2, 3,4,5,6,7,8,9 all have the same.
Data center one corrupts and loses all information and for some ungodly reason they have no backups. You just lost 30,000-300,000+ people from game who probably won’t come back. But you have 9 others working in the meantime.
1 data center fries, everything is on it, backups cannot fix the problem, you have no game.
Last I could see (and this was looong ago) even wow had 10+ data centers. It is far easier to manage issues, bugs, glitches, if they are isolated to one center. It is like being in charge of a company. Your computers go down in store 1 of 400. You can get to that store and fix it or attempt to. You have 399 other stores functioning fine because it is isolated from the rest. That’s the least technically explanation I can give.
http://www.cio.com/article/508551/Data_Center_Lessons_from_the_Online_Gaming_World
(edited by Geotherma.2395)
Why have different data centers, is the question….
There’s a saying, never place all your eggs in one basket. Data centers are the baskets.
I really don’t think people understand how very many benefits multiple characters have in game. I’m not going to list them all, but if you do not know of them you are missing out. It is clear single character players are at the disadvantage.
In some games the fees go back to players who own that town etc. Be glad our fees are a sink, and not a huge cause of inflation.
Keys are on discount today
I think it would be cool if for the birthday of GW2 the BLTC had increased gem amounts for one day(or a weekend). Like you spend $10 and normally get 800 gems, instead you would get 10% more gems for every purchase.
800 Gems = 880 Gems
1600 Gems = 1760 Gems
2800 Gems = 3080 Gems
4000 Gems = 4400 Gems
8000 Gems = 8800 Gems
And of course some fun stuff like maybe:
Present drops where we have to fight tin foil hat wearing mobs for prizes.
New temp gem store items for the event however long it lasts.
And of course tin foil hats for all those who said the game is dead :P
Being able to pvp devs would be fun as well, just saying ^^
I don’t see an expansion, but definitely some fun. I hope whatever it is thakitten is not any RNG items, because GW2’s success wasn’t random, so neither should be the celebration :P
Cake hats, since we have no hair with them on anyway :P AND TINFOIL HATS YOU HEAR ME COLIN! :P
To the tyranny that are dragon timer trolls with the introduction of API Now accurate timers and no trolling, and so many other uses so thank you Arenanet for that
Also a huge step to remove wvw culling, nice for all the wvw’ers. I have a strong feeling loot in wvw, lfg, and pve culling are the next steps ^^
What are your thoughts on them? I can’t wait for the gw2lfg to finally be rid of all those terrible people.. personally. Any official response on those things would be nice too
I would actually like to see some boxes just laying around in the world with a chance at items. Those are always fun. Even if I have to kill insane little dolls to get them..
I hope people will read this and understand as I may not be able to explain this in a way that everyone will understand. So bear withe me.
I’m not trying to get into an argument or go around in circles so I apologies if I came across in that manner. Believe it or not I’ve been a software developer for the past 15 years and I do have some understanding of your post. I work with random values in my scripts often and even though I understand they are technically not random they do a good job mimicking the behavior. If the whole reason they can’t give odds is because the ‘randomness’ is based on the users connection, clock etc then that makes sense to a point, however, why can’t they give us the programmed odds with a disclaimer to that effect? It seems strange to me in this day and age that this would be a limitation that couldn’t or hasn’t been overcome.
There may be a bit of IP problems involved. Imagine the potential of finding out that game A’s odds by coding are statistically better than game B’s odds at getting Item 1. And those odds and algorithms are used in every RNG aspect in both games. People could literally put down Game B with factual evidence that they are statistically making the game harder. This is just a guess though, I’m unsure of the exact reason.
But I do enjoy finding out percentages, and I think others do too when it benefits us all. Just like the new API is being used to create programs and apps to help us enjoy the game, people who do the statistics in game things help the community as well.
(edited by Geotherma.2395)
But it isn’t, you have 100% chance to get something when opening a chest. That isn’t gambling, thats winning. Chances may vary, results may vary, but the end result is you winning 1+ items of some type.
I respectfully disagree. For you this might be true, but for me if I buy a chest it is for 1 reason, to get the skin, I don’t care for the boosts and mats because I rarely recover my costs by selling them. So each time I don’t get the skin it is a loss.
I was arguing the gambling part, because you spent money and you received an item. That was not gambling, the gambling is self imposed in that you expected a specific result. I’m not blaming you for such, or discounting the fact that you do want a specific item but those are the chances.
I hope people will read this and understand as I may not be able to explain this in a way that everyone will understand. So bear withe me.
You may also want to keep this info for the future:
When you open a box the RNG aspect begins and a seed number is chosen. Often times this seed number can be off your computers clock, based on milliseconds, something that is almost impossible to mimic. Hence why it eventually ends up as a seemingly random number. Giving a percentage of a drop for something based on RNG is 100% inaccurate, but can be helpful in obtaining a fair idea of an actual percentage. Even with huge numbered samples it can still fall prey to error because it lacks those further numbers. So if Arenanet released a %, it would technically be lying. because they did not release the coding that specifies what the seed number is that even starts the RNG in the first place. So that is why it is on us to get a % that we feel comfortable with, even if it is not entirely statistically accurate. There is no true random in computers as they can not create random numbers, again this is done through algorithms and a seed which only appears to be random to us. I understand peoples frustration but there is a reason for all things. If you would like for Arenanet in the future to increase the drop rate of these items then simply ask, and if they feel it is too unfair they can change the algorithm to supply said number more frequently but that takes time. They are not out to get you, they are not trying to bleed gambling into the lives of players. If you blame anyone for the loss of your item blame whatever that seed is, and most times it is your own computer. All this bickering gets nothing solved, accomplishes nothing that helps us. You have to know what your asking for, before you can ask for it. And asking for the drops to simply be increased is far more complex than most even realize.
If you want a fun way to see how random really works try http://www.random.org/
Pick a number between 1 and 150. Write down that number and see how many times it comes up. Essentially this is a very very small part of how RNG works. Keep in mind though that the True Random number generator there is based off of atmospheric noise.
Now Guild Wars 2 version of RNG is unknown, or how they figure the random factor. Some methods are better than others for acquiring a truly random number, numbers generated by hardware such as those based off of “noise” are some of the best kinds. As those are in theory truly random. But then we could get into the discussion that everything in life has patterns and nothing is truly random. But that is a personal belief, and very far off topic ^^
I’m sure a cryptographer could come in here and explain why them telling us everything would be a very bad idea, but I am not one of those
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There are more variables aside from a simple percentage. They will not tell us what they are because it would allow people to circumvent the system and RNG by knowing exactly how to pinpoint what affects the RNG numbers.
If that’s true, then would an approximate percentage both allow them to keep their secrets while allowing customers to make informed decisions about the products they’re purchasing?
Yes, if you can remove bias and inaccurate results. But those results must be obtained by players not by the company. As is the case with all the other statistical information we have obtained since launch and in other games where RNG is a factor. Exactly why I follow all my research with videos and pictures, I believe in unbiased information for the benefit of other gamers. I have no vested interest in the items, I see them as optional. Salvage kits on the other hand are a different story.
Explain how you can budget against RNG even with a % of a chance. Because even if it is 1/100 chance and you buy 110 you can still end up with 0. RNG and fuzzy logic does not work that way. Each time you open you roll that random number again, you are NOT getting closer to a percentage or a number each time. Your chances reset each time and are set at a very low probability. The chance to obtain skins is on par with between the chance of obtaining an endless mystery tonic, and a large guild discovery.
I said “guess” a budget and I gave a rough range that someone could have an expectation of some return. Nothing is full proof, that’s why its called gambling.
But it isn’t, you have 100% chance to get something when opening a chest. That isn’t gambling, thats winning. Chances may vary, results may vary, but the end result is you winning 1+ items of some type.
(edited by Geotherma.2395)
Unless the odds of getting the desirable items are shamefully low there’s no reason they shouldn’t post the odds of getting various items from rng boxes.
There are more variables aside from a simple percentage. They will not tell us what they are because it would allow people to circumvent the system and RNG by knowing exactly how to pinpoint what affects the RNG numbers. It is not simply rolling a die, it is more complex than that. We as consumers can only compile the percentage statistics to get a rough idea, but other factors are in play beyond our control.
And it is well knows the drop rates for rarest items are ridiculously small, but better than the powerball lottery.
Knowing the odds does matter and is the whole issue, that is the only way you can make an informed decision. The lotto example isn’t relevant because we know the odds of all real life gambling and your prize is scaled to the odds usually (e.g. lower odds give better prizes).
If people still chose to buy RNG chests after they know the odds then they’ll have far less cause to complain because they were told there is only a X percentage chance of getting your item. They’ll also be able to guess a budget for getting their item (e.g. if it is 1% chance for the drop they might need to buy/find up to 100 or 150 chests to get their item on average).
Explain how you can budget against RNG even with a % of a chance. Because even if it is 1/100 chance and you buy 110 you can still end up with 0. RNG and fuzzy logic does not work that way. Each time you open you roll that random number again, you are NOT getting closer to a percentage or a number each time. Your chances reset each time and are set at a very low probability. The chance to obtain skins is on par with between the chance of obtaining an endless mystery tonic, and a large guild discovery.
“If people still chose to buy RNG chests after they know the odds then they’ll have far less cause to complain because they were told there is only a X percentage chance of getting your item. "
People will still complain, it is in their nature to do so when they don’t get what they want when they want it. While I believe that customers should be able to voice concerns and opinions, quite often it is no more than someone upset because they didn’t get their way.
If you would like a budget for the skins inside the chest then plan on getting one between chest number 1 and chest number 200. Stop spending after 200 and use free ones because you have had bad luck.
(edited by Geotherma.2395)
I’m subbed to dontain’s youtube channel,and he put up a very interesting video on this topic., check it out
http://www.youtube.com/watch?v=r3F_ZcvR-pg&list=UULT5liaU_UYbjTT9M11e-tg&index=1
Is there proof to what he says? I’m not saying hes lying, but wondering where they get the info that all money goes to NCsoft first, and then trickles down to Arenanet, or if it is a percentage etc.
The new Nvidia Geforce Experience has launched its non beta version for use. This is a free product and not an endorsement, simply an option for those who are less familiar with manually optimizing your settings. This can help some players optimize their system best to enjoy their favorite MMO’s and games. Currently 70+ titles are listed for optimization with more being added with updates.
Q: What is GeForce Experience?
A: GeForce Experience is a new application from NVIDIA that optimizes your PC in two key ways.
First, GeForce Experience automatically notifies you of new NVIDIA drivers and downloads them for you. NVIDIA is constantly working to improve its drivers. New drivers improve game performance, add new features, and fix bugs.
Second, GeForce Experience optimizes graphics settings in your games based on your hardware configuration. NVIDIA performs extensive game testing for various combinations of GPUs, CPUs, and monitor resolutions and stores this information in the NVIDIA cloud. GeForce Experience connects to the NVIDIA Cloud and downloads optimized game settings tailored specifically to your PC.
The result is that your PC is always kept up to date and optimized for the latest games.
The main page can be found at: http://www.geforce.com/drivers/geforce-experience.
The system requirements: http://www.geforce.com/drivers/geforce-experience/system-requirements
Info on the newest update 5/21/13: https://forums.geforce.com/default/topic/544745/geforce-experience/geforce-experience-v1-5-now-available-for-download-5-21-2013/
Check your PC for GW2: http://www.geforce.com/games-applications/pc-games/guild-wars-2/gpu-analyzer
I hope this helps some users with various Nvidia card problems, and others with optimizing their system and keeping up to date with drivers. I believe Guild Wars 2 will be on the list very soon.
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You know what I don’t see? Complaint threads about RNG drops from mobs. Why does no one complain about the fact we spent $60 dollars and don’t get guaranteed drops from every mob? Why don’t we get lodestones every 5th drop? And yet, people who spend $0 come and complain about buying boxes or keys and getting 100% drop of an item every single time, with a chance of a super rare item, and a 23% chance to get another key for another try? On top of that, those % numbers are from us doing the research. So why aren’t there threads on that? Ask yourself why it is different now to complain about something that some people pay nothing other than gold>gems for, and get 100% drop with that chance at more.
The drops in game aren’t optional. You need them for gold, for crafting. Every mob in game will not always drop “something”. When some do you can get almost worthless junk. What drops from a BL chest is items that cost Gems or real cash or large amounts of gold>gems. Whether you like that item or not is irrelevant. The fact is that you get something. The skins aren’t even needed, they are lodestones for crafting, they aren’t rares for ectos. So why is it ok to complain for 5 pages, for 300 threads about the RNG of these chests when it is actually a better design than the core RNG used for the games drops?
You want percentages? Have you checked out http://wiki.guildwars2.com/wiki/Black_Lion_Chest/Drop_rate ?
Where do you think those numbers come from? Anet didn’t give us numbers for mob drops, not for chest drops, not for what pops out. We did the work. They give us the ability to learn and adjust out buying, or farming, or playing by not changing any of those things. If all things remain constant with the boxes then we can make a chart the same as that other on the drop chance. But do we need those percentages? No. You know why? As someone else stated above, how many people actually go into a store to buy a lottery ticket and go “oh by the way, whats my chances?” Does anyone here even know off the top of their head the chances at winning the powerball, NY lottery, PA lotteries? Probably not all of them are on the tip of your tongue. No one is being scammed here, lottery and gambling in real life means all or nothing. You either win or lose. RNG boxes you ALWAYS win, you just don’t always get what you want. Try getting that luck in Vegas. Or even more annoyingly, go try those pick up a pet with the claw games. See what frustrates you more, RNG or the super tweaked claw that can’t grab a teddy bear even when it has a full grip. >.>
If people are spending a ton of money recklessly on these or any boxes anywhere, it is on them. They know the chances are low for skins, knowing they are 1/10000 or 1/1000000 doesn’t matter. It is on them to simply stop buying if they cannot afford it, just as much as it is a gambler to know when to quit. The difference is the RNG boxes will come out ahead because you actually get items. Add the gem worth of those items up, every single one. And then look at how much you spent, and see what really happened. If you are compelled to buy RNG boxes and cannot stop, that is a psychological problem that Arenanet did not create. So don’t blame them for peoples impulsive behavior. If they keep spending and it is affecting their real life, they need help, or a break or both. But don’t go blaming the cracker jack box company, just because you keep getting the same prize after 30 boxes.
Turns out these boxes are pretty much in every game. I can’t say for every mmo but i know for sure:
GW2
Tera
FFXI
AionIt appears that people generally are okay with RNG boxes dropping epic things at chance. Just wanted to add that info. And again, they are optional.
People don’t decide that, companies do, people just fall for it, because the scammy part about it is so hidden.
What exactly is hidden?
Spend X gems at a chance to get X,Y,Z items. Some items are rarer than others and harder to obtain. Missing the scam part there? You pay, you get a reward. It is only hidden to people who must clearly be completely blind and naive to think chance = guarantee. If you can read the description, you understand the chances. A scam is where people deceive you, only people deceived are clearly not paying attention.
Turns out these boxes are pretty much in every game. I can’t say for every mmo but i know for sure:
GW2
Tera
FFXI
AionIt appears that people generally are okay with RNG boxes dropping epic things at chance. Just wanted to add that info. And again, they are optional.
There are drug dealers in every state of the United States but that still doesn’t make what they do moral or legal. 0/10but good try lol.
What is immoral about making money and offering a product in a virtual world? It is neither illegal or immoral, it is an optional service which provides 100% guarantee to get a reward of some kind. Try getting that guarantee on buying a house, a car, getting a job, a wife, winning the lottery, surviving a natural disaster, heck try getting any guarantees in real life with no strings attached. Welcome to the real world, it revolves around money. If people don’t get that, they haven’t learned anything in life.
Turns out these boxes are pretty much in every game. I can’t say for every mmo but i know for sure:
GW2
Tera
FFXI
Aion
It appears that people generally are okay with RNG boxes dropping epic things at chance. Just wanted to add that info. And again, they are optional.
My Warrior : Shake it Off http://lstn.to/6JNV
My Necro: Don’t Be Scared http://lstn.to/6LF5
*My Asura: http://youtu.be/Of1XolajIl8
Not sure about my others yet heh I’ll add pics when I find some good ones.
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Guys could you help me out here. I don understand why Golem Mark II, Modniir Ulgoth, FE and Taidha Covington has no count down timer on the bottom left(black tabs with white fonts). But it randomly pops up on the top left(yellow tabs with black fonts). Are they accurate?
I’m on Crystal Desert Server
I would say either parameters haven’t been met or it isn’t ready yet. Not sure about the top left, my screen is all on right side for tabs.
you could have logged in and checked. No, we don’t have one.
Personally I prefer no dungeon finder over one that would ruin my gameplay – now I can specify what I’m searching for instead of being grouped up with random people that all want different things (speedrun, farm, normal run, kill these bosses, skip these bosses, etc).
If a LFG was incorporated similar to the one in Aion and other games that allow you to post desired run style/type, wouldn’t that be what your looking for? I don’t think that would ruin gameplay.
If you have reported In Game, then try-
Sending a report via support to:
https://en.support.guildwars2.com/
Character Assassination are against forum rules, so it is better to just send in reports of players.
-Do not engage in personal attacks against forum members or in character assassination. Posts that attack another member, that single out a player for ridicule, or that accuse someone of inappropriate in-game actions will be removed without notice. In-game violations should be reported directly to our Support Team. If you believe that using the support system did not result in a sufficient or timely response, you may post your concern in the Support section of the forums.
(edited by Geotherma.2395)
If it works like most forums I have used once maxed if someone tries to send you a PM it will either bounce or won’t let them send. Clean your in box man
Hoarder of PM’s geez :P I will clean em out heh don’t want all that hate mail to get returned to sender!
Clarification? ^^; Got this message, no error or anything just curious. Will I not receive more after X amount, are some blocked?
Maybe I’m being durr about this but.. They seem to be counting down now, but what are the check marks for? Forgive me if it results in a durr answer lol
Edit: Oh wait, is it so users can select what they have done that day before reset?
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Not really an accomplishment, but for some maybe that makes them cool in their own eyes. Best things in game can’t be bought with gold.
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gw2stuff.com is now utilizing the new API functions that were just released. Timer trolls are now out of business
How does that site/ the API function work?
Here’s the forums for the new API.
Here’s the link to the new forums:
https://forum-en.gw2archive.eu/forum/community/apiAnd holy kitten, this API stuff is exploding! mos.millenium now has LIVE maps for WvW.
http://mos.millenium.org/na/
I wish I was smart enough to make these lol..
Try the new site, working well for TC as well.
Hi Colin,
As long as there’s a mixture, I think that’s the important thing. One of the potential issues with doing too much temporary content relative to permanent content is that over time players who quit will return and see that the game hasn’t changed that much, which will dissuade them from continuing to play.
I think it’s important for the longevity of the game that there’s a steady growth of permanent, fixed content to go along with ‘living world’ content.
We agree, a proper mix of everything is what we’d like to be doing as well. =)
Can I guess @:
Temporary content=Monthly + Annual Replayability
Permanent content= Leftovers from Temp content + Trickle in effect
Expansion= Lumped content/fixes/huge patch around once a year or 6 months~8 Months
Is that close to the philosophy? :P
Oh, and don’t think we forgot about those tinfoil hats…..
You can think of it like a living wiki, if it is happening in game the API or program that uses the API can view that. I think it would be a little like GW2spidy, but for things like events and wvw. But I am far from an expert on API ^^;
gw2stuff.com is now utilizing the new API functions that were just released. Timer trolls are now out of business
How does that site/ the API function work?
Here’s the forums for the new API.
I know the red bars under your skills do signify within range for some skills.
http://wiki.guildwars2.com/wiki/Range
gw2stuff.com is now utilizing the new API functions that were just released. Timer trolls are now out of business
If this is legit, sweet ^^
I just used it for the Fire Ele in Metrica – it was accurate to the second.
Nice, I was really cautiously anticipating Arenanet to simply allow us to see the events. Seems they are confident that it is more good than bad, I have rarely ever done more than a few events I’d love to do ones I’ve never done before. They are counting up though, is that because it’s counting from last spawn time? I’m no good with API stuff :P
gw2stuff.com is now utilizing the new API functions that were just released. Timer trolls are now out of business
If this is legit, sweet ^^
How did you ever get 252% MF?? :O highest I can think of is only 162%~
452*
Buffs from the event and items/gear
If only it did something worthwhile.
600 karka shells seems worthwhile ^^
Over how many hours/days/weeks….
Actually going off today I’d say solo around 10-15+ an hour, in a group probably 20-30+ an hour. Easy stuff, and tons of bloods. Those numbers would be way better if EVERY mob actually dropped “something” hehe
That would be around 20+ hours played in a single day. You play 20+ hours in a single day much?
Lol no, closer to 15+ But whos counting :P
Since GW1 is going to be on automation soon. Does that mean they’ll focus more on GW2 if that was there distraction?
They aren’t really changing much with GW1, it has been mostly on “automation” for quite some time. If they can’t do better than what they are doing now with 300+ employees, adding a few more employees will do nothing but add more chatter to their lunch room.
They have 300+ employees o.O???
The last I heard. They’ve been hiring for a straight year or so now too, so no telling how many more they have picked up.
So you don’t have proof? You just guesstimating the amount you think they have -.-?
Lol it has been said by devs about 300 times :P
Hey the dude said they had 300 workers then comes up with something else instead of saying yes they do. Now he comes up with another guesstimating number of 100 workers. The dude just rambling random stuff like the OP just to get facebook likes….go figure.
Josh foreman said it, I tried finding the post but clicking it is messed up. It is 300 though, 300+.
Since GW1 is going to be on automation soon. Does that mean they’ll focus more on GW2 if that was there distraction?
They aren’t really changing much with GW1, it has been mostly on “automation” for quite some time. If they can’t do better than what they are doing now with 300+ employees, adding a few more employees will do nothing but add more chatter to their lunch room.
They have 300+ employees o.O???
The last I heard. They’ve been hiring for a straight year or so now too, so no telling how many more they have picked up.
So you don’t have proof? You just guesstimating the amount you think they have -.-?
Lol it has been said by devs about 300 times :P
Oh look a “doomed” thread! It’s been so long, we missed you. /hugs
On a positive note:
Gem store profits are steady and strong, servers were recently upped to fit more people, Anet hiring, and huge turnout at the current LS events. But continue, didn’t mean to interrupt the silliness.
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If only it did something worthwhile.
600 karka shells seems worthwhile ^^
Over how many hours/days/weeks….
Actually going off today I’d say solo around 10-15+ an hour, in a group probably 20-30+ an hour. Easy stuff, and tons of bloods. Those numbers would be way better if EVERY mob actually dropped “something” hehe
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