It was remarked here in the forums, but most people don’t look at the bug section. Here is the response found right here in these forums:
Mordrem Invasion Update:
We know that some of you are experiencing issues with the Mordrem Invasion Event. A few notes:
- The team is aware of the issues and is working on a fix, which will be rolled out as soon as possible.
- Once this is live, we anticipate future incursions of the Mordrem will take place as planned, and rewards will be given as intended.
- Those who earned rewards and did not receive them will be given their rewards. This could take several days, so please allow time this to happen.
Thanks for your patience as we work on the resolution of this issue.
Mordrem Invasion Update:
We know that some of you are experiencing issues with the Mordrem Invasion Event. A few notes:
- The team is aware of the issues and is working on a fix, which will be rolled out as soon as possible.
- Once this is live, we anticipate future incursions of the Mordrem will take place as planned, and rewards will be given as intended.
- Those who earned rewards and did not receive them will be given their rewards. This could take several days, so please allow time this to happen.
Thanks for your patience as we work on the resolution of this issue.
Many people don’t look at the bug forums so I’ll leave this here. Could be a few days before a fix, but they plan to fix and reward people. Of course, the bad PR on this even is something they will have a hard time fixing the longer it goes.
I’m hoping for a straight answer on this too. I would assume it is account bound and just hasn’t been implemented yet. If they plan to sell other skins (which I can certainly see them doing) then a spot in the wardrobe makes sense.
In my case, I used it right away thinking it would surely be account bound. I got a little worried in the first and second BWEs because although they created a copy of my account for Beta use, I did not have the special glider skin. Nobody did as far as I could tell though.
I agree with the OP. In fact, I recommended a potential solution that wouldn’t require adding a new weapon and would use the very well received concept of the Spear. See my link below:
https://forum-en.gw2archive.eu/forum/professions/revenant/Feedback-Adjust-Mace-similar-to-Spear/first#post5473836
Summary:
Proposed Solution: give the mace the same treatment as the underwater spear received
- This would put good use to the amazing mechanic that has become available recently and applied to spear. It seems a shame not to use this new mechanic more
- The mace is a good condi weapon, but sometimes range is just needed and this would allow more seamless weapon usage as (mentioned above) the hammer just feels out of place in that type of build
- This would encourage smart placement and more interesting battle presence since you get different results depending on range
Proposed change (though would love to see other ideas here):
- 0-160 range – slightly more direct damage than current and slightly less condi duration applied
- 161-600 range- Less direct damage than current, about the same condi duration applied
- 601-900 range – Very little direct damage, add poison to the second attack, slightly increase torment duration
“As you said it punishes activation” you activate the attack with confusion on you (Totally your call on doing so) Its not like confusion can be applied to you during the skill sense you are evading so….. it must have been on you before activation….. then you take 7 hits of confusion.
So really its not defying how confusion works now is it?
Honestly, I can’t argue with that. I fully agree with this statement. With the evade on this skill, you are making a conscious choice to activate while you have confusion on you. Each hit = 1 hit of confusion, simple as that. Without the evade (such as BWE1) it is a completely different story, but with it, that is a counter for the skill (one of many despite what some will say).
First off, I love the Revenant so far and want to offer my sincere thanks to Roy for his wonderful creation!
That said one of the holes I saw with the Revenant this BWE was the lack of ranged weapon options. The biggest area being in condi spec. The Hammer is a nice weapon, but doesn’t play well with condi builds and every time I’d switch to it for some range I felt that it put a halt to my effectiveness when playing a condition build.
Proposed Solution: give the mace the same treatment as the underwater spear received
- This would put good use to the amazing mechanic that has become available recently and applied to spear. It seems a shame not to use this new mechanic more
- The mace is a good condi weapon, but sometimes range is just needed and this would allow more seamless weapon usage as (mentioned above) the hammer just feels out of place in that type of build
- This would encourage smart placement and more interesting battle presence since you get different results depending on range
Proposed change (though would love to see other ideas here):
- 0-160 range – slightly more direct damage than current and slightly less condi duration applied
- 161-600 range- Less direct damage than current, about the same condi duration applied
- 601-900 range – Very little direct damage, add poison to the second attack, slightly increase torment duration
Much to your dismay, Revenant’s do need a weakness.
I don’t disagree, but having to either go Malyx or use your heal skill is skimpy on condi clear by anybodies standards. Glint is all about boons, let’s see some resistance added to Glint, or perhaps even just added to the burst portion of the Facet of Nature. Doesn’t have to be a long duration, just enough to be something to which to have limited access.
Everything felt pretty good to me except one thing. The Facet of Nature button covers up the ^ arrow when selecting legends.
It didn’t break anything, but the Facet button could be moved up a little bit.
Edit: It also does this in the character menu as well.
I noticed this too, was rather annoyed by it personally. Not game breaking by any means, but still annoying.
I just want a one handed range weapon (preferably condi weapon) similar to necro scepter. Condi builds don’t really have much going for them for ranged options currently.
It appears the game limits you to -10 energy/sec upkeep at the most (-5 pips). The interface isn’t designed to show energy drain at a rate faster than this, so perhaps ANet decided to prevent you from having more than -5 pips at once. I don’t know if this was intentional or not.
This, though I’d like to see Impossible Odds have one less pip of energy drain so it can be used with Facet of Nature.
As a revenant, it was jarring to see Rox ask Rytlok what’s all that new magic when she had fought besides a revenant, ME, just before….
Well, to be fair he is able to throw his Glint elite over 1200 range, we can’t do that. So maybe that is what amazed Rox. Rytlock is just so much better at this Revenant stuff than you are.
shield 5 is amezing + the trait them pop it before u die, immortal in pvp
Hmmm, can’t tell if you are being sarcastic. If you are not, you and I have had much different experiences. I’ve found it is a suicidal skill in all game modes so far. A real shame because Shield #4 is great.
I ran the trait that pops it when low on health for a little while and it got me killed. It interrupted my heal skill, then the defiance bar was broken, stunned me and I went down quick. When I’ve used it in PvP, each time either the defiance bar breaks and leaves me a sitting duck, or as soon as it is up I’m spiked down. The other strategy to killing me when using it is when they saw me use it, they laid all their AoE down (without worry of me interrupting them) and when I came out of it I had death rained down on me already and the opponent ready to strike.
I litterally found no good use for this skill. Not a single redeeming factor from what I saw, just a liability.
Roy – I love what you’ve done with the Revenant as a whole, and Herald felt good (though perhaps a few tweaks, but minor ones needed), however shield #5 is just uncharacteristically horrible. The rooting is the worst part, but the defiance bar is also too easy to break. But if the latter is fixed without doing anything about the rooting (or making the effects 100% better to justify the root) then it will ruin the shield for me.
Suggestion if rooting wants kept: Give 1 second of invuln and 3 seconds of resistance after the rooting is released. This would give a chance to escape a waiting spike or AoE laid down, and also make it a worthy defensive skill for conditions (which we lack severely).
Same issue here, really hope it is resolved soon without me having to delete and remake my character.
So, i noticed under the “General” there is a “Beta Weekend” category. The achievements themselves don’t look hard, but from the way I understand it, beta characters create a clone of your account. So, if that is true, how does it record your achievement.
It is rather late here and I’m tired, so if I’m missing something obvious don’t judge me too hard
This is a popular topic. This is the fourth thread I’ve seen on it. Though to the OP, the other threads have been buried so no worries opening another.
My answer is Sylvari. I like the color and glow options, night time will have more significance so the glow will likely be noticeable, and lore wise Rytlock has shown distrust to Sylvari in the trailers, and I like the idea of him training a Sylvari in his new profession
Unfortunately it doesn’t look like Ricochet is coming back to Thief via the spec. I had hoped that Thief spec. would be with the rifle, and the reason Ricochet went away was because they were just going to make it something like “Bouncing Bullets” that worked for both pistol and rifle.
I’m not upset about staff really, think it is cool in fact. I just really hate having lost this trait as it was one of my favorites!
That build is amazing, somehow you figured out how to get a pet and Quickened Zephyr on your Revenant…no, wait, that isn’t a Revenant at all.
lol, just kidding, but like Gaaroth said, you’re link points to an incomplete Ranger build.
Kill off all characters from before LS1 & LS2
in Guild Wars 2: Heart of Thorns
Posted by: Invictus.1503
Although he never got to the iconics, this is basically what Shiro did in Guild Wars Factions…
I’m not a fan of this, but it is still a creative idea so kudos.
I’m betting Warrior. They finish off the heavies and have already finished lights. This will give the mediums to have their own run of it.
Honestly I’d be very happy with just one simple change. Add boon duration to the healing power skill and just rename it to something appropriate. With the trait changes, boon duration has become more difficult to get and I think it synergizes well with healing power. It may even encourage more support roles to be played as well.
So, I’m really excited about the Revenant, but have one major fear. Shiro and Glint seem like they will work well together, however there is one glaring issue. They have no way to deal with conditions. No condi clear (unless you trait, but the trait means you can’t choose something else and it makes gameplay awkward as the only clear you have), and there is no Resistance either.
Frankly I understand that Glint wasn’t meant for condi clear, however it is all about boons. I really expected to see Resistance as it’s way to deal with conditions given her play style as being focused on boon sharing and helping. Resistance, to me, is to conditions what Protection is to physical damage (with some obvious differences).
In the end, although Shiro/Glint look like a great combo, with no practical way to deal with conditions I fear it is doomed at any competitive level.
Roy – please consider adding Resistance to Glint in some fashion or another. Nothing OP of course, just some way to protect against conditions given the lack of condi clear (which if we have Resistance I’m perfectly fine with).
Sylvari for a few reasons:
- Love the variety of color and glows
- Want to experience the Sylvari specific story aspects that have been mentioned
- I have every race (multiples in some cases) and just enjoy the Sylvari variety as mentioned
- Funny that Rytlock seems to distrust the Sylvari as a whole based on the trailers, but then apparently decided to teach my Sylvari his special Revenant secrets
Glint was mentioned not to be about condi cleansing.
Source? I didnt noticed any post of Roy suggesting that.
Ask and you shall receive:
-.-
-.-
-.-Well it doesnt directly says that Glint has 0 condition removal just that Glint is not focused around it like Ventari. -.-
Lol -.- Im setting up myself for a disappointed i guess but i will really facepalm if there inst any condi removal. Few hours to gifure it out.
I think you’re reaching for straws at this point, but technically it isn’t completely out (though if not it seems odd he’d specifically call it out like that). In another thread Roy avoided the question about Resistance though, and frankly I think giving Resistance has better synergy with Glint as a whole (who seems to be about boons) and other legends such as Malyx. After thinking about it, I think I’d like for Jalis to remain the cleansing guy, and Glint to be the Resistance lady (dragon).
Professions weren’t influenced by human gods. Other way around.
It brings smile to my face every time people try to bound something with either six dragons or six human gods
. Glint was older than anyone of human pantheon, so Facets aren’t inspired by any of those.
Professions were influenced by the gods according to lore (check out shrines in GW1 or GW1 Wiki). As for the facets, they obviously had influence from the professions. The facets were created for the purpose of testing the humans so Glint drew upon something they were familiar with at the time. Glint is empathic with limited telepathic abilities, which is why she started to feel for the fledgling race when they showed up. This is explained a bit on Wiki, but more so in the books.
Anyway, this isn’t a lore thread so regardless of response I’m done with this topic. Sorry for derailing it a bit. On topic, I’m really hoping Glint has resistance. If you go with Shiro you have no cleansing against conditions, and Glint was mentioned not to be about condi cleansing. Resistance on the other hand would be a good mix, and would give synergy with Malyx too.
Yeah but I won’t forgive him if we’re unable to use Shiro+Glint because of lack of condi cleanse
There were six facets that were largely themed around the gods as WP said in his video about yesterday’s post. I’d imagine that whatever the ‘facet of Kormir’ skill might have condi cleanse. If not then I’m willing to bet the heal skill will at least, as the active or the upkeep.
Well, they were heavily influenced, but different. in fact, Kormir wasn’t a god at that time and as far as the general public knew at the time there were only 5 True Gods (most didn’t know about the imprisoned Abbadon).
Facets were not influenced by the gods, but by the six original heroic professions of GuildWars Prophecies (even if all professions are tied to gods anyway)
Well, those professions were influenced by the gods, thus by the transient property so were the facets
To go further, Glint was empathic and took a liking to the humans. It isn’t a surprise that she modeled her facets after them.
Yeah but I won’t forgive him if we’re unable to use Shiro+Glint because of lack of condi cleanse
There were six facets that were largely themed around the gods as WP said in his video about yesterday’s post. I’d imagine that whatever the ‘facet of Kormir’ skill might have condi cleanse. If not then I’m willing to bet the heal skill will at least, as the active or the upkeep.
Well, they were heavily influenced, but different. in fact, Kormir wasn’t a god at that time and as far as the general public knew at the time there were only 5 True Gods (most didn’t know about the imprisoned Abbadon).
The water abilities were obviously created when weapon swap wasn’t planned to be allowed. The duel function seems to have been their answer to not being able to swap. An interesting idea, one I wouldn’t mind seeing attempted with a land weapon as well.
Since we getting a Off hand/1handed weapon from Elite Specialization, could that possibly mean we getting an enhanced “F” skill such as F2?
If so, what’s some ways that could work to change up Revenant’s?
Anybody have any speculation and ideas for how a F2 skill for Revenant could work?
No speculation needed at this point.
http://massivelyop.com/2015/08/12/exclusive-guild-wars-2-revenant-elite-spec-is-the-herald/
Front line support role? so like a guardian…. with a potentially better shield?
The problem I have with the shield is that the skill that gives you the breakbar roots you. That makes it very limited in practical use except in a bunker build. Even there, the tells and counter play are easy enough so it will likely get you killed anyway. The idea is cool, but the rooting you down is horrible!
(edited by Invictus.1503)
A few things of note:
- I didn’t really see a new class mechanic in there. I saw the Facet of Nature (which he eludes to being a mechanic), however this seems just a skill. It doesn’t seem to change anything at all, just compliments that individual legend. Hoping there was something missing here, otherwise it seems Revenant won’t really have an Elite Spec. as they’ve been defined, but just another legend only accessible by this line.
- Agree with previous statements of stability. Hopefully we see stability featured in one of the facet’s boons. The breakbar is cool and all, but it roots you, so practical use is very limited (aside from things like a bunker build)
- Seems like these facets function like Signets for which you pay energy to activate their passive. I’ll have to see what the upkeep is before I make judgement. What I worry about is that since weapons also use energy that with this legend you’ll be putting up a facet, then auto-attacking a lot to avoid losing all of your energy.
The Facet of Nature is presumably an F2 skill and will be available on all legends (while specced for glint). This fits with how chronomancer and tempest both got off-hand weapons and an addition to their mechanics as opposed to a makeover of it.
You are right, they kept talking about it like it was a skill, but upon re-reading it they did keep mentioning 6 facets. As there are only 5 skills (1 heal, 3 utility, 1 Elite) the Facet of Nature must be an F2 skill.
That will teach me to read so quickly. My other points still stand though. Thanks Kaiden
A few things of note:
- I didn’t really see a new class mechanic in there. I saw the Facet of Nature (which he eludes to being a mechanic), however this seems just a skill. It doesn’t seem to change anything at all, just compliments that individual legend. Hoping there was something missing here, otherwise it seems Revenant won’t really have an Elite Spec. as they’ve been defined, but just another legend only accessible by this line.
- Agree with previous statements of stability. Hopefully we see stability featured in one of the facet’s boons. The breakbar is cool and all, but it roots you, so practical use is very limited (aside from things like a bunker build)
- Seems like these facets function like Signets for which you pay energy to activate their passive. I’ll have to see what the upkeep is before I make judgement. What I worry about is that since weapons also use energy that with this legend you’ll be putting up a facet, then auto-attacking a lot to avoid losing all of your energy.
Your link is to the old review back in March. This link is for the one done today.
http://www.tentonhammer.com/preview/guild-wars-2-revenant-hands-impressions-2
In PvP: It’s true that evade on sword 3 sounds crazy but revenant is just so easy to kill even outside using skill3 that it does need more defense. BTW in a team environment it teleports to clones and pets randomly too so a lot of dmg is wasted + even if it hits other players the damage is unfocused so its pretty useless to dmg every1 at the same time, that way none of them will eventually die.
Suggestion: Make it attack the target only and if target goes stealth or dies, only then go to a next target. +Add evade to it
I agree that it shouldn’t focus clones or pets. Though I can see why they want clones (they are suppose to trick you after all), but pets are just silly to attack this way. Given the randomness, the channeling, and inherent weaknesses to this giving the skill evade seems a fair trade. It makes sense thematically as well as mechanically.
Because of his thrusting animation, I found the rapier skins look very nice on Revenant
Whoa 50 energy for jade winds? Ok I know you can potentially cast it twice but you do that, you’re gonna have no energy left to attack with. So…yeah I can see why they think jade winds is inferior. But I still think CTTB needs a cast time reduction, and maybe a coolsown reduction to 90 seconds.
Check out this thread and you’ll see a better comparison. In addition, if you’ve played with Revenant to really get the class feature you’ll see that casting it twice isn’t as bad as you think. You can cast it 7-8 times in the time it takes to do 1 CttB and still have energy to DPS with swords (or use other legends for other purpose in the down time).
CttB is better than JW. More effects and no energy cost. You can argue that JW can be spammed, but then you can’t do anything else. 1 skill at best.
I’ve seen this argument a few times, but it seems those who make it don’t understand the Revenant. The rotation is easy and useful.
1) JW
2) switch legends (getting 50% energy again)
3) spend 10 seconds unloading with either other legend, or DPS with swords
4) switch back to Shiro (getting 50% energy again) and gain a bit of energy
5) JW
6) finish with your energy
7) switch legends again and start all over
The whole rotation takes 20 seconds or so and you get JW twice as well as sword DPS or other skills if you aren’t the straight DPS type.
(edited by Invictus.1503)
I posted this in a topic about Jade Wind, but thought this would be a more appropriate place to discuss. Functionally these skills are extremely similar so warrant a close comparison.
Chilled to the bone! – stun 2 seconds, chill for 12 seconds, resistance 2 seconds (though unconfirmed sources show it changed to 8 second chill and resistance changed to stability)
Jade Wind – stun 3 secondsI’m ok with Chilled to the bone! having less duration because of the chill and resistance, the only part that really gets me is that Jade Wind has a 0.5 second cast time (confirmed in another thread) and yet Chilled to the bone! has a 2 second cast time.
2 second cast for a 2 second stun (that will likely be interupted) is just too much, especially when a non-elite legend’s elite skill is essentially the same thing. Really hope they look at this again and adjust accordingly.
If you also look at how often they are usable, I’d say Jade Wind is much more usable as it is only mitigated by energy usage (which goes back to 50% upon either switching legends or getting out of combat). Chilled to the bone! has a cooldown of 120 seconds. By my estimates, Jade Wind could in theory be used 6 times in the amount of time Chilled to the bone! could be cast once
You forgot that you can in theory cast Jade winds twice in a row because it has an energy cost and 0 cooldown. Which makes the 120 second CD seem incredibly out of place. And the CDR trait for shouts is kitten because it will only grant somewhat meaningful CDR if you hit 5 targets which outside of PvE is, like, never (especially with dat casttime).
Well, not exactly twice in a row…it’s worse (for us). They could effectively cast Jade Wind 7 times if full energy, or 6 times if half to our 1 time. Here is the math. It costs 50 energy, so you cast it twice (if at full energy) and then switch legends. This puts you back to 50 energy and you DPS with duel swords (or weapon of your choice) for the 10 seconds it takes for the legend to be swappable again. Then swap to Shiro and cast again. 10 seconds later swap and DPS.
Jade Winds:
2 in 0 seconds
3 in 20
4 in 40
5 in 60
6 in 80
7 in 100
8 in 120
CttB:
1 in 0 seconds
2 in 120 seconds
The white eyes, the pose, the body type…they definitely took inspiration from “Storm” of the X-Men.
I’m curious, can someone think of a reason why we already have the tempest weapon skin as BL-skin?
I thought the specialisation weapons / armor would be rewards for putting points into the tempest progress line?!
Which BL skin are you talking about here?
I was so bummed to see this train eliminated. It was easily in my top 3 favorite Thief traits. It isn’t that useful in PvP and since that is all the devs seem to care about they removed it from the traits. Ricochet was an awesome trait for PvE and a good one for zerg/zerg WvW.
I use to play my thief constantly in the Silverwastes and Dry top, but now without Ricochet I’ve lost interest. Really would love to see them bring this trait back.
Thief is the fastest or it was before the trait update.
That was my experience, yes. I was running P/P and once I hit lvl 60 and unlocked Ricochet, map completion got both very quick and very easy.
Too bad they eliminated Ricochet from the traits list. That was easily in my top 3 favorite Thief traits. It isn’t that useful in PvP and since that is all the devs seem to care about they removed it from the traits. Ricochet was an awesome trait for PvE and a good one for zerg/zerg WvW.
Can we talk about Jade Winds being completely outshadowed by “Chilled to the bone!”?
https://wiki.guildwars2.com/wiki/%22Chilled_to_the_bone!%22“Chilled to the bone!” has more damage (almost double with traits), a lot of sinergy with Reaper traits, almost the same stun, 12 seconds of chill (that Reaper can explode and spread) and 2 seconds of resistance.
Jade Winds sucks compared to this one. “Chilled to the bone!” is going to be a nightmare in pvp.
Really? With a 2 second cast time, easily visible tell, and 2 minute cooldown anybody who gets hit with this in PvP are either new to it or just subpar in skill. CttB will either be interrupted or escaped via dodge/movement skill/swiftness movement. Those who get caught in it would have likely been caught in any number of other situations and died anyway. It will be rare for this to actually connect.
Using the “Store in Wardrobe” functions to destroy black lions skins in order to store them in the wardrobe always used to return a transmutation charge for the item.
That was removed with no warning. Now it just unlocks the item, destroys the skin, and gone. There is some vague warning message on it that says:
“Using this item will store it in the wardrobe and destroy the skin. It will cost a transmutation stone to use this item.”
It doesn’t say anything about the transmutation stones that used to be refunded to +1 your count when you do this.
I’m so mad. I would have just kept all my skins in the bank if I knew about this change.
What the heck. I’ve already dumped tons of support into the cash shop, please be reasonable with your communication.
Play some PvP. You’ll be swimming in them in no time. I’m sitting on 31 at the moment. I would say I use them quite a lot. I mean I’ve used about 32 in the last month or so. Not bought any from the BLTC in a long time. Probably back at launch when I hit 80 with my first warrior.
Also, if you are a PvE only player then getting them is very easy with an empty char. slot. Just create a new character, do map completion in one of the cities (I like the Grove because it is easiest for me) and get a charge. Then just rinse and repeat as much as you’d like. Completing the city maps takes 10 minutes or less when you get the pattern down.
I’m thinking that most of the time in clearing the hearts is getting to the hearts, so Thief is the winner here. They have the fastest out of combat mobility and thus would be able to quickly get from one to another. This is even more true to hearts that require you to go around all over the place to achieve the goals.
You must be extremely high, or simply have no logic at all.
so you prefer a stun that cost all your initiative, has no synergy with your other bursts
and can be easily avoided and is only 600 radiusthat’s what you want?
i would take basilisk all day long.
it actually surprises me when reading thief forum how no idea most forum thieves are.
it feels like 90% of the forum thieves are extremely noob and has no idea what they talking about.i would be happy to reckt you on my thief with basilisk during the next beta, while you brainlessly spam that jade wind and think it will actually do anything
No, I want something that is generally useful instead of only useful in a very specific build in one game mode.
so you think aoe stun that cause all your energy so you won’t be able to use your other high DPS rotation skill = useful in pve?
if anything, this skill can only has more usage in pvp then anywhere else.
A 3 second stun to everything around you in a flash that also deals damage? Yeah, I think that’s more useful than a 1 second stun to one target, regardless of Stealth.
First of all, why would you want to stun trash mobs in exchange of DPS lose?
do you even pve? like do you? like why..what? do you even play the game?You can’t even pose articulate questions, much less make any coherent points.
No, you are the one who doesn’t make any sense.
Please explain how AoE stun that cost half of your initiative is strong in PvE in any way.
Oh yea, btw there are AoE stun on warrior as well, and guardian has aoe knock back, omg, it’s so useful in PvE, it’s insane, not.
and why you aren’t comparing your venom with those? exactly.
you are just comparing venom with jade wind for no valid reason what so everExcept the fact that Basilisk Venom is terrible and Jade Winds isn’t.
except the fact that basilisk venom is op and jade wind is useless.
Yeah that 1 second of stun behind a second long cast time and 40 second cooldown is so OP.
Yea that 3 second stun behind a huge obvious telegraphed easily dodgeable animation which also cause all your energy from the start is so OP.
So, what is the point of this thread now? All I’ve seen is a back and forth argument with no substance and now it has come full circle (on a point that was discussed, but missed due to the bickering).
You must be extremely high, or simply have no logic at all.
so you prefer a stun that cost all your initiative, has no synergy with your other bursts
and can be easily avoided and is only 600 radiusthat’s what you want?
i would take basilisk all day long.
it actually surprises me when reading thief forum how no idea most forum thieves are.
it feels like 90% of the forum thieves are extremely noob and has no idea what they talking about.i would be happy to reckt you on my thief with basilisk during the next beta, while you brainlessly spam that jade wind and think it will actually do anything
No, I want something that is generally useful instead of only useful in a very specific build in one game mode.
so you think aoe stun that cause all your energy so you won’t be able to use your other high DPS rotation skill = useful in pve?
Let’s be fair, it costs half your energy if you are at 100%. In addition you get 50% energy automatically if you either A) switch legends, or B,) go out of combat. Both can be very useful to use. If one really wanted to spam this skill, it could be cast at least once every 10 seconds (use it, switch legends and use their abilities for 10 seconds, then switch back and use it again) while staying in combat. And since switching legends don’t switch your weapons, but does give you the 50% energy, you can then use all the sword/sword DPS skills you want for those 10 seconds it takes to get Jade Wind back up.
I posted this in a topic about Jade Wind, but thought this would be a more appropriate place to discuss. Functionally these skills are extremely similar so warrant a close comparison.
Chilled to the bone! – stun 2 seconds, chill for 12 seconds, resistance 2 seconds (though unconfirmed sources show it changed to 8 second chill and resistance changed to stability)
Jade Wind – stun 3 seconds
I’m ok with Chilled to the bone! having less duration because of the chill and resistance, the only part that really gets me is that Jade Wind has a 0.5 second cast time (confirmed in another thread) and yet Chilled to the bone! has a 2 second cast time.
2 second cast for a 2 second stun (that will likely be interupted) is just too much, especially when a non-elite legend’s elite skill is essentially the same thing. Really hope they look at this again and adjust accordingly.
If you also look at how often they are usable, I’d say Jade Wind is much more usable as it is only mitigated by energy usage (which goes back to 50% upon either switching legends or getting out of combat). Chilled to the bone! has a cooldown of 120 seconds. By my estimates, Jade Wind could in theory be used 6 times in the amount of time Chilled to the bone! could be cast once
I prefer to compare it to the Reaper’s elite shout “Chilled to the bone!” Functionally they do the same thing, though slightly different.
Chilled to the bone! – stun 2 seconds, chill for 12 seconds, resistance 2 seconds
Jade Wind – stun 3 seconds
I’m ok with Chilled to the bone! having less duration because of the chill and resistance, the only part that really gets me is that Jade Wind has a 0.5 second cast time (confirmed in another thread) and yet Chilled to the bone! has a 2 second cast time.
2 second cast for a 2 second stun (that will likely be interupted) is just too much, especially when a non-elite legend’s elite skill is essentially the same thing. Really hope they look at this again and adjust accordingly.