Showing Posts For MikaHR.1978:

WvW Tournament Rewards Distribution Delay

in WvW

Posted by: MikaHR.1978

MikaHR.1978

LOL I’m positive you had half the game mad at Anet for not getting rewards, now the other half who actually got their rewards (and in some cases the incorrect reward) gets their turn to show thier frustration.

Keeping positive ofc.

Got the chest on 1st account.
Didnt get the chest on 2nd account.

How am i to proceed? Which half do i belong to! ;P

Anyway im still not certain which skin to get, so tokens would sit in my inventory anyway so

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

I think that, by definition, a fight that encourages people to shoo others away in an MMO game is a sad, sad situation.

You’re playing an MMO. Massive-Multiplayer. You’re all well aware that there will be people around – people that might just want to kill that same boss. If you’re going to tell other people to go away, then clearly there’s a situation that does not fit in an MMO setting.

Not gonna argue about good or bad because that’s sort of down to personal taste, but if you’re gonna tell Five-Year-Old-Billy that he can’t play cause the other five already there might get less candy, you’re doing something wrong.

Absolutely right. Or to put it in a more personal light for some, you’re the new kid in town, and you have your shiny new glove and the neighborhood kids won’t let you play with them. Mmorpg must not mean what it used to. If this game is going to continue feeding the so called elite players, it’s not going to make it. There are far more casual players in the world then there are “elite”, and they have more money lol

Oh, its not feedng the elite, its feeding the wannabe elites, people who cant make it as elites, elite is bored with this faceroll content. Thats why its SO bad.

The mindless zergs are doing the pavillion, it takes more time than it should becasue of borked scaling, but how can anyone possibly call it elite lol

As i said, its a note for developers

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

How long does it take you to find gold BB?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

I hope devs are taking notes on why pavillion was a very bad idea.

That fact that you think it’s a bad idea for Anet to offer rewards for skilled game play is sad.

I’m in the process of collecting Gold Reward BB chests. I’m up to 21 so far.

Skilled play? lol

I think another note for devs here.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

How difficult is it to earn Festival Tokens?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Let me add this method :
1) Do each boss of the gauntlet once per day : you get a bonus chest with tokens (depends on tier of boss) [done well, you earn 147 tokens in 15 min]
2) If you can : find a taxi to an organized pavillion (best rate in the long run, hard to access)
3) Events at labyrinth and activities between them (good if you are still crystal hunting, easy access)
4) Finish the meta if don’t have already (1.6k tokens gratis)

Note: Most of the pavillion is trivialized with two builds (do not work well on liadri, untested with the crew)
-> 4/0/6/4/0 minion necro (staff + D/W) [doobrosh, tyre, subj7, strugar]
-> dps thief (S/P + shortbow) [halmi, windcaller, suriel, masticus, salazan, deadeye]

0/2 or 2/0 (depending on the fight) 6/0/6 (mostly) signet warrior (except where stability is needed) PVT/Knights gear GS/LB facerolls 11 bosses in 20 min

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

How long does it take you to find gold BB?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

TBH, they should disable taxi options on pavillion along with disabling any ruleset for placing you into certain map and it should be completely random in which map you land and then you are “locked” to that map for an hour.

Because playing with friends is completely overrated… =/

You can play everything else with your friends. If you dont like community building then you would stay out of pavillion and do other things with your friends.

I’ve seen how a lot of the community likes to play, and I simply don’t want to be a part of that portion of the community. I have found groups of friends to join and play with for all areas of the game and i enjoy the freedom to do so as it lets me ignore the part of the community that quite frankly annoys the crap out of me.

Forcing people to carry others is quite lame.

I’m not saying they have to change the way they play, but I should have the options to avoid them if I want.

I hope devs are taking notes on why pavillion was a very bad idea.

And, my fear is that this is somewhat a template of LS2, and i hope they have a grain of wisdom to change it while its not too late. Theres still time to make things right.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

The hidden truth about the "Chaos of Lyssa"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Yeah, CoL is currently propably a huge targetof speculations which makes a super rare item even more rare…

They should make it drop like candy tomorrow, or, to be more precise, they will probably make it drop like candy soon

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

How long does it take you to find gold BB?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

TBH, they should disable taxi options on pavillion along with disabling any ruleset for placing you into certain map and it should be completely random in which map you land and then you are “locked” to that map for an hour.

Because playing with friends is completely overrated… =/

You can play everything else with your friends. If you dont like community building then you would stay out of pavillion and do other things with your friends.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Blade Shard Vendor and Buybacks

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Certain other games have put in 2 hour buyback on any “unspoiled” items. It worked out very good.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

How long does it take you to find gold BB?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

you are “locked” to that map for an hour.

This is already the case: if you’ve tried to join a few taxis and they’re all full, you get the dreaded “You have join too many parties recently, you’re now locked out, and we aren’t going to tell you how long that’s for” message.

Yah, but no taxi/changing map at all.

Also, they should make it on an hourly basis without any speed up mechanics, (somewhat like invasions used to be), but with a bit better rewards.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

"Taxi gold pavilion, lv80 only"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

I don’t see the downside here. if you want to organize a run, organize a run. Start by getting people you know – from your friend’s list or guild (guilds are there to facilitate organization) – then go to the lfg and start taxiing people in.

If you want to be a leader, start with organizing people. That may require joining (or starting) an organized guild – or simply pulling people from your friends list.

I know when my guild does this, we take time to go to the lfg tool and bring people onto the map if we need them. It just makes sense.

I love the direction the game is taking. It encourages community involvement and helps us form tighter knit groups among those who enjoy this type of content. Its still okay to be a “lone ranger” style player, but you have accept that it will be harder for those type of players to get into groups – because priority will be given to those people we already know want to work as a team (guildees, friends lists, etc).

As far as people charging gold to taxi (which I havent seen in game yet) – we need to fight against this kind of behavior. Ignore these kind of requests and they will eventually go away.

Hope that GW2 steers away from that as possibly as it can.

You have your guild, you have your friends, and there should be NO GTFO mechanics in open world…ever. This was a big mistake and i hope ANet acts on it asap.

Yah, “geared lvl80 only” lol Next thing will be “5k min”

Well, to be fair, I’ve seen the downside of running with upscales. Of a team of 10 on Kuraii yesterday, 6 were upscales (some in their mid-20s level) and 4 of us 80s. And we were last on several kills because there was time wasted on picking folks up after getting steamrolled by centaur, but we did make gold in the end.

Thing is I don’t see the Boss Blitz a viable leveling method, mobs give no xp, don’t even count for daily kills, all the xp you get in there is from the event reward and that is scaled down substantially with lower levels. Plus anyone opening their chests on a low level will get green bags, not exotics. An 80 simply can support their team more, get exotic bags from chests and can farm the tokens easily to buy tomes of knowledge for any leveling chars they may have.

To be fair, this is a festival that should be enjoyable for everyone not just “well geared lvl 80”. Try to play upscaled, yes its a hindrance. Ive leveled few characters through www, I know how painful it is. But its not my/THEIR fault, so please next time point a finger in right direction.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

How long does it take you to find gold BB?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

TBH, they should disable taxi options on pavillion along with disabling any ruleset for placing you into certain map and it should be completely random in which map you land and then you are “locked” to that map for an hour.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

"Taxi gold pavilion, lv80 only"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

New trend now is you have to pay golds to join in a gold pavilion trash ppl have no limits…

Yah, it gets cheaper, atm its “only” 30s, prime time 1-2g

“Best gold pavillion, taxi only 2g” lol

It gets more and more funny each passing day

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Big Gratz Anet! Well Done!

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Everything I’m reading says they are completely obsessed with the game. ArenaNet is going to have a very good year

I don’t know. As a culture, we Chinese are obsessed with everything, because our culture is all about self-improvement and being better than others (even if its just convincing yourself that you are…). So you got this period of obsession where everyone is trying to be the bestest ever in the bestest game ever.

But after that, what then?

Then comes the big fall to western like society ;P

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

"Taxi gold pavilion, lv80 only"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

I have no sympathy really. There are several guilds that organize and taxi people that aren’t even in said guilds over.

Wow, you dont say, they do it even for few people that are not in their guilds!

Now, this makes everything all right then lol

Hope ANet learned from this mistake.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

"Taxi gold pavilion, lv80 only"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Brilliant design.

Not to mention it only gets done in narrow prime time.

Yah, “geared lvl80 only” lol Next thing will be “5k min”

As long as “everyone” can enjoy it, its all good, right?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Boom-Boom Baines, poor design?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

It baffles me to see players not only defending this most kittened game design ever but actually insulting other players. THE ONLY THING SCALING SHOULD DO IS PREVENT BOSSES FROM DYING TOO FAST!

Indeed. The scaling system is supposed to be a background process, not an obstruction that the players have to take into account. It should be behind the scenes, making sure bosses don’t die too fast, and offer a proper challenge for each group size. They should not make battles drag on for way too long, because there are too many players. That simply means it isn’t working right.

You got it wrong there. The problem is pretty much the players.
Theoretically if every player that joined had provided an average amount of DPS, the event would be done quicker in zergs. Unfortunately, your average zerg is majorly composed of players that sit back wielding ranged weapons and simply afk spam 1 on the enemy and just wait for the loot. These players are dead weight and only drag the event further.

and they actually can.
50 players on one boss, can kill that boss at the same time it takes 12 players to kill another boss.

However they cannot kill that boss and move to the next one, quicker than 12 players at each boss.

This is scaling working correctly, regardless of players dps.

Yes they can…at certain bosses and perfect conditions (pun intended).

Im glad that ANet is much more aware than you though.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Surplus Queen's Gauntlet Passes - uses?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Ah well…looked it up. You get the chances from defeating the champions and I have all the stacks of gauntlet tickets because I don’t participate in gauntlet. So I’m back to nothing to do with them.

Go to gantlet -> take 3-4 gambits (all except sqeamish- exhausted? and crowd favorite) -> fight 1st boss of 1st tier -> repeat -> profit

Additionally every boss has a daily chest that gives 14-28 (1st tier 14 2nd 21 3rd 28) festival tokens in addition.

If you dont want to convert your passes to something useful, delete them shrug

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Boom-Boom Baines, poor design?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

It baffles me to see players not only defending this most kittened game design ever but actually insulting other players. THE ONLY THING SCALING SHOULD DO IS PREVENT BOSSES FROM DYING TOO FAST!

Indeed. The scaling system is supposed to be a background process, not an obstruction that the players have to take into account. It should be behind the scenes, making sure bosses don’t die too fast, and offer a proper challenge for each group size. They should not make battles drag on for way too long, because there are too many players. That simply means it isn’t working right.

You got it wrong there. The problem is pretty much the players.
Theoretically if every player that joined had provided an average amount of DPS, the event would be done quicker in zergs. Unfortunately, your average zerg is majorly composed of players that sit back wielding ranged weapons and simply afk spam 1 on the enemy and just wait for the loot. These players are dead weight and only drag the event further.

There are many many many more problems on the game level (especially on boom boom fight), and it seems ANet is aware of those. Too bad theyre not allowed to talk about it.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Boom-Boom Baines, poor design?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Anyways Boom Boom needs fixing, hopefully sooner than later.

And pretty much this fight design has to be trashed for open world content.

The healing turret should make boss invulnerable, it would be much clearer what needs to be done and screwed up turret scaling wouldnt interfere with the fight so much.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Surplus Queen's Gauntlet Passes - uses?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

I would like to be able to trade them for something useful…perhaps using them like festival tokens.

mmmm, they are turned to tokens by opening chances….

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Nope, youre quite mistaken, bosses do not need anything else than spamming 11111111, just that now you have to do it with under 15 people while rest afk in the middle.

NOW, if the bosses are something super complex that actually NEEDS teamwork, yeah, but since the only thing that matter is NUMBER OF PLAYERS PRESENT and bosses are pretty much 1111111111 deal….no.

You dont think you can “zerg” in 10 man group….lol

The only thing that this can teach people is to say “GTFO” if someone wants to help and new/inexperienced players might actually think that this is how GW2 generally works.

Well, we’ll see the response from ANet, if this continues ill just go play something that actually provides real raiding (if i wanted that), not this, where people think just because they split to small groups and than 11111111111 boss they actually did something awesome….

I’m not saying all of those examples of coordination I mentioned are used in the Boss Blitz, I’m saying those are all examples of coordination that you don’t see in zergs. At all.

The Boss Blitz has at least some of those elements of cooperation. You need people on Baines to switch to DPSing the turret when it pops (also need someone to actually call it out and someone to keep her poisoned to reduce the healing); you need people on Shurrak to pick up those bird seeds and toss them to the side/back; you need people on Pyro to alternate their reflects/feedbacks to keep the entire team from getting wiped. Only Kuraii, Wiggins, and Sparc can be considered AA-spam fests, but even then you need everyone in the map to cooperate by holding damage and waiting for other teams to get their bosses down low enough to finish them all at the same time.

I’ve seen plenty of gold boss blitz turn silver because some lightbulbs refuse to pay attention and continue DPSing Kuraii to death (which usually causes the centaur stampede to prevent people from taking down Baines’ healing turret) or ignore the upscaling warning and zerging nearby bosses. You don’t get gold by just having 15 or fewer people at each boss spam autoattack, you’d be lucky to even get silver that way.

It’s an event that requires minimal teamwork that can be achieved through communication; if new players “learn” they’re not supposed to help people in other open-world content through this then it’s because they simply can’t read, not because of the event design itself.

That being said the event design isn’t flawless, it does punish large groups for the failures of a few and doesn’t have mechanisms to enforce splitting (other than the punishment) or communication.

You dont say…need to attack the turret….faints…such complexitiy….whole fight is 111111111111111111…one person can optionally put poison (which is in no way requirement of any kind)
1 person needs to throw seed, not EVERYONE, another x people just need 11111111
You dont need reflects/feedback, those are perfectly avoidable….if done right….its 111111111111111

Its standard zerg bosses…

And i didnt see big neon disclaimer saying anything of this event being different than any other event in GW2? Can you point me to it so i can read it myself? Snce you imply that i “simply cant read”

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Really? So people can continue to ignore them, while continue to braindead farm COF1 (and few other “lucrative” paths)?

And what does any of it has to do with “gemstone”?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

I think the mechanic is fine, it’s very similar to the marrionette. What could be improved is the tools available to the player to see the status of each quadrant.

e.g. all health bars visible to all players in the event notifier. and perhaps a visual scaling “enrage” symbol that indicates which bosses are scaling up and by how much.

This would help the casual player understand what is going on and reduce the pressure on specific guilds organising a successful attempt at the event.

While I like an increased visual of what is going on, I still don’t like the idea of “o.O., there are probably too many of you, decide who leaves – and heh, if you where just on your way here, turn around now you will not be welcome”.

Don’t misunderstand me, I’m not even talking about drama or anything. But does that not sound like the most lame thing you’ve ever heard? “Yeah, in GW2 there are events and bosses now, but you have to have to make sure that the others want you there, because if there are too many players it gets too hard and makes the event stupid.”

It’s one thing to say “we have XX-man raids”, it’s another to say “open world, everyone welcome, but just not too many, eh?”.

I don’t know how to put this better – it simply feels not GW2.

Bingo. If they want to seclude this content, go ahead, but this….and in a festival….and with actually new/inexperienced players exposed to this….they could actually get completely distorted picture of GW2 and think that this excuse for content is what rest of GW2 is….

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

In The Queen’s Pavillion scaling has made it so that people are encouraged to NOT work together.

This seems opposite to every other design decision made in GW2 where teamwork is encouraged. Was this a conscious design decision by ANET…? Or did they just mess up?

Working together implies that there’s some sort of communication going on between players to accomplish a goal; be it a coordinated effort to fire off combos, who will be reflecting first, when to attack, who to attack, etc. etc. There is no such communication in a zerg, it is quite simply a mass of players facerolling the number keys with everyone doing their own thing, which is more harmful to the concept of “working together” than the current incarnation of the pavilion because it teaches people everything can be won even if they ignore everybody else and focus on tagging for credit.

The zerg does not work in Teq, it does not work in Triple Trouble, and it doesn’t work in Boss Blitz for good reason: they are all content that require players to work together to beat, contrary to your mistaken assertion.

Nope, youre quite mistaken, bosses do not need anything else than spamming 11111111, just that now you have to do it with under 15 people while rest afk in the middle.

NOW, if the bosses are something super complex that actually NEEDS teamwork, yeah, but since the only thing that matter is NUMBER OF PLAYERS PRESENT and bosses are pretty much 1111111111 deal….no.

You dont think you can “zerg” in 10 man group….lol

The only thing that this can teach people is to say “GTFO” if someone wants to help and new/inexperienced players might actually think that this is how GW2 generally works.

Well, we’ll see the response from ANet, if this continues ill just go play something that actually provides real raiding (if i wanted that), not this, where people think just because they split to small groups and than 11111111111 boss they actually did something awesome….

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Weapons bought with badges of honor unusable?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

This is the exact same as Karma gear in PvE, one could say badges are the equivalent of such.

Many would likely agree this should be changed, but its hard to say what effect it would have on the games economy. Which is likely why they’ve remained so.

Except they aren’t equivalent since they cost GOLD + badges. They need to make them salvageable.

They used to be salvageable, the changed the cost a long time ago at this point to cost fewer badges. Since the amount of WvW badges you can get would allow for a larger flood of MF exchange and raw mats they chose to save the economy and make that impossible.

So its ok to flood the market with dungeon stuff, but with www stuff no?

okie-dokie

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Its not a pug friendly encounter,need 6 commanders and kill all boss’s same time and you will get gold event every 5min,so this event encouraged people to work together if they want gold/silver.

Gold and silver are fine.

Bronze is not fine. Or, should we say, what happens when event goes to bronze in 95% of cases.

Someone mentioned….herding cats…

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

it punishes ppl that want to help other bosses by making them way harder to beat then it should

People really need to get this in their heads: adding numbers to a boss fight in the pavillion is not helping. You don’t get extra rewards for killing multiple bosses, and ignoring requests to back off a particular boss is only making the event take much, much longer for you and everyone else. There is no reason for you to be there, and showing up when there are already plenty of people is just making it worse.

There’s no point arguing over how you think it “should” work. You can either deal with the circumstances of the encounter, or get Bronze every time.

Oh yes, just stand back and take every stoopid thing in life without any questions asked or ever raising a voice, or gasp a concern.

But yeah, pavillion is pretty much deserted except form tiny frame in prime time. gone in yesterday to do gauntlet and just from curiosity logged in/out probably 200 times over an hour (midnight – 1, so not even that late) and 0 instances were doing blitz, although there was a healthty number of instances with 3-4-5 bosses left (and noone there). And we are talking megaserver here, so thats ALLof EU players. At least i couldnt blame lag for my gauntlet endevours ;P

So yeah, people learning to adapt, try for gold -> 0 -> leave becasue its massive waste of time, and those who are left and even want to do bronze are left with massively overscaled bosses AND those who join this instance know by now what it means to see 3-4-5 bosses left and no timer at all so they just pass.

So much for that design. This event is definitely missplaced. Too bad since its half of what were getting for more then 1 month, if people dont want to do it NOW, a week later….

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Queen's Pavillion: "Get away from the boss"

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

I had no idea what I was doing. And when we were on the last boss (Boom Boom I think), people were saying – get off the boss, it scales you know. I was surprised, because don’t World Bosses scale too, and no one says get off those.

Its the new brilliant mechanic called “GTFO” mechanic.

So next time when you see someone coming to help, your immediate reaction should be “GTFO”

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

You mean the ones that are doable between the blitzes. . . it’s only counter productive if you make it that way.

I did it during the blitzes, and I did something more interesting than killing boring mobs that don’t give rewards between the blitzes. That way I got a bronze chest. It was productive for me.

It just happened to be counterproductive to the group effort, but since I had no affiliation with anyone in that group, I didn’t care.

i dont “feel” its counter intuitive, it IS counter intuitive lol

Agreed. I can’t get my head around how anyone could disagree that “please don’t come over and stab that guy, you’ll make him live longer.” is counterintuitive.

True, it allows player to put themselves over others and make it harder on other players, that’s not good.

And we’re talking a video game here. Why do female’s armor get skimpier the better it is? How do you hold so many backpacks? It’s called Video Game Logic, you learn how the game works, and that becomes the new set of rules. GW2 has scaling, meaning stabbing a guy increases his health and if you aren’t going to pull your own weight it will live longer. Maybe the scaling is a bit off, but again I want to see how fast a group of 20 zerk DPS focused guys can take it down compared to a group of 5. Not a zerg in PVT gear spamming 1 with defensive trait builds.

Maybe I’m just thinking of this as someone who has tried to learn how GW2 works. But I think it’s a good thing to learn and takes all of 2s, /m “why don’t we want more on each guy?” “because the more people attacking the more it scales up in health and what not”.

Oh, so our level 15 who came to do some festival stuff must be full zerk and what not. Dude.

PVT gear is put in the game by ANet, and if you cant do it in PVT gear then ANet failed in their own game, is that what youre saying now?

So, basically, what youre saying is:

1. Any upscaled has to be told to GTFO immediately
2. Anyone not in full zerk gear should be told to GTFO immediately
3. Any “excess” player that happen to be in the area should be told to GTFO immediately

Yes, wonderful design, i wonder why noone thought of that before.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

snip

i dont “feel” its counter intuitive, it IS counter intuitive lol

You can disagree sky is blue and water is wet. Most people see reason and arguments. And, there are always those who just dont want to.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Events that means zerging: Bad design.
Events that means stop zerging: Bad design.

Will anything ever not be bad design?

Nonsense, this particular pavillion design is completely counter intuitive in relation to GW2 and MMO.

Requiring teamwork and communication is counter intuitive to MMOs? hmm. And scaling… is that new to GW2? It’s been around as long as I’ve played /shrug.

Really?

So would you be so kind to name where more players mean failure. More UNAWARE players, since there is absolutely NOTHING that indicates this GTFO mentality.

In MMO and GW2.

Teq/Great Jungle Wurm are both very similar and both actually much harder.

Assault Knights and Scarlet in LA event were much easier with the right amount of people as well. I don’t think you would have much success on either of those with 5, but I know I noticed a pretty distinct difference when it was full 40+ people up at Scarlet. It was easier with 20s than 40s.

And I remember asking people to sit out of events in EQ because they were a liability rather than being helpful. We had mechanics there where one person failing would wipe the raid. Imagine if one person not not dodging the Boom Boom Barrel would kill everyone on boom boom. On occasion I even excused myself from portions of raids simply because I knew I was more of a liability as I couldn’t fully focus at the time.

Scaling is their answer to the problem of “how do you make it doable by a group, but not overly trivial for a zerg?” It works quite well IMO.

I’m with vorgamonth though, I wanna see how long a group of 20+ zerk wearing DPS focused players takes to down Boom Boom for example. That’s what the 5 man groups taking it out in a couple minutes are doing, not really fair to compare apples to oranges /shrug.

So you have nothing really? More people are unwelcomed at Teq/Wurm fights? Really?

EQ? Ancient game that is a relic of the past and for all the right reasons. If you want GW2 to be played by 1000 people in total – yeah, thats the answer, make it more like EQ lol

Scaling works good….when done good. In this event it isnt. Plain and simple.

Hopefully ANet will learn from this and not repeat same mistake again.

As i said before, use this kind of content in underused maps and with ability to spawn the encounter by guild/community. Regular open world content….and festival on top…with people on board that might have just started the game…just isnt the place for completely counter intuitive mechanic and GTFO mentality.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

Boss Blitz: super unfun

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

If you want good rewards, then you have to work for it. No more Queensdale afk #1 all day spam anymore(which is good).

Seriously, just go put “LF taxi Blitz” into the LFG tool and I guarantee you’ll find a group willing to taxi you within a few minutes. Or if you’re a commander: put up “LF more commanders for Blitz”.

so just because you put LF taxi Blitz in lfg, that makes it better than 1 spam?

if that’s the way it suppose to be, just let us create instance raid. and stop with this open world non sense, since it’s turning into an instance raid anyway, with very lacking organize tool to keep people organized.

Thats very big part of it. If i want raiding theres games that got that to perfection and, simply put, its a waste of development time in GW2.

Look at Blitz. Bosses are super simple, theres absolutely minimalistic effort required to beat them over 1111111. In fact, they are mostly still beaten with 111111, no matter who does it.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Events that means zerging: Bad design.
Events that means stop zerging: Bad design.

Will anything ever not be bad design?

Nonsense, this particular pavillion design is completely counter intuitive in relation to GW2 and MMO.

Requiring teamwork and communication is counter intuitive to MMOs? hmm. And scaling… is that new to GW2? It’s been around as long as I’ve played /shrug.

Really?

So would you be so kind to name where more players mean failure. More UNAWARE players, since there is absolutely NOTHING that indicates this GTFO mentality.

In MMO and GW2.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

"Too many here: GTFO" = bad design

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Events that means zerging: Bad design.
Events that means stop zerging: Bad design.

Will anything ever not be bad design?

Nonsense, this particular pavillion design is completely counter intuitive in relation to GW2 and MMO.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Love the Boss Blitz!

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

There are a couple of things that bother me about this event. The first is this mindset that Anet and some of the players have of “the masses need to learn how to play properly/we need to teach you how to play better.” There are lots of resources in game and outside the game for improving your play. The players that want to get better will do so regardless of this type of content being presented to them. On the other side, there are players who just want to log on for an hour or two and have fun playing a game. They don’t want to min/max their build, they don’t want to spend 15 minutes going over strategies, they just want to play; and trying to force them to “learn” could just easily cause them to quit playing as it could cause them to improve.

Then there are the problems when these two different groups of people are thrown together in the same instance. Neither group’s playstyle is “right” or “wrong” but they have different goals and don’t work together well. Eg: there are a couple of 5 man groups in the pavillion that want a gold or silver reward and take down 5/6 bosses quickly, but a 50 man zerg spends an hour on Boom-boom. The small groups get a bronze reward even though they were working hard for gold, and the large group has to put up with a dozen snide remarks and insults.

This brings me to my last point, “Why does Anet keep putting this kind of stuff out in the open world?” People are already effectively creating raid instances by fiddling around with the taxi system. If we’re going to keep getting content which requires above average levels of teamwork and coordination, why can’t we just get proper raids where we have control over who gets in rather than trying to organize PUGs or get a taxi to an organized instance?

Putting this kind of content in mostly underused maps with “guild item thingy” to start it is fine and welcomed (and, well, modified a bit to lose whole “GTFO” mentality that weve seen lately becasue of this event)

Putting this kind of content in LS/Festivals is no no, especially if no alternative is provided.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Boss Blitz: super unfun

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

I thought the community had been pretty clear for the best part of the last year that most where sick of zerg based Living Story events? If their solution is a zerg event that requires six zergs, then things would seem to be very broken in the design process.

Not a good sign for those hoping that ANet might get it’s mojo back with season two…

“Community” hasnt really been clear about this, where do you get this community. Part of community wants something a bit organisational, 2nd part dont and 3rd part dont care either way.

So community…no. As long as they provide both types , and neaither sucks (as pavillion in one version currently is probably worst content to date) spawning “GTFO” and “hate the player” mentality. Last thing GW2 needs is rise of elitism. It has been scourge of MMOs since EQ.

Its simply very bad design.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

[Feedback Thread] New Crown Pavilion First Impression [merged]

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Actually this mechanic is counter intuitive. Wether you call it zerging or what not. There was never MMO where more players ment much longer/screwed up fights. So yeah, how would someone know that just wandering in the area will screw fight up?

I surely didnt see big neon sign saying “many players unwanted, please stick to small groups, the smaller the better, and if youre not in a small group GTFO because you will scale boss to heavens”

This mechanic is fine for ORGANIZED groups, which mainly means guilds (communities), but for open world festival….there needs to be an alternative as in 2 versions of blitz so you pick your poison.

Anything that discourages participation is bad. Telling players to GTFO because they will “screw” the event is not really an answer. Im pretty much done with the pavillion, i dont want to waste time to go to certain pavillion instance, wait till event starts and see if it can get to gold, and if it doesnt, just leave, because its pretty easy to tell it will take forever. And then people leave and leave a pretty much screwed up instance with bosses upscaled to heavens (which people now learned to just abandon).

The pavillion and the mechanics are not really problem in itself, its all dandy, but there MUST be an alternative. If someone wants to organize, fine, give them little better rewards fo reaching “gold”. Otherwise just leave normal open world mechanic in place.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

THIS is the right war Anet. Gratz.

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Mika try using lfg ull have better look hunting down coordination =some pretty hreat loot

Nah, im pretty much done with pavillion ;P just did it 2-3 times to get gauntlet tickets/acievements for my second account

These days i much more enjoy flying dolly ;P when the lightning shoots those dollies down….priceless ha ha

Anyway, now that ive put more thought into it, i think some “normal” and “hard” mode would be quite a good idea for festivals/LS, normal mode would have normal rewards and for those who want to coordinate, some kind of guild thingy can be put in to start hard mode with increased rewards (ultimately if you “fail” hard mode you get normal rewards). I have always been in favor of different difficulty levels, BUT, not different rewards just more rewards for hard mode.

Well, something in that direction. Pavillion is supposed to be returning festival? Then something can be done as i know those who dont coordinate dont have fun with it and it doesnt have to necessarily be that way.

Different mode zones would require way to much work we are only getting festival of the winds now because the players were content hungry and anet needs more time to deliver an awesome s2 i got 2 back skins and a bow skin for my ranger/warrior i cant be any happier but like i said we wont see much of a big change like that in festivals because thats what they are, just something to hold us over till the big one comes most i see changing is festival items swapping out or something every other year

That doesnt mean fesivals should not be fun for most of people ;P

Its worth it if its reoccuring festival. I dont know will it be up again for 2 years anniversary, but improvements are welcome.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Boom-Boom Baines, poor design?

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

“Don’t zerg it”
Sure, let me just ask the other 40 players in the area to go idle in the center of the map while 5 of us take down the boss. I’m sure that’ll work…

If people can’t figure it out then that is too bad. The 40 should realize that they already got credit for the other bosses and that they aren’t helping. On top of the fact that if they join they get either lower rewards or it takes a longer time for them to get their rewards. In no way would anyone who actually thinks would say yes I want it to take longer so I get worse rewards. Mechanics shouldn’t change, players should.

“It’s like saying all raid mechanics are bad”
The mechanic would be fine in an instanced dungeon/raid scenario where you can control who comes. But as usual, we can’t.
This boss run would potentially make an interesting guild mission with organized parties. For a disorganized mass of players it’s just tedious.

People should learn to play better. The game has been out for over a year yet the same people play badly all the time. I rather see these people fail hard constantly and have harder content then have content dumbed down just because people don’t take the time to actually think and play better for something really simple.

Actually this mechanic is counter intuitive. Wheter you call it zerging or what not. There was never MMO where more players ment much longer fights. So yeah, how would someone know that wandering in the area will screw fight up?

I surely didnt see big neon sign saying “many players unwanted, please stick to small groups, the smaller the better, and if youre not in a small group GTFO because you will scale boss to heavens”

This mechanic is fine for ORGANIZED groups, which mainly means guilds (communities), but for open world festival….there needs to be an alternative as in 2 versions of blitz so you pick your poison.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

THIS is the right war Anet. Gratz.

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Mika try using lfg ull have better look hunting down coordination =some pretty hreat loot

Nah, im pretty much done with pavillion ;P just did it 2-3 times to get gauntlet tickets/acievements for my second account

These days i much more enjoy flying dolly ;P when the lightning shoots those dollies down….priceless ha ha

Anyway, now that ive put more thought into it, i think some “normal” and “hard” mode would be quite a good idea for festivals/LS, normal mode would have normal rewards and for those who want to coordinate, some kind of guild thingy can be put in to start hard mode with increased rewards (ultimately if you “fail” hard mode you get normal rewards). I have always been in favor of different difficulty levels, BUT, not different rewards just more rewards for hard mode.

Well, something in that direction. Pavillion is supposed to be returning festival? Then something can be done as i know those who dont coordinate dont have fun with it and it doesnt have to necessarily be that way.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

THIS is the right war Anet. Gratz.

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

Its the right direction, but its nowhere near yet. Dont get me wrong, im all for a bit of coordinating, but now, if i go to boom boom and 90% of people ignore turret, i just leave, i dont have all day ;P Havent yet managed to get into coordinated instance.

Gauntlet is awesome, whoever said it wasnt skill was wrong and you need to refresh your definition on “skill”. Did Liadri on 2 accounts (1 last time 1 this time) and 3 classes (Thief/Necro/Warr). It does have aspect of luck involved (cosmic rifts) but generally you cannot be THAT unlucky, if youre doing everything right you should get it in <5 tries ;P MOAR content like this pls Yes, its a MMO, and yes, solo content is a part of MMO equally as any other part.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

re-releasing items

in Festival of the Four Winds

Posted by: MikaHR.1978

MikaHR.1978

How much time did you have to enjoy these “exclusive” rewards? Yes, a lot.

And if someone thinks theres only people in China that need to “catch up”….no, thats why they appeared in the west also.

Im also in favor of merging all special snowflake threads.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

[suggestion] salvaging Karma armor

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

I think one of the main issues is that salvaging karma/badge/token armor can be “abused” to make gold of your karma/badges/tokens. While this already happens with dungeon tokens (can salvage dungeon gear for ectos, inscriptions and runes) I don’t really know why other equipment should not be salvagable.

To avoid “abuse” of karma/badge gear salvage gold farm, arenanet could implement 1) do not add upgrade components to vendor gear, so for instance rune of melandru can’t be farmed with karma, or sigil of force can’t be farmed with Badge weapons. Instead make each ‘temple armor’ vendor sell a specific stat armor (berserker, knight etc etc). 2) Add small cost (~50 silver) to each armor piece (like lvl 80 Badge armor has already) just to counter most gold gain by salvaging for ectos. 3) Optional: add previously mentioned runes/sigils to karma/badge vendors so you can buy them with these tokens, but make them account bound so you can’t make a profit out of them (just like with dungeon token vendors).

Why do dungeon tokens have ANY advantage over other tokens? What makes running a dungeon more worthy than doing hours of WvWvW?

Either make badge/karma stuff salvagable or make dungeon gear not salvagable.

Also you can buy individual runes/sigils at dungeon vendors. Why cant you have same treatment with karma/badge vendors?

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

(edited by MikaHR.1978)

An End to the Queensdale Train

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

well, if you think that behaviour makes you any better than those two, you are wrong.

Just playing the way I want, mate.

Griefing and harassing is excluded for “the way i want”

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Swiss Tournaments -- alternating matches.

in WvW

Posted by: MikaHR.1978

MikaHR.1978

Everybody should have been put into the Swiss system (no leagues). At the end, give the first 6 servers gold rewards, next 9 silver, next 9 bronze.

There would be blowouts early when #1 faced #20 in the First round, but the matches would all be meaningful and building towards something. Bonus: less incentive to over stack the #1 server.

Spot on, and end rewards should really be participation rewards with maybe a bit of spread, going by current rates gold 500, silver 450, bronze 400, not like now 500-200.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Swiss Tournaments -- alternating matches.

in WvW

Posted by: MikaHR.1978

MikaHR.1978

……All this is doing (at least in our bracket) is breeding fair weather WvW. If it’s the first matchup – people just don’t show (queues on all maps are gone within 2 hours on Friday night) whereas for the second – well we’ve had off and on queues for different maps all weekend

And therein lies the main problem with WvWvW. Anet has no way to know the percentage of fair-weather players. Servers which actually could compete with each-other simply give up due to morale issues, internal politics, or lack of desire/ability to change tactics for different opponents.

Add to that the insistence on using ranking systems designed for professional sports (or chess) where the team sizes are static and the rosters are known to all sides for a 24/7 game-mode without set teams. Expecting consistent performance from thousands of random people who basically amount to hobbyists (even the most hardcore) is ridiculous.

Swiss is actually great, but with current setup it should be 3 weeks, absolute maximum of 4. Anything over that doenst make much sense (as now experienced)

I could see this working for 4 weeks and 2 leagues, but need to add/remove servers for that so i guess it wont happen.

Swiss is good when all competitors have a decent chance of winning. However that is not the case here since T2 has no chance at beating T1. In chess the favorite player can still be beaten by the player ranked last if he screws up or lets his guard down. In GW2 T1 players could play half as much with their attention on TV and still trounce lower tiers.

Um, no.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Swiss Tournaments -- alternating matches.

in WvW

Posted by: MikaHR.1978

MikaHR.1978

……All this is doing (at least in our bracket) is breeding fair weather WvW. If it’s the first matchup – people just don’t show (queues on all maps are gone within 2 hours on Friday night) whereas for the second – well we’ve had off and on queues for different maps all weekend

And therein lies the main problem with WvWvW. Anet has no way to know the percentage of fair-weather players. Servers which actually could compete with each-other simply give up due to morale issues, internal politics, or lack of desire/ability to change tactics for different opponents.

Add to that the insistence on using ranking systems designed for professional sports (or chess) where the team sizes are static and the rosters are known to all sides for a 24/7 game-mode without set teams. Expecting consistent performance from thousands of random people who basically amount to hobbyists (even the most hardcore) is ridiculous.

Swiss is actually great, but with current setup it should be 3 weeks, absolute maximum of 4. Anything over that doenst make much sense (as now experienced)

I could see this working for 4 weeks and 2 leagues, but need to add/remove servers for that so i guess it wont happen.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

EU Silver League Predictions/Rankings

in WvW

Posted by: MikaHR.1978

MikaHR.1978

Swiss is not really suited for so many rounds with so few participants. It should last 3-4 weeks max with this numbers.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

Only 10 Daily Achivements?

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Agreed, now dailies are much more annoying since there are way less choices. If tehy wanted to nerf achievement points they should have just limited those to 5-10/day but leave almost double choices to choose from.
IF , otoh, they wanted to “ecourage” something they could have just made it that that"encouraged" daily is worth 2 “points” for daily instead of standard 1 “point”. But leave as many choices as before.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”

New Daily system is less friendly

in Guild Wars 2 Discussion

Posted by: MikaHR.1978

MikaHR.1978

Agreed, now dailies are much more annoying since there are way less choices. If tehy wanted to nerf achievement points they should have just limited those to 5-10/day but leave almost double choices to choose from.

IF , otoh, they wanted to “ecourage” something they could have just made it that that"encouraged" daily is worth 2 “points” for daily instead of standard 1 “point”. But leave many choices.

Colin Johanson: “Everyone, including casual gamers, by level 80 should have the
best statistical loot in the game. We want everyone on an equal power base.”