Mystic’s Gold Profiting Guide
Forge & more JSON recipes
“ckittene” = “can” followed by “use”
so many vistas out there where I will naturally find the hardest way possible to get there. I don’t know why. I’ll find some backdoor path that probably wasn’t intended, get there, then notice there’s a staircase right below it. It’s become so common for me that I have to remind myself that it’s probably easier than I think, so I will always get as close to it as I can, then slowly widen my search for ways to get there.
If you’re really into climbing and being unusual places, or just want an easier time getting somewhere, I recommend these 2 items:
Experimental Teleportation Gun - drops portal, leaps forward 900 units, drops exit portal. can leap gaps, and others can follow you (or you can go back easily). 1 gun = 1 use
Experimental Rifle - #2 skill is a targetable leap, max 900 units. a little bit of vertical jump. It’s a weapon, so you consume the item and ckittene the leap multiple times. each use has a small chance of backfiring (much higher chance if there is an obstruction between you and the landing location). If it backfires, you will lose the gun and be knockbacked.
I tried this this weekend and was unable to. while holding right-click, I tried to zoom in/out with mouse wheel and nothing happened. this is the first time I ever tried to do this. it’s a weird thing to happen, but I’m not exactly upset about it.
what I’m more upset about is being unable to press D, F, and C at the same time. there is an interesting technical reason for this:
keyboards are cheap. they only have like 10 wires that connect to the computer, and each key press sends a different combination of signals down the wires. That means that there is a limit to how many keys can be pressed at once. you can try this yourself: open a text document, hold down A. while still holding down A, hold down S, now also D, now also F, etc. when you hold down a key, it will repeatedly type that key on the text document. what you should end up with is something like: “aaaaasssssdddddddfffffgggggghhhhhhhhhhhhhhhh” what happens is that at some point the wires get saturated and it can’t send any more signals, so it just doesn’t (I pressed J but nothing happend) some keys are more restrictive than others. In my case, I can only press D and F but not C. So for my key bindings, I can move forward and right, but can’t use skill 4 at the same time. I’m ok with that :P I’ve just trained myself to stop moving forward before using skill 4.
maybe something similar with mice? iuno. could be just coded into the game as mouse + wheel = different command than either individually (sorta like how command-Q is different than just Q).
Since you are willing to pay the gem cost to transfer crafting from one char to another and since you are wiling to delete and relevel, why not just use the gems you would have used for that to buy new character slots and relevel them.
Advantages:
1) the cost to you will probably be the same or cheaper (as it’s unlikely to be less than 800 gems for one crafting transfer).
2) those 2 chars can be used for storage, around 160 extra slots. (As opposed to 30 slots for one bank tab).
3) ANet doesn’t have to rework the crafting system.
a lot of recipes you simply can’t get anymore. superior rune of exuberance, for example.
plus a lot of recipes cost account-bound things like laurels and karma. You just can’t replace those without months invested. If it were just gold, I would of transfered several crafts months ago.
I would also like to see either account-wide recipe unlocks, or ability to transfer a craft from one character to another. I would rather the account unlocks, even though that would likely be more expensive; it would also solve the problem of people complaining about learning a hard-to-get recipe on one character by accident.
I personally dont use the MF Stones because they do not mimic the rest of the items you place in the MF, if going for PreC. I also dont use them for MF Salvage Kits because after making these and comparing the results with the Rare version (Masters Salvage Kit) from the General Merchants over hundreds of item salvages, my salvage rate for ectos, sigils, and runes was complete garbage for the MF Kit while the rare version was stellar by comparison. I don’t have the numbers anymore but i remember my results for the MF Kit salvaging ectos was an average of 1 per kit use while the Masters Salvage Kit from Merchants averaged 2 ectos per kit. I get 3 ectos on such a regular basis from salvaging rares with the Rare kit that it still amazes me.
I salvaged tens of thousands of rares and i can tell you that there is no difference between those 2 salvage kits.
+1
I’ve also done a side-by-side test of 1,000 each and found that Mystic and Master are within 1% difference of each other in every way, which to me means that they have the same drops.
I always use MFS for make Mystic kits whenever I get them for free.
Though I believe it can be better to use them for precursor crafting should you want to do that:
first equation: Mystic = Master x 10 = 15s36c x 10 = 1g53s60c
second equation: Mystic = 15s36c + 8s + 2s88c + 3 MFS
second simplified: 1g53s60c = 15s36c + 8s + 2s88c + 3 MFS
second simplified more: 1g27s36c = 3 MFS
second simplified again: 42s45c = 1 MFS (when making Mystic kits, MFS are worth 42s45c)
So for them to be better to use in precursor crafting, they would have to take the place of an exotic worth more than 42s45c. Remember that this is a wildcard exotic – if you can buy any exotic for less than 42s45c, you’d be better off using that one instead.
for new players, I would say gathering materials and selling them on the TP is a really good income. crafting is too expensive and not worth it at low levels anyways; it’s really only good for your alt characters after you have some funds. Anything you can sell on the TP you can buy again for a similar price when you do need it, so don’t worry about saving things in case you need them (like I did).
what’s mouselook?
is that when you look in one direction, but your character is facing another?
I have hold-left-click-and-move-mouse for that (hold-right-click-and-move-mouse changes what direction the character is facing)
Is right-click-mousewheel the command for this in WoW or something? I’m not sure how that’s even supposed to work, much less want to do that myself.
there are a few options for similar sorts of things under options (press escape to get to the menu, then choose ‘options’)
http://dulfy.net/2012/11/17/gw2-ascended-gear-and-infusion-recipes/
Quiver of a Thousand Arrows
Total stats: 35 Toughness, 35 Vitality, 32 Power, 5% Magic Find, empty Offensive Infusion slot (pic)
Quiver of Swiftness (Swift Flight)
Total Stats: 56 Power, 35 Precision, 5% Critical Damage, empty Offensive Infusion slot (pic)
since MF was taken out, I believe if you make the thousand arrows one, you can then pick which stats it gets.
I dont know about the looks. you can check the wardrobe to compare.
3 people. A lists 1, B lists 250, A lists 250, C buys 10. something like that.
I’d be willing to test it if we could find another. I’ll be on about 6:30 today (7 hours from now)
hmmmm. actually, I think it we did this, if A checked their listings, they would see their first listing had 250 and their second had 1. when you list more on an item that isn’t up to 250 yet, it fills the previous one to 250 first.
another thought arrises:
you list 1 item for 1s
then someone else lists 250 of the same item for 1s
then you list 250 more of these items for 1s
then someone buys 10 of them. who are they bought from?
You can. Visit the Black Lion Trader (Armorsmith) in LA to purchase Boost Enchantment Powders or Enchanted Reward Boosts.
http://wiki.guildwars2.com/wiki/Black_Lion_Trader_%28Armorsmith%29
!!!!!! I AM SO THERE! I thought this powder was only purchasable for wayyyy too many gems. when did that change?
It hasn’t been mentioned yet and you didn’t specify that you specifically want gold from your Karma (though many people naturally assume that’s the case), but, if you’re into achievement collecting, you can spend a hefty amount of Karma on alcohol. This will save you quite a bit of gold vs buying it. I’m not sure it is as economical with some of the gold-karma conversion methods, but it might be something to interest you. Note: this involves a ridiculous amount of clicking and I’d recommend doing it in ‘sessions’.
interesting suggestion. I did some research over at http://wiki.guildwars2.com/wiki/Alcohol:
“Therefore, the cost to max Thirst Slayer is 80g or 700,000 karma”
this would put karma->gold conversion at 11s40c/1000 karma, which is a better conversion than bloodtime linen armor and orrian boxes.
only 100,000 beverages = 400 stacks of 250 = 200,000 clicks to consume + 100,000 clicks to buy = 300,000 total. at 4 clicks/second, that’s 21 hours of clicking.
I shall now offer you profitable advice in the form of my own story:
I had about 10,000 GoDM (more than a full bank tab) from salvaging thousands of exotics to get their ectos and inscriptions/insignia (all of which were salvaged for a tidy profit)
At the time I was only saving them because they were a hard-to-get currency that I thought would have a use later one; kinda like other ascended materials that keep piling up right now.
Anyways, one day I decided to see if it were possible to monetize them. So I checked their wiki. turns out they are used to craft ascended inscriptions and insignia. turns out these ascended inscriptions and insignia can be sold on the TP. turns out a lot of them sell for a profit. success!
I proceeded to buy massive amounts of deldrimor steel plated dowels, deldrimor ingots, spiritwood planks, and bolts of damask. In the end, I probably used about 1000 deldrimor dowels (3000 ingots and 3000 planks) and 300 bolts of damask. But I bought them slowly, as the inscriptions and insignia don’t sell very fast (I was listing most of them about 1-a-day). If you make them yourself, they’ll likely be cheaper.
inscriptions gave more profit than insignia, and far more of them gave a profit.
inscriptions give about 10g profit, which was about 30% of the initial investment (spend 30g, get 40g back). almost all of the inscriptions gave a profit.
insignia gave about 5g, which is about 10% of the initial investment (spend 45g, get 50g back). only about 3 insignia gave a profit, and usually not the same 3 each day.
So GoDM are valued at up to 1g each (more than if you salvaged into ectos
). However, I would have to relist them due to undercutting more so than a lot of other things I sell. But at 30% profit, you can afford to lose 5 of that (it’d just be 25% profit instead).
some of the more reliably profitable and quick-to-sell ones I remember:
Beigarth’s Knight Inscription
Chorben’s Soldier Inscription
Soros’ Assassin Inscription
Tonn’s Sentinel Inscription
Zojja’s Berserker Inscription (especially. I would make 20 at a time and sell them all within 2 days)
I imagine the purchaser of these are people who don’t want to bother salvaging exotics to make their ascended sets.
you ckittene spidy to look up which ones you should make. example: http://www.gw2spidy.com/recipe/7330
keep in mind that spidy uses only sell listing prices. If you buy at buy order, it will be cheaper to make (but take longer to get all the materials).
I will add that this method requires a substantial initial investment in the form of karma, to buy the recipes. 21,000 karma per recipe, I think 16 inscriptions and 16 insignia (no need to get celestial or keeper’s as they’re account-bound) = 672,000 karma total. You don’t necessarily need them all, but I got them all anyways just so I would be ready for whatever was most profitable on a given day.
If only salvaging exotics were as profitable as it used to be…. used to be 1-3g each. now it’s closer to 50s
.
enjoy!
I know that the TP works on a FIFO system. so if you place a buy order for 250 at 1s, then someone else places a buy order for 250 at 1s, yours will sell first.
My guess is that it bundles all of your buy orders into one. So when it picks which of your orders at 1s to consume… iuno. it’s semi-random, which doesn’t make a whole lot of sense. like: why would they go through all the trouble to make it favor the last order you made, but not be absolute and will sometimes do other orders?
easy and profit? probably champ train, EotM train, or dungeons. the daily dungeons could be more profitable than the other 2, but any subsequent runs would be less.
the next-closest thing that comes to mind would be Dry Top. I hear it gives good profit if you grind the events. But I would say it’s a little harder than the ones I mentioned. but once you learn how to get everywhere and the rotation of the events it would be easier. Also, I would say it’s more fun just because it’s new.
And last, the best way to get lots of gold is to not spend the gold you have. It may seem straight forward, but it’s hard to put into practice if you’re not used to it. What I mean: don’t buy every new thing that comes out. Pick something you want and save for it. If you’re not spending gold, your bank will grow big.
ah, that one! I thought it was the aetherblade TA path.
all “recipes”, yes. the item ones you double-click to use. I never really think of discoveries as recipes.
define “best”
generally, you have 4 choices: fun, ease, quick, profit.
you can pick only 2 of these and the other 2 will work against you.
what combination are you looking for?
hmmm. maybe more of sliding scales? like: put each on a scale of 1-10, but the sum of all 4 is always 10 or less.
nope. can currently only get the recipe off the TP.
really wish I invested in these. I bought the ones I learned for like 1g.
huh. wiki says: “This item is a possible drop from the final boss chest in Aetherblade Retreat.”
+9000
this would be a wonderful gold sink as well. At least for me. let me explain:
I’ve spent 400g getting weaponsmith and armorsmith to level 500 on an alt I don’t want anymore. she also several learned time-gated ascended recipes and a handful of can’t-get-anymore recipes. currently, I have to keep her around or lose all those recipes. If all recipes were account-unlocked, I wouldn’t waste a second getting weaponsmith and armorsmith to level 500 on different characters, using another 400g. same goes for tailor/chef.
I see what you’re saying and I have no explanation for it. I’ll just add that I’ve noticed that sometimes it will fill random orders. like if I order 4 stacks of 250 (for 1000 total) and someone sells me some, my buy orders page might look like this:
92
250
238
250
I would rather see account-bound mounts as a super-rare drop from yellow mobs.
this is way oversimplified, but I feel like the point is the same:
total damage = direct damage * critical damage + condition damage * condition duration
let’s say you have 1000 in each: 1,000 * 1,000 + 1,000 * 1,000 = 2,000,000
let’s focus more on condition damage: 500 * 500 + 1,500 * 1,500 = 2,500,00
how about focusing on both damages but less on the multipliers: 1,500 * 500 + 1,500 * 500 = 1,500,000
now we focus entirely on direct damage: 2,000 * 2,000 + 0 * 0 = 4,000,000
what about more direction damage than direct damage multiplier: 2,500 * 1,500 + 0 * 0 = 3,750,000
Some things to take away from this:
- focusing on one thing will maximize your damage output due to multiplicative effect.
- balance damage and damage multiplier. in the real game these aren’t direct number:number comparable (and there’s also that pesky damage multiplier chance), but there is still a point where they are maximized. lots of posts out there about “if I have 2000 power and 1500 precision and 500 ferocity, which should I add an extra 50 to to get the most effect?”
the highest rates are also be the most time-intensive.
I just posted this on another thread (asking about karma):
legendaries give about 30-80s/1000 karma (but also require initial investment and other account-bound things)
Beaded weapons give about 20-45s/1000 karma (but require initial investment)
buy bloodtide linen armor, MF, salvage gives about 8s/1000 karma
lost orrian box gives about 3.5s/1000 karma
for SP, promoting kitten T2 refined basic materials is probably the best, though also the most time-consuming as it only uses 0.2 SP at a time. gives as much as 2-4g/SP.
crafting a legendary is probably next-most at 1-2g/SP
some mystic forge items give about 1g/SP
(edited by Mystic.5934)
the code fragments? the ones you get 25 of and combine them to make a cypher?
if you have 25 of one type, you should double-click them and use the cypher. (maybe you still can? iuno)
if you have less than that, you can fairly safely delete them. There’s a small chance they’ll be used again, but it’s not a very high chance, and really, what would saving them get you? a rare time, if that? a year of a bank space is worth more than 30s
I would say it’s the level of the champ that drops it.
from what I can tell, each champ drops it’s own bag, and that bag is always the same. different champs drop different bags. I’m guessing low level areas give green bags while high levels give orange?
I’m pretty sure the rarity of the bag doesn’t affect what you get out of it? (except for some special bags such as tequatl bags)
I think ‘pop like a water ballon’ is a better phrase to use here.
unfortunately, the highest karma -> gold rates are for things that take a lot of time and can’t convert massive amounts quickly. the quicker it goes, the lower the rate.
From what I remember:
legendaries give about 30-80s/1000 karma (but also require initial investment and other account-bound things)
Beaded weapons give about 20-45s/1000 karma (but require initial investment)
buy bloodtide linen armor, MF, salvage gives about 8s/1000 karma
lost orrian box gives about 3.5s/1000 karma
(edited by Mystic.5934)
how do you refrain from refining the Lump of Mithrillium and others?
538 total unrefined!
unlike the account-bound ascended mats, those become useful once refined.
can you put them in order? the mining nodes went 123. these wood nodes (at least in asura home instance) went 213 (I think… going off memory here).
it matters. I have a few copper tools I’m trying to use up (cheaper to log in on an alt than wp there and back every day).
edit: huh. some weird kittening happened there and I’m not sure why…
T1, then T2, then T3 = kitten, T3
T2, then T1, then T3 = T2, kitten
(edited by Mystic.5934)
I think it comes down to advantage or QoL.
if a macro gives you an advantage in the game such as lets you play without you needing to be there, they care about it and will ban you.
if you’re saving yourself from carpal tunnel and a new mouse from opening 100 stacks of bags or placing 100,000 buy orders for copper ore, then they don’t really care and likely won’t ban you.
however, as Wanze pointed out, they can ban you at any time for any reason. Their opinions on the matter may change without notice. But I will say that if I had to click 50,000 times just to open some bags I have, or enter 400 separate buy orders, that’s not a game I want to be playing in the first place.
I believe you can sell the materials used to make clovers for more than the cost of what you get out of it (on average), even including TP fees. especially if you include the SP and karma. It’s been about a while since I calculated it, but it was something like -30% about 2 months ago.
keystroke =/= action
the “action” is “send the message ‘/me kisses Xxx’”Technically wrong, in your example that keystroke would perform 14 actions which would result in 1 in game emote.
how do you justify copy/paste? I perform 2 clicks and the computer does 140 actions. no way are you going to convince anyone that’s against the rules, despite it being multiple actions from 1 click under your interpretation. it’s just silly. ‘1 action’ = ‘1 in-game action’
A good thing you get so many from achievements.
They were well-priced before gold -> gem went above 1g/100 gems. But ever since that time, they are way overpriced.
(I did not make a typo in this post)
(edited by Mystic.5934)
keystroke =/= action
the “action” is “send the message ‘/me kisses Xxx’”
if a single macro sent the message and used skill #1, then that would be 2 actions, and thus, against the rules. this is like saying double-click to open a bag is 2 actions; that’s just ridiculous. The action is opening a bag. it’s the character’s action, not yours. a macro to press control-1 to use your profession skill would be legal despite it being 2 clicks.
This is all aside from the point that Anet would never be able to catch you doing this, or care that you were. In all of their examples, with the “1 key = 1 action”, they always example opening boxes while fighting or casting 2 skills at once; an actual advantage in the game.
he shoots them in front of him. really wish he’d shoot to the sides to eliminate that safety zone. would be so funny to see 40 people imprisoned in a single crystal :P
any group that discriminates is a group you are betting off not being a part of. Players like that are more likely to kick you and invite their guildie at last boss, or leave just for giggles, or intentionally ruin a strategy, etc.. If a player feels strongly enough that their dungeon runs are not going so well that they try discrimination, they are obviously the problem and not everyone else.
personally, I only ever even notice someone’s AP if someone points it out in chat. usually something like “wow, gj at 15k AP!” For a dungeon group, I would say anything above 2,000 AP is capable of being a efficient group. If someone is below 2,000, they will not know the game well enough to pull their weight. The run will probably still turn out well, because 4-player dungeon runs are still easy, which is why I just don’t care. It would be challenging for an expert to not have 2,000 AP, it’s just so easy to get.
2,000g gives the title “Friendzone”
if someone were to tell me, “I have one question”, I would not expect 4 pages of text. (I know not all of it was part of the question, but it definitely would scare me away if I were asked it)
(edited by Mystic.5934)
I love going up against berserker warriors in wvw! They die so quickly and can’t do anything besides mash auto-attack, which I just dodge. It’s the tank guardians or condition necros that always get me. stealth thieves are just annoying – they can’t kill me and I can’t kill them. more players being warrior just makes it that much easier – they are all used to fighting other warriors that faceplant each other, so don’t know how to fight someone unorthodoxly.
could you imagine if pve mobs could dodge? oh that would be glorious!
I always felt they were fumbling around like children not knowing what to do and happen to stumble upon defeating the villain, but never quite made this connection. you nailed it.
there should certainly be less. but not none. like 2-5 per zone would be good.
I agree the kicking system needs an overhaul
I disagree that anyone should specify what class they want in their party. any time someone in my party tries that, I try to kick them. If that fails, I gtfo. better to suffer a little crazy and escape than to suffer a lot of crazy then get backstabbed. people who dictate other’s professions/builds are the same people who kick you and invite their guildies on the last boss.
and yet, that’s what people spend gems for keys on. you really think they buy keys for the mystery tonics? nope. it’s the rare rare chance at something worth 100x what they spent.
http://www.nytimes.com/1992/02/25/us/group-invests-5-million-to-hedge-bets-in-lottery.html
TLDR: a group out of Australia bought 5 million of the 7 million possible combinations in a lottery (for $5 million) and won $27 million.
most definitely: large sample size on gambling something turns it into work instead of a gamble.
As Wanze said: [almost] all the bags are fairly close in price to what they give. there are a few exceptions, like if silver doubloons double in price, the bags that drop them will take longer to adjust. or if a bag has limited-time drop rates such as watchwork boxes.
I think enough people know what to expect out of a bag to be able to buy/sell it at a reasonable price. 5s vs. 6s I would consider within reason, btw. without reason would be more like 3s vs. 6s
according to your numbers, bloodlust + air/fire would give the most damage to trash mobs and other players (wvw), but force + air/fire would give the most damage to other players shortly after you died (pvp), and bloodlust + force would give the most damage to bosses.
cool that this advertising is being looked at
I imagine a good solution would be that only orders within like 50% of the highest buy order would be counted.
I would like the trending up and trending down columns.
amount of items actually sold rather than just ordered or listed would fix this manipulation and be a better list than the current demanded/supplied, but I have a feeling it would also never change (mithril ore, silk scrap, elder wood, iron ore, ecto, etc.)
how about a least-demanded list?
what are you using for ‘expected value’? (where did you get your drop rates?)
with bags, I’ve found the wiki to be a good indicator of the types of items, but not so good when you ask how many should you expect if you open 10,000 bags. sometimes they might say “these drop x% of the time”, but forget the “when they drop, they drop 3-5 of them”. or they’ll be incomplete (only mention one or two of the cores but be able to drop all of them, for example)
heavy ritual bag has expected value of 5c? I think you mean 5s? even if you do, I agree with you that this bag is overpriced. that is just based off the wiki’s drop rates, and I haven’t done my own research on this particular bag yet.
however, a lot of Tier 5-6 bags actually do give a profit (even when accounting for TP tax). I won’t mention specifics, because then those bags would stop being so profitable
keep looking.
potent potions cost like 20% more than regular potions but last 100% longer. If you’re wvw’ing for more than 40 min, I highly recommend the potent potions.
by ‘second-highest tier’, he meant hardened sharpening stone instead of superior. slightly less buff: 5/3 instead of 6/4, but costs about 1/10th as much (1s30c instead of 15s).
it’s likely cheaper to craft them yourself, but not by much (less than 20%). so unless you use a metric-ton of them or like to craft as well, probably easier to just buy them.
I’m sure sigil of bloodlust gives more once fully charged, but gives less if only partially charged. at how many stacks are they the same depends on your power, as nagr’s link describes pretty well imo. kinda like sigil of the night: gives more if night time, gives less if day :P
if you get dawn as a drop and sell it, you’ll get 850g
if you craft sunrise and sell it, it’ll cost you another 1630g and you’ll get back 2902g (1272g profit)
if you craft a ‘random’ legendary, I would currently suggest meteorlogicus, it’ll cost you 2205g and you’ll get back 2796g (591g profit)
so… (1272g profit) vs. (850+591g=1441g profit)
I would say selling dawn then crafting and selling the highest-profit-legendary would be slightly better than crafting sunrise. of course, that is not always true (like if sunrise was the highest-profit-legendary).I’m not sure if my math is off but I don’t understand this.
A buy order for Dawn is currently around 935g, minus 15% trading fee – 795g pure “profit”.
Crafting Sunrise now would involve all the materials, skillpoints, karma etc, I assume everything you can buy is valued at buy prices for 1630g?
So if you sell it now for 2900g, minus tax leaves you with 2465g, minus the above mentioned cost = 835g
40g more but all your karma, skillpoints etc lost?
1630g is the cost to buy all non-precursor materials you would need to craft sunrise. if you include the precursor, the total cost would be 2565g. then you would get back 2907g for a 342g profit.
yes, all materials use buy order prices and all sales use sell listing prices. karma and SP and map completion were not added at all.
you wouldn’t sell for 2900g. you would sell for 3414g. 2907g is how much you get back after tax. (I think I read the calculator wrong and wrote 2902 instead…).
except OP was asking “if I find dawn, should I sell it or craft the legendary”. he was not asking “how much profit from crafting a legendary”. re-reading OP’s post, I realize I also miss-read it as “if I find dawn, should I craft it into a legendary and sell it or sell it then craft another legendary?” sometimes titles aren’t directly involved in posts :P
so, let’s answer OP directly:
if you find dawn, you can:
sell dawn for 850g profit
craft sunrise for an additional 1630g cost + account-bound stuff and sell it for a 1272g profit (422g more)
not all precursors and legendaries would be more profitable to make the legendary. If there is a larger spread between buy and sell I would except selling the precursor to be more profitable.
(edited by Mystic.5934)
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