Tried it out and looks awesome. It won’t be out in time for the next beta weekend, but know that it’ll be coming.
Can you share a vine or a screen?
This was more like a joke thread, but Roy is our boy.
I can accept that classes have a weakness, but this should apply to every class, and not only elite specs. Got faith in our devs, this stream was hilarious.
(edited by Kidel.2057)
40% base is not bad on Rev. Be sure to be able to get 100% futy uptime in both legends
The intent on Burst Mastery is to restore 30% of the adrenaline spent when you use a burst skill, so it will restore 3 adrenaline when you use a primal burst. Sorry, no free lunch with this trait
Wait what? No invulnerability or 25 stacks of burning? Oh come on. Berserk feels so weak! It will just kill enemies in WvW by looking at them, I want to kill them with my mind!
you can use this
http://en.gw2skills.net/editor/
I do have to say, it does bother me when I think about his “can’t have everything” quote and then I remember eles and warriors exist in this game. -_- He’s not wrong, so I don’t fault him for saying this. Problem is there are classes that kind of throw that quote out the window…
Exactly what I think. While some classes don’t get nerfed, every class should be able to amulate them, otherwise we’ll still have those situations where your class is not “meta” so gets kicked from the dungeon.
The difference between Enchanted Daggers and the Warriors Berserker Heal is this.
See a warrior pop his berserker heal? Stun him.
See a Revenant pop Enchanted Daggers? Stun him. He’ll still have the daggers once the stuns over.
Both stunned for how long? 1s?
Shir can now heal for 800 every 0.5s while War has 5 more seconds (6 if he stunbreaks) to heal 30k lol.
Fun fact: Berserk had break bar in a previous iteration. That should make you understand how they’re simply putting every OP idea they have into it, then removing stuff when they finally realize it’s OP (like the invulnerability while in Berserk they mentioned in the stream).
However war can stunbreak with many skills (even Berserk) and get Rousing Resilience from it. So it’s not a big deal if they lose 1s of heal.
The difference with Shiros’ is that Revanant gets increased damage from it, however I don’t see why it has an icd in the first place.
let’s see how it goes in the beta. It may even get removed.
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Fun fact: Berserk had break bar in a previous iteration.
However war can stunbreakwith many skills (even Berserk) and get Rousing Resilience from it.
why is root on sword burst a problem when half of the meta is “stack” and the skill is also ranged?
np. But also remember that full valkyrie can mean a loss of crit damage if you don’t have enough crit chance. So be sure to calculate it a bit beofre investing resources.
and maybe give shield aoe condi cleanse like berserker’s torch lol. that thing has an aoe condi cleanse that moves with the caster. we get abubble that makes us unable to move.
Necro and Guardian get their class mechanics replaced by different class mechanics. Mesmers, Warriors and Revenants get another F ability. It does not turn them into a different spec, it turns them into a spec++. This is fundamentally flawed.
I agree.
I mean, we may even not run longbow on dragonhunter, yet we get our virtues replaced while mesmer gest f5. Why don’t we have f4,5,6?
It’n not like mesmers aren’t going to use GS anyway.
And at least reaper got a nicer shroud. DH virtues are crap compared to guardian’s.
Warrior was already pretty strong, now with berserker it’s going to be even stronger. and they went and developed it with “let’s make it OP” in mind. They even said that they wanted to make it immortal while in berserk.
Rubi: “You can’t have everything.”
Hugh: “Well, we can have a lot of things.”
Rubi thinks it’s a little bit OP. I agree.
np man, didn’t know it was your specific in game set. however keep in mind (even for full knight) that going over 52% crit rate on a Rev with invocation is a waste, so you may want to add some soldier or valkyrie here and there.
120% crit rate is the same as 100%. Reason why I’ll be having only 30% on my Reaper (can reach 150% from traits + fury lol)
Rubi: “You can’t have everything.”
Hugh: “Well, we can have a lot of things.”
Warrior in a nutshell.
Can we have some more toys please? xD
How are we supposed to counter berserker without investing everything we have on condi cleanse and Mallyx? That thing burns basically on every action and is virtually immortal while in berserk. Its healing is an upgraded version of Shiro’s and has aoe taunt.
You previously said “we can’t have everything” and I agree.
But what Berserker (and Ele btw) doesn’t have?
- Higher raw damage
- Burst (now, quote, “sustained burst”)
- Aoe condi cleanse on torch and utility skills
- Probably one of the highest condi damage in the game (burning is OP, regardless of Berserker)
- AOE Taunt every 12 seconds
Please nerf Berserker (and Ele/Mesmer) or give us something to counter this beast.
So can we actually buff this ability to make it similiar to the new one from warrior spec or at least idk..get rid of this kitten interval?!
I thought the same thing. But only removing cd on dagger won’t solve anything. Our siphoned heal is 800×6, Warrior’s has no limit. It’s your power damage converted to heal + 50% of your critical damage. It may be the strongest healing skill in the game with current damage output.
Rubi: You can’t have everything.
Hugh: Well, we can have a lot of things.
Warrior in a nutshell.
That class is already the most resilient in the game (with highest armor and HP), has condi cleanse on utility and weapons (lol at torch #5), has one of the highest dps and now MORE BURNING THEN GUARDIAN.
Than I saw the heal, that is basically Shiro’s but with no limits. A war can do 60k damage with 1 skill and actually get around 20k heal plus adrenaline.
Full zerk is objectively a waste on Revenant since you easily go past 100% crit rate, so any precision over 52% crit is wasted. 52+fury+[war OR ranger OR food] is 97%-100% crit.
Superior Rune of the Scholar is always nice, but it’s less synergic with Revenant then other runes, expecially if you use Glint. Just Glint+Rune of Rage means 100% Fury uptime, so +12% damage and +20% crit rate, even after you legendswap.
This means that you don’t need many of the invocation traits related to Fury except the minor ones, and you can pick more survivability stuff.
As you can see I have easy 100% Fury uptime without Fierce Infusion and Increased Response, and I also have more multipliers and more vitality (so even more power with the sharpening stones).
And why superspeed on stunbreak? You already have superspeed and swiftness upkeeps with instacast on your legends. There are far better traits in that slot, both of them.
Sword+Shield is currently just a bet. I think Roy will want to make Shield worthwile, so it will probably end up better then the other weapons.
However I think that taking an off-hand for the damage is not smart on Revenant, since every offhand skill costs a lot of energy at the moment, so you may actually waste dps compared to AA and UA. Shield offers survivability and occasional skills, plus protection and a lot of heal (heal amount from Shield is comparable to Jalis heal).
- Crystal Harbinger (You can now equip a shield, use legendary dragon stance skills, and gain access to the facet of nature)
- Hardening Persistence (Gain toughness for each point of upkeep you are currently using) or Radiant Revival (Place infuse light on an ally while you revive them) for harder/group content. Hardening Persistence gives 400 Toughness during Impossible Odds, and that’s a lot.
- Vigorous Persistence (Gain increased endurance regeneration while you have an active upkeep skill)
- Shared Empowerment (When you apply a boon to an ally, also apply might to nearby allies) is a no brainer since protection is cool but basically kills Glint’s healing skill.
- Envoy of Sustenance (Increased boon duration by 15%)
- Elder’s Force (Increased damage per boon on you) another no brainer.
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Why Rune of the Citadel instead of Rune of Rage? EDIT: oh forget it, you have 0 precision, so ferocity is wasted.
Revenant doesn’t have much condi output anyway (even with full Mallyx uptime, that is not a great idea energy wise), so it’s not really a great idea to forget about power. The best option for a condi build is Sinister + some Carrion, or maybe just go past 700 condi damage and then stack Berserker or Valkyrie stats. So you’d probably end up doing more damage with Hammer then with many ranged condi weapons other classes have.
Also if you stay in Mallyx all the time you’ll end up sucking badly, since you have far less energy output compared to somebody who swaps to Shiro/Jalis/Glint relatively often.
So you actually want an hybrid build that is capable of handling conditions and do some raw damage.
So it’s really a bad idea to have no power on Revenant unless you’re going full supporter.
You know that rangers basically say the same?
you can have a ranger build to emulate every shiro skill in a very similar way to how you described thief. Quickening Zephir is basically impossible odds with no upkeep (no need to change effects, they are THE SAME), Lightning reflexes is almost the same as riposting shadows (vigor instead of 2 condi cleanse, buth both are evade, stunbreakers and cure immobilize), and Entangle is an aoe immobilize. Even water spirit, heal on attack, gg.
Hornet Sting and Monarc’s leap haveTHE SAME exact animation as phase traversal + reposting shadows. You know why? Because it’s the same game, the same tech. Of course skills are going to be similar.
They reuse the same tech for many classes, and each class has a huge skill pool, so you can find something to emulate Shiro in any class.
This
http://gw2skills.net/editor/?vNUQJAsHn8IClsgtsAUtAA-e
(yes, I even omitted a skill and the pet)
is actually more similar to shiro then the thief skills you described. but I’m not going to try and reason with you. I can put things right under your nose and you’ll never admit they’re valid. Just like you did with weaponswap (I still remember when you said you were never going to use it lol).
Or you’re saying, with that build in front of you, that those ranger skills are less similar then thief skills?
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the problem with tempest is that Ele can already do everuthing. Remove some possible builds from ele and see how Tempest becomes useful. Atm Ele and Mesmer need a nerf, period.
Deflecting Shot: We’re looking at increasing the damage values of this ability, so that it has a bit more impact to it.
Karl, I’ll be honest, I don’t think increasing the damage values of a defensive skill like that is the right way to go. I feel a much more interesting approach than just turning it into another damage skill with some flavor would be to play more with the projectile blocking part of it, making it a truly unique tool for the dragonhunter, and something with more purpose in the skill bar than “that skill you fire when on cooldown for some extra damage”.
I suggested a few pages back that the skill had a larger collider (like, far larger than it is currently), and moved slower, in order to function as a projectile deflection skill better. Currently, the skill’s projectile deflection function might as well not be there, due to the size and duration of the projectile (similar to how zealot’s defense is hardly ever used as anything other than point blank DPS, but i digress). Another poster suggested making it comparable with the mesmer shield skill (minus the part where it winds back to the player, of course). I feel that even if that meant a significant cooldown increase, it would be worth it, just to have a cool, unique and functional skill that serves as more than just DPS (after all, true shot already covers that).
+1 THIS
The skill is too fast. We have AA and True Shot for damage.
This one should be the very slow projectile with a large collider, so that it can be actually used when you need reflect, without simply being “lucky”.
Or leave it fast and add a trail that lasts for 1 second, so that the trail can be used to reflect..
Jade Winds is more similar to Ctt then to venom. No need to contact, no weapon coating.
The heal is also very different. Necro’s healing signet is more similar.
Necro also has spectral walk giving swiftness and life force instead of siperspeed and quickness.
If you stretch things like that any class can be similar to Shiro.
What has venom in common with Jade Winds eccept the stun? Then every class with stun and dodge is like Shiro?
The same thread has been made many times. When hammer does 4k damage with AA, why do you need a ranged condi weapon? Slot in some condi sigils if you want and you’re done.
I prefer legendary X. Makes him a bit more unique from other classes.
And instead of making more skills to each legend i rather get completely new base legend.
This. Also because we have no cd on utility it doesn’t matter if you don’t use one, since yhat just mean you use more.
They want you to change legend according to the situations, not single skills.
Well are people forgetting that the Thief in GW2 is modeled theme-wise to the Assassin of GW1, which the Rev Assassin is built to mimic?
So of course they are similar.
except they’re not. There is no single Shiro skill that resembles any thief skill.
[…]my experience with the Rev so far is that Shiro is DPS, but only decent. Jalis, Mallyx, and Glint aren’t DPS legends, to boost that POV, Roy called Shiro the DPS legend.[…]
In the last beta Jalis upkeep actually did almost the same dps as Impossibe Odds. The damage on zerk build was insane, plus it was aoe.
Glint with perma Fury and 6-15 Might can boost up your damage a lot, expecially if you are alone.
Mallyx has a +10% in all stats upkeep + condi transfer. That alone is more then +20% damage increase on zerk builds, that actually stacks with external Might and Quickness. With a Mesmer/Guardian in the group, Mallyx and Jalis were the best dps legends in the last beta.
Each legend with a mh sword or hammer can do huge numbers. In a group Shiro is one of the weakest actually if you’re going in a meta group.
Why bother bringing up the previous beta at all?
He said “my experience with the Rev so far”, I was replying. Don’t remove posts from their context.
And actually IO is simply a waste of energy if you’re under an external source of quickness, while the other core upkeeps do stack with that.
[…]my experience with the Rev so far is that Shiro is DPS, but only decent. Jalis, Mallyx, and Glint aren’t DPS legends, to boost that POV, Roy called Shiro the DPS legend.[…]
In the last beta Jalis upkeep actually did almost the same dps as Impossibe Odds. The damage on zerk build was insane, plus it was aoe.
Glint with perma Fury and 6-15 Might can boost up your damage a lot, expecially if you are alone.
Mallyx has a +10% in all stats upkeep + condi transfer. That alone is more then +20% damage increase on zerk builds, that actually stacks with external Might and Quickness. With a Mesmer/Guardian in the group, Mallyx and Jalis were the best dps legends in the last beta.
Each legend with a mh sword or hammer can do huge numbers. In a group Shiro is one of the weakest actually if you’re going in a meta group.
(edited by Kidel.2057)
Hello everyone,
For those of you who didn’t pre-ordered the game yet, i’ve put together this overview/highlights/feedback from last week’s beta event.
GW2: Heart of Thorns BETA and THE REAPER
I hope you enjoy
.
Hi Nemesis, I’ve just finished watching it on youtube and I came looking for your post.
Awesome video, I 100% agree with you (except that I wanted GS damage increased a bit and they did it).
Do you mind to share the build? And what do you think about the upcoming changes?
Necro doesn’t really have low damage, it has low burst. If you exclude the op classes (Ele and Mesmer) its sustained damage is not so low.
Plus Necro has probably the highest core survivability and the highest enemy debuff. Unfortunately for the current meta debuffing enemies is not so useful as buffing allies, but things are going to change.
I’d agree with you Kodiak if Facet were only on yourself, but they’re AOE. Having a Herald in the group basically means permanent Fury/Might/Regen/Protection for the whole group.
Glint is not supposed to boost your own dps, Shiro is. Glint is a support legend.
Shiro -> dps, cc
Jalis -> tank, dps, condi cleanse
Mallyx -> condi management, dps
Ventari -> selfless heal, condi cleanse, party-wide boons, cc
Glint -> party-wide boons, dps, cc
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I just hope it’s something more subliminal and not as visible as thief’s
Unrelenting Assault is going to be fun in pvp with the evade, even on bunker builds.
if you watched the POI you probably would know that there is a new function on the wiki just for that.
and no. you’re confusing professions with roles. revenant can switch roles, as every other class does. what defines a class are a mechanics. I haven’t see revenant go stealth or steal, or using toolbelt skills or death shroud. guardian now has longbow and traps, but I see no pet following him.
Since VB is not as you described and deeper and higher areas have been said to be more difficult, I don’t think so.
Berserker may even not be the best meta for pve after hot.
I just still don’t see legend swaping as a valid mechanic to get energy back. It would work if we had many more legends to pick 2 from. That way if I want to do 2 dps legends i can instead of I am in shiro putting down some pressure and I get low on energy. Now I am forced to swap into a non dps legend for 10 seconds to get energy back.
Energy is not only used for utility skills.
You can use the energy from the other legend only for weaponskills and haling, then swap again.
Also every legend has good damaging skills except Ventari.
Both Shiro, Jalis, Glint and Mallyx have dps upkeeps to boost your weaponskills while you wait cd to go back to your first legend.
So I don’t really know what you’re talking about.
We actually have 2-3 dps legends, but that also depends on the weapon and gear you’re using.
then wouldnt it be a waste of skill slot that are you forced into if you want to go Glint? You will have to agree that a stun is useful across the board while knockback is mostly annoying to pve game play. We have Jade Wind yah, but what if i dont want to go Shiro. A float would be nice too.
It’s not wasted. 2nd effect pust a cd on first effect too, so not using 2nd effects on facets is a viable strategy.
Eyes? What eyes? There’s no eyes.
Uhm, from that hi-res picture it seems a man coming out from a rift (or going in).
The wiki is simply not updated.
I’m sticking with the assumption that anything that is considered “Challenging Group Content” won’t be over in 30s or less.
+1. Plus if it’s anything that you have to do with random people, you have to get quickness by yourself.
No, I’m saying it is grey. And yeah, of course you also swap to stunbreak, doubleheal and so on. That’s another reason to swap even more often then only when the energy needs it.
What I’m saying is that it’s a bad idea to camp a legend and WAIT for energy.
We have legendswap and 10 skills for a reason. We’re not a 5 skills class.
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You can still only use the passive effect and legendswap so that you don’t need to activate it. That upkeep with other skills will consume your energy quick enough to deactivate itself or force you to legendswap to do weaponskills
I’ve seen many pvp and wvw videos, and in all of them people were swapping pretty often, not on cd, but often. You can never do enough utility skills AND also use weaponskills at the moment if you don’t legendswap.
do you mind a question? Since when PvE = dungeons or meta group?
good thing I directly mentioned “Verdant Brink” and “trash mobs”. I should probably also add exploration, solo play, pug groups, group events and so on.
you can swap legend even in pvp during the match
I’m not talking about survivability here, but about best damage output.
Excluding Herald, there is nothing better then Shiro -> Impossible Odds for 6-9 seconds (6 if you use UA) -> swap to Mallyx -> Embrace the Darkness for 10 seconds -> swap and repeat.
Of course in real fight situations you may want to manage it differently, but it’s not the best theoretical way.
There must be balance in everything. A moderate energy use still has to lead to 0 energy sooner or later to be optimal, so that you have to legendswap to regain it.
If you’re not doing it, then you’re simply not using enough skills compared to your max.
Another example (excluding upkeeps for semplicity) may be (both starting from 100):
- case 1: Enchanted Daggers, Phase Traversal, Jade Winds, Grasping Shadow -> swap -> Unrelenting Assault and 35 energy.
- case 2: Enchanted Daggers, Grasping Shadow, Unrelenting Assault and 40 energy.
In both cases you end up with about the same amount of energy, but in the first case you’re able to use 2 more very expensive skills, that could be replaced by 5 weaponskills.
So you can’t really deny that a wise use of legendswap is better then simply waiting for the stun to break.
Also legendswap on cd is 60% Fury uptime for free. I’m not saying to use it on cd, but saving it is not wiser.
This is even better now that Herald is out, because legendswap can also be used to put down Facets without triggering the cd, and also when you swap to Glint you can slowly regain energy while having 1-2 upkeeps, load boons, then swap to Shiro to burst with Facet of Nature and all the accumulated boons (if you have some boon duration you can stack boons on Glint).
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Cool idea!
I’ll think about it a bit and maybe try out some things.
Ya could be added as one of the future utilities you will add to each legend so we can have actual customization wink wink :p
uhm, but that would make our currently equipped legend more visible, so our actions predictable in wvw/pvp
Personally, I am still going to roll zerker. Shiro/ Glint or Jalis. I loved the feel of it during the beta and now that sword has gotten a boost I think it will be much better but have to wait and see. I didn’t much like condi for revenants but I also didn’t play around too much with the builds during the last beta, I was getting a feel for the toon and the build I was running then.
Most likely I will go s/s or s/shield and hammer.
While condi is more viable it’s still not meta. I am hoping that the “hard core” content makes it so that it forces us to have a tank and healer and other damage types more in game outside of the zerker. But I’m also not one to run condi. It’s more personal choice there.
Good luck with deciding what you want to run
we have another beta weekend (at least) to get builds started. The nice thing about the revenant is we don’t have a meta build yet so no one is telling you “you must run this or we won’t take you in a group.”
This. Also I don’t really like condi on Revenant. Mallyx is more about condi management then condi output, plus it’s only 1 legend over 2 we have to use.