I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
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I’ll make one more reply trying to explain this.
- MMO is not RPG, TBS, RTS, FPS or MOBA.
- MMO is not single player or five player game. You can argue that it should be when no other players are around but it does not work that way, those games are highly optimised for only a few players at all times.
If you cannot understand why MMOs require alot of processing power, then its pointless to discuss it with you. But I’ll give you one more hint: The MM stands for Massively Multiplayer.
Your quintillion cores will not help even if they completely rewrite the game. You are running up against a limit of computer physics:
- A faster CPU will not decrease load times, its I/O related.
- A faster CPU may not increase FPS if its only upgrade was more cores.
- A faster GPU will not increase FPS if it wasn’t a bottleneck.
- A faster HDD will not increase FPS.
- A faster HDD may not decrease load times (much), its primarily network I/O.
- More RAM will not increase FPS unless you were swapping before.
- More RAM will not decrease load times.
- A faster network will not decrease load times, because there are many hops between you and the server and they aren’t all 1Gbit.
- A faster network/lower ping may help with input responsiveness.
System upgrades do very little to improve a game that does not need the features introduced by the upgraded platform. In fact, almost no game can even begin to take full advantage of newer PCs-even the best will only use 2-3 cores and will only max the GPU if you turn on full hardware anti-aliasing.
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Like the customiseable skillbar in literally every other game where you can put items from your inventory directly on your bar (like the new mount button)?
Definitely not one of GW2’s strong points…
[SPOILERS]
I don’t really understand the thread, but I will say that the lack of a raid story mode really messed up the whole Caudacus/White Mantle storyline.
Imagine having not done the Human campaign or raids or any of GW1. The ONLY hint you will have at what is going on is the single dungeon that everyone can play. I had to do alot of reading in the wiki to figure out Bloodstone Fen’s premise, but at least the lore books in the map helped alot with that.
I’d support the addition of a non-rewarding raid story mode just so any story content is not locked behind an artificial barrier for non-raiders.
I like to call a lot of the light armor diaper mullets…short in the front and long in the back. The worst offender is that masquerade bottom, why in the world would one cut away the front to reveal panties like that? Stop cutting peeping cutouts from the front of the female leggings please! And give us some kitten pants and I don’t mean harem style, the only decent pair we have are the ones from the Ascalon dungeon :/
That’s actually a leotard, and is pretty much a part of any outfit that women have to wear in real life for any kind of sports, gymnastics, running, etc. I admit that on alot of outfits, the leotards look like panties but if you check sets like the Human Cultural T3 you can very clearly see the difference bewteen the two.
Its an MMO, they will always be more CPU intensive than GPU intensive. It doesn’t matter if they upgrade it to DirectX 11 or anything, I’ve wrote long complicated threads on the issue but you can’t get around processing thousands of objects every frame including dozens if not hundreds of players’ logic.
To put this into perspective, the processing load is so high that they have to offload a great deal of computation to the client (making the game vulnerable to cheating), because no server would ever be able to handle it.
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Its not just HoT stat that are hard to get.
There’s alot of stats even in Central Tyria content that are very difficult to suit up with. At best, you can usually manage it through some kind of combination of gold and karma (such as Magi, Rabid, Cavalier,Soldiers), but unless you go for full stat-selectable ascended, you’ll often be making sacrifices and unable to min/max, for example many trinkets lack exotic jewels and must use rare crests.
This has alot with how they added new stats to the game being a huge, inconsistent mess for most of the game’s lifetime. They only started to standardise it around the time of Dry Top and it didn’t really stabilize until HoT.
I suspect that HoT stat combos will not only remain hard to get, but that many interesting Central Tyria combos will also remain unpolished. Also I believe that if you saw everything that CT has to offer (currently only fully visible on the wiki), you’d probably feel that HoT stats aren’t so neccessary unless you specifically need Concentration or Expertise in your build.
I’d like if they did a big revision on all stat combos, like they did with PvP.
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Another thread about how because conditions do as much damage as power builds they need to be nerfed. Honestly its starting to get old.
This was the only game of its type on the market where DoTs were not viable as a primary source of damage and now they are. Trust me, you do not want them nerfed! Other games have attempted this and it always leads to out-of-control tanking; thats why DoTs exist in games to begin with.
They are literally meant to keep people from surviving. Because despite the stereotype that everyone likes to DPS, history shows that most players actually prefer to become unkillable tanks, especially in PvP environments.
in fact, before condis were fixed, this was a major problem in PvP. Bunker builds pretty much ruled both PvP and WvW game modes.
Now people actually die, and the game is better for it.
Maybe they should find a way to combine it with agony resistance. It’s sort of lame having an entire stat only devoted to reducing a very particular type of damage found in only one part of the game.
Although despite my reservations I could get behind an idea like this, if only to add more dynamics to the build types available to players.
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They look okay, its just that some of them are comically large. Wings like spinal blades and dwayna are fine, but feathered or golden wings are gigantic.
There seems to be only two sizes to wings: “Normal” and “I can’t see anything.”
I never had a problem soloing the story all the way except the very last mission. I’m not seeing the problem.
Would you please elaborate more on this? What is your ping, latency, computer hardware, class, armor, weapons, skill configuration?
My ping is about 400 in great days and 560 in normal days and sometimes raises to 700. on 700 Core maps are still playable but not HoT or maps stories.
I have an I3 5th gen computer with 16gb RAM and Nvidia GTS-450 graphic card which gives me about 50 FPS in most core maps and drops below 30 in all HoT maps except lake Doric (may be because of amount of faces that are visible in LoD vertically?)
I have trouble in VB map with frogs on my guardian with exotic gear, I can’t even drop those frogs HP to half before I die.
I have same trouble with my warrior again in exotic gear killing rolling thingies.
I have trouble with my ranger in full ascended to do story steps of Flash point and one path ends. but not even slight trouble solo vet mobs in VB even two or 3 of them.
I have trouble in Tangled depth on my Necro in exotic but no trouble solo holding the camps in VB.
I have trouble with pocket raptors on all my toons except engineer that has no trouble torching them down and that same engineer can’t stand hammer hit of mordemorth guardians and mesmers.
Your claim is very subjective.
Framerate has nothing to do with computer for the most part, but is instead a product of your Character Model Limit setting—always use lowest, even when you have everything else set to highest, and turn nameplates on.
If the other settings are slowing it down, you need to lower them, as they’re all about your GPU and the 450 probably can’t handle it. It was a budget card when it came out and that was years before Guild Wars 2’s release date.
Its normal for system requirements to go up with expansions.
All of the mobs in HoT require both defensive gear and CC. You can get away without defensive stats if you’re very good, but not CC, you must fill your build with it. Rolling dogs especially can only be stopped by CC AoE. For example on Ranger skill “traps cripple” trait and you can handle five enemies at a time just by dropping traps on them which will deplete their breakbars.
Most of your problems seem to be caused not by ping or a low FPS but lack of defense, crowd control and AoE in your builds.
Like, you mention Necro, which is currently invulnerable in PvE due to trait synergy (blind inflicts chill which inflicts bleed) and blinds from greatsword #4 and the darkness well. This is how much of a difference builds make.
My wife plays from Australia on 300-600ping and 20 FPS and she whines a bit but for the most part she manages to overcome anything!
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I’ll be changing back to my Warrior, who I played as my main for the first few years but got sick of after LS1 ended (she got retired as Hero of Lion’s Arch).
Now with Spellbreaker spec I expected her to be good again—most of the skills won’t be useful in PvE but with daggers+20% attack speed+Phalanx Strength she was putting up 25 stacks of might in 2-3seconds in PvP test and the new tree seems to be heavily built around critical damage on top of that, so I think it will have far more reach in PvE than people have been estimating so far.
Should be fun, if only for that crazy attack speed alone. :p
Do everything in Explorer achievement category (except the legendary stuff) and finish getting world completion while you’re at it.
Unless you’ve seen all of Central Tyria including the hidden nooks and crannies, such as all the jumping puzzles (there’s several dozen) and mini-dungeons, there is still more to do before moving on to the new maps.
When PoF hits, start training new characters so you can unlock the elites and experience all of the different playstyles in old and new content.
I do advice to get at least one character in full ascended, to serve as your main, but I don’t recommend to do it by grindy means. Instead, spread yourself out and obtain it piece by piece by all the different means neccessary like fractals, guild missions, HoT, LS3, collections that reward ascended armor/weapons, etc.
The main reason to do this is because after you do, it costs only the price of an exotic set to change all of your stats in the mystic forge, so you can modify that character freely (for like 30-40g) going forward though it can be tricky to change the stats on ascended jewelry and needs some research.
It makes it alot easier to approach future content.
I also recommend trying to create at least one legendary. Its just something that ever player has to do, even if its a huge grind. I didn’t feel particularly rewarded at the end but I was glad to finally get it out of the way.
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Which for me is good thing and only reason to even consider buying it since I dislike pretty much everything in HoT, including those timed map-wide meta events.
Meta events allowed ANet to put some variations on these basics, like:
- Split your forces so that you can collect, kill and escort at the same time as part of a grand design.
- Use mechanic X during Phase Y
Notice, though, that the basics are still there. Even the use of mechanics is simply an add-on to what is usually a kill quest.
The proper solution is to have map-wide meta events and local meta events, a combination between the HoT and Central Tyria approaches.
Why?
Population.
Normal events are very bad for a game with as many players as this because they get zerged down within seconds. Have you ever tried to do a daily event completer on Queensdale and get a single hit in before everything dies?
Local meta events (such as on Iron Marches) greatly reduce this problem, but do not completely solve it because many players do not know about them and may have difficulty finding them. Running across such an event as as new player who does not know to look for it is all about timing and luck.
Map-wide meta events allow huge numbers of players to come and zerg the noodles out of events without sacrificing difficulty. Everyone has plenty of time to get their credit, and all classes and playing styles are necessary—in particular, this is the only time that support is valueable in open-world. Any other time anyone who is not playing a DPS is largely left out or has nothing to do.
No matter what you do, if you exclude any of these then you will disrupt a significant portion of the population from playing as they prefer. But I have a feeling that PoF will chose only normal events or normal and local meta-events due to all the backlash from HoT, and we will have veteran players going back to HoT maps for another two years just to play group content.
Maybe the bounties will prevent that from happening, but I doubt it.
Event overlap is also one of the things that I loved about this game when I started playing it, when things would just get crazy when 3-4 events would overlap and you’d have players rushing to complete all the objectives.
I will miss that as well, since players complain about it too, I am sure that overlapping events will get nerfed or removed in short order.
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Have you considered doing the event first?
Its really not as bad as you make it seem. Very few light female armors in the game show “panties” unless you’re deliberately moving the camera around, swimming, or flying, the most notable one being the Human Cultural T3 which is deliberately designed to show them off because of its expense.
Most of the light armors are actually long dresses with a few miniskirts. Its a shame that pants are completely missing for the most part though. As far as I know there is only one pair of pants in the whole game for light females.
I recommend looking at GW2 Style http://gw2style.com/ as people on there tend to come up with alot of interesting, out-of-the-ordinary looks.
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I should point out that ReShade and SweetFX are the same thing. ReShade is the engine, SweetFX is the shader collection, this is why the shaders available varies depending on which version of ReShade you have installed.
The last “pure” version of SweetFX was “ReShade 1.1.0+SweetFX 2.0” and this is also still (usually) the most stable version with Guild Wars 2.
BTW, SweetFX is very useful for those with disabilities, even if you don’t want the eye candy. It can deal with problems like, the game being too dark, color blindness or oversensetivity, blurry visuals (bad eyesight), etc.
The author of SweetFX was actually color blind!
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Doesn’t it go away if you verify your account? Its to prevent gold farmers, bots and other things like that from destroying the game’s econemy.
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People act like low level players face a challenge in this game. When Revenant first came out, I was—for the first time, on a class that no player had any experience with, and yet I was still able to faceroll all Central Tyria content just by making sure that my gear was kept up-to-date instead of using random drops.
Sorry..but Central Tyria is not about skill, even on low level players. Just make sure you’re wearing the latest equipment available from your level and you will not find a challenge from anything even if you stand still, except maybe a few particularly overtuned hero challenges and events.
Most players I invite to the game leave after realising they can just auto hit everything all the way to level 80 if they have half a brain. They ask me “is the end-game content like this?” and I tell them no, and try to show them YouTube videos of LS3, etc., but they just say “this is just too boring”.
And then they regret that they paid $50 for it after I “lured” them in. At least that part went away after the core game became F2P.
The only people who get hooked on Central Tyria gameplay (which has been heavily nerfed at least twice since release BTW), is super-casuals who log in an hour a day after getting home from work.
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Check your connection, use a traceroute to make sure you don’t have packet loss between your computer and the instance/map address reported by typing the /ip command into the chat box in the game.
Even a single lost packet can result in a disconnect. It is usually a sign of a bad connection (WIFI), bad router (very common) or bad ISP (remote areas, congestion, playing at bad times of day like when everyone is getting off work).
ArenaNet really needs to add the ability to resume from disconnects in story.
Seriously, I avoid joining them just because doing so means that I completely lose track of my party and guildmates, the people that I play with all the time. So I can have someone asking for help on voicechat and have no idea where they are in the blue sea of nameplates unless I have echolocation on.
Its just.. too easy for squads to become am undistinguishable blob.
Just make sure to always keep an eye on people using addons. The good ones are now working with ArenaNet to honor their rules, but there are still alot out that that do not care about the rules (these are what people use to make bots, etc.).
Anything that isn’t allowed basically reads the games memory, because the game keeps a large amount of data cached in memory on the client side to improve server performance (despite knowing this is a security risk). For example, your game knows everything there is to know about the players around you, like what armor they are wearing, if someone is willing to look for it.
So even though DPS meter are allowed, make sure you vet people who vet you, because this game has always had exploiters and always will.
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Just keep submitting support tickets, otherwise they will never care about this bug because it is probably considered to be low priority.
I’ll try to explain it that this game has no installation. The installer is just a bootstrap. in reality you have two files Gw2.exe and Gw2-64.exe, which are the 32-bit and 64-bit versions respectively, and when run these download all the neccessary files to two folders, bin and bin64, and a huge (30GB+) data file, Gw2.dat, as well as a few files to Application Data for machine-specific configuration.
Of course, that probably made no sense to anyone, so I’ll put it simply, to not have any problems download the installer, rename it to Gw2-64.exe and put it in “My Documents\GW2” or something (as this folder is always 100% accessible on any computer regardless of security restrictions), put your Gw2.dat file with it and then run it to download the missing files and launch the game.
There is no registry usage, its completely portable. All it does for “installation” is put some files in Application Data as I said earlier.
If you can’t understand this then get someone who does to do it for you.
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If this was happening, other people would be complaining about it all over the forums. You may want to get your connection to the ISP checked.
It is happening all over.
Ping times are ridiculous since Anet is sending our internet through Europe when we are sitting right here in the United States.
This is a horridly ignored issue, you don’t have it? Good for you; but many who won’t come into the forums absolutely do.
I just did /ip to get my map’s IP then did a tracert to it, it went directly from my ISP to Telia and then to NCSoft and never left the United States.
Are you sure you didn’t join a European server?
If this was happening, other people would be complaining about it all over the forums. You may want to get your connection to the ISP checked.
Defensive boon? Retaliation doesn’t provide any defense, its entirely offensive and basically a power version of a condition in the form of a boon.
Champion HPs are the biggest complaint about HoT, but you only need 250 points for your spec which means you don’t actually have to do any of them.
Let’s be realistic, the only reason people don’t complain about the hundreds of group events in Central Tyria is that they can all be soloed, except maybe the Orr temple events (though I’ve done it before) and world bosses.
It has nothing to do with them being HPs, people just get mad at needing a group. Skip them, you’ll still have enough HPs to get your elite.
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I think that they should remove squatters—unplayed characters under level 10 who were created years ago only to reserve a name for future use.
It would be much easier to just have gear drop with random stats like they do in most games. The “predefined prefix” system does nothing but create a bunch of useless items that nobody wears and only salvages for luck and globs,
The main reason they haven’t done this is because it creates a huge market for equipment, rather than materials, and their game is built more around materials that way players dump gold into the (extremely boring and expensive) crafting system. The hundreds of gold people dump into each crafting dicipline and having to destroy and recreate any soulbound gear is far greater than the measly TP fees we’d be paying if we could just buy interesting equipment.
Try to do anything without crafting these days, you’ll be surprised just how much we’ve been forced into it, which started around the time of Mawdrey.
People hate water in this game because its badly implemented.
And its badly implemented because the devs just never went back and fixed it. The most cited problem is the fact that most skills don’t work reliably underwater or simply don’t work at all, which is just a lack of dev attention.
They’ve been becoming more lax with it over time too; first we lost water weapon skins in new skin sets, then many skills which make no sense to not work underwater are simply disabled for no reason (see Revenant).
The worst part is, alot of this could be fixed by using predefined skill templates e.g standardizing how a PBAoE skill works underwater, but given how many patches they’ve had to dedicate just to fixing tooltips and broken skills its clear that alot of their code is copy and paste not polymorphism and inheritance.
I mean, it took them something like four years just to standardize behaviors such as boon conversion to conditions with predefined tables.
I’ve given up on them ever doing anything about it.
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I don’t understand why people keep asking for this when GW2 still looks better than most of the other MMOs, especially in HoT, LS3 and PoF.
There’s like two other MMOs out of thousands that beat it graphics wise, that’s it. And those games require subscriptions every month which means that, obviously, the developers are going to have more income to throw at everything than a freemium/B2P game such as Guild Wars 2.
Say it with me: GW2 is not an FPS.
That said I do wish that more functionality from SweetFX was implemented in the game so we don’t have to use third party tools for enhancements.
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We had them for a little while, HP bars were fully visible in squads. They got removed because people complained about visual clutter.
Its part of the “this game doesn’t need healers” mentality. If this were any other game, players would be ecstatic to have health bars (especially the DPS-havers!) because it means they could actually stay alive for more than a few seconds with someone healing them. In GW2.. its just screen clutter.
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Most replies are simply “it works fine for me, therefor it is not broken”.
Please log out of the forums, other people are talking.
I am not crazy about the colors either, but I would rather they reduce the size because it is just too wide and goes past the edges of my screen. It gets annoying having to move it everytime.
Unfortunately in this era of 4K the minimum screen resolution is 1366×768 and in only a few short years that minimum resolution will become 1080p.
in my opinion 1080p is the average nowdays…..
Surely for TVs and desktops, but 720p and x768 are still very common in cheaper HDTVs and portables such as laptops (mostly ultrabooks, now).
Hey everyone!
I stopped playing just before the Heart of Thorns release a few years back and just started playing again.
When I left the four dominant classes for dungeons and raids were: Elementalist, Mesmer, Warrior, & Guardian. Everything else was seen as non competative.
I remember Engineers were ok, but limited to a single build using Grenades to be effective, and hence considered boring.
I see there is a new class, but based on what I read in the Revenant forum section it is not a very good class.
Has anything changed since I stopped playing?
Wat are the classes people use for fractals and raids now?Thanks
Firstly, no one runs dungeons anymore for the most part. And if you do run them, its only for tokens and you’ll generally pug with any class and any build, speedruns are mostly over because the liquid gold rewards were … liquidated.
Second, what you refer to as raids was most likely fractals, because raids did not exist until halfway into HoT’s lifespan. Fractals are completely different to what you experienced back then, and doing high level fractals depends less on class and build and more about your group composition, teamwork, and attention of the fractal’s mechanics-you’re only likely to get kicked if doing zero DPS or making really bad mistakes like dying over and over. You still find your toxic fractal group but for the most part if you’re running with guildies just do whatever you feel is most effective and adjust it as needed as you go with advice from your group.
The gameplay that you’re referring to is now mostly confined to raids. This is where your character must be in ascended gear (exotics can work, but only in A+ runs), must have the right gear, must have the right build, must be played in a specific rotation, etc. If you want information on what is currently the meta in raids then I recommend joining a raiding guild, as this context is far more complex than dungeons or fractals ever were and needs heavy forethought, and changes with each major balance update which come far more often now.
This means there is no single answer about what class to play in raids, because in the next balance patch it could be completely back to the drawing board.
tl;dr, play what you want, unless you raid. All classes have had heavy changes and every build is at least somewhat effective now after all the fixes to things like conditions, CC (break bars instead of defiance), etc.
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A friend of mine was finishing her crafting to level 500 yesterday and had to buy something like 50g of leather just to make one set of exotic armor which sells for about 10g on the trading post because of bad stats.
Our guild has been stalled on upgrades for over a year because every upgrade is now over 100g of leather thanks to the ongoing drought that did not exist at Heart of Thorns release when other people levelled their guild halls.
New players coming to the game who play mediums almost cannot afford any gear. A basic set of gear on my new Thief cost 100s of gold if I were to buy or craft it directly and that is for the exotics. I ended up having to use cheap “named” equipment to sidestep this cost so that I could play lv80 content.
I am tired of this. Exhausted.
And don’t talk to me about farming. Farming leather in this game is a huge snoozefest, its only implemented in one farm in one map.
Love to play game where I spend 5k of gold for a node or some shoes. Sinks like this aren’t needed—many other things, like legendaries, ecto gambling, cosmetic auras, etc. already serve those purpose and are much better choices.
I’m just glad I got the other ore nodes before they inflated by 10,000%.
I am not crazy about the colors either, but I would rather they reduce the size because it is just too wide and goes past the edges of my screen. It gets annoying having to move it everytime.
Unfortunately in this era of 4K the minimum screen resolution is 1366×768 and in only a few short years that minimum resolution will become 1080p.
We did hear it during Hearts and Minds.
https://wiki.guildwars2.com/wiki/Fear_Not_This_Night#Trivia
You will not pull 80 fps all the time in WvW zergs regardless of machine due to engine limitations though that computer should do mostly fine.
That power supply is not going to handle that setup.
http://powersupplycalculator.net/What exactly would take that much power? The graphics card is pretty low power.
https://pcpartpicker.com/list/CyWF2R
Component Estimated Wattage
AMD – Ryzen 3 1200 3.1GHz Quad-Core Processor 8W – 65W
MSI – B350 TOMAHAWK ATX AM4 Motherboard 17W – 70W
G.Skill – Ripjaws V Series 8GB (2 × 4GB) DDR4-2666 Memory 5W – 5W
Western Digital – Caviar Blue 1TB 3.5" 7200RPM Internal Hard Drive 4W – 20W
SanDisk – Ultra II 240GB 2.5" Solid State Drive 2W – 10W
Gigabyte – GeForce GTX 1050 Ti 4GB Video Card 18W – 75W
Total: 54W – 245WThough regardless, I’d aim for a more reputable brand of power supply like Seasonic. Check out:
https://www.newegg.com/Product/Product.aspx?Item=N82E16817151094&ignorebbr=1&nm_mc=KNC-GoogleAdwords-PC&cm_mmc=KNC-GoogleAdwords-PC-_-pla-_-Power+Supplies-_-N82E16817151094&gclid=EAIaIQobChMI7deS7uHn1QIViV5-Ch05GgK1EAQYASABEgKZQ_D_BwE&gclsrc=aw.ds
Power supplies don’t work like that, the power they list is not the power they deliver. Given an 80+ power supply, you’ll only get 80% of the wattage that it advertises and running it at max like that all of the time will make it noisy (fan and coil noise), inefficient and and burn out quickly.
Efficiency drops as its loaded down and most aren’t designed to be flatlined.
That wattage usually also describes the combination of all rails, while most of the system relies solely on the +12V rail (the CPU, GPU, etc.). This means if the PSU doesn’t have powerful enough rails it will supply insufficient power
Some 500W PSUs provide as little as 200-300W to the 12V rail(s).
Always use a calculator, unless you want the power supply to burn out and take your entire system with it from being pushed too hard.
That power supply is not going to handle that setup.
http://powersupplycalculator.net/
The core of the problem is this:
Beastmode removes the play how you want aspect from the Ranger, something that, in the past, this class excelled at beyond all others. The Ranger was capable of fulfilling so many roles, from pure DPS, to healtank/evasiontank, to full support healer, and this is a forced attempt at playing a certain way.
Its like every Warrior being forced into Phalanx Strength, or every Guardian being forced to carry a staff for speed. Its not a feature, its just irritating.
There are several solutions:
1) Allow to stay in Beastmode all the time if desired—the best way to do this is with traits that allow you to do either rotation or camping builds.
2) Compliment both power and condition builds.
3) Fix the completely missing synergy with pet traits and skills-this would be most of the power introduced by the spec alone. Pet traits, pet swapping, Shouts, etc. could open up entirely new worlds for the Ranger. -OR-
4) At least allow the use of the pet’s F2 skill (again, trait synergy).
It wouldn’t be too powerful because remember, the Ranger is losing a 15-20k health sink and around 33% of their damage for this to happen.
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It’s absurd that you can’t swap, it makes something that could be fluid into additional hotkeys and cds for zero reason.
This. Pet F2s should have also been worked into the fused state. Maybe in place of the F5 skills we got. A couple of those are pretty good though. But worldly impact kind of sucks. It should be a blast finisher with a larger radius.
Lacking the pet’s F2’s really ruined trait synergy— imagine how much we could’ve done with this if we could proc all those F2 traits in beastmode.
Same for pet swapping in beastmode..
It feels to me like they just, intentionally kitten it as much as they could so that they could force people to stay out of beastmode when the skills are on cooldown, which doesn’t really make any sense from a player perspective.
Ranger just doesn’t play rotation well, its not built into the class like Ele, etc.
Opens thread, sees complaints about something potentially being blocked in the game because its apparently racist or something
ANet is a company with hundreds of multiracial employees with an international market that makes hundreds of thousands of dollars per year from many different countries. I’d recommend not trying to tell them what to do.
“What’s wrong with people” —- Indeed!
World completion, because your character is downlevelled you can go back and complete the entire world which will reward you with a star next to your name, a special title, and a gift used to create legendary weapons.
Fractals and raids, arguably the end-game for PvE.
The expansions, Heart of Thorns and Path of Fire, all the maps are lv80, and you need to be maximum level to subclass to Berserker or Spellbreaker.
Living World, an endless stream of lv80 content that is introduced every 2-3 months, it also started to add new maps as of season 3. All of these maps have large meta-events, unique currencies and items and are lv80.
There’s much, much more. This is just the tip of the iceburg.
I recommend starting with Achivements, particularly Collections, and just seeing where they take you in the world, using wiki to research them.
If you wanna follow Living World: Finish Personal Story, play Living World Season 2 (gemstore, you can buy with gold), buy Heart of Thorns and play it, play Living World Season 3 (gemstore, also bought with gold), and finally buy Path of Fire and you will be ready for the next adventure to start in September.
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And that is still too much for one skill.
I don’t play PvP/WvW much but I can say that damage is fine for glass cannon builds. It would be a problem in PvE because it would make encounters too easy with one Chrono tank and four Deadeyes, but in PvP game modes that Thief will drop like a fly to anyone even sneezing at him with his 10K base HP.
Keep in mind Deadeye loses triple dodge, evades, etc. and has a hard time with movement, they may be the most fragile subclass in the expo, and PvP has not and will not ever reward fragility; heal/evade tanking is the meta game.
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We had to wait like a year between HoT announcement and when it came out, during which ArenaNet didn’t do any updates to the game at all so uh,
Be grateful, my friend.
This reply about a pet mechanic has nothing to do with this thread.
I’ve given all the elite specs a shakedown in PvP now, and I have to say…Soulbeast takes the worst credit of the expansion in my opinion.
Not because the gameplay is bad, not because the skills are bad—I’ve already seen many suggestions of excellent builds from other players. But because implementation itself is awful, I mean it looks like someone spent five seconds implementing it compared to the other subclasses, particularly the animations.
What I expected: Ranger transforming into pet, using all the pet skills and then transforming back to use Ranger skills and so forth.
What I got: ??? Some kind of aura on me? I glow? I have skills from the pet, but only a few and the main one is missing? I uh, punch things and its called “Bite”. Okay. So the mechanics are fine but it feels like I’m in some bad B movie.
And I wonder if the mechanics are really that fine too. The use of the existing pet skills could’ve been handled so much better than they were.
Please take more time to polish.. whatever this is. Compared to stuff like the Holosmith and Renegade, the aesthetics and flow are poor. At this point I’m not sure what it was supposed to be, but I can guarantee you something got lost in translation from design concept to coding.
I’m talking about retroactively, as I stated in my post, not on current release. That means it would only be added to the game after the dust settles.
This has been brought up many times and they pretty much said they can’t. They need those lengthy dialogues and cutscenes to set up the mission.
It’s more or less serving the purpose of a curtain in a play, and its a biproduct of the game being an MMO that runs on servers insteads of an offline game. The last I heard there was no viable workaround or solution.
What we actually need is more functional retry motes, in every mission.
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