And people won’t stop the QQ until said specs are erased from relevance, much like how they saw spirit rangers and any offensive ranger for that matter gutted to hell as well as any minionmancer.
Don’t forget turret engineers.
People absolutely lose their minds when when dealing with anything remotely AI-based.
Hearts and Minds ; End Boss Fight *spoilers*
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
Yeah, the penalty box is really dumb. It should be restricted to Extreme Mode, where it at least sort of makes sense.
It’s really annoying to die because of something dumb (almost always gliding phase related, because they did not test that well at all) and then have to do the whole thing over again.
iirc, you only lose sigil stacks underwater if the underwater weapon doesn’t have its own copy of that sigil.
They just need to balance the new pets. No reason a pet should hit a thief for 5k + without going into beastmastery and without it even being an f2 skill. Pet is one of the few reasons they are good at side capping.
The new pets are fine, they’re what all pets should have been from the beginning (that is, a an actual threat to enemy players).
The smokescale has virtually identical stats to bears, the pet class that’s a punchline in every game mode, and the bristleback has almost the same stat spread as devourers. Movesets that allows them to actually do their kitten jobs go a long way.
People who get enjoyment out of other people not having things they already have are still the worst kind of people.
PS you really screwed over those of us who used these items as investments.
Serves the robber barons right.
Now add in all those weapon and armor skins that slipped through the cracks when they implemented the wardrobe (maybe throw some in loot pools here, karma vendors there, etc as well as in the Toilet).
There’s a lot of places where gliders are disabled that they really shouldn’t be (like Dreamdark Enclave, where they would be very useful at keeping you from falling to your death and not much else).
Also they’re not allowed in that big dredge mine in the middle of Dredgehaunt (it isn’t even a jumping puzzle) because… reasons? That’s another “boy, being able to glide and not fall to my death would sure be handy” area.
For goodness sakes, HP in HoT give TEN points, and you want them to be as easy as the ones in Tyria?!?
They give 10x the pints because ANet wanted people to have to do a bunch of them in HoT to unlock Elite specs, not because they are are supposed to be more challenging. Commune points, for instance, also give 10x, but are not difficult.
Yeah, it was pretty much a deliberate move to devalue the hero points people already had at HoT launch, because Anet initially wanted people to play HoT for their elite specs instead of with their elite specs (a position they rapidly, and wisely, backed off on).
Yeah, this is one of the things I was sure Anet was going to fix in this patch, and then they didn’t because… reasons?
It’s absolutely unacceptable that you have to beg other players for help with basic map completion.
You can enter the Priory basement via one of the grates around that central glowing pillar thing, which gives you a standard instance prompt.
If you want to get back into the big library area, go to Gixx’s office and talk to Ogden, who can transport you there.
Notably not fixed: the ridiculously solo-unfriendly nature of hero challenges.
juvenile bristleback and juvenile smokeskale. the more op pet in the game.
basically every other kind of pet is useless compared to them!
and they are even more intelligent than the old ones!
The bristleback and smokescale have extremely mediocre stats (virtually identical to devourers and bears, respectively), you only think they’re broken because their skill sets allow them to actually do their job and reliably hit things.
I mean, if we go that route, let’s start killing off fractals so you raid more. I’m sure that’s great incentive right?
Anet’s literally way ahead of you, they already gutted dungeons to drive players into fractals and raids.
This is a cool idea. I’d also like to see a home instance airship cargo. Airship parts are the worst to obtain.
They really should have home nodes for all the currencies, instead of just Aurillium.
Wait, that’s where I got those armor sets? I played A LOT of sPvP forever, and never paid attention to my skins. Some of them are super ugly. I can’t see why people want them…
They also came from the chests of PVP skins that achievement chests used to have (at least, Stalwart and Apostle did, I got almost the entire sets that way). Some prestige.
Also they weren’t even special armors intended for PVP, like the Glorious set was, they were just ordinary armor sets that were never made properly available in PVE (as they were obviously intended to, since you get the chest piece of Apostle/Stalwart/Heavy Scale and most of the Marauder set as personal story rewards).
I’d like to see superior runes and sigils become forgeable like minor/major ones, instead of not working in the mystic toilet because…. reasons?
That would go a long way to standardizing the price of them (like it does for the lower tiers, where even the terrible ones are worth something), so 90% of them aren’t literally worthless anymore.
Just stop holding down the space bar, you only need to tap it in order to jump.
I’m not sure what challenges tied to the meta means.
Adventures, probably.
Almost all of them are tied to meta progression and/or unavailable for large swaths of the meta cycle.
Guardian mobility is notoriously bad on a lot of specs and no we don’t have passive traits or abilities, nor should we. There’s already enough homogenization of the classes and guardian isn’t supposed to be light footed, hes not a warrior.
I too enjoy being slower-moving than every other profession for no real reason. Revenants are almost as bad, worse actually if you don’t like Herald.
It would be so easy to fix, too, just convert one of the garbage signets no one uses to a runspeed signet, problem solved.
Flying birds? Digging canines!? How overpowered do you want it to be. Youre basically asking for Smokescale relentless assault on each pey.
If by “overpowered” you mean “basically functional”, then yes. People only think the smokescale is “overpowered” because it can hit people reliably and has skills that are actually good, its actual stats are awful (identical to bears, that walking punchline of a pet family, except with even worse vitality).
(this is also true of the bristleback, which has almost identical stats to devourers, but a skillset that’s actually useful).
the real failure of guild hall is the lack of functionality, even when fully upgraded, they don’t provide all the services you find in a town, so everyone will still hang out in towns and the guild hall remains useless. it is the lack of basic functionality even when fully upgraded that is stupid.
Yeah, the guild halls are basically worthless for any practical purpose beyond gathering nodes and using the scribing station as a poor man’s bank, and there’s such a ridiculous amount of unused space in them for some reason.
What if HoT maps weren't as difficult?
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
Hero points should be just that – Hero Points, not Zerg points.
Hero points should be just that – Hero Points, not go there and auto attack 10 times in a row points like in Core Tyria. ;-)
Hero Challenges in HoT gives 10 times more reward than the ones in Core Tyria, so they need to be more difficult. Maybe some need a bit of tuning but the most are OK.
Hero challenges in HoT give 10x the points as the ones in core because ANet wanted players to have to play through a lot of HoT to unlock them. That does not mean they had to be group events. Making them group events is untenable as a long term thing.
Yeah, that, it was pretty obviously a “devalue the hero points the players already had” kind of thing.
Also, locking your personal map completion behind begging other players for help is a terrible, terrible idea.
I asked on his twitter if he was talking about the portal across from the divinity reach portal next to sab. It doesn’t have a purple circle icon on the map and the portal itself has a red o on it like it’s prohibited. Not sure if the portal was there before or not. Seems odd they would shut it down though if it led somewhere originally.
I thought that was supposed to have led to the Polymock arenas, originally.
You’re thinking of the inactive portal on the middle level.
People who get pleasure out of other people not having things they already have are the worst kind of people.
I just want the godkitten ed Apostle legs and Stalwart shoulders, the only pieces of those respective sets I didn’t get out of achievement chests way back when.
I’ve been waiting to use the Apostle chest and legs together on a character for years.
The #1 thing that needs to change is making the hero points in HoT work like the ones in the core game (ie, intended to be done by one player). You should not have to depend on other players to do basic map completion, it’s by far the most solo-unfriendly part of HoT (if you don’t count meta events).
Most rangers are too lazy to even name their pets in the first place, honestly.
Like, take 30 seconds and think of something, christ.
HoT was not "half done" and my 3 reasons why
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
I’m not saying people don’t like it, the many threads are.
I will only comment on the fractal. Ask your guild members if they are doing 6 swamps and 2 molten duo or 10 different a day. Also there might be a surge of people doing other levels but it’s only because they are removing 2 achievements.
Turns out people want to do the quick and easy fractals in order to get their dailies over with, and don’t bother with the long and tedious ones if they can possibly help it. This is only a problem if you’re the type to get mad because other players are Doing Fractals Wrong.
Why can’t the mega servers hold a 5min queue of players that left the map (due to disconnect) that allows them to return back in the same exact map? I’m sure a DC can be distinguished from a jump to another map.
The game’s architecture probably doesn’t allow it, even before the megaserver you’d end up in an overflow if you left a full map for any reason.
“Player input” is what got us expansions, which is why we no longer have lots of monthly free content.
Ever hear the expression “don’t buy the cow if you can get the milk for free”? We were getting the milk for free and many of our fellow players complained long and hard about how they would rather pay for it because that somehow makes it better. Now we get less milk AND have to pay for it.
Player input is the last thing we need more of…
People were tired of tiny bites of content that was, at best, mediocre, and wanted a massive chunk of real content. Something on the scope and scale of Factions or Nightfall (not technically expansions, but functionally they were for most people), with all the trimmings. Don’t blame the players for Anet being unwilling or unable to provide that.
So something on the scale of ANOTHER GAME cause that’s what Factions and Nightfall were and were sold as such.
We paid the price of another whole game for HoT, let’s not forget that. The same price as Factions and Nightfall, now that I think about it.
And like I said, while they weren’t technically expansions, that’s largely how people thought of them (especially if you were a Prophecies owner who bought them as they were released).
Illconceived Was Na, Anet deliberately gutted dungeon rewards to drive people into fractals and raids, they literally stated this outright. I know you know that.
If all they wanted was to reduce the amount of gold people were getting, they could have increased the number of dungeon tokens, boosted the drop rate of all those obscure recipes, and so forth. But they didn’t care about that, they just didn’t want people doing dungeons. And they succeeded wonderfully, the dungeon LFG is basically a wasteland.
“Player input” is what got us expansions, which is why we no longer have lots of monthly free content.
Ever hear the expression “don’t buy the cow if you can get the milk for free”? We were getting the milk for free and many of our fellow players complained long and hard about how they would rather pay for it because that somehow makes it better. Now we get less milk AND have to pay for it.
Player input is the last thing we need more of…
People were tired of tiny bites of content that was, at best, mediocre, and wanted a massive chunk of real content. Something on the scope and scale of Factions or Nightfall (not technically expansions, but functionally they were for most people), with all the trimmings. Don’t blame the players for Anet being unwilling or unable to provide that.
I still don’t understand why Glint can’t be used underwater. It only has 1 targeted ground ability that could easily be made a pbAoE or center targeted on an enemy. Mallyx has a targeted leap that has changed functionality underwater and yet an entire elite spec of their newest profession is scrapped because of 1 subskill of 1 skill.
Virtually nothing from HoT works underwater, even when it really should (chronomancer wells, for example, which don’t work underwater even though necro wells do).
Revenants got enough to make them functional underwater only because there’s too much existing underwater content to ignore.
Early adopters knew the risks and paid the price, that’s how it always works with new things.
Let people rank up in unranked, then, they can get their wings and they won’t profane the sacred house of ~esports~ with their presence.
“raids” in general in the MMO world have a long-standing bad reputation (a lot of it deserved), and so bringing raids to GW2 carries a lot of baggage.
Also, a lot of people specifically liked this game because it avoided the “raid or get out” mentality of many big-name MMOs.
Yeah, they started offering the gliders and outfits as seperate items after the backlash from the first couple, but never went back and did it for them.
I’d honestly really like the arbiter glider, but hell if I’m paying 2000 gems for that.
What happened was the fan base wasn’t happy with the living story so we switched to an expansion model and the expansion didn’t do well. That’s what happened. If the expansion had done better, we wouldn’t be having this conversation.
Yes, exactly. If Anet had delivered us something the size and quality of Factions or Nightfall (ignore for the purposes of this argument that these weren’t “real” expansions, HoT cost the same as they did after all), almost everyone would have been delighted with it.
Instead they kitten out something lazy (barely more than a living story season welded to a feature pack, really) and expected us to be happy with it. I’m amazed we even got a new profession out of it, honestly (and we still have yet to get a new race).
This expansion is falling apart. [Merged]
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
- Completely destruction of WvW by releasing the new maps and adding PvE contents to WvW
I am genuinely beginning to believe WvW players have no idea what “PVE” even means, and just use it to mean “thing I don’t like”.
- Fractal is at its worst state ( Swamp of the Mist)
Unless you’re one of the people who gets mad that other players are Doing Fractals Wrong, fractals are the best and most rewarding they’ve ever been (not that this says very much). It’s really, really nice to only have to do Cliffside occasionally instead of 90% of the time like I used to.
Mordremoth Final Fight Is Frustrating.
in Guild Wars 2: Heart of Thorns
Posted by: Hyper Cutter.9376
I’ve said this before, but the whole penalty box thing should be restricted to Extreme Mode.
Nevermore lurches from fun to mindless grind and appalling expense!!!
They all do that, because Anet made them like that on purpose.
It’s fitting that it looks like a huge middle finger, since that stupid spire seems to be there specifically to spite rangers.
It’s only slightly easier than standing on the stairs (the ground pound could still hit you up there, btw), so I don’t know why they went to the effort.
The Champawat Tiger was also a real animal, and with over 400 kills to its name was the most prolific man-eating tiger on record.
2) Reintroduce Map Completion (Gifts of Exploration) this is a necessary pipeline to bring new players to WVW experience.
Forcing people into a pvp zone that isn’t even on the actual map was a dumb decision on every possible level (unless you like ganking people who are trying to explore rather than fight), and removing map completion was one of the best things Anet ever did.
Actually, just make all the DH traps visible, not invisible and that would help a bunch.
They are visible, if you can’t see them they’re just getting culled.
The problem is not easy to fix, if it were Anet would have fixed it by now.
The problem is stupidly easy to fix: return the dungeon rewards to their pre-HoT amounts. Boom, done.
Anet’s not going to do that, because that would be admitting that their plan to strongarm people into fractals/raids was a bad idea, and they’re way too stubborn for that.
Something that just occurred to me on this subject – if mordrem are all mockeries of the living creature Modremoth encounters, why are there none based on the races that were around the last time the dragons awoke? Surely Mordremoth must have encountered at least some mursaat, seers, dwarves, forgotten, or jotun back then, yet he hasn’t used them. Has he forgotten them as he slept? Does he just use the races he encouters against them selves as a bit of a mind-game against them? Or are the current races somehow better for him to copy?
Stavemaster Adryn seems to have been molded into something that looks an awful lot like a seer. Even wields that Seer’s staff.
No, tier 2 is stupidly grindy no matter how long you take to do it.
It’s a real shame Anet decided to get greedy and lazy and made the whole thing into a huge mat/gold grind, since the actual “go around the world and do themed things” collections are actually pretty neat. They could easily have leveraged those instead of leaning so hard on “now craft dozens of ascended mats to make this exotic weapon” (for example, only letting you do one objective per day, fluffed as “you have to do this slowly or you wreck the weapon”, or something).
Basically, I feel precursor crafting should have been a relatively cheap (requiring little gold or anything that can be converted into gold, ie mats), but time-consuming alternative to the instant gratification of purchasing one.
I think the thing that happened was, they saw perhaps the majority of people liked the way silverwastes was handled (I at least did, I can be wrong in this). Sure, chest trains were a side effect, but the rest was to defend as best as they could and pop the event as fast as they could for the boss. It wasn’t perfect, but it was neat.
So for HoT, they decided to take that style, and merge it with a less popular style, the one at Southsun, which only really matters when a boss is going to spawn. Instead of players dictating when the boss event spawns, now its set on a hard timer, which…sucks. I really wish they left it in the hands of the players to decide.
It’s more they merged Silverwastes with Dry Top (which, like the HoT maps, runs on a fixed timer).
What everyone loved about Silverwastes (other than the loot) was that instances progressed based on player action, which meant you could do the meta pretty much as much as you wanted.
I want a rifle because thieves have the worst ranged options in the game (this is literally the only class without a single 1200 range weapon), and that desperately needs to be fixed.