It’s because the name is edgy, and just trying too hard.
Are you being sarcastic? lol
Nope, Death Knight is incredibly unoriginal. Is it so much to ask for to want a name that actually has a bit of creativity?
Unoriginal?
So what about these below, are they also unoriginal?
Warrior
Guardians
Engineer
Elementalist
Necromancer
Mesmer
Ranger
Thief
???
If we have to sacrifice a ranger style to the druid it’s likely going to be traps. They are the core utilities least suited to the druid play style. What do you think?
Check the skills linked to the beast master trait line. Those likely will change since Druids are said to have unique class mechanics to rangers.
If we have to sacrifice a ranger style to the druid it’s likely going to be traps. They are the core utilities least suited to the druid play style. What do you think?
Check the skills linked to the beast master trait line. Those likely will change since Druids are said to have unique class mechanics to rangers.
Share any Druid Mechanics ideas you have
What if Druids instead of having control over the pet, would have a mechanic that allows them to shapeshift I to the Same Pet Family as the pet that is currently equipped.
Or shapeshift by pet family of choice rather than current pet equipped.
Each Animal Family form would have have unique abilities to their pet counterparts.
Another idea is for Druid to shapeshift into Plant creatures to fight and gain new abilities when your pet generates enough nature rage from attacks. Sort of like a Ranger/Necromancer dual class
Who wants to bet it’s a support profession that’s essentially blacklisted from the PvE “kill kitten before it kills you” zerker meta.
Screw those PvE kats,,,,, I want more support for helping my allies in WvW when fighting other zergs. That will be a blast like playing Instanced PvP in WoW/Rift as a healer.
I could be a threat once again as a support build. That’s where the fun is!!!
I think specializations sound like you have to give up something to get something. For instance, give up access to the arcana trait line and arcane skills to get a new trait line, new heal, and 4 new utility skills. This would allow them to not worry about the new traits/skills being OP in combination with the current best builds, especially those tricky arcanes with their instant-cast bursts.
They will also be able to avoid balancing issues by adding new “sets” to the core class in the future so you can’t take 1 really strong skill from “battle mage” and combine it with a really strong trait/skill from “archemage”
Well they did say mechanics of the class change when changing specializations, so it would make sense for the bottom trait tree for all classes to change when specialization because that is usually linked to the profession mechanics.
Also they said some skills will be shared between the two. But some kills will be unique to one or the other.
I would want to see a good rebalancing of our current ones. I feel like the kits dominate just a bit too much. Give our existing skills some love!
Let’s stay on topic please. Talking about new skills.
Well, I just want to address that I prefer balancing the old ones over new skills. What’s the point of adding new skills if the Kits are going to be superior anyways?
Would love to see some new Elixirs, Gadgets (like the flying bots in the trailer) and what not but then there needs to be a reason for me to take them over a Kit. That is often lacking.
But I believe balance discussion is better for its own dedicated thread. Because we don’t even know what changes are being made to current skills. So that’s why it’s best to stay on topic regarding new skill ideas, rather than current skill balance.
I want the following:
*Saw Blade Kit- Melee oriented damage Kit with mid ranged mixed in. Would be nice as a Specialist skill since they have hammers already.
*Laser Turrets- channels a Laser blast that damage all enemies in a line and reveals stealthy that cross into the laser .
*Crane Gadget – build a crane that grabs target with option to pull them to you and throw them for AoE damage stun.
I would want to see a good rebalancing of our current ones. I feel like the kits dominate just a bit too much. Give our existing skills some love!
Let’s stay on topic please. Talking about new skills.
What’s some new skills you want in HOT?
Share some ideas.
We will get Hammer of Pure Democracy and Drones.. I guess our spec will be called " Obama ":-)
yea and if you deploy em your char says “yes we can” ? Heck id pay good money to see that actually
ENGINEERS ARE MINIONS OF A DRAGON LORD, BECAUSE YES WE CAN BACKWARDS IS THANK YOU SATAN!!!!!
Kill all Engineers!!!
As a Conjurer I would like to make more than just weapons of elements. I want to conjure monsters that allies can merge with temporary! Yay now that’s sounds cool.
Name a specialization for your profession
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Elementalist -> Arcanist (Staff only)
Specializes in the utilization of raw arcane power instead of the four elements. Inflicting insane direct and condition damage, Arcanists are limited to using only five new weapon skills of the staff, which is the only weapon sturdy enough to channel those powers. The known arcane utility skills are moved to their class mechanic skillslots.Engineer -> Demolisher (hammer)
Tired of constructing things, the Demolisher has swapped sides and stopped using turrets. Instead, its hammer attacks inflict additional damage to everything constructed, including turrets, buildings and minions of all sorts. When traited, Demolishers are also able to inflict vulnerability and burning to buildings and turrets. They abandoned their toolbelts and are now accompanied by four little drones of different function.Guardian -> Crusader (longbow)
Guardians who decide to take the path of the Crusader, replace their virtues for dogmas. The dogma of execution inflicts additional damage on every 3rd strike, the dogma of trial provides them with retaliation and the dogma of faith makes every 5th of their attacks unblockable and unmissable. The use of the longbow gives them the ability to chill their foes and cleanse their allies.
Specializations add new weapons to the class. This been said.
Funny if one specialization is Water Weapon
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Man can you imagine the rage if one of the specializations for a class was a new water weapon..
Would be funny for those that don’t play the class, but a rage for those that do.
Unless they plan on fixing underwater combat.
Maybe Ele will have a Pike/Land Spear? It really looks like Faolain uses one in the trailer.
Screen shot it
Stopping the Hypetrain: It won`t be as good?
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Remember that they have actually likely been working on this for quite awhile, there will even be a working demo in less than 6 weeks. They’re not announcing something they’ve just started.
This. They have planned releases for info. Which is why they not doing a lot of talking.
That’s why they let the trait thread go for 100+ pages without updating us.
They can’t reveal much until their planned events which they paid for floor space for.
But I agree with the OP in many ways.
I do think Eles will get swords..
The weapons they can’t weild they can cast them “conjure weapons”
which rules out “axe, bow, gs, shield and hammer”
so there’s still “sword, torch, pistol, mace and warhorn”
to me, only torch and sword kinda make sense, and I pick sword.. so, SWORD CONFIRMED.
How does touch for water attunement sound?
Don’t we also know eles have sword?
Where you see that? Because that Ausra in the video could be any class that wear that armor.
Name a specialization for your profession
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
*Warrior + Staff = Void Knight
*Guardian + Axe = Executioner
*Revenant + scepter = Ritualist
*Engineer + Hammer = Tinker
*Ranger + Staff = Druid
*Thief + Rifle = Hunter
*Mesmer + Shield = Chronomancer
*Elementalist + Sword = Shaman
Necromancer + Greatsword = Reaper
Rytlocks staff look alot like a spear/Polearm
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
I wonder why Anet choose to use a model for staff that looks like a spear or Polearm for the Revenant reveal.
Is it officially stated that no new weapon types will be added to the game?
WILL SOLO GUILDS HAVE GUILD HALLS?
I wonder what their water weapons will be.
- For people still confused, I think it’s all easier to digest if you think of the current versions of each profession as Spec#1, and the HoT versions as Spec#2. It’s not so much additional abilities, as it is different abilities. The HoT specs will likely excel at what the current specs fail at most. For example, the mesmer currently fails at fighting multiple targets, (especially short-lived ones), and the chronomancer spec looks to excel at (literally) dropping whole groups of mobs.
- As for polearms and other new weapon types, they explicitly said “no” in the Massively interview. However, they hinted that the artists have been designing polearm-like skins, which could possibly be for staves used in melee. This is a much more elegant solution than introducing a whole new weapon type to the economy, so kudos if they’re actually doing it.
Where did they say no to new weapon types?
Also new Spear like skins for Staffs would be meaningless when you consider the way the Wardrobe system works, as well as the fact that many non-spear like staffs would be made.
So how would a Melee staff Revenant look with one of the magic themed staffs in e game’s wardrobe?
from a new interview at mmorpg, this should clarify some of the guessing on how specs will work
Well that’s a bit confusing. Druid has everything Ranger has, but you can switch back if you want? Why would you ever switch back if Druid has everything Ranger has, but with added options? Or did they not mean to imply they have access to literally everything?
I mean, once there are more Specializations that would be fine, but right now that seems like a really odd thing to point out if that’s what they meant.
From what I read out of that MMORPG.com interview
Specs work by granting unique abilities to the class while locking out SOME of the parent class abilities.
So a Druid and Ranger will share some skills together, but some skills that a ranger has will not be available to the Druid and vice verse.
That’s what make them unique but still part of the same.
Also mechanics suppose to change as well in some way.
Example below:
So if Rangers have 12 skills in all
And the Druid has 12 skills in all
Then maybe 6 of those skills are both shared between both meaning each class only has 6 unique skills.
Making the parent class have a total of 18 skills all together between specs.
(Numbers made up)
Change to traits and some utilitie skills I believe. Depending what your doing you may not actually want to be a druid but instead a ranger. That way the game can be more diverse were it might be very helpful to have a druid and ranger in a party vs 2 druids or 2 rangers
I want to know if Specs can use more an the new weapon. Example Druid with great sword or Druid with Warhorn.
Also what’s the relation of Specs and dual classes? Because I heard them talked about in the same breath.. So I would assume the classes’s specs are based on another class in the game. Example Druid may be Ranger mixed with Elementalist elements.
What’s some examples of Masteries?
If this is your first class through, how do you know that it will bad? I wouldnt go on player feedback alone, there is a lot of people shouting it down with incorrect info just for the sake of being part of the negative train. There are legitimate criticisms and I share some, but my experience has not been the wholly unpleasant, soul destroyer i was read about.
My advice is, dont go into the NPE looking at it based on reputation.
I played the NPE while leveling up my characters who were forced to go through with it. I didn’t have to unlock traits, but I hated the system even without the trait unlocks.
So glad they getting rid of this.
Okay, try to bear with me for a moment.
When I think of Druid, I think of “nature healer”. From EQ to WoW to DAoC and many others, Druids have been a class of being a backup or primary healer beyond other magical abilities. When I think Ranger….well, first I think of Ranger Rick, then I think of someone who is a forest tracker, hunter, and so on.
From the video shown, a Ranger is using a Staff to cast what looks to be a vine root on an enemy creature in front of it. And the Ranger still has his loyal pet out attacking the same creature. Vines are an indication of a nature based CC.
The thing about Druids is that their power isn’t just plants and animals and healing magic. Its all encompassing as far as everything nature goes. They can command plants and have animal friends [pets and skills like entangle and healing spring], sure, but they can also control the elements and weather (which is probably why Rangers have skills from all 4 of the classical elements. Half of our utility skills are elemental themed, such as our spirits, lightning reflexes, muddy terrain, etc.)
Even though Rangers in GW2 are called Rangers, and most people think of them as hunters and trackers….well….the Druid is already there, and its been there with this profession since the very beginning with GW1.
I really don’t see any problems here with Druids. The other thing is that any profession can do anything, so its more than possible that we should be able to spec our Druid Rangers for Damage, Control, or Support.
I mean, seriously, the only thing that a Ranger doesn’t actually have already that is druid related is the shape-shifting into animal forms (which….go get a Norn if you really want that)[edit: Rangers in this game also don’t wear light armor, and they are just fine using metal weapons and armor] (also edit : and no, I’m not suggesting in any way that Rangers are going to get this stuff when the expansion comes. It seems more like they get more plant related stuff…an assumption made based entirely on one skill!)
Well Druid is a real life religion, so it’s safe to assume that the fantasy version of them follow similar guidelines that the Real life religion is based on. So animal forms may happen. Since Druids take on the spiritual form of animals that they worship.
I see two lore problems with the new profession, and both come from unneeded “cool factor”. These are:
- Rytlock the first Revenant
- Summoning spirits of specific heroes
The first gives a continuity problem. Will Revenants join in the same Personal Story as every other profession? If so, how does it make sense to see Revenants fighting Zhaitan?
Second, how does it make any sense for a charr to summon a human hero? Or a human to summon a charr hero? It makes zero sense.
In my opinion, Rytlock shouldn’t be the first. Call the profession very rare, and make Rytlock a “High Revenant” instead. There, you have uniqueness and kittenery for him, without screwing up continuity. He’s a special revenant because he’s stronger.
Then maybe the summoned spirits should be generic, and themed around other things. Like “earthen strenght” instead of Jalis Ironhammer. I think this was done for cool factor, but it’s no good for the lore and each race’s culture. It’s just feels like anime superpower abuse. The ritualist had generic spirits and they were awesome, no need to pull off GW1 heroes to make the revenant kitten.
Just my opinion.
Likely similar to Necromancers, they support undead spirits of heroes of the past to do their will. That’s why a charr can control a human spirit of the past.
I highly doubt it, it will more likely just be an additional weapon you can use.
But that’s what I am afraid of. I don’t want to be staff only to play a Druid. I would like an secondary weapon set as well when playing a specialization.
Druid with Staff and Warhorn would be nice for support and control.
Revenant will be my first class to level fully through the NPE. My other characters I been leveling were created before the NPE so although they were not fun to level, it wasn’t as limited as what a new character would go though.
But my Revenant will be a new character and that means he has to do trait unlocks…
Man I would hate that,seeing how already frustrating the NPE is for characters made before the change.
I hope the NPE is scrapped in HoT.
For example, if I were to play a Druid, am I limited to only use Staffs?
Because for a Druid ranger I would love to have Staff and Warhorn. Warhorns been my fav support weapon for rangers.
I believe the problem people having is not that the game has a grind. It’s the fact that the developers keep saying it doesn’t have a grind that bothers people.
I say make the Mortar’s shots both Positive to allies hit, as well as negative to enemies hit. So each shot has two effects. that makes it more useful
I wonder if certain classes will use Land Spears as a 1hander and other classes have it as a 2hander..
wouldnt that spice up the weapon mechanics?
Guardians with 1hander main hand spear as a Paragon would be interesting.
From the video, the engineer with the drones, struck me as a minion mancer necro with robots.
The drones weren’t shooting things[nor seemed to have guns attached], so I think it might either be a skill or a mechanic. In the case of a skill, the drones would likely have a specific purpose to perform, acting as a buff to the engi or something on those lines, like maybe flying mines to crash into people. If they’re a mechanic connected to the special, they might be multipurpose resources, which is less likely.
they “smell” to me like something along the lines of what turrets do…just different if that makes sence.
Basically if you deploy them they follow you they follow you (obviosly) and give you buffs and if you nuke em they do stuff like blast finishers, short time shield bubble or heck maybe even combo fields. Imagine how usefull that would be
but was there 4 of them?
I guess maybe Healing Turret would become a drone as well.
Man Hope we get some cool kits to go with this for Melee kits that is…
specialization only for level 80s?
They need to let us know if
The Polearms we saw will be using the same Spear skins or not so I can know if I should spend my time, energy and gold on Spear skins or not…
Imo revenant sneak peak looks like reimagined assassin/ritualist classes from gw1 factions (cantha). If those 2 arnt being saved for cantha…could spell doom for that continent ;-(
However, I suppose if they are saving tengu, there is some hope ;-)
I believe Revenant is more of a dark Dervish but with Ritualist elements mixed in similar to how Necro also has Rit elements.
I predicted in my Reaper class thread that we will go to Elona.
Watch and be amazed.
Rytlock getting lost into the Mist awhile ago and playing a major role in the expansion was a dead giveaway that we heading towards Elona direction especially with the new class being undead/demon themed. Elona is undead controlled now, keep that in mind as well..
Will Revenant be day one or need unlock?
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
Will we need to unlock the Revenant class or can I play it right off the spot?
If we need to unlock it, will it be through a play it sort of way similar to death knights in WoW, or will it be an account unlock by one of our current characters?
Logan will whine about he lost his pants in the jungle ,also will be crying"where is my queen?"
Then Rytlock will summon Gwen….
Hey troll,, or should I say Charr, stop bashing Logan!!!
Didn’t they say specialization will have their own spin on class mechanics?
So Druid and Ranger will have different mechanics other than just both having pets?
I liked the dervish as well, but clearly the revenant is closer to the ritualist than the dervish. Until we get a profession that sacrifices their own boons in favor of a power boost, we have no dervish.
No dervish were more than just that. They also were about taking spiritual forms which is what the Revenant does as well. They take the abilities of spiritual souls instead of holy gods.
What was *not* anounced for the new expansion
in Guild Wars 2: Heart of Thorns
Posted by: Knighthonor.4061
No new Build Saving feature
Norn Reverent
Explain what are the changes to Borderland that are needed to improve them and make them more popular by the community?
For me, I once had a server commander that sent everybody to the enemy server Borderland who was dominating, and we simply did non stop PvP mostly. We didnt cap stuff unless we needed a stronghold and supply.
We PvPed
PvPed
PvPed
and more PvPed
large scale PvP.
Was the most fun I had in Borderland and even WvW in a long time. But its so rare to do this.
I would like some kind of mechanic that could get us all together on the WvW maps to fight each other like that with less PvD.
:/ Wonder if warriors will get the IWINBUTTON specialization.
this coming from a thief…..
stop dude…
Perhaps druids could have possession as their F2 (i.e., you press F2 to literally become your pet)? That would help somewhat with the existing pet problems, although it might be seen as lore-inappropriate.
that could be fun. but they have to add cooler looking pets to play as… just saying…
cough Griffins cough…