I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
I’d say no, keep them as they are. Also, we need a race-locked fourth weapon tier.
Its permabugged on JQ and a handful of other servers as well. In programming we almost always design resets into anything that can potentially fail so that it doesn’t remain broken forever, but Anet clearly doesn’t seem to prioritize it.
This is an ancient bug that happens from time to time. The only way to get around it is to guest to another server to complete it, or slowly do the heart quest via other methods. If i remember correctly, there is at least one thing you can still do that completes it, but extremely slowly. Given the age of this bug it is unlikely to get fixed any time soon, plus a great many other events are bugged as well.
there are no trinity roles here. and game was advertised as such
and there is no reason to buff healing, as it would have negative effect on pvp and wvw
imo – in pve healing is just for learning purposes – learning not to get damaged
and don’t bother ‘saving’ someone, you are doing bad favor for them. if you constantly save them, they will never improve
P.S. and you should specify that you mean ‘healing support’, because support in general is awesome in this game – 25might stacks, fury, swiftness, vigor.. etc, and it makes huge difference
This isn’t Pokemon, the goal of the game isn’t to become the very best there ever was. Its to play together and have some fun while you are at it.
Defnitely do save people. Don’t let someone die just because you don’t think they are a good player or that they should improve via “tough love”. You don’t know what their playing conditions are or if they are even capable of it. Watching them become a corpse on the ground for such reasons is kind of sad.
Fire and water fields are not the only useful fields. This is a dumb mindset, espsecially in WvW, where ethereal fields are king due to how effective Confusion is. Have you ever seen how fast a group of players drops when they not only have 20+ stacks of Confusion on them, but are surrounded by Chaos Armor warriors?
This kind of thinking that people are always trying to “troll” when they are just using their normal skills and trying to aid the group is wrong. Its symbolic of the kind of gameplay that people suffer in PvE with zerkerism.
The only issue here is that only one field combos, not all of them, and that is most likely due to server limitations just like conditions and everything else…
Try clicking all of this stuff when you already have RSI. :/
If you absolutely need to do this for the Dive master achivement, here is a list of what works and what doesn’t to clear it at the moment:
I managed to do both the Not So Secret and Dive master achivements even with the jump puzzle broken, however let me tell you it was no walk in the park. This jump puzzle is already hard so having to use work around mechanics on it especially at the highest platforms near the dive is essentially hard mode. :P
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Contrary to popular believe, women do not hate how armors are depicted in games. They hate when its the only way armor is depicted in some games. That’s not the case in Guild Wars 2 – there are plenty of alternative armors. And if you took out all of the frilly and skimpy skirts and dresses you’d get alot of backlash, because stereotypes are mostly overexadurated and very few people actually hate this.
That’s not what happened here. What happened is someone with alot of gold bought all of the available Vicious claws from the market, and then re-listed them at a higher price in order to make a huge profit. Its a common trading post tactic.
Also, if you need these claws, do not buy them, transmute them from T5 claws. Otherwise, you’re paying up to 40% more for them…
There’s many problems with this “Fractals” update. For example, the fact that AR is now increasingly required, but there’s still NO way to get ascended accessories by fractals, but instead by waiting two months for laurels or running guild missions. Oh, and these items still cannot be infused in the MF on top of that.
Then forcing people into a semi-difficult story mode instance which must be completed in order to regain access to normal fractals just to do the daily is irritating enough, but for good measure make it so that if they die they have to relog because there is no checkpoints or waypoints inside of the fractal. And then the daily is broke. What?
And lastly the new recipes not even working for the select-your-stats pieces, which means that non-fractalers are stuck with certain stat combinations while those of us who do fractals get to chose whatever we want including Celestial.
I feel like they’ve done little more than fractured their fractals update.
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I’d say no, replace them with a new type of crest. But don’t bring back the orbs. Many people invested hundreds of gold into Sentinel gear with all of the inflation, bringing it back where people could craft it cheaply from fractals would be unfair. Celestial gear is in the same boat, some recipe sets (Light and Heavy) are inflated to over 100G now, and Quartz is starting to rise to absurd levels in price.
The only time the stats should show up on new or future gear is if its of ascended quality, because the work that goes into creating ascended gear is roughly equivalent to the work that was put into getting the original Living Story versions.
Its not your race, its your radiant armor.
I welcome a level cap increase – with expansion content only. If they just roll out a new level cap without a expansion, its going to look really bad…
My SO has no problems from Australia to Jade Quarry, about 250ms ping. You most likely have ISP routing issues, which causes lag to some games but not others, depending on their physical location in the world. Type /ip into the chat box in-game to get the IP address of the server, and then use an online traceroute / lag checker tool.
If you can’t play that often an MMO is not for you. People need to realize that. These kinds of games are social games that become a time investment.
i think for a lot of people WvW is endgame.
i think originally they intend for WvW and sPvP to be end game.
unfortunately, guild wars 2 attracted way too many PvE care bears.
them PvE care bears do not WvW or sPvP and kept demanding for more PvE content.
and so we have living stories nowadays.
For me its the opposite, I played RvR MMOs for more than seven years, and before that I played many FPS games and other PvP games like Starcraft, and still do. I am not by any means a “PvE Carebear”. I mostly hang out in PvE in GW2 because its RvR and PvP implementations are , quite frankly, terrible. They keep trying to be something that does not work well in RPGs. The content team needs to learn that this isn’t Quake 3: Team Arena, and start giving us other ways to play besides capturing locations or rolling over everything in zergs for various forms of points and loot.
Anyone who has played a true(typically DAoC-based) RvR MMO with hours-long open-field battles and strategic sieges of forts knows that GW2’s smash-together-and-explode approach to zerg vs zerg battles is little more than lazy coding. At this time, roaming and other small skirmish fights is the only salvation for WvW. Running across a map, dying to 100 people and waypointing only to do it again… ?
If you’re going to have such a zergy, mindless game, at least add a decent rezz system that doesn’t involve having to start over every five minutes.
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Ever thought about crafting it? Its significantly cheaper to make because only about half of the cost directly involves gold. The rest is mostly transmuting T5 to T6 mats using skill points, buying Obsidian Shard with karma, running dungeons for tokens, etc. The gold cost on the TP is to reflect the overall effort of creating the item, especially the world exploration phase, not its actual cost in gold to make.
Its wrong pretty much most of the time these days. I rarely remember seeing her invade the map that the in-game popup said she was on. The inconsistency is always same too, for example Mount Maelstrom = Sparkfly Fen. Honestly it looks like some kind of programming off-by-one or look-up table error.
Or better yet, remove lame resets and other “gimmicks” that prevent abuse of mobs and instead give them skills to handle these situations, so at least they are frustrating for a legitimate reason besides “lol programmer said so”.
Just allow us to equip our inventory items in the skill bar like other games do. I find it kind of rediculous that I can’t swap weapons without bringing up an inventory bag that fills up half of my screen. Food is kind of similar, and then there’s also the gem store items that I bought (like How to dance) which also need inventory open…
The skill bar in this game is… terrible. Well, the UI in general, really. :P
That is Hundred Blades damage from Greatsword. Hammer damage is weak. It only does about 3-4k crits on full Berserker with maybe 10 stacks of might buffed, while the GS can do over 18-21k with its #2 skill completely unbuffed.
That kind of damage is also impossible on any weapon in “one hit”. The maximum I’ve ever heard of was a 10k crit at a boss fight with the person having 25 stacks of might and something like 3,000 power (Signet, Bloodlust, etc.), and several % bonuses.
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Be warned that its kind of costly, two Transmutation crystals per part, as the order armors that are sold are level 80, and so will be your target armor.
I only use Sigil of Impact on Warrior’s hammer, nothing else. And its only good there because you can stun a whole group and then cleave them with Unsuspecting Foe and Merciless hammer traits, pretty much ending their lives.
Sigil of Force is better if you’re going for GS or something. Stacks are a good idea in dungeons or other PvE, they are risky in WvW unless you’re a roamer, because you will lose your stack at every down. However roamers depend on having the advantage when they get into small-scale skirmishes so stacks are good there. But they’re significantly annoying to build up again every time you lose.
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Note that area skills cannot be cast at the full range of the weapon. Its set up so that you can only cast them as the end of their AoE circle hits the max range.
There’s global health bonuses from your world that you gain from WvW. They change depending on how effective your server is at the time. Seeing as how you are an Elementalist with those decent attack stats, 16K is probably accurate.
17,156 is exactly 108% (+8%) of 15,885
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Soulbound to Account Bound already exists.
1) Take a soulbound item , like a Legendary.
2) Fuse it to white quality item. It will become Account Bound.
3) Move it to another character via your bank
4) Use Transmutation splitter to get the original item back. It will still be Soulbound, but it will be Soulbound to your new character instead.
Disclaimer: I make no guarantees that this works, although I’ve never heard of it failing.
bad players cant dodge move or avoid dmg
bad players cant think for them self
bad players want to rely on the trinity so other ppl do all the work
good players know how to build groups and have great synergy (lvl 48 + fractals)
basicly ppl have to depend on themselves to live a lot in gw2 and they don’t like it
There is no great synergy in this game. All content in the game can be cleared by melee zerk stack, preferably all Warrior. Having a Mesmer or a condition Engi/Necro helps, but ultimately they are not neccesary. Guardian is rarely needed at all since Warriors reach 25 stacks of Might very easily with FGJ, and proper dodging negates thet need for Aegis, healing or any similar mechanics.
And I recommend you to not talk about “bad players” in some way like that. Many of these are just normal players, with limitations implied by their living environment / computer / ping / ability to focus / many other things. The people who can dodge every single attack without even a tell are the oddballs, not the norm.
That’s why people like the trinity. It helps everyone to play together, regardless of any kind of external influences. Whereas when you make an FPS-style action game like GW2 that is based entirely on pressing an invulnerability button at the right time and doing your best to spam GS #2 for 50K damage, obviously its going to weed out most of the “bad players” because only 10% of the population wants to play this way, but are forced to do so anyway by the game’s terrible PvE design.
The “everyone can contribute” design of GW2 applies only to PvP and WvW.
They took away the trinity…and we’re ALL DPS…the reasons are 2:
- in other MMOs we were DPS in majority
- they cannot balance boss encounters and PvPWe’re dps in PvE because of poor dungeon design, not because we need the trinity. Anti-burst mechanics that created a need or incentive for support/specialized roles would go a long way to fixing an encounter design flaw. PvP actually seems to be doing better than PvE where support/gimmick builds are concerned, at least in WvW.
You’re right to a degree. However, Healer, Tank, DPS is not the only trinity. In GW2, the trinity still exists in PvP and WvW because not every player runs around with armor that gives +500 to all stats. The gear that you chose really nerfs your ability to perform other roles outside of that gear (particular, Healing power is the biggest bottleneck to damage performance), resulting in a soft trinity.
Trinity = Strategy
No Trinity = Skill-Based
You can have both, you know. Neither has to be exclusive. :P
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Leveling in this game is extremely easy. It has a linear (not exponential) levelling curve, meaning that every level is roughly equal in difficulty to the last because the XP rewards for everything go up even on the low level maps or when downscaled. Furthermore, eveyrthing in this game gives XP, so you can level any way that you like.
Please, if you think GW2 is hard to level in, don’t ever play any other MMO where you actually have to grind for your levels. You will want to enter a mental institution after killing something like 1,000 mobs for a single level in Everquest-style games…
P.S. You can level via WvW, Living Story or Champ trains if you prefer it fast. You can also eat food and utility consumeables for 15% bonus XP, get 30% more bonus XP from the laurel merchants daily, and get 50% bonus XP from boosters, and that’s not even counting guild banners or guild-wide boosts.
By the way, the story is non-linear. Its not possible to complete “every aspect” of it, unless you have three characters each of all five races. It forks off at many places especially in the early stories, and even two or three times during Trahearne’s Personal Story (most notably when the Pale Tree asks you what you are afraid of). Only about 40% of the PS stays the same across all characters, and only near the end.
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Map completion is easy, you don’t need someting like this. Just get your little corner of each WvW map and then wait for the rotation. Your position will change, and you will be able to do the next corner. If you repeat this on every alt you can get map completion for WvW on every character in about two months or less.
A big, big +1 to a relationship system. This is something that almost every good MMO has, because it helps involved people enjoy the game better, and for uninvolved people to well, become involved. :P
However, please, no bonuses, unless it is something simple like being able to trade account bound items between you. Also, NO gender limits. I’ve seen some games with great relationship systems (like LUNA Online) that restrict by gender, kind of ruining the whole point of the system to begin with for half the player base. I mean, its a roleplay game afterall, not a political/religious ethics convention.
This game has no privacy at all, they really need to do something about it. The “Block” feature should do exactly as it says, not a half-maybe half-block.
Just a note, for the female Medium Asura there’s no solution – you can either wear the trench coats (that clip all your weapons), or the cultural armor, but neither is ideal. However if you run an Asura Heavy you can still have a skirt called the Pit Fighter’s Skirt because its also wearable by males. Although this results in the usual pantyshots while running and other behaviors you see from the females other races, so some might find it a bit “strange” if they are put off by that. The blue comment on my piece of armor is even “Real men wear skirts” which is kind of funny. :P
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Because its my name.
Its only a problem with backpieces. Thanks to Living Story temporary content, the availability of backpieces in this game to new users is pathetic. There’s a whole 5 or 6 on the market right now including the sold-for-gold Living Story ones, and a few at the guild merchants at the Lion’s arch bank, and that’s it. The ones in the gem store aren’t even unique, they’re just recolored versions of the Black Lion Chest / TP ones.
Its creating more monotany with backpieces , rather than encouraging variety. I wear the red rose on three characters already because its the best I could get.
I disagree with Precision being a bad attribute. Sure, it takes alot of points to increase, but for most professions that directly translates to endless dodging due to vigor-on-crit, and many other effects such as bleeds, vulnerability, swiftness, etc. It largely depends on your profession and your build, but you can usually make use of at least five different proc mechanics at once if you include sigils. On top of this, high vigor uptime directly translates Precision into DPS for some (e.g Warrior roll, bomb-on-dodge for Enginner) or self-survival for others (Guardian’s dodge-heal).
Its not so much that Precision goes well with Condtion damage is that Precision is needed in virtually any build that is not PTV or Dire. Other stat combinations lack the survivability and offensive utility and have to make up for it with crit procs.
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The time gating will likely stay, as you’re going to need the crystals for the ascended armor too, just as you need them for the pink weapons right now. They can’t just fix it for the exotic versions because the inscription is used by both.
If we get any more classes it will just be a third heavy class. They’ve thrown around ideas about it a few times, but are currently satisfied with the mixup. However, they have said that existing classes will definitely be getting moderate changes long term.
I’ll settle for my Enginner being able to use a Hammer.
(But Playing a Skritt would be nice :P)
We have a wide array of styles with the classes we already have. What would a new class accomplish that could not be handled by the introduction of new weapons and skills? Increasing build diversity and skill niches is what we really need.
Leveling a new class could be FUN. And considering that’s the only fun you’d see since hitting level 80, I would think you’d jump at the chance.
I disagree, level 80 is where everything begins in this game. There is way more to do beyond that, for example working for ascended/legendary, or becoming a commander and learning the ropes or even starting your own guild. Getting to the max level is easy in this game (requiring only about 30% map completion if you don’t run any champ trains, living story or anything “cheap” like that), and doesn’t even account for maybe 5% of the overall game experience.
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That’s funny, I saw map completion as playing the game. If you’re joining an MMO and don’t want to explore the world of Tyria, it seems kind of silly. I could understand if you’re a hardcore WvW player, but if you call yourself a PvE player its just a contradiction since PvE is alot more than just fractals or dungeons.
Guild Wars 2 has some of the best open-world content available on the market. I recommend enjoying it instead of worrying about moar shinies.
Reminds me of those people who grind alts to level 80 in the Queensdale train.
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Don’t go above about 1k of healing power, otherwise it starts to eat into other more useful stats too much. You still want alot of healing power otherwise you will find that your self-regeneration (VIrtue of Resolve) and other “low” heals are pathetic. However, healing power doesn’t help big heals like your Slot #6 much.
The signet with the signet cooldown reduction trait is the best Guardian #6 skill. Although Shelter can be used for emergency blocks instead.
Note that Runes of the Monk require you to run AC. If you don’t want to do that, you can still get 70% boon duration by using a Major Rune of Water/Traveler. If any warrior has a Banner of Tactics up you reach 100% boon duration with food.
You will need a critical chance of at least 25% to keep vigor up (30-33% prefered, but 25% is what Celestial and most gear combinations offer without Prec tree). This allows you to dodge alot to heal yourself, but any more isn’t needed for support.
Consider Sigil of Stamina. With Guardian’s dodge-healing, it is OP in trash/add fights.
If your Toughness is low, and you don’t want to go for boon duration runes, don’t use healing runes, use Melandru (-25% condition/stun duration) instead.
Try running Staff with 0/10/10/20/30 and you can use activated Virtues + Shouts to just dump boons on people. Activated Virtues are way better than their sorry passives. With this build you also get 2H staff skill CD reduction, signet CD reduction, shout CD reduction and you can cast everything very frequently.
I don’t think Altruistic Healing is worth it, even in boon builds. The healing amount is extremely small (69 HP base per boon). It can make a huge difference if you have a full party and are using alot of boons, but the truth is every other heal that you have will be more effective and you’re better off focusing on them.
If you run hammer, use symbol duration for Protection uptime.
Regarding the thread topic, I don’t think the Guardian is the best support in the game. I think this falls to Warrior. Sounds crazy right? But a Warrior with shouts, warhorn (constant swift+vigor), banners and all of that, will support a party better overall, as most of their boosts are damage- and dodge-focused and this is a DPS game. Plus, each banner can provide 24/7 Regeneration uptime to 5 ppl, up to 15 ppl max with three banners if you spread them apart properly – so Warrior can heal a small zerg. And on top of this the Warrior has the best resurrection skill in the game – Warbanner.
Guardian is pretty good at protecting allies but they’re mostly about self-survival.
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Join a party, even if its just one other person, when you crash you can go back there to the point where you disconnected from the server.
Most of these are not a problem with melee or ranged, but a problem with the related skills, for example the fact that very few support skills are ranged 1200 is just disgusting. Most decent games know that support is the first thing that the developers should always pay attention to, but in this game its pathetic because Anet likes it like that.
This was one of the design goals of the game, so I would not expect any of these things to change any time soon, its built from the ground up for melee zerk stack. They just tried to be too different and largely messed it up. They have tried to invert most of the well-established tropes of MMOs such as T1 support, T2 defense, T3 DPS balancing model and the holy trinity. Some of it good, some of it falls flat.
No professional game designer would build a game where you clear every piece of content in the game (save for WvW and PvP), with a single setup, single group composition (give or take a class or two), and a single tactic. I believe that this is mostly due to vision and communication errors inside of Anet, particularly with all of the employee turnarounds especially at game release time.
Having to go back and release ascended because they miscalculated the actual value of the exotics end-game gear shows that these kinds of things happen.
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Exotics aren’t all that cheap after the Ascended gear was introduced, which resulted in people salvaging them in massive numbers and the resulting inflation. Currently an exotic piece of armor costs around twice as much as before that update.
And honestly I find this quite comfortable. You can get full exotics on a character with a few days of farming (or a few weeks of casual play), which allows you to try out alternate builds or play in WvW without a disadvantage, but if you want to go all out you can still go for ascended gear which satisfies the no-lifers.
Everything is fine as it is right now. Ascended gear repaired the damage to the econemy that was caused by mass availablity of the best gear in the game (exotics), making them more valueable, while giving another carrot to chase as well.
Yes, the game is still all about zerging, rat races and farms, now with added vertical progresssion from ascended gear on top of it, and inflating market.
First and foremost we need an underflow system. No amount of tweaking or hammering in any mechanics of the game will change the fact that all players are spread out on 24 different servers per region for a given map, of which there are 20+ in the world.
With an underflow system, all servers would share the same map until it maxes out. You may only see 6 people in Timberline Falls on your server, but imagine if you saw 6 people on it from every server at once…
The game has an absolutely massive population that is being sliced to ribbons.
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The main reason people don’t do temples right now is because they keep bugging out on half the servers, we had some months where they would all work fine, all the time, but after the tower of nightmares update it all started again.
As I said in another thread, PvE maps are empty due to lack of underflow.
The problem is the game doesn’t teach the players these things. Unless you go to PvP or WvW or (later on in your levels) do dungeons, there is absolutely NOTHING that shows you how to use the game mechanics or how to do anything in the game. The personal story doesn’t even tell you anything, and its the first “quests” players take.
The only way to learn in this game is through experience, and given that you have to be experienced to begin with in order to be accepted into the things that teach you experience (such as FotM and dungeons), it creates a negative feedback loop that results in the majority of the player population being kind of dumb.
Combine this with most of PvE being mind-numbingly easy due to the developers taking to many shortcuts to make mobs seem hard when they’re not.
Introduce a set of hands-on tutorials at the start of the game and as players reach higher levels and you would see things get alot better. The strange part is, almost every game has this except GW2, Anet just skipped it for some reason.
Its like blaming a kid that can’t write instead of his parents for not schooling him.
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Guild Wars 2 is still one of the cheapest MMOs regarding premium content, even if its still a cash grab and that bar just keeps getting higher (the toxic armors are horribly overpriced given that they’re only one part). Its also one of the few that you can buy premium content for gold in, so that’s a good thing too.
But, are you really afraid of spending $10 on 25 transmutation crystals, which is enough for two whole characters (including lots of weapons), when it costs you that much to eat at McDonalds or something? I don’t really understand. And the people without jobs will have the time to grind the gold anyway.
If you’re that concerned about it, use transmutation stones, you get them for free for completing many maps, especially cities. Its not hard to build up to a stack of 100 of them just from exploring maps, and you can use them for level 78 exotic berserker gear which is suitable for 99% of all content in the game including dungeons as you only lose a few stat points and armor points. Also, many good condition damage exotics are available at level 78 and below as well.
You can also buy many skins that don’t need crystals to apply. You even get some of them from your achivement rewards.
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As far as I know, condition damage is only limited because that is the way it was coded in the server design and the network protocol – the 25 stack limit. It has very, very little to do with game balance and I even remember a developer saying this. They can’t just fix it because it is a hard coded problem that requires an overhaul to solve.
That said, the stack limit is just fine on players and single mobs. The issue comes from tough trash and bosses (veterans, elites, champions and legendary). If they ever did manage to fix it so that you could add more than 25 stacks, the amount of stacks the mob could handle should be based upon its rank. I see no problem with up to 125+ stacks on a legendary given that people with power builds can be doing anywhere from 20-40k of direct damage to it per second in a mere party of five.
World bosses in particular should be balanced around a minimum of 5 conditioners.
Sleeping animations on mobs and NPCs no longer show since the culling update.
And while we’re on the subject of Mira, in my Asura home instance she is bald and seems to be wearing some strange clothes, while in my Human home instance she looks normal and is wearing her Lionguard armor and white hair from Claw Island.
Just fight Guardians. No need to worry about getting weakness there or cripple….
Yes, I’m bitter.
Signet of Judgement, 5seconds of AoE Weakness every 24sec when traited, which is plenty of time for the Guardian to compltely reset while half of your blows barely poke him, and since it gives Retaliation too, they’ll be damaging you as well.
Heck, I carry it just for the stun breaker.
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