I’m usually really sweet… but this an internet forum and you know how it has to be.
/i’m a lesbiab… lesbiam… less bien… GIRLS/
This is just how it is going to be. They cannot go back and re-evaluate the whole market because of every change, just like with ascended armor and weapons.
Most dungeons in the game are solo able. Its just people need to l2p
I think you are exadurating a bit here. Yes some dungeons are soloable but many dungeons and fractals have 3-5-person roadblock mechanics.
Which I find to be quite irritating…
I would like dungeons to become accessible to any party (2-5 players) for standard gameplay so that we don’t always have to build a full party.
I would also like to see the addition of a fourth path to each dungeon that is truly explorable, like the old “grind” dungeons in RPGs. so that you can take your time and enjoy the scenery and kill some mobs. But it won’t happen because there will be no one around to witness and report bots.
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The Guild Wars were an event in Tyria’s history. The name is thus the franchise.
You can also buy level 78-79 exotic Berserker armor off the Trading post for about 1 gold per piece; a full set takes only a single day of harvesting resource nodes, and is only like 3-5% below the stats of full level 80 exotics, so it can hold you over.
Use Ruby Crystals (if lv78-79) or Ruby Orbs (if lv80) until you can afford the runes.
You can get a rare Berserker backpiece from the guild armorer for 5g. If you want an exotic one you can either earn guild commendations, craft an Exotic Spinal Blades or some ascended backpiece. The last two have roughly equal costs since Blade Shards must now be transmuted from Watchwork Sprockets.
Don’t use the fractals backpiece, its useless until upgraded as it can’t take gems.
Use Superior Sigil of Force in your mainhand weapon, and Sigil of Battle or Bloodlust in your off-hand/alt set or Sigil of Fire if you are specc’ed into Precision.
(Beware of upcoming changes to all of these things on April 15th.)
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No. When you transmuted it it became “Requires Race: Norn”. This is a physical equipping requirement similar to Light/Medium/Heavy armor. You can test this yourself by transmuting a piece of Fine gear to cultural; it will take on the look and be account-bound, but it will not be equippable by other races.
However you can transmute it to another skin and it will fix it again, as this will remove the racial requirement permanently.
All classes are easy in water if you know how to play them.
Thief for example, spam #2 and #5 on spear, these skills trade initiative for evasion, making you nearly invulnerable. For Elementalist, use Air for damage, the Air & Fire areas, you can also leap through combo fields using the Water leap, which also does tons of damage to objects. If you’re Condi built, use Earth.
Most importantly, water combat is mostly attrition fights, this means you should bring some healing (besides #6) with you. For Necro this is #3( I think) on spear, which summons vampiric creatures to heal you. Most classes have access to Regeneration as well, for example #4 on the Elemenetalist Water skills.
I recommend practicing off the beaches of Southsun Cove.
I think the developers want to believe it is, and don’t realize that it isn’t.
Celestial is only good for classes like the Elementalist where the generous stat distribution works well with low base stats. in other words, it allows a class that has poor stats balanced around their skills to strong stats and strong skills.
But I don’t see the developers removing the time gate any time soon. People have asked them to repeatedly, and I don’t even remember seeing a reply.
Yes, we definitely need a first person view. Every other game has this…
Is there a reason that Celestial lacks boon duration? Instead of boosting the stats on Celestial by a measly 6%, why not just add Boon duration?
I never really understood this decision. Celestial players rely on Might to deal damage, not the overly generous Critical damage of the set. It doesn’t crit often enough for that damage to be useful – only enough to keep Vigor up.
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agreed, but then precision would be OP, so it would need to be nerfed to compensate.
How so? At the moment on non-Power builds, Precision is only used to keep Vigor up and maybe make a few on-crit Sigil effects and traits, that’s it.
I don’t see how it would be overpowered on other builds unless the gear somehow had both Power and Condition damage (e.g Rampager) or similar. And then its back to not being OP anymore because that gear doesn’t have crit damage.
Celestial is the only likely problem point, really…
A simple solution for all of your concerns about server pride/WvW recruitment: Add a server-specific chat channel that is common to every player bound to that server, and subsequently appears on every single map. This is what other games do.
I would also like to see a server tag displayed next to our guild tag. Like, [JQ] for me.
’Nuff said.
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I wish people would stop whining about this. This game already 10,000x easier to travel in than any other game because you can just instantly port anywhere in the world, at any time of day, without any help from allies or any item.
I’d much rather have mounts or some similar system that actually requires me to move across a map that i’m playing on and see what it looks like rather than port in – kill a boss or harvest a node – port out, rinse and repeat.
Is all these complaints really worth the 1 iron ore worth of silver that you lose?
Some armor sets are completely diferent between races too. Look at Winged armor between Asura and Charr. The difference is staggering. Asura use the male versions, yet it looks far more feminine on the Asura…
This stuff should really just be options, for reason I posted about before.
You shouldn’t have players spread across multiple guilds across multiple servers. In the future, guilds will span all servers features-and-influence wise. There’s no reason to keep such setups. And its not ANet’s fault, nor should they implement any workaround for bad player decisions.
Home worlds and guilds are the community. You can’t have people “inbetween” and expect to be able to play with them, especially since at the moment that isn’t even possible with the limited guesting functionality.
It only “works” in some situations.
Also , the guild cap exists for a reason, to stop guilds from “monopolizing” the player base, which is common in other games. “Superguilds” as we call them. They have very little benefit for the community as they discourage branching out.
Lets be honest, even 500 is way too much, and it why all the requirements to establish a complete guild with all upgrades are so insane.
Since guilds like TTS are just a symptom of bad game design (placing a 100+ players raid boss, that needs heavy preparation and coordination, into the uncontrollable open world with variable spawn timers), i’d rather fix the initial problem instead
This is correct.
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Every possible combination of three stats.
And nerf all heals so that healing power is required to bunker. We shouldn’t have people running around in Zerk/PVT that heal themselves as effectively as Clerics. This leads to various balance issues with certain builds being too tanky even without any investment into any kind of related stats… just armor or damage.
In fact, right now, Toughness is the de facto self-healing stat due to the way it mitigates damage in relation to fixed-strength heal skills.
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Question: Lets say I was on server A whose population I was not a fan of and I moved to server B, but I still have a lot of friends on server A. Am I going to find myself on server A “frequently” because of my friends list? (am I going to need to start pruning my friends list so I don’t wind up on server A?) — note that I’m not currently for or against this until I see how it works in practice, but I am curious about the question itself. Thanks!
There won’t be servers. Your home world will become a variable in a calculation. Its an “anchor” to people that you like to play the game with.
Hate this update.
No consideration for small guilds – again.
Added WP costs having to port twice in a map, probably fairly often.
Going to have to be forced to play a world boss at a given time. I don’t play 24/7.
Who said I wanted to play with loads of people in a map? What happens to people who are not in my FL or guild? I regularly talk to the same people in a city like DR for example, yet do not speak to them outside that. With this new system, I will likely not see them again. Or rarely if so. These systems always claim to be smart and ‘know’ who I like to play with, but in my experience they always fail.
Harvesting each map is now going to be insanely time consuming without the use of user updated maps. You’ll never know where you will end up.Does this mean that I will not be on my home server anymore? I don’t want to get put on some lame low population server. I picked a high population one for a reason.
Only good thing is that guilds will be able to share influence across worlds at some point. Otherwise I hate this update.
Are you kidding me ? This is the best update for small guilds ever. Now we can actually find people to recruit without spamming Lion’s Arch map chat for hours. So you know, we don’t have to be small?
Solve the problem at its source, don’t make workarounds. :/
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I just want mobs to actually have powers. Not “sometimes” “one power” that they “might” pull out if they feel threatened enough in the few seconds before they die.
If you face some of the mobs with lots of skills, they are actually semi-challenging, and that’s all it should be something designed to be ground into dust.
Bosses are the same problem, repeated… too many one shots, no real powers. There’s no creativity at all besides “lol CC and one shot the player” or “lol mass CC and one shot all nearby players”. That’s pretty much it, really.
That said, I agree with many of your points, although I do not feel they are high priorities as they would drain significant resources from bigger problems.
Most of the issue simply lies with mob/boss skill sets/mechanics.
By the way, the Shatterer doesn’t turn because almost all world bosses are immobile. Only a few of them (like the Risen High Wizard) are mobile, the rest are Champions. This seems an intentional design decision by ANet; the mistake is making it so that players can surround and immobile object (no walls, etc.).
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Berserker does not “require” all three stats. When you equip Berserker you are getting exponential stacking due to the relation between the stats.
Condition damage and similar stats do not have this relation. They are a linear attribute and can only be increased linearly. You are not sacrificing anything when you equip Berserker gear. You are trading off defensive stats for exponential damage.
On top of this, you don’t seem to realise Condition damage starts at 0. The only reason Condition damage is strong in PvP and WvW is because it ignores armor, which is the primary form of defense in those game modes, especially for low-HP classes like Elementalists and Guardians, who can be killed by only a few conditions very rapidly if they are not cleansed due to 10K HP.
And anyone who thinks conditions do damage anywhere near Berserker, you are horribly mistaken. In PvP, a Berserker Warrior can one shot someone else with Kill shot. In the past, this was even possible with certain Thief attacks.
In my opinion, Condition damage and Power need to have the same relation. Besides fixing the stack limit issues in PvE, make Precision and Ferocity apply to both Power and Condition damage to even the playing field.
Then weaken conditions if it is too much.
I agree… and I disagree.
First, WvW should remain as a part of map completeion because WvWers who come to this game for pure Realm Vs Realm combat are forced to PvE.Have you ever tried to kill an enemy player while running through Toxic Alliance?
And that’s just the start of it. It gets far worse when they have to maintain their income, farm the materials for their end-game, gear, etc. All in PvE.
On the other hand, the problem should not exist to begin with. Everything that is possible to do in Tyria should also be possible in the Mists. The Mists should have been a more fully featured world rather than a serious of cloned maps.
Until it becomes more plausible to accomplish PvE goals in WvW alone, WvW must remain as a part of PvE map completion for fairness.
That is kinda how the Megaserver works.
That’s the point. This works more or less like the megaserver, but keeps some continuity with the current system and allows features that players have gotten used to to remain in-game (the ability to see temple statuses, dungeon statuses, WP statuses).
This idea, like the megaserver idea, is basically a server merge without the embarrassing connotations of the words “server merge.”
I actually like that we are getting fog of war, even if it is only in PvE. Actually. I like it ALOT. Its slowly becoming less about casuals and more about average players.
I just want to say that its a myth that females hate the revealing armor. Actually, for many of us, its our preference. We like looking cute, sexy or whatever. The ones who flame it are mostly a vocal group who get offended at gender stereotypes, and has nothing to do with the actual armors itself.
That said, I support this option, because I think being able to either embrace or break out of gender stereotypes (or, stick to a gender stereotype other than your own) is somenone’s right, and one of the core rights that we receive in MMOs given that we are hidden behind a virtual avatar.
Yes, how dare they implement major quality of life changes that have long been seen as “dropping the ball” at game release! While you are right that there are still many issues to address, they first have to address the major issues affecting all areas of the game, not just a given game mode.
On top of that, you say that they are not doing anything for grouping, yet by the end of the year they have said that guilds will span every server. The game will no longer be dominated by a handful of large guilds, because small guilds will finally be able to build up a decent amount of influence and compete…
I don’t know why people seem to confuse “you didn’t do what I want” with “you didn’t do anything useful to anyone”.
Besides, the whole UI is garbage. Requesting specific enhancements for it is kind of silly when the whole thing needs to be trashed and overhauled.
I don’t think you really get the concept. Servers are a fail, they have always been. Games like this have lost huge portions of their player bases over time due to the players constantly have to server hop endlessly until they get sick of it.
Megaserver is not a fix for the overflow problem; it has nothing to do with it. Its a fix for the lack of an “underflow” system, which has been asked for hundreds of times.
Its a way to make sure that when you go to Timberline Falls, you see more than just one person the entire day. So that people will actually spread out and play and explore this huge world that Anet made, instead of just complaining that there is no one there so they will just stick to Queensdale.
Eliminating servers (which is pretty much what Megaserver technology does), is ultimately the future of MMOs and something that should’ve came to the genre more than a decade ago. Alot of games would’ve been saved their fate.
Unfortunately due to WvW being so established by now, the server problems can’t be fixed there because it would tick alot of people off, so it will remain the same.
I ask you… how often do you guest? Well, now you have automated guesting. You can play with your friends immediately (unless they’re in a different region, but hopefully ANet will address that ongoing issue in the long-term).
I hope eventually people will realize how revolutionary such a system is.
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in Battle for Lion’s Arch - Aftermath
Posted by: Hannelore.8153
I imagine they will dismantle the Breachmaker to rebuild Lion’s Arch.
I recommend not using dungeons as a test of what class is useful or not. They’re just one part of the game, and a small one at that, when compared to the scope of things like PvP, WvW, and living world.
And yes, I played my Ele with all kinds of hybrid gear combinations. Celestial had the best performance by far, the damage is not as bad as people think it is (because it combines power, precision, crit dmg and condition damage), and doesn’t require running around with 10K(!) HP and 1800 armor.
Some of us want to be effective without being 1-hit by some zerker.
Its a unique, ascended, infuseable, chose-your-stats backpiece craftable by any defensive profession, that can be multicolored. What more do you want?
Guild Wars refers to an event in Human history in the game. Not guilds.
Its not pay to win, its farm to win. There’s a huge difference, although F2W isn’t that much better because it just costs time instead of money.
The cost of the materials on the top to make these items was not set by Anet but by the players. Not to mention that you make gold in the game.
First off the cost was not set by the players. It is in essence set by anet based on what materials are needed and the amounts it takes to create the item(s) you are after. Sure, players buy and sell on the market until it reaches equilibrium with supply and demand, but that equilibrium is established based on the amount of mats needed which is set by anet.
Having said that, this still isn’t P2W. This is no different than any other game where you accumulate in game currency and use it to buy the items you want. It’s just a large gold sink created by anet. Nothing new here.
I was supposed to make a thread to explain the difference a while back, but got lazy.
Don’t waste your time. No one will read it before posting another one of these threads anyway. What we will end up with is the same amount of threads, but every time you will just point them to the thread you created and, in the end, we will still have the same amount of threads.
People don’t even bother to read a 4 word lfg post. You think they will read a long P2W explanation?
Umm, you can also collect the items and make it for free. Its not pay to win. That’s laughable. Players are getting more and more strict on what pay to win is nowadays.
Something is only free if your time is worthless…
People don’t play games to be “elite” they play they to have fun. The only ones who play them to be elite are those who do it for a living, or those who have no lives.
So I recommend not using words such as “losers” when refering to servers/people.
There’s actually alot of backlash against these events because of the way guilds are set up and the fact that they require players to represent another “dedicated” guild to have any hope of coordination and defeating them. This generally results in getting kicked from their own “elite” guild.. the irony is amusing.
Stuff like this seems like a good idea but can ultimately only end up as either toxic drama or abandoned content. Both are very common in MMOs.
Don’t automatically assume that the developer knows what they are doing. In-house testing is completely different from real world testing, that is why patches are always so buggy when released and need serious adjustments. Its called calibration. Most failure points like how many citizens can realistically be rescued are not known until the game has been played by the general population for a few days.
It’s not nerfing to make it easier for the casuals. Its correcting a mistake.
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Use teleport skill (leap etc) when she starts attacking. That will land you next to her and hit F.
The problem is many teleport skills take you too close. The room behind her automatically knocks you back if you are too close.
It was made harder in the hotfix. I got it by using arcane shield to block the initial attacks, start stomping and then mist form.
Couldn’t manage it on any other class because of the modifications to make her start attacking sooner, most of the guides are no longer relevant. I couldn’t manage to dodge both of her initial volleys and still dodge the knock back.
Note: Blocks do not work on the knock back, only the volleys. When stomping her you either need to evade or use an invulnerability skill.
Simple guide to stomping Scarlet regardless of class…
http://wiki.guildwars2.com/wiki/Ash_Legion_Spy_Kit
Every time I tried stealth, she just looked right at me in it and attacked me. My SO got the same results on her Thief, unfortunately…
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in Battle for Lion’s Arch - Aftermath
Posted by: Hannelore.8153
-Was Taimi connected to Scarlet deeper than her technologic fascination?
She wanted to kill Scarlet herself, the rest was just a face. (Source: Taimi’s dialogue.)
-Why did her alliances continue to fight for her after each one was foiled miserably?
Because you learn from failures. It doesn’t automatically mean defeat. If they failed so miserably then why were they marching through the streets of the centermost city in Tyria, which even Zhaitan had failed to accomplish?
-How did she manage to get a Thumper in LA unnoticed?
Her Thumpers were initiallly even protected by inpenetrable barriers, and its heavily implied that the players assaulting them never happened, since they all “self destructed” afterwards. Keep in mind, she saw into the Eternal Alchemy. She was way beyond everyone by this point, and was likely only defeated due to being just one person (who held off entire armies for an extended period of time).
-Why all the attacks and invasion when the goal could have been accomplished much more easily discreetly?
-Why the pointless invasions?
She was broken. Despite the overarching goal, she still wanted to kill and destroy.
-How was Scarlet so accepted by the other races so easily to master their finest methods? Not to mention this went wildly unnoticed for something so strange.
-Where did she get all the resources to pull off all these elaborate plans?
-How was she able to ‘bully’ the Aetherblades into fighting for her?
See what I said above about the Eternal Alchemy.
-Why did Omadd help her and inevitably break her mind?
How would he have any way of knowing what would happen?
-If Scarlet had been successful, what would she have done then? What about the voices?
She was successful.
-Why so little involvement from the Orders and other factions?
They were busy all across Tyria. Also, they didn’t take her seriously. The few things she actually did were largely isolated incidents (e.g Twisted Marionette) that did not largely affect the surrounding area compared to something like.. oh, an Elder Dragon, or an attack on Lion’s Arch.
-How did Queen Jennah amass such an army of Watchnights?
Pact Airships are a combination of “Asura, Charr, and HUMAN” technology. Do you really think that they built airships out of the items you see laying around in all the Human farms and villages or their Middle ages-type city? Obviously they keep the big guns in storage.
-What was the point of the Marionette in the grand scheme of things?
-Why did Scarlet free Mai?
-What did the EOTM have to do with Scarlet and her plans with Mai?
They were distractions to draw attention from her other plans, like the LA Thumper.
-Why did our ‘Heroes’ dismiss any opportunity to learn ANYTHING when presented with it? Especially when it mattered most.
They’ve been battling her endlessly for months on end with few rest days. They had enough.
You’re probably bored because the game is boring. It tailors entirely to people with OCD now and most of the posters that you will see praising it are because they have just fulfilled their 10k achviement points or whatever and are happy as a clam.
Its gone from something extremely promising to just another skinner’s box. And if you’re not affected by that kind of thing, you will be bored.
By the way, before replying to contest this point, make a list of all the things you did today in-game and take a close look at it. I bet most of it will be things like “making gold” or “completing achievements”, not genuinely having fun.
But like I said , many people get some kind of strange enjoyment out of checklists.
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I know that I personally abandoned dungeons because 5warzerkstack is not for me, that’s why I switched to group-based (as in, more than 5) a long time ago. There’s just no point in joining “party play” anymore with how toxic and biased it has become.
You say “even more when we make a good group with good players.” But… honestly, what does that even mean these days?
Think about it.
The best set to get for Karma is Soldiers (PVT) which is exotic quality in Orr. Rabid is also quite good if used alone or combined with Carrion. You can find a full set of armor (minus one part, which you can buy in WvW or use a rare) and trinkets by visiting the various Orr temples after they have been cleared, but its all spread out.
However if you want more usual sets like Berserker you have to buy for gold.
Here’s the problem,
All the speed runners, min/maxers, and zerker heavy onlys have chased the casual player base away from the dungeons.
ANet looks at their metrics and sees no one in the dungeons. They see that the TA:Aetherblade update was unsuccessful. Most players like myself did it once and will never do it again or simply passed on it. Meanwhile they look at Lion’s Arch and there’s 10k people doing it. You have an update that interests 10000 people at any given moment or one that interests maybe 50 people in total a day. Its not a very hard decision as to what’s better for business.
Not pointing the finger at you or anyone in particular but its the price that gets paid for being an kitten. Hardcore WvW guilds push players away, ANet stops doing WvW updates. sPvP players rip on people that play ele in tournies and rage quit on skyham, ANet stops doing PvP updates. In this case, the same is true for dungeons.
If I could vote this up ten times i would. People didn’t want casuals playing this game, and have gone out of their way to ensure it, then wonder why they only get updates to the parts of the game that causals still play.
Here’s a hint – 99% of players are casuals, and Anet is a game company that needs money. Unfortunately they can’t make that money off of a minority.
I actually saw a topic in general discussion asking for gear check functionality on LFG.
You can write on the map, but its only temporary. Hold down shift and you can draw all over your minimap and it appears for party members on the world map. Useful for showing which routes to take etc. Sadly its only temp, and only party.
But that’s probaly for the best. This would be used for massive trolling.
I have all classes at level 80 but I skill them in a “not boring” way to avoid the shock caused by class differences other people seem to suffer.
For example, – my Necro is full zerk – no minions, no conditions. Because choping something up with 7-15k axe attack (depending on buffs) and doing 5k on every hit in Death Shroud is much more fun than pressing some button that lays a bunch of conditions on the opponent while i stay at 900-1200 range.
There are unique ways to play ever class, don’t just assume the status quo, and you will have alot more fun. One recommendation is to go zerk on traditionallly non-zerk classes, and go non-zerk on traditionally zerk classes (e.g condition damage warrior with 25 stacks of bleed). Your world will be turned upside down!
Here’s a complete list:
Lv80 Asura Elementalist
Lv80 Asura Engineer
Lv80 Asura Guardian
Lv80 Charr Ranger
Lv80 Charr Thief
Lv80 Human Warrior
Lv80 Norn Necromancer
Lv80 Sylvari Mesmer
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From Anet’s point of view, the personal story never happened. Its always “happening”. Thats why if you do it right now, it will be in ruined Lion’s Arch. That’s also why you see “The Vigil, Durmand Priory and Order of Whispers” instead of “The Pact”.
I don’t think they plan to do anymore, they seem to see it as more of a tutorial.
The average drop rate of blade shards from the home instance node is only 2-4 per day. It takes 425 blades hards to make a single exotic back piece, around double that for ascended, and the drop rate from the Aetherblades are also horrible. Now, imagine for a moment that you have 8 lv80s.
They also cannot be purchased or traded, so for those who didn’t farm this event day in and day out, it will take them around half a year to make one exotic backpiece. On top of that, its the only way to get many exotic backpieces without guild commendations, the only way to get some stat combinations and the only way to get celestial back armor without crafting an ascended item.
Sorry but this is not an "abundance of blade shards’. You just over-farmed.
The CPU he listed won’t even come close to a 1090T. It has a higher clock rate, but its bogged down by modern “features” and has less cores. I can’t say that the game runs spectacularly on my 1100 T, in fact I can’t even say that it runs great.
This game is way too CPU dependant in comparison to other games, it barely touches the GPU even on the highest possible settings, so you’re better off with Intel. Their processors can auto-overclock by over 2-3x as much as the AMD ones.
If you compare my SO’s Core i7 @ 1.75Ghz to my Phenom II X6 1100 T BE 3.3GHz, she gets about the same frame rate despite having a worse graphics card. The Intel processors just seem far more efficient at a given clock rate, the Turbo mode kicks in more often (its less finicky), and the boost is far greater.
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I assume you meant to type 2800, 4000, and 8000. The US prices are exactly the same. A purchase of 8000 gems goes for $100 USD, 800 gems is $10 USD. Also there is no way that these are “such few gems”. Even the most expensive items in the gem store do not cost more than 800-1200 gems and they are permanent and account-bound.
In some other MMOs (e.g PW) you have to spend $1,000 per character.
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Bump. Perma bugged on Jade Quarry. NPCs won’t do anything, event doesn’t start.
Can we get this looked at as it is the most important meta chain leading to the dungeon that completes the entire personal story and all dungeon stories?
The only current fix is to complete it after reset and never fail. And while our server has already learned this, I don’t think its realistic for anything below Tier 1 to keep it completed all day long, every day, indefinitely.
Patches only seem to solve the problem for a short time. I hope this doesn’t end up as one of those repeating glitches like Melandru, Lyssa and Dwayna are all prone to. All of the Arah pre-events themselves were already broken enough.
Orr desparately needs some love. :/
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Its a bug that is affecting other parts of the game too. It was introduced when immobilze was modified to stack. The easiest fix besides logging out and back in, is to type /dance into your chat box. Yes, you heard me right.
Of course, doing that in PvP…
This game will never be balanced as long as people are split up into servers. If the game instead had factions that every server could join (but each faction still battled one another), it would be far more balanced. I have never, in all of my years, seen a single game that could solve server populations whatsoever. The only real fix is to not use servers as a determination of “ally” or “enemy” in combat.
That said, shorter matches would help, especially with variation. But ultimately its going to come back to the same problem that servers need to be merged.
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Sure is arrogance in here, then you guys wonder why people won’t get on your TS. While I have seen some really good replies here, I’ve also seen some really bad ones, from people who clearly do not understand how other people work.
Rule #1 to beat your opponent: Remember that not everyone is YOU. This is a good thing, not a bad thing, because if everyone was the same, and always playing the same metagame, and always following the leader nicely, etc. It would also make your side extremely easy to counter, because it will only be a limited amount of time before the enemy learns from everything that you do and starts anticipating it. Having casuals, roamers, havoc groups, etc. is very important to keep your enemy guessing. Variation is a heathly thing and it should be encouraged, not stamped out. The last thing you ever want to do as a commander is put all your eggs in one basket.
As a commander, I don’t run TS, intentionally, because my real life usually demands that I pay attention to other things, and I often playing the early morning hours with the SEA folks while everyone else in this place is asleep. Even if i could get them on TS, they wouldn’t understand me and vice versa. Its pointless. Instead, awareness is the big goal. I recommend playing some somewhat difficult PvE events like Tequatl with people who you cannot understand at all, and look at how they react to what you do. You will learn alot of things about how people respond by initiative alone.
It is possible to follow without TS, and be effective. But more importantly, it is possible to lead without TS , and still be effective. Who you are – the decisions that you make – how you treat people especially, are all more important than when you time your water fields or all of those technical details. Because one slur, one put-down, all of it undoes any amount of hard work that you do otherwise. And to make it worse, TS is often full of things (like music) that distract people more than making them pay attention. People have a limited attention span, and if you use up too much of that attention span on a bunch of dudes and bros yammering away, it gets much harder to focus on the real battle or what the commander is actuallly saying, to the point where you will perform worse than if you weren’t in TS.
The secret to being a good commander is to remember that it is a game, winning isn’t everything, and that there are no casuals; everyone is equal, some are more hardcore players than others, but they are still all players under your wing at the end of the day. You are responsible for what they do. If they fail, it may be because of real life limitations, but more often it is because you screwed up by chosing a battle that is too complex for people to win without extreme coordination.
Anyone experienced with sports or e-sports (professional gaming) will understand the importance of what I am saying. If you tried to lead a football team with these kinds of mentalities, you would most likely be fired for causing stress.
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Some of the replies to this thread are funny.
Warrior not OP… come on. I’ve played almost every class to level 80, and I can say that Warrior always felt the most rediculous cause of the amount of weapons they can use, the Healing Signet, Adrenal Health, Cleansing Ire, all of that DPS from GS and traits, the list goes on. There is nothing that a Warrior cannot do. My current build (based around Unsuspecting Foe, burst skill recharge and burst skill cost reduction), gives me 100% crit chance against stunned foes, and I can stun them very often, combined with my own survivability (Healing Signet and Cleansing Ire), its kind of lame.
This is why I set Warrior as my main and use two sets on her: Berserker for most PvE, and Celestial for other areas of the game including WvW, because I like having the healing power (Regen banners, etc. are epic) and condition damage for bow. But the truth is I could run around in full dire or something and still have about the same damage output as a full zerk-geared player of another class because of the way the traits are set up to give Warrior so many boosts to DPS. Me and my SO (who is a Guardian), ran all story dungeons, all fractals and all explorable dungeons that don’t have a 3+ person puzzle block mechanic (e.g CoF) with just the two of us mainly because of regeneration banners and burst skill spam.
And on my Necromancer, because of the base 18k HP and Death shroud mechanics, she is the only character that I run full glass 100% of the time. High base defense combined with a second HP bar and health siphoning…
There’s no reason for the differences in health in this game, none. Every class has powers that are overpowered when used in a certain way and the HP pools shift this towards the classes that have the most health. Even if all classes had the same health, I guarantee you that, for example, an Warrior could still beat an Ele if played right. The only time I could see it being a problem is with Guardian who already possibly survives too well with their low 10K of HP that they have right now.
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If you want nice looking medium without a trench coat go for Asura. The other races have virtually no options – although Charr T1 cultural is pretty good.
Gold being useable for everything is one of the positive aspects of this game. Its what mostly keeps it from benefiting only gemstore users, because even gemstore items can be bought with gold, and the trading post keeps gold having real value, so it is not simply forgotten like the main currency in some other games. In fact, I would say that Soulbound and Account bound are more of a poison than anything.
Mobs in WvW are neccessary. Especialy aggro ones, to make you aware of where you are fighting and the dangers of getting the environment involved. However, Living Story elements like Toxic Alliance in WvW is just plain bad. This should not happen. It just looks silly to have game story elements in another “dimension” of sorts.
That said, I like the danger that these elements pose. The danger should be kept while eliminating the silly story stuff. Some of us would like to spend the great majority of our time in WvW but currently can’t because there’s not enough to do if you aren’t running with the zerg. Capping supply camps and all of that gets tiring. I very much welcome real threats from sources other than enemy players.
YES to dangerous/interesting PvE in WvW, NO to Scarlet’s Personal- er, Living Story.
(edited by Hannelore.8153)
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