I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
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^ These issues can be avoided entirely by implementing Dx11/12 renderer. Although when I made a thread asking for it, some guys decided that it’s a genius idea to talk to me about marketing and economics and I’m like whaaaaaa ?!? this game barely works on 50vs50 and that is a real problem and those guys are giving me economics lessons? <o>
No, it can’t. DirectX 11 is thread-safe, but that doesn’t automatically make the game engine fully thread safe from the ground up. It doesn’t mean that the rest of the engine can accomplish tasks asynchronously without sufficient locking.
DirectX 9 in its own thread is about the same performance-wise as DirectX 11/12. And the game already fully offloads DX9 without the -dx9single option passed to it.
Graphics engine =/= game engine.
To put it more simply, imagine that your game code is running on one CPU, and your graphics code is running on another CPU. At some point you have to synchronize with the graphics code so that you can pass the coordinates, animation properties, etc. of each object in the game code (often called “actors”) to that thread.
During this time, both threads freeze if they try to access the same data asynchronously, and only continue when the data access is finished.
Solutions to these problems require the engine to support it from the start. Using a different graphics API just means that you can access the graphics API from all threads safely. That’s useful if you’re trying to render from two or more threads, but your game code is always running on a single CPU due to network synchronization and timing and thus at some point you will always lock on the game data.
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While the information is nice to know, the post you responded to is 3 months old. I don’t think he is still reading the forums at this time.
The information was posted for others as well since those posts took up most of the thread at that time and gave some misconceptions about the subject.
Even though its a necro’d thread, people will base future posts on existing content.
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I’m going to post this in a way that can be understood clearly by people who keep making these same threads complainng about buying gems.
You are getting something for free (as in, time investment only) from an in-game, premium cash shop while most games force you to pay real money for it.
… while most games force you to pay real money for it.
… pay real money for it.
Consider that very carefully for a moment.
Did you know that people complain over in the living world subforum that they have to buy living world season 2 even though it costs less than 40 gold per episode? That amount of gold takes about two hours in Silverwastes to make.
People in GW2 do not understand how lucky they are. If you have ever played other MMOs where you have to shell out 5 USD just for one “Transmutation Charge” and similar overpriced scams and cannot convert gold to premium currency (thus screwing over people who have no PayPal, credit card, etc.) then you would understand just how wonderful this game is in that regard.
The currency exchange also greatly cuts down on gold sellers! Because it gives people a legitimate way to buy gold that also benefits other players by lowering the exchange rate every time someone shells out 400 USD for a legendary.
Furthermore, people in some foreign countries only make 60 USD for an entire week’s salary, but the prices in online game cash shops do not change for them. They are forced to chose between buying a few days worth of food or some XP boosters. No joke. The currency exchange also helps to keep these people playing the game…
It is not a scam. ArenaNet is not trying to rip you off. They are not fixing prices.
The only thing I hate is that the black lion weapon skins are horrible RNG and they cannot be bought directly off the gemstore like alll other items. Although they end up stimulating the market as a result so I guess it works out.
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Wow, this game already looks ten times better than any other MMO out there except Tera and people always just want more no matter what.
Its an MMO, it can’t have the same graphics as an FPS. It lags enough already.
You think WoW looks as bad as it does after all this time because its dated? No, Blizzard could easily afford to replace its graphics engine entirely. Easily! But they don’t because it wouldn’t be able to handle the amount of players on-screen.
Its less about GPU and more about CPU overhead. People automatically think that having a powerful GPU is a fix for all issues, but it doesn’t work that way. There’s major threading issues and CPU bottlenecking under the hood. The more objects on the screen the more your CPU load no matter how much you offload to the GPU, because at some point you have to actually process those objects. And every command that you make to the GPU and all the textures, vertex lists, shader code, etc. that you upload to it are all CPU-bound, because they are handled by the driver.
If its hard to understand, just consider that your graphics driver is made from CPU code. It can tell the GPU to do something, but the very process of it doing that consumes CPU on top of the game, and due to how threads work, it isn’t as easy as just offloading it to another core due to asynchronous data access problems.
More or less MMO engines have to follow the same restrictions as RTS engines, in contrast to an FPS which only has to support maybe ten players.
The only thing GW2 could do to max your graphics card even more than it already does (given that it is already 100% vertex and pixel shader based), would be to support screen space ambient occlusion or SSAO. Although it already has its own form of albedo (solar radiance), so it wouldn’t make much of a difference.
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Rangelost.4857, as a game developer I will say.. you don’t have the slightest idea what you are talking about. Game armors are a skin that is applied to a model using texture coordinate mapping, and the model varies depending on male or female to include breasts or to exclude breasts. The only thing that makes armors have separate apperances in GW2 are that they use two entirely different base models for the armors depending on gender, while most other games do not.
I repeat, the skin does not change, only the model to which it is applied, which parts of the texture are used and how they are stretched to cover it.
Do you know why some armors support a Charr’s tail and others don’t? Because only the skin of these armors varies, and they all use the same base model (while other armors don’t use the model and thus don’t support the tail). Unused polygons are thus rendered transparent so that it takes on a different “shape”.
Repeatly saying something is impossible when the very nature of doing something like this is how half the game’s graphics are built is a bit silly. Modelling in games is always about making a baseline model that can handle every possible variation and then applying lots of interesting skins to it in different ways.
The same model can even support both male and female variations just by making a mesh for the breasts that is toggled on or off. Its actually very easy. So you can still have a dress that lacks breasts just by differentiating between race and “has breasts” instead of automatically assuming that all females equal “has breasts”.
I will also say this: There are no impossibles in game development. This is often a lie that game developers (or companies) force upon themselves to save time and resources. The entire premise behind games is to do things that are impossible, and many games are built upon fantastically weird engines that derive most of their functionality from being lovecraftian horrors made by geniuses.
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no matter how they change stuff, people will always find weak spots and use those to their advantage.
got to say though i like to do triple trouble when it is organized. unorganized it will fail anyway so it is no use. so even when organized it still uses the weakness of the bosses just in an organized way.
Human nature i guess. do something for years on end and it becomes a second nature, hence the button mashing and standing on "invincable places.
Actually most of the world bosses are just weak right now due to scaling. In the past, it was possible for Fire Elemental to be a serious threat, so much that 30+ players couldn’t kill it in 10 mins without suffering massive losses.
What makes it so easy now is that we just bring 100 players, not learning all of the little things that we can exploit to kill it. This is partly due to megaservers, but for the most part it is due to poor scaling both on players and on events.
The only events still resistant to this are Claw of Jormag, Tequatl, and Vinewrath. And the only truely bad encounter in this game where it is possible to be 100% invincible and never move around is Shatterer (outside of dungeons, at least).
The best change they could ever make to this game would be to fix all the scaling.
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I ran Vinewrath six times the other day, salvaged everything and sold the mats. If you’re worried about 10 gold, better not tell you I made 50 in one day. And I only spent 3-4 hours on it, much more is possible with better dedication.
All it takes is some effort to get what you want.
Each tonic has a super rare transformation. For the cat tonic, its the bengal tiger, and for the furniture tonic, its the weird human statue with a sword. If I remember correctly, it is the same statues that you see in Rhendak’s dungeon near the end.
I’ve never used the plant tonic, but it sounds like you found it.
He pays four people in gold to join, kill the boss, then leave. He then recoups that gold later when he sells the path on the LFG tool at the final boss.
Sometimes guild members pop in for free.
Beware that the AMD processors with built in GPUs have problems with reading their temperature sensors for some reason. That means you won’t know if its overheating, and on top of that I’ve read several reviews that say they need water cooling for their automatic turbo boost on the 4GHz and higher models otherwise they just run too hot no matter how good your air cooling is, due to the built-in GPU.
That said the AMD APU is your best option for price. Everything else is going to run the game dog slow even on the lowest settings, even weak discreet cards. That’s because this is a DirectX 9 game that uses shaders exclusively.
That means the game is actually almost entirely CPU dependant, and the framerate that you get in huge zergs is mostly determined by raw processing power.
You can probably run it on half-decent air cooling (e.g Cooler Master Hyper 212) if you disable the automatic turbo boost in system BIOS.
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Trinity is not needed.
What we do need is a soft-trinity, which is currently lacking. However, it looks like with the changes to the classes, traits, conditions and overall encounter mechanics in HoT, we may be getting a viable soft-trinity that people can utilize.
The concern I see the most is that many gearsets are unused. I find this completely false. They are unused by experts. They are still extremely widely used by newbies and average players who do not have time to learn every encounter. Just because I want to run some dungeon for gold does not mean I want to run it a few dozen times just to learn every single attack of a single boss that I have to dodge.
Furthermore, in HoT, with the changes to how conditions work, conditions will be more viable than they are now, because they are actually capable of a higher DPS than full beserker gear despite the ramp-up time, because DPS is not lost when dodging. Yes, condition builds synergize BETTER with dodging than zerker.
And maps like Silverwastes have already made conditions and healing essential. you try doing Vinewrath without an HPS elementalist in your group and see how well it pans out. It turns into the entire thing into painful escort missions where your carrier can be destroyed at any given time when out of stealth.
The game is going in a good direction already. It just needs time. My biggest hope is that they one day go back and revise old content to be harder, as in the amount of variation you require in your group not just with huge HP pools. Twisted Marionette, Great Jungle Wurm, and Vinwrath have shown this is possible. Heck, even the Tower of Nightmares was more favorable to balanced builds than zerkers.
ArenaNet seems to’ve finally got the freakin’ point.
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Use ascended trinkets to save time and craft only the armor. Some celestial weapons also drop (mace, shortbow, greatsword, I think…). With 250 vicious fangs (or claws?) you can also make a celestial ascended backpiece in the MF.
Make a habit of charging once per day for the rest of your play time.
By the way, I used to play full celestial for a long time, but eventually i switched to full berserker. I still use celestial on my support build with 145%+ outgoing healing that allows allies to even tank 25 stacks of bleed, and I keep the cele stats on that build so that I still do some damage for my party. But otherwise, I play zerk d/d in open world and staff in dungeons (where its more dangerous to melee).
Once mastered, d/d offers incredible survival and utility and you will never need to worry about your gear set again, and i’m not even a huge fan of DPS.
Cele and zerk also manage to mix well because cele preserves the high crit dmg.
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Just fix the downscaling already so level 80s aren’t powerhouses. I’m tired of equipping lv0 daggers to let people get hits on my mobs in newbie maps.
Its because of GW2’s level-based loot. The higher level you become, the harder it is to get lower-level loot. While you can get some drops of a lower level while downlevelled, it is extremely difficult to get a sizeable amount compared to max-level loot.
For example ,look at the price of Silver Doubloons. They’ve always been like that, because they’re required by Juggernaught but drop mostly to newbies. They have very little intrinsic value (anyone wanting boon duration will be using Platinum Doubloons), yet they are one of the most profitable items in the game.
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One of the nice things in this game is there’s nothing you actually need to buy from the gem store.
I don’t really agree with this. You definitely have to buy bank tabs from the gem store. I have invited several friends to the game and with all the crap that ArenaNet pushes onto players from the personal story, living story, and in general, you can barely make it through the first month with the extremey limited single bank tab.
Some people do get around this by making their own guilds for the guild vault. But it is limited to storing tradeable items only. And alts used as mules use up a character slot and cannot be used to store any soulbound items either.
Personal inventories are also extremely limited, even if you use a full set of 20 slot bags it is unlikely that you will be able to carry more than one set of gear on a character without buying an additional character bag slot, unless you like having only a single loot bag and having to salvage every few steps in lv80 maps.
In this game, crafting is to provide items on the market, not to make a profit. Most of the gear in the game comes from people who craft it in order to reach the maximum level of crafting so that they can make exclusive account bound items.
If you want to profit in this game, then you just play the game itself. Run around, collect all resource nodes, kill all mobs for loot, kill champions for boxes, run through dynamic events for end chests and do meta-events (like Silverwastes).
It sounds strange if you come from another MMO, but it makes sense. This is one of the few games designed to turn a profit through normal play. What I mean is in most games you lose money by playing (repairs, etc.).
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Well, 30g converted to gems gets you about five transmutation charges currently. In Silverwastes that’s about three or four Vinewrath runs.
Keep in mind that its better to save up for 25 though. You get a savings of 20% by buying transmutation charges in their maximum bulk size. So you’d have to save up for about a week of casual gameplay, or a day of hardcore gameplay in order to afford a full batch using only gold. I’ve seen people farm 500g/week from SW easy.
If you’re a newbie still, do not bother yourself with these things. Part of the enjoyment of being a new player is not having to deal with end-game decisions.
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Rule of Cute and Rule of Cool. Look them up, and you’ll understand.
And its often justified.
People still don’t realize that ArenaNet abandoned working on the core game to create the expansion. You didn’t really think we’d still be getting updates, did you?
The only updates we get in the coming months will be because of HoT, because MMOs can’t include content in expansions without also backporting them to the core game otherwise you get client synchronization issues (essentially missing data) in areas where the two content sets overlap. Its a simple as that.
(The only alternative would be to run separate servers for HoT.)
If they could I’m sure they would save absolutely everything for the expansion and then say that its because we asked for an expansion for so long that they had to completely change their development model to deliver it to us.
Companies always prioritize making money and conserving money.
Anyway, all of this should come as no suprise seeing as how the frequency and duration of “breaks” in the last years have gone up exponentially.
I wouldn’t be shocked if there is no living world season 3. :P
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You may want to suggest this in https://forum-en.gw2archive.eu/forum/game/gw2/Suggestions-Gemstore-Items/page/43#content — be advised that pretty much every discontinued gemstore item, including these glasses, has already been requested in that thread. A number of them have occasionally returned as well, such as Marjory and Kasmeer’s weapons and Rox’s Quiver.
I’m pretty sure that those items were made after the town clothes were removed. Its items from before that update that we have never seen again.
…
Always jump outside to inside, never directly from beam to beam.It helps to jump on a diagonal instead of perpendicular to a beam, pipe or branch. The jump does not need to be so precise because there is more area along the line of the jump. It’s harder to over jump.
Yep, that’s exactly what I meant to say. Just not in so many words. :P
I’ve given up hope of them ever bridging the NA and EU gap… this late in the game people shouldn’t have to delete all characters to play with another locale.
Oh well.
People don’t HAVE to.
You can do like most people and buy a transfer with gems.As for the gap it is most likely due to technology available to them.
The EU and the NA server data are on two different data-centers after all.
They said that this (the separate datacenter issue) was already solved back around the China release, but we never heard anything about it after that.
I’ve given up hope of them ever bridging the NA and EU gap… this late in the game people shouldn’t have to delete all characters to play with another locale.
Oh well.
Several weapons receive this treatment, like the hammer. I think they are doing their best to address the issue in the expansion. Believe it or not, there’s not alot of longbow classes in vanilla GW2 either, just one more than the rifle.
Compare it to something like greatsword or staff.
I don’t know why male players play female characters, aside from the general stereotypes that they do it to look at sexy bottoms all day.
But females play male characters to avoid harassment or special treatment.
Personally I wish for less gender segregation in the game. The Charr and Asura come close, but still force you into only one armor set. It would be nice if in the future MMOs would allow people to play more androgynous characters.
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Where is your evidence that it will stack more than once per player?
I do hate some jumping puzzles (like the Aetherblade puzzle) but only because they put some mandatory element in them (e.g Diving Goggles for Dive Master). Otherwise, jump puzzles are wonderful and I think we need more of them!
But please ArenaNet, stop attaching combo achivements to them. JPs should only have dedicated achivements and not be involved in anything else.
If you are having trouble with JPs, practice makes purrrfect.
The vista in the Eternal Battlegrounds was the one that I had the most trouble with. That vista took me ~ 35-40 minutes of trying. Fortunately they’ve removed WvW from map completion.
Which vista was it?
The one in the Green area of the eternal battlegrounds when you arrive. It’s at the top of a tower and there are a series of beams sticking out of the sides you have to jump to. I can’t do that one for nothing, :/
Always jump outside to inside, never directly from beam to beam.
Even with the seven day limit, it still destroys WvW. It should be a month, IMO.
You do not need server transfers for PvE, so do not bother. Content in the PvE game currently all exists in one “multiverse” where players from separate servers are filtered into multiple instances of Tyria based upon map population. In other words, you only get segregated from other players if the map is full.
Even then, you can join guilds and parties to “hop” to another instance even if the instance does not originate from the same server as your character.
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I would absolutely love to see this item back in the gem store!
But soon we will get the generic reply that “items return from time to time” even though no item we’ve ever asked for on the forums has actually returned.
I wish they would focus less on outfits and RNG weapon skins…
Before Dry Top and Silverwastes, nearly all end-game content took place in dungeons and fractals. While Orr did have some amount of cooperation, for the most part people could solo their way through everything in PvE and aside from those maps, still can. The more you divide players up the more you have to tailor content for small groups of players, when almost all content is already overwhelmed by zergs because it was not designed for a huge player base to begin with.
What you are asking for is basically how GW1 was designed from the very beginning, and they wanted to take a different approach in GW2 in order to get players to interact with one another to accomplish goals. Although I feel they have largely failed at that due to parties only being required in toxic, closed environments and not in the open world where they would be more generalized.
We’ve already lost too much of the “MMO” part of “MMORPG”. If you don’t want to deal with random people, I recommend not playing such a game, because the segregation mentality (for any reason) poisons it in the long term.
The content and design is what needs adjustment…
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Well, put simply, people are hating because this is not “GW2”.
You have to admit some of the new names and stuff are pretty childish. I understand that developers don’t have alot of resources, but we all know that this is not the kind of content that the original game (and GW1) were built on.
Its almost like the LS season one team was put in charge of the expansion.
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“Dear ArenaNet. Please make this game easier, it is not easy enough already. I want to be able to run through an entire zone without a single attack on me.”
Basically what posts like this always say, and what they always intend.
Oh god!
The downlevelling system is currently horrible. It makes properly geared level 80 characters with decent builds completely dominate all low level content. In fact, such a player can usually solo veterans and champs in low maps within seconds.
I don’t know what game you’re playing, but it isn’t GW2. If anything ,we need this system to be nerfed to present more of a challenge to seasoned players.
My friends who are new to the game can never play with me because I kill all the mobs before they can even land a hit… really balanced. This fact alone has kept me from inviting any more friends to the game, because we can’t really play together until they also reach lv80 (outside of dungeons and fractals, at least).
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Gem store items are the best investment of gold. Legendaries don’t really pay off, they are just a couple of skins that do not go together very well. I find things like maxing out bank slots, character slots, bag slots, etc. to be much more useful.
Think forward. Consider what will help you in HoT, not what will make you feel better and keep you playing the game right now.
That said, if you’re having trouble spending that much gold, then someone else probably needs it far more than you. Consider donating small amounts to close friends here and there over time until you spend it all. Just enough so that they don’t have to spend every day grinding for basic conveniences.
The main reason I say don’t go for a legendary is in about six months you will be dead tired of how your character looks, and you will go to redo it with a new outfit or new armors that are added, and then your legendary will no longer match and you will have wasted all of that time since you can’t sell it. After that, the only way to make use of it is to move it to an alt who it will look good on.
Another option is to save the gold to buy HoT. It may be offered in the gemstore, similar to how the digital delux upgraded is offered now. This means that when it finally comes out, you wouldn’t have to spend a dime of real money ($50 is approximately 1000 gold right now). ArenaNet hasn’t yet confirmed if this will be possible though, so it is a hit or miss investment…
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I have alts of the same class because changing builds is awful. You need large amounts of gems to make the neccessary bag slots to carry all the gear, large amounts of gold to actually fill them with bags, gold for all of the gear, especially the very expensive and unswappable runes and sigils, and then even after all of that, you have to sit and adjust traits and skills every time you change builds…
I only run one character with mutliple builds and that is my Ele. Everything else sits in a static build and if I need another build, I make an alt instead. I’ve found it to be a much more rewarding use of my gems and gold.
In their defense, the last year probably had less content added as they were working and holding onto it for the expansion.
The expansion isn’t even half done. They are still actually coming up with most of the ideas, so I seriously doubt they have been “holding onto the content”.
Warning: Speculation ahead.
Burning and poision will not stack like bleeding. they will stack once per player. The stacking is just to allow multiple players to have conditions on a target in dungeons and whatnot without losing DPS after the first guy uses them.
The point of burning was, and always will be, to have decent condition damage on a target without having to spec into condition damage.
I hope so, since conditons are maybe not good against mobs in PvE, but they are
totally bad against players and even one stack burning melts you life often faster
then everything else.
I really don’t want to see condition mobs get even worse, and they are relly much
worse than any mobs that do just direct damage.
Yes, stacking conditions in intensity would be extremely bad for PvP as well.
What do you expect when they make content that is so horrendously unreplayable. The living story season 2 was good, But where is season 1? Still not there. And personal story is still broken (and not replayable), and dungeons and fractals tend to bug out at least once a day. And then there’s all the bugged events, and the fact that low level maps don’t really offer any sort of challenge to lv80s shoehorning them into the high level maps playing the exact same content over and over again…
And don’t even get me started on how awful the new daily system is. Instead of coming up with some dailies that would keep people engaged with challenges, they chose to just give free loot to anyone who logs in and spends ten minutes running events with a huge zerg on some newbie map. “Grab a vista, its great fun!”
And WvW is still more or less “oh i’m already dead” unless you’re a roamer. There’s been no real attempt to balance the inane zerging (and lag).
Hope they address some of these issues in HoT …
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You are too invested in an online game. Go out and get some fresh air before you end up needing to see a psychologist over a virtual construct.
Besides, there is no NDA on the beta, so everyone will be streaming it. There won’t be much difference to actually playing it, especially since it will save you from experiencing all the horrible bugs ArenaNet is infamous for. :p
Warning: Speculation ahead.
Burning and poision will not stack like bleeding. they will stack once per player. The stacking is just to allow multiple players to have conditions on a target in dungeons and whatnot without losing DPS after the first guy uses them.
The point of burning was, and always will be, to have decent condition damage on a target without having to spec into condition damage.
The level 80 maps are mostly group content. In order of solo-friendliness:
Frostgorge Sound > Orr maps > Southsun Cove > Dry Top > Silverwastes
The last few maps are almost completely revolving around group content and cannot really be soloed unless you just want to kill some mobs.
Trust me, don’t complain about this. You will be regretting it later on once you are fairly comfortable with the game, have multiple alts and hate how everything is actually relatively mediocre on the scale of difficulty.
A fully geared and traited level 80 tears through ten mobs in about ten seconds.
The chests were really good before they removed random skins from them. You used to be able to get unique dungeon, PvP and other skins from the chests without having to have had complete the relevant content. In some cases, this was the only way to actually get the skin if you weren’t able to complete that content.
My advice: Do not join an LFG. Do it with a guild that you trust.
Newbies are generally not welcome in dungeons or fractals in this game, especially if their level is lower than 80 or they are undergeared.
There are many places in PvE that you can only safely reach with fall damage traits. And in WvW, especially in the Borderlands, you’ll be mince meat if you don’t have them equipped when you get knocked off of that random cliff.
You combine it with the copper salvage-o-matic. Normally you carry around crudes/basics/fines/greens and masters/mystic, so that you can salvage both junk items and rares for globs. So you have to do the same thing with the store kits.
But you can probably turn a profit regardless of using just the silver one.
I agree, this spawn location should either get a WP or be removed. It is not fair that many of the players miss the boss because they helped with events.
I hope they do not mess with boon and condition duration. Builds that revolve around these are extremely difficult and expensive to set up, and depend on the fact that the trait lines give you exactly 30% extra bonus these stats.
I’d have three or four characters completely ruined…
Also, lets remember, boon duration has already been through the ringer. There is not a single stat in the game that has been nerfed as hard as it was.
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To be honest, I don’t think they care. They made it clear a long time ago that WvW is supposed to be considered a part of PvE, when they kept adding living story to WvW and then eventually integrating the mist war into lore.
There has always been a heavy drive from ANet to play all available game modes, whether you like it or not. Why do you think that some gear in PvE is not easily obtainable but can be had from PvP reward tracks, or that WvW and PvP dailies were added to the system that formerly heavily favored PvE, along with dailies that are irritating and cumbersome to complete in PvE (due to timers, zergs, etc.).
Its probably only going to get worse, because the developers seem to envision GW2 as a single interdependant unit and not as three separate games.
This game has alot of end game.
But the difficulty of most of it (especially open world on pre-80 maps) is horrible.
Compare something like Bloodtide Coast to Silverwastes and you will be in for a shocking and disappointing suprise. The game tries to make all content available to newbies, and by extension forces the end game to be nearly skilless.
Its the same difference between dungeons (except Arah) and fractals…
If all content in the game was designed to have some kind of elite or hard mode, the end game would be alot more exciting , and players would not be shoehorned into certain types of content (despite being told they can do anything) if they are seeking any kind of challenge and to not get bored with the game.
But at the moment, its mostly limited to cosmetics, farming and PvP.
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Try actually playing an Ele. In most of those roles, they die in one hit.
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