Q about logging right into guild halls
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
They’re literal places on the map and you can waypoint into them like any other zone, so there’s not any real reason you can’t stay there.
This would undermine the value of the skins a lot, which nobody wants!
Except for the people who want them for their own sake.
I wanna ask you all if you disagree. Why you all druids keep using bristleback and smokescale if that pets are not OP?
They aren’t “OP”, they’re functional, there’s a difference.
The scaling is wildly off, the seekers spawn faster than you can kill them.
I honestly don’t know why they were so stingy with the chak weapons when you can get all the auric weapons via story rewards (if you have enough characters, at least).
Core ranger and especially core pets are already pretty useless and you want to nerf them without any compensation? Just … why?
Not to mention that Anet’s already nerfed both the bristleback and smokescale multiple times. God forbid the ranger’s class mechanic actually hurts something.
Key word is were, which results in why they failed.
Fractals and Raids will be the focus, in fact I would say that Fractals are even better than Dungeons ever were. Raids are just starting, but Fractals are consistently being run.
They were popular despite Anet deliberately ignoring them, and remained so until Anet took them out back and shot them at HoT’s launch.
And if fractals still had their pre-HoT rewards hardly anyone would be running them. Plus, there’s the whole “no reason to do low-level fractals so screw you anyone who can’t do t4s” issue that was explicitly caused by people being whiny babies about other people not doing fractals the way they wanted people doing fractals.
(edited by Hyper Cutter.9376)
Also make the footprints last as long as the footprints for every other legendary, they disappear almost instantly in comparison (and they’re barely noticeable in the first place).
Or ya could spent some minutes on this forum reading up patchnotes while your client kicked you to update. I see you already found your way to come here so getting to patchnotes wont be a biggy huh.
The patch notes didn’t give a definite date the vendor would be removed (also, it was buried in the WvW section instead of the legendary crafting section where the people affected would see it). How many times to people have to point that out before it sinks in?
As the masteries were originally developed as a way to maintain current level yet add progression to the game, I hope (when/if) they introduce more elite specs, they hold them in line with the current elite specs.
I believe vanilla builds were meant to be less powerful than elite specs to push the player base towards using them. I do not believe Anet will tone anything down tbh, rather the opposite I see them adding alternates in the future.
The elite specs were clearly designed to be balanced against other elite specs. That’s why you can explicitly only use one, and the associated weapon is unusable without the associated trait line.
In retrospect Anet should have launched HoT with two of them per profession, but I guess that would take more work than they were willing to do.
No achieve for all elite ascended weapons?
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
That’s not what pay to win means.
Also, the elite spec weapons really should have their own collection, since virtually everything else does (including the ascended order backpacks and the machined weapons that are required for the elite spec weapon collections), with at least like a cool title like “The Elite” or “Specialist” or something.
In addition to a bunch of armor skins only available through personal story and karma vendors throughout the world.
Which, incidentally, is how the rest of Apostle and Stalwart should have been added to PVE (since their chestpieces are already personal story rewards).
All the legacy armor should have been added in PVE as well, maybe sold by those Pact supply network NPCs that are only good for buying the map reward consumables from otherwise.
@tolunart No. The fault is partially with Anet and their kittened megaserver system and how it treats disconnecting players even if in a squad.
This has been a thing since launch, don’t try to scapegoat the megaserver.
There’s a lot of puzzles that wouldn’t really benefit from gliding but it’s prohibited anyway (Dark Reverie, despite being a massive pain to get back to and Morgan’s Spiral allowing gliding, for example), as well as places that prohibit gliding but aren’t even JPs (the big dredge mine where the spider guild rush is). It really doesn’t make any sense.
Kamohaoli’i Kotaki III: You can’t get the treasure chest from the wreck in Sparkfly Fen if you’ve already completed the heart there.
And so on, you can definitely say that you want these things to be account unlocks and that’s fine (I’d like to use my watchwork picks on all my characters too and get back refunds for the duplicate tools I’ve bought) but the fact is they are not unlocks. They’re equipment.
Hi Pifil,
I certainly understand the way you’re differentiating these into the equipment category.
Fortunately for me, their classification isn’t relevant to my request. :-) I am asking for a reform toward greater convenience, given the relatively high cost of the tools. Because they are items that go in slots, the path of least resistance to get what I want is a tool duplicator.
Consideration of development time is important when I ask for a reform to a feature. The path of least resistance to get to what I’m asking for is to copy tools. They would just need a vendor and some item check logic.
[Edit: blathering wall of text deleted!]
Considering how much revenue they would lose because there wouldn’t be an incentive to buy more than 1 set of gathering tools, I’m calling it now: the Tool Duplicator, gem store item, 500 gems, one time use only. :P
I think Anet would make much more money from players buying one set that could be given to all their characters at once than the much smaller number of foolish whales who buy every tool they release.
Particularly people with a lot of alts who can’t be bothered to juggle one set of tools between them.
Bag slots are not universally accessible.
They should be, but that’s another topic entirely.
Armour is not universally accessible.
Weapons are not universally accessible.
Armor and weapon skins are, though. Not only do you have the achievement/HoM skins that were infinite even before the wardrobe, the wardrobe also made every weapon and armor skin you’ve unlocked infinite use (especially important for gem store sets, where you only got one copy period without buying another pre-wardrobe).
(They’ve also made a bunch of currencies, ranging from dungeon tokens to fractal relics to transmutation charges to zone currencies part of a universally-accessible wallet instead of inventory items you had to manage).
What they need to do is make reward tracks progress based on WXP gained (like how the PVP originals progress based on rank points), rather than this super-grindy “participation” garbage.
It’s dramatically harder to fill a reward track in WvW than in PVP, and that doesn’t make any godkitten ed sense.
Takes 7 hours to complete a WvW reward track. If you want to bring in WvW players, address this slap in the face garbage loot system they just released, then tuned, and have still left idiotic.
If you just queue PvP and lose every game youll roll the reward track much faster than 7 hours. Why would anyone bother with WvW given this?
WvW reward tracks should progress based on WXP, the same way the PVP ones progress based on rank points. They’d be dramatically less grindy and terrible that way.
Players can conveniently go to lions arch or home city for all their crafting needs…
Not if they want to remain in their current location, going to WvW was the only way to craft and stay where you were.
The logical solution would be to put crafting stations in guild halls, but god forbid guild halls actually be useful for anything apparently.
It’s a bug that happens in instances based on Blazeridge (it also happens in the guild mission).
All summons should last until they’re killed (either by enemies or deliberately by you) or you swap the associated utility skill, like necromancer minions do.
Ranger HoT pets needs hard nerf. They have insane dps and skills.
They’ve already been nerfed. Repeatedly. They don’t even have good stats to begin with (and let’s just ignore that half the new HoT pets are a dumpster fire on every level), people just can’t handle pets that can actually do their job apparently.
I honestly understand how you feel, but think about it. Let’s say they make the harvesting tools account bound. Many people would be happy and there would be no reason to buy more. Anet needs to make money. Then again people can also buy shared inventory slots and use them on the harvesting tools
If buying one set of infinite tools gave all your characters access to them simultaneously (say, if you could spawn infinite copies, like achievement skins, or every character started with a copy, like the banker golem from the digital deluxe version), a lot more people would probably buy them.
I started when it released and just finished yesterday.
You can craft the exotic version.
This is the best phrase saying everything … Guys you have played GW1 not ? DO you remember guild ladder to have solo q ? Do you remember any solo q ? Cause I don’t !!!
Random Arena (also Fort Aspenwood and Jade Quarry).
- Unique PVP Armor gone
Glorious Armor still exists, as does the legendary backpiece. The other “unique” “PVP” skins were just a grab bag of things Anet forgot to implement in the rest of the game.
The number one thing condition revenant needs in PVE is a ranged condition weapon. Good luck getting that out of Anet without forking over another $50 though.
I love the fact that the same update that gave WvW access to HoT items without having to dirty their hands in that nasty PVE they hate also forced PVE players to grind WvW.
Such prime irony.
But enjoy your new “PvE only stats” in WvW. Since ArenaNet doesn’t want to force you to play PvE for them.. Since that wouldn’t be nice. Peace.
Yeah, that’s the real irony of the update.
It’s honestly not conveyed very well on the achievement menu. In particular, there’s no indication that buying two armor pieces of the same tier and slot but different armor weights doesn’t count, a mistake I personally made back in the day.
beep boop economy beep boop.
No, seriously, that’s the reason.
The good news is that they learned from LS2 and you can get the acheivements by doing it with a second character.
The one thing revenants really need is a ranged condition weapon.
People just can’t stand that we finally got pets that are actual threats, instead of something they can safely ignore.]
The smokescale literally has almost identical stats to bears, the only thing that makes it seem powerful is that it’s got a skillset that’s actually good, instead of the mostly worthless grab bag most pet families have. All melee pet families should be reworked to be this functional.
The bristleback isn’t that much better than the existing ranged pets, it’s just that it’s damage-focused instead of defensive like devourers or control-oriented like spiders.
Also wyverns are an absolute dumpster fire, and that’s just not acceptable. I suggest replacing their movesets with the moveset of the respective Adolescent Wyverns, which aren’t nearly as janky.
(edited by Hyper Cutter.9376)
The penalty box is dumb, and there’s still plenty of other dumb stuff that happens (those whirlwind barriers will drag you out of the sky if they persist into a gliding phase, the blighted enemies start attacking you again if you can’t activate the rift in time because, say, one of those bullet hell orbs is sitting right ON IT interrupting your channel, etc).
It’s not that people don’t use CC, it’s that the wyverns’ (all of them) break bars scale really harshly and become effectively impossible to break if there’s more than maybe 10 people there. The Mouth of Mordremoth also has a break bar, and you can’t stop people from breaking it most of the time, so clearly people have plenty of CC to throw around.
They’ve said they want to open up access to these spreads in LS3 but how precisely they plan on going about that is anyone’s guess.
Presumably as achievement rewards, like Nomad/Sinister trinkets in LS2.
Legendaries shouldn’t be cheap, quick, nor easy to make. MC prices and availability are just fine; they reflect that concept.
/unpopularopinion
~EW
You realize mystic coins are needed for dozens of other things besides legendaries, right? Including the mystic weapons you need for the elite spec weapon collections (god I feel sorry for anyone who didn’t already have those skins).
(also it’s dumb even if we’re just talking about legendaries)
That’s because people are stupid and feel entitled. The developers made it clear they were making the core game free to everyone, with HoT alone costing $40. The developers simply chose to charge people new to getting into the game $40 instead of $80 (Especially since said new players missed out on the three years worth of content prior to HoT, such as Old Lion’s Arch.
Anet thinking HoT was worth $50 by itself is still a bad thing. It’s not, $50 is like Factions/Nightfall-level content and HoT isn’t even remotely close to that. If they’d charged people who already owned an account, say, $30 for HoT, none of that backlash would have happened.
Also, let’s not forget them dropping the whole “I hope you didn’t want to actually use those elite specs anytime soon” literally days before release, after spending months hyping them up.
The price on the Trading Post is reflective of the effort ArenaNet decided that a Legendary should require,
No, it’s reflective of how much demand there is for that weapon type. The underwater precursors are just as rare as any others (probably rarer, since I doubt many people deliberately tried to forge them), and yet cost a fraction of the price.
Precursor crafting should have been a much slower but much cheaper way to get a precursor (requiring very little in gold or mats that could be turned into gold), making a nice dichotomy with buying one off the TP, which is expensive but instantaneous.
Anet, who as always only care about the robber barons and their play economy, kitten out a massive gold and mat sink that technically delivers what they promised in a way literally no one wanted.
And that’s without getting into the really dumb stuff, like requiring ascended mats to make an exotic weapon, or the fact that Anet used the price on the TP as a basis for how many mats each recipe required.
Also, neither the smokescale or the bristleback have anything close to “zerker” stats, for the record (that’s cats and birds).
How dare people want the weapon to actually be good for something!
Circle-strafing enemies as they constantly turn to face you isn’t “skill”.
Rich wood nodes are definitely needed, considering the sheer amount you need these days. It’s so much harder getting wood than metal nowadays because there’s a bunch of fixed rich ore nodes around the world.
Just call them a “cluster of X saplings” and have them give the same 10 hits the ore equivalents do, and you’re golden.
Your suggested Druid nerfs are horrible. Do not target the healing, it is needed elsewhere in the game(raids…) but instead target the pets and the general utility of the class. Smokescale and Bristleback are both very overtuned.
No, they aren’t, they just have skill sets that let them actually do the job they were designed to do. Both of them have stats that are mediocre at best (the smokescale’s stats are literally identical to bears, for god’s sake, a pet class that’s a walking punchline game-wide!).
Yea they never said it would be a cheaper way to obtain a precursor, just a sure fire way to get the specific one you want.
And buying the precursor you wanted off the TP isn’t a sure fire way to get it?
True but to some players farming gold to buy something off the TP is soooo boring
Farming stacks and stacks of mats is actually worse. And that’s without the inexplicable and wild disparity where some precursors require an order of magnitude more mats than others for… reasons.
It’s a real shame, too, the actual playing the game parts of the collections are pretty good, but the “go farm mats, kitten you” parts are miserable. It’s blatantly obvious that Anet was more concerned about the sanctity of their precious fake economy than player enjoyment (as usual).
The rarest weapons are the ones that fell through the cracks when the wardrobe was implemented, but which were too high-level for anyone in PVP to actually get at the time. As far as I know, no one in the game has ever had a Destroyer Scythe, for example.