LGN
LGN
I think a gs + s/x melee ranger could genuinely compete with thief for the mobility spot, if GS received a decent damage boost.
Not without access to vertical ports we can’t.
LGN
Choosing the Pet class and complaining about a pet being there…. seriously?
If the pet is under performing/limiting the ‘pet class’ then there will be complaints about it. They poorly implement the pet system and the it is currently too much work to fix so where does that leave the profession?
This. If you make a pet class where the pet is crap, you have every right to complain about it.
You have the right to complain, but you shouldn’t complain abut the fact that the pet class has to use a pet, but about the implementation of said pet.
All i say is that if you do not even want to use a pet you should not pick the class that is designed around a pet (again it’s of no interest whether it’s good or bad at that Point). You can complain about the viability of the pet but you shouldn’t complain about the existence of a Pet when you choose to Play the pet class
Anet has ha years to fix the pets, at this point I think people can complain about whatever they want.
LGN
Messed around with your gear choices for a few minutes to improve your stats a bit
http://gw2skills.net/editor/?fZAQNAsYVl8Mp6pFOx7J0PNhMRt9xNBZIn5wLoZBEAA-TxCBABRv/gWKDSTJIAnBAvUyllSBLV/JPtApoLghDBQAPAgAAIAZzAYoDdoDdoDtbezjezjezSBwqOL-e
I’m sure it can be tweeked more, maybe use rune of the worm instead of exhuberance and bump that ferocity up a good bit, would probably cost less too.
Maybe also consider changing your build around. Venom share would be pretty hilarious when hitting the other zergs backline.
LGN
(edited by Jim Hunter.6821)
you can dress up the facts anyway you want, but when you come down to it: A average/poorly played ranger can easily kill an average/poorly played any other class. Also to this point, a ranger excels solo: you don’t need coordination of your team to kill (for the most part) against average folks or pve mobs.
Since most of the population base falls in the ‘average’ category, thats why you see rangers listed as ‘easy mode’. That is also why you do not see many rangers in the high level teams as well. As good+ players wreck them.
And going back to the port that said one reflect destroys them (lb rangers), that proves my point: the average level player sticks to LB like glue, and when in melee range waits for PBS to come off CD (or entangle). A good ranger swaps to s/d or gs, which reflect doesnt do anything for. Unfortunately, a large majority of the ranger player base just spams RF, pbs and occasionally the stealth shot. Most dont even swap pets..
So your argument is that a ranger can wreck a bad player but it stops being easy mode when facing a good player….
LGN
My frontline condi/trapper build.
Been working fairly well for me.
Traps are a fun roaming build but I’m struggling to see how that would work as a frontline zerg build. Shortbow has no cleave, you can’t push with the tag using sword because the leaps will send you flying through the zerg, you can’t stack condi’s because there is too many people clearing them in zerg fights, and you have no stun breaks.
I get that you are tanky but when your doing almost no damage (thanks to high amount of condi clear) and you have no team support skills or traits, what exactly does this build bring to the table?
LGN
This whole “they’re good for might stacking with RAO” thing… Yeah, they are. But that means they’re only useful every 120 seconds for the 20second duration of RAO… Outside of the elite, they suck :P.
Yeah I tested that out awhile back and found that devourers were pretty mediocre for might stacking. They were only good (still not the best) against completely immobile targets. Against another player using any kind of movement buff you’ll be lucky to land any attacks at all.
LGN
Thanks everyone for explaining the build and the play style. Sounds interesting.
However, taking a quick look at it sentinel’s armor is pretty darn expensive to create. As much as I’d love to try it out, I just don’t see this one happening today – lol. Side question. Has anyone tried this build out outside frontlines? I’m curious how it would do in a 2 – 5 man HAVOC squad?
I see that my Ranger will be just as bad at armor/weapons sets as my Guardian
I already have 3 sets on this fella, investing in a 4th may just wait. Unless I can dual purpose it that is.
I tried my version out and it worked well. I put Bark skin back on for that. killed a few folk 1v1 as well, I don’t think they could figure out what I was running or the best way to attack me.
Best part of it while running havoc is everyone wastes time trying to target you expecting you to be squishy.
LGN
Yeah what were you thinking living in Australia?! Didn’t you know that you should completely base your life around a video game? Seriously why the hell haven’t you moved to the states yet?
LGN
(edited by Jim Hunter.6821)
I can’t help but feel there should be a sticky detailing the uses of each pet class. This question comes up a lot, and unlike some other topics it’s pretty universally agreed by all experienced Rangers what each pet is good for.
I dunno, for some reason we still get the occasional person trying to argue that devourer is useful.
LGN
Seriously odd question since I usually don’t run front line in any zerg, what is the point being on the front line as a ranger?
there is absolutely no point to it. you can do it just to show that it can be done. you have decent sustain, but generally bring nothing to zerg fights. 2-3 aoe immobs can get you a few downs, but you do no damage compared to a cele guard or ptv/dps warrior who can live in the frontline while twiddling thumbs. and dropping 4-7k aoe spikes every few seconds.
I put out a guide on sentinel frontlining as a ranger about a year and a half ago. some major problems:
- your main low cd stun breaker takes you backwards away from your train; the other stun breakers don’t do kitten in addition to stunbreaking and are on very high cd
- stability skills aren’t instacast, which can get you spiked down hard. stab up, jump in! “ok guys im stabbing up” (1s cast) (random line of warding appears) “oh shi—” (uses LR, goes backwards) (gets spiked by oncoming train) (np, pops SoR, pops SoS) (gets immob stacked for 5s and spiked) gg
- our major contributions are aoe immobs which aren’t instacast and usually don’t do
that much, and the water field which is your actual heal. sure u can cast it on your train, but then if you need a heal 10 seconds later, youre dead.- maul is okay since the most recent buff, it hits 5 people now; it’s a good nuke, but not as good as guard gs 2 or hammer 2, or any of the warrior cleaves.
- that being said, since the maul and GS buffs, and constant fury uptime, our damage isn’t too bad in comparison…the major problem really lies in the horrible utilities (they might be decent for roaming and conquest, not for organized large scale combat)
if u want to try low level gvg’s and zerg busting, just put on some valk/zerker gear and get periphery kills. for proper frontlining, we’ll need to wait for the druid.
Our damage is fine, but you are right we could definitely use some better group utilities (looking at you shouts).However, SoR isn’t a bad stun break to bring to a zerg. Nice full condi cleanse for your group.
LGN
I think SpellofIniquity pretty much nailed it.
Personally I use wolf, raven and marsh drake. Always have wolf, swap to marshdrake when I’m about to hit a camp or tower and then swap it to raven in case I have to fight. The raven f2 hits hard and the blind is great for stomping.
For running with a zerg I prefer the marsh drake or murrelow for tankiness, might stacking( drake f2) and poison spam on downed players.
LGN
Seriously odd question since I usually don’t run front line in any zerg, what is the point being on the front line as a ranger? I see GS/Axe/Axe so trying to understand the play style since there is no bow involved.
Is it more support or is there offensive play here?
Thanks. Just looking to be enlightened.
I honestly decided to come up with one because I had a bunch of guildies showing up for raid nights on their rangers and dying way too often.
What I found is I’m easily hitting 5-6k mauls on heavy targets, I was bumping my parties precision by 7% (not counting warhorn fury) and most importantly there was a number of times we lost our entire back line and went on fighting for another 5 minutes to pull out a win because of my water field.
There are also little perks like locking down the enemy back line with muddy terrain, using pets to aoe poison spam downed players, and laughing off the damage when a thief tries to gank you.
A lot of people were targeting me pretty heavily but between the blocks, evades, invulnerability, natural tankiness, and blast + double leap through my water field I was pretty darn tough to kill.
LGN
@Jim Hunter I ran with Bark skin last night but since it kicks in around 6k health it loses its effectiveness in larger fights.
bark skin is awesome, use this build to maximise the value.With this build you have like 31k life pool(with the gurds buff), so almost 8k with bark skin+enlargment for stability, damage and movement(you can save SoS for the last -5%-10% hp, re-position, range with axe, heal to max and go back in).
Axe 5 is a great way to split zerg, one of our best firstliner tools. you can swap muddy terrain/LR with SOTW and RAO with entangle for a more “controlled rotation cycle”.
That is a pretty interesting build. I wish there were ways to test out the different runes and armor without having to invest money in it. From what I remember those exuberance runes aren’t cheap.
LGN
I only ever use troll unguent when running a regen spec. Otherwise I prefer the burst of heal of HaO.
I don’t think heal as one needs a cool down reduction; its plenty powerful as it is. What I do think it needs is some sort of secondary function. What that could be, I don’t know.
I always thought it would be nice if it rezzed our dead pets.
LGN
Almost all thieves that run d/p run SA, the only thief builds i know that dont need to run it is sword thieves but honestly SA is too good of a trait line not to run it~
I don’t blame them, I run it on my thief as well. But a condi thief running it is a friggin pain in the butt to kill. That’s why I reset the fight and slot sic ’em against condi thieves.
LGN
uh sir what is it called uhhhh…..sicem? what is it a 6 sec reveal??? ofc you have zero problems killing thieves lulz i know i dont have problem killing stealth classes
Lol I only pull that out for shadow arts condi thieves. Those kittens just won’t die without it.
LGN
I ran with Bark skin last night but since it kicks in around 6k health it loses its effectiveness in larger fights.
Huh?
You will never get hits > 3000 with this build and with bark skin those hits will never be >1500 so there is no problem it triggers this late.
Yeah that means you can take 2 or 3 more hits before going down, that’s why it’s not really worth it in a zerg fight. In small scale that is great but in a zerg that will pretty much be instantaneous.
My problem with entangle is unlike muddy terrain it isn’t ground targeted. I can throw out muddy terrain to snag the back line, with entangle I need to be on them already. If I use it on the front line the condi’s will instantly be cleared. Rampage on the other hand us extremely useful the entire time.
LGN
the thief will always have timing on his side. so I agree, it is about timing. just not in your favour. killing a d/p when hes not paying attention or training someone else is easy, but killing him when he’s stealthed and hunting for YOU is not. you guys must be new.
getting off topic. to summarize my original point, d/p is a hardcounter to the glassbow, as hardcounter as it gets. so if glassbows bother you, get good at d/p and proceed. glassbow needs a few more buffs to be competitive, not nerfs.
I have 0 problems killing d/p thieves. They are in no way a hard counter. A good cele ele is a hard counter because of their ridiculous sustain. Thieves die easily if you know how to use your melee weapon and pet to fight them, rapid fire is just good for finishing them off when they try to stealth and run.
LGN
one good d/p thief will shut down any glassbow. shatter mesmers 50-50. engies 50-50. there are lots of counters to glassbow.
Glassbow puts up a very good fight against d/p thief.
I was duelling a very good one in the obsidian sanctum and beat him most of the time. But I wasn’t running full glass the entire time, I ended up going into WS and nature magic.
Eithet way, longbow hurts a lot.
no, it really doesn’t. only if the d/p is exceptionally bad, missing steals, not blinding, mis-timing the re-stealths and openers, etc. im not saying the glassbow is entirely powerless, but the spec relies on luck. im also not discussing 1v1 capability, as this is entirely pointless in conquest. im saying the d/p can jump and kill any glassbow at the worst possible time, because he has the tools to do that. it’s what happens in higher ranks anyway.
Glass longbow vs. glass thief is about as fair a fight as you will find in this game. Ranger has ways to counter thief stealth, evades, cc’s and interrupts. Thief has gap closers, evades, cc’s and interrupts.
Both will have a hard time escaping the other if they try to run. The fights come down to timing and skill.
LGN
Why not just making it a knock down instead of a knock back. Let’s say :
- Range 1200 : 1 second
- Range 900 : 2 second
- Range 600 : 3 secondThis way it’s really used has a defensive skill but the ranger have to move out instead of staying still pewpewing. In fact, rangers pet’s may love this change to since they will gain 3 second free dps without runing forever doing nothing.
Because it is way too much fun to fear someone to the edge of a cliff and pbs them off.
LGN
Thief’s easy access to stealth isn’t the reason they have a spot in high level pvp, it’s their mobility. Right now we can compete with them for a spot on a couple maps but when they can do things like teleport directly into the clock tower while we have to run around there is no reason to bring a ranger over a thief.
The main hand dagger suggestion is more about being able to fight on point while having full control of your character more than it is about damage.
LGN
With how much traits and everything cost now you are better off converting gold to gems and transferring. Or just getting a second account next time the game goes on sale
LGN
(edited by Jim Hunter.6821)
With all the evades you have and having mained a ranger, you should be able to avoid point blank shot and rapid fire. Use his pet, ambients, or your utilities to stealth to engage him. Once you are close you should have no problem staying in melee range with all the gap closers you have available.
LGN
Longbow Rangers are broken. Please balance the class. Thanks. 1500 range + with massive burst,evades and stealth + immobi =not fun. Less cheese please. Decided to make one myself and roam in WvW. 8 hours later I’d had so many servings of cheese I had to stop.
Time for a change.
So you want your warrior to be the only one with 1500 range damage?
I don’t think the range itself is the key issue for people having problems with it.You honestly can’t compare killshot with longbow.I mean its just soooooo telegraphed lolz
Ummmm you can fire kill shot in half the time it takes to get off a full rapid fire, and it’s on a shorter cooldown…
LGN
But you prove my point. You are complaining about possibilities of a not yet fully revealed meta that will hit GW2 some time in the future. That is my issue with some ppl in this thread. Theorize and speculate about certain effects and changes in the meta? Yes, I have no issue with that. But some here go beyond that and just QQ about things, they yet don’t understand. The complaints could be accurate, no question there, but they could be also completely unfounded, if the expansion reveals significant changes in certain skills/traits/ability and what not.
Will stacking stabi be difficult to balance? Yes it will be. Does that mean that it won’t be balances? No it doesn’t. At least, we can not reliably predict that for we know nothing about additional changes.
My worry is with how long it takes anet to balance things. 6 months seems to be a quick turn around for them to fix something small, how long will it take for them to get this right?
LGN
I think that they need to look at reducing the damage on longbow at max range.It’s just stupid that we can sit back and pew pew people with little to no consequence at 1500+range. Yes I main a ranger although I also play thief and mesmer.
Look at this guy proving my point. First time ever posting on the ranger forum is in this thread to call for ranger nerfs. but ”I swear I main a ranger guys”
Dear Mr Hunter (ranger lord).
May I pweaze have your pismission tu pozt here ? I kno u no like first time poster un ranger forum.Yu da big bozz…. On a serious note I have not posted on any of the profession threads.This one caught my eye because it’s true ! Sorry.
Funny how no one else that mains a ranger has a problem fighting against longbow rangers. Maybe you’re just bad at the game.
LGN
I think the only thing ranger needs is a vertical port to compete for the role of a thief or mesmer.
As far as bunkering goes I think we need a new main hand weapon. I’d say dagger with bleeds on auto attack, a forward leap on a short cool down for dagger 2, and an evasive roll backwards while crippling and poison on dagger 3.
This would keep with the evasive play style of the ranger but it would be a much smoother weapon for fighting on point. Sword is great for dueling but if you are fighting multiple people on point the forced leaps are a big handicap.
LGN
I think that they need to look at reducing the damage on longbow at max range.It’s just stupid that we can sit back and pew pew people with little to no consequence at 1500+range. Yes I main a ranger although I also play thief and mesmer.
Look at this guy proving my point. First time ever posting on the ranger forum is in this thread to call for ranger nerfs. but ”I swear I main a ranger guys”
LGN
I question all these Ranger “mains” who think LB is skillless/OP. Play against good players and you’ll find out it’s pretty on par with the rest of the classes. God forbid Rangers be decent for once, lets nerf them based on Rangers nobody ever heard of talking about how cheese they are. Lets not worry about Heartseeker spamming thieves or turret engies and how mindless they can be.
Most classes have a build tart can be mindless, however theirs a difference when played by someone good.
It’s so OP that’s why we see a whole 1 played competitively. Pretty sure Ranger is the least represented class in the competitive PvP scene.
Yeah it’s pretty funny when you look at these people that ”main” their rangers and find all their other posts are in the thief or mesmer forums and they’ve only ever posted here to complain about rangers being op.
Au contraire good sir. It’s “these people” that can provide a more balanced insight into broken game mechanics. More classes you play =better perspective. Everyone has a right to their opinion and I respect yours.
I started playing gw in 2005, I started gw2 during the early betas. I have tomes saved up to insta level a revanent to 80 the day it comes out, do you really think there is a class I don’t play?
I can beat a longbow ranger on any class because I know the profession inside and out. No matter what variation of the build they are playing they have a weakness, if you are a good enough player those weaknesses are easy to exploit.
” These people” have rangers they likely leveled in pve and have little to no experience using them in combat. By combat I mean an actual fight, not ganking someone when they are fighting someone else and already at 50% health.
LGN
I question all these Ranger “mains” who think LB is skillless/OP. Play against good players and you’ll find out it’s pretty on par with the rest of the classes. God forbid Rangers be decent for once, lets nerf them based on Rangers nobody ever heard of talking about how cheese they are. Lets not worry about Heartseeker spamming thieves or turret engies and how mindless they can be.
Most classes have a build that can be mindless, however theirs a difference when played by someone good.
It’s so OP that’s why we see a whole 1 played competitively. Pretty sure Ranger is the least represented class in the competitive PvP scene.
Yeah it’s pretty funny when you look at these people that ”main” their rangers and find all their other posts are in the thief or mesmer forums and they’ve only ever posted here to complain about rangers being op.
LGN
Yeah it’s counter intuitive. You’re supposed to actively swap pets, why have a trait that discourages good play? I’d say ~50% of the pet traits are either not well thought out or bugged. Malicious Training? Yeah that might be a good trait if it actually increased the durations. I still see it being suggested or in people’s builds though.
Last time I tested it malicious training was working but you need to be in combat. Of course there has been a patch or two since then so who knows whether they broke it again or not.
LGN
you need to turn off auto targeting. Honestly it will greatly improve your skill level once you do anyway.
LGN
It’s decent, but with the condi cleanses and such in a zerg, muddy terrain doesn’t seem extremely useful? just me though. Also, bark skin is really useful in zergs, imo. otherwise the build looks decent.
this is the build i used when i used to wvw with my guild http://gw2skills.net/editor/?fNUQJATRjMq0yaJLGsw1aA9gaZA8AtDicYbd2FJRBbqA-T1SBABCt/Qh6AwRdH+0EcwhAghHAAlqEYmSwrU+pxRAAgLAApAYSYE-w
it’s sort of a hybrid front line/back line build. anytime you get low on health you can lightning reflex to your back line and either take care of thieves and such, or use piercing arrows to continue dealing damage to the frontline.
EDIT: and also the lack of a sigil of energy or sigil of stamina saddens me. you can’t BELIEVE how powerful that can be in zergs. if your group is effectively killing the other group you’re practically invincible.
I see your point but between the warrior’s warhorns, natural vigor and lighting reflexes I didn’t have any problem maintaining endurance. I’ll keep it in mind though.
I tried a hybrid build like yours in the past, it’s fun to point blank shot 5 people but I am really liking being able to blast my own water field and then double leap through it. I know ele’s can pump out more water fields but there is always a little delay with them trying to target the tag’s location, having water attunement on cooldown, by the time they drop it someone else drops another field over it, etc. I must have saved our kitten about a dozen times last night by being able to drop the water field on tag as soon as it was needed, not to mention the duration helped when we needed to stay still to focus downed players.
As far as muddy terrain goes, that is something I will swap in and out as needed. I managed to snag the backline a ton of times with it but if needed I swap it out for SoR or SotW.
LGN
What is different in yours? I plan to post this on my server website but I’ve only had 1 night to test it (although it was one very successful night)
LGN
I decided to test out a front line build last night and have tweaked this with changes I plan to make. http://gw2skills.net/editor/?fNAQNBHhFakRlOWbYxlFuWDQIULDg3tdLUslgzkIHOZFjgF-TVCEwAJOBAtU/xpyptKBZqkxwjAI3+Dd0HA4IAQKglEaB-w
Certain things are still up in the air, like SoR in place of lightning reflexes, 2 hand training in place of circle of life, and shared anguish in place of vigerous renewal. In heavier fights I would swap the marsh drake for the murrelow.
I ran with Bark skin last night but since it kicks in around 6k health it loses its effectiveness in larger fights.
I’d love to hear peoples thoughts on the build and what they might change.
LGN
“gasp” a gimmick build is good at the one thing its designed to do? OH NO. How bout this. FEEL FREE TO NERF IT. The second you make it so that we dont have to sacrifice 6 trait points to have the weapon be even slightly useful in wvw or PvP.
Edit: Bloody hell ill take a 10% dmg nerf across the board on every skill if read the wind becomes baseline.
Absolutely agree with this, that would open up so many build options for us.
LGN
with revenant we got stability spammer and anti condition spammer
no GWEN team but GWER team
lol
Yup, I’m pretty sure that’s why they made this change.
LGN
How about instead of nerfing an extremely useful skill they make PvE a little less brain dead easy so that people actually learn to use their skills at the appropriate time.
LGN
I hope they just buff warrior so i can go back to that instead of playing this in pvp.
i’ve seem some odd claims: such as instantly one-shotting anyone from 1,500 meters, no chance of survival, and even one-shotting bunker guardians(in what scenario can a bunker guardian die?), but choosing a ranger over a warrior in pvp due to effectiveness? that’s just absurd.
shoutbow is a better longbow ranger than any ranger. it doesn’t melt in ¼ of a second, it brings significantly more personal and party utility, and its melee is actually dangerous enough to cause people to run away.
I cba to explain it somone will just tell me im wrong anyway.
This is the build i use http://gw2skills.net/editor/?fNAQNAsYTjEqUyaLLOsQ1ag9gadAUAndveg7APClcpKA-TZBEwAJeCA42fAwhA4xJAIbZAA
Forget about logic and go and actually try it in real pvp and you will understand.
I love when I run into rangers running something terrible like that in PvP, especially when I’m playing condi anything.
LGN
I’d rather they give eotm its own forum so the eotm crowd would stop posting in here.
LGN
I actually prefer axe torch when I’m roaming. Axe/dagger sword/torch is better when you are disputing a node in pvp but in WvW you are much better off using hit and run tactics.
LGN
I would switch oak heart salve to offhand training. you already have plenty if regen up time.
For pets I’d go with wolf and a dps pet like cat or bird. Ravens blind comes in handy for stomping people
LGN
Do you have dodge enabled? That should help tons.
I think Anet found that dodge was too confusing for new players so they removed it from the game.
On a related note Revenant’s will have a movable wall to block all projectiles so they don’t have to worry about silly things like dodging.
LGN
Again the problem is, be able to attack with high damage with instant burst with low cooldown+ at very far distance; 1500 range is very problem.
So instant burst = a two and a half second channeled attack? Exactly how slow are your reflexes?
Just for fun I’m going to ask if you’ve tried playing ranger yet to see how “OP” it is. I’m sure you took my advice when you were crying about thieves being OP and played 1 in PvP to learn how to counter them right? I mean you couldn’t possible be making the same mistake with ranger and complaining when you have no real knowledge of how the class performs….
And please don’t give your same response of not wanting to play a “no challenge class” or whatever, because until you actually play the class you don’t have the necessary knowledge to make those claims.
I am not saying ranger is OP; i am saying ranger with long bow is problem. I am still waiting for arena net to make serious fix to thief class; i do not forget thief
Ok here is step i take before post in forum;
Step
1. I experience the problem
2. I do research of problem
3. I find result of problem
4. I share result with other player in game
4. If result of problem is new problem, i report it in post fast and give suggestion
5. If result of problem is old problem like thief; in post https://forum-en.gw2archive.eu/forum/professions/thief/The-thief-and-its-gameplay-Your-feedback-Merged/first and elementalist; https://forum-en.gw2archive.eu/forum/game/wuv/Ele-firing-behind-player-enemy-bug-continue/first#post4805115 , i report it in post and give same suggestion and ask question because i want to know why the problem was not fix? and want to know why arena net was not serious to fix problem? If problem was serious fix; thief would be challenge class.
6. I wait for other player answer to see if they experience same or different
7. If experience different, i research more for more evidence and post more evidence in post.Jim Hunter; i hope you understand my step
(I experience all class in spvp and do best to do same in wvw. )
A bunch of bad players (that also don’t make the effort to play and learn the class) deciding that something is a problem does not make it a problem.
If you think Longbow is too powerful then you play a longbow ranger and 1v1 me, I’ll go full melee, heck I’ll go whatever class you want me to and we’ll see if you can kill me.
LGN
Again the problem is, be able to attack with high damage with instant burst with low cooldown+ at very far distance; 1500 range is very problem.
So instant burst = a two and a half second channeled attack? Exactly how slow are your reflexes?
Just for fun I’m going to ask if you’ve tried playing ranger yet to see how “OP” it is. I’m sure you took my advice when you were crying about thieves being OP and played 1 in PvP to learn how to counter them right? I mean you couldn’t possible be making the same mistake with ranger and complaining when you have no real knowledge of how the class performs….
And please don’t give your same response of not wanting to play a “no challenge class” or whatever, because until you actually play the class you don’t have the necessary knowledge to make those claims.
LGN
Looks interesting. I’d personally go with healing spring for the double leap finisher and to help with condi’s.
LGN
I personally never use it but Beastmaster’s Might is worth mentioning. 3 stacks of might for 15 seconds when activating a signet.
LGN
My longbow ranger seems to be working just fine. Try pressing alt f4, that should solve the problem.
LGN
Longbow is great even without Eagle Eye and Read The Wind, x/x/6/6/x works great or lb ranger.
0/5/3/6/0 is also an amazing dueling lb build;
Marksmanship is not a must at all for longbow.
Are you fighting npc’s or keyboard turners?
LGN