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Foot in the grave: worth or not?

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Posted by: NeXeD.3042

NeXeD.3042

Blind will always be the first condition to transfer when using transfer skills no matter how many conditions are on you, provided that targets are in range and did not block, los, dodge, evade or otherwise go invulnerable. This is one of the things Anet actually did fix as transfer skills used to always fail if you were blinded.

Deathly Swarm does not have Blind in its top 3 for transfer priority(somewhere close to the bottom), so if you have Blind and 3 other conditions on you, you likely fail to transfer anything at all with it. I have actually never transferred Blind with Deathly Swarm (it’s always missed). I recall patch notes clearly for Plague Signet and Putrid Mark to do so, but never any for Deathly Swarm.

I have also used Blind to cause other Necros to miss their Deathly Swarm, so it definitely does not always transfer Blind.

I don’t seem to have this problem deathly swarm seems to always work for me.

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Dat 4v5

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Posted by: NeXeD.3042

NeXeD.3042

Should probably call the Seattle seachickens they were missing their 12th man…. maybe you can both find your missing teammates.

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Build templates and multi-mode queues

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Posted by: NeXeD.3042

NeXeD.3042

I agree it is extremely difficult to click the little thing at the top of my screen and change a few things in the amount of time the q pop takes since it’s insta q and the amount of time it takes for the game to start is just not enough for me to change amulets.

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IP and accelerant-packed turrets

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Posted by: NeXeD.3042

NeXeD.3042

It’s because Guardians and eles don’t have access to quite as many condis in short time spans. To make up for the lack of condi spam guard and ele get high burning uptime.

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Axe + Focus and related traits

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Posted by: NeXeD.3042

NeXeD.3042

Or you could just dagger auto and hit wh 5 until you see your lf increasing and stop moving until it isn’t increasing anymore then move again until it is. Seems like a l2p issue for some people. Go play a theif learn how to use their downstate effectively and you instantly know how to own it.

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Deathly Claws

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Posted by: NeXeD.3042

NeXeD.3042

This is Anet balance for you, Deathly Claws doing 6-7k damage on auto attack every second in comparison the Glymph of Elemental elite skill doing maximum 2k every 15 seconds if it can ever hit the right target.

I agree every class needs a cool thing, I don’t think it should be nerfed, but instead they should improve all the useless skills and create more counters, specially reduce the cooldown on reflects and stun-break/stability skills.

Well I guess comparing glyph with fleshie is a better comparison…. why are elementals skills insta cast when fleshie has a ridiculous cast time for a knock back that has been nerfed into oblivion.

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Axe + Focus and related traits

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NeXeD.3042

Lol. I didn’t say that’s all I would do to a theif….. that’s what I would use when they are stealthed. I wouldn’t use axe anyway though. So I would have dagger auto and warhorn 5. But if your having problems with a theif using shadow refuge as they die l2p =)

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Axe + Focus and related traits

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Posted by: NeXeD.3042

NeXeD.3042

Axe 3 ds 5 4 staff 1,2,3,4,5. U used all of them?

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Power necro in gw2 spvp tourneys?

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Posted by: NeXeD.3042

NeXeD.3042

Power necro is hard countered by d/p thieves. Lich form = steal (rip stability) -> use stolen skill -> win. I always enjoy seeing power necros on the enemy team, it just mean that the enemy team is one player short ^^

this is so true but its any theives that can steal not just d/p necro attacks are usaully to slow to deal with s/d either

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Lets talk about sustain

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NeXeD.3042

im just imagining a necro getting really low on health while fighting at mid 3v3 with his engi and ele teammates necro get focused allys peel necro pops SA goes into DS engi healling turrets ele water attunes dodges and blasts and hits 5. Now there us a necro wioth good health and a ton of DS. rinse and repeat as needed when the necro is unable to use CC

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Pets/turrets shouldn't deal damage in PVP

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Posted by: NeXeD.3042

NeXeD.3042

Those players will get better just by playing and eventually realize they will be better off not being tethered to their ai.

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Lets talk about sustain

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Posted by: NeXeD.3042

NeXeD.3042

I was only referring to the traits there. In the case of Regeneration as a boon, it would be best (for consistency’s sake) if it either worked or did not work in death shroud. No “well, the Regeneration from this trait works, but not other Regeneration.”

I’m going to guess it would be easier for the devs just to have it not work in ds, but I wouldn’t complain if it worked in ds.

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Power Necro (how do you build it?)

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Posted by: NeXeD.3042

NeXeD.3042

there is elite pve. Those guys will never be waypointing unless it’s on purpose and they will be done with the instance before you finish the first mini boss =)

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Pets/turrets shouldn't deal damage in PVP

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Posted by: NeXeD.3042

NeXeD.3042

I don’t think anything you said is accurate.

I would say the same about most of what you said =)

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Lets talk about sustain

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Posted by: NeXeD.3042

NeXeD.3042

I can agree to those 3 points, but I still say US is dog poop. Making vamp traits and other self heals go through ds would go a long way.

@eumanandidpddpdsus I can 100% Garuntee if we allowed all healing in ds it would be OP as hell.

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Pets/turrets shouldn't deal damage in PVP

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I disagree because most AI builds lack certain givens of other builds, usually defensive maneuvers, cc breaks, mobility, and non-pet utilities. It’s a totally different way to play, you control enemies to allow your pets to be fully effective. Pet builds focus on controlling enemies and looking out for their own back and have to make sure they’re in the best spot at all times because they lack board cover.

Unlike say, dps builds, who have mobility, cc breaks, aegis, blinds, various things like this, they have more defensive utility to support their own damage game. Personally, I think insta-gibbing glassis more toxic, personally, but it’s part of the game.

People have two problems. One, AI deals damage where as more “passive” or even active defenses only make you live longer, it’s easy to see why one hurts new players more, but thst doesn’t make it bad, and yes, in many cases it would be nice to move more passive damage to active damage, but not abolish the idea of area denial pet classes all together.

Secondly, people are very tunnel visioned, thy have an ego to protect and can’t accept that there are legitimate unique ways to play. Admitting that you’re a very low level player so “x” shouldn’t exist should instantly draw a red flag. Try improving before making such harsh calls like that. I don’t “like” grenade engineers, but how silly would I sound to say “I hate them, remove grenades from pvp!” It’s very silly.

My suggestion is to stop being so close minded and don’t judge everything based on how well rabits can handle them.

That’s great, but passive damage a player doesn’t even control should never deal damage in PVP.

that would remove alot more damage than just pets and ai.

I’m specifically talking about pets and turrets.

Well mm, turret engis are both pretty weak in high level play so they don’t really need nerfing, it’s a l2p issue if your having trouble with them.

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Alternative to Power necro

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NeXeD.3042

No need to be so dismissive, but okay, I’ll gladly see you in the Mists then.

Funnily enough my cele build was inspired by your spectral bruiser after playing it a lot.

yeah I know where you got the idea, cele just doesn’t make good enough usage of what a necro is good at. It’s useful for high might stacking boon heavy builds that have some sort of boon duration (ele,engi, kinda guard, kinda ranger)

I don’t mean it to be dismissive. I’ve experimented alot with alot of different builds and the best cele build I found was actually a 6/6/0/0/2 d/d staff. But that was only decent in hotjoins. Hell I even mess around on a cele signet build just for fun in hotjoin and I can wreck some people but I’m guessing it has more to do with me knowing how to use my class than the build being any good.

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(edited by NeXeD.3042)

Pets/turrets shouldn't deal damage in PVP

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Posted by: NeXeD.3042

NeXeD.3042

I disagree because most AI builds lack certain givens of other builds, usually defensive maneuvers, cc breaks, mobility, and non-pet utilities. It’s a totally different way to play, you control enemies to allow your pets to be fully effective. Pet builds focus on controlling enemies and looking out for their own back and have to make sure they’re in the best spot at all times because they lack board cover.

Unlike say, dps builds, who have mobility, cc breaks, aegis, blinds, various things like this, they have more defensive utility to support their own damage game. Personally, I think insta-gibbing glassis more toxic, personally, but it’s part of the game.

People have two problems. One, AI deals damage where as more “passive” or even active defenses only make you live longer, it’s easy to see why one hurts new players more, but thst doesn’t make it bad, and yes, in many cases it would be nice to move more passive damage to active damage, but not abolish the idea of area denial pet classes all together.

Secondly, people are very tunnel visioned, thy have an ego to protect and can’t accept that there are legitimate unique ways to play. Admitting that you’re a very low level player so “x” shouldn’t exist should instantly draw a red flag. Try improving before making such harsh calls like that. I don’t “like” grenade engineers, but how silly would I sound to say “I hate them, remove grenades from pvp!” It’s very silly.

My suggestion is to stop being so close minded and don’t judge everything based on how well rabits can handle them.

That’s great, but passive damage a player doesn’t even control should never deal damage in PVP.

that would remove alot more damage than just pets and ai.

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Alternative to Power necro

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NeXeD.3042

If your winning 1v1s as a cele necromancer the level of competition your playing against isn’t very good. I do not recoment anyone try to use any cele build for ranked play. Do your teammates a favor and play a terrormancer or powermancer.

Go ahead and use terror on a powermancer but I think your wasting a trait slot. Also I still think Woc is doodoo. Make it pulse a little faster

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Couple of questions

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NeXeD.3042

Or you could just not complain since you don’t spend much time doing it anyway. over half the people complaining about premades and unfair games etc aren’t even playing against true premades and are managing 50 w/l ratios system working as intended. =)

Btw I soloq most of the time I run into what some of these people call premades and I have won quite a few.

Soloq should never have been a thing in the first place, discourages team play encourages lone wolf play styles and bming at your team. It’s a llbig reason for any community toxicity.

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(edited by NeXeD.3042)

Couple of questions

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Posted by: NeXeD.3042

NeXeD.3042

Something smells trolly, I wish people had something better to do than complain about premades…. like get good or make your own premade (but then what will your excuses be?)

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Alternative to Power necro

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Posted by: NeXeD.3042

NeXeD.3042

You could experiment with a mix of Spectral traits (Curses master major, SR adept major CDR), PoC (XIII Curses) and going for something like 2/6/0/0/6. If you want to build it for Power, of course, because there’s always Condi variation Terrormancer, possibly most common tpvp necro build.

Wouldn’t 46004 be wiser for a power based terrormancer type build for spinal shivers?

I don’t think he’s using the terror for a power build there.

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Lets talk about sustain

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Posted by: NeXeD.3042

NeXeD.3042

I see at least some people are starting to realize what I’ve been saying for months.

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Build viability (air and fire sigils)

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Posted by: NeXeD.3042

NeXeD.3042

Disagree with 2/10 taking two points away for poor attitude. 0/10.

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Power necro in gw2 spvp tourneys?

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Posted by: NeXeD.3042

NeXeD.3042

I think it is viable, you just need to have good teammates.

Radioactive could use better necromancers on their team. If you go back and watch the NA wts qualifiers their necros dont really win any 1v1 and you can tell they heavily rely on lich form. The only thing they seem to do right is coordinate lich forms.

OP is good, rip could be better.

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One profession per match

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Posted by: NeXeD.3042

NeXeD.3042

Just had a match with SIX necros on both sides.

Six? o_O

Am I missing something?

Yup.

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PvP is boring now.

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Posted by: NeXeD.3042

NeXeD.3042

In soviet Russia game play you.

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PVP - Fight to survive

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Posted by: NeXeD.3042

NeXeD.3042

This whole system needs rework, while trying revive 3/4 of the skills are recharging and don’t even get used when you get finished, what is the point of having this, instead they should be instant and the heal is merely a crawl. Also the respawn time needs to be brought down to 3 seconds or none at all. Instead of creating new outfits and weapon skins you should be focusing on lag issues, one cannot play when you cannot react in time, and in most cases everyone hangs for a while, and when it catches up your dead…

Think about what I am saying and don’t roll your eyes
yes, you right now reading this. The game experience is not fun at all and makes you not want to not play.

I still want to play =)

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Matchamaking and premades.

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NeXeD.3042

Premade does not mean good, it does not mean voice comms, and I see some serious exaggerations on facing premades and even on what people assume their skill level is….. what makes anyone think they would do any better against a bunch of solos of similiar skill level as the people on the premade team?

The matchmaking isn’t that bad…. I’m going to guess it’s keeping you at about 50% which means working as intended even if you get the occasional game where you stomp or get stomped.

It often means:
- Proper composition (point holders + roamers)
- Minimum coordination
- Experiance of playing together
- Optional Voice Com

And since you often win more or less due to such stuff than personal skill anything bigger than duo never should be matched against solo player.

No it doesn’t often mean those things lol your assuming too much, your blaming losses on premades and you feel as though your wins are skill. Soloq is dead get over it or do something about it other than voicing your displeasure (the mods don’t like when I call people whiners) on the forums =)

Also if their being a premade actually made them better they would end up with higher MMRs and you wouldn’t fight them as much. So if you are fighting premades they are probably low skilled premades

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Axe + Focus and related traits

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Reporting in from the field: trying to cast/stow using side mouse-buttons with your thumb is actually awful and I don’t recommend it, unless you have Strongman thumbs. I’ll just go back to never using the Axe #1 again and call it a day.

Yeah I already use my thumb for all my utilities anyway, don’t think I could push fast enough with it to do it with necro axe… I could see mesmer gs being a possibility.

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Power necro in gw2 spvp tourneys?

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NeXeD.3042

So I’ve been asking a lot on different twitch streams what people think. Could a team with a power necro win one of these big gw2 tourneys or is it just not capable of competing at that level?

Most say necros don’t have enough mobility and escapability but could we if we used wurm and spectral walk effectively? I’m still learning the ropes in spvp and am getting better but still don’t know a lot about the game. But it would definitely be disappointing if my favorite class and build couldn’t be used if I ever did get to that level.

First be realistic in your expectations or you will get frustrated very quickly.

At the moment I would say a power necro would get countered to hard by a smart team to actually win. It relies on lich, ds 1, and daggers. Lich is easily countered by high level players low level plays panic and melt. DS 1 is so easy to dodge it’s ridiculous the only good thing about it is there is a neat trick where you can dodge and shoot at the same time. Daggers are amazing but for a class that is so susceptible to CC it can get you killed getting to close. Any time we try and do something to make up for our weaknesses we end up losing what makes us effective Least synergistic class in game =(

There is also wells and axe. Wells are good dps and area denial but people really just don’t stand in them so you get 1 pulse to hit and you might keep them off point for 2 seconds…. and even then I think wos is the only damaging well worth it. Axe…. there seem to be two schools of thought some people use axe to swap to for 3 and 2 just before going into ds or for chasing people down it has its uses there is no denying that. And my school where I pretty much take staff in every build and never use axe.

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Matchamaking and premades.

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NeXeD.3042

Premade does not mean good, it does not mean voice comms, and I see some serious exaggerations on facing premades and even on what people assume their skill level is….. what makes anyone think they would do any better against a bunch of solos of similiar skill level as the people on the premade team?

The matchmaking isn’t that bad…. I’m going to guess it’s keeping you at about 50% which means working as intended even if you get the occasional game where you stomp or get stomped.

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Power Necro (how do you build it?)

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NeXeD.3042

Siphoning is underrated.

For PVE, I use this –
http://gw2skills.net/editor/?fRAQRBIhdu1IHNt0WTjjNc4o4YQk6zkvWFZgEU+cIA-TBCBwAG3f4sSQsK/k8AAwp+DgTCQe9DMOCAkBIfDA-e

The 2 points in Death Magic can be switched to whatever you like; I usually switch it to get quicker well respawn in Blood Magic.
Every hit you gain ~45hp from siphoning, and close to 100 every critical hit (~55 from crit trait). Given the quick autoattack on dagger, it’s extremely useful. Add in Locust Swarm, and you’ve got probably over 200hp per second. Dagger skill #2 heals for close to 3700, depending on your crit chance. Axe #2 heals for quite a lot and does pretty good single-target damage at the same time. If you had higher crit chance, well, it would be even better and you’d heal even more, but I have no ascended armor…
The other reason I like this build is I can trait into spectral skills really quickly, just by changing two traits. Hasn’t failed me yet, and the damage from dagger auto attack is actually really kittening good. Add the damage from the wells and you can deal some serious dps, as well as survive like a champ with DS.

As far as runes go, you don’t really need the ones I have on, but I like the extra fury and duration. Use DS every 6 seconds and you’ve got perma fury from the trait. I love it.

You don’t need siphoning for pve at all, in fact in sucks in all areas of game as far as I am concerned every point you put in death magic or blood magic in pve is pointless useless silly ridiculous downright ludicrous. It’s not underated it’s a dps loss….. if your just having fun do whatever you want but there is a reason why the elite pvers just go pure dps. In a decent party you should have fury all the time anyway.

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Let plague signet transfer fear

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Posted by: NeXeD.3042

NeXeD.3042

If Fear didn’t count as a stun, none of the Stun Breaks would remove Fear, and Terrormancer would be literally insane.

Also, Stun/Daze aren’t technically considered Conditions (they don’t benefit from condi duration iirc), so no, those wouldn’t transfer as well.

I don’t see why they couldn’t change it so it transfers all conditions before breaking the stun. The question is, why would they. I don’t see a reason other than some people think it makes more syntactic sense.

Is that change going to fix it and make it fulfill a role it doesn’t already fill? Or is it just going to make a couple situations more forgiving for the player when it already takes care of the Fear in the first place?

As it is stunbreakers and condi clears break fear….. that’s alot of skills that negate fear.

That’s very true. However, there are also a lot of ways to apply fear, such as:

  • Corrupt Boon on Stability
  • Spectral Wall
  • Doom
  • Reaper’s Mark
  • Dark Path traited to corrupt Stability (which is hilarious when a Warrior pops Balanced Stance to negate a fear, only to be instantly feared again when the Stab they used is corrupted with their swiftness)
  • Nightmare Runes on-hit
  • On CC (traited)

And technically, you can bring all of that in 1 build. Plus, I believe Stuns simply overwrite the duration of the previous stun, whereas I believe Fear adds on duration like any other condition, making it easier to chain for longer by being more efficient.

If they changed it so Plague Signet transferred Fear, I wouldn’t be up in arms or anything. I just feel like they have bigger design/balance fish to fry.

Not saying it’s important….. it’s just interesting necromancers have a skill that people complain so much about yet due to its design is literally the easiest thing to remove in game due to it being counted as a condition and a stun. It’s actually quite interesting that terrormancer is still a good spec even though its so easy to hard counter. But if they changed it to just being a condition or just being a stun it would make it so we wouldn’t have to build for having a million cover conditions. Maybe they could lower the damage of fear even though they’ve already done that too.

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Let plague signet transfer fear

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Posted by: NeXeD.3042

NeXeD.3042

If Fear didn’t count as a stun, none of the Stun Breaks would remove Fear, and Terrormancer would be literally insane.

Also, Stun/Daze aren’t technically considered Conditions (they don’t benefit from condi duration iirc), so no, those wouldn’t transfer as well.

I don’t see why they couldn’t change it so it transfers all conditions before breaking the stun. The question is, why would they. I don’t see a reason other than some people think it makes more syntactic sense.

Is that change going to fix it and make it fulfill a role it doesn’t already fill? Or is it just going to make a couple situations more forgiving for the player when it already takes care of the Fear in the first place?

As it is stunbreakers and condi clears break fear….. that’s alot of skills that negate fear.

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Learning to terrormancer in spvp

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Posted by: NeXeD.3042

NeXeD.3042

It’s like a get in do a bunch of burst damage with lich get focused go down pray your team can res you (bring crysis) get up for one second drop as many wells as you can swap to ds press 4 get stunned press 1 go down again. End of fight.

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Let plague signet transfer fear

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Posted by: NeXeD.3042

NeXeD.3042

???

It doesn’t transfer the fear because you break the fear on activating the signet because it is a stun break – the fear is gone so you can not transfer it

It’s that simple not sure why you guys are writing multiple paragraphs and walls of text

The only way to “fix” this is to make the transfer happen before the stun break which defeats the purpose of a stun break as it is meant to be instant cast

we get it just fine…. and that was my suggestion. I dunno seems pretty legit of a question even if op is emotional or not I don’t see why it’s not possible for it to transfer the fear before it breaks the stun…. or maybe fear shouldn’t count as a stun.

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Axe + Focus and related traits

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Posted by: NeXeD.3042

NeXeD.3042

Besides, how often do you really use the auto attack of any weapon in PvP?

Dagger Necro, Thief, elem; Staff guard; LB ranger, war may have to disagree about that

I actually meant just as a necro. And even with a power build you don’t get to dagger or DS auto that often, same for scepter condi builds.

But just to give you some numbers: with a zerker amulet a heavy golem would take about 20 sec without, and 15 sec with stowing. A low power amulet or a target with more hp would actually make stowing better, something like ~35 vs 20 sec.

You have to do a significant amount of trials to get any meaningful numbers as crit chance is a thing

Considering it takes 143287 hits to kill a golem with axe auto and I did it several times, I believe I gave a pretty representable average. And I didn’t use any crit sigils, just had Barbed Precision traited but that should’ve actually worked in favour of stowing weapon.

but you can do it by hand and get results that get close to a macro for limited amounts of time by chosing apropiate keybindings(any 2 standard keys next to each other, i find the stow weapon on the left easier to do) and for pve it actualy is doable, making axe a “viable” single target dps choice(0.24 sec stow on assassin/zerker gear fully buffed gives you ~18k dps on 2.6k armor targets, which isnt too bad).

18k dps?
And I really doubt anyone could do it without a macro. My keyboard is good, I have both keys bound next to each other and I tried my best to lighting-reflex-hit them in perfect timing… I just couldn’t do better than a regular auto attack (always stacked less vuln).
You have to keep in mind, pressing and releasing one key takes ~0.05 sec, so this alone will add some time to your manual stow rotation. Also, if you hit stow before 0.19 sec it will cancel the hit entirely. And if you let the second auto attack hit after 0.25 you can’t use stow weapon until after the cast animation. So the window of opportunity is extremely short here.

I was testing the axe stow thing a while ago, it’s considerably harder than ele and mesmer but Blackmoa is right about the stow I can do it just fine with a mechanical keyboard it took me like 3 hours of switching between hitting the golem and hotjoins bit eventually I was able to do it effectively in combat… I did have to put my stow weapon right next to my autoattack button.

It’s still not as good as dagger dps but if you are set on using axe =( you could boost your dps slightly and and apply a little extra vuln.

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Let plague signet transfer fear

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Posted by: NeXeD.3042

NeXeD.3042

High-level tPvP is a niche within a niche. In a game with options, high-level competitive play is going to narrow those options down to the ones that fulfill the desired role hardest. Are wells used in high-level competitive tPvP? If not, then you could make arguments about how they need to be changed, while they already have a strong role in ZvZ/GvG out in WvW.

In short, “it’s not used in high level play” is not necessarily a reason to change something in a game this expansive.

That aside, like you said, this change wouldn’t make the signet godly. In fact, I’d argue that it wouldn’t even introduce it into high level play, because the mechanic that does the screwing is still there. It seems like a request that was created just because a few instances of the game were frustrating and the player wanted to fire back stronger than simply breaking the Fear, and I don’t subscribe to that type of seemingly emotional balance, personally.

The signet is supposed to transfer conditions. It doesn’t transfer this particular condition…. sounds less like a little kid not getting his way and more like a player sincerely wondering why it doesn’t transfer like all the other conditions. We know the reason is because it’s a stunbreak I don’t know if it’s possible to make the transfer happen before the stun break…. but assuming op or I for that matter think it should transfer because we were emotionally frustrated is unfair and would make you look like a jerk =(

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Let plague signet transfer fear

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Posted by: NeXeD.3042

NeXeD.3042

If someone else was feared and you grabbed it, then the signet did its job of supporting a teammate and breaking their stun for them, most likely a good thing if they are getting focused. Also, due to the time it ticks, you often just get a partial condition from someone, so you might be feared for a half-second or so, not really necessitating the use of a stun break. Odds of you pulling a fear off of someone at its max Terrormancer-chained duration are low, I’d say, and even if you do, then being able to take and break that is really solid.

I suppose I don’t see how letting Plague Signet suddenly transfer Fear is the “reward”. The reward already exists: you break stuns, and transfer all of your conditions onto an enemy. That’s pretty amazingly good. Transferring Fear is just more reward that I don’t think it needs.

it’s not used in high level play because it screws the class that already has focus issues….I don’t think changing it so the transfer happens before the stunbreak would make it godly or anything, but this conversation is pointless anyway the last thing anyone in this game besides a necro main wants is a necro to have another fear.

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Let plague signet transfer fear

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Posted by: NeXeD.3042

NeXeD.3042

I personally think it’s fine how it is. The only reasons that seem to be highlighted are “I want to be able to do this because I don’t like when these things happen to me”. Breaking the fear instantly from a Thief is enough, imo, as it isn’t that difficult to dodge unless they’re in stealth, and if a Terrormancer chain fears you, break it after they use 2-3 of their fears in a row.

I don’t see how taking Plague Signet is a risk, since it’s already a good utility in my opinion. It just seems like you want more reward because you don’t like when you get feared.

Plague signet is a risk because it draws condis onto you…. I don’t know if it’s happened to me yet but it’s possible for it to draw a fear from an ally forcing you to either burn the signet or another stunbreak or eat the fear. Could also immobilize etc.

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Let plague signet transfer fear

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Posted by: NeXeD.3042

NeXeD.3042

Immobilize doesn’t count as a stun. Doesn’t seem much different …

A stun interrupts and disables all skills (except for instant casts), Immobilized does neither.

Thats true, I do agree with the op though maybe they could somehow make the transfer happen before the stunbreak?

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Scavenging vs Nightmare runes PvP

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Posted by: NeXeD.3042

NeXeD.3042

Extra duration and random fear procs outweigh the leeching for me, but I’ve accepted I can’t keep myself alive other than transferring conditions clearing conditions and ports/position/LoSing.

I did try it didn’t feel any tankier and I’m guessing some of the procs get wasted while in ds occasionally sure… you can play perfectly and never waste a proc… but that’s not always possible.

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Let plague signet transfer fear

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Posted by: NeXeD.3042

NeXeD.3042

basically fear is a condi plague transfers condis im sure its possible even if its also a stun breaker..

Actually condition transfers can transfer fear but only if the skill is precast.
Your approach to Plague Signet is rather problematic because the solution to that would either be:

1. Remove the stun break ability but it remains an instant cast skill.
An overall nerf at the cost of specifically being able to transfer fear.

2. Change fear to no longer count as stun, so it can’t be stunbroken.
That wouldn’t make any sense and fear would be op.

3. Change the way stunbreaks work to allow certain skills to execute their utility before removing stun.
Basically another loophole specifically designed to allow a fear transfer on Plague Signet. So yeah… probably not going to happen.

why shouldn’t I be able to transfer 5 seconds of fear to a thief if he is stupid enough to f1 fear me while its up, every time I fight one its the same thing with no consequences to them.

Simple solution: use a different skill against thieves.

why shouldn’t I be able to fear that terormancer when he condi bombs me and tries to fear chain me.

You can use Plague Signet and then a different skill to fear them..?

Immobilize doesn’t count as a stun. Doesn’t seem much different other than the fact we can trait it to do damage…. although I’m pretty sure there are classes and skills that cause immobilize to have other effects that do damage….

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Anyone tried Scavenging runes in pvp yet?

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Posted by: NeXeD.3042

NeXeD.3042

Switched to them for a couple of evenings, but tbh I wasn’t impressed. I never even noticed the lifestealing happen, so I don’t know how much health it steals, and the 6th bonus is pretty marginal, adding about 100 condition damage even with Carrion gear (that’s like 3 extra damage per bleed stack iirc?). I know the Nightmare 6th bonus gets wasted on pets, summons, and enemies with stability 50% of the time, and doesn’t come at an opportune moment much of the rest of the time, but when it does occasionally create an opportunity to chain-fear someone, or to cast a big-damage ability on them while they’re feared, it can turn around a fight. I think I’m gonna go back to Nightmare personally, but I’d love to hear what mileage other people have had from it!

I tried them as well I still feel like I get more out of nightmare runes.

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Death Shroud should Proc on Weapon sigils

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Posted by: NeXeD.3042

NeXeD.3042

I’d be fine with sigils runes and Signets all working through ds and ds counting as a weapon swap. I don’t think it would make current builds op and it would create some on the same level. It would be a significant buff but I don’t think it would be unwarranted.

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Power Necro (how do you build it?)

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Posted by: NeXeD.3042

NeXeD.3042

Considering that when you go into death shroud you get a 50% increase to crit chance, it might be better to just focus power/fero since you’ll be going into death shroud as much as possible.

In pve your better of going for crits outside of ds since dagger is actually your highest dps.

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Death Shroud should Proc on Weapon sigils

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Posted by: NeXeD.3042

NeXeD.3042

The on hit and on crit still hit in ds, did you want ds to count as a weapon swap?

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Build recommendations

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Posted by: NeXeD.3042

NeXeD.3042

2 stunbreaks is far better than what bip is going to give you on a condi build you could even do sos cb and either wurm or walk. Or until you get used to porting around with Wurm and walk try wop or plague signet for stunbreaks

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Build recommendations

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Posted by: NeXeD.3042

NeXeD.3042

Here’s the thing, I need death shroud to survive, so I get 6 in the last spot. Also, I have extreme bleed duration already(blood is power)

That bip bleed is only for that bleed once it’s cleansed it’s gone forever…. your build won’t be able to pressure very hard and building a necro for sustain is just pointless condi sustain comes from a high health pool intelligent lf usage and your stunbreaks which Is why alot of people choose wurm and walk on condi builds to make up for a complete lack in mobility.

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