LGN
LGN
I never know how unchallenge range long range is with experience in wvw. I find 1500 too much no risk for ragner class range. Standard long range is 1200, what i do not understand is do ranger class need that +300 range to be effective as a long range class?
In wvw, all i was doing is spam longbow skill #1 and i feel this is too much not having risk for a range class. I am chock that i kill 8 player in 5 minute just for being in 1500 range: i find that problematic not accept for challenge play and require no risk play. No class should have easy advantage + with 0-little cooldown.
In Pve and Pvp: i see same effect and it should not be that way at all.
Last: there is no excuse, there is no reason for that class to have +300 advatage over standard 1200 range especially can spam with very low cool down.
Suggestion again: make ranger class range be 1300 range for challeng play and risk play.
Ranger class need have risk not have over advantage: i remember too, they have pet that can go long range: it make no sense giving ranger 2x long range- rangerpet+high mobility for ranger= too much no risk, too much no challenge
Conclude: Easy acess and easy advantage need to have risk and concequence.
Consider change to ranger range arena net
Dear god….. how many classes are you claiming to be OP now? This is at least the 3rd or 4th. Maybe play the game for a few more months before deciding everything that kills you is OP. Tell you what, just like every other time you complained about a noob check mechanic, how about you 1v1 me? You play longbow ranger I’ll play full melee and you can show me how that extra 300 units makes you an unkillable machine.
LGN
reporting back inn after 4 sessions of solo roaming and zerging with my previously posted build.
The following changes have been made:
http://gw2skills.net/editor/?fNAQNAR8fnEqQvg2yC+rAXLGAToaXAdaA8aUdHCN7EfyoKhE-TVCHABAcBAsTJYbaGwe/BDeCAOp8TgDCAiq/EmOgAAIA7cnJzyM4oH9oH9oHtduzduzduzRBpRA-wTorch has been included, but i keep a warhorn with me at all times. The out of combat mobility is invaluable.
GS stays, i have calculated this time and time again, the heal from Rune of the Defender #6 is simply too good to pass (near 4k every 30 sec in addition to my healing skill). So is the “free” regeneration i get from just blocking attacks in general.Why power + condi hybrid?
Because against say a DD ele, you will struggle to kill it with condies alone. They can cleanse a lot, very fast. But add in some spike damage and suddenly you get a monster that can burst and sustain damage. This is important.Food is not in editor, why?
I use the food from the Lunar New Year event that grants +25% condi duration (outgoing) and -40% condi duration (incoming). It is getting rather expensive these days, so buy while you can and use metabolic primers. While the primer costs a lot (130 some gems) they make up their worth over time depending on the food you use. When food is getting close to 1 gold each, then the primers are neat to have.Why would you need warhorn for movement with natures voice?
To stack swiftness so you can maintain it while in combat. I’ve run a similar build and usually end up with a couple minutes of stacked swiftness.
LGN
I guess, it’s a 1v1 scenario in WvW with kitten around you – possibly even other people, which at that point is it really a 1v1? Well better hope there’s kitten around you anyways to pull some stunts off.
When is there not? It’s nearly impossible to find a location to fight in WvW where there isn’t a npc, ambient, door, player, whatever to target. My friends and I were dueling a group of thieves last night and we had to continuously kill a bunch of raptors for the person dueling to keep the thieves from porting or C&Ding off of them (which is a pretty cheesy move in a duel).
True, most places do have at least ambient creatures. But it’s a bit funny that a build might require certain environment settings to excel. Eh.
Well this thread is about thieves in WvW so we have to factor that into arguments. If people wanted to say thief has a hard time with 1v1’s in PvP I wouldn’t have a problem with that. Crit nerfs hit thieves hard in PvP, the lack of gear diversity actually lead to certain classes being too powerful because their sustain is too high. Since the game mode is about point capture thieves can’t utilize stealth the way they can in WvW. But even in PvP they have a role because they are the best PvP roaming class thanks to their high mobility. But since PvP is team combat 1v1 isn’t an issue, thieves should be +1’ing fights instead of trying to solo a bunker and only going 1v1 when they know they have the advantage.
LGN
Sounds like someones zerg got feared off a cliff.
LGN
I guess, it’s a 1v1 scenario in WvW with kitten around you – possibly even other people, which at that point is it really a 1v1? Well better hope there’s kitten around you anyways to pull some stunts off.
When is there not? It’s nearly impossible to find a location to fight in WvW where there isn’t a npc, ambient, door, player, whatever to target. My friends and I were dueling a group of thieves last night and we had to continuously kill a bunch of raptors for the person dueling to keep the thieves from porting or C&Ding off of them (which is a pretty cheesy move in a duel).
LGN
Either way, GoM needs to come back down next week haha.
Right?! We were trying to get 8 people to jump out of a tower to fight 2 of us, instead they built sup ac’s. All I could think was, “Man I miss GoM.”
LGN
kaineng is the same as its always been, they’re just now facing a server that can put more numbers on a field than it has players
They are facing a server with a night crew. Don’t worry, you might still pull out second place , we are having way too much fun harassing CD to worry about PPT.
LGN
I’ve been playing since GW2 beta, and launch of GW1. I’ve rolled all classes and have a fairly stable understanding of each. I stay away from SA because I despise that line. I don’t like Sic Em/UGoggles but I’ve learned to cope with it. What I do have a problem with is the absurd damage and range and ease of which the LB presently is.
Oh so I just need to learn to play?
Thanks for proving my point, Ranger Puck Marshrunner- err I mean Jim.
;)
Ranger had the same range and damage for years. You know how I know this? Because I have also been playing GW1 since 2005 and GW2 since the betas and while I also have every profession I have mained my ranger. If you were complaining that condi ranger is a pain in a 1v1 situation I could understand but if you can’t handle that they finally gave longbow a burst skill then the problem is entirely on your end of the keyboard.
LGN
well you could replace AR with CD – im not saying these are perfect matchups, but maybe anet has better stats and could make an evenly matched event, I think it could be fun.
… You’re missing the point. Our servers have good primetime coverage, but we lack off hours coverage. Why would we want to trade our fun matchups with relatively equal sized servers for a match where we spend primetime sitting in queue and the rest of the time our server is getting kitten stomped by vastly superior numbers?
LGN
Rox’s for the win! Let them know that it’s a ranger tearing their kitten up.
LGN
No it couldn’t work. Communication would be a problem because servers would constantly be rotating and there isn’t a built in voice chat for this game. This would be a huge advantage for the bigger server.
Putting servers like GoM and AR up against Yaks bend would still be a steamroll because AR and GoM don’t have good off hour coverage. That means the first couple days you would have huge queues during prime time and then after several days of waking up to everything on the map being sieged and fortified people would decide to PvP or earn gold for the week.
Lastly not everyone likes the map to be 100% full. Some people prefer smaller scale skirmishing fights. And a good chunk of the time the server struggles with that many people on the map and you see mass dc’s and skill delay.
LGN
The Point was “All thieves have got tons of evades, teleports, blinding poweder, stealth” to which I answered that if a thief has got this and that he can’t have the other 2, at least not “tons of it”.
And you were proven wrong, yet you still somehow believe that don’t you?
No, I haven’t been proven wrong, sorry.
But I did prove that you have got no clue about thieves and that was what I wanted.
So, I’m good.Was that in the post where you didn’t realize dagger/pistol had teleports?
Some people are good at the game and others aren’t – the latter group relies on the class being “broken” to explain why they get shrekt
I will continue to use my Thief and win most of my 1v1’s while laughing at these threads
Bottom line -don’t argue with the badddies
It was just so funny watching him dig himself deeper and deeper in that hole with every post.
LGN
The Point was “All thieves have got tons of evades, teleports, blinding poweder, stealth” to which I answered that if a thief has got this and that he can’t have the other 2, at least not “tons of it”.
And you were proven wrong, yet you still somehow believe that don’t you?
No, I haven’t been proven wrong, sorry.
But I did prove that you have got no clue about thieves and that was what I wanted.
So, I’m good.
Was that in the post where you didn’t realize dagger/pistol had teleports?
LGN
You’re right in that in PvP power/precision is an underperformer and thus game-balance wise on a broader level it’s fitting these exist. I still believe they break PvP formats though because of the unpredictability.
For example, I just came from fighting a ranger on my thief, did evades perfectly and whatnot, got him to around ~1000 hp left, and just as I was about to finish him off while having 5k HP, I took an auto-attack for 2k + 4k from the fire/air and fell over dead. I knew I had him but RNG won him the fight on that particular attack. I’d already taken a 4k fire/air previously from those few remaining hits on RF landing and proccing both.
I’m hoping we see some improvements in time, but I’m not expecting much to become of it.
Yeah that’s bad luck but at the same time you can completely outplay someone running a condi spec or something like a cele ele and they will still win the fight because of their sustain. If we nerf the damage fire and air gives those types of fights will be even more unbalanced. I’m going to have to say your fight fell under the risk vs. reward of playing power, you just had an unlucky roll.
Edit: I will agree though that the rng of it is very annoying and removes some of the skill involved in a fight but unless they give power a buff I think it’s a necessary evil.
LGN
(edited by Jim Hunter.6821)
D/P meta build with 6 in shadow arts has interrupts condition removal teleports stun breakers etc etc
How long you been playing this game?
That build has a big disadvantage vs every class 1v1 and is awful in team fights too because you have 6 points in shadow arts.
Perfect example of someone who believes that the only way for a thief to fight is to insta down a player.
LGN
The Point was “All thieves have got tons of evades, teleports, blinding poweder, stealth” to which I answered that if a thief has got this and that he can’t have the other 2, at least not “tons of it”.
And you were proven wrong, yet you still somehow believe that don’t you?
LGN
Its effectively guaranteed multi-hit gives a massive number of proc chances very quickly. You can evade most of RF, but between beginning and end and the next auto, about three strikes will land on blowing two evades followed by a LRS. This is enough to basically guarantee fire + air as it is expected of these four shots, two will crit, and thus fire + air will be procced.
As I said, fire+air being too strong isn’t unique to the ranger so much as it is emphasized on the ranger; evading multi-hits is much easier on other classes since either the attacks do not track, do not deal as much damage, or have a shorter duration which allows for a double dodge especially to negate the procs from occurring within such a small time frame from such relative safety.
Is the matchup of thief and ranger a fair one? I’d say so for the most part, yes – at the very least for LB. S/T+Shortbow conditions is a whole other beast which destroys thieves, but that’s a whole other issue. In the case of LB berserker vs thief, it’s pretty much whoever gets the jump on who. I’ve definitely been killed by rangers before from RF alone at 20k HP on my thief (again solely because of fire/air procs as it’s mathematically impossible to RF me for my maximum HP without 25 might and all criticals), but I’ve also killed them instantly with just mug and cloak and dagger alone.
I’m much an advocate for the removal of fire/air and the implementation of better sigils for damage which allow for more predictable and reliable damage patterns for counter-play, but I know I’m in a small minority as it seems everyone likes their burst without actually needing to trait for what I believe is a real damage investment build.
Okay I get what you’re saying. The way you phrased it I thought you were trying to argue that rapid fire will proc fire and air multiple times during 1 channel which didn’t make sense because of the internal cooldown.
My argument against projectile tracking is that there are multiple counters to projectiles that I doubt I have to go over with you.
As far as whether or not fire and air is too strong… I really don’t have much of an opinion on that. If I really thought about it I would lean towards I’m in favor of keeping them how they are because the crit nerf encouraged a lot of people to go condi and fire and air on power weapons help balance that out.
LGN
Well, if I want to get away from someone I don’t use shadowshot. And I want to get away from necros, elementalists, medi guards and engineers.
You can’t call the profession bad when you fail to use the tools provided to you.
LGN
As a thief/ranger dual main I’ll state this:
Good thieves won’t die as soon as they leave stealth. I’ve said investing more than 2 points in SA is a crutch that doesn’t teach thieves how to play well before, and I’ll say it again. Conversely, WvW LB ranger deals far too much damage along with some other builds not because of the inherent damage it deals but because it pretty much guarantees repeated fire/air procs. You can be very good on evades but still take 7k damage to the face from RF because 4k came from fire/air.
I’m curious what you mean by LB guarantees repeated fire and air procs. I mean how is it different from any other weapon with fire and air sigils?
LGN
I did not realize this but persisting ground aoe stab effects maybe the strongest version of stab for wvw so necro well of power may become very good soon. Image one of the worst stab classes will be getting a lot better at self stab and stab support.
Well of power only gives the user stability and it doesn’t pulse stability it gives you in once and it’s only 1 second long
Awww well i guess its still good for the necro.
Yup but when the change goes through and ranged combat becomes the new meta everyone can stack on the ground target pulsing skills and pew pew each other without moving. As long as you have the bigger group you will win!
Until the thfs dive on the back line we can get some real gank or when the full hammer tran appears from being mass stealth from vail or even portal bomb 2 prong attk. Remember the meta is having mass number of guardians because stab is so op and unstoppable.
nope that’s the old meta, we are moving on to the ranged meta. Now bow before your ranger overlords!
Ya if your going to single target and kill a zerg one at a time….. Your never going to even full down ppl. But even if its the way you say the hard counter to rang meta is gank meta.
You doubt the power of the bow!? You are lucky we are merciful overlords, your death will be a swift one.
LGN
I did not realize this but persisting ground aoe stab effects maybe the strongest version of stab for wvw so necro well of power may become very good soon. Image one of the worst stab classes will be getting a lot better at self stab and stab support.
Well of power only gives the user stability and it doesn’t pulse stability it gives you in once and it’s only 1 second long
Awww well i guess its still good for the necro.
Yup but when the change goes through and ranged combat becomes the new meta everyone can stack on the ground target pulsing skills and pew pew each other without moving. As long as you have the bigger group you will win!
Until the thfs dive on the back line we can get some real gank or when the full hammer tran appears from being mass stealth from vail or even portal bomb 2 prong attk. Remember the meta is having mass number of guardians because stab is so op and unstoppable.
nope that’s the old meta, we are moving on to the ranged meta. Now bow before your ranger overlords!
LGN
LOL this guys is hilarious
steal doesnt teleport
shadowshot doesnt teleportI’m a gal actually and I don’t call that teleports – to me shadowstep and S/D, S/P are teleports and maybe even SB 5 as they can have defensive means. Steal and pistol 3 just mean that you get close to your enemy – can be annoying yes, but in 95% of all cases that’s not defensive. Against medi guards (f.e.) you need tons of defenses, so better port away from them.
ummm you know this thread is about thieves in WvW right? Have you ever looked around in WvW? Do you know what is everywhere? Npc’s and ambients that you can target and port to.
LGN
No, I’m good actually as I main thief and not ranger, so no matter what you guys think: I know my class.
Yes clearly… so did you figure out what skills let you teleport yet?
I know them actually – you are the ones who don’t name them, so I guess you don’t know them. Anyway; I should’ve stayed with my initial response as you don’t want to discuss but claim that thief is OP because even a weaponset that has got no teleports hast got tons of them!!
Hahahahaha… whoa you almost tricked me into naming them, kitten you are clever.
Another hint since the one I gave you earlier didn’t help. 1 of the teleports is a weapon skill, so…. once again you are wrong.
Also please show me in this thread where I claimed thieves are OP. I am arguing that they do just fine in a 1v1 situation, that in no way makes them OP. You do know that a class can be viable right? It doesn’t automatically have to be categorized as over powered or under powered.
LGN
I did not realize this but persisting ground aoe stab effects maybe the strongest version of stab for wvw so necro well of power may become very good soon. Image one of the worst stab classes will be getting a lot better at self stab and stab support.
The problem that I see is that ground target pulsing skills require you to stay inside its small are to get the effect. Normally stop moving is a bad thing to do in wvw. Look at how everyone runs stand your ground and not hallowed ground.
Yup but when the change goes through and ranged combat becomes the new meta everyone can stack on the ground target pulsing skills and pew pew each other without moving. As long as you have the bigger group you will win!
LGN
No, I’m good actually as I main thief and not ranger, so no matter what you guys think: I know my class.
Yes clearly… so did you figure out what skills let you teleport yet?
LGN
There is a reason 99.99999999999999999999% of rangers in WvW use Longbow/Sic Em/Wolf.
We all know why. We can stop pretending.
Just got to wait for the next round of profession balance and cross your fingers the devs use their brain. Gotta realize the ones defending LB Rangers and spewing that “l2p skrub” garbage are usually closeted LB Rangers, afraid of loosing that gravy train-ez mode. It’s understandable. Rangers have been under powered for so long, there are fears of going back to that. Hence why people cling to the LB Ranger Sic Em Wolf is just fine mantra.I’ve said it before and I’ll say it again:
It’s only fair to give the option of shutting down 1 defensive trait tree for each profession for 6 seconds. No warning. Lets not even be greedy and have them only for thieves, lets have it available to all classes.
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Don’t like that idea? Think it’s stupid?Now you’re beginning to understand
Complaining about ranger longbow… clearly a good player right here.
Like I said before, if you rely entirely on 1 thing to keep you alive you are a bad player leaning on a gimmick. You should spend a month or so running a build that doesn’t use stealth, once you learn to use all the other tools available to thieves you will be a much better player.
gets annoying when you have a party of 5 lb rangers on sw tower and chain/rotate rapid fires for a stream of 50 arrows up your kitten -________-
Just as annoying kitten zerk thieves porting to you and spiking you down, or 5 of anything else focusing you and coordinating their burst skills… what’s your point?
LGN
Go read the skill tool tips for the D/P meta build.
Hint: 4 of them will say teleport.
Edit: That’s not even counting if you run shortbow for your off set
LGN
(edited by Jim Hunter.6821)
D/P meta build with 6 in shadow arts has interrupts condition removal teleports stun breakers etc etc
How long you been playing this game?
Lol right? I honestly can’t tell if he is an elaborate troll or just a really bad thief.
Yeah, sure – I’d love to know where the teleports come from though.
…… You’re kidding right?
LGN
Lol, I seem to draw a lot of attention too.
But a strong breeze will down me.I like the horn more than offhand axe (need for speed).
Same, also for the blast finisher in HS, and the fury uptime. Plus if you have raven out you can get off a decent burst with hunter’s call, blinding slash and swoop to maul.
LGN
There is a reason 99.99999999999999999999% of rangers in WvW use Longbow/Sic Em/Wolf.
We all know why. We can stop pretending.
Just got to wait for the next round of profession balance and cross your fingers the devs use their brain. Gotta realize the ones defending LB Rangers and spewing that “l2p skrub” garbage are usually closeted LB Rangers, afraid of loosing that gravy train-ez mode. It’s understandable. Rangers have been under powered for so long, there are fears of going back to that. Hence why people cling to the LB Ranger Sic Em Wolf is just fine mantra.I’ve said it before and I’ll say it again:
It’s only fair to give the option of shutting down 1 defensive trait tree for each profession for 6 seconds. No warning. Lets not even be greedy and have them only for thieves, lets have it available to all classes.
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Don’t like that idea? Think it’s stupid?Now you’re beginning to understand
Complaining about ranger longbow… clearly a good player right here.
Like I said before, if you rely entirely on 1 thing to keep you alive you are a bad player leaning on a gimmick. You should spend a month or so running a build that doesn’t use stealth, once you learn to use all the other tools available to thieves you will be a much better player.
LGN
D/P meta build with 6 in shadow arts has interrupts condition removal teleports stun breakers etc etc
How long you been playing this game?
Lol right? I honestly can’t tell if he is an elaborate troll or just a really bad thief.
LGN
Thanks, Crapgame.
I was figuring all other sources being equal.@JimHunter
Those Wurm runes are only 30 silver on TP. Nice
Your plan uses exotic Soldier gearYou guys are making me think about this pretty hard. LOL
It’s a lot more fun than I expected it to be. We only had about 7 people havocking last night and I always drew the enemy focus and simply out sustained their damage. I’ve also killed a good dozen or so people 1v1 with it as well.
LGN
Hm, fleeing Thief, outnumbered, he panicked and tried to stealth out without knowing he was under sic ’em.
Well… stealth is merely one part of your defensive abilities. Surely one Thief could forsake that part for 6 seconds and use the rest, right?
That right there is the difference between a good thief and a bad thief. Some people rely entirely on one gimmick and when it fails they panic and die. It’s just like the new generation of longbow rangers that don’t know how to use their melee weapons and melt the second they get focused.
LGN
I’ve played my thief enough to learn how to manage my initiative in a 1v1. If you can’t do that then you are being outplayed, don’t blame the whole profession because you are getting outplayed.
I very much doubt that.
Provide a valid reason why thieves are bad in a 1v1 fight. All you are doing is claiming they are bad because you said so. If you fight like you argue then it is no surprise you can’t 1v1.
True in this thread I answered you just like you claimed – so you say “They can beat everybody (without giving any reason)” I say "They can’t (also without giving a reason because you gave none and because you don’t seem to know the class, so it would be an aweful lot of explaining and that for someone who obviously doesn’t want to hear it (you)).
From 2 separate posts
“multiple useful stun breaks that are also gap openers/closers, we can pretty much just shrug off immobilize and we can maintain stealth long enough to fully heal without ever leaving combat.”" a crap ton of evades, blinds, interrupts, and easy access to stealth."
I get the impression that you believe the only way to 1v1 is to go 100% glass and instantly burst someone down, and since the crit nerf that isn’t easy to do. What you fail to realize is the best 1v1 classes are the ones with high sustain. Thieves sustain comes from using hit and run tactics which thieves are amazing at for all the reasons I listed above.
Feel free to respond with something valid.
Ask me as a former soldier’s thief and ask any thief who tried to survive (me) as a non glasscannon – you can’t survive as a tanky thief since april last year.
Not every thief has got access to all these things you’ve mentioned, so you have to sacrifice stuff in order to get other stuff. I know that that’s the case for all classes but a thief who’s got stun breaker, stun, interrupt and teleports has got no condi removal. A thief with lots of blinds has got condi removal but only one possible interrupt (basilisk venom) – So I think that thief has got to sacrifice too much to get some utility and that’s deadly against some other classes in a 1vs1 scenario (engineer, elementalist, medi guard Edit: Oh, I forgot necro. Some are rather good and know what they’re doing and in that case the stolen skill isn’t enough).
Better?
It would be better if it was true. I mean just look at the D/P roaming build on meta battle and you have access to every single one of those things you just mentioned, all in 1 build.
I was joking before but I am really starting to think some of you are just running around with the birthday blaster.
LGN
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
For 6 seconds. Learn to live for 6 seconds by using the plethora of ways provided to thieves instead of panicking and blowing all your initiative trying to stealth.
You really don’t know how to play thief, right? It’s nice that you try to fool everybody by saying “we thieves have this and that”. Sic em isn’t used on CnD or blinding powder, it’s used on shadow refuge which is often the last refuge for thieves and which has got a rather long cooldown. So, there’s no justification as to why two classes have this skill and as to why they are allowed to interrupt (possible) 3 mechanics.
You clearly don’t know anything about ranger. If the ranger can’t target a thief he can’t use sic ‘em. That means if the thief is already in shadow refuge sic ’em won’t work.
This is just like the thieves that complain that rapid fire tracks them when they try to stealth during the channeled attack. Learn and play the other professions so you are better equipped at fighting them.
Ok, but you just need to target the thief, so there’s no real skill behind it, just use it when the thief is half health and not on you and there’s a 70% chance that he will use SR.
Once you target a thief (or anyone) and use rapid fire there’s no escape and the animation of rapid fire is pretty much non existent so it’s pretty easy to get your rapid fire in.
And if he tries using SR when he has revealed on him instead of dodging, evading, porting, blinding, interrupting, etc. he made a stupid mistake.
LGN
I’ve played my thief enough to learn how to manage my initiative in a 1v1. If you can’t do that then you are being outplayed, don’t blame the whole profession because you are getting outplayed.
I very much doubt that.
Provide a valid reason why thieves are bad in a 1v1 fight. All you are doing is claiming they are bad because you said so. If you fight like you argue then it is no surprise you can’t 1v1.
True in this thread I answered you just like you claimed – so you say “They can beat everybody (without giving any reason)” I say "They can’t (also without giving a reason because you gave none and because you don’t seem to know the class, so it would be an aweful lot of explaining and that for someone who obviously doesn’t want to hear it (you)).
From 2 separate posts
“multiple useful stun breaks that are also gap openers/closers, we can pretty much just shrug off immobilize and we can maintain stealth long enough to fully heal without ever leaving combat.”
" a crap ton of evades, blinds, interrupts, and easy access to stealth."
I get the impression that you believe the only way to 1v1 is to go 100% glass and instantly burst someone down, and since the crit nerf that isn’t easy to do. What you fail to realize is the best 1v1 classes are the ones with high sustain. Thieves sustain comes from using hit and run tactics which thieves are amazing at for all the reasons I listed above.
Feel free to respond with something valid.
LGN
I’ve played my thief enough to learn how to manage my initiative in a 1v1. If you can’t do that then you are being outplayed, don’t blame the whole profession because you are getting outplayed.
I very much doubt that.
Provide a valid reason why thieves are bad in a 1v1 fight. All you are doing is claiming they are bad because you said so. If you fight like you argue then it is no surprise you can’t 1v1.
LGN
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
For 6 seconds. Learn to live for 6 seconds by using the plethora of ways provided to thieves instead of panicking and blowing all your initiative trying to stealth.
You really don’t know how to play thief, right? It’s nice that you try to fool everybody by saying “we thieves have this and that”. Sic em isn’t used on CnD or blinding powder, it’s used on shadow refuge which is often the last refuge for thieves and which has got a rather long cooldown. So, there’s no justification as to why two classes have this skill and as to why they are allowed to interrupt (possible) 3 mechanics.
You clearly don’t know anything about ranger. If the ranger can’t target a thief he can’t use sic ‘em. That means if the thief is already in shadow refuge sic ’em won’t work.
This is just like the thieves that complain that rapid fire tracks them when they try to stealth during the channeled attack. Learn and play the other professions so you are better equipped at fighting them.
LGN
@LughLongArm, @JimHunter
Swirching out Ascended Sentinel armor for Exotic Soldier armor drops Health pool by about 1100, other stats seem about the same (or slightly better).
I don’t see a way to make up the Health shortfall.A cheap alternative? Thoughts?
Of course, that’s better before infusions
Well there is exotic sets of sentinel although the price difference between that and soldiers is insane. You could mix in a few soldiers accessories while still maintaining a decent crit chance. Swap rune of exuberance for Wurm to bump up the ferocity, wurm is also a good deal cheaper.
Remember if you decide to drop SotF for spotter you will have a 27% bump to your crit chance while fury is up, that means you can sacrifice a little precision and still be in a good place.
I’m posting from my phone so I can’t test it in the build editor right now but those are things you might want to consider tweeking.
LGN
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
No, not really as it destroys healing, condition removal and burst all with only one skill, don’t know if that’s ok. And as far as I know the thief has no option whether to dodge it or to notice it has been used on them. I don’t get why this was implemented because if one class has it every class should have it. Ranger’s or engineers aren’t that helpless that they’d need it.
For 6 seconds. Learn to live for 6 seconds by using the plethora of ways provided to thieves instead of panicking and blowing all your initiative trying to stealth.
LGN
Thief isn’t bad, people are just upset that you can’t spike someone down the way you used to. It actually takes a little more skill to fight. You have a crap ton of evades, blinds, interrupts, and easy access to stealth. Once you learn how to use those it is almost impossible to die in a 1v1 fight.
Thief is intentionally designed to be the worst 1v1 class in the game by the devs.
Well then they failed because it is incredibly easy to reset the fight and hit your opponent over and over until they make a mistake or have needed skills on cooldown.
Yeah, sure, my skills have no cooldowns, I can reset whenever I like =)
…. Two thirds of the skills a thief carries don’t have cooldowns, they have initiative cost. We have multiple useful stun breaks that are also gap openers/closers, we can pretty much just shrug off immobilize and we can maintain stealth long enough to fully heal without ever leaving combat.
When fighting multiple people they might be able to lock you down eventually but if you can’t escape 1 person you need to work on your game.
The skills depending on initative won’t let you reset a fight. That was my point.
Play thief some more to learn the class, maybe?
I’ve played my thief enough to learn how to manage my initiative in a 1v1. If you can’t do that then you are being outplayed, don’t blame the whole profession because you are getting outplayed.
LGN
Is this a complaint about sic ‘em? Because that is a 6 second reveal on a 40 second cooldown, that’s balanced pretty heavily in the thief’s favor if you ask me.
LGN
Thief isn’t bad, people are just upset that you can’t spike someone down the way you used to. It actually takes a little more skill to fight. You have a crap ton of evades, blinds, interrupts, and easy access to stealth. Once you learn how to use those it is almost impossible to die in a 1v1 fight.
Thief is intentionally designed to be the worst 1v1 class in the game by the devs.
Well then they failed because it is incredibly easy to reset the fight and hit your opponent over and over until they make a mistake or have needed skills on cooldown.
No, thief is the worst 1v1 class in the entire game. If you’re losing to a thief it’s you, unless they’re s/d or p/d, but you can just run from p/d and they can’t stop you, and s/d is extremely weak in group pvp and does very low damage. Can probably run away from s/d too, honestly, you’ll probably get to a tower/keep before they can kill you.
So now they are the worst as long as they aren’t running 2 of the most common thief builds?
Care to explain why they are the worst 1v1 class? Are you running around with fireworks instead of weapons? Oh wait, even fireworks are unfair in a 1v1 https://www.youtube.com/watch?v=1z-d9vGO52E you must be running around with the birthday blaster.
You can run from p/d, s/d takes a decade to kill you, has no team fight potential, and you can probably run from it before it kills you as well.
So your argument that a class has the worst 1v1 potential is that it doesn’t have team fight potential? Are you drunk right now?
LGN
Thief isn’t bad, people are just upset that you can’t spike someone down the way you used to. It actually takes a little more skill to fight. You have a crap ton of evades, blinds, interrupts, and easy access to stealth. Once you learn how to use those it is almost impossible to die in a 1v1 fight.
Thief is intentionally designed to be the worst 1v1 class in the game by the devs.
Well then they failed because it is incredibly easy to reset the fight and hit your opponent over and over until they make a mistake or have needed skills on cooldown.
No, thief is the worst 1v1 class in the entire game. If you’re losing to a thief it’s you, unless they’re s/d or p/d, but you can just run from p/d and they can’t stop you, and s/d is extremely weak in group pvp and does very low damage. Can probably run away from s/d too, honestly, you’ll probably get to a tower/keep before they can kill you.
So now they are the worst as long as they aren’t running 2 of the most common thief builds?
Care to explain why they are the worst 1v1 class? Are you running around with fireworks instead of weapons? Oh wait, even fireworks are unfair in a 1v1 https://www.youtube.com/watch?v=1z-d9vGO52E you must be running around with the birthday blaster.
LGN
Thief isn’t bad, people are just upset that you can’t spike someone down the way you used to. It actually takes a little more skill to fight. You have a crap ton of evades, blinds, interrupts, and easy access to stealth. Once you learn how to use those it is almost impossible to die in a 1v1 fight.
Thief is intentionally designed to be the worst 1v1 class in the game by the devs.
Well then they failed because it is incredibly easy to reset the fight and hit your opponent over and over until they make a mistake or have needed skills on cooldown.
Yeah, sure, my skills have no cooldowns, I can reset whenever I like =)
…. Two thirds of the skills a thief carries don’t have cooldowns, they have initiative cost. We have multiple useful stun breaks that are also gap openers/closers, we can pretty much just shrug off immobilize and we can maintain stealth long enough to fully heal without ever leaving combat.
When fighting multiple people they might be able to lock you down eventually but if you can’t escape 1 person you need to work on your game.
LGN
Thief isn’t bad, people are just upset that you can’t spike someone down the way you used to. It actually takes a little more skill to fight. You have a crap ton of evades, blinds, interrupts, and easy access to stealth. Once you learn how to use those it is almost impossible to die in a 1v1 fight.
Thief is intentionally designed to be the worst 1v1 class in the game by the devs.
Well then they failed because it is incredibly easy to reset the fight and hit your opponent over and over until they make a mistake or have needed skills on cooldown.
LGN
Nope, we’re going ot stay in T6 for a while longer, even if we had the slightest chance of beating GoM/AR solidly enough to do so, which we won’t. We where over 200 glicko rating under GoM going into this week, so the glicko needs time to change out before anyone else can get thrown into higher tiers.
We’re having a VERY enjoyable match with AR/GoMmi Bears this week, it is as close as we have ever been in a match-up with our weird coverage. We got a good lead from a strong night cap on monday, and been living on that for the rest of the week.
Next week, GoM is going to learn from this week. And AR will get slightly over the new high of fighting GoM who comes out and fights them (they are in love), and they will both beat up a bit on Kaineng first, and then continue to play with each others, and we won’t have the same advantage in points again.
It will get even closer, and even more fun!
I hope we keep this match-up for a month!
PS: Come back here and protect your motherland you little Ronin!
Pretty much spot on. AR hasn’t really been pushing for PPT this week, after a month of dealing with mag’s crap we have just been enjoying ourselves and looking for equal numbered fights. That’s why we tend hit GoM so much during primetime instead of PvDooring your stuff.
I also want to give a shout out to all the GoMmi bears outside of SM last night. That was a lot of fun.
LGN
Thief isn’t bad, people are just upset that you can’t spike someone down the way you used to. It actually takes a little more skill to fight. You have a crap ton of evades, blinds, interrupts, and easy access to stealth. Once you learn how to use those it is almost impossible to die in a 1v1 fight.
LGN
the orbweaver just looks like a section of a keyboard…
:/ I’m sticking to my G15 (old kitten , and I don’t use the 18 macro keys in games) keyboard and my G9x mouse. Logitechs are nice… If they ever die on me, might try razer stuff or SteelSeries (sensei mouse).
Careful switching to razer, there was a huge thread https://forum-en.gw2archive.eu/forum/support/tech/Mouse-losing-focus-right-click-to-turn-not-working-Merged/page/11#post3934637 detailing problems with not being able to right click turn only in this game. About 90% of the people having problems used razer (myself included). Anet keeps deleting the threads because apparently that is how problems are solved but if you do a search you will still see them popping up https://forum-en.gw2archive.eu/forum/support/bugs/Issue-with-Razer-mouse/first#post4638904
When I had a razer it would work fine for a couple months and then they would release a patch or update and right click turning would stop working for months at a time.
LGN