why are you against a small bonus
Because your idea is to scale the bonus with amount of killed mobs. Just basing it on this logic, any mob that spawns adds (which WILL count towards the bonus, you can count on that) will be deliberately kept alive, thus unnecessarily prolonging a run.
Why do you care if a speed run party gets 69 tokens, if a slow completionist party gets 90?
Because then my group gets effectively punished for being good.
Also, Champion Destroyer Crab.
Basing bonus on % of dungeon mobs killed would be exploit proof
Yeah, no.
Daily, monthly and dungeons.
How about add Cold down timer in every dungeons.;24 hours for each round.
Than increase the drop rate.
I believe if there is a cold down timer players will unlikely to skip any mobs.
Then it’ll be just like that OTHER MMO with daily dungeon lock-outs. I believe this is what Anet tried to avoid (and failed miserably thanks to kitten kitten DR).
could be good to give bonus tokens as final reward based on number of mobs killed
I believe Koptev said it best: NO NO NO.
I was talking about the final patrol packs right before the bosses.
Ah, the guys that drop dosh. That’s easily remedied as I said earlier.
I don’t think we are talking about the same packs.
Which packs of geckos were you referring to then?
Take AC, for eample. Skip to the final packs of geckos and farm them and the boss.
I assume you’re talking about AC1. That is easily solved by not having them spawn until Hodge gets his second useless stick.
Something similar to what you wanted happened early in the game’s history and had to be drastically changed.
You’re going to have to be more specific. Are you referring to the CoF farming (as if it’s a bad thing)?
People will most certainly taken advantage the hell out of this again if given the chance.
Note that I didn’t say “buff the first mobs”, rather than “have trash loot scale with dungeon depth”.
Trash mobs have too much HP, and can’t be counted on for lucrative drops from a Risk/Time vs Reward, so people interested in making money (most groups) aren’t incentivized to do it, whereas the end chest/boss are more guaranteed and accountable returns on time and risk. I also think there is something to be said about interesting trash mob mechanics making them more enjoyable of a fight.
So how about a HP nerf? Or a buff to make them drop more t6 or dosh?
I can’t make the rewards from trash mobs so lucrative though that people just farm the first couple trash mobs/boss in a dungeon and then rinse/repeat.
Then make the trash rewards better the deeper you are in the dungeon. More t6 and rares (considering the insane amounts of t6 and ectos you need for shiny backpack) would be nice. Also buff boss non-chest loot, seriously. Receiving a blue after killing a legendary mob is annoying as hell. A guaranteed rare would be nice.
I have been fixing exploits that will require players to complete more of the events in dungeons, but I am sure people will still skip what they can to get to their end goal.
A list would be nice. There’s nothing more annoying than doing a route you’ve been accustomed to for months only to see it’s been “fixed”.
Only those that cheat feel the need to rationalize their behaviour.
Not necessarily.
Once you get to a point where you no longer has AR as a crutch, you realize how survivable everything is at the lower end.
What is this point? I currently see no purpose in going beyond daily dose of level 20.
Charged lodes at 120 tokens? Sign me up for daily full CoE clears.
Speaking of weapons, they should be skins like the winterkitten items, not actual weapons with no stats you have to waste fine stones on.
I have armor MF set and PVT armor set
Then you’re twice as useless.
For you to say I leech off my party cuz I use MF?
Yes. If I pugged, I’d add you to my block list.
You’ll start with P/V/T and swich to Berserk as soon as you’re experienced enought.
Or you can just start with zerker and learn the ‘hard’ way.
I’ve a better idea. Let’s give everyone who completes the EBJP enough supply to solo build a siege weapon of their choice. Trebbing the portals will be even more FUN.
3 (DPS) warrior must have to done path 4 and you good to go
From personal experience, one warrior in MF exotics and level 15 accessories will do.
I run a guardian with Knight gear.
Knight is not PVT, your post is irrelevant.
I have to use PVT and can give a good amount of damage in my warrior
So tell me, how many signets you run with?
Your opinion. Bad for you.
It’s a fact, son.
It is the same as with PVT gear, if you know how to play with it, you can do very high damage.
PVT and damage is mutually exclusive.
Why should they?
So that rune/sigil prices won’t go through the roof.
Not every item is craftable (take a look at all those exotic weapons/armors for example
).
Irrelevant, we’re discussing runes and sigils.
If everything was craftable the only items of value on the market would be crafting mats.
Exaggeration, we’re discussing runes and sigils.
Or you’d be forced to grind dungeons for the high end recipes=> gear spiral.
What the hell are you on about?
No ANet meade that armour for players who know how to play. Nothing you have to take care about ;-þ
PVT is now pro gear?
I’m sorry, I cannot contain the amount of facepalms I had while reading this insinuation.
What’s hard there?
I dunno, some warriors like in that guy’s group use to range him to death.
I would rather think meleeing him in phase 1 is a taboo.
I know it’s possible to melee him in p1, but I’d personally rather go the safe route and stay at range to allow me more time to nuke the grub.
But if warriors can’t (except Weth) in your opinion why a glass ele is able to?
Wait, what?
My downed state auto attack hits like a truck. And I got self-heal on number 4.
I said ‘corpse’.
Probably cos the presence of your majesty annihilates lupicus in 1-3mins while MY warriors stay ranged and we have to take a massive 5 mins to kill him.
Have your warriors melee him in p3.
It’s pretty clear how much DPS you do as a corpse on the ground.
Infographic please John.
Can we have some proof that the 1% indeed kittens everyone over by flipping precursors and selling legendaries?
I’ll just chime in and say that MF gear is pretty much banned from my static while running dungeons.
The team who Rob said did it in 2 lazers shots probably were using +damage food and +damage vs destroyer potion.
And they probably had a timewarp bot to pop timewarp and waited the cooldown before popping the 2nd shield.
But until I see a proof of it happening, I’m calling this bullkitten.
I want them to be forgeable, salvageable, sellable and NOT kitten account bound.
Don’t need rangers or revive orbs for Maw for fotm 40+, don’t need anything for that matter just some people with common intelligence, atm at least.
Really? I’m not at 40+ so I can’t judge for myself, but do enlighten me how you survive Maw’s unavoidable agony at 40+.
So John, any chance of making every kitten rune/sigil craftable? It’d only make sense putting, let’s say, 2 molten lodes, an ori bar and an ecto to make a superior sigil of fire.
One hell of a ‘spot’.
Ability range increase in 3, 2, 1…
You don’t have to move at all. Last time I went for a cup of tea (teammates as well), 5 minutes later he was dead.
I was under the impression you gotta avoid the trees and the green kitten. Or did you use a feature?
I paid 411g for my Dawn. It’s not free.
When you’ve done Alpha a gorillion times while farming your 100 lodes, you’ll want him to feature out just to get it over with.
I get you now. You have the same opinion as me in that matter. Arah4 is the hardest path in gw2 because of Melandru’s and Grenth’s priests – not falling asleep there is the highest achievement one can dream of.
At least on Mel you actually have to move a nanometer. Grenth is actually worse than the Evolved Destroyer.
But you’re going to do it anyway. Why do it first?
So that you’re done with it and no longer have to do it again.
Also if they do it last, it’s a climax.
Not really, a group of tired people (SE2, CoE3, CoF3, HotW2/3) will perform considerably worse on Simin than a group of fresh masochists on that horsekitten fight.
Will they do it in the allotted time or not? Will someone rage quit? What’s life without a gamble.
1c says they’re a static who know each other very well, so this point is [Moot].
Don’t pug, my good man.
Oh? There’s another jumping feature in Arah?
I don’t see your point. By order of difficulty, Arah4 should always be first so you’re done with it and don’t have to do it again.
They chose Simin last. Cowards.
So I heard VS deploys AFKers in the safe zones to clog up the queue.
I’d like to be proven wrong.
The wolves on the road to Lornarr used to drop t6. They no longer do that.
No farming allowed, no dosh allowed.
And how would they scale it? Just dividing every health by 5 would make most fights extremely easy for me.
Yeah, how long would it take you to do Lupus with 20% of his current HP? 1 minute per phase?
You have two choices:
1. Do dungeons with 4 other people.
2. Do not do dungeons.
That is all.
Timewarp bots are not needed for Simin.
Yeah, they deliberately altered the CoF timer back when CoF2 was farmed.
Remember, no farming allowed, no dosh allowed, the gems must flow.
One-shotting trash with a gorillion HP that can only be kited down for god knows how long? This is Diablow 3.
Really, is it this hard to add a recipe similar to this: 2 molten lodes + ecto + 1 ori bar = Sigil of Fire
Get your kitten together, Tyrone.
Unless it gets “fixed”, I’m pretty sure we can consider the 4-1 tactic legit.
I’ve already sold all my charged lodestones even when I’m after sunrise.
And then the patch comes in with a whole lotta NOTHING to affect the charged lode prices, setting you back by months.
Though I’d gladly welcome 180 tokens / lode addition.
