OMG hard content! How dare they put in content that challenges my skill level!
@Astralporing; No kidding, ive seen dozens of people at a time charge up to jormag in phase 2 and then bleat on “rezzz me!!!11!?!” while standing 2 inches under him. Its like they dont even bother to look at the debuffs they have or just simply ignore the bottom of the screen entirely.
People need to learn the mechanics and stop trying to zerg everything in sight. The devs have already said explicitly that this content would be hard and require teamwork. Expecting to roll over Teq in the first encounter is foolhardy at best.
(edited by Lexandro.1456)
Yeah I find the new encounter much more in keeping with the ethos that dragons are to be feared and are not easy meat for the kitten-kitten zergathons.
People can still have roles, its just no longer class dependant. People keep overlooking that fact. Any class can dps/support/control.
Trinity is thee most boring of systems in RPG games, and the fact that people bemoan its removal is a sign of those needing a crutch to play. It has in fact hampered diversity and class customisation in RPG for over a decade.
Warriors were pigeon holed in to standing around like lemons getting hit, Monks were forced to prot or heal, and other classes were forced in to DPS roles whether they liked it or not.
The fact you cannot “tank” effectively in this game is a good thing. Its stops lazy gaming, and forces others to actually pay attention to whats happening around them.
Over react much op?
There are 3 armor skins in the gem store, one for each armor type. All of which are remakes of old GW1 skins. They are skins, not armor sets, they have no stats and cannot be used without attaching to an armor piece.
Basically this is a thread about someone complaining they dont want to spend time playing to earn them, but that they really want them.
They are not expensive, either in RW cash or in game gold>gem conversion. If the op thinks they are expensive, he clearly hasnt played GW2 long enough to realise that gold is currently adundant. Stop complaining and go earn them, or fork up the RW cash for them.
My game crashes and crashes, I have sent the report to Anet, and even asked for help but noone wrote me back and noone has been able to fix this. I have had this problem since the recent updates from about 3 months ago. I have been playing the game for 1 year and I did not have the problem before.
Here is the report:
Your error log indicates you have corrupted game files. As said above run a repair command on the GW2 launcher. To do so add -repair to the target box in the shortcuts properties page. Then run the launcher. It will verify and re-download any files that are erronous.
Oddly there are many people who want company while they play and want to find leveling buddies. And yet the problem remains. Its one of the great mysteries of mmos. Why do these people never find each other?
Because they don’t look for guilds of like-minded players? lol
Probably because smaller guilds are useless for anything but socializing), in larger ones you are just another random person in their Guild Mission zergs, and in all cases you have to choose one or the other because you can’t have more than one guild active at a time.
Only if the guild doesnt talk to one another. Im in a guild with several hundred members and I know or have chatted with most of the active players. If you dont participate in the guild and engage with other members what is the point of joining one?
As for the OP’s point of empty zones; There are several factors outwith the game that preclude areas from having higher populations than they do when you are playing. Timezones, RL commitments, plus gaming styles and habits are the most obvious ones.
If you are playing early/late in the day you are much less likely to see other players due to real world stuffs. Similarly if in game events transpire that require numerous players (ie scarlet), people will migrate towards it leaving a zone with fewer players.
This is the nature of gaming online in every type of game there is. You will never have hundreds/thousands of players wizzing around you at all times in every single game zone, no game does not even WoW.
Snip
I suppose it comes down to a difference of opinion on how stealth as a mechanic is percieved for Rangers. You are thinking of it in a defensive role (hence prot), where as I am seeing it as an evasive/mobility role (hence swiftness).
Simply adding in objectives that are required to beat a boss would improve the encounters massively. ATM its simply DPS/Evade for nigh on everything in the game.
A minor example of what I mean is the dredge fractal, which actually requires some teamwork to progress. Though this fractal is on the long side, it does provide some obvious intentions and ideas that Anet have to make encounters a little more interesting.
It could be translated to WB encounters easily;
An example would be Jormag, where instead of simply bashing the icewall PLAYERS (in place of the AI) are required to mount the cannons to bring it down and keep a path open for others to enter and fight Jormag. Those on the cannons get equal sharing of loots from participation. Further in the golem bomb phase, remove the golems entirely. Make it hazmat suits that players are required to use to carry bombs, and other players have to guard you, all the while another team “heats” a path on the ice to remove frozen ground debuff using charzooka fire.
Bloody simple, requires teamwork and a far far more interesting encounter.
“LF Monk for UW/FoW”
“Need monk for story mission”
(15mins later or less)
Stupid Monk
Crap healer
Lrn 2play Monk noob
OMG hEAlz me!
Wheres the prot!!!!!!!!!!
^This repeated 50 times a minute, is precisely why we do no have trinities anymore in GW. The amount of begging for and then subsequent complaining at monk players was frankly frustrating for those who were not monks, and down right sickening for those that were. So so glad that the need for monks is dead in GW2.
Trinity is boring, and shoehorns you in to one and only one role. Im glad its gone.
(edited by Lexandro.1456)
Further thoughts on Ranger traiting “issues”;
Having thought a little more on the traiting for rangers its become obvious to me that traits need moving around the trees.
For example “Spotter” trait adds precision to your allies. Why is this in the marksmanship tree? This should clearly be in the Skirmishing tree where the main stat addition is, ya know, precision.
Another example is “Beastmasters Bond”; Again wth is this doing in the marksmanship tree? The name, the skill effect and its usage are clearly designed for the beastmaster tree.
Two obvious and clear examples of bad traiting layout for Rangers.
“6 days for a top tier weapon. Thats all it took me, a humble non hardcore player to get an ascended weapon”
I’m sorry but getting 500 dragonite and 500 empyreal in 6 days is most people’s idea of hardcore.
Sure if you stand around in LA talking all day that would appear like grinding or “hardcore” play. But for those of us who actually play the content thats provided 6 days for 500 of the mats is childs play. Hell I have so much dragonite and dust that I am now destroying it such is the over-abundance of the material. Empy shards were little harder to come by, but simply doing fractals dailies on two alts, few dungeon runs during the week, plus some world chests and I easily had enough shards.
The fact you look at 500 of a material and think its a grind is a perception issue on your end. The fact of the matter is that these three mats are in abundant supply and there is no need to “grind” for any of it. Simply play the content that generates it, that is all thats required. Its not like in some MMO’s where you need 50 of a material, that has a 5% (or less) drop rate that ya know you actually have to GRIND to get. The mats are guaranteed to drop, every single time.
If anything can be said about ascended crafting its that the cost of normal materials that are an issue (metal/wood). And this is because people are just too bloody lazy to go collect it, and instead whine about the “grind”. No effort = no reward.
And no Im not “hardcore”, I simply spend my time in fruitful efforts. Not standing around chatting in LA or bemoaning Anet on the forums.
TL;DR; Its not a grind, unless you are terminaly lazy.
Grind?
6 days for a top tier weapon. Thats all it took me, a humble non hardcore player to get an ascended weapon. Hardly a grind, merely a time constrained effort. After all the scarlet events last month I had a crapload of mats anyway. They went to a good cause.
A lot of hyperbole in this thread.
No fine in the EU.
Check your firewall settings?
I have a suggestion for Scarlet;
Can you please leave me the hell alone? I am sick and tired of waypointing in to an event and then spending the next 40 mins having her chase me around the map 1or 2 shotting me, even when I absolutely no where near her units, the zerg, or event markers.
Its gotten so bad for my ranger I have taken to deliberately leading scarlet out of the way so she doesnt target anyone else. I will WP as far away from commander tags as possible, run away from event markers and other players and simply not engage any of her units. It is the ultimate in “taking one for the team”.
Remove ctrl + click set target, for the love of god…..
this
please
it’s so annoying
This is a lotwut? I mean honestly, how could you want such an important feature removed? Because you find it annoying? Target calling is an mainstay of group content, particularly in higher difficulty portions with mutliple targets. Having everyone focus on a single target can blow away its HP pool fast, and when used correctly will leave the remaining units severly weakended.
Not everyone has learned targeting priority. It helps to keep everyone on the same page, regarding combat intentions.
The dungeon “nerf” was only a nerf to people who just ran the same path over and over and over and over. To everybody else, it’s a buff.
How exactly is the token rewards getting lowered by 20 across the board “a buff”? For the Emp Shards?
Sorry but I ran dungeons because I either wanted the armor stats from a particular set or I liked the look of the armor for a character. I did not “farm” for gold, nor am I one of these “zerk or go home” types. I play with anyone and any class regardless. Not everything in this game revolves around the “teh glodz” it can produce. The fact I could change characters and re-run it again with either the same people or a new team wasnt because I wanted more money but because I enjoyed it and the reward armors and weapons were attainable in a relatively timely manner (eg a week of “light” dungeon running).
For me the drop in tokens combined with the “zerk” teams has left me few opportunities to run dungeons outside of guild teams.
Do you have any videos of yourself ‘owning’ good C&D thieves or shatter / clone spam mesmers? If so I would like to see them, as from reading these forums, talking to others in game, and my own personal experience, mesmers are a stalemate and thieves are ‘run or die’.
This has been my experience as well, though due to issues Ive had with targetting and the “right click” problems Ive had less luck with mes than some. Thieves I simply cannot contend with, so I simply must resort to escaping as fast as possible.
I could always do with more blue cleric warhorns.
Na, needs more cowbell focus.
I have a Win7 64 and 4gb ram and have never had an “out of memory” error with GW2. Infact gw2 never utilises more than 2..2gb of RAM. However I have seen this particular error a number of times in different titles, either when the system is hitting the page file hard or when the game is trying to load up a large amount of high res textures & do high levels of AA.
I personaly would suggest that those getting “out of memory” errors consistantly with GW2 on a 64bit OS and 4gb+ of ram should ensure that the gpu driver is fully updated and gpu driver setting are “application controlled”. Additonally try reducing the AA levels or changing the method of AA.
Hunters shot in PVE is a godsend most times , I dont know why you dont use it. Being able to drop agro near instantly is an excellent additon. It adds extra survivability to our class. Plus the stealth means we can reposition or take a shot from complete safety.
With a range of 1200 (1500 if traited), a pet that can (if you so desire) have aggro the duration of a fight, a knockback, an aoe cripple, access to several crowd control utility skills, and whatever you have on your weapon swap, how much more survivability could a longbow ranger possibly need? Like I said, I never use the skill anymore. I mean that literally.
Sure 1v1 encouters can go like that and do most times, but any grouping of enemies and your going to take agro, and a lot of it because your pet wont hold that much agro or will die.
The only downsides to it are;
- 3 seconds it rather short, and you have to be fast to make use of it properly.
- If reflected the TARGET gets the stealth, which is frankly idiotic.
3. It’s completely unnecessary for PvE.
As said above, not when your facing groups of enemies (IE 5+) solo as most rangers do in the majority of PVE content. Even in the Scarlet events I was consistantly targeted by strikers/grenadiers while in the “zerg” at 1200+ range. Agro dropping is an extremely powerful tool when utilised properly. And in many cases will negate the need for multiple CC skils, leaving you free to use other utility skills. And it never hurts to be able to quickly rez a downed player while stealthed.
4. Its existence was made possible by the destruction of a universally useful skill.
I have no idea what you mean by that. You would need to clarify that further.
(edited by Lexandro.1456)
I feel like this would be a fair stealth skill for the Ranger. The 2 second stealth means the Ranger won’t have stealth for too long, when combining it with Hunter’s Shot. And the condition removal pushes the skill more towards being used defensively.
I disagree. A more useful change imo would be daze/stun on hunters shot in addition to its current 3 second stealth. That way you can fire get a possible daze/stun and have your few seconds on stealth to reposition or attack. Currently the SB#5 has a daze/stun option, so adding it in to hunters shot would be a comparible skill.
I think you misunderstood. This is a utility skill idea, not a change to Hunter’s Shot. So you could use this utility together with Hunter’s Shot, and gain 5 seconds of stealth plus condition removal, every 40 seconds. Or use them separately, of curse.
Sorry yes I did misunderstand. I thought you were proposing a change to hunters shot. My bad. However in light of this I would hazard that the proposed utility skill is, well kinda pants? 2 secs of stealth is far too short a time imo to be usefull. No real time to reposition, agro dropping would be nice but many many times AI will simply re-agro you when close to them.
And for 40 seconds, a 2 second skill time is a skill I would ignore. Even with the 3 condi purging. Primarily because signet of renewal draws ALL conditions from you and allies in 60 secs untraited. How about instead;
“Gain stealth and apply swiftness to you, your pet and allies”
Stealth: 3 seconds (player only)
Swiftness; One stack
Recharge Time: 40 seconds (or whatever = balanced)
This way it becomes a mobility skill, and a party based buff skill. Much more desirable imo.
(edited by Lexandro.1456)
“Gain stealth and remove three conditions”
Stealth: 2 seconds
Recharge Time: 40 secondsI feel like this would be a fair stealth skill for the Ranger. The 2 second stealth means the Ranger won’t have stealth for too long, when combining it with Hunter’s Shot. And the condition removal pushes the skill more towards being used defensively.
I disagree. A more useful change imo would be daze/stun on hunters shot in addition to its current 3 second stealth. That way you can fire get a possible daze/stun and have your few seconds on stealth to reposition or attack. Currently the SB#5 has a daze/stun option, so adding it in to hunters shot would be a comparible skill.
My thoughts…
Ranger
Look at the longbow. For PvE players, Hunter’s Shot is all but useless. Stealth, when we’ve got the ability to fight from range while our pets tank, is worthless in PvE. Rapid Fire applying 10 stacks of vulnerability over time (one per shot) means it cannot benefit from the full stack of vulnerability. The old Hunter’s Shot applying all 10 stacks meant each shot from Rapid Fire could benefit from the extra damage. I’d recommend changing it back and giving Rangers stealth via a utility skill (if/when new skills are added to the game).Easier change would be the following. Give #4 the 10 stack of vulnerability in addition to the knockback range the closer the enemy is. Means you have to choose whether to waste the possible knockback early from #4 for more damage or save it for when you actually need to get something away from you. Adds a bit of a tactical element to the skill.
Change Rapid Fire (#2), getting rid of the vulnerability on it and instead giving it the full damage one would expect from remaining at far range from the enemy. This increased damage to Rapid Fire makes it more useful overall. There, we’ve buffed the Longbow in a manner to where it’s more useful. /bows
The way it was designed (or at least the way I used it) was Long Ranged Shot for long range, Rapid Fire for close range, Point Blank Shot for single-target crowd control, Barrage for group crowd control, and Hunter’s Shot for opening fights with 20+ stacks of Vulnerability. Now I’m forced to choose between using Rapid Fire as a poor man’s Hunter’s Shot or saving it to offset the damage drop off Long Ranged Shot suffers when enemies close the gap, all the while Hunter’s Shot literally – literally – goes unused 100% of the time.
I get that PvP players find the stealth provided by the new Hunter’s Shot useful, but for PvE players it’s about as worthless as a weapon skill can be. Frankly, I’m tired of my PvE experience being less that it can and should be because of PvP considerations.
Hunters shot in PVE is a godsend most times , I dont know why you dont use it. Being able to drop agro near instantly is an excellent additon. It adds extra survivability to our class. Plus the stealth means we can reposition or take a shot from complete safety. The only downsides to it are;
- 3 seconds it rather short, and you have to be fast to make use of it properly.
- If reflected the TARGET gets the stealth, which is frankly idiotic.
So quick question: What’s with the ‘extra’ two weeks? Not to be a pain or anything but we were kinda’ hoping the patch was for October 1st.
With this date it’s more than another month away. The current meta is seriously hard to love.
Balance testing, player reactions to changes, recoding, reworking ideas or scrapping them in favour of a better solution.
All of these take time, and a month is a bloody short turnaround for these kinds of changes. Though I do fully agree the current “meta” is hard to love.
Sure in general walkabout pve pets are not as bad as they appear, since trash mobs are a piece of cake. Take a pet in any group based content and it quickly becomes apparent its more of a liability than a help. Infact in 6 months of ranger play, I have come to the conclusion that almost all melee pets are useless. Which is why I now only used ranged pets, and manually activate attack with them on passive.
With zero control over which pet attack are used its left to chance whether that pets additional effect is triggered at an opportune time. Hounds k/d for instace is always on the first attack and can be ’rupted easily. Or spiders immobile, which with LB4 would be great, but we have no way to tell it to do so and have to rely on a lucky pet shot.
In short until we get a pet control bar that is fit for purpose pets will always be crap.
I currently run melee pets, canines and drakes, in PvE dungeons and Fractals. With zero in Beast Mastery. You know what? Outside of particular instances, my pet is up and attacking alongside me. Even using it’s F2 skill! And on command as well.
The thing is, to be a good ranger, yes we have to put the pet on passive and tell it who to attack. We need to micro-manage them otherwise they are nigh-useless and will die. But if we make it part of our pattern to use F1 whenever we change target and make sure our pet attacks the same target as us? Or maybe even the target an ally is attacking? If we do that, then the pet can be quite useful.
Even if you count the Scarlet invasions, I still could run my favored two pets in the large zergs. My trusty fern hound Autumn and my reliable reef drake Muirin. Yes, they occasionally die. But for the majority of the fight, they are up and attacking.
And a fun little tactic I do sometimes when my pet goes down and F4 is on cooldown? I allow myself to go down when I’m attacking an enemy near death. I come back up, albeit not at full health. But so does my pet. Quick free pet revive. Gets my pet back in the thick of things faster.
Yes, the pet has issues. Yes, we need to work around them. But in no way is the pet useless everywhere. Just in a select few instances. And hopefully the health buff will help there.
I just said I micro my pets in exactly the same fashion. And for a long time I ran with a fern hound for the regen f2. And those “select few instances” are every dungeon, fractals, and anything with AOE.
Which btw is all group content, and precisely where rangers get such a bad rep because of bad pets.
It doesnt matter how much you say you work around it, or contend that pet A is better than pet B. Rangers are in a bad place for PVE party content.
Except its true. Infact chosing a pet utility skill is a wasted slot, since pets die in a heatbeat meaning you have skills that are totally useless when the pet is dead.
Even with a massive HP boost to pets, the AI and pet bar functionality is so lackluster that it simply wont make much of a difference. Your pet will still act stupidly, and die.
Right now, pets can still survive well if you micro them so long as there aren’t constant AoEs spammed everywhere. My pets have almost constant uptime. The only downtime they have is when there are too many AoEs for me to mitigate, such as in WvW zergs or particular dungeon encounters. That HP boost should hopefully give us a larger window to recall/swap pets for more uptime, but only time will tell if it is enough.
A skilled ranger chooses the pet for the utility because a skilled ranger realizes that we can only fully reach our potential with our pet.
Sure in general walkabout pve pets are not as bad as they appear, since trash mobs are a piece of cake. Take a pet in any group based content and it quickly becomes apparent its more of a liability than a help. Infact in 6 months of ranger play, I have come to the conclusion that almost all melee pets are useless. Which is why I now only used ranged pets, and manually activate attack with them on passive.
With zero control over which pet attack are used its left to chance whether that pets additional effect is triggered at an opportune time. Hounds k/d for instace is always on the first attack and can be ’rupted easily. Or spiders immobile, which with LB4 would be great, but we have no way to tell it to do so and have to rely on a lucky pet shot.
In short until we get a pet control bar that is fit for purpose pets will always be crap.
too bad sic em is still not worth wasting a slot for
this right here is 100% of the reason they hesitate to post this kind of information. You are ungrateful, and if you offer no meaningful criticism, do not post at all.
Except its true. Infact chosing a pet utility skill is a wasted slot, since pets die in a heatbeat meaning you have skills that are totally useless when the pet is dead.
Even with a massive HP boost to pets, the AI and pet bar functionality is so lackluster that it simply wont make much of a difference. Your pet will still act stupidly, and die.
Bring back the gw1 pet bar, with clickable skills. Some pets have additonal effects on basic attacks that we are unable to chose when activated. Spiders for example can immobilise, but we have no way to tell it to do so and have to resort to hoping the pet does this attack at an opportune time.
Its nice that ranger pets are getting looked at. However there are a number of other issues with the class that need resolving.
- No real access to boons
- Signets with bad “active” effects
- Overly expensive “traiting”
- Lack of pet skill diveristy
- Pet F2 skill fails
- No real meaningfull pet control ability
There needs to be a lot more work on the ranger class overall than just a couple of tweaks to a few skills. And to be frank very few players Ive seen even bother with “sick em”, or any pet utility skill for that matter such is the lackluster nature of them and the pets.
Personally I would like to see Rangers get access to boons properly, without idiotically long cooldown times on skills.
For example in PVE only ;
“Rampage as One”
Reduce the cooldown time before recasting
Allow might to trigger on the PLAYERS attacks as well as pet attacks.
Along with this a complete reworking of ranger sigs so that the active effects are actually usefull. 99% of the time they are unused “active” since they are either pointless or completely ineffective.
I also believe that the LB needs a buff in base damage and additonal effects on skills to be fully effective as a weapon choice. Point Blank Shot should synergise with skill 1, so that the KB range is increased to 1200 (putting the target at “long” range for #1 skill damage. Also skill #1 should have an additional effect in addition to increased damage at range, possibly more “vulnerable” stacking or “cripple” to synergise with point blank shot.
And lastly for the love of god reduce the damage split on ranger/pet. If I want a pet to do more of my damage I would spent points in the BM trait tree. A simple system is to start at a base 10% split, with each 10 points in the BM tree increasing the power split to the pet (ie : 10 trait points in BM = 20% / 20 trait points in BM 30% / 30 trait points in BM 40%).
This above method allows those who WANT to utilise pets more a feesible option to boost them and those that DONT want to to do an option to ignore pets if they so choose.
(edited by Lexandro.1456)
This is a symptom of either an overheating system going in to thermal shutdown mode, or a power supply unit that is failing. I strongly suggest you check your CPU temps, if the CPU is not overheating then your PSU is on its last legs and needs replacing as soon as possible.
Just to be clear for others reading; A game will NEVER make your system power down completely. Even a BSOD event will result in an automatic system restart. If your system powers off, its a hardware fault that needs resolving or it could render the system unusable.
If a CPU overheats to much for to long it will stop working competely and “fry” itself. If a PSU goes bad and stops working properly it can fry the entire system when it gives up completely.
Best of luck.
If the PC shutsdown for any reason and wont automatically restart itself, then its your PSU thats on its last legs. Likely its not able to give the system the wattage it needs or its getting taxed too hard and going in to overheat shutdown before dying completely.
A new PSU methinks.
Firewall software is known to cause “blackscreen” issues in a whole plethora of games. Ive had this very issue with every single game I had when using Zone Alarm. Basically any firewall/AV package that has an onscreen pop up to confirm/deny access can and does cause blackscreen events like these.
Best bet is whatever your firewall software, ensure that you manually set the GW2 exe to have full web access.
Reinstall the latest graphics driver that is compatible with your system.
A BSOD by definition means a system fault, not a game one. Ignoring that fact is the reason you are still having said problems.
The Blue Screen of Death (BSOD), officially a STOP Error, also known as Deadscreen, Blue Screen Error, Bluescreen, or bug check, is the error screen displayed by the Microsoft Windows family of operating systems upon encountering a critical error, of a non-recoverable nature, that causes the system to crash. The term is named after the color of the screen generated by the error.
Stop errors are hardware, updates and driver related, causing the computer to stop responding in order to prevent damage to the hardware or data. In the later versions of Windows (Windows NT to Windows 7) the screen presents information for diagnostic purposes that was collected as the operating system performed a bug check.
If you are getting BSOD’s you have a fault in your system. The fact that GW2 finds it is coincidence. Any title that stresses the system hard enough will find faults that other games wont.
First order of buisness is to take down the BSOD error description as this is designed to point you directly at the cause of the error. Without that, the standard advice is a clean graphics driver install, running memtest on your RAM, and running checkdisc on the HDD for faults.
Yep, stupid oversight by Anet. Adding in more bars without the option to remove them. Particularly when they already identified that it was getting cluttered prior to the F&F update.
Mesmer blink & portal nerfed is my prediction.
Its not “dying” but its now a shadow of its former self in player numbers. I could go to AC and find a whole hoard of people at the WP chatting, having costume brawls, dancing etc all while making groups to run AC.
Now I go there and Im lucky to see 10 people tops.
Holiday special content is what Anet do. Xmas, Easter, Halloween. The big 3 holidays in the western world. Its a celebration event that happens each year. Hell GW even had the summer time dragon festival.
If you dont like it you dont need to play the content. But claiming its to some kind of detriment of the game for Anet to do this kind of thing is laughable. GW1 proves you wrong.
I dont think you can do anything with them. I have a handfull of Obsidian Shards from orrian boxes I bought to get the minipet. I have absolutely no intention of ever making a legendary item since in my opinion they are all fugly as hell. In time once more are added I may find one I like but by then I will probably be able to purchase one in the TP.
Please Anet let us sell these obsidian shards on the TP.
I see what you did there.
This is the daily mount thread, isn’t it?
^What he said.
———————————
The op basically lumped everyone who doesnt support his entire viewpoint together as whiners. Well sorry but not only is the entire thing laughable but its extremely insulting to boot.
I personaly advocate change in any title that has an intended long term lifetime, like an MMO. Guild Wars evolved and changed over time, and vastly improved the core gameplay with each iteration so that everyone had things to do they liked.
However, they did not make content changes that were outside the design brief and philosophy. What that means is that the level cap was the level cap and the world was explored on foot. These are core design decisions taken in the first instances of the games inital outlay. These are NOT going to change without extreme changes to the worldscape.
First of all traditional “mounts” are out of the question in GW2. The ground speed on foot is such that you can easily cross the server zone in minutes, and each server is gated and abuts another so there is no “traveling” area between them. This is why Gem Store items like the broomstick have zero speed increases attached to them. You can look cool on your “mount” (if thats your kinda thing), and the game world is not affected by it. So no there will be no speed mounts of other MMO games, only visual style changes that still keep you at foot speed. There is zero need for speed mounts and it would be a detriment to the game to have them such is its actual size.
Secondly about a level cap increase; While its not been ruled out as possible, it wont be happening any time soon at all. Infact the only time that any such change could realistically be expected it with an expansion or standalone pairing title. Simply because it involves the creating and testing of skills for 80+ combined with monster generation, new server territory, additonal gear creation, etc etc. You can not just slap a few extra levels of stats on and call it a day. And even then is not gauranteed to happen, since its probably not financially viable at this time to do so with a stand alone paired title (ala factions) which is the much more likely route NcSoft and Anet will take in future GW2 releases. The original game never had a level increase in 4 iterations, and still made a butload in sales. As such its unlikely it will happen with GW2 until late in its life time.
Basically the ops barely played GW2 and already wants to change it in to another WoW clone, just so he can play the exact same game without a fee. Sorry but thats not going to happen. Anet have a particular style of game they create that attempts to be different from the crowd. A WoW clone is exactly what they are tyring to avoid at all costs.
I have nothing against change and evolution in a game title, infact I welcome it (SAB ftw / WvW update; thumbs up) but the ops post is frankly ludicrous.
The rifles in the game are not modern rifles, they are infact flintlock muskets. That is why they function as both a shotgun esq weapon and as a rifle.
http://en.wikipedia.org/wiki/Musket
In game terms it simply means they are not “loaded” with shot, daub and powder because this would be to time consuming and crappy mechanics for every shot.
Talk about over-reacting. Coins are found in JP chests as an extra loot drop. I have never seen anyone mention them coming from any other world chests.
A lot of rather pointless advice in this thread, no offence chaps but it is.
“out of memory” error can be solved bloody easily.
Go to the games shortcut and open the properties menu. Click on the compatability tab, and select the these three options;
- Set compatability mode to Windows XP sp3
- Tick the box marked “disable visual styles”
- Tick the box marked “disable desktop composition”
Job done – no more out of memory errors, its that simple.
I dont want any legendaries because all the skins are fugly as hell. The swords all look like stupid anime weapons, the bows……..dont even get me started on the bows.
Im going to stop right here and say; As said already they are * to me * a complete waste of time. If some nicer ones popped up later, I may reconsider.
Well in the case of some pre-events, the more people who join in can make it take longer due to scaling. Like collection missions that go from 10 to 100 in a blink of an eye because the event scaled up from loads of players in the immediate area, and lo and behold the event takes bloody ages. That I can easily understand people not wanting to do.
Though I have never seen someone moved off the server for using the WP, I would need to see that confirmed / denied catagorically either way.
As part of the NVIDIA Notebook Driver Program, this is a reference driver that can be installed on supported NVIDIA notebook GPUs. However, please note that your notebook original equipment manufacturer (OEM) provides certified drivers for your specific notebook on their website. NVIDIA recommends that you check with your notebook OEM about recommended software updates for your notebook. OEMs may not provide technical support for issues that arise from the use of this driver.
Direct from Nvidia. They specifically state its a “reference” driver and not a general release driver, and tell users to visit OEM vendors for customised drivers. Any and all issues that arise from using it are the sole responsability of the user.
Even if a laptop says its “gaming ready” or similar it is by no means guaranteed that a game will work on it. Infact I have seen plenty of laptop gamers with high end systems including sli and crossfire setups that are simply incompatible with various game titles.
It all comes down to one simple fact; A laptop by its very nature has parts that technology is “removed” from it to allow it to fit in to a smaller area. If you really want to “game” do it with a desktop, other wise it is extremely easy to run in to issues (hardware/software ) you have no way to resolve.
As for the people complaining about the change – All thats happened is the “gauranteed” rare is now a “daily chest” reward, the same as fractals or a dungeon. Not a biggy at all.
PER ACCOUNT, that is a HUGE difference!
Not really, what with the number of events that actually have reward chests. There will still be overflows, there will still be people complaining. We will still have people blaming “guesting” for the issues when they dont even know if a player IS guesting or not.
A lot of the armor skins in the game are just plain crap. Though Human t1 medium is nice enough, as for a ranger its not a trenchcoat for which I am truely thankful. Why? Because the devs are obsessed with skirts and/or coats on rangers.
How can you “lose your spot” by doing pre-events? If your on the server your on the server, you cant “lose” the spot unless you disconnect or change zones.
All I see in this thread is people complaining about how someone else choses to play the game. You have ZERO right to tell someone else how they should play. If someone wants to use clocks and/or camp thats up to them.
Instead of pointing fingers at other players and acting like spoiled children who dont get their own way, people should instead be complaining about the real problem; The lack of hardware infrastructure that requires the zones to overflow in the first place.
If the server could handel 10k people, it would not even be an issue. The fact that the GAME doesnt let everyone in to a zone event is the GAME at fault not other players.