For the same reason they dont bring back the wvw season.
Doing a lot more harm than good?
They at least need to fix that one in southwest Brisban Wildlands, because it’s the only WP anywhere near that area unless you come in from Dry Top.
(edited by Hyper Cutter.9376)
Honestly, the newer HoT legendaries look really terrible to craft even by precursor crafting standards, like they took by far the worst part of the previous system (the second collection, where you vomit thousands of t5 mats into a pit) and made that the whole thing.
Why exactly is lilies dropping to be equivalent to the other HoT crafting materials bad, again?
Is it time to nerf difficulty of metas?
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
Well I meant more for the density. In many places it feels as though only half the mobs are there that used to be there.
Why would you want the old mob density back? It made getting from point A to point B in Orr terrible (it wasn’t difficult, but it was disgustingly tedious).
Is it time to nerf difficulty of metas?
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
Silverwastes was also nerfed when the population died down, reducing boss health by roughly 50%.
That’s not what actually happened, they just forgot to buff the health of the Silverwastes bosses (or deliberately didn’t) after the specialization patch like they did with all the regular world bosses.
Freshwater Pearls also drop from the end chest of Dragon’s Stand for some reason.
its like they hate trailblazer’s stats.. its now 60 gold just for the flowers, per inscription/insignia. what is the point, guys? you make the “best” DPS stat easy to get by giving black diamonds to us in a choice, but then you make a fun condi tank set unattainable?
For the record, you can get a free piece of Trailblazer’s gear from the second to last mission in the HoT story.
Congratulations, you’ve discovered that precursor crafting is both a scam and a trap.
It should have been a slower but cheaper way to get a precursor (as opposed to the instant but expensive way: buying it off the TP), but that would be good for poorer players and hurt the robber barons so Anet couldn’t very well have that.
I’m in despair over the patch.
The Chronomancer “specialization” no longer really exists. Been depressed since yesterday afternoon.
I’m certain that the other unique Mesmer skills will be parsed out to the other classes soon as well.
I must have missed when Anet deleted all those chronomancer traits, the shield, and the wells from existence.
You’re wildly overreacting to something that doesn’t matter at all.
Maybe in the future you should actually pay attention to your underwater gear.
A shocking number of people don’t.
Honestly, the cap needs to go. It drove away a lot of the veteran players in my guild (who return only to scope out new content, if at all), and even I’m feeling less motivated to play since I hit it.
The rate they’re adding new achievements, I’ll never finish that set of radiant armor…
Yeah, this really needs to be addressed. It literally costs more (a lot more) to buy the recipe than it costs to craft the item itself, that’s just not acceptable.
They really don’t do standalone chest/leg armor, even in the gem store. They’re a lot harder to integrate than the extremity pieces (and require 3 seperate versions: just look at the Radiant/Hellfire sets), which is why most of the living story skins have always been helms, shoulders, gloves, or back items.
Not to even begin about all of the passive Direct-Damage-Reducing Effects in the game (Scrapper Runes, Mussels Gnashblade/Lemongrass Musselpasta etc.) that do nothing against Condition Damage.
There’s plenty of runes/food that reduce condition damage/duration as well, so I don’t know what your point even is.
I don’t know how the wyverns suck so bad when the wild baby wyverns seem to work just fine. It’s really bizarre
Teamwork stopped being necessary in GW1 when they introduced henchmen that weren’t complete garbage and then later heroes and then even later let you run with a full team of heroes.
a lot of tonics do allow you to jump, and the ones that don’t are mostly things that just plain don’t have jumping animations in the first place.
You can glide with all of them, though (you have to run off a cliff or something with the ones that can’t jump, but they do work).
Conditions are a viable source of damage, Orpheal. The sooner you and everyone else accept this truth, the happier you’ll be.
What exactly do you want that WvW isn’t already providing?
Because I have a pretty good idea I already know the answer, and it’s “preying on other players”.
Also pre-nerf Orr was tedious more than it was actually difficult.
They don’t solve any of your problems perhaps. Don’t assume what you think is truth for everyone.
They created an explicit area to farm leather that is objectively not good for farming leather, that’s almost laughably incompetent.
(edited by Hyper Cutter.9376)
For the record, stats-wise neither the smokescale or the bristleback is anything special, the smokescale is a bear with less vitality and the bristleback is a devourer with extra power. Their strength comes from having better-designed skill bars than the core pets (or the wyverns, which are an absolute mess).
Does Wayvern get a very special animation effect while under Retaliation boon and during Aegis? It looks like big glass spikes on the back.
The visual effect is scaling weirdly because of their weird proportions, I’m pretty sure.
I can’t stop laughing that Anet introduced an explicit leather farm that somehow failed completely at its one and only job.
Also there’s three kitten ed greatswords already, that should be the absolute last one in the second series.
For the record, “swim up” and “swim down” are already keybinds, though one of them isn’t bound by default (I think it’s the latter).
Numbering the islands in something resembling a coherent order would be nice as well. And putting those numbers on the minimap.
Any time the hammers hit scenery they turn off. This includes the ground if you’re on a slope.
It makes them literally unusable in a lot of places, it’s so stupid.
The white mantle weapons should never have been in raids (which should only have skins based on the actual bosses), especially since they mainly occur outside them. They should have been rewards from Bloodstone Fen or from the living story (which has god-awful rewards thus far).
Also a permanent account wide speedboost through masteries so that people don’t have to equip special inferior runes or waste a skillslot just for the extra speed?
The pact mastery speed boost already exists, they could (and should) make it apply in all PVE maps instead of only in cities.
They haven’t made outfits with seperate parts since they axed the town clothes system years ago (and even then they weren’t full sets and worked kinda weird compared to armor).
Hm thanks,well that “simple fix” changes everything,AB is just worthless to do now.
I agree. I just don’t understand why people are against ABML. It’s like being against winning money in a contest. They hate big prizes so they seek to ruin it for everyone. This is why we can’t have good things…
Posts like this make me even more glad I did not participate. I would rather earn my way than ride the exploit train.
ANet folks repeatedly said it was not an exploit. The only reason it is being patched is because of complainers.
If it wasn’t an exploit, they wouldn’t have designed Dragon’s Stand to explicitly forbid people from entering a completed instance.
Use it on an asura, the ice effect covers your entire kitten arm for some reason. There’s your effects.
Yes multiloot is the great problem of the game. The fact that all classes in pvp went condi is something normal. Archers condi, warriors condi, DH condi, Thieves condi, everyone condi. Players who duel using 1 button. At last some balance.
The majority of builds in PVP use power, and you know it. Don’t be disingenuous.
Hm thanks,well that “simple fix” changes everything,AB is just worthless to do now.
No, it’s still probably the most profitable HoT meta, it’s just that its rewards are more in line with the rest now instead of being several times greater.
That fight is absolute garbage, and I have literally no idea how Anet expects anyone to do the achievements for it. The boss will just go off and attack the NPCs, or its charge attack will get hung up on obstacles, doing it in five minutes is impossible without a group (and maybe even then).
Locking people into a single weapon set was only acceptable for elementalists and engineers because they had ways to get around the limit of weapon skills (every elementalist weapon has skills for every attunement, and engineers have an entire suite of kits that give them a variety of weapon skills. Elementalists have conjures that do the same thing, as well, even if they’re mediocre). Revenants don’t (an extra bar of fixed utility skills doesn’t offer nearly the same flexibility, for starters), and that’s why people wanted weapon swap for them.
(revenant also desperately needs a ranged condition weapon, but one problem at a time I guess)
They could for starters remove the restriction of being able to use the new weapons only when you equip the Elite specialization.
The entire purpose of locking the weapons (and skills) to the traitline is so that so when they introduce more elite specs they don’t have to worry about them cross-pollinating and causing huge balance issues.
Elite specs are designed to be balanced against other elite specs (the mechanical advantages, including class mechanic changes, provided make them a superior option to a core spec unless nerfed to the point of uselessness), it’s just we only have the one right now.
.
That being said, the existence of this item would crash the sigil market if obtaining it was even reasonably easy, so might not be that interested in having it made.
I hate to break it to you, but the upgrade market’s already crashed, the vast majority of sigils and runes are only worth vendor price as it is.
The current way they hand out the Radiant/Hellfire skins is terrible, because it forces people who want one of the sets to take parts of the other before they can finish the one they actually want.
And with this wretched, unacceptable achievement point cap, most players won’t even be able to unlock one full set before exhausting all the reasonable sources of AP.
Precursor crafting is a trap, unless you want to make the HoT legendaries it’s actively harder and more expensive than just buying the kitten ed things outright.
Elites were intended to provide playstyle changes and new synergies, not improvements. Claiming otherwise is factually incorrect as ANet said repeatedly before HoT that the elites were designed not to provide more power, despite the name.
An elite spec with two core specs is always going to be better than three core specs if for no other reason than the inherent mechanical benefits (changed mechanics, new skills, a new weapon), nothing short of actively hamstringing them will change that. Anet doubtlessly realized that almost immediately.
Since elites are clearly made to be balanced against each other (which is why you can only have one, and the weapon/skills are tied to the trait line), this will probably improve when there’s more than one option available.
They should just put the raid masteries into their own seperate category, since that keeps non-raiders from being affected and gives them a place to put achievements for future raids that might be in other expansion areas or something.
And I disagree, some items should stay rare imo
No. People who get enjoyment out of other people not having things are the worst kind of people.
They really, really need to add this back into the game. It costs exponentially more to buy the recipe than it costs to make the actual item itself, there’s no way that’s reasonable.
So yes, dire/trailblazers should be removed from the game. It really cant be stated enough. There are no excuses, no defense in favor of full condi and full bunker gearstats. Anet already removed dire in PvP because it pretty much ruined it. If Anet cant see that this should be removed in WvW as well they are fools.
The stats were removed from PvP because the PvP team can simply add/remove amulets at will without having to wait for balance team to do somenthing. What can WvW do when their balance is tied to PvE? Unless you are proposing that WvW start using the amulet system (which I’m pretty sure most people don’t want) there is nothing that can be done about it.
Reset all current dire or trailblazer gear to be selectable between rampager, rabid, sinister, apothecary, carrion, viper or celestial (ie the remaining gear with condi, unless I forgot one). The system is already in the game.
There, was that really so hard?
They’re not going to remove gear stats from PVE (which they’d have to do, since PVE and WvW use the same gear) to placate you. Literally the only time they removed gear stats was because they changed Magic Find from being a gear-based stat to an account-based one and had to replace all the stat combinations that had it.
A tonic wardrobe is desperately needed (also one for toys to a lesser degree), but the vast majority of the player base can’t even afford one aura so how many people would this even benefit?
The biggest problem is that there’s no way to know if the golems are actually doing anything (at the very least, give the claw a stacked buff that the golems remove or something). There’s also the nonstop CC and the trash mobs that are scaled to hell and back making them all but impossible to clear out (and they respawn almost immediately anyway).
The easiest way to fix it would just be to put an ICD on the big chests long enough to prevent you from looting them more than once but short enough that you can still loot them again after the next meta cycle.
Nerf dh traps or if u wont nerf their survivability
Traps have received nothing but nerfs since HoT came out. Most of them aren’t even used as it is right now, anything more will render them unusable entirely.
Improvements, Fixes, and Ideas for GW 2
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
As for map currencies I think we have too many and adding one on each region will cause an overflow. It’s already a mess. What they could do (and is already done to some extend) is to add the specific region rewards to Heart vendors, then make those Hearts repeatable. So you want that krytan greatsword skin? You need to finish HeartA and buy it from the vendor.
Honestly, this is already a thing. There’s tons of skins only available from karma vendors (including something like half a dozen weapon sets only available that way, along with multiple armor sets and some miscellaneous weapon skins like the Jotun Greatsword).
The population imbalance problem apparently does take a lot. Not many RvR games have found a successful 24/7 “even numbers” formula. It would have to be treated more like a structured PvP environment first to solve the issue.
It’s impossible to balance a population that goes out of its way to unbalance itself, unless you outright force people to move.
Or you could bring WvW into the loving arms of the megaserver, which has a proven track record for fixing population issues, but isn’t very popular.