Showing Posts For Jim Hunter.6821:

Targeting. Stealth. Wut?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

It’s actually kind of funny. If you are being targeted for kill shot, stealth, teleport in back of the warrior and run away, the warrior will turn around to shoot you!

This is where the game breaks down completely. Ranger LB obliterates mesmers and d/p thieves due to this. Anything except LOS will get you killed because so much damage comes from that 1 channeled skill. It’s completely nonsensical that a channel would follow you even AFTER teleporting 900-1200 range. On the other side some skills don’t work properly against stealth, shatters for instance. The clones will stop running and pop if someone stealths but pets don’t seem to suffer this issue(they continue with the attack even at short distances). This is one of the reasons rangers aren’t nullified by thieves while mesmers are hard-countered.

Or you can just do what every other professions do already: Dodge it.

I know you’re using those “broken mechanic” to carry you so much, that you don’t really want to dodge with right timing anymore

No no no. If you open the ranger or 1v1 then fine, it’s not the same. But rangers join teamfights and just melt d/p thieves unless they can LOS. I’ve seen rangers come to a teamfight, knockback, followed by rapid fire(double sigil proc) and 1 auto to take out 15k health. The wolf AOE fearing you into a wall doesn’t help, and rangers opening fights like this isn’t rare either. Even d/d full burst thieves can’t put out so much damage without risk of getting drawn close or losing most utility.

Sounds like that’s working as intended. 1 full glass player killed another full glass player.

A glass longbow ranger is there to +1 fights and focus the squishy targets. This is also a thief’s job but thieves also get the best mobility in the game so they are better for decapping .

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Paying For Upgrades - For or Against

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Posted by: Jim Hunter.6821

Jim Hunter.6821

There isn’t really a downside to not paying for upgrades. There are definitely downsides that can be argued about the automatic upgrades and not needing supply, but not for free upgrades.

If you need something to commit your gold to for WvW, buy siege.

^Nailed it. I’d be fine with using karma for upgrades but the real problem is the automated upgrades.

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Auto Upgrades are awesome!

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Posted by: Jim Hunter.6821

Jim Hunter.6821

The auto upgrade option isn’t the problem.. it’s the auto upgrade without the option to deny the upgrade… and that the upgrade is “Free”. you don’t have to do anything for it, and it WILL happen. Thats the problem

your post seems to seem you are a small scale havoc group that roams around flipping camps, killing yaks, and finding fights.

The new proposed system kills your group. Because Camps are not important, because Yaks are not important. There is no reason to defend a yak, as the tower/keep is going upgrade regardless of your efforts around those supply camps/yaks.

So what is left for your havoc group to do? where will your fights be located? if the enemy doesn’t need to leave it’s keep to get an upgrade going.. that they can just remain indoors.. all day.

The game starts to lean towards zerg on zerg fights.. that the only way you can take those fully upgraded.. fully turtled objectives is to zerg it.

buh-bye havoc group/

Did we read the same WvW announcements? Maybe they changed something since the one I read?

The one I read stated that yaks would decrease upgrade time significantly.

I think the larger issue is what it might do to make timezone wars even more of a factor.

Decreasing the time of upgrades isn’t the same as stopping upgrades.

As a roamer/havok you can keep the camps flipped and kill every yak but in the long run it won’t make a difference. All the defenders have to do is siege up the tower/keep and hold it because the upgrades will go through regardless of your actions.

It isn’t making roamers and havoc groups pointless, though. People are just going to need to reallocate their strengths. Keeping camps flipped against your enemy will still delay their upgrades quite a bit, and it will mean that your commander has time to flip their keep. I highly doubt that your going to find zergs defending the keeps/towers much more than they usually would, though, and if a zerg REALLY wanted to they can, even with the game as it is now, defend a keep and its supply line and get it upgraded like you’re suggesting they will after the changes.

They don’t do it now, I doubt they’ll do it (or do it for long) later.

The really massive change is going to be when the only thing a server is able to field is a havoc group or two due to timezone (which I addressed in my post). During those times, entire maps are likely going to become fully upgraded because there is no friendly zerg to flip camps/keeps/towers while the havoc team slows it down. If the enemy zerg is still big, though, they’ll be able to defend keeps/towers against militia and havoc squads in the absence of an opposing zerg.

I don’t think the change is a problem for why a lot of people are saying. I think THAT is why it’s worrisome. Because the change makes timezone wars a bigger deal.

I think it’s a problem for both reasons. As it is right now I can spend a few hours cutting off supply and continuously making them waste supply on repairs by building cata’s or trebs out of range. Most of the time the defenders won’t push out to fight us until they can get their zerg to hop over and chase us off. Eventually we will swiss cheese their keep and hopefully steal it from the roughly equal number of defenders while their zerg is busy.

If the change goes through cutting off and draining supply on an upgrading keep won’t matter because the keep won’t rely on supply to upgrade. Taking keeps will only happen if we ninja them or have a zerg.

The cons of this change far outweigh the pros. They could easily just remove the cost of upgrades without implementing the rest of these terrible changes.

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In order to remove fortitude and strength...

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Posted by: Jim Hunter.6821

Jim Hunter.6821

The only difference is that you can buy item to craft ascended very fast using the trading post and you can’t for wvw ranks. So if a new player wants have ascended armor he can always buy gems convert to gold and get everything from the TP. If he wants wvw ranks he is forced to grind.

For me the best solution would be sell a wvw rank pack with gems instead of making the rank abilities useless.

So… Pay to win?

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Auto Upgrades are awesome!

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Posted by: Jim Hunter.6821

Jim Hunter.6821

The auto upgrade option isn’t the problem.. it’s the auto upgrade without the option to deny the upgrade… and that the upgrade is “Free”. you don’t have to do anything for it, and it WILL happen. Thats the problem

your post seems to seem you are a small scale havoc group that roams around flipping camps, killing yaks, and finding fights.

The new proposed system kills your group. Because Camps are not important, because Yaks are not important. There is no reason to defend a yak, as the tower/keep is going upgrade regardless of your efforts around those supply camps/yaks.

So what is left for your havoc group to do? where will your fights be located? if the enemy doesn’t need to leave it’s keep to get an upgrade going.. that they can just remain indoors.. all day.

The game starts to lean towards zerg on zerg fights.. that the only way you can take those fully upgraded.. fully turtled objectives is to zerg it.

buh-bye havoc group/

Did we read the same WvW announcements? Maybe they changed something since the one I read?

The one I read stated that yaks would decrease upgrade time significantly.

I think the larger issue is what it might do to make timezone wars even more of a factor.

Decreasing the time of upgrades isn’t the same as stopping upgrades.

As a roamer/havok you can keep the camps flipped and kill every yak but in the long run it won’t make a difference. All the defenders have to do is siege up the tower/keep and hold it because the upgrades will go through regardless of your actions.

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Odd builds

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Celestial might stacking, regen, support ranger.

http://gw2skills.net/editor/?fNAQRBHhx+1JjK0yiVsgvgQ1iBwEq2JQnGAvGV3N7CMxFsqB-TJRHwAFeCAAOJAh2f4YZAA

It was strong before the might nerf but still the best ranger build for me.

That is really close to what I’m running. I just sacrificed some of the might stacks for extra bleeds and I rely on my axe for the might stacking. I run a lot less pure condi builds than I used to so at the moment regen feels a lot stronger than SotF.

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Auto Upgrades are awesome!

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Posted by: Jim Hunter.6821

Jim Hunter.6821

If you’re on T6 then you know there are servers down here that completely dominate the others during oceanic.

Look at this week for example, AR and GoM are running neck and neck. Last night AR was beating GoM all through prime time and managed to pass them up by the end of the night. Look at the score this morning and GoM is back in the lead with a 4-5k gap because they have a much stronger night crew.

This week that match will stay competitive because AR has enough roamers on to flip camps and snipe yaks to keep things from upgrading too much and they can quickly flip their stuff back once people wake up.

If the auto upgrade had already gone through AR wouldn’t stand a chance this week because GoM has too many hours when they are uncontested. It would take much longer for AR to cap back their stuff giving GoM a bigger lead everyday.

This would eventually completely kill the servers without night crews because people would burn out from waking up to their bl and eb side being fortified by another server.

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Nerf Runes/Sigils! Say NO to RNG !!!

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Lol’d at “since a fart can proc 5k”

I farted earlier irl and thought I procced a fire sigil but then I realized it was just a Taco Bell fart.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Like I wrote before, your posts hold no value or merit. Keep regin’ teenie.

Attachments:

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The Moa and "Harmonic Cry"

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Posted by: Jim Hunter.6821

Jim Hunter.6821

The lack of the animation is why I don’t use the moa, the one pet whose 2nd ability we can’t easily control. It’s unfortunate because it is one of the stronger skills.

I know it’s not going to happen but I keep hoping the changes to ranger will include being able to control your pets other skills….. But judging by the necro changes druid will probably be something like “We thought it would look really cool if the ranger literally planted himself in 1 spot and slowly grew plants and vines to attack his foe. We understand the combat in this game is based heavily around movement and dodging but just look how cool this looks!”

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Mad King ranger video

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Yeah I have that problem too. I have the timing down for most rangers skills where it is now just muscle memory but occasionally you get that WvW skill delay that throws things off and you end up canceling skills before they do any damage.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Edit : Im not trying to make fun or attack you but to say Power Ranger of all classes is OP or w/e your point is is just ridicules and sorry if I made you feel like I was making fun of you.

I personally do not think rangers are overpowered.

My point is that targeted teleports should have no path restrictions. That creates counterplay to a Ranger sitting on a cliff or when fighting them in bumpy terrain and you get no valid path yet you could walk right to them without jumping. And it only be targeted teleports because well we dont want thieves just showing up whereever with no target. They of course would still need LoS.

ANd youre right, all rangers have is range. And the way you fight them is with gap closers, when you cant use a gap closer, well now there is a problem of no counterplay.

Like I said, forest, I have no concerns about rangers because I know my gap closers work there where they dont work other places that arte pretty much the same thing. Ranger on a cliff yet on this map I ccant teleport to them while on another map I can. Makes no sense. Map protecting rangers.

Gap closers/reflect/invisible/invul actually there are lots of ways to counter rangers. Also maps protect every class from rangers with LoS. Dude I honestly don’t understand where your trying to go with this???

I play necro and am missing all of those skills you mentioned

Don’t worry, you are getting a slow attacking GS! While it won’t actually make up for any of the necro weaknesses at least you will look cool….

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Ranger non-traited condition removal

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Well more than anything I mean why do we need non-traited condition removal? Who’s going to not take traits?

Not being forced down a specific trait line opens up build diversity.

For example, after the trait change poison master will be an unused trait because it shares a spot with both of our grand master condi removal traits and our non traited condi removal is very weak.

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(edited by Jim Hunter.6821)

Suggestion: Able to "slide" using swoop

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Fyi Justin’s doesn’t say anything reasonable he is a troll. But yeah rangers are the 3rd glitchiest class in the game!!! After mesmers and eles ofc.

Yup that’s why I chose to ignore his comment. He probably thinks that the swoop animation bugging out over the rangers head was also intended to make us more intimidating to our enemies.

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Ranger non-traited condition removal

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Rangers have some of the best condition management in the game. I don’t think we need any buffs in that respect. Try a defensive Survival Ranger and you’re basically immune to conditions if you use your skills properly.

I think you kind of missed the point of this thread.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

nerf zerker amulet problem solved the game overall has too much damage at the moment

Is this sarcasm? Sometimes it’s hard to tell on the internet.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

In terms of wolf pets being telegraphed, you can stow the pets (interrupt) using f3 or switch mode iirc. Skilled rangers can use this to waste opponent’s dodges or similar.

You can stow your pet while in combat? That’s a neat trick. You should explain how you do that to all the rangers that have been asking for that ability since launch for those situations where having your pet out is a detriment.

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I was speaking more from a WvW point of view where you have a lot more freedom with your build. PvP is a lot easier to figure out because of the trinket system, especially since 99% of people are running zerk, rabid or cele. I’ve come up with some hybrid builds in WvW that infuriated people.

I can imagine. I came up with quite some of them myself… But 80% of them lacked mobility which is #1 for WvW purposes. I ended up running my Full Glass stealth Sniper in small scale roaming group that used Signet of the Hunt.
I made an ele just for the WvW environment. But I haven’t logged him in quite some time. School got the priority and I mostly came for the dailies or for Daily Fractal.

Non-zerg WvW is mostly about high mobility paired with good contesting features. Even if you lack the luck to win a fight / duel – you can disengage, reset and try again.

Full Melee ranger I once played was excellent at this. The spam of evades was pretty serious. The good old 1v3 times… I can’t wait for pre-HoT changes to do it again.

Oh I absolutely agree, Almost all of my roaming builds either use shouts or speed runes. The tanky build above does a pretty good job of stacking swiftness with warhorn and RaO. most people don’t realize how much damage you can mitigate (condi or direct) in a fight just by maintaining Perma swiftness.

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Well the surprise factor is definitely more of a thing in the uplevel situation. Running something out of the meta can work multiple times because people don’t automatically know how to counter you and a lot of people are just flat out unwilling to change their build or play style. You know that’s true because of all the qq threads we get from people that think it’s unfair they should have to adapt to longbow rangers.

I can’t say for sure because I haven’t been to high-rank battles yet, but people in my league learn pretty fast. And I’m phoenix only.

The only build they strive to figure out is my current celestial build, since people constantly assume that Longbow is my deadly weapon.
… And then they come to melee range …

But that would be the mind trick. It’s hard to imagine Longbow with anything else than Zerk. But it’s definitely easy to realize that the ranger without one will be harder to bring down and will deal less burst damage – meaning sustainable classes like warriors or eles should be sent to fight them head on.

The point in my build is that they need both defenses against high direct damage and high condi bombing pressure. And I still end up quite healthy most of the time. It’s not like it takes long to realize the counter-play. There is close to none. But that is something different than the tanky “surprise” topic. In that case it’s simply “deals direct damage? Has low access to condi cleanse? Lacks burst?” that will only stay ignored by the worse players.
Which is the scenario of playing against bad players that is partly irrelevant.
.

I was speaking more from a WvW point of view where you have a lot more freedom with your build. PvP is a lot easier to figure out because of the trinket system, especially since 99% of people are running zerk, rabid or cele. I’ve come up with some hybrid builds in WvW that infuriated people.

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There is nothing wrong with PvP but Cele

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Pewpew Ranger is like pewpew Necro just better in every way. Lich is dope though.

Sure, better in every way…. as long as you don’t include the massive AoE spike damage, boon removal (that is extremely important in the cele meta), the “I win” elite, teleport, multiple condi transfer, and stun break + stability on a 7 second cooldown.

Always hilarious to see someone who can’t play necro call it a 7 second cool down. But sure if you want to sacrifice your profession mechanic and in doing so lose your sustained single target dps, lose 50% crit chance for your ‘massive aoe spike damage’ and your only means of damage mitigation by all means go ahead and call it a 7 second cool down.

Oh I was just using the same 6,6,6,6,6 build with access to all traits, utilities, weapons, an elites that spirigo has access to for his salt filled ranger complaints.

I was in no way trying to say necro’s are OP or anything, like several of the classes they have to make big sacrifices to be effective. One thing that would really help would be starting them off with at least 50% death shroud (hint hint anet).

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There is nothing wrong with PvP but Cele

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Woo the terrible player argument. Can’t argue against the other poster? Np just get mad & flame.

Good riddance!

You popped into a thread about cele specs to complain about longbow rangers. 2 possible reasons for this, you are getting your kitten handed to you on such a regular basis by longbow rangers that you feel the need to cry in threads unrelated to them, or you were beaten by a cele longbow ranger which would just be embarrassing, either way you must be bad.

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There is nothing wrong with PvP but Cele

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Rangers are basically “I win” elite with 2300 Range.

Only against terrible players like ^

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

^ An example of the “arguments” I got so far lol. What a joke.

When all you do is cry that something needs to be nerfed because you don’t like it, what kind of replies do you expect? You want the game to be changed, it’s up to you to come up with a valid reason why it should be changed. So far you have failed to do so.

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There is nothing wrong with PvP but Cele

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Pewpew Ranger is like pewpew Necro just better in every way. Lich is dope though.

Sure, better in every way…. as long as you don’t include the massive AoE spike damage, boon removal (that is extremely important in the cele meta), the “I win” elite, teleport, multiple condi transfer, and stun break + stability on a 7 second cooldown.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

What I say isn’t whataboutism. It’s either a fair comparison or an example of games where balancing is done right.

“But what about Cele?!” is whataboutism.

LB Rangers are broken. Period. Too strong for how easy it is, with counters that don’t apply to pubs. You disagree because you spam that build.

“LB rangers are broken. Period. I can’t get 1 valid reason why, but if you disagree with me and give solid arguments why rangers aren’t broken it’s a whataboutism.”

If you fight as poorly as you argue it’s no reason you are getting your kitten handed to you by longbow rangers.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Whataboutism continues. You should give r/worldnews a try.

Point being, you have enough ways to escape as a Ranger, or at least give your team enough time to help. These abilities are perfect for escaping.

So does every other professions, especially the 5 popular Meta classes. (Doesn’t include ranger just so you know) They all have excellent damage, survival, escape method, defensive measures, that’s why they become Meta in the first place. Regardless, to a ranger hater likes you, you wouldn’t care anyway.

Power Rangers are practically meta right now. There isn’t a match without a pewpew Ranger standing on a cliff somewhere pressing 1. It’s an easy, annoying and effective build to climb ranks with, or whatever GW2 has.

Hambow was stupid with its ridiculous stunlocks but pewpew Ranger takes it to an all new level. The build is broken and toxic, it shouldn’t be a thing and you know it, which is why you don’t have any argument apart from whataboutism.

But obviously players abusing this crap will defend it to the bitter end. I mean it is fun to shoot stuff from 4 maps away. I guess it’s the same group that spammed Sway in HA back in GW days.

“Hey guize pros aren’t using it so it’s balanced!” – Yeah right.

And you don’t have an argument about why they are broken other than “they are toxic and no fun to fight against”. Every other point you have tried to make has been countered.

I personally find them very fun to fight against and so do many other people which makes your argument invalid.

I listed those reasons time and time again. You either can’t read or fall in denial.

Looks like you just don’t want to admit that your favourite build shouldn’t exist. Gives easy wins though, so people defend it like GW crowd defended IWAY/Sway.

Well I guess I must have missed something because what I read was you coming up with a few terrible arguments that were easily countered by multiple people. Then when you couldn’t come up with a valid argument to support your demand for a nerf you resorted to crying that you just don’t like fighting rangers and that they’re toxic.

Oh yeah, there were also a few rants about why they should balance the game around your low skill level instead of better players skill level because that is what some other video game did.

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Well the surprise factor is definitely more of a thing in the uplevel situation. Running something out of the meta can work multiple times because people don’t automatically know how to counter you and a lot of people are just flat out unwilling to change their build or play style. You know that’s true because of all the qq threads we get from people that think it’s unfair they should have to adapt to longbow rangers.

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Well, claiming that running tanky builds on ranger is effective…

Mathematically speaking you are wrong. Other ranger builds are superior in the reward they bring. It can be effective if being tanky is the only way to go in the particular environment. Apart from that – Rangers’ strengths are clearly at an absolutely different place.
We, sadly, have to sacrifice quite a lot in order to be tanky. By playing tanky – you already are less effective than your ranger meta. Being tanky while dealing considerable amount of damage is possible. Does it meet the requirements? No.

There are players running around naked winning fights. Does that mean their stats/builds are OP? Not really. They just knew how to play. Statement of “as long as you kill the enemy” is irrelevant. Another enemy (might just happened to be the naked one) might kill you regardless of who was the AFK player you killed before.

The discussion is about rewards / risks / potential of the build choices.

Math only takes you so far. If you catch someone by surprise you can easily throw them off their game and make them panic. People expect rangers to be condi or longbow, they are used to fighting those builds, most of them are very slow to adapt when you present them with something different.

For example, when I was leveling a ranger on an alt account I started solo roaming around lvl 30ish as a condi ranger with S/T shortbow. Mathematically I stood no chance against the people I was fighting, My damage was much weaker than theirs but I ended up winning 90% of my fights because my opponents kitten the fights expecting an easy win and would panic when I snared and condi bombed them.

Without a doubt skill level played a big part in those fights, but I went into those fights knowing I had to do everything I could to keep from getting hit and outplaying them while they expected me to be a push over.

I’ve done the same thing in PvP whenever I have an extra character slot. I’ll take my level 2 ranger in, run him in full starter gear without a title and end up kitten stomping people because they look at me and expect me to be a joke.

The best part is they start raging in chat and I play it up like I just got the game that day to embarrass them even more.

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Yes there is forget warrior or guard or any other class we are not talking about optimal group setups or any specific part of the game but from the perspective of a ranger wanting to play a ranger being relatively tanky (as opposed to squishie) is never a bad thing aslong as it doesn’t impact negatively on your damage to an extent you can’t kill anything that is all I am saying and I’m simply entirely correct on that.

You are, as well as we all know that a player who plays weak builds is considered a burden or a hindrance that people are trying to avoid.

That is the reason why everybody hates BearBows, why Rangers were kicked on sight in dungeon groups half-a-year ago and why we still don’t like Rangers in Zergs.
Jim Hunter’s front line build is effective because it is more efficient than a Berserker Longbow version that is even more useless in Large-Scale Zergs. If a ranger wants to participate in a Zerg – his build is the way to go.
I know no other uses of Tanky Ranger since in every other environment there is a build with more reward than the tanky version.

If we are talking about recreational play – without not giving a single da**, than I don’t see a reason to bring it to the forums asking for feedback, even less saying that “I know it is weak, I know which alternatives are better, and yet I keep suggesting the inferior option”

This doesn’t feel like a response to anything I have said to be honest.

I get his argument, while you are saying it doesn’t hurt anything to run a build just for fun, he is saying anything that isn’t optimal brings the group down and does in fact hurt the team.

And I agree with tragic positive. If I’m running in a zerg and I have a group all running the right specs and they know how to use them properly I will run one of the GWEN classes instead of my ranger.

The problem is my guild usually only does 1 or 2 big runs a week and a good chunk of my guild’s backline consists of newer players that fail to drop water fields when we call for them or they die on the first or 2nd push. There have been a number of times where we pulled out a win after losing the whole back line because we could still blast my water field and full heal our frontline, and my pets keep pretty decent poison up time on the enemy.

And like I explained above, it works really well for skirmishing where having a staff ele would be way less optimal.

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

No utility really depends on your group comp. The build I posted above has a high fury and swiftness uptime, 2 group condi cleanses, a nice group precision boost from spotter, some decent cc, and the best water field in the game. Plus it does enough damage that I easily 1v1.

Once the trait change goes though the fury and swiftness uptime will be 100%, I’ll have multiple blast finishers and my damage will greatly increase thanks to remorseless and quick draw.

Your build is undeniably better. Hands down. But some points like “utility depends n the group” – only proves that Ranger brings very few.

But is it any better than the standard Guardian or Warrior soldier’s build? Or better asked… Is it anywhere close to standard Warrior or Guardian front line builds?

While the build has more defenses… It still doesn’t provide enough support to make up for the lack of damage. Because you might not be aware… But 80% of the support your build has is included in casual Zerk build.
Plus, the reason of the build is to deal as much damage as possible. Since the build is for melee range, you’d die quickly (since you are Power and Ranger up to that) because of no utility and that’s why defenses are needed. Your build is a good example of Front line ranger.

Almost an ideal one. But definitely not a tank.
It’s more of a fighter – You’d still die relatively quickly if focused because you lack a way to heal up again. You do not enter a fight with a goal of receiving damage. In reality, you’d like to avoid it if possible.
The defensive stats and abilities you took are to make you live long enough to deal the damage you should.

Like I said, it depends on the group comp. For example, say I’m running with a couple thieves, thieves can take care of a couple condi’s here and there but a full condi bomb will hurt. A warrior’s shout/warhorn removal isn’t as good at dealing with a big bomb as simply popping SoR. If we are low on health we quickly regroup on the waterfield and shortbow blast to full health.

It’s relatively easy to survive being focused on this build if you manage your cooldowns properly. You just have to use the evades, dodges, blocks, invulnerability, and stability to keep the damage you take to a minimum and then blast and double leap your way back to full health when HS comes off cooldown.

The biggest thing the build is missing compared to the heavy classes isn’t survivability or even utility (depending on group size and comp), it’s just missing that sweet sweet hammer and all the cc it provides. Seriously, anet can keep its druid and staff, let’s bring back the bunnythumper.

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why are people scared of playing ranked?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Or just add an option to queue for both. As much as I hate getting stupid maps like courtyard or skyhammer I’ll take the chance for a shorter queue time.

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Just remembered there is also going to be a trait that grants regen to war horn, hopefully I can work that in as well

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

No utility really depends on your group comp. The build I posted above has a high fury and swiftness uptime, 2 group condi cleanses, a nice group precision boost from spotter, some decent cc, and the best water field in the game. Plus it does enough damage that I easily 1v1.

Once the trait change goes though the fury and swiftness uptime will be 100%, I’ll have multiple blast finishers and my damage will greatly increase thanks to remorseless and quick draw.

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Roaming Just got Hardmode ;-(

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Posted by: Jim Hunter.6821

Jim Hunter.6821

You should use bear it clears a condi.

Yeah eventually, if it doesn’t decide to run towards an enemy to use it’s condi clear….

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Helps to be tanky with them.

But there’s no point to be tanky whatsoever… It’s the worst thing you could do.
… Even in PvP. We just don’t have the stuff to be efficient in tank.
Only scenario would be Commander role in WvW – but that’s definitely not the case if the OP came here for advice. It’s an indicator he lacks experience.

There’s nothing wrong with having a tanky build, I think you mean there’s no point to use nomad.

Yeah, that I can agree with. I mean you could try for a BM build but those are barely effective in 1v1’s and they are terrible for anything more than that.

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Tanky ranger build

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Helps to be tanky with them.

But there’s no point to be tanky whatsoever… It’s the worst thing you could do.
… Even in PvP. We just don’t have the stuff to be efficient in tank.
Only scenario would be Commander role in WvW – but that’s definitely not the case if the OP came here for advice. It’s an indicator he lacks experience.

Sure there is. I have 2 rangers that I can run my tanky build on, 1 is a char with big bright blue sayan hair, the other is a big norn that looks like Santa Clause. Both immediately catch the eye, and who doesn’t like to focus a squishy ranger.

When my group runs into a larger group while havocking I’ll tell them to hang back a few seconds and jump in to draw their focus and get them to pop their cooldowns. We’ve easily wiped groups twice our size using this tactic.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Whataboutism continues. You should give r/worldnews a try.

Point being, you have enough ways to escape as a Ranger, or at least give your team enough time to help. These abilities are perfect for escaping.

So does every other professions, especially the 5 popular Meta classes. (Doesn’t include ranger just so you know) They all have excellent damage, survival, escape method, defensive measures, that’s why they become Meta in the first place. Regardless, to a ranger hater likes you, you wouldn’t care anyway.

Power Rangers are practically meta right now. There isn’t a match without a pewpew Ranger standing on a cliff somewhere pressing 1. It’s an easy, annoying and effective build to climb ranks with, or whatever GW2 has.

Hambow was stupid with its ridiculous stunlocks but pewpew Ranger takes it to an all new level. The build is broken and toxic, it shouldn’t be a thing and you know it, which is why you don’t have any argument apart from whataboutism.

But obviously players abusing this crap will defend it to the bitter end. I mean it is fun to shoot stuff from 4 maps away. I guess it’s the same group that spammed Sway in HA back in GW days.

“Hey guize pros aren’t using it so it’s balanced!” – Yeah right.

And you don’t have an argument about why they are broken other than “they are toxic and no fun to fight against”. Every other point you have tried to make has been countered.

I personally find them very fun to fight against and so do many other people which makes your argument invalid.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I play a necro and I admit that I hate rangers in Wvw, because I can simply do nothing against a well played power necro, when I cannot close the distance, especially if I have low life force. That said, who saw a lot of rangers on winning teams in the tournament? no? why is that? please tell me…

likely its the same thing for necros, we simply are not viable at high ranks of play, because its target the necro/ranger and watch them die.

Just get around a corner so they have to close in for the stomp and then hit them with that crazy downed state lol. I wiped 4 people one time by dropping my wells right before going down, still one of my favorite PvP memories.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

They provide AoE cripple, lots of damage and knock backs from hard to reach locations while more resilient members of their team prevent the point from being taken by the enemy.

I thought they only pressed 1 & 2…

Don’t bother talking to him. He’s just some random thief who got owned by rapid fire and come here to cry how brainless and powerful power ranger is., yet he refuses to use this “so OP and easy specs” because he knows it’s not good, yet he wants his thief to have some easy time against rangers.

Yup, he’s the same type of player that starts raging in chat when I stomp them. “Pew pew some more with your cheese longbow nub”

Nevermind the fact I was running main hand axe and sword…..

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Ranger mains getting worked up lol.

^Baddies qq’ing about rangers been worked up

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

They provide AoE cripple, lots of damage and knock backs from hard to reach locations while more resilient members of their team prevent the point from being taken by the enemy.

I thought they only pressed 1 & 2…

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I already know for a fact that you would be angry at me if i were to repeatedly kill you from a range of 1500 while spamming you with 3.5k hits as soon as you leave spawn.

The thing is you wouldn’t kill me. I can’t remember the last time I died to a longbow ranger 1v1. Sure I’ve been killed if they hop into a fight where I’m outnumbered but even that is rare because their damage is so easy to avoid.

The only map they have a real advantage is foefire where they can help +1 mid and home. They can be annoying on temple but only if you solo queue and don’t get a thief, mesmer or medi guard, which is almost never.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

None of the above changes the fact that it’s broken when coupled with easy of play, damage and escape tools.

A build doesn’t have to be good in competetive play or win 1v1 against comp meta to be toxic. Power Rangers abuse lack of organization in soloq too well, at minimal risk and requiring minimal skill.

But you are right saying that in some aspect, every build is toxic and annoying in some way or another, which is one of the reasons why GW2 never took of as esports.

Funny to see Ranger mains trying to prove their easy mode button is alright.

^says ranger’s are easy to kill, still calls rangers easy mode….

Sounds to me like you are getting your kitten handed to you by rangers but you are to embarrassed to admit it.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

A good post explaining how projectiles work in this game for all the qq’ers

1500 = 225 extra range x by y by the velocity higher ground increases the range and velocity pushes the drop off point further way that also increases the end range effect past its 1500yards+225 for 15% buffer totals 1725yards to the power of projectile speeds / by the height = the extra range induced.

if the arrow travels at 100yards per 0.15secs (abouts) it’ll take 1.5secs per 1000yards to reach its target now apply read the wind to improved that 0.15sec flught time per 100 yards to 0.075 = 0.75secs at 1000yards , 2000yards would take around the same amount of flight time totaling 1.5secs 100% more velocity speed than the base Lb projectile increasing its drop off range by 1000yards totaling 2000yards.

the damage between 1000 and 2000 is the same just the flight speed gets the damage dealt quicker but not per attack so quickness is needed to gain any effect of improved dps to quicken the cast time, the Range means nothing when working out its Effective damage.

from the top of a WvW tower i can effectively shoot at a downwards angle and reach 2400-2600yards when traited with eagle eye and RTW, on a ground level this will only reach 1725yards because of no elevation .

the huge flaw with that image people post about LB range is that the fact, the person testing it is standing on a rock that is 300-350 yards higher than the golem at the end of the Range allowing the arrow with its increased velocity to shoot for a extra 150-200 depending on the drop off point.

1725yards(with velocity eagle eye + RTW) 225 (buffer)150-200(Elevation) = 2100yards based on 150 height Elevation.

also just because somthing is projectile doesn’t mean it’ll equal the same range but it is still governed by the same laws of physics.

the best weapon to test this methord out on is Warroir LB with the Range Traited, though do take note that the warroirs LB does not have velocity so please do count , its base Range+trait 1500 + 15% of that base range + 150 height Drop/range = around the 1725yard-1920 yards if you’d test from the same location.

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"Long Range Shot"- is this a joke?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Ranger shoots at me from 2300 range due to a bug. I look around, it’s from across the map.

It then takes me longer to get in range than to actually kill the stupid thing. Oh but wait, I also have to deal with all the CC it throws at me when I actually do get in range because shooting from somewhere in Australia apparently isn’t enough to make a build viable, it also needs CC and mobility.

Oh and if I were to try and escape… Well too bad that kittener snipes me from so far away I can actually revive myself before he comes in range for a stomp.

And did I mention RF yet? Oh no it’s not hard to dodge, but if you were to not see the Ranger position itself 2300 range away or used up your dodge rolls GG.

OP? Maybe not. kittening frustrating, toxic and anti-fun? Hell yeah. That’s reason enough to nerf the build into the ground.

If he’s across the map then he isn’t contesting a point. A smart person would just LoS them.

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Current WvW map to be deleted in HoT?

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Agreed. The new map looks like it has way too much PvE in it for me to enjoy. Remove all the random eagle griffins and what not from the current map and put it on a weekly rotation.

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Ranger non-traited condition removal

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Posted by: Jim Hunter.6821

Jim Hunter.6821

I like those ideas but I’d say change protect me to protect us, let it remove 2 condi’s and grant 6 sec of protection to up to 5 people, probably give it a 35-40 sec cool down.

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Almost all the announced changes are horrible

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Posted by: Jim Hunter.6821

Jim Hunter.6821

Absolutely agree. It’s almost like the dev’s are completely out of touch with WvW, which is crazy because they are always so active on these forums.

I’m just glad that they are using the trial runs to test out new ideas like they did with the removal of white swords. Wouldn’t it have been crazy if they only did that for a month and then completely forgot about it? Who knows what kind of terrible, short sighted ideas would make their way into WvW without running them through a trial faze to see the consequences.

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WvW Passive Upgrade System….[DISCUSS]

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Posted by: Jim Hunter.6821

Jim Hunter.6821

It still there, you have to adapt to the change, as with any strategy, and find the weakness and the strength for you and your team and for the enemy.

How long have you been playing WvW exactly?

only at rank 112, so like 3ish month. I started in the edge of the mist, and then moved to the normal one, cause I found it to be more fun. More so, when there different things my partner and I can do on our own, and sometimes when we find a group to join. I know I am not the best player, but I do try to keep the camps my color and we take the time for the sentry too, and this new system kinda works for our strength, of keep the supplies lines open, while other take the keeps and towers and such. Who knows how we might have to change, but I feel this system is a nice step going forward, it bringing a new spark to the wvw, and with the 4 maps, keeping everyone busy too, might be a interesting shift and change, and time will tell.

On paper atm this idea may not appeal to lot of you but take a step back and try to see the good of it too, and even if it still does not appeal to you, that fine, but let all not try to act like this is the end either.

You haven’t had any real experience with the current system, that’s why you can’t tell how bad this change is. People have been proposing better systems since the games release, anet instead decided to implement a lazy poorly thought out idea that promotes passive play and k-trains.

seem less passive as the old system allowed turtling, now you have to be active or let keeps get upgraded by the enemy.

No… Now the only way to stop upgrades is to flip something. Which is easier with a bigger group. They are making roaming and havocking pointless because even if you keep the camps flipped and stop every single yak from getting into a structure it will still upgrade.

Every bit of supply that makes it into the tower and keep can now be used for building siege because it’s not being used for upgrades. That makes turtling even easier and is way more passive than the current system.

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New waypoint system

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Posted by: Jim Hunter.6821

Jim Hunter.6821

But… the south towers are getting waypoints not the side keeps…

So the enemy has a waypoint to…a south tower…? I dont think thats a big advantage

No I’m pretty sure the WP’s in the southern towers are for the home server.

It sure would be nice if we had a kitten anet rep that could clear things like this up. Everyone go check reddit, facebook, twitch and whatever the hell else they use instead of their own official forums.

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