I got the shield off of 5 keys.
ok. Now i hate YOU. lol
That’s literally the only thing I want and a good financial sense is ruining my chances to get it. lol
lolz.
I spent 30 bucks for nothing and I think this is funny.
Well played sir.
…….to make this event fun. -_-
I wanna hear about what people have actually discovered out in the world.
Jumping puzzles?
Open world dungeons?
Does Act 1 end with that book or is there a bit more?
That kind of stuff.
@mickey
er um…..it’s not a bug. I know that. And I know it’s a business. I’m just trying to get people to put things into proper perspective and not freak out about nothing.
which you kinda just did.
@Starhawk
ya. I did. But this update was primarily for halloween. They hear us and they see what’s going on and not everything can be fixed right when you want it to be.
TP is running smoothly.
Their DR system is running smoothly (as far as I can tell from the forums, where complaints about it glitching have almost literally dropped off the radar)
Those are just a couple of examples.
We are only human. They are only human. Your post makes it sounds like they’re lazy good for nothings looking to make a quick buck.
Be reasonable.
oh sure,
8 pages on the forum, which, if you think about it, is actually 4 pages if you don’t include repeat posters arguing with one another……
Ya, that’s the large part of the consumer base.
Puh-lease -____-
I was unlucky.
You were unlucky
We were all unlucky“cry me a river…..”
No.
Fine. Then you go and ask every single player in the game how they feel.
I’ll wait here.
I was referring to crying you a river – not polling players.
Ah, i see. Well in the future please be more specific while I make crybabies feel like even bigger fools than they already think they are.
:)
Get ready for an infraction, you are clearly flaming.
To the posters insulting people who bought keys and expected an item:
We aren’t talking about the US economy or housing market. We’re talking about a stupid video game where people want to run around with a pumpkin rifle. Based on colorful advertising and good faith, a lot of people paid some money with the understanding that doing so would give them a “chance” at those items.
That “chance” is being proven to be aggressively small. Different people came into this with different expectations, but I do think its safe to say that the cost of keys, coupled with the tiny percent chance of a skin, equates to a more cynical policy than fans of Anet anticipated.
Fair enough. Lesson learned. Personal responsibility also means licking your wounds and moving on. Those that feel they got misled, will be less likely to give Anet cash like that on impulse.
In my opinion, that’s bad business for Anet, and less fun for the players who weren’t so lucky. It didn’t have to be that way, and I don’t think there is ANY harm in lambasting Anet for this mess. They can, and should do better by their players.
Well said.
There was nothing, not a scrap of info in the advertising and blogging leading up to this event, that told people the chance of getting a holiday item would be so dreadfully low. If people are using up scores of keys and coming up blank, they have every right to feel angry and even deceived.
I personally haven’t given them a cent apart from the box price and never will, because the game is so obviously a Korean-style RNG money sponge and I won’t reward anyone for that. It was masterfully done; I have to give them that. The early game really does deliver some cool new ideas about how these games could (and maybe even should) work. It’s not until you get to the end that you realize what the game really is.
That’s why I’m puzzled over this holiday key fiasco. It’s such a blatant money grab, which is at odds with the much more subtle way they normally reach for your wallet.
People who have played MMOs for a long time know what it looks like when holiday events are actually about fun holiday times. If there are cool appearance items to be had then they are obtained by doing quest chains and such. This… is not that. This is a shameless grab for your wallet. It is too blatant to be anything else.
Some will disagree. Some will argue just because they like to. I care not. The rest of you will know better than to give Anet a single cent more in the future. Do not reward their behavior. Make your feelings known by denying them what they want from you.
This
I’ve had my say, and the above sums my final feeling about the BLC part of this event.
GW2 is still my prime time game though it’s losing my interest fast.
We as players appreciate your hard work and respect Anet as a business entity.But we do not want to have an RNG fun and market greed driven end game. Thanks!
Allow me to sum up my fear of infractions for you.
goes to kitchen. Proceeds to make sandwich
And no i’m not flaming. Not even sure really what that means……….
If anything I’m just astounded that people are THIS angry that they lost out.
And I’ll bet more than half of those people haven’t even made an effort to look at the rest of the content that was added and will be added. Nope. Probably none of them actually.
oh sure,
8 pages on the forum, which, if you think about it, is actually 4 pages if you don’t include repeat posters arguing with one another……
Ya, that’s the large part of the consumer base.
Puh-lease -____-
I was unlucky.
You were unlucky
We were all unlucky“cry me a river…..”
Not everyone uses the forums, that should be obvious to anyone here, most people find it easier to avoid forums (for obvious reasons, if you hadn’t noticed). Not everyone will be willing to voice their outrage, especially considering there are people like you who can’t make a constructive argument and revert to throwing insults. Don’t assume that all players automatically dash to the forums when they’re upset.
Hard to make a constructive argument when they’re shouldn’t be an argument in the first place. Or rather when there really isn’t one either.
Arenanet needs to make money as their game is F2P.
The weapon skins are a small part of this DLC, the rest being new content to play through and various bug fixes and quality of life additions.
People are making the skins out to be their sole dependent on whether or not they enjoy this patch.
That is stupid.
obviously the skins will be rare. Regardless of whether or not Anet let us in on the odds, this was going to be and currently is a fact.
People are whining and blowing things out of proportion. Another reason why someone might shy away from the forums.
That is stupid.
It’s like asking the casino for a refund because you lost.
They will laugh in your face.
Just like I’m laughing at everyone who demands a refund from Anet.
So again I say…… puh-lease.
Hardly an argument to be had here.
The bit about dungeons, it’s all open world stuff.
Similar to the dungeon (the Font of Rand i think it’s called) that opens up after you push the flame legion back in the Diessa Plateau?
lol you get the idea.
welp, i’m DLing. Just gotta keep trying everyone
But get comfy in the meantime cuz well…… kitten
Connection Errors detected. Retrying……….
anyone else getting this?
While i wont argue that the open world dragon fights lack a bit of depth, at the same time i dont really expect them to BECAUSE of their status as an open world boss. Maybe make them a bit more interesting, but im not expecting dungeon-like craziness.
Theyre a spectacle fight more than anything.
Concerning lack of a holy trinity, i have to wonder if you knew what you were buying when you bought it.
Im guessing maybe not.
The longevity wont be hurt in the long run since in reality theres plenty to do and if by chance you get bored you can just put it down and come back later.
Complying with your request requires the creation of a brand new game that goes against everythin Anet has built and believes in and thats just dumb.
From the sound of it youre not taking the time to understsnd the combat and how complex it actually is.
Do that.
Or go play WoW.
Sounds harsh i know but read your post to yourself. You clearly want WoW.
My philosophy is that if u complain about so-called incompetent players but make no effort to teach and help them learn the content (that means suffering more than 1 wipe) then youre part of the problem.
Level matters to a degree, but not a high enough one where its the deciding factor concerning who joins a group and who doesnt.
Repair bills, while mildly annoying, can be made back in hours.
Thats just my take.
Still look for players, but u dont need to change servers. Only carch is US with US. EU with EU.
I do look for players. Not to sound rude but I don’t think you understand. It literally takes all day just to find 1 or 2 parties willing to run this dungeon on my server. Now I don’t need to run it all day but I’d like to know that when I get on I’ll be able to find a group, instead of praying that I’ll find one.
If I wanted to run AC, TA, or CoF, I’d be guaranteed a party every time I get online. I just wish it was this way with CoE.
No i dont think you understand ME actually. Lol
Im telling you to continue to look for a group on the forums, but continue to do so with the knowledge that you dont need to change servers as dungeon groups can be run cross server. So long as the people you intend to group with are on the same kind of server as you (US with US, EU with EU).
I prob shoulda explained that better. Basically im trying to save you money. Lol
As in dungeons can b run cross server, but within those limitations
Still look for players, but u dont need to change servers. Only carch is US with US. EU with EU.
The best thing is you could keep your DR system intact as well but the dungeons would be a far more rewarding experience and you wouldnt have NEARLY as many players whining about how they were cheated in some way.
Even the smallest rewards can make a huge difference.
The incentive just HAS to be there.
You guys have already stated in other threads that youre prepping a patch that hopefully will increase the worth of both open world chests and dungeon chests.
Thats fantastic and I hope it goes over well.
But concerning dungeons, the real reason anyone does them is for those tokens, yes? Im proved loot tables will certainly make some like Kohler worth fighting again, but you will still have groups skipping him because he doesnt drop those shiny tears. Your DR system has made it that way.
On top of whatever improvements you make to the loot tables I propose this:
Bosses drop tokens again. As to the amount, Id leave that to you. But the player wouldnt actually physically be rewarded those tokens until the completion of X path.
Imagine you down a boss. You open the chest and receive your loot but you also see a counter (similar to a slot machine display) that shows your token count thus far. At the end, when you down the final boss, it “cashes out” in a manner similar to how you see XP float to your XP bar.
Now one could argue that this is no different than how the current system works. Im just splitting the reward among the bosses.
But heres the difference.
Since the game now keeps track of how many tokens youve earned, in the event of a sudden crash or loss of power, the game will recognize that this was not a manual log off performed by the player and will instantly reward said player with the tokens that they earned before the crash via in-game mail.
Now one could also argue that a player could farm the first boss by pulling out the power after theyd downed him, but if that boss only gives out 15-20 tokens, it would be a far more beneficial act to complete the run in full rather than turn everything off, relog and go in again. Especially if theres bonuses attached to daily first time runs.
What do you think?
Ah, didnt know EU and US couldnt. Though it makes sense. Meh. Fun facts sll around! Lol
I see evidence of not everyone knowing this in various threads over the past week. Thought id clue everyone in to the fact that you dont need to be on the same server to run dungeons together. 
Khoeler is either easy for some groups, hard, or challenging. Everyones different so the argument concerning his base difficulty is irrelevant and moot.
That being said the problem here is that people are skipping content that was meant to be played. Sure a Dev said that it isnt an exploit to do so (and its not) but then one wonders why not just tske kohler out and save us the trouble?
Sure he may drop a rare, but as another dev said in another forum, those odds are way too low.
So they are working on loot drops, which may help things. But people really run dungeons for tokens.
I proposed in another thread that all bosses should reward tokens, but the player doesnt physically receive those tokens until the end of the run.
Imagine a sort of slot machine display that appears after every boss displaying your token count thus far for that run. At the end, it cashes out. Youd have people doing content again and youd still be preventing players from farming the first boss.
Boom. Happened to me 3 times today. I’m on the list
To SteveMJH,
Same thing that Rob said about dungeon loot is also true in open world. I recently started looking at this and its literally such a bad chance of getting good loot from those big world bosses. Champions as well, the numbers are just too low. The Halloween patch is just too close to put this in and test it, but we are also working on improving this.
Jon
I don’t mind the (short?) wait while you guys test this patch. We want it now yes but if we get it now and it’s bugged it’ll be the original DR system fiasco all over again.
My brethren, be patient! And Enjoy Halloween!
AC Path 2
I’m a tanky warrior. Only other melee is a guardian with a scepter/shield/greatsword. The group appears to be relatively nooby. I have no problem educating in the hopes of bettering the player base in the long run.
But on this particular night……….
Me: “Can someone help me kite the mobs? You can do it with one but for the sake of time I don’t wanna chance having to do this over again. lol. Guardian, you up for it?”
Guardian: “Sure.”
Me: “You have a mace by any chance? It’ll help keep you alive moreso than the scepter while we move about.”
Guardian: “Nope.”
Me: “Meh. No big. Just stay on your toes and if you think things are getting hairy, pop Shield of Absorption but don’t get trigger happy with it. You have any stun breaks in your skill set? Sometimes a scav manages to get ya.”
Guardian: “Ummm, what are stun breaks?”
10 minute explanation of stun breaks
Me: “Alright everyone. Be patient with the traps. Wait till a mob is right under them. They won’t take damage running into spikes that went up before they got there. Lets do this.”
Event starts. Guardian immediately dies. Traps go up too early. I go down
Me: “Nbd, lets go again. You all got a feel for the timing now?”
Guardian excuses himself politely to see what his mom wants
Ranger: “Do ghastly weapons only come in level 80?”
Me: “Yes. I’m actually wearing the shield now. I wanted the skin.”
Ranger: “The skin?”
Me: “The look.”
-_-
Ranger: “But you’re not level 80…..”
5 minute explanation of transmutation stones and how to get them
Ranger: “So do they glow at night?”
It’s currently nighttime both server and local
Me: “Do you see the skull?”
Ranger: “Oh, that’s cool.”
Me: “Yes. Yes it is.” Laughs
Guardian returns
Guardian: “Lets hurry up. I”m sleepy."
-_______-
Me: “Alright. Everyone ready?”
Event starts. Guardian immediately dies again. Traps go up too early. I go down
Guardian: “Sorry guys but I don’t really need this right now and I’m sleepy so i’ll see ya.”
I put a vote in to kick the guardian. He is kicked.
Me: “Dude was terrible anyway. And you guys are activating the traps too early. You’ll get it. We just need to find another now.”
Notices Ranger has begun using map chat to look for another group member. He is still in the dungeon
Me: “Um…hey bro.”
Ranger: “Oh, sorry. Forgot haha.”
Ranger proceeds to use /S
Me: “……………”
Thief that was silent up to this point: “So what comes after this part?”
I leave the group
Ranger is outside typing in /S
Ranger: “Anybody know why that guy left our group?”
-_______-
What the hell this guy is talking about?
I’ mot talking at all with you. You throw yourself and your video performance, i was answering from when Joxy wrote arah3 can be done in 25 minutes (skipping all).
Which is something i hope SOON wil end. THIS is what i want, THIS is the beggarrun, and end of speedruns and giganticus wp zergfight.Video video, which video are we talking about lolz. This thread was meant to talk about how long does it take path 3 and how incredibly long are other paths. Who gives a kitten of your video (noone knows what video
) you’re talking about and your fast performance noone is competing to? Roflmao.
You mean the ONLY video on the internet of a 25 minute Arah run currently? The first result on google and youtube for “Arah 25 min run”?? The only one that has been thrown around these forums as basis of Arah speed runs?
Jesus, so the entire basis of your argument/point is based on something you have never even seen… wow why am I even responding to you.
This is why you have an ego.
You assume everyone has seen this video. One assumes that it’s your video since you “throw” it around this particular THREAD like it’s the second coming of Christ and we need to see him in all his glory.
I have not seen this video.
Nor do I care to.
It’s popularity on the internet nor it’s content have no bearing whatsoever on this discussion as this discussion revolves around the varying amounts of speed any group may possess when running Arah and how they should be rewarded for it.
If there is such a video of a group doing Arah in 25 minutes or less, I congratulate them.
But again, per the original discussion…………………………it doesn’t matter at all.
I’m very confused as to why you’re here.
In regards to see who it is you’re attacking, what I want more than anything else in the world is a target displayed on your minimap. If a mob suddenly dodges behind me or out of my FoV, I wanna be able to see him on my minimap and snap to that direction (provided I have him targeted first).
This is what I do/believe.
When starting a pug in ANY dungeon REGARDLESS of how easy it’s SUPPOSED to be…..EXPECT DEATH. This is a pug. Not your battle hardened group of guildees who are leet to the teeth and know the ins and outs of everything and everyone. Nothing bugs me more than when people rage at their teammates for not doing this or not doing that correctly.
You’re in a pug. Not everyone is as good or as experienced as you. The strengths and weaknesses of the community are not dictated by your own. Get over yourself.
That being said I usually stay silent in the beginning of a pug run other than to say hi and engage in other idle chatter not pertaining to the task at hand.
This is because i’m following my personal rule No. 1.
Be observant.
What dungeon are you running? What path? What does your group consist of?
Obviously any make up of classes can complete a path but some combinations work better than others and over time this will become common knowledge. For example, an Elementalist’s summonable ice bow is ridiculously effective at taking down graveling burrows over say, a warrior’s greatsword (especially with the somewhat out of whack hit boxes on objects currently).
Knowing what you have and what you’re getting into will give you an admittedly vague but effective idea of what kind of experience you’re going to have. If you honestly feel as though your group will have trouble with an encounter that you don’t want to deal with then you can politely leave (make up some sort of excuse) right at the beginning of the run.
I did this in the middle of an AC run just the other night actually. My group’s DPS just was not vastly effective at taking down the burrows in Path 1. We were getting it, but still needed that extra oomph. I was becoming tired and so politely bowed out but before I did I exercised my rule #2.
Educate.
I believe that if you consistently complain about the supposed incompetence of other players but don’t actively try to help them learn from their mistakes (and yours), you’re part of the problem. I try and better the community at large little by little as best as I can with each pug because lets face it, a repair bill can be made back in a couple hours. Stop whining.
The AC run I mentioned is a perfect example. I was with a group who had the courage to say that they hadn’t run it before. Having done it half a million times, that unofficially put me as the leader. Leading and teaching is not such a daunting task. Doing something as simple as targeting priority mobs is enough to clue someone in to the mere fact that “oh, we need to kill that first.” I gave a rundown of the bosses before we encountered them and told them what to prepare for, giving them time to adjust their builds to fit the given situation. I allowed time for a guardian to adjust his build so he could help heal conditions off the group during the spider-queen for example.
So eventually, when it was getting late on my end and we had hit a bit of a wall, I told them that when I left they should bring in an elementalist as their ice bow/AoE would give them the DPS we were missing and help them conquer the burrow event.
So basically my rules are this:
1. Be observant.
2. Educate
3. Be patient.
4. Listen
Number 4 is probably tough for some people. Everyone has different tactics for varying bits of content. If your plan didn’t pan out for an event and someone else has a plan, try it out. Even if you have zero faith in the idea, humor them.
You just might discover a tactic you like better.
That’s just how I go about pugs for the most part anyway.
Basically the best and most viable reason for anyone to fight Kohler at this point is to unlock the waypoint.
Sure you could argue it’s cuz he’s fun but fun only takes you so far. Then it becomes somewhat monotonous and when that happens, you need incentives in place to counter that state of mind.
“Seen this a bunch of times already, but it’ll go towards that shiny sword I’ve had my eye on
”
People legit get ticked off if someone screws up and pulls Kohler in an attempt to skip him. We’re all human. lol Even if the group doesn’t rage at the poor shmuck who accidentally pulls everyone’s just like “Fantastic. A time sink.”
The incentive just isn’t there which is sad since he has more enjoyable mechanics than any of the final bosses of that particular dungeon.
Guilty as charged right here. I never mind fighting him but I’ve been pugging alot recently (my usual dungeon partners have been working alot. Dang jobs :P) and it’s the norm for me to ask “Skip Kohler?”
Like I said, I never mind fighting him but if majority rules than I equally have no qualms about it.
Why?
Because he’s not worth fighting. No tokens and meh blues/greens.
They should make every boss worth tokens again, but not actually physically reward the player with those tokens until the end of the run so you can’t just hit the first boss over and over again like before.
Like have a token counter that pops up after each boss displaying your token count for that run (like a slot machine display) and then when you finish the run it “cashes” out.
Come to think of it that’d be really fun aesthetically. lol
I’m seeing issues surrounding entryway into Arah pop up in new threads one after the other today so I decided to make a centralized thread for the sake of the Devs.
I’m sure these guys are aware that this is happening but because the bug doesn’t directly cause a crash (whereas the subsequent report would provide most if not all the information they’d need to fix it) and because noone seems to know how to recreate it, it’s incredibly hard to isolate and fix without risking breaking something else entirely.
That being said, if the DE’s leading up to Arah are bugged on your server, be as specific as you possibly can as to the nature of what’s happening.
Probably the biggest help would come from people who managed to run the instance prior to the DE’s breaking as they may be able to shed some light on what may have triggered the bug. Essentially if you’ve run the instance in the last 24 hours and something during your run seemed a little off or something happened to your party (player DC’d, left, etc) then post it here as well.
Any info relevant to the bug couldn’t hurt. Server resets haven’t worked for everyone and this issue seems to be spreading somewhat so lets try and nip it in the bud.
Also they aren’t fun, so that’s 2 problems.
A subjective opinion. One your entitled to of course but not one that serves to benefit anybody or anything.
Id say its mostly an issue of one not doing all they can in order to prepare themselves for dungeon content, as that seems to be where this discussion is going. Yes there are other places to spend money but thats at max level and by that time you should have more than enough resources at ur disposal to make money.
I see no problem with imbalance or design issues at the lower levels.
Arah takes way too long given the rewards and difficulty i.e. yes, Lupi is a pain that wipes a lot of PUGs but I don’t avoid Arah because my PUG might wipe on Lupi. I avoid Arah because if my PUG wipes on Lupi I’m out hours.
Well theyre not gonna just shorten Arah so if you wipe then sorry. Just as well, theyre not gonna increase the rewards to such a degree that players are gonna be willing to suffer wipe after wipe.
Even if if they increase the rewards, maybe by 20 tokens for example, it has no control over the impatient. One wipe is sometimes enough to disband a group and multiple wipes will test even the most hardened of players.
My recommendation for all of you is to reach out to the community to find a dedicated group of like minded players and pick times to run this content that work for all of you.
Again, theyre not just gonna shorten the dungeon and increased rewards arent going to sway the easily irritated/impatient. Its just the nature of pugs, which, im seeing, is not the way to go for Arah.
Im not sure everyone knows this but dungeons can be run cross server.
Having said that im on an AC kick right now so go ahead and add me. Just tell me ur from the forum when you whisper/mail me so i dont think ur sum random quack. Lol
@Gryph, thats a little harsh there kiddo. Someone uneducated about the game wouldnt be here and if you have that kind of attitude towards someone voicing their opinion then dont expect much better feedback than “be quiet.”
Having said that, Arah can be considered an elite dungeon since its endgame and does take longer than all the others. But thats besides the point.
I agree if it DOES take that much time to complete, as in the numbers show that players overall take that long, then i would agree you should get a bit more.
As for having the time to complete the dungeon itself, thats on you. Arenanet isnt responsible for you not having enough time to complete their content. Especially if there are players out there (and in sure there are) that can do it faster than you.
If you need more time thsn make time but aside from that i see no other reason to complain that its too long than because you want your gear NOW rather than later.
And if you end up wiping due to game mechanics, thats a lack of skill. You should probably word that differently.
And play nice nice
They posted something a response awhile back to something like this.
Basically its not gonna happen.
Now alternatively you could ask around in lions arch. Theres always a healthy amount of dungeon groups being formed there.
An issue this wide spread and unaffected by server restarts is hard to pinpoint without the most viable info possible relating to the bug. So we have to do some investigating on our end to help em out. Ask in chat who most recently ran the dungeon before the bug. See what happened.
Implementing a fix could cause other bugs if not done precisely so we all have to narrow it down as best we can.
Im at work, otherwise id be asking around LA right now. Lol
I can understand why they may be silent. Im sure theyre aware of the issue but since the bug doesnt cause a straight up crash (in which case theyd have most if not all the data theyd need to fix it from the crash report) or if noone knows for sure how to replicate the bug, then its incredibly difficult to isolate and fix the issue.
If they respond at all im sure it would be to tell us that.
Having said that if anyone has any idea how this may have started, post it here. Anything that could be important. Talk to people on your server who may have recently run the dungeon. Was anything out of whack? Did a group member leave mid-run? Stuff like that.
Anyone else see the redundancy of this thread?
Dungeons are difficult at par level.
“Who knew?”
Some classes may have an easier time due to their very nature as that class or due to the skill of the player.
“Thank you oh Lord for giving us individuality.”
As you gain experience and improve your gear, dungeons become gradually easier and somewhat more forgiving.
“You dont say? Hello progression!”
But sometimes you need more than just better gear to improve your performance in dungeons. Exotics can only help you so much. Even level 80s can struggle.
“Oh! There’s that individuality thing again!”
There’s progression. Clearly there is. But sometimes people still need practice despite having max level gear. Not all the time though. Agsin, everyone is different and has different experiences.
I dont know why this thread is still going. Everyones saying the same thing but filling it with techno babble. Lol
The only real problem was the belief that you could perform well in dungeons if you were 80.
Clearly thats not true and of course theyre gonna be easier at 80 kitten
So why all the discussion about a crazy bugged progression system?
Youre only wrong in thinking that you should be lvl 80 to run dungeons effectively.
Discussion beyond that is moot due to the high variables consisting of player, player skill, class, build, weapons and party make up. Variables we just dont know of for everyone.
So /topic
Weve all given you examples of why 80 doesnt make the player but if youre successful and you feel differently then so what? If its tactical coordination youre looking for then just change up yours and your parties build. Create situations that will challenge you.
If level/gear does not make a difference, how do you explain the different experiences in AC (for example) at L30 and then again at L80?
If we were horrible players a week ago, we’re probably horrible players still, no?
Different people different experiences. Youre prob not that bad of a player. Its just the tactics you used at the lower levels (while probably not sound ones) are made more effective now at higher levels.
Noones saying youre terrible.
Were just saying level does not make the player and a week is enough time to improve anyway
Yes. Karma in dungeons please. Seems stupid not to
I’ve been running AC since I was 35 with people of that level range. It certainly is much easier when you’re level 80 (with the traits and other extra boosts), but it is not impossible at lower levels with proper coordination. Those runs took us maybe 45 mins to an hour because we had to be extra careful for each mob group and boss compared to when we’re 80.
You started that off sounding like a GW2 old timer. Lmao
“When i was 35 we didnt have major or master traits! We just had 25 points. 25! And we liked it!”
More importantly, never expect perfection from pugs. Even if youre all 80. Half the reason people get kicked from groups is because players think that because the content is easy for them, its easy for everyone.
Level doesnt matter. If someone doesnt know, teach. Likewise if youre not sure, listen.
You can always learn something new. Even if your leader is an elitist jerk, try it his way. If it works, great. If not, well at least you humored the kitten. Lol
I wholeheartedly agree with DonQuack.
Just last night I ran AC with 3 80s and a 47. I was a 48 warrior. We had an 80 guardian, thief and another guardian and the 47 was another warrior. Please note that at first they requested id bring in another 80 as that was what they preferred. I said i didnt have one but considering our group wed be fine.
I assumed we’d be fine.
We wiped on the spider queen.
At that point I sort of unofficially took over as leader and began advising the group. I never get angry in these situations as everyone is different and has different personal skill. So i try to educate. Wiping is simply a product of practice and repair money is made back easily anyway.
So we downed her the second time.
Then came the burrows (path 1). I figured wed might have trouble here as we werent exactly brimming with AoE but it could still certainly be done.
We failed 3 times in a row. I helped as much as i could but by this time id grown tired (2am my time) so i bid farewell and advised they bring in an ele with as ice bow.
Point is, never expect a group of 80s to do the content. The number does not make the player. Knowledge does.
and yes I know you can work the TP but that’s for more a niche crowd and not very fun to me to constantly be analyzing the fluctuations of the economy
I agree that you’re given too few to go towards too much.
As far as I know people get the gold they need for legendaries and tier armor by farming events and dungeons and to a point that’s fun…..but when you’re level 80 I’d rather get more than a few measly silver for such things when my most immediate goal costs anywhere from 30g to 300g.
Just receiving 1g from events or dungeons would make all the difference.
Heck, I’ll take 75s
In Fireheart Rise there’s a string of events that eventually lead up to you killing a Veteran Flame Legion Shaman.
Here’s the catch: The platform you’re fighting him on is somewhat small, which presents the challenge of dodging his uppercut which can effectively knock you off and restore all his health since for some reason when we get knocked around we bounce. -_-
But that’s fine. That alone i can do.
What I don’t understand is why oh why I’m taking damage from the Mortars that I helped set up earlier in the chain in order to even break into this guy’s “house”. Guess what? When I get hit by those, I bounce my cute little charr but right off the platform. This should be an easy boss but he’s made incredibly difficult to solo (he’s not a champion and it’s not a group event).
You can tell me to play better and my playstyle would normally be enough to kill him but it’s bad enough I have to dodge around from both his uppercut and his AoE pushback explosion thing he does.
I’d rather not have to worry about the mortars I HELPED set up as well.
Just irritating. If anything it’s the fact that we bounce when knocked around. Never had a problem with it before, but then again i’ve never been put in a situation where I had such little space to move.
Plus it’s unfair that I can’t do the same to him with “Banish” -_-
