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Front line Ranger Build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Also known as Puck when my account isn’t suspended
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(edited by Jim Hunter.6821)

Guard and Search & Rescue Revamp

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I use guard in multiple builds, increasing the cooldown would destroy the skill, and there is no way they would give us a taunt on such a low cooldown. You’d be better off asking for the taunt to be added to protect me.

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-66% cd on next skill after weapon swap

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Posted by: Jim Hunter.6821

Jim Hunter.6821

How much you wanna bet we start seeing rangers running double longbow to take advantage of this trait lol

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Why condition ranger is a subpar roamer.

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Posted by: Jim Hunter.6821

Jim Hunter.6821

When I play condi I either run shout regen with krait, or I swap to my set of armor with traveler runes and run SotF. On the SotF build I use the raven blind for safe stomp, on my shout build I pop SotW.

Between lightning reflexes and the sword leaps I have very little trouble escaping groups, but chasing someone down can be a pain in the kitten . Usually I just spam laugh them instead and hope I kitten them off enough to come back.

I do find power is a little better for 1vX fights and it’s faster for flipping camps.

One thing you might want to consider is running a trapper build. Gives you decent chase potential, great escape, easy safe stomp, and good mobility. I personally went hybrid with mine but you can easily go full condi http://gw2skills.net/editor/?fNAQNAV8YjEq0ya7KmrQ1aABhYVQ76wW2JZbH8rmD-T1CEABMqCxIaG4e/BQ0BMlSMZUfBgjAwDHEAqUGAlSDvUCGAABggRLFgYjtA-w.

If you are willing to grind some mind numbingly boring pve to get sinister equipment you can squeeze out some better stats.

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Longbow rapid fire is perfectly fine

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Posted by: Jim Hunter.6821

Jim Hunter.6821

For the 1000th time: The problem isnt rapid fire nor utilities itself. It is the longbow in the whole picture that has a low skill level to be effectice. I suggestion adding some kind of movement skill or a knockdown instead of knockback so the ranger actually has to play well in positioning for example.

Are you trying to argue a longbow ranger doesn’t have to worry about his positioning when fighting other players?!

If you really believe that let’s have a duel where you are on a longbow ranger and I will play whatever class you want me to, but we have to begin the duel in melee range of each other. Since rangers don’t have to worry about positioning you should be able to press 2 and get an easy win right?

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Build for Stronghold beta

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Posted by: Jim Hunter.6821

Jim Hunter.6821

This is the roaming build I played for a long time, I think it will work pretty well in stronghold. http://gw2skills.net/editor/?fNAQJATRnMqQvg2vCusAXLGYPoWHAFwZ/KOcvFHRTnyKGxaqA-TZBFwACeAAMOEA12foaZAAXBAA

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Is this intended?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

It’s been a bug for approximately 9 months now. At this point, it must be intended right? I mean, if the ranger pets are getting a fix right after they were broken, the Eagle Eye giving rangers ~2000+ range on longbow must not be a major, game-breaking bug worthy of your time.

So, once and for all, let’s establish…this is intended, right?

Finally there is another hard evidence: good job!

(It is interesting: mechanics/skills/abilities that do not do what they are not suppose to do is consider ok)

Ranger class is not the only class in the game with broken mechanice/skills and abilies.

Again and Again: Nothing will happen because Broken= okay.

Example: very obvious- thief, ele, engineer

Wait… Do you really believe that the opinion of another player (that is ignorant of the basic game mechanics) qualifies as hard evidence?

In your own QQ thread someone posted a link to a dev stating that this mechanic is intended. Quit crying about rangers and learn to play.

Please! read again: hard evidence=picture, factual not opinion. Opinion do not have evidence.

I am not “crying”: i am standing by evidence that is all

So what exactly is it hard evidence of? A mechanic working the way it is intended to work (as stated by dev’s on multiple occasions)? What is broken about that?

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sUGGestions

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Golems are already way too over powered. Golem mastery was a terrible addition to the game. If anything there needs to be more counters to golems. Also if siege disablers are only going to work for half the time against golems then they should be fully disabled for the duration, meaning they shouldn’t be able to move.

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Is this intended?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

It’s been a bug for approximately 9 months now. At this point, it must be intended right? I mean, if the ranger pets are getting a fix right after they were broken, the Eagle Eye giving rangers ~2000+ range on longbow must not be a major, game-breaking bug worthy of your time.

So, once and for all, let’s establish…this is intended, right?

Finally there is another hard evidence: good job!

(It is interesting: mechanics/skills/abilities that do not do what they are not suppose to do is consider ok)

Ranger class is not the only class in the game with broken mechanice/skills and abilies.

Again and Again: Nothing will happen because Broken= okay.

Example: very obvious- thief, ele, engineer

Wait… Do you really believe that the opinion of another player (that is ignorant of the basic game mechanics) qualifies as hard evidence?

In your own QQ thread someone posted a link to a dev stating that this mechanic is intended. Quit crying about rangers and learn to play.

Also known as Puck when my account isn’t suspended
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Front line Ranger Build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Yeah I’ve switched to triple signet and the Enlargement trait since the stability change. For condi removal I rely on HS, SoR, -condi duration food, and my teammates shouts.

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Sinister Thoughts

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Here is one I’ve been wanting to test out. I just really hate the thought of crafting….

http://gw2skills.net/editor/?fNAQNAV8YjEq0ya7KmrQ1aABhaVA0uGChumkittenBbQBTqA-T1CEABJr0YENDcv/ABXAAjV/hOdAAcEAe4gAQlyMvUC68DAIAACwNvZAQj2oNapAEbsF-w

I figured since I’d be losing the tankiness I would throw on some trapper runes and be a good deal more evasive.

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(edited by Jim Hunter.6821)

Class balance and Rapid Fire

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Posted by: Jim Hunter.6821

Jim Hunter.6821

At the risk of more trolling and toxicity:

yes, there are ways to counter RF: Dodging, blocking, interrupting or reflecting.

Wait… so rapid fire can be blocked!?

However, the very short cooldown of RF in comparison to all these abilities on nearly every class means that you will be able to counter the first RF, but the second one is much more difficult. Not to mention that you have to dodge twice in order to avoid the entire RF, depleting all your energy.

I know right? It’s such bullkitten you can’t completely negate a ranger’s damage. I know that with every other class I can block every one of their hard hitting skills for a good 5 minutes before I run out of counters… longbow rangers are just god mode with that 1 “burst” skill that takes 2.5 seconds to deliver its full damage.

If I’ve said it once here, I’v said it a thousand times: I personally do not have a huge problem with Rangers. The scenario I originally posted was an example of what the class is capable of, and not a situation that occurs with any sort of consistency for me personally. This is not a “QQ rangers OP nerf now pls!!!!!” thread. It was meant to attempt and have a mature discussion about an imbalance in the ranger class which I personally observed. Some of you rose to that challenge and provided well rounded and level minded feedback to respectfully disagree with me. Most of you did not, and only proved that the ranger community is the most toxic community in this game.

I mean I think it was pretty clear in your opening post that you don’t have a problem with rangers. I’m sure when you were talking about skills that are “blatantly overpowered” you weren’t talking about the ranger class. The whole complaint about a ranger rapid firing you from full health to zero while you were stealthed and… blocking… was probably just a fun story to share with the ranger community.

Don’t worry, I understood the real message you were trying to share when you said, “the PvP landscape will be reduced to an ocean of nothing but one class.” Clearly you were here to talk about how broken cele engi is and how there are far too many of them in PvP right now. I think it’s pretty obvious to everyone how broken engi is right now and how it is in desperate need of some nerfs to balance out the PvP scene.

I for one strongly support your cause of getting engi’s nerfed. +1 OP

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(edited by Jim Hunter.6821)

Question for dueling power rangers...

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I used to mail them salt but that just felt immature… Now I send them humiliation dye instead.

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Let's Talk PvP Builds

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Thanks for the replies. More questions though :-p

Shortbow and Axe are both 900 range. Is it just that you find the Shortbow AA is providing more pressure than the Axe’s slower auto?


Why are we caring as much about kiting in sPvP when it is more about fighting on point?


Do you not find the beefier pet beneficial? I have the math posted from way back when

Each point in Beastmastery gives your pet:

  • +50 Power = +2.35% damage
  • +50 Precision = +2.38% crit chance
  • +50 Vitality = +500 health
  • +50 Toughness = +2.35% damage mitigation

I’ve always enjoyed the +healing as well ;-) Minor point, the minor grandmaster trait converts some of that healing to more power.


If we were allowed Apothecary stats in sPvP, would you possibly rethink Beastmastery given that it enables a solid amount of additional healing for a condition build?


If you’re focusing more on condition damage than power because of the inability to strip protection, then why use celestial instead of Rabid?


Why not Poison Mastery or Bark Skin? I’m not a fan of an invisible counter that strips conditions from me and puts them on my pet … waiting up to 9 seconds hurts.


Why Sharpened Edges ?
You have a 30% crit chance. We can round that up to 1/3 of your hits crit.
66% (2/3) of those crits bleed.
That means 2/9 of your attacks are going to actually cause a bleed.
Even with the shortbow, that’s 2 bleeds in 4.5 seconds … and not very long ones even with Krait runes.

I do find it is better than Keen Edge though which, at best, gives you 5 bleeds every kitten which averages to 1 bleed every 9 seconds and has issues if you take the utility skill as well.


Have you played around with Intimidation Training (pet F2 cripple) and Malicious Training (50% pet condition duration) with Eagle/Hawk pets? It’s not nearly as good in sPvP’s enclosed spaces as the vast open fields of WvW, but … you can upkeep perma-cripple if they don’t cleanse … if they do cleanse you can either (1) swap and do it immediately again with the other pet or (2) Do it again in 6s (0.5s cast).

Cripple is aggravating. Constant cripple can be rage inducing. It can also help shield other conditions. On top of that’s 2 stacks of a 34.75s duration bleed every 6 seconds whose application hurts.

Sadly, you do give up some clutch CC, but I’ve been milling around with my thoughts about how people have a decent number of condition cleanse and stunbreaks … so if I ignore one of those and overload the other I might be more successful than if I run a balanced amount of both.

Birds also seem to stick to targets much better and provide 1,200 range Swiftness to allies. Since Axe & 3+ pts in Nature Magic can result in a pet high on Might, I imagine your pet sticking to the target better could yield some better results.

The birds’ abilities are also much less telegraphed than the canines’.

I’ve pretty much given up on beastmaster builds in anything but WvW dueling. The pathing problems just make pets too unreliable. I swear any time I try to run a beastmaster build I get nothing but battle of kyhlo over and over again.

Also known as Puck when my account isn’t suspended
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Let's Talk PvP Builds

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Where is mesmer on the priority? I usually get them down first.

Interchangeable with thieves and power rangers in my opinion.

Jcbroe pretty much hit the nail on the head with all of this.

My only issue with that condi build is that since the change to longbow there are a lot more people bringing defense against ranged attacks. Because of this I have a hard time giving up sword/torch. I know axe/dagger+entangle gives a nice bleed burst but the torch’s fire field is too good against all of the players that see your team has a ranger, assume you are going to be power, and add a crap ton of reflects and blocks to their builds.

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Stun Build - Stacking Damage

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I’ve run a few different versions of this. One of my rangers is asuran so I bring technobabble. The last few times I’ve run it I added in a little condi damage to add a little more punch to all of the bleeding I stack on my opponents.

Unfortunately, I don’t run an asura. I’m sure your build works just fine; I just don’t run a condition build.

I don’t either, I jut mixed in a couple trinkets and ran a rampagers or possibly carrion shortbow (although I am thinking sinister would be better). A lot of people take off running when they are dazed so I figured if they are showing me their back anyway I might as well load them with some bleeds.

This is a more updated version of what I occasionally run http://gw2skills.net/editor/?fNQQJAVRlEqo0tVswlFUtMAgQsKoddbM7nsrTWxhYB-TFDEABJ8AAg4QAksSDCuAADrDIR1f2SJITKDaSJWbaCA4IAwz+DkCgdhVA-w

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Stun Build - Stacking Damage

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I’ve run a few different versions of this. One of my rangers is asuran so I bring technobabble. The last few times I’ve run it I added in a little condi damage to add a little more punch to all of the bleeding I stack on my opponents.

Also known as Puck when my account isn’t suspended
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Solution of Rapid Fire whinefest

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Jim – that is very true. I for one was guilty of that mind set of pressing a button just because it is on cool down. I got that from playing WoW. Once I started to learn that skills and utilities have a reason to exist and be available I started to get a little bit better.

Still room for improvement but I get that by talking to the enemy in WvW after a fight. Well, those that are willing to talk anyway. Like right now for example I’m really struggling with mesmers. I find that I learn more by dying and talking after the fight when they explain what they did or why. It is either that or go actually play one. I like talking so that seems to help.

Something I think a few of the thread starters here could learn by. Don’t be shy, don’t be afraid to ask an enemy for help. It works for me anyway.

Yeah I used to have a real hard time with mesmers as well. The best solution is to just spend some time playing one. I’ve got at least 1 character for every profession so that if I run into something I am having a hard time with I can try to duplicate it and learn it’s weaknesses.

What I’ve found is SA condi thieves, PU condi mesmers, and cele D/D ele’s aren’t worth the trouble to 1v1 if they don’t go down in the first 30 seconds. I’ve played each of those builds just long enough to realize how disgustingly easy they are.

Edit: Those builds aren’t impossible to beat, they just usually aren’t worth the time it takes to fight them, especially when 90% of the time they just run off when they start to lose. Win or lose the fights are almost never fun.

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(edited by Jim Hunter.6821)

Solution of Rapid Fire whinefest

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Rangers get complains of 1111 and 222 but the fact is if we are spamming 1 or 2 everything is on cd.

That should almost never be true. We should be saving 3-5 for when they are needed, not just spamming our skills when they come off cooldown.

There is nothing wrong with the bulk of our damage coming from a handful of skills. Ranger skill comes from staying in control of the battle field, using your skills to out maneuver your opponents.

I find that to be a lot more skillful than memorizing a couple rotations to out sustain your opponent.

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WvW Lag March 2015

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Yup, it’s bad for EU tier 1 Eternal Battlegrounds right now. The cool thing I just discovered is another perf counter that correlates better with the lag than total CPU. Y’all in a big fight right now? I guess if you are you’re not posting to the forums.

Giving us player update is not solution at all! In result of my investigation: Arena net already have enough information on lagging. 1 more year later and again: will Arena net fix the lag? Yes? or No?

https://forum-en.gw2archive.eu/forum/game/gw2/Skill-Lag-in-WvW-Game-Breaking

https://forum-en.gw2archive.eu/forum/game/gw2/Official-state-of-skill-lag-and-server-optimizations/first

“Communication without result is not communicating at all”

You haven’t even been playing the game for a year. Settle down and let the man work.

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WvW Lag March 2015

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Posted by: Jim Hunter.6821

Jim Hunter.6821

T1 EU EB must have just had an epic half hour fight. Holy moly. Seems to be recovering now.

It’s so nice to know y’all are working on it. Thanks for the constant updates. this is the kind of communication that helps restore faith in anet.

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Hybrid Longbow Builds: WvW Version(s)

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Looks interesting but the lack of speed would drive me nuts. I’d personally need to throw on some traveler runes.

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What would it take to make us "Good"?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Overhaul pets.
Give us a way to strip boons.
Give us a teleport to put our PvP mobility on a level playing field.
Give us a new melee main hand weapon that doesn’t lock us into jumping animations so we can fight 1vX on a point.
Overhaul shouts, add useful party boons, remove activation time on guard, increase range of natures voice.

Also known as Puck when my account isn’t suspended
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Solution of Rapid Fire whinefest

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Posted by: Jim Hunter.6821

Jim Hunter.6821

The thief QQ would be hilarious.

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Do pets of same genus share cooldowns?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

They each get their own. Even dual pets (like white and black ravens or the two immob spiders) don’t share cds, it might look like their F2s share cool downs… but they don’t. You can still use the second one even though the cd from the first pet will show over the F2 skill.

Are you sure about that? The HoM duplicate pets used to occasionally share cool downs. It seemed to come and go from one patch to the next. This was a couple of years ago though so maybe they finally fixed it for good?

I’m very sure.

Good to hear, I haven’t tried running 2 of the same pet (HoM version) in a long time. Back when they were sharing the cooldowns everyone was pretty convinced the change was intended. https://forum-en.gw2archive.eu/forum/support/bugs/Rainbow-Blue-jellyfish-sharing-skill-cooldown/first#post3389446

I’ve played this game since launch. From my experience they have NEVER shared cool downs despite appearing like they do. Which is why I think people thought they did….

I can assure you they did. It was off and on for at least a few months. I used to run double jelly fish and I would use the whirl, swap and whirl again. Sometimes it would appear to be on cooldown and still work, sometimes it just wouldn’t work. I eventually just swapped 1 to a shark and stopped worrying about whether it would get fixed or not.

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Do pets of same genus share cooldowns?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

They each get their own. Even dual pets (like white and black ravens or the two immob spiders) don’t share cds, it might look like their F2s share cool downs… but they don’t. You can still use the second one even though the cd from the first pet will show over the F2 skill.

Are you sure about that? The HoM duplicate pets used to occasionally share cool downs. It seemed to come and go from one patch to the next. This was a couple of years ago though so maybe they finally fixed it for good?

I’m very sure.

Good to hear, I haven’t tried running 2 of the same pet (HoM version) in a long time. Back when they were sharing the cooldowns everyone was pretty convinced the change was intended. https://forum-en.gw2archive.eu/forum/support/bugs/Rainbow-Blue-jellyfish-sharing-skill-cooldown/first#post3389446

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Class balance and Rapid Fire

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Going off the skills you have in your build you could have broken the immobilize with overcharged shot, used elixer s to avoid the damage, used toolkit to block or interrupt the attack by pulling the ranger, used supply crate to interrupt the attack. And all of that is based on the position you were already in by allowing yourself to get caught by a skill with one of the most obvious tells in the game.

Instead of using any of these counters you panicked and ate a rangers rapid fire. Explain to me how this isn’t a learn to play issue.

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Class balance and Rapid Fire

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I love how every time a bad player complains about rapid fire the claims they make get even more ridiculous.

I sure wish my rapid fire was unblockable like the rapid fire that magic ranger was using.

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Movement - reason to give up

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Hi,

There may be a lot of emotions in my thoughts, so please try to take what I’m about to say from the right perspective and if you don’t have anything reasonable to add then just remain silent, thank you. Also, bear in mind, that English is not my mother tongue.

I feel really down and disappointed about the ranger. I tried to figure it out day after day for the past month and something (almost two months and yer, I’m new to the game), but despite the many people I bested in PVP both in close and long range combat I feel the class isn’t balanced at all when talking about manouverability.

From a reasonable perspective, any archer in any game, and in real life of course (snipers, hunters and such) ought to demonstrate flawless manouverability and positioning, which they depend on and outlines their survival.

I mean, who the f* designed a class that is supposed to be extremely agile and hard to catch to move like a turtle instead, unless one uses a horn or the shout build to give himself and the party swiftness with regeneration or uses another combination to achieve movement boost.

I don’t know by what other means than the above mentioned and eg. the sword skill to jump and leap, or the greatsword’s rush you guys use to achieve better movement but frankly, I tried what I believed to be the most reasonable options for both condi and/or sniping builds, both of which fail at movement if you go let’s say LB/GS, or LB/sword + weapon of your choice for sniping or for condi builds axe/torch + sword/dagger or otherwise.

A bloody guardian that wears heavy armour and heavy weaponry should by definition be a very slow runner, but no, he has teleportation skills and can swing through the battlefield with his sword and other very helpful stuff. What the…

Why don’t rangers have supreme evasion skills like in most games allowing for swift repositioning? Why the hell have we, when in combat mode, been given a movement pace of a snail while an elementalist can get up to 25% if wearing two daggers?

Example: you run a condi build where you don’t include the movement signet because you need other utilities, you enter combat = what the heck is with that movement speed??? You’re dead if you move 0.5 km/h.

I’d like to hear how you guys manage.

Man you are totally right. Some White knight here will tell you learn to play but they have no idea how limited ranger is compared to other classes.
Unfortunatly ranger is totally broken.
I ve already gave up on it.
And I have to be honest I’ m little by little, quitting this game becouse ranger is the only class I actually like..but compared to Others…ranger is 0 worthy.
So i truly understand you man and your disappointemnt.
Let’ s hope that new games where ranger is decent…will come out soon. Gw2 isn’ t one of these games

You certainly haven’t given up crying about it.

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WvW Tournament - can we get one now?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Now that Mag’s bandwagon has moved on bronze is finally in a good spot right now, let’s not screw that up with another tournie. Every tournament so far has been devastating for the bronze tiers, you always get a bunch of crappy guilds that bandwagon on 1 server so they can rofl stomp groups a 3rd of their size.

Unless they are going to do something to make the tournament competitive like locking the score outside of primetime, or adjusting the population cap, there is absolutely no point to having a tournament.

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Where's Marmatt?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

You must be pretty new around here then.
The question the majority of people were asking was pretty justified. Basically, “Why pick someone that has shown so little interest in WvW to be it’s forum specialist when there are so many others that are more qualified for the position.”

Most people weren’t bashing marmatt for taking the job they just questioned the decision on anet’s part. The concern was that the specialist would quickly lose interest and we would be left without communication once again, which appears to be the situation we are in right now.

And the answer was pretty simple: he applied, and those “more qualified” didn’t. Can’t hire someone who doesn’t apply or show interest for the job in the real world, can’t do it on the forums either.

Because a lot of the people on this forum check this forum and maybe a handful of others. If they wanted a forum specialist for the WvW forum they should have made a post in the WvW forum.

Anet likes to use facebook, reddit, twitch, etc. for all of it’s actual “news and announcements”. Posting in that forum is about the same as sticking it in a cellar with no lights or stairs, locked in the filing cabinet of a disused lavatory with a sign on the door saying ’Beware of the Leopard".

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Where's Marmatt?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

That’s why so many people questioned the decision to pick someone that had never posted in the WvW forum over the people that post here on a regular basis.

How about, we do not go though this again. If he hasn’t been posting, then either there is a reason or there isn’t one. If there is a reason, then He can take all the time he needs. If there isn’t one, then we can complain that he is not doing his job. But let’s not go back through questioning his credentials again. That whole mess was the most toxic that I have seen these forum.

You must be pretty new around here then.
The question the majority of people were asking was pretty justified. Basically, “Why pick someone that has shown so little interest in WvW to be it’s forum specialist when there are so many others that are more qualified for the position.”

Most people weren’t bashing marmatt for taking the job they just questioned the decision on anet’s part. The concern was that the specialist would quickly lose interest and we would be left without communication once again, which appears to be the situation we are in right now.

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Where's Marmatt?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

That’s why so many people questioned the decision to pick someone that had never posted in the WvW forum over the people that post here on a regular basis.

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Things that could use some change on rangers

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Posted by: Jim Hunter.6821

Jim Hunter.6821

BTW, what you propose for empathic bond is totally overpowered. And I have to agree that maul being a blast finisher would be enough to make GS a shiny weapon.

It would be powerful and it should be considering the trait investment. The rng factor would keep it from being OP, active cleanses would still be superior.

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WvW solo roamer melee rangers?

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

And you can actually get 3 leap finishers in healing spring if you do it right because the greatsword leap procs twice. If you have warhorn for your off hand you will get 3 leaps and a blast.

How do you do that?

GS 3 counts as 2 leaps as long as you stay in Hs for the whole animation. You can do this by leaping on an enemy in the water field or placing it against a wall and leaping at the wall. Then swap weapons and use war horn 5 to blast and sword 2’s leap.

your drake can also be used as a blast finisher but it’s a little more rng. The drake usually opens with a blast so if you have your healing spring down on your target you can swap to the drake and it should blast.

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WvW solo roamer melee rangers?

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

The movement is very powerful, like they said above with multiple leaps you can escape pretty easily if you need to. It does take practice, certainly more complicated than “spam 2 from max range.”

I do just fine in large groups, you have to be aware of where the zerg is rotating and not over-commit.
If you get low, takes 2 seconds to switch to greatsword, charge in the direction of your own team, then block with 4 until everybody un-targets you and you are safe. You don’t want the knock-back to trigger, it’s more valuable to get the full block duration most often. Seems to me you can throw it after the block duration ends if you time it perfectly. Can other rangers confirm?

Also in terms of build I use healing spring, since you have two leaps you can combo for extra heals. Personally I get a lot more healing out of that, but again it takes practice to be in the right position to leap across your healing spring multiple times. The signets are up to preference, you can see some differences, but lightning reflexes is pretty much required.

Yeah you can still throw the sword for the cripple after blocking as long as you time it right. And you can actually get 3 leap finishers in healing spring if you do it right because the greatsword leap procs twice. If you have warhorn for your off hand you will get 3 leaps and a blast.

In large groups I prefer running GS axe/X. When we are pushing through an enemy zerg the main hand sword ends up leaping me through them and away from my group, the GS and axe are much smoother in that situation and allow for better cleave.

This is what I’ve been running lately http://gw2skills.net/editor/?fNAQNBHhFakRl+VbYxlFuWDQIULDg3tdLUsHrzkoGS5IZhtIA-T1CEwAQOEAtU/xpyjf7PsVJohTAQTlYt1EU5BA0RPAgjAApASZoF-w

If you want to put more money into a build there are some other variations in this thread https://forum-en.gw2archive.eu/forum/professions/ranger/Front-line-Ranger-Build/first#post4838768

Also known as Puck when my account isn’t suspended
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Things that could use some change on rangers

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

What we really need are less selfish changes so we can play a bigger part in group scenarios. Change the shouts so they offer group support like stability, protection, etc.
Make empathic bond cleanse (not transfer to your pet) 3 conditions from allies in X radius. Give maul a blast finisher.

what about changing the support-skills – the spirits – to support the group. I would prefer that the spirits offer a good boon to the allys. For example might for sun, fury for storm, regeneration for water etc. So the boon duration makes at least a little bit sense for a ranger.

For shouts i would prefer some cool counter mechanics. The counter stealth on sic’em is the right direction. It would be funny, if search and rescue order the pet to resurrect an ally and while ressing, the pet pulls him towards the ranger, so enemies can’t finish him ;p
Or protect me orders the pet to taunt the enemy.

The problems with that is the spirits and pets die to quickly in large scale fights and you have to rely on pet ai which is pretty terrible.

Improving shouts would open up our build variety, survival skills would still be better for personal survival and shouts would be better for team support.

Also known as Puck when my account isn’t suspended
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Things that could use some change on rangers

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

What we really need are less selfish changes so we can play a bigger part in group scenarios. Change the shouts so they offer group support like stability, protection, etc.
Make empathic bond cleanse (not transfer to your pet) 3 conditions from allies in X radius. Give maul a blast finisher.

Also known as Puck when my account isn’t suspended
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WvW solo roamer melee rangers?

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

Yeah I’ve done it. It works really well 1v1 and has great escape potential if you are using a shout build to give you regen and swiftness.

It doesn’t do great 1vX. The main hand sword is great for evading but bad for positioning while fighting groups.

Also known as Puck when my account isn’t suspended
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Killing pets in PvP should rally players.

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

Sure but you have to fully kill the pet, downing him isn’t enough. It is only fair.

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Is it just me or Ranger rekin pvp

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

Try playing a few games as a ranger and see if you still think they’re op

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how do u counter sick em

in Thief

Posted by: Jim Hunter.6821

Jim Hunter.6821

I’d also advice you to simply learn surviving without Stealth.

So much this. 6 seconds is really short, you should try running stealthless for awhile so that you don’t panic when you get revealed.

If the ranger uses sic ‘em at max range you can just run away, he can’t hit you at that distance or keep up. If you get revealed closer than you should port to him to make his ranged weapons useless. If he switches to melee you can drop black powder and fight him or kite around until reveal wears off.

If he is condi just swap to bow and run whether he has reveal or not, you probably won’t win that fight 1v1.

Also known as Puck when my account isn’t suspended
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Longbow 5 Tactics?

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

Only time I use in single target, is when I rapid fire a thief and then he goes into stealth or open SR, I’d immediately use LB5 on his head, and usually I’d see a down body after around 15~20 secs.

Also when I see thief is meleeing me then entering stealth, I’d immediately use LB5 on top of me so thief will be more couscous about meleeing me

Pretty much this and using it on downed players. Just use it for area denial in small scale fights. Don’t drop it on an organized zerg unless you feel like dying to retal.

Also known as Puck when my account isn’t suspended
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Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

You aren’t actually responding to any of the points made.

That’s his M.O.
He’s only been playing the game a couple months and goes on these crusades to get nerfs for any profession that gives him a hard time in a fight. He ignores all valid arguments and continues with his “no challenge, no fun, blah blah blah” mantra.

He thinks he’s justified doing this because he finds other threads, created by new players that also don’t have a good grasp on the individual profession mechanics, complaining about the typical things new players complain about (stealth is OP, mesmers are OP, etc.)

Some people can’t be helped.

Also known as Puck when my account isn’t suspended
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Ways to raise ranger skill cap

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

I think we just need a main hand melee weapon that lets us move freely on point. Sword is fun for dueling but the forced movements are frustrating when trying to fight 1vX and stay on point.

What I’ve suggested before is a main hand dagger with bleeds on auto attack, a forward leap on a short cool down for dagger 2, and an evasive roll backwards while crippling and poison on dagger 3. This would keep with the evasive play style of the ranger but it would be a much smoother weapon for fighting on point.

Fix offhand axe so it doesn’t root you in place on axe 5 and main hand dagger would become a very strong weapon for power or condi builds.

Also known as Puck when my account isn’t suspended
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Ways to raise ranger skill cap

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

To make rangers viable in PvP we need two things, access to vertical ports and boon stripping.

My suggestion would be for the active effect of signet of the hunt to port your pet to a target location and then give you the option to swap places with your pet. This would also be a big boon to pets since their pathing makes them run halfway around the map because they can’t go over the 2 inch drop in front of you.

I’d probably add boon stripping to Sic ’em. Something like, “for the duration the pet removes a boon with every hit”, and I would fix it so their F2 attacks continue to work. This would allow pets that do AoE damage like drakes or moas to boon strip multiple players.

Also known as Puck when my account isn’t suspended
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Kaineng rising from the dead.....

in WvW

Posted by: Jim Hunter.6821

Jim Hunter.6821

Don’t worry, you might still pull out second place , we are having way too much fun harassing CD to worry about PPT.

you and i both know this isn’t true – anvil rock has spent 80% of its time in kainengs borderland because they, too, cannot face crystal deserts’ overwhelming numbers. even the best defenders simply become fatigued, especially when crystal desert often brings more omega’s than their enemy has numbers.

I spent the morning in their bl and the evening in yours. For whatever reason they are much more willing to fight in your bl, we wiped a group of them outside their spawn about half a dozen times and they just kept coming back.

By the way, that is our hills now. You can have it back when we go to bed.

Also known as Puck when my account isn’t suspended
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Ranger range 1500 need risk, Sugg: 1300 range

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

I never know how unchallenge range long range is with experience in wvw. I find 1500 too much no risk for ragner class range. Standard long range is 1200, what i do not understand is do ranger class need that +300 range to be effective as a long range class?

In wvw, all i was doing is spam longbow skill #1 and i feel this is too much not having risk for a range class. I am chock that i kill 8 player in 5 minute just for being in 1500 range: i find that problematic not accept for challenge play and require no risk play. No class should have easy advantage + with 0-little cooldown.

In Pve and Pvp: i see same effect and it should not be that way at all.

Last: there is no excuse, there is no reason for that class to have +300 advatage over standard 1200 range especially can spam with very low cool down.

Suggestion again: make ranger class range be 1300 range for challeng play and risk play.

Ranger class need have risk not have over advantage: i remember too, they have pet that can go long range: it make no sense giving ranger 2x long range- rangerpet+high mobility for ranger= too much no risk, too much no challenge

Conclude: Easy acess and easy advantage need to have risk and concequence.

Consider change to ranger range arena net

Dear god….. how many classes are you claiming to be OP now? This is at least the 3rd or 4th. Maybe play the game for a few more months before deciding everything that kills you is OP. Tell you what, just like every other time you complained about a noob check mechanic, how about you 1v1 me? You play longbow ranger I’ll play full melee and you can show me how that extra 300 units makes you an unkillable machine.

Where did i write classes are Op? I want you to write exact word before i answer you. I also want you to research the word Complain and to wite definition with your research. Since you track every where i post, you should know how to do reasearch.

I do not want you to show me anything since you continue harrass me everytime i write. You should be grateful i do not report to arena net for you always harrass me because harrassment is against policy and legal offense too.

What i do not underastand since i am “noob”, i respect policy and rule and you do not as not noob.

You have a pretty high opinion of yourself. I play every profession but I have mained a ranger since 2005 in GW1. Look through my post history and see the locations I post in. I am in no way tracking your posts. By your logic I could complain that you are following me around and saying my favorite profession takes no skill to play and that is harassment.

When you claim something is “no risk, no challenge” but you are unwilling to prove that it takes no challenge to play, your argument is invalid.

Also known as Puck when my account isn’t suspended
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Theif Non Existent?!

in Thief

Posted by: Jim Hunter.6821

Jim Hunter.6821

I guess, it’s a 1v1 scenario in WvW with kitten around you – possibly even other people, which at that point is it really a 1v1? Well better hope there’s kitten around you anyways to pull some stunts off.

When is there not? It’s nearly impossible to find a location to fight in WvW where there isn’t a npc, ambient, door, player, whatever to target. My friends and I were dueling a group of thieves last night and we had to continuously kill a bunch of raptors for the person dueling to keep the thieves from porting or C&Ding off of them (which is a pretty cheesy move in a duel).

True, most places do have at least ambient creatures. But it’s a bit funny that a build might require certain environment settings to excel. Eh.

Well this thread is about thieves in WvW so we have to factor that into arguments. If people wanted to say thief has a hard time with 1v1’s in PvP I wouldn’t have a problem with that. Crit nerfs hit thieves hard in PvP, the lack of gear diversity actually lead to certain classes being too powerful because their sustain is too high. Since the game mode is about point capture thieves can’t utilize stealth the way they can in WvW. But even in PvP they have a role because they are the best PvP roaming class thanks to their high mobility. But since PvP is team combat 1v1 isn’t an issue, thieves should be +1’ing fights instead of trying to solo a bunker and only going 1v1 when they know they have the advantage.

Yeah… So I don’t really understand why people attempt to make bold claims about 1v1’s when that’s almost never the objective of anything (or any modes I should say).

Well I know from experience that solo roamers are pretty rare in the higher tiers but they are still all over the place in bronze. Being able to 1v1 or 1vX is very important when it comes to roaming. Since there’s no downside to stealth in WvW and thanks to guard stacks, food buffs, etc. and the abundance of targets in WvW, thieves make excellent roamers.

What’s the point of roaming? Or, well, dueling when roaming?

I don’t understand the question? What’s the point of anything in the game? To have fun? It’s fun to kill other players in a PvP environment? Not sure what you are looking for here…

Also known as Puck when my account isn’t suspended
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Do pets use their skill in a timely manner?

in Ranger

Posted by: Jim Hunter.6821

Jim Hunter.6821

Do pets use their skill sets in a timely manner, or does the pet AI just spam skills?

For example, canines could knockdown enemies. Does the pet AI function the same way as henchmen mesmers or rangers in GW1, where the AI will wait for an enemy to use a skill before using an interrupt skill?

Pet AI is terrible, they spam. A bird with swiftness will still use quickening screech when it should be attacking. Most pets open with the same skill every time though so you can mostly count on canines opening with their knockdown and drakes opening with blasts, etc.

Hopefully one day Anet will realize that it wouldn’t be “too confusing” for us to have access to the pets full skill bar since they are leaving the pets with garbage AI

Also known as Puck when my account isn’t suspended
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